Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 22:33:53 Player: Dewz Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (3282) 3282 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7882 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Aerolev Unit Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Targeting Computer Weapon Cycler Hardlight Generator Hardlight Generator > --- WEAPON ----------- Autogun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Backup Propulsion I Cooled Aerolev Unit Gravmag Array Hardlight Generator Hardlight Generator Hardlight Generator Hardlight Generator Field Laser Disruptor Cannon Phase Cannon Autogun Autogun [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 . 1 . Propulsion 3 | . . . . . 1 1 . 1 Utility 5 | . . . . . 2 1 1 1 Weapon . | . . . . . . . . . Parts Attached 171 | 6 4 2 . 4 21 60 43 31 Power 36 | 1 . 1 . 1 6 8 13 6 Engine 25 | 1 . 1 . 1 6 8 8 . Core 10 | . . . . . . . 5 5 Reactor 1 | . . . . . . . . 1 Propulsion 41 | 2 . . . . 5 21 8 5 Treads . | . . . . . . . . . Leg 30 | 2 . . . . 5 15 5 3 Wheel . | . . . . . . . . . Hover 11 | . . . . . . 6 3 2 Flight . | . . . . . . . . . Utility 54 | 1 2 1 . 2 5 17 16 10 Device 30 | . . 1 . . 3 9 8 9 Storage 7 | 1 2 . . 2 . 1 1 . Processor 4 | . . . . . 1 1 1 1 Hackware . | . . . . . . . . . Protection 13 | . . . . . 1 6 6 . Artifact . | . . . . . . . . . Weapon 40 | 2 2 . . 1 5 14 6 10 Energy Gun 16 | . . . . . 2 10 2 2 Energy Cannon 8 | . . . . . . 1 3 4 Ballistic Gun 12 | 2 . . . 1 3 1 1 4 Ballistic Cannon 2 | . 1 . . . . 1 . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 5 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 100 | . 1 . . . 8 24 33 34 Power 22 | . 1 . . . 1 5 8 7 Propulsion 24 | . . . . . 3 8 6 7 Utility 35 | . . . . . 1 7 16 11 Weapon 19 | . . . . . 3 4 3 9 Highest Loss Streak 25 | . 1 . . . 6 10 6 25 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 90 100 100 100 93 83 67 74 Engine 10 | . 12 14 14 14 16 11 5 3 Core 2 | . . . . . . . 4 6 Leg 17 | . 28 28 28 28 23 16 9 13 Hover 3 | . . . . . . 8 2 . Device 12 | . . 10 14 14 20 12 7 20 Storage 8 | . 20 17 14 14 9 6 7 4 Processor 3 | . . . . . . 5 4 6 Protection 4 | . . . . . 5 5 9 . Energy Gun 4 | . . . . . 6 8 2 . Energy Cannon 1 | . . . . . . . 3 1 Ballistic Gun 6 | . 16 14 14 14 9 3 1 8 Ballistic Cannon 1 | . 1 . . . . . 4 . Launcher 2 | . 10 14 14 14 1 . . . Peak Build Rating 63 | 6 7 15 15 18 36 44 45 63 Average Rating 31 | 4 6 13 15 16 28 35 33 49 On Entrance 18 | . 6 6 15 15 18 36 33 33 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 72 | 12 32 32 29 34 54 60 65 72 Greatest Support 60 | 20 20 20 20 20 37 60 56 55 Greatest Overweight (x) 19 | . 1 1 1 1 3 18 19 7 Average Overweight (x) 1 | . . 1 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 15 14 Most Carried 15 | 2 4 4 5 8 13 15 15 15 Average Carried 9 | . 3 3 4 5 8 11 9 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 13 | 2 4 4 4 8 13 11 8 3 Class Distribution -------------------- 44% | Scavenger-Mutant 43% | Mutant 6% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2792 | 206 25 2 . 179 546 685 918 231 Remotely . | . . . . . . . . . Salvage Created 3193 | . 25 14 . . 472 1105 1199 378 Parts 145 | . 3 . . . 22 51 53 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . 1 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 3 2 . . 8 20 27 9 Guns 34 | . . . . . 8 17 3 6 Cannons 27 | . . . . . . 3 22 2 AOE 5 | . 3 2 . . . . . . Classes Destroyed 12 | . 1 1 . . 2 4 4 . Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . Recycler 1 | . . . . . . . 1 . Operator 1 | . . . . . . 1 . . Watcher 2 | . . . . . 1 1 . . Swarmer 15 | . 3 . . . . 1 6 5 Grunt 34 | . . 2 . . 3 11 14 4 Brawler 1 | . . . . . . . 1 . Sentry 7 | . . . . . 5 2 . . Hunter 3 | . . . . . . 1 2 . Programmer 9 | . . . . . . 5 4 . Best Kill Streak 7 | . 3 2 . . 2 7 5 4 Combat Bots Only 7 | . 3 2 . . 2 7 5 4 Max Kills in Single Turn 3 | . 