Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.18 @ 23:20:14

Player: Tekuflat

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (118)     590
Value Destroyed (5635)     5635
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1652)               1652
              TOTAL SCORE: 13957

 Bonus
-------
High Alert Combat Kills    86
Follower Combat Kills      1092
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             519/1300
Matter                     86/500
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Power Shielding
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Angular Momentum Engine
     Reinforced Fission Core
                Particle Reactor
       Advanced Energy Well
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Leg
                Myomer Leg
       Advanced VSS Leg
       Advanced VSS Leg
       Advanced VSS Leg
                Biometal Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
       Advanced Transmission Jammer
       Improved Power Shielding
       Improved Power Shielding
       Improved Power Shielding
         Medium Reflective Plating
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Angular Momentum Engine
          Light Antimatter Reactor
                Particle Reactor
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Energy Well
       Improved Shock Absorption System
        Compact Ion Cannon
     Long-range Phase Cannon
       Enhanced Autogun
                Mass Driver
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
                Self-destruct Interrupter
[Rating: 138]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Power Shielding
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Protection               Improved Power Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Slots Evolved              15   | .   1   2   2   2   .   .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   1   1   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   1   .   2   .   .   .   1   1   1   .   1   
  Weapon                   4    | .   .   .   1   .   .   .   .   1   .   1   .   1   
Parts Attached             151  | 8   4   2   21  10  5   .   3   6   13  29  23  27  
  Power                    7    | 1   1   .   2   .   .   .   .   .   1   .   .   2   
    Engine                 4    | 1   1   .   1   .   .   .   .   .   .   .   .   1   
    Core                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               50   | 2   3   1   6   2   4   .   3   2   3   8   10  6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    50   | 2   3   1   6   2   4   .   3   2   3   8   10  6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 3   .   1   6   4   .   .   .   2   7   8   6   3   
    Device                 13   | 1   .   .   2   .   .   .   .   1   1   2   4   2   
    Storage                5    | .   .   1   .   .   .   .   .   .   1   2   .   1   
    Processor              3    | .   .   .   1   .   .   .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | 2   .   .   3   4   .   .   .   1   3   4   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   .   7   4   1   .   .   2   2   13  7   16  
    Energy Gun             13   | 1   .   .   3   .   .   .   .   1   1   2   1   4   
    Energy Cannon          6    | .   .   .   .   1   .   .   .   .   .   3   .   2   
    Ballistic Gun          16   | 1   .   .   4   2   .   .   .   1   .   3   3   2   
    Ballistic Cannon       16   | .   .   .   .   .   1   .   .   .   1   3   3   8   
    Launcher               3    | .   .   .   .   1   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   2   .   .   1   .   1   .   1   3   
Parts Lost                 44   | .   .   .   5   .   .   .   .   1   .   7   1   30  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               15   | .   .   .   3   .   .   .   .   .   .   2   .   10  
  Utility                  14   | .   .   .   2   .   .   .   .   1   .   2   1   8   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   .   3   .   11  
  Highest Loss Streak      28   | .   .   .   2   .   .   .   .   1   .   7   1   28  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 95  77  99  100 100 100 98  99  95  92  92  
  Engine                   4    | .   12  10  1   7   7   7   7   6   1   .   .   .   
