Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.24 @ 17:10:52 Player: morimori Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2077) 2077 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 3953 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 160/160 System Corruption 3% Temperature Cool (9) Movement Rolling (140) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ Heat Sink Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Cooling System Medium Storage Unit Large Storage Unit Structural Scanner Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Field Recycling Unit (0) Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Heat Sink Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg VTOL Module Improved Flight Unit Heat Sink Heat Sink Heat Sink Improved Heat Sink Cooling System Medium Storage Unit Large Storage Unit Structural Scanner Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Hardened Light Armor Plating Field Recycling Unit Pulse Rifle Pulse Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 76 | 8 21 6 37 4 Power 13 | 1 2 1 8 1 Engine 11 | 1 2 1 7 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 20 | 3 6 3 7 1 Treads . | . . . . . Leg . | . . . . . Wheel 20 | 3 6 3 7 1 Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 5 1 15 1 Device 14 | 1 4 . 9 . Storage 3 | 1 1 . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 19 | 2 8 1 7 1 Energy Gun 7 | 1 3 . 3 . Energy Cannon 1 | . 1 . . . Ballistic Gun 7 | 1 3 . 2 1 Ballistic Cannon 2 | . 1 1 . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 6 10 3 Power 4 | . . 2 1 1 Propulsion 6 | . . 2 3 1 Utility 6 | . . 1 4 1 Weapon 3 | . . 1 2 . Highest Loss Streak 6 | . . 6 3 3 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 96 | . 98 81 95 96 Engine 9 | . 13 5 9 . Core 2 | . . . 1 11 Wheel 21 | . 27 20 19 18 Device 15 | . 13 2 16 22 Storage 12 | . 14 14 11 11 Processor 3 | . . . 6 1 Protection 6 | . . 10 8 9 Energy Gun 6 | . 8 . 8 . Energy Cannon 1 | . 5 4 . . Ballistic Gun 5 | . 8 . . 22 Ballistic Cannon 9 | . 5 23 12 . Naked Turns . | . . . . . Heaviest Build 98 | 11 32 34 94 98 Greatest Support 32 | 26 26 26 32 28 Greatest Overweight (x) 8 | . 2 3 7 8 Average Overweight (x) 1 | . . 1 2 4 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 17 | 7 12 15 20 25 Most Carried 25 | 8 15 15 25 25 Average Carried 15 | 5 10 12 18 24 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 8 15 12 25 24 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 2020 | 302 302 134 1087 195 Remotely . | . . . . . Salvage Created 2586 | 225 352 146 1489 374 Parts 161 | 21 27 9 95 9 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . 3 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 52 | . 7 4 35 6 Guns 21 | . 5 . 10 6 Cannons 27 | . 2 4 21 . AOE 3 | . . . 3 . Classes Destroyed 15 | 3 4 3 3 2 Worker 4 | 2 . 2 . . Builder 3 | . . 1 2 . Tunneler 8 | 5 . 2 . 1 Hauler 1 | . 1 . . . Recycler 10 | 1 1 1 6 1 Mechanic 1 | . . . 1 . Operator 3 | . . . 3 . Watcher 5 | . 3 . 2 . Swarmer 7 | . 3 . 4 . Grunt 30 | . 4 . 22 4 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 9 | . . . 9 . Demolisher 2 | . . 2 . . Assembled 2 | . . 2 . . Best Kill Streak 7 | 2 3 5 7 5 Combat Bots Only 5 | . 3 2 5 5 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 2741 | . 256 650 1469 366 Core 614 | . 103 111 280 120 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 142 | . 7 . 135 . Core Remaining (%) 57 | 100 . 14 . . Volleys Fired 234 | 22 37 28 123 24 Largest 2 | 2 2 2 2 2 Hottest 126 | 60 107 107 126 46 Shots Fired 453 | 43 73 54 235 48 Gun 218 | 43 51 . 76 48 Cannon 232 | . 22 54 156 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 315 | 22 37 44 164 48 Thermal 135 | 21 36 10 68 . Explosive 3 | . . . 3 . Electromagnetic . | . . . . . Robot Hit Streak 22 | 6 14 15 22 10 Robot Miss Streak 4 | 3 2 4 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 291 | 25 51 32 149 34 Core Hits 114 | 10 20 13 58 13 Critical Kills 3 | 1 1 . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 10 | 1 2 . 