3 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 880 | . 6 11 . . 115 311 277 160 Missed 228 | . 2 4 . . 31 79 72 40 Damage Taken 10760 | . 81 152 . . 1134 2568 3462 3363 Core 2346 | . 44 17 . . 232 353 687 1013 Absorbed by Shields 553 | . . . . . 126 214 157 56 Redirected to Shielding 104 | . . . . . . . 104 . Regen/Repaired (Parts) 353 | . . . . . . 353 . . Core Remaining (%) 60 | 100 . . . 75 57 49 19 . Volleys Fired 285 | . 2 7 . . 44 90 98 44 Largest 2 | . 1 1 . . 2 2 2 2 Hottest 144 | . 30 30 . . 85 135 138 144 Shots Fired 474 | . 2 7 . . 71 152 174 68 Gun 312 | . . . . . 71 133 56 52 Cannon 141 | . . . . . . 7 118 16 Launcher 9 | . 2 7 . . . . . . Special 12 | . . . . . . 12 . . Kinetic 225 | . . . . . 50 29 100 46 Thermal 173 | . . . . . 10 73 74 16 Explosive 9 | . 2 7 . . . . . . Electromagnetic 67 | . . . . . 11 50 . 6 Robot Hit Streak 18 | . . 4 . . 17 11 15 18 Robot Miss Streak 6 | . 1 . . . 5 4 6 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 326 | . . 4 . . 48 106 113 55 Core Hits 163 | . 5 5 . . 19 51 59 24 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . . . . . 3 15 . Burn 2 | . . . . . . . 2 . Meltdown 1 | . . . . . . . 1 . Blast 12 | . . . . . . . 12 . Corrupt 1 | . . . . . . 1 . . Sever 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7399 | . 159 289 . . 682 2240 2949 1080 Guns 4132 | . . . . . 682 1973 680 797 Cannons 2640 | . . . . . . 121 2251 268 Explosions 481 | . 159 289 . . . 33 . . Melee . | . . . . . . . . . Ramming 56 | . . . . . . 23 18 15 Kinetic 3306 | . . . . . 456 376 1760 714 Thermal 2636 | . . . . . 81 1082 1171 302 Explosive 448 | . 159 289 . . . . . . Electromagnetic 953 | . . . . . 145 759 . 49 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 14 6 7 Average Corruption 8 | . . . . . . 10 4 2 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 77 | . . . . . . 62 14 1 Message Errors 22 | . . . . . . 19 3 . Matter Fused 15 | . . . . . . 11 4 . Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 7 | . . . . . . 5 2 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 12 1 1 Data Loss (major) 4 | . . . . . . 3 1 . Misfires 3 | . . . . . . 2 1 . Weapon Failures 7 | . . . . . . 6 1 . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . . 4 . Projectiles 4 | . . . . . . . 4 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . . . 16 . Impact . | . . . . . . . . . Kinetic 14 | . . . . . . . 14 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 71 | . . 63 . . . . 4 4 Shots 5 | . . 5 . . . . . . Rammed 9 | . . . . . . . 3 6 Targets Rammed 16 | . . . . . . 4 5 7 Kicked 7 | . . . . . . 4 2 1 Crushed . | . . . . . . . . . Highest Temperature 525 | . . 11 . . 260 491 525 144 Average Temperature 149 | . . 6 . . 88 161 170 53 Received Heat Transfer 2510 | . . 51 . . 515 753 1011 180 Effects 38 | . . . . . . 19 19 . Shutdowns 11 | . . . . . . 6 5 . Energy Bleed 4 | . . . . . . 1 3 . Interference 9 | . . . . . . 7 2 . Matter Decay 4 | . . . . . . 1 3 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . . . . . 1 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 10 | . . . . . 1 3 5 1 Heat Transferred 5230 | . . . . . 185 2174 2390 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 392 | . 145 147 . . 145 364 392 187 Initial 176 | . . 52 . . . 28 176 63 Average 124 | . 84 129 . . 38 150 201 63 Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 73 | 100 100 100 . 100 100 59 47 100 Level 1 26 | . . . . . . 40 52 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . . . . . 5 10 7 6 Investigation 6 | . . . . . 1 2 1 2 Extermination 8 | . . . . . . 5 2 1 Reinforcement 9 | . . . . . 1 3 2 3 Assault . | . . . . . . . . . Garrison 5 | . . . . . 3 . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . . . . . 1 3 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 7 2 . . 14 36 41 14 Peak Tracking Total 7 | . 4 2 . . 3 7 5 5 Tactical Retreats 12 | . . . . . . 7 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . 1 . . . 