Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 16:09:47

Player: dp-fld

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (189)     945
Value Destroyed (4730)     4730
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (250)                250
              TOTAL SCORE: 11345

 Bonus
-------
High Alert Combat Kills    250

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Hover Unit
           Gravity Neutralizer
  Improved Terrain Scanner
           Seismic Detector
           ECM Suite

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
      Improved Flight Unit
      Improved VTOL Module
      Improved VTOL Module
        Cooled Cesium-ion Thruster
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Optical Array
      Improved Sensor Array
  Experimental Signal Interpreter
  Experimental Armor Integrity Analyzer
               Transmission Jammer
      Advanced Hacking Suite
>              --- WEAPON -----------
     Makeshift Sword
               Force Lance
>              --- INVENTORY --------
               Gravity Neutralizer
  Experimental Signal Interpreter
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
               ECM Suite
      Improved Utility Shielding
      Improved Light Armor Plating
      Improved Hacking Suite
          Mini Grenade Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  5    | .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             231  | 2   15  45  3   1   3   51  25  3   3   11  1   43  3   22  
  Power                    29   | .   4   6   .   .   .   2   5   .   1   2   .   7   1   1   
    Engine                 17   | .   4   6   .   .   .   1   1   .   .   1   .   3   .   1   
    Core                   12   | .   .   .   .   .   .   1   4   .   1   1   .   4   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | .   5   20  .   .   .   11  6   .   1   1   .   6   1   8   
    Treads                 28   | .   4   18  .   .   .   6   .   .   .   .   .   .   .   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   1   .   .   .   .   .   1   1   7   
    Flight                 19   | .   .   1   .   .   .   4   6   .   1   1   .   5   .   1   
  Utility                  84   | 1   4   10  1   .   1   19  9   2   .   5   1   22  .   9   
    Device                 46   | 1   2   6   .   .   .   11  2   .   .   1   .   18  .   5   
    Storage                4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   2   3   1   .   3   1   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Protection             20   | .   1   3   1   .   1   4   3   1   .   1   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 1   2   9   2   1   2   19  5   1   1   3   .   8   1   4   
    Energy Gun             8    | 1   2   1   .   .   .   4   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   3   1   .   1   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   .   4   .   .   .   7   .   .   .   .   .   3   1   .   
    Ballistic Cannon       3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   1   .   .   4   3   1   .   1   .   2   .   2   
    Special Weapon         3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  16   | .   .   2   .   .   .   7   1   .   .   3   .   2   .   1   
Parts Lost                 31   | .   2   10  .   .   .   2   6   .   1   .   .   2   1   7   
  Power                    9    | .   1   2   .   .   .   .   3   .   .   .   .   1   .   2   
  Propulsion               8    | .   .   2   .   .   .   .   1   .   1   .   .   .   1   3   
  Utility                  9    | .   1   2   .   .   .   2   2   .   .   .   .   1   .   1   
  Weapon                   5    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   1   8   .   .   .   1   4   .   1   .   .   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  99  100 88  99  97  89  90  84  87  99  97  90  88  
  Engine                   6    | .   11  10  11  11  11  8   .   .   .   .   .   1   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   7   4   6   7   4   6   4   
  Treads                   17   | .   18  30  33  33  33  26  .   .   .   .   .   .   .   .   
  Leg                      1    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   .   29  30  27  30  30  28  27  21  
  Device                   12   | .   10  20  11  11  11  16  7   3   .   1   .   8   13  6   
  Storage                  9    | .   14  11  11  11  11  9   7   7   7   7   7   6   6   5   
  Processor                9    | .   .   .   .   .   .   7   21  28  30  26  29  21  20  21  
  Hackware                 1    | .   .   .   .   .   .   .   5   .   .   .   .   6   6   7   
  Protection               4    | .   3   .   10  11  11  8   1   3   7   7   7   2   .   1   
  Energy Gun               4    | .   28  1   .   .   .   2   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   10  7   .   10  1   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   5   .   .   .   4   .   .   .   .   .   2   1   .   