6 1 Burn 3 | . . . 3 . Destroy 3 | 1 1 . . 1 Blast 4 | . 1 . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5225 | 224 704 673 3110 514 Guns 2022 | 224 322 . 962 514 Cannons 3042 | . 382 673 1987 . Explosions 161 | . . . 161 . Melee . | . . . . . Ramming . | . . . . . Kinetic 3624 | 104 355 592 2059 514 Thermal 1440 | 120 349 81 890 . Explosive 161 | . . . 161 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 2 7 . 3 Average Corruption 3 | . 2 6 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 6 13 . 6 Message Errors 4 | . . 1 . 3 Matter Fused 10 | . 4 5 . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . 2 . . Parts Rejected 1 | . . 1 . . Parts Fused 1 | . 1 . . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 2 | . 1 . . 1 Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 65 | . 13 7 45 . Projectiles 65 | . 13 7 45 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 31 | . 4 11 16 . Impact . | . . . . . Kinetic 31 | . 4 11 16 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | 40 276 236 169 238 Average Temperature 51 | 22 66 68 38 130 Received Heat Transfer 807 | . 90 . 639 78 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . 1 . 4 . Heat Transferred 3240 | 275 708 148 2109 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 674 | 40 178 46 674 377 Initial 262 | . 26 2 17 262 Average 218 | 18 71 25 320 307 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 48 | 100 100 100 13 26 Level 1 40 | . . . 64 73 Level 2 10 | . . . 21 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 7 . Investigation 4 | . 1 . 3 . Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 17 10 56 7 Peak Tracking Total 8 | . 4 8 6 5 Tactical Retreats 7 | . 3 1 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 7 | . 7 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 16 | . 6 . 10 . Terminals 12 | . 5 . 7 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 48 | . 16 . 32 . Successful 26 | . 11 . 15 . Failed 21 | . 4 . 17 . Catastrophic 6 | . 4 . 2 . Database Lockouts 1 | . 1 . . . Manual 19 | . 6 . 13 . Terminals 33 | . 14 . 19 . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 11 | . 9 . 2 . Part Schematic 2 | . 2 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 2 . . . Unreport Threat 3 | . 3 . . . Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 10 | . . . 10 . Insert Component 4 | . . . 4 . Analyze 6 | . . . 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 7 . Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 2 . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 4720 | 241 1337 234 2361 547 Spaces Moved 2917 | 162 1052 121 1284 298 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2916 | 161 1052 121 1284 298 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 140 Average Speed 116 | 87 95 109 130 155 Slowest Speed 210 | 90 115 130 195 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 7 100 23 86 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 25 | . . 1 24 . Melee . | . . . . . Projectile 9 | . . 1 8 . AOE 16 | . . . 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 3797 | 225 1318 164 1755 335 Wait 440 | 11 178 10 234 7 Move 2913 | 161 1051 120 1283 298 Hop . | . . . . . Pick Up 72 | 15 14 . 41 2 Fast Attach 32 | 7 16 3 5 1 Attach 16 | . . 3 10 3 Detach 3 | . 2 . 1 . Swap 28 | 1 5 . 22 . Drop 59 | 8 15 . 36 . Fire 234 | 22 37 28 123 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -9/Mines History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 242 | -11/Junkyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 13) 689 | -10/Materials | Discovered new exit (range 16) 864 | -10/Materials | Discovered new exit (range 8) 967 | -10/Materials | Discovered new exit (range 3) 1087 | -10/Materials | Central database locked down 1185 | -10/Materials | Repaired Seismic Detector 1579 | -10/Materials | Entered Mines 1591 | -10/Mines | Assembled infested the area 1613 | -10/Mines | Core integrity fell below 50% 1653 | -10/Mines | Core integrity fell below 20% 1676 | -10/Mines | Learned Materials interactive