Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.19 @ 16:57:01

Player: Deus

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (95)      475
Value Destroyed (2947)     2947
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (389)                389
              TOTAL SCORE: 7771

 Bonus
-------
High Alert Combat Kills    83
Follower Combat Kills      178
Met Imprinter              300
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             0/1000
Matter                     287/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
   Improved Signal Interpreter
   Improved Targeting Computer
   Advanced Melee Analysis Suite
   Improved Armor Integrity Analyzer
   Improved Utility Shielding
   Improved Hacking Suite
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Trap Scanner
            Reaction Control System
  Makeshift Hacking Suite
            Autogun
      Heavy Mace

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            Xenon Bombardment Thruster
            Field Propulsion Drive
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Weight Redist. System
   Advanced Sensor Array
   Improved Signal Interpreter
   Advanced Melee Analysis Suite
            Target Analyzer
   Improved Armor Integrity Analyzer
   Improved System Shield
>           --- WEAPON -----------
      Heavy Mace
      Heavy Mace
>           --- INVENTORY --------
   Improved Trap Scanner
   Advanced Melee Analysis Suite
   Improved Transmission Jammer
            Reaction Control System
            Phase Shifter
   Improved Power Shielding
   Improved Utility Shielding
            EM Disruption Field
  Makeshift Hacking Suite
   Improved Hacking Suite
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  6    | .   .   1   .   .   .   4   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             105  | .   3   16  3   4   8   49  22  
  Power                    8    | .   .   1   1   .   1   3   2   
    Engine                 3    | .   .   1   .   .   .   1   1   
    Core                   5    | .   .   .   1   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | .   2   2   1   1   1   16  8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   
    Wheel                  12   | .   2   2   1   1   1   5   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 17   | .   .   .   .   .   .   10  7   
  Utility                  28   | .   1   2   .   1   .   18  6   
    Device                 10   | .   .   .   .   1   .   9   .   
    Storage                2    | .   1   .   .   .   .   1   .   
    Processor              8    | .   .   .   .   .   .   5   3   
    Hackware               3    | .   .   .   .   .   .   1   2   
    Protection             5    | .   .   2   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | .   .   11  1   2   6   12  6   
    Energy Gun             8    | .   .   3   .   .   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   .   6   1   1   2   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   2   .   .   4   3   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   1   .   
Parts Lost                 52   | .   .   4   2   .   .   26  20  
  Power                    6    | .   .   1   1   .   .   1   3   
  Propulsion               24   | .   .   1   1   .   .   10  12  
  Utility                  10   | .   .   1   .   .   .   5   4   
  Weapon                   12   | .   .   1   .   .   .   10  1   
  Highest Loss Streak      15   | .   .   2   2   .   .   15  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   84  93  87  98  100 92  81  
  Engine                   2    | .   14  10  .   .   .   .   2   
  Core                     6    | .   .   .   11  11  11  5   4   
  Leg                      1    | .   26  .   .   .   .   .   .   
  Wheel                    20   | .   .   32  32  33  33  18  .   
  Flight                   5    | .   .   .   .   .   .   5   17  
  Device                   7    | .   .   .   .   9   11  11  7   
  Storage                  7    | .   14  11  11  11  11  4   3   
  Processor                8    | .   .   .   .   .   .   14  23  
  Hackware                 1    | .   .   .   .   .   .   1   6   
  Protection               8    | .   .   16  11  11  11  10  1   
  Ballistic Gun            14   | .   27  16  22  20  16  13  .   
  Launcher                 1    | .   .   1   .   .   5   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   2   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 11  26  33  31  36  36  43  25  
  Greatest Support         50   | 20  20  30  30  32  32  50  29  
  Greatest Overweight (x)  5    | .   1   1   1   1   1   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  10  
  Average Capacity         12   | 8   14  15  15  15  15  12  8   
  Most Carried             15   | 8   14  15  15  15  15  15  10  
  Average Carried          12   | 6   11  13  14  14  14  11  8   
  Final Capacity           15   | 8   15  15  15  15  15  10  5   
  Final Carried            15   | 8   13  14  14  15  15  7   5   