  Ballistic Cannon         3    | .   .   4   11  .   11  9   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   7   7   3   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   4   7   5   6   5   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             145  | 14  32  57  61  61  64  145 24  21  20  20  20  27  27  21  
  Greatest Support         66   | 20  40  66  66  66  66  66  20  20  21  21  20  27  27  32  
  Greatest Overweight (x)  6    | .   .   4   .   .   .   6   1   1   .   1   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  20  25  10  10  10  10  10  10  10  10  
  Average Capacity         15   | 8   12  19  20  20  20  20  10  10  10  10  10  10  10  9   
  Most Carried             21   | 6   15  20  20  20  20  21  10  10  10  10  10  10  10  10  
  Average Carried          15   | 6   10  19  20  20  19  19  9   9   9   9   10  9   9   9   
  Final Capacity           25   | 8   15  20  20  20  20  25  10  10  10  10  10  10  10  5   
  Final Carried            20   | 6   14  20  20  20  20  10  8   9   10  10  10  10  10  5   

 Class Distribution 
--------------------
 53% | Mutant
 15% | Scout
 14% | Sprinter
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
            Scout | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
         Sprinter | -6/Waste
            Ninja | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           4085 | 220  300  647  178  .    108  1167 396  40   20   .    69   664  .    276  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6983 | 124  548  1842 151  .    273  1445 907  56   41   .    .    993  .    603  
  Parts                    376  | 6    31   123  11   .    11   84   38   .    2    .    .    36   .    34   
Haulers Intercepted        22   | .    2    6    .    .    .    4    6    .    .    .    .    3    .    1    
Recyclers Shooed           4    | 1    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  114  | .   16  36  6   .   6   34  8   .   1   .   .   2   .   5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Guns                     35   | .   16  6   .   .   .   11  .   .   .   .   .   2   .   .   
  Cannons                  58   | .   .   29  6   .   5   18  .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   .   .   .   5   7   .   .   .   .   .   .   4   
Classes Destroyed          15   | 2   4   5   .   .   .   1   2   .   .   .   .   1   .   .   
  Worker                   8    | .   .   1   .   .   .   1   3   .   .   .   .   1   .   2   
  Builder                  7    | .   1   1   .   .   .   .   2   .   .   .   .   1   .   2   
  Tunneler                 5    | 1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   
  Hauler                   22   | .   2   6   .   .   .   4   6   .   .   .   .   3   .   1   
  Recycler                 12   | 1   .   2   .   .   .   1   2   .   .   .   .   4   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  19   | .   .   4   .   .   .   2   8   .   .   .   .   3   .   2   
  Swarmer                  36   | .   8   12  3   .   .   3   7   .   .   .   .   .   .   3   
  Grunt                    50   | .   8   12  2   .   5   20  .   .   .   .   .   2   .   1   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   10  .   .   .   10  .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
Best Kill Streak           10   | 2   3   5   3   .   3   5   4   .   1   .   .   3   .   10  
  Combat Bots Only         5    | .   3   5   3   .   3   5   4   .   1   .   .   2   .   5   
Max Kills in Single Turn   4    | 1   2   2   1   .   1   3   2   .   1   .   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Hostile Shots Fired        796   | .    88   173  11   .    20   158  87   9    40   .    35   44   1    130  
  Missed                   278   | .    22   41   4    .    9    53   46   5    24   .    21   14   .    39   
Damage Taken               7326  | .    638  1804 60   .    183  1587 686  50   195  .    157  448  46   1472 
  Core                     1658  | .    85   182  7    .    31   137  226  31   75   .    33   103  46   702  
  Absorbed by Shields      110   | .    .    .    .    .    .    .    .    .    .    .    .    90   .    20   
  Redirected to Shielding  53    | .    .    .    .    .    .    .    7    .    10   .    7    10   .    19   
  Regen/Repaired (Parts)   520   | .    116  .    .    .    .    255  35   .    .    29   .    85   .    .    
Core Remaining (%)         66    | 100  66   .    .    .    45   75   .    .    .    .    47   .    .    .    
Volleys Fired              348   | 4    53   117  12   .    17   118  9    .    .    .    .    14   .    4    
  Largest                  2     | 2    2    2    2    .    2    2    1    .    .    .    .    2    .    1    
  Hottest                  118   | 90   100  118  107  .    107  107  30   .    .    .    .    58   .    30   
Shots Fired                666   | 8    106  230  16   .    34   233  9    .    .    .    .    26   .    4    
  Gun                      322   | 8    106  111  .    .    .    76   .    .    .    .    .    21   .    .    
