Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 00:06:30 Player: Gaffe Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (56) 280 Value Destroyed (1626) 1626 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1522) 1522 TOTAL SCORE: 8728 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 517 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Combat Airjet Gravmag Array Antigrav System > --- UTILITY ---------- Medium Storage Unit Triangulator Advanced Signal Interpreter Advanced Targeting Computer Improved Core Shielding Propulsion Shielding > --- WEAPON ----------- Thermic Laser Improved Remote Datajack > --- INVENTORY -------- Thermic Laser Thermic Laser Improved Heavy Machine Gun [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Barrage Gun Energy Gun Improved Medium Laser Ballistic Gun Barrage Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . 1 Utility 6 | . . . 1 . . . 4 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 75 | 7 5 3 12 . 4 13 9 3 1 . 4 14 Power 4 | 1 . . 1 . . . 2 . . . . . Engine 3 | 1 . . 1 . . . 1 . . . . . Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 1 1 5 . . 6 1 . . . 2 7 Treads 14 | 2 1 1 5 . . 3 . . . . . 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . 1 . . . 2 3 Flight 5 | . . . . . . 3 . . . . . 2 Utility 23 | 1 4 1 3 . 2 3 4 1 1 . 1 2 Device 4 | . 1 1 . . . . 2 . . . . . Storage 6 | 1 3 . . . . . . . . . . 2 Processor 5 | . . . 1 . 2 2 . . . . . . Hackware 2 | . . . . . . . . 1 1 . . . Protection 6 | . . . 2 . . 1 2 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 23 | 3 . 1 3 . 2 4 2 2 . . 1 5 Energy Gun 5 | . . 1 1 . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 3 . . 2 . 1 1 1 1 . . 1 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 2 | . . . . . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 1 2 . . . . 1 Parts Lost 29 | . . 2 1 2 . 4 . . . . 8 12 Power 1 | . . . . . . . . . . . 1 . Propulsion 10 | . . 1 . . . 2 . . . . 3 4 Utility 15 | . . 1 1 2 . 1 . . . . 3 7 Weapon 3 | . . . . . . 1 . . . . 1 1 Highest Loss Streak 7 | . . 2 1 2 . 2 . . . . 4 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 99 95 99 88 92 57 79 80 80 57 40 Engine 9 | . 14 14 11 11 11 11 5 . . . . . Treads 25 | . 28 28 33 33 33 31 . . . . . . Flight 2 | . . . . . . 1 20 20 20 20 9 . Device 3 | . 9 13 4 . . . 1 6 6 6 6 3 Storage 9 | . 14 14 11 11 11 10 . . . . . 3 Processor 10 | . . . 8 10 11 14 20 20 20 20 15 7 Protection 4 | . . . 4 10 . 7 1 13 13 13 13 3 Energy Gun 2 | . . 1 11 11 7 . . . . . . 3 Ballistic Gun 13 | . 28 26 11 11 11 11 . . . . . . Ballistic Cannon 1 | . . . . . 3 3 . . . . . . Peak Build Rating 55 | 6 10 10 19 19 32 35 47 52 50 50 50 55 Average Rating 23 | 5 7 9 17 18 23 28 37 49 50 50 34 34 On Entrance 27 | . 6 10 10 19 16 32 35 47 50 50 50 26 Naked Turns 43 | . . . . . . . . . . . . 43 Heaviest Build 64 | 13 49 51 59 59 60 64 15 16 15 15 15 22 Greatest Support 97 | 40 40 40 63 63 63 63 15 15 15 15 19 97 Greatest Overweight (x) 3 | . 1 1 . . . 1 . 1 . . 1 3 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 10 Average Capacity 16 | 7 14 20 20 20 20 19 5 5 5 5 5 8 Most Carried 20 | 4 20 20 20 18 20 20 5 5 5 5 5 5 Average Carried 14 | 2 8 19 18 17 19 19 2 5 5 5 4 2 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 4 20 17 18 18 20 3 5 5 5 5 2 . Class Distribution -------------------- 58% | Mutant 30% | Scavenger-Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1511 | 257 255 52 241 48 40 291 192 34 10 . 34 57 Remotely . | . . . . . . . . . . . . . Salvage Created 2143 | . 