Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 22:10:56

Player: Caricature

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (60)      300
Value Destroyed (1690)     1690
Prototype IDs (9)          180
Alien Tech Used (1)        200
Bonus (3053)               3053
              TOTAL SCORE: 13323

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      7
Entered DSFs               500
Scanned by Researcher      500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     209/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Sigix Containment Pod

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled VTOL Module
           Impulse Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
>          --- UTILITY ----------
  Improved Coolant Injector
  Advanced Weight Redist. System
  Improved Sensor Array
  Advanced Terrain Scanner
  Advanced Reaction Control System
  Advanced Reaction Control System
           Hacking Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
  Improved Arc Projector
           KE Penetrator
>          --- INVENTORY --------
     Light Fission Core
     Micro Fission Core
  Improved Light Armor Plating
  Advanced Force Field
[Rating: 112]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   2   .   2   2   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   1   .   1   .   .   .   .   .   1   1   .   1   .   .   .   
  Utility                  10   | .   .   .   1   .   .   1   .   .   2   .   1   1   .   1   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             100  | 8   4   4   6   17  14  11  1   1   3   4   4   4   4   7   1   1   6   
  Power                    16   | 1   1   1   1   3   1   1   1   .   1   2   .   .   .   1   1   .   1   
    Engine                 9    | 1   1   1   1   2   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               30   | 3   .   .   3   7   6   2   .   .   .   .   .   2   4   1   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   6   2   .   .   .   .   .   2   4   1   .   1   1   
  Utility                  36   | 2   2   1   2   4   5   6   .   .   2   .   2   2   .   5   .   .   3   
    Device                 15   | 1   .   1   1   1   1   2   .   .   1   .   1   1   .   4   .   .   1   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              5    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   1   
    Protection             8    | .   .   .   .   2   2   3   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   2   .   3   2   2   .   1   .   2   2   .   .   .   .   .   1   
    Energy Gun             7    | 1   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   2   1   .   .   1   .   .   .   .   .   1   .   .   
Parts Lost                 58   | .   .   .   2   18  2   5   .   .   .   1   .   .   1   4   7   8   10  
  Power                    9    | .   .   .   1   2   .   2   .   .   .   .   .   .   .   1   2   .   1   
  Propulsion               19   | .   .   .   1   7   1   .   .   .   .   .   .   .   .   1   3   3   3   
  Utility                  19   | .   .   .   .   4   .   1   .   .   .   1   .   .   1   1   2   4   5   
  Weapon                   11   | .   .   .   .   5   1   2   .   .   .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      15   | .   .   .   2   12  1   2   .   .   .   1   .   .   1   4   7   15  10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            5    | 1   8   9   7   4   4   4   5   5   3   4   3   4   5   4   4   2   .   
  Power                    1    | .   1   1   .   .   1   .   .   .   1   2   1   2   3   2   1   .   .   
  Propulsion               1    | .   .   1   .   .   1   1   2   2   2   2   1   .   1   .   1   .   .   
  Utility                  1    | .   1   4   3   3   1   1   2   2   .   .   .   .   1   1   1   1   .   
  Weapon                   1    | .   3   3   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             17   | .   2   .   .   .   3   3   1   1   .   2   .   1   .   1   2   1   .   
  Power                    5    | .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   .   .   
  Propulsion               5    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 99  95  71  89  84  69  72  78  80  84  93  92  90  78  39  15  
  Engine                   6    | .   14  14  10  5   3   6   7   7   4   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   2   5   2   .   .   .   3   5   5   5   8   4   .   .   
  Leg                      11   | .   28  28  30  13  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   24  30  30  30  26  26  27  31  31  32  32  17  4   
  Device                   10   | .   7   11  11  9   5   7   7   7   11  13  15  15  15  20  18  5   3   
  Storage                  6    | .   14  14  11  11  3   .   .   .   .   .   .   .   .   2   4   3   .   
  Processor                2    | .   6   2   10  1   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 6    | .   .   .   .   .   .   8   15  15  20  20  16  15  15  14  14  6   6   
  Protection               4    | .   .   .   .   .   12  11  7   7   6   6   4   9   10  1   .   .   .   