  Cannon                   322   | .    .    119  16   .    34   153  .    .    .    .    .    .    .    .    
  Launcher                 20    | .    .    .    .    .    .    4    7    .    .    .    .    5    .    4    
  Special                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  316   | .    .    98   11   .    17   169  .    .    .    .    .    21   .    .    
  Thermal                  328   | 8    106  132  5    .    17   60   .    .    .    .    .    .    .    .    
  Explosive                20    | .    .    .    .    .    .    4    7    .    .    .    .    5    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 4    12   15   3    .    10   14   7    .    .    .    .    4    .    1    
  Robot Miss Streak        5     | 1    2    5    1    .    3    4    2    .    .    .    .    2    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           515   | 5    64   145  9    .    21   164  40   1    3    .    .    47   .    16   
  Core Hits                238   | 3    29   62   6    .    9    69   18   1    .    .    .    24   .    17   
  Critical Kills           4     | .    .    1    .    .    1    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    4    .    2    .    .    4    .    .    
  Critical Strikes         30    | 1    2    5    1    .    1    5    5    1    2    .    .    4    .    3    
    Burn                   8     | 1    2    3    .    .    .    2    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Blast                  5     | .    .    1    1    .    .    3    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    5    1    2    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              203   | .    .    .    .    .    .    .    101  1    6    1    1    66   .    27   
  Impact                   108   | .    .    .    .    .    .    .    101  1    6    .    .    .    .    .    
  Slashing                 92    | .    .    .    .    .    .    .    .    .    .    1    1    63   .    27   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    .    .    .    .    .    15   .    .    .    .    13   .    6    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14323 | 61   806  2458 209  .    433  3618 2732 124  108  .    .    2251 .    1523 
  Guns                     2739  | 61   806  671  .    .    .    968  .    .    .    .    .    233  .    .    
  Cannons                  4749  | .    .    1778 209  .    432  2330 .    .    .    .    .    .    .    .    
  Explosions               2080  | .    .    .    .    .    .    263  649  .    .    .    .    489  .    679  
  Melee                    4688  | .    .    .    .    .    .    .    2083 124  108  .    .    1529 .    844  
  Ramming                  67    | .    .    9    .    .    1    57   .    .    .    .    .    .    .    .    
  Kinetic                  3626  | .    .    615  144  .    206  2428 .    .    .    .    .    233  .    .    
  Thermal                  3862  | 61   806  1834 65   .    226  870  .    .    .    .    .    .    .    .    
  Explosive                2080  | .    .    .    .    .    .    263  649  .    .    .    .    489  .    679  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2315  | .    .    .    .    .    .    .    2083 124  108  .    .    .    .    .    
  Slashing                 2373  | .    .    .    .    .    .    .    .    .    .    .    .    1529 .    844  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    2    5    5    5    5    3    1    1    1    1    .    6    13   17   
  Average Corruption       3     | .    2    3    5    5    5    3    1    1    1    1    .    3    11   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  165   | .    1    26   26   4    10   47   .    .    4    .    .    22   6    19   
    Message Errors         42    | .    .    7    5    .    1    14   .    .    2    .    .    4    2    7    
    Matter Fused           32    | .    1    5    10   .    2    8    .    .    .    .    .    4    .    2    
    Heat Flow Errors       21    | .    .    2    2    1    1    9    .    .    1    .    .    4    .    1    
    Energy Discharges      20    | .    .    4    4    .    2    6    .    .    .    .    .    3    .    1    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    
    Parts Fused            5     | .    .    2    1    1    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    3    2    2    2    5    .    .    .    .    .    2    .    .    
    Data Loss (major)      9     | .    .    2    1    .    .    1    .    .    1    .    .    3    .    1    
    Misfires               3     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    
    Weapon Failures        3     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1501  | .    .    2    14   .    .    24   1047 .    82   .    .    229  .    103  
  Projectiles              40    | .    .    2    14   .    .    24   .    .    .    .    .    .    .    .    
  Explosions               45    | .    .    .    .    .    .    .    29   .    .    .    .    16   .    .    
