Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.03 @ 16:28:18 Player: Mr Goldstein Result: Destroyed by as-86097 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (13) 65 Value Destroyed (228) 228 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 3776 Bonus ------- Pacifist 834 Met Imprinter 300 Friendly Fire -971 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 17/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Missile Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (9) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- (None) > --- WEAPON ----------- (None) > --- INVENTORY -------- Heavy Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 22] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Cesium-ion Thruster Treads Light Treads Leg Makeshift Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon RU-N14's Throwing Claymores Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . 2 . 1 . . . . Utility 1 | . . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 20 | 2 . . . . 1 . 1 12 4 Power 1 | . . . . . . . . 1 . Engine 1 | . . . . . . . . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 7 | 2 . . . . . . . 5 . Treads 2 | 2 . . . . . . . . . Leg 4 | . . . . . . . . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 3 | . . . . . 1 . . 2 . Device . | . . . . . . . . . . Storage . | . . . . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 9 | . . . . . . . 1 4 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon 8 | . . . . . . . . 4 4 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 7 | . . . 1 1 . . . 5 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . 2 . Utility 2 | . . . . . . . . 2 . Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . 1 1 . . . 2 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 11 | . 28 28 17 3 4 7 7 17 2 Treads 2 | . 28 28 17 3 . . . . . Flight 1 | . . . . . . . . 4 . Hackware 4 | . . . . . 4 7 7 6 . Special Weapon 1 | . . . . . . . . 2 2 Naked Turns 215 | . . . . 56 21 . . 29 109 Heaviest Build 8 | . . . . . . . . 8 . Greatest Support 80 | 3 3 3 3 3 3 3 3 80 3 Greatest Overweight (x) 1 | . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 . . . 1 5 5 4 5 4 Average Carried 3 | . . . . . 3 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 1 5 4 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 262 | 220 . . . . 10 . 14 18 . Remotely . | . . . . . . . . . . Salvage Created 108 | . . . . . . . 57 36 15 Parts 23 | . . . . . . . 4 19 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 9 | . . . . . . . 4 1 4 Cannons 2 | . . . . . . . . . 2 AOE 7 | . . . . . . . 4 1 2 Classes Destroyed 5 | . . . . . . . 1 2 2 Swarmer 4 | . . . . . . . 4 . . Zionite 7 | . . . . . . . . 7 . Z-Technician 5 | . . . . . . . . . 5 Assembled 4 | . . . . . . . . . 4 Mutant 1 | . . . . . . . . 1 . Best Kill Streak 8 | . . . . . . . 4 8 5 Combat Bots Only 4 | . . . . . . . 4 1 3 Max Kills in Single Turn 5 | . . . . . . . 4 3 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . 4 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 1572 | . 142 3 192 241 9 87 124 532 242 Core 1003 | . 47 . 69 174 2 87 94 316 214 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 81 82 68 . . . . . Volleys Fired 22 | . . . . . . . 1 12 9 Largest 1 | . . . . . . . 1 1 1 Hottest 39 | . . . . . . . 39 . . Shots Fired 22 | . . . . . . . 1 12 9 Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special 21 | . . . . . . . . 12 9 Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 22 | . . . . . . . 1 12 9 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . . 2 3 Robot Miss Streak 1 | . . . . . . . . 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 8 | . . . . . . . . 4 4 Core Hits 24 | . . . . . . . 5 11 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . Sever 2 | . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4012 | . . 6 . . 18 . 224 1203 2561 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 3637 | . . . . . . . 224 1035 2378 Melee . | . . . . . . . . . . Ramming 30 | . . 6 . . 18 . . 6 . Kinetic . | . . . . . . . . . . Thermal 2090 | . . . . . . . . . 2090 Explosive 1547 | . . . . . . . 224 1035 288 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 345 | . . . . . . . . 162 183 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 12 Average Corruption 8 | . . . . . . . . 4 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . . 3 5 Message Errors 5 | . . . . . . . . 2 3 Matter Fused 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 192 | . . . . . . . . 56 136 Projectiles 2 | . . . . . . . . 2 . Explosions 190 | . . . . . . . . 54 136 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 15 | . . 3 . . 9 . . 3 . Shots . | . . . . . . . . . . Rammed 5 | . . 1 . . 2 . . 2 . Targets Rammed 5 | . . 1 . . 2 . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature . | . . . . . . . . . . Average Temperature . | . . . . . . . . . . Received Heat Transfer 308 | . 24 . 78 63 . 27 36 80 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 152 | . 15 5 66 152 94 . . . . Initial 68 | . . 5 1 27 68 . . . . Average 52 | . . 5 28 92 80 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . 1 2 . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 5 . 11 13 . 5 8 13 5 Peak Tracking Total 12 | . 5 . 11 9 . 5 5 12 2 Tactical Retreats 9 | . 1 . 1 2 . 2 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 6 | . . . . . . . . 3 3 Max in Single Turn 2 | . . . . . . . . 2 2 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 2 | . . . . . 2 . . . . Terminals 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . . . . . 4 . . . . Successful 2 | . . . . . 2 . . . . Failed 2 | . . . . . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . 1 . . 5 . Terminals 4 | . . . . . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 1193 | 20 35 25 50 89 59 186 95 491 143 Spaces Moved 2151 | 31 69 49 100 175 107 368 182 868 202 Core 1506 | 31 69 49 100 175 107 368 182 223 202 Treads . | . . . . . . . . . . Legs 6 | . . . . . . . . 6 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 639 | . . . . . . . . 639 . Fastest Speed 35 | 50 50 50 50 50 50 50 50 35 50 Average Speed 49 | 50 50 50 50 50 50 50 50 48 50 Slowest Speed 140 | 50 50 50 50 50 50 50 50 140 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 22 25 16 28 4 67 38 85 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Scrap Searched 11 | . . . . . . 4 2 5 . Spaces Dug 16 | . . . . . . . . 6 10 Terrain Destroyed 167 | . . . . . . . 14 36 117 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 163 | . . . . . . . 14 36 113 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Dee Total 2250 | 34 68 49 99 175 111 369 184 924 237 Wait 37 | . . . . . . . . 18 19 Move 2143 | 30 68 49 99 174 106 367 181 867 202 Hop . | . . . . . . . . . . Pick Up 12 | 2 . . . 1 2 1 . 6 . Fast Attach 9 | . . . . . 1 . . 8 . Attach 11 | 2 . . . . . . 1 4 4 Detach 7 | . . . . . . . 1 3 3 Swap . | . . . . . . . . . . Drop 5 | . . . . . . 1 . 4 . Fire 22 | . . . . . . . 1 12 9 Melee . | . . . . . . . . . . Ram 4 | . . . . . 2 . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 21 | -11/Junkyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 10) 56 | -10/Materials | Entered Mines 77 | -10/Mines | Discovered new exit (range 5) 81 | -10/Mines | Entered Materials 81 | -9/Materials | Evolved 2 slots: Propulsion x2 126 | -9/Materials | Discovered new exit (range 10) 131 | -9/Materials | Entered another Materials area 131 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 212 | -8/Materials | Discovered new exit (range 16) 220 | -8/Materials | Entered Factory 220 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 262 | -7/Factory | Identified exit to Storage 262 | -7/Factory | Identified exit to Lower Caves 279 | -7/Factory | Entered Lower Caves 284 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 300 | -7/Lower Caves | Build established: Mutant 423 | -7/Lower Caves | Encountered a Warlord checkpoint 460 | -7/Lower Caves | Discovered new exit (range 11) 465 | -7/Lower Caves | Entered another Lower Caves area 506 | -7/Lower Caves | Identified exit to Zion 560 | -7/Lower Caves | Entered Zion 618 | -7/Zion | Discovered new exit (range 11) 693 | -7/Zion | Learned Factory stockpile data 736 | -7/Zion | Found Prototype Special Weapon 737 | -7/Zion | Found Prototype Special Weapon 740 | -7/Zion | Found Prototype Special Weapon 741 | -7/Zion | Found Prototype Special Weapon 770 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 945 | -7/Zion | Destroyed Imprinter 946 | -7/Zion | Extracted access codes from Imprinter's data core 946 | -7/Zion | Attacked by Zionites 956 | -7/Zion | Core integrity fell below 50% 989 | -7/Zion | Opened final containment barrier to the Deep Caves 1030 | -7/Zion | System corruption reached 10% 1031 | -7/Zion | Released all parts (4) 1037 | -7/Zion | Discovered new exit (range 5) 1037 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1051 | -7/Zion | Entered Deep Caves 1090 | -7/Deep Caves | Z-Facility disabled 1147 | -7/Deep Caves | Discovered new exit (range 11) 1159 | -7/Deep Caves | Core integrity fell below 20% 1194 | -7/Deep Caves | Destroyed by as-86097 with Assembled Heavy Rifle Last Messages --------------- 01037_ The room is plastered with warning signs of various forms. LOCATION=UNKNOWN GOAL=ESCAPE 01058_ System corrupted: Matter fused (-5). 01090_ System corrupted: Energy discharge (-19). 01090_ Destroyed Datajack. 01090_ 6X-6D9(o) destroyed. 01090_ RD-Q0P(o) destroyed. 01124_ VDR J<%M0JFD6QX7,6NLIBI5UBCN:W% 01141_ as-65215 destroyed. 01145_ EQBOUGAQLCSTBT2LEPOGNO|HKHZRG6 01147_ EXIT=FOUND 01152_ as-98438 destroyed. 01152_ Machine disabled. 01163_ as-65235 destroyed. 01178_ :ZQN=VDKL>UAMR3 %HEDRX/3LKPU 01188_ The unstable cave ceiling collapses. 01190_ RU-N14's Throwing Claymores expended. 01190_ as-74790 destroyed. 01193_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????## ### # #?????????????????????? | | ???????????????## ###???????????????????? | | ??????###### ### ##?????######???????? | | ???? ####### ##??????? | | ??????"" #??????? | | ???????????# #???????? | | ??????????? #### #???????? | | ???????????? ### ###?????? | | ???????????????## # # ## ##????? | | ????????????????# ### @ ### #????? | | ????????????????# ?# < #?# #????? | | ????????????????# ?# ## #????? | | ????????????????# ?## ## #????? | | ????????????????# ? ###### # ##??? | | ????????????????# #????# #?##????? | | ???????????????? """ #????# #????????? | | ???????????????? "" #????# #????????? | | ????????????????# #????# #????????# | | ????????????????### ####### #????????# | | ??????????????????## ##?# #????????? | | ???????????????????## #???# ### ##??????### | | ????????????????????## #?### #?# #??????## | | ?????????????????????### #### ### #??????# | | ????????????????????????# a#?# ## #??????# | | ????????????????????????? ??# ## #??????# | | ??????????????????????????????## ## #???????# | | ???????????????????????????????## ## #?????????# | | ????????????????????????????????## # #?????????# | | ????????????????????????????????## #?????????# | | ????????????????????????????????# ####?????????? | | ????????????????????????????????# ##?????????### | | ????????????????????????????????# #?####???## | | ????????????????????????????????# ### ##??# | | ????????????????????????????????# ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningIonConstruct Manual? 0 Play Time 00:14:12 Cumulative 170.3 hours Start 2023.05.03 @ 16:13:59 End 2023.05.03 @ 16:28:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 501 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caa15bbf-5c5c-4234-9050-7591a431e93f