  Energy Gun               5    | .   14  1   .   1   8   9   .   .   .   .   4   5   5   3   .   .   1   
  Energy Cannon            2    | .   .   12  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   7   12  11  9   5   .   .   3   6   6   5   9   8   4   4   3   .   
  Launcher                 3    | .   6   1   .   8   8   5   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          112  | 9   9   16  18  17  39  49  40  41  54  61  67  86  96  112 99  70  44  
  Average Rating           36   | 5   8   14  10  10  30  42  36  39  48  51  64  84  88  105 95  55  22  
  On Entrance              40   | .   9   9   16  10  17  34  36  37  41  51  49  67  86  85  97  56  22  
Naked Turns                44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  
Heaviest Build             40   | 13  20  21  21  24  24  31  13  15  18  20  22  30  30  40  18  7   21  
  Greatest Support         42   | 20  20  20  30  42  30  29  20  20  20  20  25  32  32  42  37  37  10  
  Greatest Overweight (x)  6    | 2   .   1   .   6   4   1   .   .   .   .   .   .   1   .   3   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  10  6   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 4   10  10  9   8   10  5   5   5   5   5   4   5   5   5   5   5   4   
  Average Carried          5    | 1   8   9   7   4   4   4   5   4   3   4   3   4   4   4   4   4   2   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 4   10  10  8   4   5   5   5   5   5   5   4   5   5   4   4   4   2   

 Class Distribution 
--------------------
 39% | Mutant
 28% | Hacker-Sprinter
 20% | Sprinter
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
         Sprinter | -8/Materials
         Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/DSF
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -4/Extension
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Quarantine
         Sprinter | -2/Research
  Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Matter Collected           1733 | 248 126 194 51  357 136 150 119 126 69  .   .   .   .   .   .   4   153 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1924 | 15  365 210 155 298 434 401 .   .   .   .   .   .   .   .   .   .   46  
  Parts                    131  | 4   30  19  20  14  22  20  .   .   .   .   .   .   .   .   .   .   2   
Haulers Intercepted        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Combat Hostiles Destroyed  42   | .   8   5   5   9   8   6   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     17   | .   4   2   1   4   3   2   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  7    | .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   4   .   .   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | 1   5   .   1   3   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   3   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    14   | .   5   .   2   .   2   5   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   3   3   3   4   4   6   .   .   .   .   .   .   .   .   .   .   1   
  Combat Bots Only         5    | .   3   3   3   4   3   5   .   .   .   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   5    | 1   1   1   1   2   1   5   .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Ext  Res  Qua  Res  Acc  
Hostile Shots Fired        658  | .    29   33   36   29   35   94   3    .    .    15   .    13   38   52   60   55   166  
  Missed                   309  | .    5    8    15   5    7    61   2    .    .    8    .    10   17   30   31   35   75   
  Hits                     349  | .    24   25   21   24   28   33   1    .    .    7    .    3    21   22   29   20   91   
    Melee                  13   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Projectile             336  | .    24   25   21   11   28   33   1    .    .    7    .    3    21   22   29   20   91   
    AOE                    15   | .    .    .    .    12   .    .    .    .    .    3    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    .    .    .    2    1    .    .    .    1    .    1    1    .    3    2    3    
    Actively Blocked       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Taken               7382 | .    288  204  218  932  530  753  12   .    .    272  .    58   426  435  516  626  2112 
  Core                     2731 | .    61   48   .    242  85   164  12   .    .    152  .    .    44   71   38   206  1608 
  Absorbed by Shields      70   | .    .    .    .    .    .    12   .    .    .    13   .    .    34   11   .    .    .    
  Redirected to Shielding  144  | .    .    .    .    .    .    34   .    .    .    .    .    .    110  .    .    .    .    
  Regen/Repaired (Parts)   84   | .    .    .    .    .    34   .    .    .    .    .    50   .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    56   .    39   84   .    .    74   .    82   100  .    96   .    86   85   .    