  Melee                    1416  | .    .    .    .    .    .    .    1018 .    82   .    .    213  .    103  
Knockbacks                 23    | .    .    1    .    .    2    20   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    1    .    .    2    16   .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    5    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Rammed                   8     | .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    2    .    .    1    10   .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    .    1    .    .    1    3    .    .    .    .    .    .    .    .    
Highest Temperature        330   | 120  330  228  229  255  254  293  16   .    79   .    5    263  .    159  
  Average Temperature      71    | 62   82   47   68   138  87   85   7    .    38   .    2    54   .    85   
  Received Heat Transfer   1931  | .    210  414  12   .    99   756  111  27   51   .    57   95   .    99   
  Effects                  5     | .    1    .    .    .    .    1    .    .    .    .    .    3    .    .    
    Interference           5     | .    1    .    .    .    .    1    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Impact Corruptions       33    | .    .    .    .    .    .    .    31   .    2    .    .    .    .    .    
Robots Melted              2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | 2    6    7    .    .    1    2    .    .    .    .    .    .    .    .    
  Heat Transferred         8835  | 247  2482 3775 111  .    407  1813 .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Peak Influence             742  | 10  176 533 206 .   145 596 742 .   .   .   .   275 51  608 
  Initial                  249  | .   6   5   136 .   .   .   249 .   .   .   .   18  1   35  
  Average                  226  | 6   80  211 74  .   91  369 381 .   .   .   .   80  13  240 
Maximum Alert Level        3    | .   .   2   1   .   .   2   3   .   .   .   .   1   .   2   
  Low Security (%)         52   | 100 100 49  78  .   100 12  16  .   .   .   .   96  100 52  
  Level 1                  29   | .   .   42  21  .   .   44  42  .   .   .   .   3   .   31  
  Level 2                  17   | .   .   7   .   .   .   42  40  .   .   .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   3   6   .   .   .   7   10  .   .   .   .   10  .   6   
  Investigation            19   | .   2   3   .   .   .   .   6   .   .   .   .   6   .   2   
  Extermination            4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
  Reinforcement            13   | .   1   3   .   .   .   1   2   .   .   .   .   3   .   3   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           15   | .   .   6   .   .   .   4   2   .   .   .   .   2   .   1   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   
Times Spotted              320  | .   34  57  6   .   6   53  69  4   14  .   8   35  6   28  
  Peak Tracking Total      10   | .   6   5   3   .   3   4   9   4   8   .   6   7   6   10  
  Tactical Retreats        46   | .   1   1   .   .   .   3   18  1   2   .   2   12  .   6   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            18   | .   2   4   .   .   .   .   4   .   .   .   .   6   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          5    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          79   | .   9   10  .   1   .   6   27  .   1   .   .   20  .   5   
  Terminals                42   | .   6   8   .   .   .   3   13  .   .   .   .   9   .   3   
  Fabricators              6    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   
  Repair Stations          8    | .   1   .   .   .   .   1   3   .   .   .   .   3   .   .   
  Recycling Units          13   | .   2   2   .   .   .   .   3   .   .   .   .   4   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   
Total Hacks                198  | .   23  31  .   4   .   13  63  .   1   .   .   46  .   17  
  Successful               95   | .   9   15  .   4   .   9   28  .   1   .   .   19  .   10  
  Failed                   103  | .   14  16  .   .   .   4   35  .   .   .   .   27  .   7   
    Catastrophic           18   | .   2   4   .   .   .   .   6   .   .   .   .   4   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   11  18  .   .   .   4   18  .   .   .   .   16  .   8   
  Terminals                113  | .   16  25  .   .   .   7   30  .   .   .   .   22  .   13  
  Fabricators              18   | .   .   .   .   .   .   .   12  .   .   .   .   6   .   .   
  Repair Stations          19   | .   4   .   .   .   .   2   6   .   .   .   .   7   .   .   
  Recycling Units          25   | .   3   6   .   .   .   .   5   .   .   .   .   7   .   4   
  Scanalyzers              8    | .   .   .   .   .   .   3   3   .   .   .   .   2   .   .   
  Garrison Access          10   | .   .   .   .   .   .   1   7   .   .   .   .   2   .   .   
