Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.18 @ 23:20:14 Player: Tekuflat Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (118) 590 Value Destroyed (5635) 5635 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1652) 1652 TOTAL SCORE: 13957 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 1092 Met Imprinter 300 Was Imprinted 300 Friendly Fire -126 Cogmind --------- Core Integrity 519/1300 Matter 86/500 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (800) Ox15 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Power Shielding > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Reinforced Fission Core Particle Reactor Advanced Energy Well Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Transmission Jammer Improved Power Shielding Improved Power Shielding Improved Power Shielding Medium Reflective Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor Particle Reactor Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Energy Well Improved Shock Absorption System Compact Ion Cannon Long-range Phase Cannon Enhanced Autogun Mass Driver Linear Accelerator Linear Accelerator Linear Accelerator Self-destruct Interrupter [Rating: 138] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Power Shielding Device Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Power Shielding Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Slots Evolved 15 | . 1 2 2 2 . . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . 1 1 1 . . . . . 1 . . . Utility 7 | . . 1 . 2 . . . 1 1 1 . 1 Weapon 4 | . . . 1 . . . . 1 . 1 . 1 Parts Attached 151 | 8 4 2 21 10 5 . 3 6 13 29 23 27 Power 7 | 1 1 . 2 . . . . . 1 . . 2 Engine 4 | 1 1 . 1 . . . . . . . . 1 Core 2 | . . . 1 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 50 | 2 3 1 6 2 4 . 3 2 3 8 10 6 Treads . | . . . . . . . . . . . . . Leg 50 | 2 3 1 6 2 4 . 3 2 3 8 10 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 3 . 1 6 4 . . . 2 7 8 6 3 Device 13 | 1 . . 2 . . . . 1 1 2 4 2 Storage 5 | . . 1 . . . . . . 1 2 . 1 Processor 3 | . . . 1 . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 19 | 2 . . 3 4 . . . 1 3 4 2 . Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 . . 7 4 1 . . 2 2 13 7 16 Energy Gun 13 | 1 . . 3 . . . . 1 1 2 1 4 Energy Cannon 6 | . . . . 1 . . . . . 3 . 2 Ballistic Gun 16 | 1 . . 4 2 . . . 1 . 3 3 2 Ballistic Cannon 16 | . . . . . 1 . . . 1 3 3 8 Launcher 3 | . . . . 1 . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 2 . . 1 . 1 . 1 3 Parts Lost 44 | . . . 5 . . . . 1 . 7 1 30 Power 1 | . . . . . . . . . . . . 1 Propulsion 15 | . . . 3 . . . . . . 2 . 10 Utility 14 | . . . 2 . . . . 1 . 2 1 8 Weapon 14 | . . . . . . . . . . 3 . 11 Highest Loss Streak 28 | . . . 2 . . . . 1 . 7 1 28 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 95 77 99 100 100 100 98 99 95 92 92 Engine 4 | . 12 10 1 7 7 7 7 6 1 . . . Core 2 | . . . 6 . . . . . 3 5 5 3 Leg 30 | . 37 37 22 34 35 35 35 29 33 28 26 25 Device 10 | . 12 10 6 14 14 14 14 11 6 10 6 5 Storage 7 | . . 7 8 7 7 7 7 6 10 9 10 9 Processor 2 | . . . 4 . . . . . 7 6 5 3 Protection 12 | . 12 10 4 14 14 14 14 18 12 11 15 16 Energy Gun 4 | . 12 10 10 4 . . . 6 5 6 4 2 Energy Cannon 3 | . . . . 5 7 7 7 5 . 3 1 1 Ballistic Gun 8 | . 12 10 11 11 10 7 7 6 11 6 7 2 Ballistic Cannon 6 | . . . . . 3 7 7 6 5 6 11 18 Peak Build Rating 138 | 7 8 11 29 43 49 48 55 62 78 104 112 138 Average Rating 57 | 3 8 10 16 37 44 47 49 58 73 91 100 119 On Entrance 44 | . 