Volleys Fired              150  | 2    23   17   21   24   25   28   .    .    .    .    .    .    .    2    2    .    6    
  Largest                  3    | 2    2    2    2    2    3    3    .    .    .    .    .    .    .    1    1    .    1    
  Hottest                  158  | 70   80   80   80   100  152  158  .    .    .    .    .    .    .    33   33   .    65   
Shots Fired                273  | 4    46   34   42   36   61   40   .    .    .    .    .    .    .    2    2    .    6    
  Gun                      186  | 4    34   17   21   27   42   31   .    .    .    .    .    .    .    2    2    .    6    
  Cannon                   39   | .    .    17   21   1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 48   | .    12   .    .    8    19   9    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  88   | 2    11   17   21   19   14   .    .    .    .    .    .    .    .    2    2    .    .    
  Thermal                  136  | 2    23   17   21   8    28   31   .    .    .    .    .    .    .    .    .    .    6    
  Explosive                39   | .    12   .    .    8    19   .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    1    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 2    13   6    6    8    13   6    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        4    | 1    2    4    3    4    3    2    .    .    .    .    .    .    .    2    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           154  | 2    27   17   19   21   41   24   .    .    .    .    .    .    .    .    .    .    3    
  Core Hits                110  | 2    23   8    9    19   22   15   .    .    .    .    .    .    .    .    .    .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   5    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4794 | 33   714  292  298  529  1175 1565 .    .    .    .    .    .    .    .    .    .    188  
  Guns                     1667 | 33   238  107  106  205  477  378  .    .    .    .    .    .    .    .    .    .    123  
  Cannons                  390  | .    .    180  192  18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2667 | .    476  .    .    306  698  1187 .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70   | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Kinetic                  505  | 21   64   107  106  143  64   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2435 | 12   174  180  192  68   413  1273 .    .    .    .    .    .    .    .    .    .    123  
  Explosive                1480 | .    476  .    .    306  698  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          304  | .    .    .    .    12   .    292  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   .    1    1    1    .    1    .    .    .    2    5    2    9    
  Average Corruption       3    | .    .    .    .    9    .    1    1    1    .    1    .    .    .    1    3    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    12   .    4    2    .    .    .    .    .    .    1    6    .    4    
    Message Errors         8    | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    2    .    2    
    Matter Fused           10   | .    .    .    .    3    .    2    2    .    .    .    .    .    .    1    1    .    1    
    Heat Flow Errors       3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    
    Misfires               3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            283  | .    8    5    .    36   2    232  .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               278  | .    8    .    .    36   2    232  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      563  | .    38   .    .    82   120  293  .    .    .    .    .    .    .    .    .    .    30   
  Shots                    12   | .    2    .    .    2    3    5    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Targets Rammed             20   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        460  | 18   168  162  60   234  460  308  .    .    .    .    .    35   79   199  174  5    .    
  Average Temperature      90   | 10   42   59   16   76   175  108  .    .    .    .    .    8    14   115  81   5    .    
  Received Heat Transfer   954  | .    96   .    66   20   189  99   .    .    .    .    .    27   73   48   93   72   171  
  Effects                  9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4237 | 37   666  370  407  185  962  1462 .    .    .    .    .    .    .    .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Maximum Alert Level        2    | .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         82   | 100 100 100 100 100 62  21  .   .   .   100 100 100 100 100 100 100 100 
  Level 1                  5    | .   .   .   .   .   37  10  .   .   100 .   .   .   .   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             579  | 5   99  77  91  46  267 579 .   .   222 163 89  75  47  198 166 47  115 
  Initial                  217  | .   .   38  .   24  8   107 .   .   217 148 79  .   36  5   90  42  .   
  Average                  105  | .   30  15  40  10  127 402 .   .   215 151 31  31  28  96  90  27  13  
Influence Increases        3115 | 5   301 172 163 147 439 856 135 .   15  15  10  111 75  270 166 45  190 
  Destroy 0b10 Robot/C     720  | .   160 120 100 40  160 120 .   .   .   .   .   .   .   .   .   .   20  
  Destroy 0b10 Robot/NC    135  | 5   35  15  10  15  20  30  .   .   .   .   .   .   .   .   .   .   5   
  Destroy Leader           178  | .   38  20  22  10  64  24  .   .   .   .   .   .   .   .   .   .   .   
  Allied During Kill       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Successful Hack          171  | .   11  .   .   .   15  25  .   .   .   .   10  6   30  28  31  15  .   