Terminal Hacks             42   | .   3   11  .   4   .   2   6   .   1   .   .   6   .   9   
  Record                   5    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   2   .   .   .   .   1   .   .   .   .   .   .   4   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             3    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler Manifests         7    | .   .   2   .   .   .   1   2   .   .   .   .   1   .   1   
  Zone Layout              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
Fabricator Hacks           7    | .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
Repair Station Hacks       12   | .   3   .   .   .   .   2   3   .   .   .   .   4   .   .   
  Scan Component           7    | .   2   .   .   .   .   1   2   .   .   .   .   2   .   .   
  Repair                   5    | .   1   .   .   .   .   1   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       10   | .   2   1   .   .   .   .   3   .   .   .   .   3   .   1   
  Retrieve Components      10   | .   2   1   .   .   .   .   3   .   .   .   .   3   .   1   
Scanalyzer                 6    | .   .   .   .   .   .   3   2   .   .   .   .   1   .   .   
  Insert Component         4    | .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   3   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   1   3   .   .   .   1   6   .   .   .   .   2   .   .   
  Terminals                10   | .   1   1   .   .   .   1   5   .   .   .   .   2   .   .   
    Assimilate             5    | .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   
    Botnet                 4    | .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   9   9   .   .   .   5   24  .   .   .   .   19  .   5   
  Full Trace Events        16   | .   3   1   .   .   .   .   5   .   .   .   .   5   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   1   1   .   .   14  .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   116 .   .   .   .   58  .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   
Parts Repaired             5    | .   1   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Time                     175  | .   36  .   .   .   .   38  25  .   .   .   .   76  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     39   | .   9   10  .   .   .   .   14  .   .   .   .   3   .   3   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Total Allies               4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   20  .   .   .   .   12  .   .   
  Highest-Rated Ally       12   | .   .   .   .   .   .   .   10  .   .   .   .   12  .   .   
Total Orders               13   | .   .   .   .   .   .   .   11  .   .   .   .   2   .   .   
  STAY                     7    | .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   
  FOLLOW                   6    | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Total Damage             28   | .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   2   3   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               13277 | 40   1721 2625 984  237  424  2465 2201 83   288  293  258  1232 55   371  
Spaces Moved               13954 | 21   969  1245 558  141  220  775  3974 258  771  860  861  2501 131  669  
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   3383  | .    612  1078 558  141  220  774  .    .    .    .    .    .    .    .    
  Legs                     378   | 21   357  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   167   | .    .    167  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Flight                   10008 | .    .    .    .    .    .    1    3974 258  771  860  861  2501 131  651  
  Fastest Speed            24    | 120  120  150  163  163  163  163  28   29   29   28   28   24   24   27   
  Average Speed            70    | 120  145  165  163  163  163  241  28   29   30   29   28   29   26   28   
  Slowest Speed            452   | 120  160  245  163  163  163  452  99   99   32   102  28   102  27   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            58    | .    .    .    .    .    .    .    27   .    2    .    .    23   .    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 3    99   99   99   50   55   69   67   58   73   83   90   56   92   18   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     6     | .    .    2    .    1    .    .    .    .    2    1    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    1    .    1    .    .    1    8    .    2    .    .    .    
Spaces Dug                 93    | .    .    .    .    .    .    .    58   .    .    .    1    28   .    6    
Terrain Destroyed          228   | .    .    1    .    .    .    55   93   .    .    .    1    50   .    28   
  Melee                    93    | .    .    .    .    .    .    .    58   .    .    .    1    28   .    6    
  Projectile               8     | .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    
  AOE                      127   | .    .    .    .    .    .    48   35   .    .    .    .    22   .    22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      16507 | 26   1180 1604 617  146  253  1159 4836 263  814  895  875  2884 149  806  
  Wait                     1481  | .    110  110  40   3    7    142  705  .    31   13   13   228  15   64   
  Move                     13828 | 20   968  1244 557  140  219  774  3921 257  766  859  860  2455 130  658  
  Hop                      55    | .    .    .    .    .    .    .    25   .    2    .    .    23   .    5    
  Pick Up                  110   | .    19   46   2    .    3    14   10   .    1    3    .    11   1    .    
