Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 22:56:54 Player: Kel Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (813) 813 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 3688 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Armor Plating Lightning Gun Heavy Particle Gun Gauss Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Core Analyzer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Lightning Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Trap Scanner Medium Armor Plating Lightning Gun Heavy Particle Gun Heavy Particle Cannon High-powered Shotgun Gauss Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 2 | . . . . 2 Parts Attached 35 | 5 1 5 17 7 Power 7 | 1 . 1 4 1 Engine 1 | 1 . . . . Core 6 | . . 1 4 1 Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads . | . . . . . Leg 3 | . . . 2 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 3 6 3 Device 7 | . 1 3 1 2 Storage 2 | 1 . . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 9 | 1 . 1 5 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 2 | . . . 1 1 Ballistic Gun 2 | . . . 2 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . 9 8 Power 6 | . . . 3 3 Propulsion 3 | . . . 2 1 Utility 5 | . . . 2 3 Weapon 3 | . . . 2 1 Highest Loss Streak 6 | . . . 3 6 To Critical Strikes . | . . . . . Average Backups 6 | . 3 5 7 7 Power . | . 1 1 . . Propulsion 1 | . . 1 1 . Utility 1 | . . . 1 1 Weapon 4 | . 1 2 4 5 Tool/Special . | . . . . . Unused Backups 17 | . . 2 7 8 Power 2 | . . 1 1 . Propulsion 2 | . . 1 . 1 Utility 3 | . . . 2 1 Weapon 10 | . . . 4 6 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 83 93 94 81 Core 14 | . . 7 17 12 Leg 10 | . . . 11 12 Wheel 6 | . 28 22 5 . Device 15 | . 12 31 17 6 Storage 8 | . 14 11 9 5 Processor 9 | . . . 10 12 Protection 4 | . . . 4 6 Energy Gun 5 | . 14 11 4 5 Energy Cannon 5 | . . . 4 11 Ballistic Gun 3 | . . . 4 . Launcher 1 | . . . . 5 Special Weapon 2 | . . 6 2 . Peak Build Rating 44 | 5 6 14 36 44 Average Rating 26 | 3 5 11 27 34 On Entrance 12 | . 5 6 14 36 Avg Prop Armor Cover (%) 6 | 6 . . . . Naked Turns 64 | . . . . 64 Heaviest Build 55 | 11 13 18 40 55 Greatest Support 27 | 26 26 26 26 27 Greatest Overweight (x) 3 | 1 . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 9 Most Carried 10 | 2 4 8 10 10 Average Carried 6 | . 3 6 7 7 Final Capacity 10 | 8 8 8 10 5 Final Carried 10 | 2 4 8 10 5 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Mutant 15% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 784 | 166 94 . 487 37 Remotely . | . . . . . Salvage Created 800 | . . . 599 201 Parts 46 | . . . 37 9 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . . . 14 5 Guns 12 | . . . 11 1 Cannons 4 | . . . 2 2 AOE 2 | . . . 1 1 Classes Destroyed 7 | . . . 6 1 Worker 2 | . . . 2 . Swarmer 5 | . . . 3 2 Grunt 4 | . . . 3 1 Sentry 4 | . . . 4 . Specialist 2 | . . . 2 . Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . . . 6 2 Combat Bots Only 5 | . . . 5 2 Max Kills in Single Turn 1 | . . . 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 291 | . 15 5 118 153 Missed 84 | . 3 2 39 40 Hits 207 | . 12 3 79 113 Melee 1 | . . . . 1 Projectile 206 | . 12 3 79 112 AOE 2 | . . . . 2 Critical Strikes 4 | . 1 . 1 2 Damage Taken 3132 | . 98 45 1244 1745 Core 1050 | . . . 343 707 Absorbed by Shields 152 | . . . . 152 Core Remaining (%) 84 | 100 100 100 37 . Volleys Fired 109 | . . 4 80 25 Largest 3 | . . 1 2 3 Hottest 205 | . . 100 100 205 Shots Fired 127 | . . 4 92 31 Gun 82 | . . . 57 25 Cannon 34 | . . . 28 6 Launcher . | . . . . . Special 11 | . . 4 7 . Kinetic 78 | . . . 78 . Thermal 20 | . . 4 10 6 Explosive . | . . . . . Electromagnetic 29 | . . . 4 25 Robot Hit Streak 14 | . . . 14 5 Robot Miss Streak 5 | . . . 5 4 Penetration Max 1 | . . . 1 . Secondary Targets . | . . . . . Shots Hit Robots 77 | . . . 57 20 Core Hits 35 | . . . 27 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1603 | . . . 1272 331 Guns 961 | . . . 748 213 Cannons 578 | . . . 466 112 Explosions 34 | . . . 34 . Melee . | . . . . . Ramming 30 | . . . 