467 111 791 60 . 333 158 40 . . 47 136 Parts 121 | . 32 7 57 6 . 8 3 2 . . 2 4 Haulers Intercepted 4 | . 2 . 2 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 2 9 . 4 . . 10 . Prevented 10 | . . . . . . 10 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 40 | . 12 2 10 4 . 6 . 1 . . 2 3 Guns 35 | . 12 2 10 4 . 2 . 1 . . 1 3 AOE 4 | . . . . . . 4 . . . . . . Classes Destroyed 13 | . 5 1 4 . . 1 . 1 . . . 1 Worker 4 | . . 1 2 . . . 1 . . . . . Tunneler 2 | . 1 . 1 . . . . . . . . . Hauler 4 | . 2 . 2 . . . . . . . . . Recycler 2 | . . . 1 . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . Swarmer 12 | . 6 . . 4 . . . . . . 2 . Grunt 19 | . 6 2 6 . . 5 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 4 | . . . 3 . . 1 . . . . . . Hunter 1 | . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . . . . 3 Samaritan 2 | . . . . . . 2 . . . . . . Best Kill Streak 5 | . 5 3 5 3 . 4 2 1 . . 1 2 Combat Bots Only 5 | . 5 2 3 3 . 4 . 1 . . 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 535 | . 55 13 57 27 . 107 9 3 18 . 103 143 Missed 210 | . 14 6 14 14 . 36 7 1 13 . 50 55 Damage Taken 5885 | . 449 103 592 159 . 1090 17 36 58 . 949 2432 Core 1854 | . 80 . 142 24 . 214 5 19 12 . 356 1002 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 152 | . . . . . . . . . . . 136 16 Core Remaining (%) 56 | 100 . 68 . . . 5 . . . . 53 . Volleys Fired 144 | . 48 8 43 6 . 23 . 1 . . 1 14 Largest 2 | . 2 2 2 2 . 2 . 1 . . 1 2 Hottest 170 | . 40 40 79 79 . 76 . 15 . . 15 170 Shots Fired 272 | . 96 16 86 12 . 42 . 1 . . 1 18 Gun 259 | . 96 16 86 12 . 29 . 1 . . 1 18 Cannon 5 | . . . . . . 5 . . . . . . Launcher 8 | . . . . . . 8 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 200 | . 96 16 43 6 . 34 . 1 . . 1 3 Thermal 64 | . . . 43 6 . . . . . . . 15 Explosive 8 | . . . . . . 8 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 14 6 19 10 . 14 . 1 . . 2 9 Robot Miss Streak 8 | . 4 2 8 1 . 5 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 189 | . 59 13 56 11 . 31 2 1 . . 1 15 Core Hits 94 | . 28 7 24 4 . 23 . 1 . . 1 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 11 | . 1 . 5 . . . . . . . . 5 Burn 10 | . . . 5 . . . . . . . . 5 Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 10 | . . . . . . 2 4 . 3 . 1 . Impact . | . . . . . . . . . . . . . Slashing 10 | . . . . . . 2 4 . 3 . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3444 | . 606 158 937 166 . 1043 160 18 . . 25 331 Guns 2723 | . 606 147 937 166 . 493 . 18 . . 25 331 Cannons 86 | . . . . . . 86 . . . . . . Explosions 464 | . . . . . . 464 . . . . . . Melee 160 | . . . . . . . 160 . . . . . Ramming 11 | . . 11 . . . . . . . . . . Kinetic 1909 | . 606 147 408 65 . 579 . 18 . . 25 61 Thermal 900 | . . . 529 101 . . . . . . . 270 Explosive 464 | . . . . . . 464 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 160 | . . . . . . . 160 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 6 6 . . . . . 4 1 Average Corruption 1 | . . . 1 1 6 . . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . . . 2 4 2 . . . . . 3 2 Message Errors 2 | . . . 1 . . . . . . . 1 . Matter Fused 6 | . . . 1 2 1 . . . . . 1 1 Heat Flow Errors 2 | . . . . . 1 . . . . . 1 . Data Loss (minor) 2 | . . . . 1 . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 62 | . . . . . . 2 60 . . . . . Projectiles 2 | . . . . . . 2 . . . . . . Explosions . | . . . . . . . . . . . . . Melee 60 | . . . . . . . 60 . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 322 | . 