Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 23:43:22 Player: Rumtowers Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (853) 853 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 3538 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 226 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Small Storage Unit Experimental Sensor Array Signal Interpreter Hacking Drone Bay (1/1) Particle Gun Heavy Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Makeshift Armor Plating Phasing AFG > --- WEAPON ----------- Improved Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Light Ion Engine Small Storage Unit Experimental Sensor Array Signal Interpreter Melee Analysis Suite Microactuators Hacking Drone Bay Particle Gun Grenade Launcher [Rating: 35] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Protection Makeshift Armor Plating Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 54 | 5 10 5 16 1 11 6 Power 7 | . 2 . 3 . 2 . Engine 5 | . 2 . 2 . 1 . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 2 1 3 1 1 . Treads . | . . . . . . . Leg 10 | 2 2 1 3 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 3 3 . 6 5 Device 12 | . . 2 3 . 5 2 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . 1 1 . . 1 2 Artifact . | . . . . . . . Weapon 17 | 2 4 1 7 . 2 1 Energy Gun 9 | 2 2 1 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 4 | . 1 . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . Parts Lost 13 | . 1 . . 4 . 8 Power 1 | . . . . . . 1 Propulsion 6 | . 1 . . 2 . 3 Utility 4 | . . . . 1 . 3 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 8 | . 1 . . 4 . 8 Average Slot Usage (%) 95 | . 93 100 100 94 91 97 Engine 6 | . 10 14 8 . 3 . Core 4 | . . . 2 11 7 10 Leg 29 | . 26 28 33 33 27 31 Device 10 | . . 10 11 19 10 17 Storage 11 | . 14 14 11 11 11 11 Protection 8 | . 12 3 10 . 8 4 Energy Gun 9 | . 25 14 15 19 3 . Ballistic Gun 4 | . . . . . 7 9 Ballistic Cannon 3 | . 1 14 5 . . . Piercing Weapon 5 | . . . . . 10 11 Naked Turns . | . . . . . . . Heaviest Build 51 | 8 27 27 29 29 51 33 Greatest Support 40 | 20 20 20 30 30 40 40 Greatest Overweight (x) 2 | 1 1 1 . 1 2 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 9 | 2 4 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 3 8 10 10 9 10 9 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 837 | 192 188 108 224 . 71 54 Remotely . | . . . . . . . Salvage Created 1135 | . 592 211 245 . . 87 Parts 57 | . 23 7 23 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 8 6 11 . . 1 Guns 8 | . 4 . 4 . . . Cannons 7 | . . 6 1 . . . AOE 10 | . 3 . 6 . . 1 Classes Destroyed 5 | . 4 . 1 . . . Recycler 3 | . 3 . . . . . Watcher 3 | . 3 . . . . . Swarmer 10 | . 2 . 7 . . 1 Grunt 12 | . 6 6 . . . . Sentry 4 | . . . 4 . . . Thug 1 | . . . . . . 1 Best Kill Streak 8 | . 8 1 5 . . 1 Combat Bots Only 5 | . 3 1 5 . . 1 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2276 | . 408 208 426 397 . 837 Core 523 | . 78 43 129 79 . 194 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 69 | . 30 17 20 . . 2 Largest 2 | . 2 2 2 . . 1 Hottest 121 | . 90 85 121 . . 30 Shots Fired 128 | . 56 34 36 . . 2 Gun 96 | . 52 17 27 . . . Cannon 23 | . . 17 6 . . . Launcher 9 | . 4 . 3 . . 2 Special . | . . . . . . . Kinetic 23 | . . 17 6 . . . Thermal 21 | . 1 7 13 . . . Explosive 9 | . 4 . 3 . . 2 Electromagnetic 75 | . 51 10 14 . . . Robot Hit Streak 12 | . 9 12 6 . . 3 Robot Miss Streak 3 | . 3 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 81 | . 35 24 20 . . 2 Core Hits 54 | . 20 11 14 . . 9 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2219 | . 884 417 593 . . 325 Guns 888 | . 518 169 201 . . . Cannons 300 | . . 248 52 . . . Explosions 1006 | . 366 . 340 . . 300 Melee 25 | . . . . . . 25 Ramming . | . . . . . . . Kinetic 300 | . . 248 52 . . . Thermal 442 | . 