Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 14:15:30

Player: TheGreatBorealis

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (42)      210
Value Destroyed (1417)     1417
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 5107

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
   Compact Matter Pod (150)
           Melee Analysis Suite
  Improved Light Armor Plating
           System Backup Module

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
      Large Storage Unit
   Improved Signal Interpreter
            Melee Analysis Suite
            Hacking Suite
>           --- WEAPON -----------
            Gauss Rifle
            Axe
            Longsword +1
>           --- INVENTORY --------
    Compact Matter Pod
            Melee Analysis Suite
            Core Shielding
   Hardened Light Armor Plating
   Improved Light Armor Plating
            System Backup Module
      Heavy Missile Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   System Backup Module
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Longsword +1
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             60   | 6   3   4   1   2   18  7   19  .   
  Power                    7    | 1   .   .   .   1   1   1   3   .   
    Engine                 5    | 1   .   .   .   .   .   1   3   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   1   .   1   3   2   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   1   1   .   1   3   2   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   .   .   6   2   1   .   
    Device                 1    | .   .   .   .   .   1   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   
    Protection             4    | .   1   .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   3   1   .   8   2   9   .   
    Energy Gun             2    | 1   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   3   .   .   4   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   1   .   .   .   3   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   .   1   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 30   | .   .   2   .   .   .   5   18  5   
  Power                    5    | .   .   .   .   .   .   .   5   .   
  Propulsion               11   | .   .   .   .   .   .   3   7   1   
  Utility                  3    | .   .   .   .   .   .   1   1   1   
  Weapon                   11   | .   .   2   .   .   .   1   5   3   
  Highest Loss Streak      6    | .   .   1   .   .   .   4   6   5   
Average Slot Usage (%)     93   | .   93  99  99  100 94  99  67  26  
  Engine                   4    | .   14  14  14  5   .   7   3   .   
  Core                     5    | .   .   .   .   8   9   7   .   .   
  Leg                      26   | .   28  28  28  28  26  29  18  .   
  Device                   1    | .   .   .   .   .   2   .   .   .   
  Storage                  10   | .   14  14  14  14  9   7   7   3   
  Processor                3    | .   .   .   .   .   5   7   8   3   
  Hackware                 1    | .   .   .   .   .   .   10  7   7   
  Protection               12   | .   7   14  14  14  15  4   .   .   
  Energy Gun               1    | .   14  8   .   .   .   .   .   .   
  Ballistic Gun            12   | .   6   13  24  14  13  5   3   7   
  Launcher                 1    | .   7   4   .   .   .   1   .   .   
  Slashing Weapon          10   | .   .   .   3   14  12  15  15  3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 12  15  15  16  16  35  39  38  27  
  Greatest Support         60   | 20  20  20  20  20  40  50  60  10  
  Greatest Overweight (x)  9    | 2   .   .   .   .   .   1   9   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  10  10  10  
  Average Capacity         8    | 5   6   6   6   6   8   10  10  8   
  Most Carried             10   | 4   6   6   6   6   10  9   9   6   
  Average Carried          7    | 3   5   5   6   5   8   8   7   5   
  Final Capacity           10   | 6   6   6   6   6   10  10  10  4   
  Final Carried            10   | 4   6   6   6   6   10  8   6   4   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Matter Collected           1085 | 246 .   164 .   45  320 64  246 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1498 | .   39  261 .   88  558 83  469 .   
  Parts                    72   | .   1   14  .   2   31  5   19  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   14  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  36   | .   1   6   .   2   11  1   15  .   
  Melee                    17   | .   .   .   .   1   8   1   7   .   
  Guns                     13   | .   1   6   .   1   3   .   2   .   
  AOE                      6    | .   .   .   .   .   .   .   6   .   
Classes Destroyed          9    | .   1   2   .   .   4   1   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   3   .   .   .   
  Swarmer                  13   | .   .   3   .   .   4   .   6   .   
  Grunt                    9    | .   1   2   .   2   .   .   4   .   
  Sentry                   8    | .   .   .   .   .   6   1   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
  Butcher                  3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           4    | .   1   3   .   1   4   1   4   .   
  Combat Bots Only         4    | .   1   3   .   1   4   1   4   .   
Max Kills in Single Turn   2    | .   1   1   .   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               3065 | .    109  351  .    134  322  279  1420 450  
  Core                     854  | .    10   99   .    13   24   44   456  208  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    51   95   .    .    .    
Volleys Fired              94   | .    17   41   .    5    20   3    8    .    
  Largest                  2    | .    2    2    .    1    2    1    1    .    
  Hottest                  80   | .    80   80   .    23   43   39   80   .    
Shots Fired                134  | .    22   60   .    5    36   3    8    .    
  Gun                      120  | .    21   59   .    5    32   .    3    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 14   | .    1    1    .    .    4    3    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | .    4    25   .    5    32   .    2    .    