  Core                     2    | .   .   .   6   .   .   .   .   .   3   5   5   3   
  Leg                      30   | .   37  37  22  34  35  35  35  29  33  28  26  25  
  Device                   10   | .   12  10  6   14  14  14  14  11  6   10  6   5   
  Storage                  7    | .   .   7   8   7   7   7   7   6   10  9   10  9   
  Processor                2    | .   .   .   4   .   .   .   .   .   7   6   5   3   
  Protection               12   | .   12  10  4   14  14  14  14  18  12  11  15  16  
  Energy Gun               4    | .   12  10  10  4   .   .   .   6   5   6   4   2   
  Energy Cannon            3    | .   .   .   .   5   7   7   7   5   .   3   1   1   
  Ballistic Gun            8    | .   12  10  11  11  10  7   7   6   11  6   7   2   
  Ballistic Cannon         6    | .   .   .   .   .   3   7   7   6   5   6   11  18  
Peak Build Rating          138  | 7   8   11  29  43  49  48  55  62  78  104 112 138 
  Average Rating           57   | 3   8   10  16  37  44  47  49  58  73  91  100 119 
  On Entrance              44   | .   7   8   11  29  43  47  48  54  61  77  87  112 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 10  12  52  60  66  71  71  71  82  90  138 120 140 
  Greatest Support         129  | 20  30  43  62  70  80  80  98  96  116 129 113 123 
  Greatest Overweight (x)  5    | .   .   1   4   1   1   .   .   1   .   1   3   5   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 5   5   16  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   5   6   13  20  20  20  20  18  20  20  20  20  
  Average Carried          15   | 1   4   5   8   14  19  19  19  16  17  16  18  18  
  Final Capacity           20   | 5   5   20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   5   6   10  20  20  20  17  17  19  15  20  8   

 Class Distribution 
--------------------
 31% | Scavenger-Tank
 26% | Hacker-Tank
 14% | Hacker-Mutant
 10% | Commander-Tank
  6% | Hacker-Executioner
  4% | Hacker-Gunner

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
      Hacker-Gunner | -8/Materials
     Scavenger-Tank | -7/Factory
     Scavenger-Tank | -7/Lower Caves
        Hacker-Tank | -7/Zion
        Hacker-Tank | -6/Proximity Caves
     Scavenger-Tank | -6/Factory
     Scavenger-Tank | -5/Factory
     Scavenger-Tank | -4/Factory
     Commander-Tank | -4/Armory
 Hacker-Executioner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Fac  Arm  Res  
Matter Collected           4024 | 259  189  164  430  152  38   28   140  241  160  871  458  894  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4883 | 41   164  153  895  312  .    .    368  491  204  1225 223  807  
  Parts                    229  | 1    12   9    48   10   .    .    14   12   6    67   10   40   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Combat Hostiles Destroyed  93   | 1   4   2   15  5   .   .   8   8   6   24  3   17  
  Guns                     46   | 1   4   2   15  3   .   .   2   4   3   10  .   2   
  Cannons                  39   | .   .   .   .   2   .   .   6   3   2   8   3   15  
  AOE                      7    | .   .   .   .   .   .   .   .   1   1   5   .   .   
Classes Destroyed          11   | 1   2   2   3   1   .   .   .   .   .   1   .   1   
  Worker                   3    | .   .   1   .   .   .   .   .   .   .   2   .   .   
  Builder                  5    | .   .   .   1   .   .   .   .   .   1   1   .   2   
  Recycler                 3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Watcher                  14   | .   2   1   4   1   .   .   .   .   1   2   1   2   
  Swarmer                  16   | .   2   .   2   .   .   .   1   .   3   7   .   1   
  Grunt                    38   | 1   2   .   10  3   .   .   5   6   2   5   1   3   
  Duelist                  5    | .   .   .   .   1   .   .   2   1   .   1   .   .   
  Sentry                   10   | .   .   2   2   .   .   .   .   1   .   3   2   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   9    | .   .   .   1   1   .   .   .   .   1   2   .   4   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   6   .   7   
Best Kill Streak           11   | 1   4   3   3   3   .   .   4   5   4   11  1   4   
  Combat Bots Only         4    | 1   4   2   3   3   .   .   4   4   3   4   1   3   
Max Kills in Single Turn   3    | 1   1   2   1   1   .   .   1   2   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   1   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Fac  Arm  Res  
Hostile Shots Fired        1136  | 4    18   10   142  30   .    .    3    53   41   255  20   560  
  Missed                   328   | 2    4    2    33   8    .    .    3    16   8    65   6    181  
Damage Taken               9914  | 13   84   74   1068 269  .    .    11   549  323  2423 281  4819 
  Core                     1700  | .    .    .    150  49   .    .    .    83   12   625  .    781  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  311   | .    .    .    .    17   .    .    .    81   7    16   16   174  
  Ignored by Resistances   6428  | 8    57   46   644  160  .    .    7    326  198  1968 163  2851 
  Regen/Repaired (Parts)   147   | .    .    .    99   .    .    .    .    48   .    .    .    .    
Core Remaining (%)         87    | 100  100  100  72   .    .    .    93   90   98   .    45   .    