234 74 134 . . . Explosive 785 | . 145 . 340 . . 300 Electromagnetic 667 | . 505 95 67 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 25 | . . . . . . 25 Highest Corruption 4 | . . . . . . 4 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 86 | . 53 5 28 . . . Projectiles 5 | . . 5 . . . . Explosions 81 | . 53 . 28 . . . Melee . | . . . . . . . Knockbacks 2 | . . 2 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 117 | . 117 . . . . . Shots 5 | . 5 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 171 | . 171 140 78 . . 20 Average Temperature 39 | . 40 50 23 . . 13 Received Heat Transfer 486 | . 123 120 45 42 . 156 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 942 | . 387 222 333 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 5 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 543 | . 294 284 543 211 . . Initial 211 | . . 114 53 211 . . Average 172 | . 178 137 214 203 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 65 | 100 53 92 48 24 . . Level 1 28 | . 46 7 35 75 . . Level 2 6 | . . . 16 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 15 10 30 9 . 14 Peak Tracking Total 10 | . 4 4 8 8 . 10 Tactical Retreats 5 | . 1 4 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 2 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 8 . 4 . . . Successful 9 | . 5 . 4 . . . Failed 3 | . 3 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 4 . 1 . 3 . Terminals 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . 2 . . . Record 4 | . 2 . 2 . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 52 | . 26 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 12 | . . 3 . . 9 . Largest Group 9 | . . 3 3 . 9 5 Highest-Rated Group 300 | . . 40 40 . 300 146 Highest-Rated Ally 40 | . . 16 16 . 40 31 Total Orders 4 | . . 1 . . 1 2 AID 1 | . . 1 . . . . RETURN 3 | . . . . . 1 2 Ally Attacks 52 | . . . 32 . . 20 Total Damage 763 | . . . 395 . . 368 Kills 18 | . . . 14 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 Drone Launches 3 | . . . . . 1 2 Drone Recoveries 3 | . . . . . 1 2 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3442 | 66 354 541 670 41 1479 291 Spaces Moved 2082 | 49 183 302 275 33 1043 197 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2070 | 37 183 302 275 33 1043 197 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 126 126 Average Speed 133 | 105 128 150 120 122 136 126 Slowest Speed 180 | 120 150 150 120 150 180 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 40 76 31 16 90 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 3 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 60 | . 31 . 21 . . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 60 | . 31 . 21 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2596 | 61 243 357 578 34 1094 229 Wait 331 | 3 9 23 249 1 27 19 Move 2076 | 48 182 301 274 32 1042 197 Hop . | . . . . . . . Pick Up 37 | 5 10 6 9 . 6 1 Fast Attach 10 | 3 1 . 1 . 5 . Attach 8 | 2 2 . 2 1 . 1 Detach 1 | . . . . . 1 . Swap 36 | . 7 5 13 . 6 5 Drop 25 | . 2 5 10 . 7 1 Fire 69 | . 30 17 20 . . 2 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Repaired Grenade Launcher 392 | -10/Materials | Discovered new exit (range 15) 394 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 430 | -10/Mines | Learned Materials emergency access door positions 436 | -10/Mines | Learned location of Storage (-8) 442 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 450 | -10/Mines | Found Prototype Device 451 | -10/Mines | Identified Exp. Sensor Array 880 | -10/Mines | Discovered new exit (range 3) 922 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 962 | -10/Mines | Entered Materials 962 | -9/Materials | Accompanied by 3 allies 962 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1437 | -9/Materials | Repaired Aluminum Leg 