Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 21:14:13 Player: Mathewnd Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1437) 1437 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5087 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 72/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Heat Sink Arc Projector Ion Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Medium Treads Aluminum Leg Aluminum Leg Gravmag System > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Targeting Computer Target Analyzer Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Plasma Cannon Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Angular Momentum Engine Arc Projector Ion Cannon Improved Assault Rifle Flak Cannon [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Slots Evolved 8 | . . 2 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 56 | 6 1 23 5 5 3 13 . Power 11 | 1 . 2 2 1 . 5 . Engine 7 | 1 . 2 1 . . 3 . Core 4 | . . . 1 1 . 2 . Reactor . | . . . . . . . . Propulsion 21 | 2 . 13 . 4 . 2 . Treads 3 | . . 2 . . . 1 . Leg 17 | 2 . 11 . 4 . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 13 | 1 1 4 2 . 1 4 . Device 1 | . . . . . . 1 . Storage 1 | 1 . . . . . . . Processor 3 | . . . 2 . . 1 . Hackware . | . . . . . . . . Protection 8 | . 1 4 . . 1 2 . Artifact . | . . . . . . . . Weapon 11 | 2 . 4 1 . 2 2 . Energy Gun 3 | 1 . 2 . . . . . Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 3 | 1 . 2 . . . . . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 12 | . . . . . 3 2 7 Power 2 | . . . . . 1 . 1 Propulsion 5 | . . . . . 1 2 2 Utility 4 | . . . . . 1 . 3 Weapon 1 | . . . . . . . 1 Highest Loss Streak 7 | . . . . . 3 1 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 93 97 100 100 99 83 60 Engine 5 | . 14 11 2 . . 3 . Core 3 | . . . 7 9 6 4 4 Treads 1 | . . . . . . 2 3 Leg 27 | . 28 42 36 36 29 13 3 Device 1 | . . . . . . 5 3 Storage 8 | . 14 11 9 9 7 6 3 Processor 10 | . . . 18 18 15 15 15 Protection 9 | . 7 10 9 9 15 9 4 Energy Gun 6 | . 14 10 9 9 7 . . Energy Cannon 4 | . . . . . 7 12 8 Ballistic Gun 4 | . 14 10 7 . . . . Ballistic Cannon 4 | . . . 2 9 7 6 3 Peak Build Rating 44 | 6 7 16 20 21 27 44 43 Average Rating 22 | 4 6 14 18 20 26 34 31 On Entrance 16 | . 6 7 15 20 21 19 43 Naked Turns 27 | . . . . . . . 27 Heaviest Build 49 | 14 17 25 28 28 36 49 43 Greatest Support 49 | 20 20 49 43 47 47 30 30 Greatest Overweight (x) 8 | . . . . . 1 4 8 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 5 Class Distribution -------------------- 54% | Mutant 14% | Gunner 14% | Tank 11% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Tank | -6/Factory Gunner | -6/Waste Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Matter Collected 1097 | 252 . 350 . 278 23 194 . Remotely . | . . . . . . . . Salvage Created 1221 | . 24 409 . 427 23 338 . Parts 88 | . 2 32 . 31 1 22 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Combat Hostiles Destroyed 35 | . . 14 . 12 2 7 . Guns 21 | . . 14 . 7 . . . Cannons 14 | . . . . 5 2 7 . Classes Destroyed 9 | . 1 3 . 3 . 2 . Worker 1 | . . . . . . 1 . Builder 3 | . . . . 1 . 2 . Recycler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 7 | . . 4 . 3 . . . Grunt 17 | . . 7 . 5 2 3 . Sentry 9 | . . 3 . 4 . 2 . Programmer 2 | . . . . . . 2 . Best Kill Streak 4 | . 1 4 . 3 1 4 . Combat Bots Only 4 | . . 4 . 3 1 3 . Max Kills in Single Turn 2 | . 1 2 . 2 1 2 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Hostile Shots Fired 293 | . 7 92 2 50 28 96 18 Missed 91 | . 3 39 1 15 7 26 . Damage Taken 3123 | . 92 604 15 441 314 796 861 Core 1025 | . 16 45 . 84 27 96 757 Absorbed by Shields 270 | . . . . . . 270 . Redirected to Shielding 54 | . . . . . . 54 . Regen/Repaired (Parts) 74 | . . 74 . . . . . Core Remaining (%) 92 | 100 93 88 . 84 96 . . Volleys Fired 88 | . 4 26 . 28 7 20 3 Largest 3 | . 2 2 . 2 3 3 3 Hottest 218 | . 60 88 . 109 189 218 218 Shots Fired 197 | . 8 52 . 56 21 52 8 Gun 95 | . 8 52 . 