1 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 5 | . . 2 . . . 2 1 . Max in Single Turn 1 | . . 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 12 | . 1 . 1 . 3 4 2 1 Terminals 7 | . 1 . . . 2 3 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 51 | . 3 . 23 . 4 12 5 4 Successful 39 | . 2 . 23 . 3 8 2 1 Failed 12 | . 1 . . . 1 4 3 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 3 . . . 3 6 2 . Fabricators 3 | . . . . . . . 3 . Repair Stations 10 | . . . . . . 6 . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 32 | . 2 . 23 . 2 4 1 . Record 23 | . . . 23 . . . . . Open DSF 3 | . . . . . . 2 1 . Locate Traps 1 | . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . Zone Layout 3 | . 1 . . . 2 . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . 4 . 1 Scan Component 3 | . . . . . . 2 . 1 Repair 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 1 2 2 1 Full Trace Events 4 | . . . . . . 2 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . Time 52 | . . . . . . 52 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6675 | 75 296 276 366 192 965 1958 1668 879 Spaces Moved 2850 | 59 160 137 192 94 323 901 608 376 Core 44 | 9 . . . . . 1 28 6 Treads . | . . . . . . . . . Legs 2330 | 50 160 137 192 94 323 589 416 369 Wheels . | . . . . . . . . . Hover 476 | . . . . . . 311 164 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 108 52 50 Average Speed 180 | 109 177 190 190 190 200 151 209 191 Slowest Speed 1000 | 120 190 190 190 190 330 950 1000 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 37 22 54 34 33 21 18 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . 9 18 . . . 5 20 1 Melee . | . . . . . . . . . Projectile 22 | . . . . . . 1 20 1 AOE 31 | . 9 18 . . . 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 3853 | 66 169 146 194 107 568 1308 819 476 Wait 431 | . . . . . 158 223 42 8 Move 2842 | 58 159 136 191 93 322 900 607 376 Hop . | . . . . . . . . . Pick Up 53 | 2 2 1 1 5 10 13 12 7 Fast Attach 76 | 6 2 . . . 9 21 24 14 Attach 55 | . . 1 . . 6 20 14 14 Detach 17 | . 1 . . . 4 8 3 1 Swap 41 | . 2 1 . 4 6 20 5 3 Drop 34 | . 1 . 1 3 9 9 9 2 Fire 285 | . 2 7 . . 44 90 98 44 Melee . | . . . . . . . . . Ram 9 | . . . . . . . 3 6 Kick 7 | . . . . . . 4 2 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . 1 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 372 | -10/Materials | Entered Mines 380 | -10/Mines | Met a Derelict bent on vengeance 437 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 440 | -10/Mines | Found Prototype Device 440 | -10/Mines | Identified Exp. Sensor Array 601 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 601 | -10/Mines | Discovered new exit (range 5) 648 | -10/Mines | Entered Exiles 701 | -10/Exiles | Met 8R-AWN 753 | -10/Exiles | Met EX-HEX 883 | -10/Exiles | Met EX-DEC 909 | -10/Exiles | Learned location of Zion (-7) 997 | -10/Exiles | Discovered new exit (range 11) 1014 | -10/Exiles | Entered Mines 1131 | -9/Mines | Learned 2 Materials zone layouts 1156 | -9/Mines | Discovered new exit (range 7) 1160 | -9/Mines | Found DCF Scrap (14 items) 1206 | -9/Mines | Entered Materials 1206 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1310 | -8/Materials | Identified exit to Garrison 1350 | -8/Materials | Garrison activated, responded to threat 1421 | -8/Materials | Lost 6 parts (1p2n1u2w) 1672 | -8/Materials | Build established: Scavenger-Mutant 2001 | -8/Materials | Build established: Mutant 2136 | -8/Materials | Discovered new exit (range 16) 2169 | -8/Materials | Identified exit to Factory 2171 | -8/Materials | Entered Factory 2171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -7/Factory | Build established: Scavenger-Skirmisher 2645 | -7/Factory | System corruption reached 10% 2904 | -7/Factory | Build established: Skirmisher 3066 | -7/Factory | Lost 5 parts (2n2u1w) 3325 | -7/Factory | Lost 10 parts (1p4n3u2w) 3338 | -7/Factory | Destroyed 7 combat bots 3497 | -7/Factory | Repaired Lrg. Storage