Volleys Fired              239   | 3    11   10   54   24   .    .    11   17   14   47   8    40   
  Largest                  6     | 2    2    2    3    3    .    .    3    4    4    5    5    6    
  Hottest                  459   | 60   60   60   146  111  .    .    99   149  172  239  287  459  
Shots Fired                828   | 6    22   20   148  66   .    .    33   66   54   184  39   190  
  Gun                      500   | 6    22   20   148  48   .    .    11   38   40   106  17   44   
  Cannon                   315   | .    .    .    .    18   .    .    22   28   14   65   22   146  
  Launcher                 13    | .    .    .    .    .    .    .    .    .    .    13   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  473   | 3    11   10   78   26   .    .    22   38   40   55   31   159  
  Thermal                  239   | 3    11   10   70   40   .    .    11   11   .    54   8    21   
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    13   .    .    
  Electromagnetic          103   | .    .    .    .    .    .    .    .    17   14   62   .    10   
  Robot Hit Streak         61    | 5    12   25   61   25   .    .    24   14   11   16   6    27   
  Robot Miss Streak        6     | 1    1    1    3    4    .    .    2    3    3    6    2    6    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    1    .    .    .    
  Secondary Targets        5     | .    1    .    4    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           579   | 5    19   17   128  50   .    .    27   48   35   120  23   107  
  Core Hits                289   | 2    9    6    54   16   .    .    24   39   19   68   10   42   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    4    2    .    .    .    .    1    5    .    5    
    Burn                   7     | .    .    .    4    2    .    .    .    .    .    1    .    .    
    Blast                  8     | .    .    .    .    .    .    .    .    .    1    2    .    5    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14499 | 61   215  222  2066 889  .    .    640  1339 889  3584 674  3920 
  Guns                     6413  | 61   215  222  1859 552  .    .    155  559  554  1444 232  560  
  Cannons                  6579  | .    .    .    .    335  .    .    485  510  292  1181 442  3334 
  Explosions               1453  | .    .    .    205  .    .    .    .    270  35   943  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  54    | .    .    .    2    2    .    .    .    .    8    16   .    26   
  Kinetic                  7728  | 40   108  123  875  172  .    .    343  635  622  793  571  3446 
  Thermal                  4472  | 21   107  99   1189 715  .    .    297  434  35   1113 103  359  
  Explosive                790   | .    .    .    .    .    .    .    .    .    .    790  .    .    
  Electromagnetic          1455  | .    .    .    .    .    .    .    .    270  224  872  .    89   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    1    1    1    .    .    .    2    2    12   
  Average Corruption       2     | .    .    .    .    1    1    1    .    .    .    2    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    .    .    .    .    2    1    .    .    .    3    16   18   
    Message Errors         10    | .    .    .    .    .    .    1    .    .    .    1    4    4    
    Matter Fused           8     | .    .    .    .    .    1    .    .    .    .    .    4    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    2    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    1    4    1    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    .    .    .    .    1    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216   | .    .    .    44   9    .    .    .    58   4    37   .    64   
  Projectiles              82    | .    .    .    .    9    .    .    .    .    4    5    .    64   
  Explosions               134   | .    .    .    44   .    .    .    .    58   .    32   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 57    | .    .    .    .    .    .    .    .    8    4    4    1    40   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  51    | .    .    .    .    .    .    .    .    7    4    4    1    35   
  Secondary                5     | .    .    .    .    .    .    .    .    1    .    .    .    4    
Self-Inflicted Damage      135   | .    .    .    .    .    .    .    .    38   18   79   .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    1    1    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    .    1    1    .    .    .    .    1    1    .    3    
  Kicked                   7     | .    .    .    1    1    .    .    .    .    1    1    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        696   | 32   93   18   420  62   .    .    32   351  243  653  186  696  
  Average Temperature      146   | 16   31   12   132  26   .    .    13   141  82   197  78   195  
  Received Heat Transfer   2720  | 12   48   45   981  135  .    .    9    201  36   384  30   839  
  Effects                  34    | .    .    .    3    .    .    .    .    3    .    15   .    13   
    Shutdowns              7     | .    .    .    1    .    .    .    .    .    .    2    .    4    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           7     | .    .    .    .    .    .    .    .    3    .    1    .    3    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    1    .    .    
    Short Circuit          2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
    Damage (major)         10    | .    .    .    .    .    .    .    .    .    .    9    .    1    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    2    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    1    .    3    3    .    .    1    .    .    2    .    .    