1601 | -9/Materials | Discovered new exit (range 11) 1632 | -9/Materials | Entered Mines 1641 | -9/Mines | Assembled infested the area 1647 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1672 | -9/Mines | Core integrity fell below 50% 1673 | -9/Mines | Entered Zion 1690 | -7/Zion | Given the Hacking Drone Bay 1690 | -7/Zion | Found Prototype Device 1690 | -7/Zion | Identified Hacking Drone Bay 1701 | -7/Zion | Lost 4 parts (2n1u1w) 1758 | -7/Zion | Found CR-A16's Pointy Stick 1827 | -7/Zion | Gained Derelict followers 1897 | -7/Zion | Discovered new exit (range 12) 1987 | -7/Zion | Learned Factory stockpile data 2084 | -7/Zion | Found Prototype Device 2098 | -7/Zion | Identified Phasing AFG 2150 | -7/Zion | Learned location of Warlord (-4) 2482 | -7/Zion | Learned location of Data Miner (-6) 2569 | -7/Zion | Imprinted 2571 | -7/Zion | Declared Zion's savior 3152 | -7/Zion | Entered Proximity Caves 3152 | -6/Proximity Caves | Accompanied by 5 allies 3220 | -6/Proximity Caves | Learned Factory garrison access intel 3421 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3443 | -6/Proximity Caves | Core integrity fell below 20% 3443 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03426_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03426_ Mic. Fission Core destroyed. 03430_ P-60 Hacker hacks QP-RNR(l), rebooting. 03430_ Aluminum Leg destroyed. 03430_ WE-70U(g) destroyed. 03430_ Slug penetrates Wall. 03431_ QP-RNR(l) destroyed. 03432_ BH-XLJ(g) destroyed. [Achievement: Backstab] 03433_ Grenade Launcher destroyed. 03433_ Penetrated by Slug. 03436_ Microactuators destroyed. 03437_ L-41 Fighter suffers critical hit. 03437_ Destroyed Carbon-fiber Leg. 03439_ Penetrated by Slug. 03439_ Mak. Leg destroyed. 03440_ Mak. Armor Plating destroyed. 03442_ Melee Analysis Suite destroyed. 03442_ System corrupted by crushing effect (+3). 03443_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????# ?????????????????????????? | | ?????????????????????# ###??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????????#### #??????????????????????? | | ?????#########?###???# # ##?????????????????????? | | ???? ## #### ###???????????????????? | | #?? ##??????????????????? | | ### #??????????????????? | | #??????????????????? | | #??### #??????????????????? | | ##????### ##??????????????????? | | #???????## #???????????????????? | | ###??????## #?###???????????????? | | #???##### #? ##??????????????? | | #??# ## ## ##??? ????????? | | ## ##### ## ???????? | | ## ### ##??# ?????????? | | # ### ## ## #### #???????????? | | ?#### #### #????????????????? | | ###?## ##??# #?????????????????? | | ##?# #???# ## ##?????????????????? | | ### ### #???##### ##?????????????????? | | ## ### #???????# ### ##???????????? | | ## #??###### #???????????? | | ### #??#; ;s #???????????? | | #?## ##?## =gl@ #???????????? | | #### ###??# !s!b##### #???????????? | | ## ##????# %!Y ;""""? #???????????? | | ##???# g==g "# # ##???????????? | | ##????## p #?# #????????????? | | ##??????## % #??? #????????????? | | ## ##????????# [ "#??? #????????????? | | ##### #?????????# """"#???? ##????????????? | | #???# #?????????# =% #####???????????????????? | | #???# ###???????## ! ????????????????????????? | | #??## # ##???????# ????????????????????????? | | #?## #???????#### ????????????????????????? | | #?# #######???? ????????????????????????? | | ### #???? ????????????????????????? | | ???????????????????????? | | #### ## #### ???????????????????????? | | ???# ######?????# #????????????????????????? | | ???#####?????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed PoweredDeepArray Manual? 0 Play Time 01:06:52 Cumulative 21.8 hours Start 2021.06.04 @ 22:29:43 End 2021.06.04 @ 23:43:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5316e9fe-a9da-4921-8aee-d81613a6abf5