12 9 322 120 149 120 . . . . 104 52 Average Temperature 57 | . 8 8 75 50 79 44 . . . . 54 21 Received Heat Transfer 1264 | . 159 57 264 40 . 288 6 . 24 . 198 228 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . . . 3 1 . . . . . . . 7 Heat Transferred 2889 | . . . 1517 222 . . . . . . . 1150 Parts Sabotaged 1 | . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1047 | . 215 83 258 205 . . 221 . . . . 1047 Initial 368 | . . 83 17 100 . . 81 . . . . 368 Average 161 | . 102 61 67 99 . . 124 . . . . 715 Maximum Alert Level 3 | . 1 . 1 1 . . 1 . . . . 3 Low Security (%) 79 | 100 87 100 89 90 . . 76 . . . . . Level 1 13 | . 12 . 10 9 . . 23 . . . . 39 Level 2 . | . . . . . . . . . . . . 1 Level 3 7 | . . . . . . . . . . . . 58 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 2 . . . . . . . . 8 Investigation 1 | . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . 1 . 2 . . . . . . . . 5 Assault 3 | . . . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 7 | . 3 . 2 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 174 | . 23 2 21 17 . 18 1 2 7 . 43 40 Peak Tracking Total 19 | . 5 2 4 14 . 4 1 2 7 . 13 19 Tactical Retreats 27 | . 4 . 1 1 . 2 . . 1 . 12 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . 1 . . . . 1 . Triggered 6 | . . . . . . 2 . . . . 4 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 7 | . . . . . . . . . . . . 7 Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 13 | . 7 . . . . . . 2 . 4 . . Terminals 7 | . 7 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 53 | . 14 . . . . . . 8 . 31 . . Successful 47 | . 8 . . . . . . 8 . 31 . . Failed 6 | . 6 . . . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 6 . . . . . 3 . . 1 . 5 Terminals 14 | . 14 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 43 | . 4 . . . . . . 8 . 31 . . Record 18 | . . . . . . . . 7 . 11 . . Part Schematic 12 | . . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 5 | . 2 . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 4 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 5 . . . . 12 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 10 | . . . . . 4 . 2 . . . . 4 Largest Group 4 | . . . . . 4 3 2 2 1 . . 3 Highest-Rated Group 210 | . . . . . 156 118 192 192 96 . . 210 Highest-Rated Ally 138 | . . . . . 40 40 96 96 96 . . 138 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 105 | . . . . . . 31 11 13 7 . . 43 Total Damage 4822 | . . . . . . 814 433 485 267 . . 2823 Kills 18 | . . . . . . 5 2 1 . . . 10 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7545 | 82 1153 593 673 480 912 2290 99 323 158 25 329 428 Spaces Moved 5487 | 45 514 221 267 283 556 1273 164 514 437 85 707 421 Core 196 | 2 . . . . . . . . . . 109 85 Treads 3052 | 43 514 221 267 283 556 1145 . . . . . 23 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 341 | . . . . . . . . . . . 39 302 Flight 1898 | . . . . . . 128 164 514 437 85 559 11 Fastest Speed 29 | 50 160 240 160 160 160 29 29 29 29 29 29 50 Average Speed 111 | 155 171 240 160 160 160 148 29 29 29 29 44 73 Slowest Speed 250 | 160 240 240 160 160 160 250 29 99 29 29 105 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 75 60 27 60 88 99 5 64 62 76 89 17 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . 1 . 2 . 1 . . Known Exits Taken 7 | . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched 11 | . . . . 2 5 2 . 1 1 . . . Spaces Dug 7 | . . . . . . 2 2 . 3 . . . Terrain Destroyed 69 | . . . . . . 64 2 . 3 . . . Melee 7 | . . . . . . 2 2 . 3 . . . Projectile 2 | . . . . . . 