 Class Distribution 
--------------------
 54% | Mutant
 14% | Scavenger-Sprinter
 13% | Scavenger-Mutant
  8% | Scavenger-Gunner
  4% | Derelict-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
   Scavenger-Gunner | -6/Factory
 Scavenger-Sprinter | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           2213 | 216  .    556  104  17   212  707  401  
  Remotely                 562  | .    .    .    .    17   212  333  .    
Salvage Created            3369 | 91   .    806  187  .    25   1659 601  
  Parts                    154  | 3    .    45   13   .    5    70   18   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    13   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  71   | .   .   22  7   .   4   25  13  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     50   | .   .   15  7   .   .   22  6   
  AOE                      13   | .   .   6   .   .   4   3   .   
Classes Destroyed          13   | 2   .   5   .   .   1   5   .   
  Worker                   2    | .   .   .   .   .   .   2   .   
  Builder                  15   | .   .   1   .   .   .   14  .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 4    | 1   .   .   .   .   .   3   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Swarmer                  26   | .   .   4   4   .   3   11  4   
  Grunt                    30   | .   .   13  3   .   .   8   6   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   4   .   .   .   1   1   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   3   2   
  Behemoth                 1    | .   .   .   .   .   1   .   .   
Best Kill Streak           13   | 2   .   6   4   .   3   13  4   
  Combat Bots Only         7    | .   .   5   4   .   3   7   4   
Max Kills in Single Turn   7    | 1   .   3   1   .   2   7   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   3   .   .   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Damage Taken               5600 | .    56   632  161  .    163  2488 2100 
  Core                     2050 | .    25   114  18   .    59   828  1006 
  Absorbed by Shields      228  | .    .    .    .    .    .    228  .    
  Redirected to Shielding  190  | .    .    6    2    .    .    143  39   
Core Remaining (%)         61   | 100  90   .    .    .    52   2    .    
Volleys Fired              198  | 4    .    59   15   .    8    87   25   
  Largest                  3    | 2    .    2    2    .    2    3    3    
  Hottest                  180  | 40   .    90   43   .    63   70   180  
Shots Fired                397  | 8    .    113  30   .    16   200  30   
  Gun                      378  | 8    .    106  30   .    6    198  30   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 19   | .    .    7    .    .    10   2    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  347  | 8    .    88   30   .    6    198  17   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    7    .    .    10   2    .    
  Electromagnetic          31   | .    .    18   .    .    .    .    13   
  Robot Hit Streak         31   | 5    .    29   17   .    11   31   18   
  Robot Miss Streak        4    | 2    .    2    3    .    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    1    
Shots Hit Robots           378  | 6    .    94   21   .    12   186  59   
  Core Hits                189  | 4    .    42   10   .    13   105  15   
  Critical Kills           4    | .    .    .    .    .    .    2    2    
  Critical Parts Destroyed 17   | .    .    1    .    .    .    11   5    
  Critical Strikes         21   | .    .    1    .    .    .    13   7    
    Destroy                9    | .    .    1    .    .    .    8    .    
    Smash                  12   | .    .    .    .    .    .    5    7    
Melee Attacks              87   | .    .    .    .    .    .    41   46   
  Impact                   87   | .    .    .    .    .    .    41   46   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    .    10   2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    2    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    8    
Damage Inflicted           8898 | 62   .    1513 274  .    705  4414 1930 
  Guns                     4008 | 62   .    1121 274  .    42   2071 438  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1948 | .    .    392  .    .    663  893  .    
  Melee                    2876 | .    .    .    .    .    .    1426 1450 
  Ramming                  66   | .    .    .    .    .    .    24   42   
  Kinetic                  3551 | 62   .    874  274  .    42   2071 228  
  Thermal                  123  | .    .    123  .    .    .    .    .    
  Explosive                1825 | .    .    269  .    .    663  893  .    
  Electromagnetic          457  | .    .    247  .    .    .    .    210  
  Impact                   2876 | .    .    .    .    .    .    1426 1450 
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    3    4    
  Average Corruption       3    | .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    .    .    32   9    
    Message Errors         6    | .    .    .    .    .    .    5    1    
    Matter Fused           13   | .    .    .    .    .    .    12   1    
    Heat Flow Errors       5    | .    .    .    .    .    .    4    1    
    Energy Discharges      6    | .    .    .    .    .    .    2    4    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    7    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            1405 | .    .    .    .    .    .    1071 334  
  Projectiles              30   | .    .    .    .    .    .    30   .    
  Explosions               216  | .    .    .    .    .    .    216  .    
  Melee                    1159 | .    .    .    .    .    .    825  334  
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221  | .    .    21   .    .    21   159  20   
  Shots                    4    | .    .    1    .    .    1    2    .    
  Rammed                   11   | .    .    .    .    .    .    5    6    
Targets Rammed             11   | .    .    .    .    .    .    5    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        263  | .    .    165  2    .    24   263  181  
  Average Temperature      35   | .    .    40   2    .    8    35   40   
  Received Heat Transfer   1300 | .    39   465  27   .    .    463  306  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Fried              29   | .    .    2    .    .    .    25   2    