24 6 Kinetic 1131 | . . . 1131 . Thermal 196 | . . . 84 112 Explosive . | . . . . . Electromagnetic 246 | . . . 33 213 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . . 3 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 9 | . . . 7 2 Kicked 8 | . . . 7 1 Crushed . | . . . . . Highest Temperature 546 | . . 16 137 546 Average Temperature 95 | . . 10 55 182 Received Heat Transfer 459 | . 9 18 405 27 Effects 2 | . . . . 2 Shutdowns 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 222 | . . . 74 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 82 | . . 2 82 67 Initial 15 | . . . . 15 Average 17 | . . . 24 8 Influence Increases 601 | . . 4 407 190 Destroy 0b10 Robot/C 380 | . . . 280 100 Destroy 0b10 Robot/NC 10 | . . . 10 . Destroy Leader 110 | . . . 80 30 Successful Hack 2 | . . . 2 . Disable Machine 15 | . . . 15 . Destroy Structure 24 | . . 4 20 . Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 594 | . . 4 372 218 Entered New Map 20 | . . . . 20 Time Decay 439 | . . 4 299 136 Lost Part 135 | . . . 73 62 Squads Dispatched 5 | . . . 1 4 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . . 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 6 1 29 19 Peak Tracking Total 7 | . 4 2 7 6 Tactical Retreats 6 | . 1 . 3 2 ECM-based Alert Blocks 5 | . 2 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . 1 2 1 Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 8 | . . 2 4 2 Successful 4 | . . 1 2 1 Failed 3 | . . 1 1 1 Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 1 | . . 1 . . Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Record 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2348 | . 105 174 1529 540 Optics 1524 | . . . 984 540 Sensors 567 | . . 173 394 . Terrain 709 | . . 77 632 . Traps 1572 | . . . 1153 419 Seismic 72 | . . 72 . . ECM 1058 | . 105 174 779 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2556 | 81 111 174 1529 661 Spaces Moved 1319 | 86 120 158 532 423 Core 211 | 6 . . . 205 Treads . | . . . . . Legs 639 | . . . 421 218 Wheels 469 | 80 120 158 111 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 75 50 Average Speed 124 | 83 90 90 147 126 Slowest Speed 330 | 95 90 90 165 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 2 29 15 52 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . 4 7 . Terrain Destroyed 23 | . . 4 19 . Melee . | . . . . . Projectile 17 | . . 4 13 . AOE 6 | . . . 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2082 | 92 122 178 1172 518 Wait 564 | . . . 511 53 Move 1316 | 85 119 157 532 423 Hop . | . . . . . Pick Up 30 | 2 2 8 14 4 Fast Attach 19 | 5 1 2 9 2 Attach 13 | . . 2 6 5 Detach 2 | . . . . 2 Swap 3 | . . 1 2 . Drop 18 | . . 4 12 2 Fire 109 | . . 4 80 25 Melee . | . . . . . Ram 1 | . . . . 1 Kick 7 | . . . 6 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x2 282 | -9/Materials | Discovered new exit (range 9) 315 | -9/Materials | Build established: Mutant 367 | -9/Materials | Entered another Materials area 367 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 722 | -8/Materials | Central database locked down 892 | -8/Materials | Lost 3 parts (1p2n) 925 | -8/Materials | Core integrity fell below 50% 1292 | -8/Materials | Build established: Scavenger-Mutant 1783 | -8/Materials | Discovered new exit (range 20) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Weapon x2 2220 | -7/Factory | Build established: Scavenger-Gunner 2436 | -7/Factory | Released all parts (8) 2461 | -7/Factory | Lost 6 parts (3p1n1u1w) 2498 | -7/Factory | Core integrity fell below 50% 2542 | -7/Factory | Core integrity fell below 20% 2557 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02467_ Nuclear Reactor explodes. 02467_ S-27 Virus destroyed. 02467_ Nuclear Reactor explodes. 02467_ S-27 Virus destroyed. 02477_ System corrupted: Matter fused (-9). 02478_ Acquired System Restoration Module. 02484_ R-06 Scavenger inserts Hvy. Particle Cannon into recycling unit. 02496_ Triggered Ambush Trap. 02496_ B-48 Gladiator emerges from a hatch in the floor. 02496_ S-27 Virus emerges from a hatch in the floor. 02498_ SQ