  Fast Attach              75    | 1    1    5    1    .    .    23   8    1    2    4    1    14   2    12   
  Attach                   55    | .    2    14   .    .    1    8    13   1    1    3    .    9    1    2    
  Detach                   36    | .    .    .    1    1    .    7    9    2    2    5    .    6    .    3    
  Swap                     101   | 1    12   26   2    1    2    20   4    1    .    4    .    20   .    8    
  Drop                     150   | .    15   40   2    .    3    43   13   .    3    3    .    19   .    9    
  Fire                     348   | 4    53   117  12   .    17   118  9    .    .    .    .    14   .    4    
  Melee                    203   | .    .    .    .    .    .    .    101  1    6    1    1    66   .    27   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    .    2    .    .    1    10   .    .    .    .    .    .    .    .    
  Escape Stasis            51    | .    .    .    .    .    .    .    18   .    .    .    .    19   .    14   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Waste
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    41 | -11/Scrapyard      | Entered Materials
   256 | -10/Materials      | Discovered new exit (range 13)
   322 | -10/Materials      | Build established: Mutant
   409 | -10/Materials      | Discovered new exit (range 16)
   847 | -10/Materials      | Discovered new exit (range 15)
  1176 | -10/Materials      | Discovered new exit (range 16)
  1515 | -10/Materials      | Discovered new exit (range 7)
  1585 | -10/Materials      | Repaired Broken Lgt. Treads
  1762 | -10/Materials      | Entered another Materials area
  1762 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2021 | -9/Materials       | Lost 8 parts (1p2n2u3w)
  2232 | -9/Materials       | Build established: Scavenger-Mutant
  2235 | -9/Materials       | Discovered new exit (range 8)
  2690 | -9/Materials       | Discovered new exit (range 16)
  2937 | -9/Materials       | Discovered new exit (range 15)
  3070 | -9/Materials       | Discovered new exit (range 11)
  3534 | -9/Materials       | Discovered new exit (range 8)
  3603 | -9/Materials       | Build established: Mutant
  3879 | -9/Materials       | Discovered new exit (range 16)
  4387 | -9/Materials       | Entered Mines
  4388 | -9/Mines           | Assembled infested the area
  4645 | -9/Mines           | Discovered new exit (range 5)
  4673 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4932 | -9/Mines           | Discovered new exit (range 8)
  5202 | -9/Mines           | Discovered new exit (range 10)
  5371 | -9/Mines           | Entered Exiles
  5395 | -9/Exiles          | Discovered new exit (range 15)
  5418 | -9/Exiles          | Met 8R-AWN
  5440 | -9/Exiles          | Met EX-HEX
  5519 | -9/Exiles          | Met EX-DEC
  5528 | -9/Exiles          | Learned location of Zion (-7)
  5587 | -9/Exiles          | Discovered new exit (range 14)
  5608 | -9/Exiles          | Entered Mines
  5633 | -8/Mines           | Core integrity fell below 50%
  5920 | -8/Mines           | Discovered new exit (range 9)
  6032 | -8/Mines           | Entered Materials
  6032 | -8/Materials       | Evolved 2 slots: Utility x2
  6167 | -8/Materials       | Garrison activated, responded to threat
  7128 | -8/Materials       | Discovered new exit (range 20)
  7296 | -8/Materials       | Repaired Arm. Treads
  7495 | -8/Materials       | Garrison activated, responded to threat
  8328 | -8/Materials       | Discovered new exit (range 20)
  8432 | -8/Materials       | First assault squad dispatched
  8497 | -8/Materials       | Entered Factory
  8497 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8830 | -7/Factory         | Build established: Scout
  8832 | -7/Factory         | Discovered new exit (range 12)
  8889 | -7/Factory         | Identified exit to Lower Caves
  8934 | -7/Factory         | Fabricated Imp. VTOL Module (x1)
  9538 | -7/Factory         | Discovered new exit (range 12)
  9541 | -7/Factory         | Identified exit to Factory
  9573 | -7/Factory         | Fabricated Imp. VTOL Module?