  Disable Machine          375  | .   .   .   .   30  30  315 .   .   .   .   .   .   .   .   .   .   .   
  Destroy Structure        244  | .   42  .   1   52  90  57  .   .   .   .   .   .   .   2   .   .   .   
  Partial Spotted          270  | .   15  .   .   .   30  .   .   .   15  .   .   30  15  60  75  30  .   
  Lose Combat Pursuer      1020 | .   .   15  30  .   30  285 135 .   .   15  .   75  30  180 60  .   165 
Influence Decreases        3000 | 5   202 271 100 188 224 530 259 94  148 74  163 36  139 121 250 121 75  
  Entered New Map          952  | .   .   61  .   39  14  130 209 84  128 64  74  .   39  6   70  34  .   
  Time Decay               1630 | 5   165 190 80  95  190 350 50  10  20  .   89  36  90  75  110 30  45  
  Lost Part                361  | .   .   .   20  54  20  50  .   .   .   10  .   .   10  40  70  57  30  
  Lost Ally                20   | .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Purge Threat             37   | .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   .   .   1   .   1   15  .   .   .   2   1   1   1   5   7   3   4   
  Investigation            19   | .   .   .   .   .   .   6   .   .   .   .   1   .   1   2   5   2   2   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   
  Reinforcement            14   | .   .   .   1   .   1   3   .   .   .   2   .   1   .   2   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Distress Signals           10   | .   .   1   .   .   3   .   .   .   .   .   .   3   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              228  | .   11  6   16  18  15  32  5   .   .   7   .   12  14  26  28  19  19  
  Peak Tracking Total      26   | .   3   3   6   14  6   7   9   .   .   6   .   10  11  13  26  19  13  
  Tactical Retreats        30   | .   .   1   1   1   2   9   3   .   .   1   .   2   1   3   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Traps Triggered            9    | .   .   .   .   .   .   3   .   .   .   4   .   .   2   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Machines Disabled          25   | .   .   .   .   2   2   21  .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       11   | .   .   .   .   1   1   11  .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Machines Accessed          62   | .   6   .   2   .   4   13  1   .   3   .   3   6   5   4   10  2   3   
  Terminals                40   | .   4   .   1   .   1   8   .   .   1   .   2   3   5   3   9   1   2   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   2   .   .   .   .   .   1   .   1   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   1   .   .   2   .   .   .   .   .   
Total Hacks                166  | .   19  .   5   .   11  33  1   .   3   .   14  15  13  13  25  7   7   
  Successful               89   | .   10  .   2   .   8   21  1   .   3   .   7   9   6   7   11  3   1   
  Failed                   77   | .   9   .   3   .   3   12  .   .   .   .   7   6   7   6   14  4   6   
    Catastrophic           11   | .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   3   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   2   .   .   .   .   2   4   .   .   .   .   3   2   6   9   .   .   
  Terminals                112  | .   13  .   3   .   4   19  .   .   1   .   7   9   13  11  24  3   5   
  Fabricators              8    | .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   2   
  Repair Stations          12   | .   .   .   2   .   3   .   .   .   .   .   7   .   .   .   .   .   .   
  Recycling Units          22   | .   6   .   .   .   .   7   .   .   .   .   .   3   .   2   .   4   .   
  Scanalyzers              4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   1   2   .   .   1   .   .   3   .   .   .   .   .   
Terminal Hacks             55   | .   7   .   1   .   2   10  1   .   1   .   3   7   6   6   10  1   .   
  Record                   21   | .   .   .   .   .   .   3   1   .   .   .   1   2   1   5   7   1   .   
  Part Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Open DSF                 4    | .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   .   .   .   3   .   .   .   .   1   1   1   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   1   
  Network Status           3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   1   .   2   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   3   .   .   .   .   6   .   .   .   .   .   .   .   1   .   2   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Process                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   5   .   2   .   2   10  .   .   2   .   3   3   3   3   7   2   3   
  Full Trace Events        22   | .   2   .   .   .   1   6   .   .   .   .   1   .   1   2   5   2   2   
  Feedback Events          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   
    Corruption             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   211  | .   .   .   .   .   .   211 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     136  | .   .   .   .   .   38  .   .   .   .   .   98  .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycled Matter          35   | .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         35   | .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             62   | .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Fac Ext Res Qua Res Acc 
Active Infowar (turns)     2947 | 14  578 838 241 168 245 .   .   .   39  90  274 122 186 132 .   .   20  
  Optics                   640  | .   270 125 .   .   245 .   .   .   .   .   .   .   .   .   .   .   .   