28 7 . . Cannon 102 | . . . . 28 14 52 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 87 | . 4 26 . 28 7 19 3 Thermal 106 | . . 26 . 28 14 33 5 Explosive . | . . . . . . . . Electromagnetic 4 | . 4 . . . . . . Robot Hit Streak 24 | . 4 15 . 24 7 12 7 Robot Miss Streak 9 | . 1 9 . 5 5 6 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 160 | . 6 45 . 48 16 39 6 Core Hits 158 | . 1 47 . 67 13 29 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3122 | . 103 647 . 740 314 1149 169 Guns 1203 | . 74 642 . 363 124 . . Cannons 1869 | . . . . 375 190 1135 169 Explosions 43 | . 29 . . . . 14 . Melee . | . . . . . . . . Ramming 7 | . . 5 . 2 . . . Kinetic 1313 | . 29 302 . 375 111 413 83 Thermal 1743 | . 29 340 . 363 203 722 86 Explosive 14 | . . . . . . 14 . Electromagnetic 45 | . 45 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 Average Corruption 3 | . . . . . . 2 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 19 6 Message Errors 7 | . . . . . . 6 1 Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 3 | . . . . . . 3 . Misfires 3 | . . . . . . 3 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . . . 6 . Projectiles 6 | . . . . . . 6 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 23 | . . . . 14 . 9 . Impact . | . . . . . . . . Kinetic 20 | . . . . 11 . 9 . Secondary 3 | . . . . 3 . . . Self-Inflicted Damage 228 | . 42 . . . . 186 . Shots 3 | . 1 . . . . 2 . Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . Kicked 2 | . . 1 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 525 | . 21 162 . 397 525 518 300 Average Temperature 138 | . 10 60 . 103 263 202 141 Received Heat Transfer 734 | . 27 165 . 180 153 209 . Effects 9 | . . . . 1 2 6 . Shutdowns 3 | . . . . . . 3 . Short Circuit 2 | . . . . 1 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 2312 | . . 420 . 450 300 1018 124 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Peak Influence 280 | . 57 272 83 280 155 177 62 Initial 105 | . . 24 76 34 105 70 61 Average 90 | . 7 111 80 151 117 73 42 Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 93 | 100 100 96 100 66 100 100 100 Level 1 6 | . . 3 . 33 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 . 1 2 3 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . 1 1 . Reinforcement 4 | . . 2 . . . 2 . Assault . | . . . . . . . . Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Distress Signals 6 | . . 2 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 4 25 2 16 6 9 5 Peak Tracking Total 6 | . 3 6 2 3 4 3 5 Tactical Retreats 4 | . . 2 . 2 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Traps Triggered 4 | . . 3 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Machines Disabled 4 | . 1 . . . 1 2 . Max in Single Turn 2 | . 1 . . . 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Machines Accessed 21 | . 4 7 2 5 2 1 . Terminals 17 | . 3 5 2 5 1 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 9 23 3 11 4 1 . Successful 26 | . 4 15 1 5 1 . . Failed 25 | . 5 8 2 6 3 1 . Catastrophic 5 | . 1 2 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 39 | . 8 15 3 11 1 1 . Fabricators . | . . . . . . . . Repair Stations 11 | . . 8 . . 3 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 3 9 1 5 . . . Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 3 | . 1 2 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . Transport Status 1 | . . 1 . . . . . Zone Layout 3 | . . 2 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 6 . . 1 . . Scan Component 5 | . . 4 . . 1 . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 7 2 2 2 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 58 | . . 58 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Turns Passed 3620 | 89 328 958 93 587 282 1145 138 Spaces Moved 1830 | 66 252 551 71 318 176 357 39 Core 16 | 10 . . . . . . 6 Treads 202 | . . . . . . 