  9581 | -7/Factory         | Discovered exit to Factory (range 9)
  9963 | -7/Factory         | Repaired Imp. Flight Unit
 10097 | -7/Factory         | Search patrols dispatched
 10290 | -7/Factory         | Discovered exit to Factory (range 19)
 10421 | -7/Factory         | Lost 4 parts (1p1n2u)
 10497 | -7/Factory         | Search patrols dispatched
 10663 | -7/Factory         | Build established: Sprinter
 10698 | -7/Factory         | Entered Lower Caves
 10702 | -7/Lower Caves     | Learned Factory emergency access door positions
 10720 | -7/Lower Caves     | Spotted B-75 Beast
 10763 | -7/Lower Caves     | Discovered new exit (range 14)
 10766 | -7/Lower Caves     | Identified exit to Lower Caves
 10781 | -7/Lower Caves     | Entered another Lower Caves area
 10782 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10784 | -7/Lower Caves     | Learned location of Extension (-4)
 10964 | -7/Lower Caves     | Discovered new exit (range 5)
 10965 | -7/Lower Caves     | Identified exit to Zion
 10984 | -7/Lower Caves     | Spotted B-75 Beast
 11023 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11069 | -7/Lower Caves     | Entered Zion
 11078 | -7/Zion            | Discovered new exit (range 17)
 11115 | -7/Zion            | System corruption cleaned by Quarantine Array
 11162 | -7/Zion            | Given A8's code to call for help
 11273 | -7/Zion            | Found Prototype Processor
 11273 | -7/Zion            | Identified Exp. Signal Interpreter
 11275 | -7/Zion            | Found Prototype Processor
 11275 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 11308 | -7/Zion            | Found Exp. Signal Interpreter
 11359 | -7/Zion            | Identified exit to Proximity Caves
 11362 | -7/Zion            | Entered Proximity Caves
 11445 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11459 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 11463 | -6/Proximity Caves | Core integrity fell below 50%
 11498 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11620 | -6/Proximity Caves | Discovered exit to Factory (range 2)
 11620 | -6/Proximity Caves | Entered Factory
 11620 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11621 | -6/Factory         | Identified exit to Factory
 11783 | -6/Factory         | Discovered new exit (range 11)
 12025 | -6/Factory         | Repaired Imp. VTOL Module
 12128 | -6/Factory         | Discovered exit to Factory (range 19)
 12151 | -6/Factory         | Fabricated Imp. VTOL Module?
 12640 | -6/Factory         | Repaired Mni. Grenade Launcher
 12764 | -6/Factory         | Identified exit to Lower Caves
 12778 | -6/Factory         | Spotted B-75 Beast
 12852 | -6/Factory         | Sucked down chute
 12852 | -6/Factory         | Entered Waste
 12854 | -6/Waste           | Spotted C-40 Crusher
 12860 | -6/Waste           | Spotted C-40 Crusher
 12860 | -6/Waste           | Spotted C-40 Crusher
 12860 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12867 | -6/Waste           | EMP discharged
 12867 | -6/Waste           | System corruption reached 10%
 12889 | -6/Waste           | Spotted C-40 Crusher
 12896 | -6/Waste           | Spotted C-40 Crusher
 12901 | -6/Waste           | Spotted C-40 Crusher
 12901 | -6/Waste           | Discovered new exit (range 22)
 12906 | -6/Waste           | Identified exit to Factory
 12907 | -6/Waste           | Entered Factory
 13256 | -6/Factory         | Core integrity fell below 50%
 13257 | -6/Factory         | Search patrols dispatched
 13267 | -6/Factory         | Released all parts (10)
 13276 | -6/Factory         | Core integrity fell below 20%
 13278 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
13267_ Released Cld. Airjet.
13267_ Released Mni. Grenade Launcher.
13267_ Released Imp. Hacking Suite.
13267_ Released Adv. Melee Analysis Suite.
13267_ Released Med. Storage Unit.
13267_ Released Exp. Optical Array.
13267_ Released Exp. Signal Interpreter.
13267_ Released Exp. Armor Integrity Analyzer.
13267_ Released Adv. Hacking Suite.
13267_ Released Cld. Airjet.
13272_ Penetrated by Slug.
13272_ Slug penetrates H-66 Slayer.
13273_ Slug penetrates Wall. <x2>
13274_ Wall collapses.
13274_ Penetrated by Slug.
13274_ Slug penetrates Wall.