  Sensors                  1845 | .   .   713 241 28  .   .   .   .   39  90  274 122 186 132 .   .   20  
  Terrain                  1043 | 14  308 .   .   140 .   .   .   .   .   .   232 122 186 41  .   .   .   
  Seismic                  134  | .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Ext  Res  Qua  Res  Acc  
Turns Passed               4852 | 89   579  839  242  345  392  792  113  34   40   90   274  122  186  169  239  78   229  
Spaces Moved               6029 | 58   411  440  128  215  452  1206 384  120  134  100  185  327  330  464  470  202  403  
  Core                     154  | 8    .    .    .    9    .    .    .    .    .    .    .    .    .    .    1    11   125  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1180 | 45   411  440  128  107  49   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   104  | 5    .    .    .    99   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4591 | .    .    .    .    .    403  1206 384  120  134  100  185  327  330  464  469  191  278  
  Fastest Speed            12   | 50   120  120  120  93   26   26   26   26   26   26   23   20   15   12   14   24   32   
  Average Speed            49   | 116  120  174  120  117  42   26   26   26   26   26   23   20   22   12   14   32   39   
  Slowest Speed            350  | 190  120  190  120  350  335  96   26   26   26   26   23   20   70   15   200  150  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            50   | .    .    .    .    .    1    7    .    .    .    .    1    3    3    9    12   6    8    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       34   | 4    74   70   15   48   38   33   61   17   5    91   5    11   49   22   61   9    12   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    .    .    .    1    .    1    .    1    .    .    1    1    .    .    
  Unknown Exits Taken      10   | 1    .    1    1    1    1    1    .    1    .    .    .    1    1    .    .    1    .    
Scrap Searched             7    | .    .    2    .    1    .    .    1    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          335  | .    53   .    .    71   138  73   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      335  | .    53   .    .    71   138  73   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Fac  Ext  Res  Qua  Res  Acc  
Total                      7598 | 71   454  480  174  271  602  1639 396  122  138  165  413  380  439  564  624  207  459  
  Wait                     1116 | .    2    15   18   3    81   372  9    .    .    .    221  45   70   88   153  10   29   
  Move                     5918 | 57   410  439  127  214  449  1192 383  119  133  99   182  320  323  445  445  190  391  
  Hop                      44   | .    .    .    .    .    1    6    .    .    .    .    1    3    3    9    12   5    4    
  Pick Up                  58   | 3    8    .    1    5    9    12   1    1    1    3    1    4    1    5    2    1    .    
  Fast Attach              55   | 8    1    2    1    9    8    5    1    1    1    4    4    1    .    3    1    1    4    
  Attach                   49   | .    1    1    4    12   3    9    .    .    2    .    3    3    1    5    1    .    4    
  Detach                   27   | 1    2    2    1    3    6    3    .    .    1    1    1    1    .    3    .    .    2    
  Swap                     17   | .    2    1    1    1    5    1    .    .    .    .    .    1    5    .    .    .    .    
  Drop                     57   | .    5    2    .    .    15   11   2    1    .    7    .    2    6    4    2    .    .    
