Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 02:27:51 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2905) 2905 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5470 Bonus ------- None Cogmind --------- Core Integrity 245/550 Matter 209/300 Energy 25/100 System Corruption 0% Temperature Warning (357) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (20) --- Cooled Ion Engine Light Deuterium Engine High-capacity Matter Pod (200) Machine Analyzer Improved Signal Interpreter Makeshift Thermal Plating System Shield Powered Cannon Barrage Gun EMP Blaster Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Makeshift Sword Shrapnel Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Makeshift Light Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- High-powered Shotgun Barrage Gun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Armored Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Machine Analyzer Light Armor Plating Makeshift Thermal Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Powered Cannon Improved Assault Rifle EMP Blaster EMP Blaster Advanced EMP Blaster Rocket Launcher Makeshift Sword Shrapnel Trap [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Parts Attached 63 | 7 15 2 12 27 Power 8 | 1 . . 3 4 Engine 6 | 1 . . 3 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 2 2 . 3 4 Treads 5 | . 1 . 1 3 Leg 2 | 2 . . . . Wheel 4 | . 1 . 2 1 Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 3 1 . 11 Device 6 | 1 1 . . 4 Storage 3 | 1 1 . . 1 Processor 3 | . 1 1 . 1 Hackware 1 | . . . . 1 Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 27 | 2 10 1 6 8 Energy Gun 5 | . 3 . . 2 Energy Cannon 3 | . . . 3 . Ballistic Gun 5 | 2 . . . 3 Ballistic Cannon 5 | . 2 . 2 1 Launcher 5 | . 2 1 . 2 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 21 | . 1 . 6 14 Power 4 | . . . 2 2 Propulsion 6 | . . . 3 3 Utility 6 | . 1 . . 5 Weapon 5 | . . . 1 4 Highest Loss Streak 6 | . 1 . 2 6 To Critical Strikes . | . . . . . Average Backups 17 | 4 15 20 18 17 Power 1 | . 1 2 1 1 Propulsion 3 | 3 4 5 3 1 Utility 1 | . . 1 2 3 Weapon 10 | . 8 10 11 10 Tool/Special . | . . . . . Unused Backups 22 | . 3 1 2 16 Power 5 | . . 1 1 3 Propulsion 1 | . . . 1 . Utility 10 | . 2 . . 8 Weapon 6 | . 1 . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 97 Engine 12 | . 14 14 13 6 Treads 9 | . 4 14 13 9 Leg 7 | . 19 . . . Wheel 9 | . 4 14 13 8 Device 3 | . 2 11 . 8 Storage 13 | . 14 14 14 9 Processor 10 | . 11 2 14 9 Protection 3 | . . . . 20 Energy Gun 12 | . 17 23 5 8 Energy Cannon 4 | . . . 12 1 Ballistic Gun 1 | . . . . 5 Ballistic Cannon 5 | . 7 . 7 . Launcher 1 | . 1 4 1 . Peak Build Rating 36 | 9 12 11 15 36 Average Rating 14 | 6 10 11 12 29 On Entrance 9 | . 9 11 11 15 Avg Prop Armor Cover (%) 11 | . 11 11 12 8 Naked Turns . | . . . . . Heaviest Build 75 | 13 53 53 61 75 Greatest Support 40 | 20 20 10 20 40 Greatest Overweight (x) 5 | 2 5 5 5 4 Average Overweight (x) 3 | . 2 5 3 3 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 7 20 20 20 20 Average Carried 18 | 4 15 20 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 20 20 20 16 Class Distribution -------------------- 96% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 2342 | 288 705 105 474 770 Remotely . | . . . . . Salvage Created 3327 | 97 901 259 587 1483 Parts 204 | 7 55 21 38 83 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented 3 | . . . 3 . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 69 | . 21 7 17 24 Guns 20 | . 7 2 . 11 Cannons 19 | . 5 . 