  Heat Transferred         7162  | 50   250  225  2476 1295 .    .    407  422  100  1456 111  370  
Parts Sabotaged            8     | .    .    .    .    .    .    .    .    .    .    .    8    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    1    1    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Peak Influence             602  | 20  153 117 231 236 .   .   .   264 295 602 528 347 
  Initial                  216  | .   9   .   35  76  .   .   .   145 63  106 216 88  
  Average                  140  | 6   32  57  75  71  .   .   .   162 113 287 269 127 
Maximum Alert Level        2    | .   .   .   1   1   .   .   .   1   1   2   2   1   
  Low Security (%)         72   | 100 100 100 93  84  .   .   .   93  92  37  19  74  
  Level 1                  23   | .   .   .   6   15  .   .   .   6   7   40  75  25  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   22  5   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   1   2   .   .   1   1   1   3   3   9   
  Investigation            2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Extermination            7    | .   .   .   .   1   .   .   .   .   .   2   2   2   
  Reinforcement            7    | .   .   .   1   1   .   .   .   .   .   .   1   4   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Distress Signals           6    | .   .   .   2   .   .   .   .   .   .   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | 1   7   6   26  11  .   .   12  10  9   31  16  39  
  Peak Tracking Total      9    | 1   4   2   6   3   .   .   8   6   5   9   2   8   
  Tactical Retreats        10   | .   1   .   .   2   .   .   1   1   1   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Traps Triggered            3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Machines Disabled          16   | .   .   .   3   .   .   .   .   6   1   5   .   1   
  Max in Single Turn       3    | .   .   .   3   .   .   .   .   2   1   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Machines Accessed          15   | .   4   1   2   3   .   .   .   2   1   1   .   1   
  Terminals                10   | .   4   1   1   1   .   .   .   1   1   .   .   1   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   6   1   4   11  .   .   .   4   1   4   .   1   
  Successful               25   | .   5   1   4   8   .   .   .   2   1   3   .   1   
  Failed                   7    | .   1   .   .   3   .   .   .   2   .   1   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   .   .   1   .   1   .   3   8   1   
  Terminals                14   | .   6   1   1   2   .   .   .   2   1   .   .   1   
  Fabricators              5    | .   .   .   .   5   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   3   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   5   1   1   .   .   .   .   .   1   .   .   1   
  Record                   5    | .   4   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   .   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   1   .   .   .   .   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   2   .   14  .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   146  | .   .   .   .   146 .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Time                     121  | .   .   .   32  .   .   .   .   89  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Fac  Arm  Res  
Total Allies               25   | .    .    .    .    .    .    11   .    .    .    .    14   .    
  Largest Group            13   | .    .    .    .    .    .    11   11   3    .    .    13   5    
  Highest-Rated Group      769  | .    .    .    .    .    .    459  459  154  .    .    769  228  
  Highest-Rated Ally       96   | .    .    .    .    .    .    96   96   87   .    .    96   47   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Resource Resupply        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               150  | .    .    .    .    .    .    .    43   5    .    .    93   9    
  Total Damage             5084 | .    .    .    .    .    .    .    1095 752  .    .    3036 201  
  Kills                    29   | .    .    .    .    .    .    .    7    2    .    .    19   1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  Pro  Fac  Fac  Fac  Arm  Res  
Turns Passed               8728 | 99   425  375  1101 917  394  1163 711  499  366  799  928  951  
Spaces Moved               5070 | 70   310  196  403  574  267  933  530  282  241  363  485  416  
  Core                     18   | 18   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5052 | 52   310  196  403  574  267  933  530  282  241  363  485  416  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  122  122  122  124  122  122  121  120  110  103  
  Average Speed            145  | 102  120  166  217  123  144  124  123  124  121  164  174  177  
  Slowest Speed            470  | 120  120  190  400  190  192  124  124  192  121  191  330  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 8    62   24   40   16   37   84   82   9    11   11   35   18   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        11   | 1    1    1    1    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    2    2    4    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          218  | .    .    .    18   3    .    .    .    33   8    87   13   56   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               86   | .    .    .    .    3    .    .    .    2    2    10   13   56   
  AOE                      132  | .    .    .    18   .    .    .    .    31   6    77   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Arm Res 
Total                      5905 | 92  343 224 515 735 275 940 568 392 285 462 546 528 
  Wait                     260  | .   12  16  8   98  .   4   11  84  1   2   .   24  
  Move                     5058 | 69  309 195 402 573 266 932 529 281 240 362 484 416 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  119  | 11  3   1   22  21  2   2   5   4   9   11  19  9   
  Fast Attach              8    | .   .   2   .   .   .   .   .   .   .   .   5   1   
  Attach                   71   | 8   1   .   16  4   .   .   .   4   4   12  8   14  
  Detach                   10   | 1   .   .   2   .   .   .   .   .   .   4   3   .   