2 . . . . . . AOE 60 | . . . . . . 60 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 6656 | 54 702 269 432 299 582 1635 210 684 464 84 723 518 Wait 837 | . 114 35 79 9 4 307 24 167 24 . 9 65 Move 5475 | 44 513 220 266 282 555 1272 163 513 436 84 706 421 Hop . | . . . . . . . . . . . . . Pick Up 54 | 3 16 . 14 1 10 3 4 . . . . 3 Fast Attach 29 | 6 3 1 1 . 2 1 5 1 . . . 9 Attach 26 | . 1 2 3 . 1 8 2 . . . 4 5 Detach 9 | . 3 . . . . 2 3 . . . 1 . Swap 21 | 1 1 . 8 . 1 5 2 2 1 . . . Drop 45 | . 3 2 18 1 9 9 3 . . . . . Fire 144 | . 48 8 43 6 . 23 . 1 . . 1 14 Melee 10 | . . . . . . 2 4 . 3 . 1 . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . Trap 2 | . . . . . . 1 . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 1236 | -10/Materials | Entered Mines 1636 | -10/Mines | Identified exit to Materials 1829 | -10/Mines | Entered Materials 1829 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2384 | -9/Materials | Discovered new exit (range 6) 2481 | -9/Materials | Discovered new exit (range 14) 2502 | -9/Materials | Entered Mines 2537 | -9/Mines | Build established: Scavenger-Mutant 2547 | -9/Mines | Met a Derelict bent on vengeance 2694 | -9/Mines | Discovered new exit (range 6) 2774 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2861 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2932 | -9/Mines | Assembled infested the area 2937 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2982 | -9/Mines | Entered Zion 3030 | -7/Zion | System corruption cleaned by Quarantine Array 3269 | -7/Zion | Build established: Mutant 3313 | -7/Zion | Met Imprinter 3340 | -7/Zion | Imprinted 3342 | -7/Zion | Declared Zion's savior 3442 | -7/Zion | Found Prototype Processor 3557 | -7/Zion | Given A8's code to call for help 3628 | -7/Zion | Found Prototype Device 3872 | -7/Zion | Discovered new exit (range 15) 3894 | -7/Zion | Entered Proximity Caves 3894 | -6/Proximity Caves | Accompanied by 3 allies 4597 | -6/Proximity Caves | Spotted B-75 Beast 4624 | -6/Proximity Caves | Allies destroyed B-75 Beast 4841 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4938 | -6/Proximity Caves | Build established: Scavenger-Mutant 5312 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5702 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5734 | -6/Proximity Caves | Core integrity fell below 50% 6154 | -6/Proximity Caves | Core integrity fell below 20% 6180 | -6/Proximity Caves | Discovered new exit (range 12) 6184 | -6/Proximity Caves | Identified exit to Factory 6184 | -6/Proximity Caves | Entered Factory 6184 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6184 | -6/Factory | Identified Bomb Factory No. 2 6205 | -6/Factory | Discovered new exit (range 17) 6221 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6222 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6251 | -6/Factory | Identified exit to Lower Caves 6283 | -6/Factory | Entered Lower Caves 6283 | -6/Lower Caves | Accompanied by 2 allies 6284 | -6/Lower Caves | Encountered a Warlord checkpoint 6284 | -6/Lower Caves | Identified exit to Lower Caves 6389 | -6/Lower Caves | Learned Research trap positions 6389 | -6/Lower Caves | Learned Extension stockpile data 6389 | -6/Lower Caves | Learned Extension security intel 6389 | -6/Lower Caves | Learned Armory security intel 6389 | -6/Lower Caves | Learned Research garrison access intel 6389 | -6/Lower Caves | Learned Extension garrison access intel 6391 | -6/Lower Caves | Build established: Sprinter 6606 | -6/Lower Caves | Entered