Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.10 @ 21:10:16 Player: Konstantin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3435) 3435 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 7079 Bonus ------- High Alert Combat Kills 168 Friendly Fire -139 Cogmind --------- Core Integrity 490/700 Matter 227/300 Energy 64/100 System Corruption 6% Temperature Cool (9) Movement Walking (240) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating System Backup Module > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Deuterium Engine Improved Heat Sink Hardened Medium Armor Plating Improved Medium Armor Plating EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Plasma Cannon Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Experimental Sensor Array Hardened Medium Armor Plating Plasma Cannon High-powered Shotgun Heavy Rocket Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 117 | 7 4 6 21 6 45 26 2 Power 14 | 1 . 2 2 1 4 4 . Engine 13 | 1 . 2 2 1 4 3 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 37 | 2 . 2 12 2 12 7 . Treads 2 | 2 . . . . . . . Leg 35 | . . 2 12 2 12 7 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 . 1 . 8 7 . Device 8 | . 1 . . . 4 3 . Storage 3 | 1 . . . . 1 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 8 | . 1 . 1 . 3 3 . Artifact . | . . . . . . . . Weapon 47 | 3 2 2 6 3 21 8 2 Energy Gun 23 | 2 . 1 3 1 12 2 2 Energy Cannon 3 | . . . . . 1 2 . Ballistic Gun 12 | 1 2 . 3 1 4 1 . Ballistic Cannon 3 | . . . . . 3 . . Launcher 6 | . . 1 . 1 1 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Parts Lost 27 | . . . . . 8 10 9 Power 4 | . . . . . . 2 2 Propulsion 9 | . . . . . 2 4 3 Utility 1 | . . . . . . 1 . Weapon 13 | . . . . . 6 3 4 Highest Loss Streak 8 | . . . . . 3 4 8 Average Slot Usage (%) 96 | . 98 100 98 100 97 93 95 Engine 10 | . 14 14 11 11 9 11 13 Treads 2 | . 28 6 . . . . . Leg 31 | . . 21 42 44 35 29 27 Device 7 | . 10 . . . 8 11 15 Storage 9 | . 14 14 11 11 9 7 7 Protection 8 | . 3 14 11 11 9 6 7 Energy Gun 8 | . 21 4 13 . 10 4 14 Energy Cannon 1 | . . . . . . 6 . Ballistic Gun 7 | . 6 20 8 21 7 1 . Ballistic Cannon 3 | . . . . . 6 4 . Launcher 1 | . . 2 . . . 3 6 Naked Turns . | . . . . . . . . Heaviest Build 79 | 13 14 15 19 21 49 79 72 Greatest Support 46 | 40 40 40 46 46 46 45 45 Greatest Overweight (x) 2 | . . . . . 1 2 2 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 12 | 6 6 6 6 6 10 12 12 Average Capacity 8 | 5 6 6 6 6 8 10 12 Most Carried 10 | 3 6 6 6 6 10 10 8 Average Carried 6 | 2 5 5 5 5 7 6 5 Final Capacity 12 | 6 6 6 6 6 10 12 12 Final Carried 10 | 3 6 6 6 6 10 8 5 Class Distribution -------------------- 43% | Scavenger-Mutant 32% | Mutant 23% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 2884 | 264 16 173 354 215 1012 844 6 Remotely . | . . . . . . . . Salvage Created 3384 | . 116 152 418 332 1405 827 134 Parts 200 | . 11 8 32 20 87 37 5 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 83 | . 4 6 9 8 29 21 6 Guns 42 | . 4 1 9 5 18 2 3 Cannons 19 | . . . . . 8 11 . AOE 22 | . . 5 . 3 3 8 3 Classes Destroyed 12 | . 4 . 2 2 2 2 . Worker 5 | . 1 . 2 . 2 . . Builder 3 | . 1 . . . 2 . . Hauler 2 | . . . . . 2 . . Recycler 3 | . . . . . 2 1 . Watcher 6 | . . . 3 . 3 . . Swarmer 21 | . 3 3 2 . 7 1 5 Grunt 43 | . 1 3 6 6 15 11 1 Brawler 3 | . . . . 1 2 . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . . 1 . 5 3 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 4 . Guerrilla 1 | . . . . . . 1 . Best Kill Streak 8 | . 4 3 5 3 8 5 4 Combat Bots Only 5 | . 3 3 3 3 5 5 4 Max Kills in Single Turn 3 | . 2 3 1 2 3 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 2 2 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 6389 | . 221 248 452 132 2069 2460 807 Core 641 | . 36 28 54 . 313 150 60 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 74 . 86 43 . . Volleys Fired 327 | . 14 13 56 23 126 77 18 Largest 3 | . 2 2 2 2 3 3 3 Hottest 189 | . 100 60 80 53 172 189 139 Shots Fired 685 | . 28 26 106 46 268 184 27 Gun 520 | . 28 23 106 44 232 66 21 Cannon 139 | . . . . . 31 108 . Launcher 26 | . . 3 . 2 5 10 6 Special . | . . . . . . . . Kinetic 355 | . 4 22 44 44 172 69 . Thermal 202 | . 24 1 62 . 50 65 . Explosive 26 | . . 3 . 2 5 10 6 Electromagnetic 102 | . . . . . 41 40 21 Robot Hit Streak 17 | . 3 5 14 9 13 17 11 Robot Miss Streak 16 | . 3 3 4 3 7 16 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 431 | . 14 14 71 32 168 116 16 Core Hits 243 | . 8 11 21 16 101 73 13 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8332 | . 