  Impact Corruptions       38   | .    .    .    .    .    .    24   14   
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    150  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Peak Influence             610  | 10  35  610 307 .   .   499 355 
  Initial                  152  | .   5   5   152 .   .   16  51  
  Average                  160  | 7   17  337 241 .   .   172 65  
Maximum Alert Level        2    | .   .   2   1   .   .   2   1   
  Low Security (%)         65   | 100 100 20  30  .   .   60  97  
  Level 1                  27   | .   .   41  69  .   .   35  2   
  Level 2                  7    | .   .   37  .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   .   .   .   11  3   
  Investigation            4    | .   .   1   .   .   .   2   1   
  Extermination            5    | .   .   .   .   .   .   4   1   
  Reinforcement            3    | .   .   .   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Distress Signals           9    | .   2   3   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              153  | .   7   31  11  .   7   50  47  
  Peak Tracking Total      13   | .   4   6   4   .   4   7   13  
  Tactical Retreats        24   | .   1   2   3   .   .   11  7   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          4    | .   .   .   .   .   .   4   .   
  Max in Single Turn       3    | .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          9    | .   .   4   .   .   .   3   2   
  Terminals                5    | .   .   3   .   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                24   | .   .   13  .   .   .   8   3   
  Successful               18   | .   .   9   .   .   .   6   3   
  Failed                   6    | .   .   4   .   .   .   2   .   
    Catastrophic           2    | .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   13  .   1   .   5   .   
  Terminals                15   | .   .   10  .   .   .   4   1   
  Fabricators              4    | .   .   .   .   .   .   2   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   3   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   5   .   .   .   2   1   
  Record                   1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   2   
  Load Schematic           2    | .   .   .   .   .   .   1   1   
  Build                    2    | .   .   .   .   .   .   1   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   4   .   .   .   2   .   
  Terminals                2    | .   .   2   .   .   .   .   .   
    Track                  2    | .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   2   .   .   .   2   .   
    Reject                 2    | .   .   1   .   .   .   1   .   
    Mask                   2    | .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   .   .   2   1   
  Full Trace Events        4    | .   .   1   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  
  Total Part Build Rating  4    | .   .   .   .   .   .   .   4   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Total Allies               12   | .   .   .   .   11  .   1   .   
  Largest Group            11   | .   .   .   .   11  11  1   .   
  Highest-Rated Group      308  | .   .   .   .   308 308 10  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  10  .   
Total Orders               3    | .   .   .   .   .   .   3   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   
  DROP                     1    | .   .   .   .   .   .   1   .   
  PICKUP                   1    | .   .   .   .   .   .   1   .   
Ally Attacks               50   | .   .   .   .   .   50  .   .   
  Total Damage             951  | .   .   .   .   .   951 .   .   
  Kills                    5    | .   .   .   .   .   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   1   2   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               7302 | 30   449  792  550  1018 997  2002 1464 
Spaces Moved               6866 | 13   236  570  560  1066 1033 1730 1658 
  Core                     342  | .    .    .    .    .    .    125  217  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     239  | 13   226  .    .    .    .    .    .    
  Wheels                   4156 | .    10   570  560  1066 1033 917  .    
  Hover                    65   | .    .    .    .    .    .    .    65   
  Flight                   2064 | .    .    .    .    .    .    688  1376 
  Fastest Speed            26   | 120  95   80   80   80   83   28   26   
  Average Speed            73   | 120  180  89   81   85   90   63   41   
  Slowest Speed            300  | 120  190  95   95   95   98   200  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    35   44   80   88   98   32   38   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    1    1    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    .    
Scrap Searched             4    | .    .    .    1    1    2    .    .    
Spaces Dug                 63   | .    .    .    .    .    .    55   8    
Terrain Destroyed          188  | .    .    63   .    .    32   85   8    
  Melee                    28   | .    .    .    .    .    .    20   8    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      160  | .    .    63   .    .    32   65   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      8660 | 20   259  743  626  1174 1081 2422 2335 
  Wait                     1293 | .    14   75   37   97   19   475  576  
  Move                     6845 | 12   235  569  559  1065 1032 1729 1644 
  Hop                      7    | .    .    .    .    .    .    .    7    
  Pick Up                  68   | 3    6    15   7    5    4    21   7    
  Fast Attach              36   | .    1    .    .    .    2    19   14   
  Attach                   40   | .    2    7    3    1    .    20   7    
  Detach                   5    | .    1    .    .    .    .    1    3    
  Swap                     29   | .    .    9    .    3    6    10   1    
  Drop                     49   | 1    .    9    5    3    8    15   8    
  Fire                     198  | 4    .    59   15   .    8    87   25   
  Melee                    75   | .    .    .    .    .    .    40   35   
  Ram                      11   | .    .    .    .    .    .    5    6    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    2    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 1 exit: *Ext)