Unit 3538 | -7/Factory | Repaired Aluminum Leg 3668 | -7/Factory | Build established: Scavenger-Mutant 3984 | -7/Factory | Core integrity fell below 50% 4015 | -7/Factory | Lost 3 parts (2n1w) 4109 | -7/Factory | Discovered new exit (range 12) 4129 | -7/Factory | Entered another Factory area 4129 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4369 | -6/Factory | Lost 6 parts (1p3n1u1w) 4790 | -6/Factory | Lost 6 parts (1p1n3u1w) 5037 | -6/Factory | Build established: Mutant 5387 | -6/Factory | Core integrity fell below 50% 5407 | -6/Factory | Lost 6 parts (2p4u) 5669 | -6/Factory | Garrison activated, responded to threat 5685 | -6/Factory | Core integrity fell below 20% 5749 | -6/Factory | Build established: Scavenger-Mutant 5753 | -6/Factory | Discovered new exit (range 16) 5797 | -6/Factory | Entered another Factory area 5797 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5820 | -5/Factory | Lost 4 parts (1p1n2u) 5983 | -5/Factory | Lost 5 parts (3n1u1w) 6127 | -5/Factory | Lost 4 parts (2p1u1w) 6655 | -5/Factory | Core integrity fell below 50% 6673 | -5/Factory | Core integrity fell below 20% 6676 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06659_ U-05 Engineer builds a Wall. 06660_ Field Laser destroyed. 06661_ M-28 Smith repairs H-71 Marshal. 06662_ Gravmag Array destroyed. 06663_ System corrupted: Component data lost. 06665_ Knocked back. 06666_ Acquired 36 matter. 06669_ Lrg. Storage Unit destroyed. 06670_ Penetrated by Slug. 06670_ Knocked back. 06671_ M-28 Smith fits Backup Plating III on U-05 Engineer. 06671_ Slammed into H-71 Marshal. 06673_ M-28 Smith repairs Wheel. 06673_ Slammed into H-71 Marshal. 06674_ Penetrated by Slug. 06675_ Slammed into H-71 Marshal. 06675_ Penetrated by Slug. 06675_ Slug penetrates Wall. 06676_ Slammed into H-71 Marshal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# " | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# | | ????????????????????????????????????????# " | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????######+### | | ?????????????????????????####????????????????# #?? | | ????????????????????????###################### ### | | ????????????????????????# =% k | | ????????????????????????# | | ????????????????????????#% %% | | ????????????????????????#p p###################+## | | ????????????????????????# ##???????????# | | ????????????????????????#%H ;#???????????# """""" | | ????????????????????????#@u ##???????????# """""" | | ????????????????????????#m #????????????# """""" | | ??????????????????????# #??????????# """""" | | ???????????????????? #??????????# | | ????????????????? #??????????# """""" | | ??????????????? #??????????# """""" | | ????????????? #??????????# """""" | | ????????????? #??????????# """""" | | ?????????????######+### #??????????# | | ??????????????????????#########??????????# | | ??????????????????????# #???????????######### | | ??????????????????????# #???#######?##??????? | | ??????????????????????# ! #???# ## ## ##?????? | | ??????????????????????# ! ##### ############### | | ??????????????????????#[ # | | ??????????????????????# + | | ??????????????????????# # | | ??????????????????????# ###+## ######+####### | | ??????????????????????# ! # #?? | | ??????????????????????# # """ ## " """ #?? | | ??????????????????????# ! # """ ## """ """ #?? | | ??????????????????????# # """ ## """ """ #?? | | ??????????????????????# # ## "" "" #?? | | ??????????????????????######## ## "" "" #?? | | ?????????????????????????????# ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 51 Energy Capacity 480 Matter Stores 475 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: EX 25 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy Challenges ------------ None Game ------ Seed PhaseSegregatorPendant Manual? 0 Play Time 01:33:15 Cumulative 11.3 hours Start 2025.01.20 @ 20:58:33 End 2025.01.20 @ 22:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00034b9d-1505-47da-a8ca-f5d70179fc24