  Swap                     72   | .   3   .   5   6   5   .   3   2   9   17  10  12  
  Drop                     61   | .   4   .   5   8   2   2   9   .   7   6   9   9   
  Fire                     239  | 3   11  10  54  24  .   .   11  17  14  47  8   40  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   1   1   .   .   .   .   1   1   .   3   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Armory
-3/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   58 | -11/Scrapyard      | Identified exit to Materials
   58 | -11/Scrapyard      | Discovered exit to Materials (range 8)
  100 | -11/Scrapyard      | Entered Materials
  100 | -10/Materials      | Evolved 1 slot: Propulsion x1
  311 | -10/Materials      | Build established: Hacker-Mutant
  347 | -10/Materials      | Identified exit to Materials
  347 | -10/Materials      | Discovered exit to Materials (range 5)
  508 | -10/Materials      | Discovered exit to Materials (range 8)
  525 | -10/Materials      | Entered another Materials area
  525 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  870 | -9/Materials       | Identified exit to Materials
  870 | -9/Materials       | Discovered exit to Materials (range 8)
  900 | -9/Materials       | Entered another Materials area
  900 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1708 | -8/Materials       | Repaired Imp. Aluminum Leg?
 1807 | -8/Materials       | Identified exit to Factory
 1807 | -8/Materials       | Discovered exit to Factory (range 16)
 2001 | -8/Materials       | Entered Factory
 2001 | -7/Factory         | Evolved 2 slots: Utility x2
 2881 | -7/Factory         | Fabricated Imp. Power Shielding (x2)
 2896 | -7/Factory         | Identified exit to Lower Caves
 2896 | -7/Factory         | Discovered exit to Lower Caves (range 13)
 2907 | -7/Factory         | Build established: Scavenger-Tank
 2918 | -7/Factory         | Entered Lower Caves
 3305 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3311 | -7/Lower Caves     | Identified exit to Lower Caves
 3311 | -7/Lower Caves     | Discovered exit to Lower Caves (range 14)
 3312 | -7/Lower Caves     | Entered Zion
 3357 | -7/Zion            | System corruption cleaned by Quarantine Array
 3573 | -7/Zion            | Build established: Hacker-Tank
 3574 | -7/Zion            | Given A8's code to call for help
 3584 | -7/Zion            | Learned Factory emergency access door positions
 3623 | -7/Zion            | Learned Factory emergency access door positions
 3731 | -7/Zion            | Gained Derelict followers
 3798 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3799 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3877 | -7/Zion            | Met Imprinter
 3899 | -7/Zion            | Imprinted
 3901 | -7/Zion            | Declared Zion's savior
 4291 | -7/Zion            | Given the Hacking Drone Bay
 4292 | -7/Zion            | Found Prototype Device
 4297 | -7/Zion            | Identified exit to Proximity Caves
 4297 | -7/Zion            | Discovered exit to Proximity Caves (range 12)
 4475 | -7/Zion            | Entered Proximity Caves
 4475 | -6/Proximity Caves | Accompanied by 11 allies
 4859 | -6/Proximity Caves | Learned Factory trap positions
 4931 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5028 | -6/Proximity Caves | Lost 8 allies
 5135 | -6/Proximity Caves | Identified exit to Factory
 5135 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 5186 | -6/Proximity Caves | Entered Factory
 5186 | -6/Factory         | Accompanied by 3 allies
 5186 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 5187 | -6/Factory         | Loaded intel: 118 trap records
 5379 | -6/Factory         | Build established: Scavenger-Tank
 5416 | -6/Factory         | Repaired Enh. Flexi-carbon Leg
 5596 | -6/Factory         | Identified exit to Factory
 5596 | -6/Factory         | Discovered exit to Factory (range 6)
 5685 | -6/Factory         | Entered another Factory area
 5685 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5720 | -5/Factory         | Identified Hacking Drone Bay
 5786 | -5/Factory         | Found Hvy. Reactive Plating
 6001 | -5/Factory         | Identified exit to Factory
 6001 | -5/Factory         | Discovered exit to Factory (range 6)
 6051 | -5/Factory         | Entered another Factory area