machine intel 1686 | -10/Mines | Learned Materials trap positions 1693 | -10/Mines | Lost 6 parts (2p2n1u1w) 1797 | -10/Mines | Discovered new exit (range 14) 1813 | -10/Mines | Entered Materials 1813 | -9/Materials | Evolved 2 slots: Utility x2 1814 | -9/Materials | Loaded intel: 22 trap records 1815 | -9/Materials | Loaded intel: 18 interactive machine locations 2339 | -9/Materials | Build established: Scavenger-Mutant 2762 | -9/Materials | Lost 3 parts (2u1w) 2962 | -9/Materials | Discovered new exit (range 8) 3030 | -9/Materials | Repaired Lrg. Storage Unit 3107 | -9/Materials | Discovered new exit (range 9) 3512 | -9/Materials | Discovered new exit (range 17) 3623 | -9/Materials | Core integrity fell below 50% 3788 | -9/Materials | Discovered new exit (range 5) 4079 | -9/Materials | Discovered new exit (range 12) 4155 | -9/Materials | Build established: Mutant 4174 | -9/Materials | Entered Mines 4181 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4227 | -9/Mines | Core integrity fell below 20% 4296 | -9/Mines | Lost 3 parts (1p1n1u) 4721 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04278_ R-06 Scavenger collects Lgt. Treads. 04283_ Acquired 33 matter. 04400_ FDQNBT6ST7SHYGIV%W|Z:=A 04467_ System corrupted: Matter fused (-6). 04485_ R-06 Scavenger collects Hvy. Assault Rifle. 04488_ System corrupted: Substantial component data lost. 04490_ R-06 Scavenger collects Lgt. Treads. 04490_ R-06 Scavenger collects Imp. Ion Engine. 04617_ T-07 Excavator is excavating. 04676_ Acquired 6 matter. 04685_ YCH 04700_ System corrupted: Heat flow error (+274). 04717_ G-34 Mercenary destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? ???????????????# #??????? | | ?????????????????# ???????????????# ##?????? | | ?????????????????? #??????????????# ###???? | | ?????????????????? ??????????????# ##??? | | ?????????????????? #?????????????# #??? | | ?????????????????? #?????????????# #??? | | ?????????????????? #?????????????## #??? | | ??????????????????# ##?????????????## #??? | | ??????????????????# #??????????????## ##?? | | ?????????????????## #??????????????## #?? | | ????????????###### #?????????????## #?? | | ????????????? ?????????????## ##?? | | ??????????????# #?# #????????????## #??? | | ??????????????# #?# #???????????## ##?? | | ??????????????# ### #??????###### #?? | | ??????????????# #??????# #?? | | ??????????????##### ####???# ##?? | | ?????????????????## ##??# ### ##??? | | ?????????????????# ] #### #?##% #???? | | ?????????????????# #??## #???? | | ?????????????????## ### #???## #???? | | ???????????####???# ### #?# #????# ## #???? | | ??????????## ##### #?####?# ###### ## #???? | | ??????????# % #??????# %% ## #???? | | ??????????# #### ################## #???? | | ??????????# ##?# r @!#??????????# #???? | | ??????????# ### ######g#??????????# #???? | | ??????????# ## #????? #??????????# #???? | | ?????????## #?????? ??????????# #???? | | ?????????# #####?????? ?????????# #???? | | ?????????# ##??????????""????????# #???? | | ?????????## ##?????????""????????# ##??? | | ??????????## ##?????????""???????# #??? | | ???????????# #????????? ????????### #??? | | ???????????## #????????????????????# ##?? | | ????????????### #????##########?????## ##? | | ??????????????## #???## ##????# #? | | ???????????????## #???# ##???# #? | | ????????????????# #???# ### ##?## ##? | | ????????????????# ##?## ##?## ### ##?? | | ????????????????# ### ##??# ##??? | | ???????????????## ##?# ####???? | | ???????????????# #?# ##??????? | | ???????????????# #?# #???????? | | ???????????????##### #?## #??????? | | ???????????????????## ##??## #??????? | | ????????????????????# ##????## ##??????? | | ????????????????????# #??????#####???????? | | ????????????????????## #??????????????????? | | ?????????????????????## ##?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeGreatTrap Manual? 0 Play Time 00:53:06 Cumulative 111.5 hours Start 2023.12.17 @ 18:06:48 End 2023.12.24 @ 17:10:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b5459f-cb28-4430-a128-c2d01f9b28d2