7 8 11 29 43 47 48 54 61 77 87 112 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 140 | 10 12 52 60 66 71 71 71 82 90 138 120 140 Greatest Support 129 | 20 30 43 62 70 80 80 98 96 116 129 113 123 Greatest Overweight (x) 5 | . . 1 4 1 1 . . 1 . 1 3 5 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 16 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 5 6 13 20 20 20 20 18 20 20 20 20 Average Carried 15 | 1 4 5 8 14 19 19 19 16 17 16 18 18 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 5 6 10 20 20 20 17 17 19 15 20 8 Class Distribution -------------------- 31% | Scavenger-Tank 26% | Hacker-Tank 14% | Hacker-Mutant 10% | Commander-Tank 6% | Hacker-Executioner 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Hacker-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Commander-Tank | -4/Armory Hacker-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Matter Collected 4024 | 259 189 164 430 152 38 28 140 241 160 871 458 894 Remotely . | . . . . . . . . . . . . . Salvage Created 4883 | 41 164 153 895 312 . . 368 491 204 1225 223 807 Parts 229 | 1 12 9 48 10 . . 14 12 6 67 10 40 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Combat Hostiles Destroyed 93 | 1 4 2 15 5 . . 8 8 6 24 3 17 Guns 46 | 1 4 2 15 3 . . 2 4 3 10 . 2 Cannons 39 | . . . . 2 . . 6 3 2 8 3 15 AOE 7 | . . . . . . . . 1 1 5 . . Classes Destroyed 11 | 1 2 2 3 1 . . . . . 1 . 1 Worker 3 | . . 1 . . . . . . . 2 . . Builder 5 | . . . 1 . . . . . 1 1 . 2 Recycler 3 | . . . 2 . . . . 1 . . . . Watcher 14 | . 2 1 4 1 . . . . 1 2 1 2 Swarmer 16 | . 2 . 2 . . . 1 . 3 7 . 1 Grunt 38 | 1 2 . 10 3 . . 5 6 2 5 1 3 Duelist 5 | . . . . 1 . . 2 1 . 1 . . Sentry 10 | . . 2 2 . . . . 1 . 3 2 . Specialist 2 | . . . . . . . . . . . . 2 Hunter 9 | . . . 1 1 . . . . 1 2 . 4 Programmer 13 | . . . . . . . . . . 6 . 7 Best Kill Streak 11 | 1 4 3 3 3 . . 4 5 4 11 1 4 Combat Bots Only 4 | 1 4 2 3 3 . . 4 4 3 4 1 3 Max Kills in Single Turn 3 | 1 1 2 1 1 . . 1 2 2 3 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 1 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Hostile Shots Fired 1136 | 4 18 10 142 30 . . 3 53 41 255 20 560 Missed 328 | 2 4 2 33 8 . . 3 16 8 65 6 181 Damage Taken 9914 | 13 84 74 1068 269 . . 11 549 323 2423 281 4819 Core 1700 | . . . 150 49 . . . 83 12 625 . 781 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 311 | . . . . 17 . . . 81 7 16 16 174 Ignored by Resistances 6428 | 8 57 46 644 160 . . 7 326 198 1968 163 2851 Regen/Repaired (Parts) 147 | . . . 99 . . . . 48 . . . . Core Remaining (%) 87 | 100 100 100 72 . . . 93 90 98 . 45 . Volleys Fired 239 | 3 11 10 54 24 . . 11 17 14 47 8 40 Largest 6 | 2 2 2 3 3 . . 3 4 4 5 5 6 Hottest 459 | 60 60 60 146 111 . . 99 149 172 239 287 459 Shots Fired 828 | 6 22 20 148 66 . . 33 66 54 184 39 190 Gun 500 | 6 22 20 148 48 . . 11 38 40 106 17 44 Cannon 315 | . . . . 18 . . 22 28 14 65 22 146 Launcher 13 | . . . . . . . . . . 13 . . Special . | . . . . . . . . . . . . . Kinetic 473 | 3 11 10 78 26 . . 22 38 40 55 31 159 Thermal 239 | 3 11 10 70 40 . . 11 11 . 54 8 21 Explosive 13 | . . . . . . . . . . 13 . . Electromagnetic 103 | . . . . . . . . 17 14 62 . 10 Robot Hit Streak 61 | 5 12 25 61 25 . . 24 14 11 16 6 27 Robot Miss Streak 6 | 1 1 1 3 4 . . 2 3 3 6 2 6 Penetration Max 1 | . . . 1 . . . . . 1 . . . Secondary Targets 5 | . 1 . 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 579 | 5 19 17 128 50 . . 27 48 35 120 23 107 Core Hits 289 | 2 9 6 54 16 . . 24 39 19 68 10 42 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 17 | . . . 4 2 . . . . 1 5 . 5 Burn 7 | . . . 4 2 . . . . . 1 . . Blast 8 | . . . . . . . . . 1 2 . 5 Corrupt 2 | . . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14499 | 61 215 222 2066 889 . . 640 1339 889 3584 674 3920 Guns 6413 | 61 215 222 1859 552 . . 155 559 554 1444 232 560 Cannons 6579 | . . . . 335 . . 485 510 292 1181 442 3334 Explosions 1453 | . . . 205 . . . . 270 35 943 . . Melee . | . . . . . . . . . . . . . Ramming 54 | . . . 2 2 . . . . 8 16 . 26 Kinetic 7728 | 40 108 123 875 172 . . 343 635 622 793 571 3446 Thermal 4472 | 21 107 99 1189 715 . . 297 434 35 1113 103 359 Explosive 790 | . . . . . . . . . . 790 . . Electromagnetic 1455 | . . . . . . . . 270 224 872 . 89 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . 1 1 1 . . . 2 2 12 Average Corruption 2 | . . . . 1 1 1 . . . 2 2 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . . . . 2 1 . . . 3 16 18 Message Errors 10 | . . . . . . 1 . . . 1 4 4 Matter Fused 8 | . . . . . 1 . . . . . 4 3 Heat Flow Errors 4 | . . . . . . . . . . . 2 2 Energy Discharges 6 | . . . . . . . . . . 1 4 1 Data Loss (minor) 5 | . . . . . 1 . . . . . 1 3 Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . 1 . 1 Alerts 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 216 | . . . 44 9 . . . 58 4 37 . 64 Projectiles 82 | . . . . 9 . . . . 4 5 . 64 Explosions 134 | . . . 44 . . . . 58 . 32 . . Melee . | . . . . . . . . . . . . . Knockbacks 57 | . . . . . . . . 8 4 4 1 40 Impact 1 | . . . . . . . . . . . . 1 Kinetic 51 | . . . . . . . . 7 4 4 1 35 Secondary 5 | . . . . . . . . 1 . . . 4 Self-Inflicted Damage 135 | . . . . . . . . 38 18 79 . . Shots 4 | . . . . . . . . 1 1 2 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 7 | . . . 1 1 . . . . 1 1 . 3 Kicked 7 | . . . 1 1 . . . . 1 1 . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 696 | 32 93 18 420 62 . . 32 351 243 653 186 696 Average Temperature 146 | 16 31 12 132 26 . . 13 141 82 197 78 195 Received Heat Transfer 2720 | 12 48 45 981 135 . . 9 201 36 384 30 839 Effects 34 | . . . 3 . . . . 3 . 15 . 13 Shutdowns 7 | . . . 1 . . . . . . 2 . 4 Energy Bleed 3 | . . . . . . . . . . . . 3 Interference 7 | . . . . . . . . 3 . 1 . 3 Matter Decay 2 | . . . 1 . . . . . . 1 . . Short Circuit 2 | . . . 1 . . . . . . . . 1 Damage (major) 10 | . . . . . . . . . . 9 . 1 Damage (core) 3 | . . . . . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . 1 . 3 3 . . 1 . . 2 . . Heat Transferred 7162 | 50 250 225 2476 1295 . . 407 422 100 1456 111 370 Parts Sabotaged 8 | . . . . . . . . . . . 8 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Peak Influence 602 | 20 153 117 231 236 . . . 264 295 602 528 347 Initial 216 | . 9 . 35 76 . . . 145 63 106 216 88 Average 140 | 6 32 57 75 71 . . . 162 113 287 269 127 Maximum Alert Level 2 | . . . 1 1 . . . 1 1 2 2 1 Low Security (%) 72 | 100 100 100 93 84 . . . 93 92 37 19 74 Level 1 23 | . . . 6 15 . . . 6 7 40 75 25 Level 2 3 | . . . . . . . . . . 22 5 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . . . 1 2 . . 1 1 1 3 3 9 Investigation 2 | . . . . . . . . 1 1 . . . Extermination 7 | . . . . 1 . . . . . 2 2 2 Reinforcement 7 | . . . 1 1 . . . . . . 1 4 Assault 2 | . . . . . . . 1 . . 1 . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Distress Signals 6 | . . . 2 . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | 1 7 6 26 11 . . 12 10 9 31 16 39 Peak Tracking Total 9 | 1 4 2 6 3 . . 8 6 5 9 2 8 Tactical Retreats 10 | . 1 . . 2 . . 1 1 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Traps Triggered 3 | . . . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Machines Disabled 16 | . . . 3 . . . . 6 1 5 . 1 Max in Single Turn 3 | . . . 3 . . . . 