  Thermal                  52   | .    17   34   .    .    .    .    1    .    
  Explosive                14   | .    1    1    .    .    4    3    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    6    11   .    2    10   .    5    .    
  Robot Miss Streak        4    | .    2    4    .    1    2    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           154  | .    16   39   .    11   45   10   31   2    
  Core Hits                73   | .    3    23   .    2    19   3    23   .    
  Critical Hits            5    | .    .    .    .    .    4    .    1    .    
  Critical Kills           3    | .    .    .    .    .    2    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              78   | .    .    .    .    8    25   10   32   3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 78   | .    .    .    .    8    25   10   32   3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    1    3    1    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    1    .    3    .    
Damage Inflicted           5515 | .    211  478  .    538  1637 616  1970 65   
  Guns                     1092 | .    189  478  .    61   299  .    65   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               846  | .    22   .    .    .    .    .    824  .    
  Melee                    3577 | .    .    .    .    477  1338 616  1081 65   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  583  | .    26   156  .    61   299  .    41   .    
  Thermal                  509  | .    163  322  .    .    .    .    24   .    
  Explosive                846  | .    22   .    .    .    .    .    824  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 3577 | .    .    .    .    477  1338 616  1081 65   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            569  | .    .    .    .    69   294  36   159  11   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               109  | .    .    .    .    .    .    19   90   .    
  Melee                    460  | .    .    .    .    69   294  17   69   11   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      250  | .    .    1    .    .    13   84   152  .    
  Shots                    8    | .    .    1    .    .    1    2    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        186  | .    186  145  .    .    .    .    12   .    
  Average Temperature      52   | .    78   41   .    .    .    .    6    .    
  Received Heat Transfer   507  | .    48   66   .    60   63   75   195  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    1    .    .    .    .    .    .    
  Heat Transferred         1493 | .    481  962  .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Peak Influence             206  | .   30  86  .   203 206 47  .   .   
  Initial                  11   | .   .   11  .   .   .   .   .   .   
  Average                  45   | .   13  52  .   62  48  13  .   .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   
  Low Security (%)         96   | 100 100 100 .   87  95  100 .   .   
  Level 1                  3    | .   .   .   .   12  4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Distress Signals           2    | .   .   .   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   6   9   .   9   22  6   21  4   
  Peak Tracking Total      5    | .   2   3   .   3   5   2   5   4   
  Tactical Retreats        12   | .   .   1   .   3   2   1   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          2    | .   .   .   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          14   | .   4   .   3   .   5   1   1   .   
  Terminals                9    | .   3   .   .   .   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   5   .   31  .   9   9   1   .   
  Successful               49   | .   2   .   31  .   7   8   1   .   
  Failed                   6    | .   3   .   .   .   2   1   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   .   1   .   6   4   .   .   
  Terminals                22   | .   4   .   .   .   9   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   1   .   31  .   7   8   1   .   
  Record                   34   | .   .   .   31  .   .   2   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   4   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Total Allies               5    | .   .   5   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   5   3   .   .   .   .   
  Highest-Rated Group      78   | .   .   78  78  40  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   37  .   .   .   .   
  Total Damage             396  | .   .   .   .   396 .   .   .   .   
  Kills                    8    | .   .   .   .   8   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               7130 | 63   362  843  514  669  3385 531  746  17   
Spaces Moved               3690 | 47   262  540  423  466  1321 183  442  6    
  Core                     19   | 13   .    .    .    .    .    .    1    5    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3671 | 34   262  540  423  466  1321 183  441  1    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  50   
  Average Speed            122  | 107  120  120  120  120  120  120  138  138  
  Slowest Speed            500  | 150  120  120  120  120  120  150  500  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    37   91   90   50   62   4    54   1    
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             5    | .    .    2    .    1    .    .    2    .    
Spaces Dug                 59   | .    .    .    .    .    23   36   .    .    
Terrain Destroyed          159  | .    7    9    .    .    40   36   67   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      159  | .    7    9    .    .    40   36   67   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      6093 | 56   289  679  430  564  3061 477  527  10   
  Wait                     2124 | .    1    76   5    80   1658 274  30   .    
  Move                     3682 | 46   261  539  422  465  1320 182  441  6    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  28   | 4    4    7    .    1    9    1    2    .    
  Fast Attach              24   | 6    1    .    1    1    3    .    12   .    
  Attach                   11   | .    .    2    .    .    2    3    4    .    
  Detach                   2    | .    .    .    1    .    1    .    .    .    
  Swap                     25   | .    2    2    .    1    13   4    3    .    
  Drop                     26   | .    3    7    1    3    11   .    .    1    
  Fire                     94   | .    17   41   .    5    20   3    8    .    