10 4 AOE 29 | . 9 5 7 8 Classes Destroyed 13 | 2 6 . 1 4 Worker 4 | . 1 1 . 2 Builder 6 | . 3 . . 3 Tunneler 3 | 2 . 1 . . Hauler 3 | . 2 . . 1 Recycler 4 | 1 1 . . 2 Watcher 8 | . 3 . . 5 Swarmer 12 | . 5 3 4 . Grunt 34 | . 16 4 2 12 Sentry 5 | . . . . 5 Specialist 2 | . . . . 2 Hunter 4 | . . . . 4 Heavy 1 | . . . . 1 Subdweller 11 | . . . 11 . Best Kill Streak 15 | 3 5 3 4 15 Combat Bots Only 9 | . 4 3 4 9 Max Kills in Single Turn 3 | 1 3 3 3 3 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 310 | . 54 14 61 181 Missed 101 | . 21 5 22 53 Hits 209 | . 33 9 39 128 Projectile 209 | . 33 9 39 128 Critical Strikes 8 | . . . . 8 Damage Taken 3624 | . 373 124 685 2442 Core 531 | . 106 22 98 305 Absorbed by Shields 148 | . . . . 148 Ignored by Resistances 58 | . . . . 58 Regen/Repaired (Parts) 42 | . 42 . . . Core Remaining (%) 54 | 100 . . 9 . Volleys Fired 210 | 9 55 10 57 79 Largest 2 | 2 2 2 2 2 Hottest 160 | 40 100 90 160 160 Shots Fired 387 | 18 100 16 105 148 Gun 206 | 18 40 9 39 100 Cannon 133 | . 44 . 54 35 Launcher 41 | . 9 7 12 13 Special 7 | . 7 . . . Kinetic 145 | 18 44 . 14 69 Thermal 67 | . 7 . 40 20 Explosive 15 | . . 1 10 4 Electromagnetic 160 | . 49 15 41 55 Robot Hit Streak 17 | 9 12 3 17 13 Robot Miss Streak 9 | 1 9 2 1 6 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 224 | 15 51 6 55 97 Core Hits 139 | 6 34 11 23 65 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Destroy 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks 36 | . 1 . 23 12 Impact 1 | . 1 . . . Slashing 35 | . . . 23 12 Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8216 | 124 1618 461 2566 3447 Guns 1939 | 124 358 66 52 1339 Cannons 1782 | . 395 . 894 493 Explosions 3820 | . 762 395 1048 1615 Melee 675 | . 103 . 572 . Ramming . | . . . . . Kinetic 1499 | 124 395 . 147 833 Thermal 2182 | . 423 . 778 981 Explosive 1694 | . . 174 947 573 Electromagnetic 2166 | . 697 287 122 1060 Impact 103 | . 103 . . . Slashing 572 | . . . 572 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 181 | . 105 . 68 8 Projectiles 18 | . 7 . 11 . Explosions 46 | . 15 . 23 8 Melee 117 | . 83 . 34 . Knockbacks 11 | . 9 . 2 . Impact 1 | . 1 . . . Kinetic 10 | . 8 . 2 . Secondary . | . . . . . Self-Inflicted Damage 41 | . 34 7 . . Shots 4 | . 3 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 478 | . 168 74 87 478 Average Temperature 69 | . 36 24 14 99 Received Heat Transfer 952 | . 108 60 219 565 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 2 | . 1 . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . 1 . . 2 Impact Corruptions 4 | . 4 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2530 | . 400 . 1049 1081 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 14 | . 6 . 1 7 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 77 | 100 72 100 . 67 Level 1 22 | . 27 . . 32 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 363 | 10 363 171 . 349 Initial 131 | . . 131 . . Average 122 | 1 136 46 . 154 Influence Increases 2138 | 15 843 205 160 915 Destroy 0b10 Robot/C 1160 | . 420 140 120 480 Destroy 0b10 Robot/NC 140 | 15 50 10 . 65 Destroy Leader 302 | . 100 30 10 162 Trap Triggered on 0b10 10 | . 10 . . . Successful Hack 59 | . 16 . . 43 Select Force Hacks 60 | . 60 . . . Disable Machine 135 | . 105 . . 30 Destroy Structure 137 | . 37 10 . 90 Lose Combat Pursuer 135 | . 45 15 30 45 Influence Decreases 1872 | 15 505 539 164 649 Entered New Map 210 | . . 207 3 . Time Decay 1502 | 15 495 332 151 509 Lost Part 160 | . 10 . 10 140 Squads Dispatched 13 | . 