2 1 2 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Machines Accessed 15 | . 4 1 2 3 . . . 2 1 1 . 1 Terminals 10 | . 4 1 1 1 . . . 1 1 . . 1 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 32 | . 6 1 4 11 . . . 4 1 4 . 1 Successful 25 | . 5 1 4 8 . . . 2 1 3 . 1 Failed 7 | . 1 . . 3 . . . 2 . 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . . . . . . 1 . 1 . 3 8 1 Terminals 14 | . 6 1 1 2 . . . 2 1 . . 1 Fabricators 5 | . . . . 5 . . . . . . . . Repair Stations 5 | . . . 3 . . . . 2 . . . . Recycling Units 4 | . . . . . . . . . . 4 . . Scanalyzers 4 | . . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 5 1 1 . . . . . 1 . . 1 Record 5 | . 4 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . . . Load Schematic 2 | . . . . 2 . . . . . . . . Build 2 | . . . . 2 . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . . 2 . . . . Scan Component 3 | . . . 2 . . . . 1 . . . . Repair 2 | . . . 1 . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 . . Retrieve Matter 3 | . . . . . . . . . . 3 . . Scanalyzer 4 | . . . . 4 . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 4 . 1 . . . . 1 . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 . 14 . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 146 | . . . . 146 . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . Time 121 | . . . 32 . . . . 89 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Total Allies 25 | . . . . . . 11 . . . . 14 . Largest Group 13 | . . . . . . 11 11 3 . . 13 5 Highest-Rated Group 769 | . . . . . . 459 459 154 . . 769 228 Highest-Rated Ally 96 | . . . . . . 96 96 87 . . 96 47 Zionite Dispatches 3 | . . . . . . . . . . . 3 . Light 1 | . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 150 | . . . . . . . 43 5 . . 93 9 Total Damage 5084 | . . . . . . . 1095 752 . . 3036 201 Kills 29 | . . . . . . . 7 2 . . 19 1 Allies Corrupted 2 | . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Turns Passed 8728 | 99 425 375 1101 917 394 1163 711 499 366 799 928 951 Spaces Moved 5070 | 70 310 196 403 574 267 933 530 282 241 363 485 416 Core 18 | 18 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 5052 | 52 310 196 403 574 267 933 530 282 241 363 485 416 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 122 122 122 124 122 122 121 120 110 103 Average Speed 145 | 102 120 166 217 123 144 124 123 124 121 164 174 177 Slowest Speed 470 | 120 120 190 400 190 192 124 124 192 121 191 330 470 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 8 62 24 40 16 37 84 82 9 11 11 35 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . 1 . . . . . . . Scrap Searched 8 | . . . . . 2 2 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 218 | . . . 18 3 . . . 33 8 87 13 56 Melee . | . . . . . . . . . . . . . Projectile 86 | . . . . 3 . . . 2 2 10 13 56 AOE 132 | . . . 18 . . . . 31 6 77 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res Total 5905 | 92 343 224 515 735 275 940 568 392 285 462 546 528 Wait 260 | . 12 16 8 98 . 4 11 84 1 2 . 24 Move 5058 | 69 309 195 402 573 266 932 529 281 240 362 484 416 Hop . | . . . . . . . . . . . . . Pick Up 119 | 11 3 1 22 21 2 2 5 4 9 11 19 9 Fast Attach 8 | . . 2 . . . . . . . . 5 1 Attach 71 | 8 1 . 16 4 . . . 4 4 12 8 14 Detach 10 | 1 . . 2 . . . . . . 4 3 . Swap 72 | . 3 . 5 6 5 . 3 2 9 17 10 12 Drop 61 | . 4 . 5 8 2 2 9 . 7 6 9 9 Fire 239 | 3 11 10 54 24 . . 11 17 14 47 8 40 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 7 | . . . 1 1 . . . . 1 1 . 