  Fire                     150  | 2    23   17   21   24   25   28   .    .    .    .    .    .    .    2    2    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            87   | .    .    .    .    .    .    .    .    .    .    51   .    .    30   .    6    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Extension (discovered 2 exits: *Res / Cet)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 16)
   90 | -11/Scrapyard  | Entered Materials
  293 | -10/Materials  | Identified exit to Mines
  316 | -10/Materials  | Build established: Mutant
  385 | -10/Materials  | Discovered new exit (range 4)
  595 | -10/Materials  | Discovered new exit (range 8)
  669 | -10/Materials  | Entered Mines
  739 | -10/Mines      | Discovered new exit (range 15)
  792 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  795 | -10/Mines      | Found Prototype Device
  795 | -10/Mines      | Identified Exp. Sensor Array
  829 | -10/Mines      | Found DCF Scrap (12 items)
  830 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1322 | -10/Mines      | Learned location of Storage (-9)
 1508 | -10/Mines      | Entered Materials
 1508 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1510 | -9/Materials   | Discovered new exit (range 8)
 1735 | -9/Materials   | Discovered new exit (range 7)
 1750 | -9/Materials   | Entered Mines
 1759 | -9/Mines       | Assembled infested the area
 1819 | -9/Mines       | System corruption reached 10%
 1823 | -9/Mines       | Core integrity fell below 50%
 1855 | -9/Mines       | Lost 12 parts (1p4n2u5w)
 1885 | -9/Mines       | Discovered new exit (range 16)
 1941 | -9/Mines       | Learned Materials security intel
 1998 | -9/Mines       | Lost 6 parts (1p3n2u)
 2095 | -9/Mines       | Entered Materials
 2095 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 2367 | -8/Materials   | Repaired Lgt. Nuclear Core
 2483 | -8/Materials   | Discovered new exit (range 10)
 2487 | -8/Materials   | Entered Factory
 2487 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2510 | -7/Factory     | Build established: Sprinter
 2698 | -7/Factory     | Garrison activated, responded to threat
 2798 | -7/Factory     | Garrison activated, responded to threat
 2984 | -7/Factory     | Fabricated Imp. VTOL Module?
 3201 | -7/Factory     | Discovered new exit (range 3)
 3273 | -7/Factory     | Fabricated Imp. Hacking Suite?
 3279 | -7/Factory     | Entered Lower Caves
 3305 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3328 | -7/Lower Caves | Identified exit to Lower Caves
 3330 | -7/Lower Caves | Entered a destroyed Warlord outpost
 3373 | -7/Lower Caves | Learned Factory terminal intel
 3392 | -7/Lower Caves | Entered another Lower Caves area
 3415 | -7/Lower Caves | Discovered new exit (range 9)
 3426 | -7/Lower Caves | Entered Factory
 3426 | -6/Factory     | Evolved 2 slots: Utility x2
 3427 | -6/Factory     | Loaded intel: 26 terminal locations
 3448 | -6/Factory     | Build established: Hacker-Sprinter
 3466 | -6/Factory     | Identified exit to DSF
 3466 | -6/Factory     | Entered DSF
 3499 | -6/DSF         | Additional patrols routed to DSF
 3552 | -6/DSF         | Discovered new exit (range 15)
 3556 | -6/DSF         | Entered Factory
 3556 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3573 | -5/Factory     | Identified exit to Factory
 3640 | -5/Factory     | Repaired Imp. Propulsion Shielding
 3702 | -5/Factory     | Repaired Imp. VTOL Module
 3830 | -5/Factory     | Entered another Factory area
 3830 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3894 | -4/Factory     | Spotted B-86 Titan
 3949 | -4/Factory     | Discovered new exit (range 16)
 3952 | -4/Factory     | Entered Extension
 3977 | -4/Extension   | Spotted B-86 Titan
 4024 | -4/Extension   | Identified exit to Cetus
 4136 | -4/Extension   | Spotted B-86 Titan
 4138 | -4/Extension   | Discovered new exit (range 3)
 4138 | -4/Extension   | Entered Research
 4138 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 4176 | -3/Research    | Spotted B-86 Titan
 4227 | -3/Research    | Spotted B-86 Titan
 4285 | -3/Research    | Identified exit to Armory
 4285 | -3/Research    | Identified exit to Quarantine
 4305 | -3/Research    | Spotted B-90 Cyclops
 4307 | -3/Research    | Entered Quarantine
 4337 | -3/Quarantine  | Lost 4 parts (1p1n1u1w)
 4454 | -3/Quarantine  | Identified exit to Research
 4494 | -3/Quarantine  | Met incapacitated Sigix Warrior
 4494 | -3/Quarantine  | Lockdown squad dispatched
 4494 | -3/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 4494 | -3/Quarantine  | Unlocked Sigix quarantine chamber
 4498 | -3/Quarantine  | Found Sigix Containment Pod
 4533 | -3/Quarantine  | Found Alien Artifact
 4533 | -3/Quarantine  | Identified Transdimensional Reconstructor
 4533 | -3/Quarantine  | Warped through subspace
 4537 | -3/Quarantine  | Scanned by Researcher
 4546 | -3/Quarantine  | Entered Research
 4546 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 4551 | -2/Research    | System Shield fried by hacking feedback
 4570 | -2/Research    | Imp. Hacking Suite fried by hacking feedback
 4573 | -2/Research    | Spotted B-90 Cyclops
 4622 | -2/Research    | Discovered new exit (range 6)
 4624 | -2/Research    | Entered Access
 4624 | -1/Access      | Evolved 2 slots: Utility x2
 4634 | -1/Access      | Spotted B-99 Colossus
 4648 | -1/Access      | Lost 15 parts (2p6n6u1w)
 4767 | -1/Access      | Core integrity fell below 50%
 4810 | -1/Access      | Core integrity fell below 20%
 4840 | -1/Access      | Lost 10 parts (1p3n5u1w)
 4853 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  A020. Dispatching Investigation squad.