  Melee                    72   | .    .    .    .    8    24   10   27   3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    5    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  315 | -10/Materials  | Discovered new exit (range 7)
  351 | -10/Materials  | Discovered new exit (range 10)
  426 | -10/Materials  | Entered Mines
  448 | -10/Mines      | Discovered new exit (range 5)
  474 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  621 | -10/Mines      | Found a hidden stash of uninstalled traps
  670 | -10/Mines      | Assembled infested the area
  789 | -10/Mines      | Learned location of Mines (-9)
  923 | -10/Mines      | Learned Materials trap positions
 1024 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1118 | -10/Mines      | Discovered new exit (range 7)
 1130 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1255 | -10/Mines      | Discovered new exit (range 5)
 1269 | -10/Mines      | Entered Exiles
 1269 | -10/Exiles     | Accompanied by 5 allies
 1298 | -10/Exiles     | Met 8R-AWN
 1299 | -10/Exiles     | Led the pair of lost Derelicts to a safe place
 1320 | -10/Exiles     | Met EX-HEX
 1383 | -10/Exiles     | Met EX-DEC
 1410 | -10/Exiles     | Visited The Gauntlet
 1551 | -10/Exiles     | Learned location of Zion (-7)
 1589 | -10/Exiles     | Met EX-BIN
 1607 | -10/Exiles     | Aligned with FarCom system
 1608 | -10/Exiles     | Given EX-Vault access code
 1655 | -10/Exiles     | Opened EX-Vault
 1662 | -10/Exiles     | Found Prototype Slashing Weapon
 1662 | -10/Exiles     | Identified Longsword +1
 1689 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1769 | -10/Exiles     | Discovered new exit (range 12)
 1783 | -10/Exiles     | Left Exiles lab with Longsword +1
 1783 | -10/Exiles     | Entered Mines
 1783 | -9/Mines       | Accompanied by 3 allies
 1825 | -9/Mines       | Met a Derelict bent on vengeance
 1910 | -9/Mines       | Discovered new exit (range 5)
 2088 | -9/Mines       | Discovered new exit (range 9)
 2095 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2353 | -9/Mines       | Build established: Scavenger-Mutant
 2452 | -9/Mines       | Entered Materials
 2452 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2453 | -8/Materials   | Loaded intel: 13 trap records
 3802 | -8/Materials   | Discovered new exit (range 3)
 3868 | -8/Materials   | Identified exit to Factory
 4473 | -8/Materials   | Discovered new exit (range 5)
 4483 | -8/Materials   | Identified exit to Storage
 5235 | -8/Materials   | Discovered exit to Factory (range 5)
 5837 | -8/Materials   | Entered Factory
 5837 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6037 | -7/Factory     | Identified exit to Lower Caves
 6306 | -7/Factory     | Discovered new exit (range 13)
 6348 | -7/Factory     | Garrison activated, responded to threat
 6368 | -7/Factory     | Entered Lower Caves
 6389 | -7/Lower Caves | Lost 4 parts (2n1u1w)
 6396 | -7/Lower Caves | Ambushed by wild Derelicts
 6441 | -7/Lower Caves | Lost 4 parts (2p2n)
 6704 | -7/Lower Caves | Lost 6 parts (2p2n1u1w)
 6903 | -7/Lower Caves | Core integrity fell below 50%
 6921 | -7/Lower Caves | Lost 3 parts (2n1w)
 6987 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7044 | -7/Lower Caves | Lost 5 parts (1p1n3w)
 7046 | -7/Lower Caves | Discovered new exit (range 11)
 7060 | -7/Lower Caves | Identified exit to Lower Caves
 7114 | -7/Lower Caves | Entered another Lower Caves area
 7124 | -7/Lower Caves | Core integrity fell below 20%
 7131 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07013_ Axe destroyed.
07017_ Slug penetrates Y-54 Guardian.
07017_ Y-54 Guardian suffers critical hit.
07017_ Y-54 Guardian destroyed.
07021_ Acquired 24 matter.
07023_ Imp. Deuterium Engine fries itself beyond repair.
07028_ Acquired Flak Gun.
07030_ Imp. Heat Sink fries itself beyond repair.
07030_ Acquired 10 matter.
07046_ EXIT=FOUND
07060_ EXIT=IDENTIFIED: LOWER CAVES
LOCATION=LOWER CAVES
GOAL=ESCAPE
07115_ Aluminum Leg destroyed.
07122_ Gauss Rifle destroyed.
07122_ Flak Gun destroyed.
07123_ Destroyed VTOL Module.
07126_ Ripper destroyed.
07128_ Imp. Signal Interpreter destroyed.
07128_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Melee Accuracy             5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargePulsePod
  Manual?         0
Play Time         00:53:22
  Cumulative      39.9 hours
  Start           2020.09.26 @ 13:22:17
  End             2020.09.26 @ 14:15:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b3344a9-44a1-4c27-ad55-3321c9a1d13f