161 370 831 558 2591 2926 895 Guns 3818 | . 161 124 831 428 1735 286 253 Cannons 1693 | . . . . . 419 1274 . Explosions 2821 | . . 246 . 130 437 1366 642 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3183 | . 19 124 454 428 1438 720 . Thermal 1591 | . 142 . 377 . 289 783 . Explosive 2695 | . . 246 . 130 397 1280 642 Electromagnetic 863 | . . . . . 467 143 253 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 1 7 6 Average Corruption 2 | . . . . . 1 4 6 Corruption Purged 3 | . . . . . . 3 . Effects 42 | . . . . . 3 29 10 Message Errors 6 | . . . . . 1 4 1 Matter Fused 12 | . . . . . . 11 1 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . 4 2 Targeting Errors 11 | . . . . . 1 6 4 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 204 | . . . . . . 140 64 Projectiles 30 | . . . . . . 30 . Explosions 174 | . . . . . . 110 64 Melee . | . . . . . . . . Knockbacks 40 | . . . . . 22 18 . Impact . | . . . . . . . . Kinetic 36 | . . . . . 20 16 . Secondary 4 | . . . . . 2 2 . Self-Inflicted Damage 275 | . . 15 . . 86 168 6 Shots 8 | . . 1 . . 2 4 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 699 | . 292 18 326 18 571 699 177 Average Temperature 119 | . 110 10 89 6 98 184 50 Received Heat Transfer 1626 | . 24 99 144 36 738 468 117 Effects 30 | . 1 . 2 . 6 21 . Shutdowns 7 | . . . . . 2 5 . Energy Bleed 6 | . 1 . . . 2 3 . Interference 9 | . . . 2 . . 7 . Short Circuit 3 | . . . . . 1 2 . Damage (minor) 2 | . . . . . 1 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 2 . 1 1 . Heat Transferred 3096 | . 407 . 850 . 569 1270 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 692 | . 149 222 315 262 692 541 . Initial 172 | . . 57 86 82 102 172 . Average 284 | . 48 109 184 154 402 311 . Maximum Alert Level 2 | . . 1 1 1 2 2 . Low Security (%) 38 | 100 100 89 51 80 6 33 . Level 1 35 | . . 10 48 19 46 35 . Level 2 26 | . . . . . 46 30 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . 2 . 3 11 . Investigation 4 | . . . . . 1 3 . Extermination 3 | . . . . . . 3 . Reinforcement 7 | . 2 . 2 . 2 1 . Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 3 | . . . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 6 7 22 5 47 29 17 Peak Tracking Total 12 | . 3 3 6 3 7 6 12 Tactical Retreats 12 | . . 1 . . 8 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 6 | . 1 . . . 5 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 19 | . 1 . . . 4 11 3 Max in Single Turn 6 | . 1 . . . 1 6 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 19 | . 3 . 1 . 8 7 . Terminals 15 | . 3 . 1 . 7 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 51 | . 9 . 1 . 24 17 . Successful 32 | . 5 . 1 . 18 8 . Failed 19 | . 4 . . . 6 9 . Catastrophic 5 | . . . . . 1 4 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 38 | . 9 . 1 . 18 10 . Fabricators 2 | . . . . . . 2 . Repair Stations 8 | . . . . . 6 2 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 5 . 1 . 13 3 . Record 6 | . 1 . . . 3 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . . . . . 3 1 . Level Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . Assault Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 7 | . . . . . 5 2 . Scan Component 4 | . . . . . 3 1 . Repair 3 | . . . . . 2 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . . . 7 7 . Full Trace Events 3 | . . . . . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . Time 78 | . . . . . 52 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 4626 | 69 251 343 486 346 1682 1256 193 Spaces Moved 2378 | 40 123 214 234 225 836 610 96 Core 6 | 6 . . . . . . . Treads 187 | 34 123 30 . . . . . Legs 2185 | . . 184 234 225 836 610 96 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 150 Average Speed 135 | 143 160 125 120 120 129 150 150 Slowest Speed 180 | 160 160 160 120 120 150 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 30 50 25 60 50 15 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 13 | . . . . . . 13 . Terrain Destroyed 227 | . . 11 . 13 32 100 71 Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 225 | . . 11 . 13 32 98 71 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 3187 | 49 150 265 338 261 1216 790 118 Wait 225 | . 2 20 12 . 137 54 . Move 2371 | 39 122 213 233 224 835 609 96 Hop . | . . . . . . . . Pick Up 59 | 2 5 6 4 2 31 9 . Fast Attach 32 | 7 2 1 2 1 12 7 . Attach 22 | . . . 1 1 9 10 1 Detach 4 | 1 . . . . 1 2 . Swap 63 | . 2 5 18 4 24 9 1 Drop 84 | . 3 7 12 6 41 13 2 Fire 327 | . 