13275_ Penetrated by Slug. <x2>
13277_ Slug penetrates Wall.
13277_ R-10 Processor collects Med. Storage Unit.
13278_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ###########+####### ###########!    ###+#####      |
| ?????????     ????# #?????????#^ ^ ^#     ??#      |
| ???????         ??# #?????????#*    #!     ##      |
| ?????#     """    # #?????????#     #  """ ##      |
| ?????#   """""    #+###########     #  """ ##  """ |
| ?????#   """""    #           #     #  """ ##  """ |
| ?????#            # """  [""" #     #/     ##  """ |
| ?????#     """    # """  ! Y" #     #      ##      |
| ?????#   """""    # """  =""" #     ####+####  [[  |
| ?????    """""    #           #                [[  |
| ????##            # """ """   #                [[  |
| ?????#     ???    # """ """   +                    |
| ?????#     ????   # """ """   #                    |
| ?????#####??????###           #                    |
| ??????????????????# """ """   #####      ######### |
| ??????????????????# """ """   #???#      #???????? |
| ??????????????????# """ """   #???#      #???????? |
| ??????????????????#    g      #???# #### #???????? |
| ??????????????????#####g##+####???# #?##/########? |
| ??????????????????????#    #?????## #?#     [    ? |
| ??????????????????????#    ###### RR#?#            |
| ??????????????????????#    #      hh#?#            |
| ??????????????????????# =!==  ==%h= #?#            |
| ??????????????????????# !]!!!  ![   ###            |
| ??????????????????????#!=@!%  * [  " ##   !/       |
| ????????????????? ""  ; !==! !=    "###   //       |
| ?????????????#    ""  # ####  !%   "#?#            |
| ?????????????#      ??# #??## [   "" ##            |
| ?????????????#    ????# #???#     "" ##            |
| ?????????????#  ??????# #???#        ##          ? |
| ?????????????#????????# ????#         #          ? |
| ??????????????????????? ????#     u # ############ |
| ??????????????????????? ????#####   ###??????????? |
| ??????????????????????? ????????? #    ??????????? |
| ??????????????????????? ??????????# !]  ?????????? |
| ??????????????????????? ????????????!]   #???????? |
| ??????????????????????? ?????????????  " #???????? |
| ??????????????????????? ?????????????  " #???????? |
| ??????????????????????? ?????????????? " #???????? |
| ??????????????????????? ???????????????" #???????? |
| ???????????????????????????????????????" #???????? |
| ?????????????????????????????????????????#???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Power Amplification        20
Armor Coverage             600
Utility Shielding          66
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          26
Authchip Count             1

 Item Schematics 
-----------------
         Imp. VTOL Module | -8/Materials | Scanalyzed
   Imp. Utility Shielding | -7/Factory   | Scanalyzed
              Gauss Rifle | -7/Zion      | Archive
    Imp. Particle Charger | -7/Zion      | Archive
       Mak. System Shield | -7/Zion      | Archive
         Hyp. Gauss Rifle | -7/Zion      | Archive
    Imp. Carbon-fiber Leg | -7/Zion      | Archive
            Proton Cannon | -7/Zion      | Archive
           Kinecellerator | -7/Zion      | Archive
      Imp. Kinecellerator | -7/Zion      | Archive
         Disruptor Cannon | -7/Zion      | Archive
              Mak. Hammer | -7/Zion      | Archive
            Weapon Cycler | -7/Zion      | Archive
 Imp. Heavy Armor Plating | -7/Zion      | Archive
         Hpw. Shock Rifle | -7/Zion      | Archive
      Transmission Jammer | -7/Zion      | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
   L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
 Imp. VTOL Module | x1 | -7/Factory 
 Imp. VTOL Module | x1 | -7/Factory 
 Imp. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalPropulsionShifter
  Manual?         0
Play Time         03:49:47
  Cumulative      463.0 hours
  Start           2024.06.14 @ 11:15:53
  End             2024.06.14 @ 16:09:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           100
  Adventurer      0
  Explorer        39
Win Type          -
  Total           13
  Types           11/1/1/0/0/0/0/0/0
Lore%             76
Gallery%          82
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f585c0a2-33d2-4138-b750-3fe149d0e5cf