169 33 Legs 1612 | 56 252 551 71 318 176 188 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 190 50 Average Speed 155 | 109 120 120 120 120 125 285 247 Slowest Speed 450 | 120 120 120 120 122 190 400 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 38 38 8 50 7 10 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 74 | . 33 . . . . 40 1 Melee . | . . . . . . . . Projectile 4 | . . . . . . 3 1 AOE 70 | . 33 . . . . 37 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Total 2440 | 83 270 803 77 466 222 446 73 Wait 364 | . 9 152 . 101 35 36 31 Move 1824 | 65 251 550 70 317 175 357 39 Hop . | . . . . . . . . Pick Up 70 | 12 4 31 2 7 2 12 . Fast Attach . | . . . . . . . . Attach 32 | 6 1 13 2 . 2 8 . Detach 1 | . . . . . . 1 . Swap 24 | . . 10 3 5 1 5 . Drop 35 | . 1 20 . 7 . 7 . Fire 88 | . 4 26 . 28 7 20 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x2 505 | -9/Materials | Repaired Lgt. Armor Plating 593 | -9/Materials | Repaired Imp. Aluminum Leg 1299 | -9/Materials | Identified exit to Mines 1316 | -9/Materials | Identified exit to Materials 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Utility x2 1404 | -8/Materials | Identified exit to Storage 1469 | -8/Materials | Entered Storage 1672 | -8/Storage | Garrison activated, responded to threat 1989 | -8/Storage | Discovered new exit (range 17) 2056 | -8/Storage | Entered Factory 2056 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2255 | -7/Factory | Discovered new exit (range 6) 2318 | -7/Factory | Garrison activated, responded to threat 2338 | -7/Factory | Entered another Factory area 2338 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2369 | -6/Factory | Lost 3 parts (1p1n1u) 2839 | -6/Factory | Build established: Tank 3483 | -6/Factory | Sucked down chute 3483 | -6/Factory | Entered Waste 3542 | -6/Waste | Spotted C-40 Crusher 3545 | -6/Waste | Spotted C-40 Crusher 3552 | -6/Waste | Spotted C-40 Crusher 3572 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3577 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3586 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3591 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3594 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3610 | -6/Waste | Core integrity fell below 50% 3610 | -6/Waste | Spotted C-40 Crusher 3616 | -6/Waste | Core integrity fell below 20% 3618 | -6/Waste | Spotted C-40 Crusher 3621 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Critical hit (Destroy). Imp. Medium Treads destroyed. Hvy. Flak Cannon crushed. Plasma Cannon crushed. Sml. Storage Unit crushed. Aluminum Leg crushed. Gravmag System destroyed. Prototype Ballistic Gun crushed. Aluminum Leg crushed. Imp. Ion Engine crushed. M7L PAS%RK&&YXIG0PL%Y7L Carbon-fiber Leg crushed. Phase Cannon crushed. Imp. Light Armor Plating crushed. Fission Core crushed. Visual Processing Unit crushed. Target Analyzer crushed. Targeting Computer crushed. System corrupted: Component data lost. System corrupted: Energy discharge (-28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# @CC#????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????#CCCC#???????????#????????? | | ???????????????????????# CC#????????? #????????? | | ?????????????????????### CC ######## #????????? | | ?????????????????????# CC C #????????? | | ?????????????????????# CC #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????### #######" #????????? | | ?????????############??# #??????# #????????? | | ?????????# #??# #??????? #????????? | | ?????????# #??# #??????? #????????? | | ?????????# #### #??????? #????????? | | ?????????# #???????? ???????? | | ?????????# #???????? ??????? | | ?????????# #???????? ?????? | | ?????????# #????????? ?????? | | ?????????# #### #????????? #####????? | | ?????????# = #??# #????????? #????????? | | ?????????# #??# #?????????? #????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSensorNanovents Manual? 0 Play Time 00:52:12 Cumulative 11.1 hours Start 2024.11.20 @ 22:00:04 End 2024.11.21 @ 21:14:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4142b3fa-2bd4-4298-a486-736567137765