another Lower Caves area 6606 | -6/Lower Caves | Accompanied by 1 ally 6621 | -6/Lower Caves | Encountered a Warlord checkpoint 6729 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6739 | -6/Lower Caves | Found DCF Scrap (11 items) 6763 | -6/Lower Caves | Discovered new exit (range 7) 6764 | -6/Lower Caves | Identified exit to Data Miner 6764 | -6/Lower Caves | Entered Data Miner 6764 | -6/Data Miner | Discovered new exit (range 6) 6766 | -6/Data Miner | Identified exit to Proximity Caves 6768 | -6/Data Miner | Met Data Miner 6777 | -6/Data Miner | Learned location of Section 7 (-2) 6777 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6782 | -6/Data Miner | Received God Mode back door access code from Data Miner 6789 | -6/Data Miner | Entered Proximity Caves 6867 | -5/Proximity Caves | Learned location of 1 exit from Factory 6932 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 6957 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7000 | -5/Proximity Caves | Lost 3 parts (2n1w) 7114 | -5/Proximity Caves | Discovered new exit (range 7) 7118 | -5/Proximity Caves | Identified exit to Factory 7118 | -5/Proximity Caves | Entered Factory 7118 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7119 | -5/Factory | Identified exit to Factory 7255 | -5/Factory | Build established: Mutant 7288 | -5/Factory | Zion hero teleported in (99-TNT) 7391 | -5/Factory | Zion Light squad teleported in 7418 | -5/Factory | First assault squad dispatched 7446 | -5/Factory | Core integrity fell below 50% 7447 | -5/Factory | Lost 3 allies 7465 | -5/Factory | Lost 7 parts (3n3u1w) 7477 | -5/Factory | Incoming assault squad redirected 7503 | -5/Factory | Core integrity fell below 20% 7509 | -5/Factory | Incoming assault squad redirected 7534 | -5/Factory | Lost 3 parts (1n2u) 7546 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- G-50 Soldier unfolds itself. M-28 Smith unfolds itself. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-60 Warrior unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+1). C-35 Carver destroyed. M-28 Smith repairs Y-64 Sentinel. Hvy. Treads destroyed. ALERT: Higher priority target reported, redirecting assault. K-01 Serf cleans the Terminal. Detecting system override signal. System corrupted: Matter fused (-9). Detecting system override signal. Slammed into W-25 Informer. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????#### #?????????????????????? | | ?????????????########### #?????????????????????? | | ???????????########????# #?????????????????????? | | ???????????# ??# #?????????????????????? | | ????????????? # #?????????????????????? | | ??????????????? """ / #?????????????????????? | | ????????????????"" 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""" """ """ """???????????????? | | ????????????????# """ """ """ """???????????????? | | ?????????????????? ???????????????? | | ?????????????????? ? ????????????????? | | ?????????????????? ???????????????????? | | ?????????????????#?##???######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 800 Sight Range 23 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Point Defense System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Heroic Deeds Quantum Hacking Significant Disruption The Oracle Challenges ------------ None Game ------ Seed RestorationContainmentArray Manual? 0 Play Time 01:43:11 Cumulative 22.2 hours Start 2024.08.21 @ 22:19:17 End 2024.08.22 @ 00:06:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 160d2040-8f39-435f-b562-3ed2682ad0e5