14 13 56 23 126 77 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 386 | -10/Mines | Met a Derelict bent on vengeance 445 | -10/Mines | Found a hidden stash of uninstalled traps 625 | -10/Mines | Discovered new exit (range 15) 664 | -10/Mines | Entered Materials 664 | -9/Materials | Evolved 2 slots: Propulsion x2 978 | -9/Materials | Discovered new exit (range 13) 1150 | -9/Materials | Entered Mines 1198 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1348 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1351 | -9/Mines | Found Prototype Device 1413 | -9/Mines | Learned location of Zion (-7) 1460 | -9/Mines | Discovered new exit (range 7) 1477 | -9/Mines | Learned location of Storage (-9) 1496 | -9/Mines | Entered Materials 1496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1891 | -8/Materials | Identified exit to Factory 2247 | -8/Materials | Build established: Scavenger-Tank 2555 | -8/Materials | Core integrity fell below 50% 2581 | -8/Materials | Lost 3 parts (1n2w) 2967 | -8/Materials | Build established: Scavenger-Mutant 3015 | -8/Materials | Repaired Aluminum Leg 3041 | -8/Materials | Repaired Aluminum Leg 3178 | -8/Materials | Entered Factory 3178 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3241 | -7/Factory | Repaired Aluminum Leg 3369 | -7/Factory | Discovered new exit (range 10) 3396 | -7/Factory | Garrison activated, responded to threat 3725 | -7/Factory | Identified Exp. Sensor Array 3728 | -7/Factory | Lost 4 parts (1p1n1u1w) 3849 | -7/Factory | Lost 4 parts (1p2n1w) 4378 | -7/Factory | First assault squad dispatched 4434 | -7/Factory | Entered Lower Caves 4591 | -7/Lower Caves | Attracted the attention of an 0b10 base 4627 | -7/Lower Caves | Self-destructed Last Messages --------------- Destroyed Particle Gun. Machine disabled. Outpost Terminal disabled. Aluminum Leg destroyed. Cld. Ion Engine destroyed. System corrupted: Shock Rifle targeting data glitched. >HO SRXYNH ND2FQ|2&5M S-27 Virus misfires. S-27 Virus destroyed. Shock Rifle destroyed. S-27 Virus destroyed. Carbon-fiber Leg destroyed. Hvy. Missile Launcher destroyed. U6-ARY(S) destroyed. S-27 Virus destroyed. Lgt. Nuclear Core self-destruct mechanism malfunctions. Lgt. Angular Momentum Engine destroyed. System corrupted: Shock Rifle targeting data glitched. Shock Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????## #???# | | ??????????????????????????????????????#### #???? | | ?????????????????????????????????????## ##???? | | ?????????????????????????????????????# #????? | | ???????????????????????????????#####?# ####?? | | ??????????????????????????????## ### #? | | ?????????????????????????????## ## ### # | | ?????????????????????????????# ##??# | | ?????????????????????????????# #????# | | ?????????????????????##??????## #?????## | | ????????????????????## ??????### ## ##???????# | | ???????????????????## ????????# ######??????#### | | ???????????????????# #???##### # ######## | | ??????????????????## #?## ## | | ??????????????????# ## ####??# #### | | ??????????????????# ## #??????????? | | ??????????????????# ### #??????????? | | ??????????????????## #??# #????????? | | ???????????????????# ## #??? ??????? | | ???????????????????# ??## ##??# ###?????? | | ??????????????????# ????## ##??#### #???????? | | ???????????###????#?????## ##????? #??????? | | ???????????# ## ????## #?????? #?????? | | ????????????# #### !##?????? #?????? | | ?????????????# g=%#???????#?????? | | ?????????????# =%%@ s *=#????????????? | | ????????????# ######/g######## #???????????? | | ????????????#???????" %* "?????? #???????????? | | ????????????????????" ???? #??????????? | | ????????????????????" ??? ?????????? | | ??????????????????? % ??? ????????? | | ?????????????????? ! # ? ?????????? | | ?????????????????# " %? ? ?????????? | | ?????????????????# " " ??????????????? | | ?????????????????+ # #?????????????? | | ????????????????? = ? #?????????????? | | ???????????????? %"# ?#?????????????? | | ??????????????? ## # # ??????????????? | | ??????????????? s ? ?? # ????????????????? | | ????????????????? ????? #? "?????????????????? | | ????????????????????????? #????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Everything Is Under Control Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Party Time Remodeling Risk Taker Shopping List Significant Disruption Tourist Troublemaker Challenges ------------ None Game ------ Seed ShieldStructuralCarapace Manual? 0 Play Time 02:40:06 Cumulative 5.6 hours Start 2021.11.07 @ 20:42:25 End 2021.11.10 @ 21:10:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 424b0279-5b65-4cbf-a67d-933f13a9dda6