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 2)
   31 | -11/Scrapyard      | Entered Materials
   45 | -10/Materials      | Discovered new exit (range 16)
  308 | -10/Materials      | Build established: Mutant
  457 | -10/Materials      | Discovered new exit (range 15)
  480 | -10/Materials      | Entered another Materials area
  480 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  995 | -9/Materials       | Identified exit to Mines
 1272 | -9/Materials       | Entered Mines
 1314 | -9/Mines           | Discovered new exit (range 9)
 1388 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1421 | -9/Mines           | Learned location of Zion (-7)
 1487 | -9/Mines           | Learned 2 Materials zone layouts
 1629 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1681 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1681 | -9/Mines           | Discovered new exit (range 5)
 1822 | -9/Mines           | Entered Zion
 1872 | -7/Zion            | Found Prototype Special Weapon
 1873 | -7/Zion            | Identified RU-N14's Throwing Claymores
 1904 | -7/Zion            | Discovered new exit (range 12)
 1986 | -7/Zion            | Found RU-N14's Throwing Claymores
 2057 | -7/Zion            | Learned Factory emergency access door positions
 2107 | -7/Zion            | Received a visual enhancement algorithm
 2138 | -7/Zion            | Gained Derelict followers
 2155 | -7/Zion            | Gained Derelict followers
 2443 | -7/Zion            | Given the Hacking Drone Bay
 2445 | -7/Zion            | Found Prototype Device
 2584 | -7/Zion            | Learned location of Armory (-4)
 2840 | -7/Zion            | Entered Proximity Caves
 2840 | -6/Proximity Caves | Accompanied by 11 allies
 2929 | -6/Proximity Caves | Learned location of Extension (-5)
 3010 | -6/Proximity Caves | Learned Factory trap positions
 3698 | -6/Proximity Caves | Spotted B-75 Beast
 3778 | -6/Proximity Caves | Destroyed B-75 Beast
 3833 | -6/Proximity Caves | Discovered new exit (range 7)
 3837 | -6/Proximity Caves | Entered Factory
 3837 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 3838 | -6/Factory         | Loaded intel: 135 trap records
 4131 | -6/Factory         | Build established: Derelict-Tank
 4273 | -6/Factory         | Identified Hacking Drone Bay
 4439 | -6/Factory         | Build established: Scavenger-Gunner
 4601 | -6/Factory         | Lost 4 parts (1n2u1w)
 5083 | -6/Factory         | Build established: Scavenger-Mutant
 5207 | -6/Factory         | Garrison activated, responded to threat
 5261 | -6/Factory         | Core integrity fell below 50%
 5273 | -6/Factory         | Destroyed 7 combat bots
 5299 | -6/Factory         | Lost 15 parts (1p5n3u6w)
 5354 | -6/Factory         | Core integrity fell below 20%
 5574 | -6/Factory         | Fabricated A-02 Transporter?
 5661 | -6/Factory         | Discovered new exit (range 15)
 5664 | -6/Factory         | Lost 4 parts (2n2w)
 5675 | -6/Factory         | Identified exit to Factory
 5771 | -6/Factory         | Build established: Scavenger-Sprinter
 5839 | -6/Factory         | Entered another Factory area
 5839 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5876 | -5/Factory         | Identified exit to DSF
 6001 | -5/Factory         | Fabricated Mak. Hacking Suite?
 6517 | -5/Factory         | Spotted B-75 Beast
 6541 | -5/Factory         | Discovered new exit (range 7)
 6544 | -5/Factory         | Identified exit to Extension
 6603 | -5/Factory         | Cargo convoy interrupted
 6793 | -5/Factory         | Lost 4 parts (3n1u)
 6990 | -5/Factory         | Core integrity fell below 50%
 7039 | -5/Factory         | Lost 6 parts (1p3n2u)
 7265 | -5/Factory         | Core integrity fell below 20%
 7303 | -5/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07205_ R-10 Processor collects Carbon-fiber Leg.
07208_ W-25 Informer distress signal alerts nearby ally.
07210_ C-30 ARC bursts open, deploying its payload.
07210_ B-60 Warrior unfolds itself.
07210_ G-50 Soldier unfolds itself. <x2>
07217_ W-25 Informer distress signal alerts nearby ally.
07220_ Penetrated by Slug.
07231_ System corrupted: Matter fused (-8).
07242_ VTOL Module destroyed.
07242_ Dropped Hvy. Mace.
07253_ Hpw. Shock Rifle destroyed.
07254_ Lgt. Nuclear Core destroyed.
07255_ VTOL Module destroyed. <x2>
07259_ Imp. System Shield destroyed.
07283_ Triggered Tiamat Bomb Trap.
07283_ An explosion rips through the floor.
07284_ VTOL Module destroyed.
07290_ System corrupted: Energy discharge (-40).
07295_ K-01 Serf cleans the Power Conduit.
07300_ Slammed into S-27 Virus. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????##############????????????? |
| ???????????????????????#s@ s      s #????????????? |
| ???????????????????????#[s""""""""" #????????????? |
| ???????????????????????#   s        #????????????? |
| ???????????????????????#  """"""""" #????????????? |
| ???????????????????????#            #????????????? |
| ??????????????????????##  """"""""" #????????????? |
| ??????????????????????#             #????????????? |
| ??????????????????????##  """"""""" #????????????? |
| ???????????????????????#    Y       #????????????? |
| ???????????????????????#  """"""""" #????????????? |
| ???????????????????????#            #????????????? |
| ???????????????????????#            #????????????? |
| #########+##################+#+######????????????? |
|                                  #???????????????? |
|                                  #???????????????? |
|                                  #############???? |
|                                  #           ????? |
|                                  #    *   ""?????? |
| #######     #### ####            #        """????? |
| ??????#     #??# #??#            #         R"????? |
| ??????#     #??# #??#                     """ #??? |
| ??????#     #??#+#??#                         #??? |
| ??????#     #???????#               """"""""" ???? |
| ??????#     #???????#                         #??? |
| ??????#     #???????#               """"""""" #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                72
Targeting Accuracy         6
Melee Accuracy             16
Target Analysis            5
Armor Integrity Analysis   40
Offensive Hacking          22
Defensive Hacking          12