04823_ K-01 Serf destroyed.
04823_ Penetrated by Slug.
04823_ Slug penetrates Wall.
04824_ K-01 Serf collects debris.
04831_ System corrupted: Matter fused (-9).
04835_ Connecting with Terminal...
04835_ ALERT: Suspicious activity at Terminal
  A007. Dispatching Investigation squad.
04835_ Terminal disabled.
04838_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
04839_ O-32 Director uses terminal to summon
  reinforcements.
04839_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A019.
04839_ O-32 Director locks terminal.
04846_ S-43 Plague destroyed.
04848_ Acquired 141 matter.
04853_ PSJ=N<Y/SH| R1OYUL%TA

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#"""#??????????????????? #????? |
| ???????????????????#   #??????????????????? #????? |
| ??????##############   #??????????????????  #????? |
| ??????#      %     #   ###################  #????? |
| ??????#            +     @        """T"""   #????? |
| ??????#  !%        #              " " """   #????? |
| ??????#  !         #                        #????? |
| ??????#  !         #                        #????? |
| ??????##############   s      p=  g         #????? |
| ?????????????????##############             #????? |
| ?????????????????#            # Y !         +????? |
| ?????????????????#            #     g       #????? |
| ?????????????????#            +             #????? |
| ??????????????????  """"""  ""#             #????? |
| ??????????????????????""""  ""#             #????? |
| ??????????????????????""""  ""#             #????? |
| ???????????????????????"""   T#######/####  #????? |
| ???????????????????????"""  ""##        ##  #????? |
| ???????????????????????     ""##        ##  #????? |
| ???????????????????????     ???#        ##  #????? |
| ???????????????????????     ???#        ##  ##???? |
| ???????????????????????? ??????#        #    ##### |
| ???????????????????????????????#        +    =%*   |
| ???????????????????????????????#!       #     !=   |
| ???????????????????????????????#        #    ##### |
| ???????????????????????????????#        ##+###???? |
| ???????????????????????????????##########????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          80
Energy Generation          28
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                79
Targeting Accuracy         6
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
     Imp. VTOL Module | -8/Materials | Scanalyzed
   Imp. Hacking Suite | -7/Factory   | Hacked
 Imp. Cloaking Device | -4/Factory   | Hacked
 Lgt. Quantum Reactor | -4/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Imp. VTOL Module | x1 | -7/Factory 
 Imp. Hacking Suite | x1 | -7/Factory 

 Repaired
----------
         Lgt. Nuclear Core | 32% | -8/Materials 
 Imp. Propulsion Shielding | 66% | -5/Factory   
          Imp. VTOL Module | 68% | -5/Factory   

 Alien Tech Used 
-----------------
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Can't Catch Me
Cya!
Denied?
Dodgeball, But With Guns
False Reunion
Hunted
I Spy
It Was An Accident, I Swear
Leap Before You Look
Let's See Who's Tougher
Prolific Hacker
Safety First
Slippery One
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              WardroneMeleeBoomstick
  Manual?         0
Play Time         02:07:53
  Cumulative      10.2 hours
  Start           2025.06.08 @ 20:03:18
  End             2025.06.08 @ 22:10:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c8c379f-c5f7-4816-9791-6a6de8f06bf0