3 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Armory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Identified exit to Materials 58 | -11/Scrapyard | Discovered exit to Materials (range 8) 100 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Evolved 1 slot: Propulsion x1 311 | -10/Materials | Build established: Hacker-Mutant 347 | -10/Materials | Identified exit to Materials 347 | -10/Materials | Discovered exit to Materials (range 5) 508 | -10/Materials | Discovered exit to Materials (range 8) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -9/Materials | Identified exit to Materials 870 | -9/Materials | Discovered exit to Materials (range 8) 900 | -9/Materials | Entered another Materials area 900 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1708 | -8/Materials | Repaired Imp. Aluminum Leg? 1807 | -8/Materials | Identified exit to Factory 1807 | -8/Materials | Discovered exit to Factory (range 16) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Utility x2 2881 | -7/Factory | Fabricated Imp. Power Shielding (x2) 2896 | -7/Factory | Identified exit to Lower Caves 2896 | -7/Factory | Discovered exit to Lower Caves (range 13) 2907 | -7/Factory | Build established: Scavenger-Tank 2918 | -7/Factory | Entered Lower Caves 3305 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3311 | -7/Lower Caves | Identified exit to Lower Caves 3311 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 3312 | -7/Lower Caves | Entered Zion 3357 | -7/Zion | System corruption cleaned by Quarantine Array 3573 | -7/Zion | Build established: Hacker-Tank 3574 | -7/Zion | Given A8's code to call for help 3584 | -7/Zion | Learned Factory emergency access door positions 3623 | -7/Zion | Learned Factory emergency access door positions 3731 | -7/Zion | Gained Derelict followers 3798 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3799 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3877 | -7/Zion | Met Imprinter 3899 | -7/Zion | Imprinted 3901 | -7/Zion | Declared Zion's savior 4291 | -7/Zion | Given the Hacking Drone Bay 4292 | -7/Zion | Found Prototype Device 4297 | -7/Zion | Identified exit to Proximity Caves 4297 | -7/Zion | Discovered exit to Proximity Caves (range 12) 4475 | -7/Zion | Entered Proximity Caves 4475 | -6/Proximity Caves | Accompanied by 11 allies 4859 | -6/Proximity Caves | Learned Factory trap positions 4931 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5028 | -6/Proximity Caves | Lost 8 allies 5135 | -6/Proximity Caves | Identified exit to Factory 5135 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5186 | -6/Proximity Caves | Entered Factory 5186 | -6/Factory | Accompanied by 3 allies 5186 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5187 | -6/Factory | Loaded intel: 118 trap records 5379 | -6/Factory | Build established: Scavenger-Tank 5416 | -6/Factory | Repaired Enh. Flexi-carbon Leg 5596 | -6/Factory | Identified exit to Factory 5596 | -6/Factory | Discovered exit to Factory (range 6) 5685 | -6/Factory | Entered another Factory area 5685 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5720 | -5/Factory | Identified Hacking Drone Bay 5786 | -5/Factory | Found Hvy. Reactive Plating 6001 | -5/Factory | Identified exit to Factory 6001 | -5/Factory | Discovered exit to Factory (range 6) 6051 | -5/Factory | Entered another Factory area 6051 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6626 | -4/Factory | Identified exit to Armory 6626 | -4/Factory | Discovered exit to Armory (range 14) 6675 | -4/Factory | Core integrity fell below 50% 6721 | -4/Factory | Lost 7 parts (2n2u3w) 6836 | -4/Factory | First assault squad dispatched 6850 | -4/Factory | Entered Armory 6861 | -4/Armory | Zion Light squad teleported in 6863 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 6937 | -4/Armory | Zion Recon squad teleported in 6948 | -4/Armory | Lost 3 allies 7181 | -4/Armory | Build established: Commander-Tank 7457 | -4/Armory | Zion Resource Resupply teleported in 7675 | -4/Armory | Lost 4 allies 7769 | -4/Armory | Identified exit to Research 7769 | -4/Armory | Discovered exit to Research (range 4) 7778 | -4/Armory | Entered Research 7778 | -3/Research | Accompanied by 5 allies 7778 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8093 | -3/Research | Lost 5 allies 8328 | -3/Research | Build established: Hacker-Executioner 8519 | -3/Research | Garrison activated, responded to threat 8679 | -3/Research | System corruption reached 10% 8726 | -3/Research | Core integrity fell below 50% 8729 | -3/Research | Self-destructed Last Messages --------------- 08699_ Carbon-fiber Leg destroyed. 08700_ Mass Driver destroyed. 08700_ Biometal Leg destroyed. 08702_ P-80 Master resets G-67 Veteran, system corruption cleaned. 08704_ Imp. Power Shielding destroyed. 08704_ Gamma Rifle destroyed. 08710_ Particle Synthesizer disabled. 08710_ Flexi-carbon Leg destroyed. 08710_ Critical hit (Burn: +50). 08712_ Imp. Power Shielding destroyed. 08712_ Lgt. Antimatter Reactor destroyed. 08715_ Med. Matter Pod destroyed. 08716_ 0U5 =FBHUZ=CQ05IT P=W8B8,&UW 08718_ Enh. Autogun destroyed. 08718_ Linear Accelerator destroyed. 08721_ Critical hit (Burn: +37). 08723_ Linear Accelerator destroyed. 08726_ Adv. Transmission Jammer destroyed. 08726_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????# ! ! + ####"% # #??# | | ?????????# # #??## # #??# ^ | | ?????############??# #???########?#########??# | | ?????# ???# #???????????????????????# | | ?????# ???# #????????? ?????????????# ^ | | ?????# ??# #????????? ""???????????# | | ?????# ??# #???????? ""???????????#^ | | ?????# ## ##?????? ????????????# | | ?????# # ###### ?????????????# % | | ?????# + # ???????????????# % | | ?????# # + ????????????????# | | ?????# # #???????????????? # | | ?????# ?# #??????????????? # | | ?????# # #?????????????? # | | ?????# # ###############+### | | ?????###########?#" | | ??????????????????# % | | ??????????????????# [%!% | | ??????????????????# =%=%[ | | ????????????????######**;#########+############### | | ????????????????# %s=ggg #?????????????????##?? | | ????????????????# #????????????????????? | | ????????????????# g ### ???????? | | ????????????????# pg + ???????? | | ????????????????# """"" ### ???????? | | ????????????????# """" @ #???? ?????????? | | ????????????????# """ #?????? ????????? | | ????????????????#############?????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????? + | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 560 Matter Stores 500 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 75 Resistance: TH 50 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Imp. Power Shielding | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Thermal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Imp. Power Shielding | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Help From High Places I'm Back, Baby! Just What I Needed Knowing Is Half The Battle Respectable Loadout The One Challenges ------------ None Game ------ Seed MultitargetingLatentMount Manual? 0 Play Time 02:16:17 Cumulative 2.2 hours Start 2024.10.18 @ 19:34:23 End 2024.10.18 @ 23:20:14 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fcc4667-66d0-47cb-9716-9cb5d8e28caf