6 . . 7 Investigation 7 | . 5 . . 2 Extermination . | . . . . . Reinforcement 6 | . 1 . . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 31 8 19 39 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 7 | . 2 1 1 3 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts 15 | . 15 . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . 2 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 10 | . 7 . 1 2 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 22 | . 10 . 4 8 Terminals 14 | . 7 . . 7 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 72 | . 39 . 7 26 Successful 43 | . 24 . 7 12 Failed 29 | . 15 . . 14 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 48 | . 31 . . 17 Terminals 53 | . 29 . . 24 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 8 | . 6 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 8 . 7 4 Record 4 | . . . 4 . Robot Analysis 9 | . 7 . . 2 Open Door 1 | . . . 1 . Terminal Index 1 | . . . . 1 Locate Traps 2 | . 1 . . 1 Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 3 | . 2 . . 1 Retrieve Components 3 | . 2 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 10 . . 7 Terminals 14 | . 7 . . 7 Botnet 2 | . 1 . . 1 Operators 1 | . . . . 1 Skim 11 | . 6 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Reject 1 | . 1 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 10 . . 8 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 64 | . 64 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 30 | . 20 . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 4028 | 50 3052 926 . . Optics 2556 | . 2556 . . . Terrain 346 | 50 296 . . . Seismic 1126 | . 200 926 . . Robot Analysis Total 9 | . 7 . . 2 Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 8855 | 97 3091 1093 2927 1647 Spaces Moved 4728 | 53 1454 673 1778 770 Core 12 | 12 . . . . Treads 5 | . . . 4 1 Legs 996 | 41 955 . . . Wheels 3715 | . 499 673 1774 769 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 155 140 145 Average Speed 158 | 107 178 155 148 154 Slowest Speed 320 | 150 260 155 320 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 67 | 4 99 97 84 54 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 9 | . . 1 8 . Spaces Dug 24 | . 7 . 2 15 Terrain Destroyed 206 | . 45 10 53 98 Melee 14 | . . . 2 12 Projectile 17 | . 7 . 3 7 AOE 175 | . 38 10 48 79 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 5611 | 75 1829 705 1936 1066 Wait 378 | . 244 14 21 99 Move 4724 | 52 1453 672 1777 770 Hop . | . . . . . Pick Up 68 | 7 22 1 13 25 Fast Attach 20 | 7 5 1 2 5 Attach 27 | . 4 . 6 17 Detach 3 | . 2 . . 1 Swap 80 | . 18 5 24 33 Drop 43 | . 10 2 11 20 Fire 210 | 9 55 10 57 79 Melee 36 | . 1 . 23 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 7 | . . . 2 5 Trap 15 | . 15 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 18) 676 | -10/Materials | Discovered new exit (range 4) 1253 | -10/Materials | Discovered new exit (range 13) 1388 | -10/Materials | Discovered new exit (range 18) 2190 | -10/Materials | Repaired Hvy. EM Pulse Gun 2223 | -10/Materials | Repaired Hvy. EM Pulse Gun? 2228 | -10/Materials | Discovered new exit (range 10) 2882 | -10/Materials | Learned 2 Storage zone layouts 2989 | -10/Materials | Loaded intel: 12 trap records 3026 | -10/Materials | Learned 2 Storage zone layouts 3053 | -10/Materials | Identified exit to Materials 3053 | -10/Materials | Identified exit to Subcaves 3053 | -10/Materials | Identified exit to Mines 3070 | -10/Materials | Learned location of 2 exits from Subcaves 3097 | -10/Materials | Learned Storage garrison access intel 3135 | -10/Materials | Learned 2 Storage zone layouts 3185 | -10/Materials | Learned Materials trap positions 3189 | -10/Materials | Entered Mines 3255 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3650 | -10/Mines | Learned Materials trap positions 3827 | -10/Mines | Discovered exit to Materials (range 12) 3852 | -10/Mines | Learned location of Zion (-7) 4067 | -10/Mines | Core integrity fell below 50% 4115 | -10/Mines | Received a Mining Laser from a helpful Derelict 4120 | -10/Mines | Discovered exit to Materials (range 6) 4273 | -10/Mines | Discovered exit to Subcaves (range 6) 4282 | -10/Mines | Entered Subcaves 4282 | -10/Subcaves | Accompanied by 1 ally 4283 | -10/Subcaves | Identified exit to Materials 4327 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 4400 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 4567 | -10/Subcaves | Learned 2 Materials zone layouts 4735 | -10/Subcaves | Visited 4L-MR0's lab 4766 | -10/Subcaves | Found Powered Cannon 5311 | -10/Subcaves | Discovered new exit (range 16) 6091 | -10/Subcaves | Core integrity fell below 20% 6304 | -10/Subcaves | Disturbed a concealed Subdweller 7064 | -10/Subcaves | Visited Clippyterm 7069 | -10/Subcaves | Learned Factory emergency access door positions 7069 | -10/Subcaves | Learned location of Deep Caves (-7) 7209 | -10/Subcaves | Entered Materials 7209 | -8/Materials | Evolved 4 slots: Utility x4 7211 | -8/Materials | Loaded intel: 23 trap records 8370 | -8/Materials | Destroyed 9 combat bots 8374 | -8/Materials | Lost 6 parts (1p1n2u2w) 8836 | -8/Materials | Core integrity fell below 50% 8856 | -8/Materials | Self-destructed Last Messages --------------- 08822_ Hardlight Generator destroyed. 08822_ Critical hit (Blast). 08822_ U-05 Engineer builds a Wall. 08824_ H-61 Shepherd shuts down. 08825_ Overheating: System interference. 08825_ Barrage Gun temporarily disabled. 08825_ Imp. Heat Sink temporarily disabled. 08830_ U-05 Engineer builds a Wall. 08832_ Acquired 13 matter. 08834_ Attempting to rewire H-61 Shepherd. 08836_ U-05 Engineer builds a Wall. 08836_ Attempting to rewire H-61 Shepherd. 08836_ Com. Wheel destroyed. 08837_ Attempting to rewire H-61 Shepherd. 08842_ H-61 Shepherd reactivates. 08842_ Hacking Suite destroyed. 08842_ Critical hit (Blast). 08844_ Nuclear Core destroyed. 08844_ Critical hit (Burn: +37). 08847_ Imp. Light Armor Plating destroyed. 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S"??????# ## #???????# # | | ##### #? ??????## ################ # | | ###+######+########## = + | | % % ############### # | | % o #?????????????## ## | | #??????????????# ## | | ###+####### ###+### #??????????????# ## | | ## = ### ## ### #######?????????# # | | ##""" = ### ## " #?# # ########### # | | ##"Y! * ### ## T #?# # # ! ! # # | | ##""" [ # # ## " ### / #!! ! | # # | | % ## = ### ## ### # " !#!! = ]+ + | | ############ ## #?# # T # ! ^# # | | #### ## # ### #"" !!########### ## | | ## #######%% # #?# # | | T ## " ##???## ########?#]] ] # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 350 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 64% | -10/Materials Hvy. EM Pulse Gun | 52% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapTeslaCleaver Manual? 0 Play Time 00:57:06 Cumulative 872.3 hours Start 2025.12.20 @ 01:25:37 End 2025.12.20 @ 02:27:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 560 Rogue 560 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: babc4b69-0b2c-480e-8812-eeca0ecd4b3c