 6051 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6626 | -4/Factory         | Identified exit to Armory
 6626 | -4/Factory         | Discovered exit to Armory (range 14)
 6675 | -4/Factory         | Core integrity fell below 50%
 6721 | -4/Factory         | Lost 7 parts (2n2u3w)
 6836 | -4/Factory         | First assault squad dispatched
 6850 | -4/Factory         | Entered Armory
 6861 | -4/Armory          | Zion Light squad teleported in
 6863 | -4/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 6937 | -4/Armory          | Zion Recon squad teleported in
 6948 | -4/Armory          | Lost 3 allies
 7181 | -4/Armory          | Build established: Commander-Tank
 7457 | -4/Armory          | Zion Resource Resupply teleported in
 7675 | -4/Armory          | Lost 4 allies
 7769 | -4/Armory          | Identified exit to Research
 7769 | -4/Armory          | Discovered exit to Research (range 4)
 7778 | -4/Armory          | Entered Research
 7778 | -3/Research        | Accompanied by 5 allies
 7778 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 8093 | -3/Research        | Lost 5 allies
 8328 | -3/Research        | Build established: Hacker-Executioner
 8519 | -3/Research        | Garrison activated, responded to threat
 8679 | -3/Research        | System corruption reached 10%
 8726 | -3/Research        | Core integrity fell below 50%
 8729 | -3/Research        | Self-destructed

 Last Messages 
---------------
08699_ Carbon-fiber Leg destroyed.
08700_ Mass Driver destroyed.
08700_ Biometal Leg destroyed.
08702_ P-80 Master resets G-67 Veteran, system corruption cleaned.
08704_ Imp. Power Shielding destroyed.
08704_ Gamma Rifle destroyed. <x2>
08710_ Particle Synthesizer disabled.
08710_ Flexi-carbon Leg destroyed.
08710_ Critical hit (Burn: +50).
08712_ Imp. Power Shielding destroyed.
08712_ Lgt. Antimatter Reactor destroyed.
08715_ Med. Matter Pod destroyed.
08716_ 0U5 =FBHUZ=CQ05IT P=W8B8,&UW
08718_ Enh. Autogun destroyed.
08718_ Linear Accelerator destroyed.
08721_ Critical hit (Burn: +37).
08723_ Linear Accelerator destroyed. <x2>
08726_ Adv. Transmission Jammer destroyed.
08726_ Critical hit (Burn: +37).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????# !  !    +  ####"%     #         #??#    |
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| ?????###########?#"                                |
| ??????????????????#                          %     |
| ??????????????????# [%!%                           |
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| ????????????????#  """      #??????      ????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          21
Energy Capacity            560
Matter Stores              500
Matter Capacity            600
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             600
Resistance: KI             75
Resistance: TH             50
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
           Imp. Power Shielding | -7/Factory | Scanalyzed
               Carbon-fiber Leg | -7/Factory | Scanalyzed
                 Thermal Shield | -7/Zion    | Archive
            Imp. Cooling System | -7/Zion    | Archive
 Imp. System Restoration Module | -7/Zion    | Archive
     Xenon Bombardment Thruster | -7/Zion    | Archive
            Variable Charge Gun | -7/Zion    | Archive
                  Weapon Cycler | -7/Zion    | Archive
                   Fission Core | -7/Zion    | Archive
              Imp. Titanium Leg | -7/Zion    | Archive
             Imp. Cryofiber Web | -7/Zion    | Archive
      Imp. Melee Analysis Suite | -7/Zion    | Archive
   Imp. Shock Absorption System | -7/Zion    | Archive
                      Drone Bay | -7/Zion    | Archive
      Imp. Field Recycling Unit | -7/Zion    | Archive
             Enh. Optical Array | -7/Zion    | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
   M-14 Sweeper | -7/Zion | Archive

 Fabricated
------------
 Imp. Power Shielding | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
Help From High Places
I'm Back, Baby!
Just What I Needed
Knowing Is Half The Battle
Respectable Loadout
The One

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingLatentMount
  Manual?         0
Play Time         02:16:17
  Cumulative      2.2 hours
  Start           2024.10.18 @ 19:34:23
  End             2024.10.18 @ 23:20:14
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fcc4667-66d0-47cb-9716-9cb5d8e28caf