 Item Schematics 
-----------------
               Mak. Flight Unit | -7/Zion | Archive
                 Thermal Shield | -7/Zion | Archive
                      Drone Bay | -7/Zion | Archive
             Mak. Armor Plating | -7/Zion | Archive
 Imp. System Restoration Module | -7/Zion | Archive
        Proton Missile Launcher | -7/Zion | Archive
       Lyr. Heavy Armor Plating | -7/Zion | Archive
                     Mak. Sword | -7/Zion | Archive
              Matter Compressor | -7/Zion | Archive
        Shock Absorption System | -7/Zion | Archive
                  Phase Shifter | -7/Zion | Archive
             Mak. Hacking Suite | -7/Zion | Archive
               Stasis Canceller | -7/Zion | Archive
                 Kinecellerator | -7/Zion | Archive
         Field Propulsion Drive | -7/Zion | Archive

 Robot Schematics 
------------------
     G-47 Trooper | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
       M-28 Smith | -7/Zion | Archive

 Fabricated
------------
   A-02 Transporter | x1 | -6/Factory 
 Mak. Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
My Command Is Your Wish
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              FortressSensorHumpback
  Manual?         0
Play Time         03:02:09
  Cumulative      102.4 hours
  Start           2022.10.18 @ 23:07:57
  End             2022.10.19 @ 16:57:01
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          72
  Rogue           3
  Adventurer      52
  Explorer        17
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          53
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(87)
Steam             1


RUN: a3bd57d1-baac-43fe-a0cb-c4f31d7d4f8b