Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 01:42:51 Player: Hoverprint ThermalPP Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (156) 780 Value Destroyed (4596) 4596 Prototype IDs (288) 5760 Alien Tech Used (13) 2600 Bonus (50957) 50957 TOTAL SCORE: 75793 Bonus ------- Triggered High Security 500 High Alert Combat Kills 206 Follower Combat Kills 6549 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -4098 Cogmind --------- Core Integrity 719/1600 Matter 294/425 Energy 628/700 System Corruption 9% Temperature Cool (58) Movement Hovering (49) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (14) ----- Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Experimental Force Field > --- WEAPON (1) ------- Long-range Gatling Laser > --- INVENTORY (10) --- Experimental Gyrokinetic Inverter Precision Energy Filter Improved Utility Shielding Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field Compact HERF Cannon Enhanced Nova Cannon Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier 2N-1CE's Frost Array Medium Storage Unit Advanced Quantum Shading Machine Experimental Targeting Computer Advanced Particle Charger Quantum Capacitor Experimental Reaction Control System Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Zero-point Reactor Precision Energy Filter Zionite Shade Armor Graphene Brace Experimental Shield Generator Experimental Force Field Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor [Rating: 217] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Backup Power VII Reactor Vortex Chain Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Experimental Shield Generator Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Zionite Shade Armor Artifact Core Physics Calibrator Weapon Particle Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Vibroblade Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Utility 12 | . . . 2 . . . 3 . . . . . . 1 . . . . . . 2 . . . . . . . 2 . 2 . . Weapon -1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . Parts Attached 512 | 3 21 3 8 7 6 21 40 4 11 . 2 . 2 4 6 13 6 . 1 4 32 1 36 3 6 20 2 45 26 20 30 96 33 Power 33 | . 2 . . 1 . 1 5 . 3 . . . . 1 2 1 . . . 1 3 . 3 . 1 . . 1 2 1 2 3 . Engine 5 | . 2 . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 14 | . . . . . . . 3 . 1 . . . . 1 . 1 . . . 1 2 . 3 . 1 . . . . . . 1 . Reactor 14 | . . . . . . . 2 . 1 . . . . . 2 . . . . . 1 . . . . . . 1 2 1 2 2 . Propulsion 106 | . 2 . 1 . . 5 8 1 . . 2 . . 1 3 7 . . . 1 9 . 15 . 1 5 . 11 5 . 5 17 7 Treads 10 | . 2 . 1 . . 5 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . 1 . . 1 15 7 Flight 66 | . . . . . . . 5 1 . . 2 . . . . 6 . . . 1 9 . 15 . 1 5 . 10 5 . 4 2 . Utility 238 | 2 2 2 3 4 4 2 19 3 5 . . . 2 2 1 4 4 . 1 2 10 1 16 2 . 13 2 28 11 13 15 55 10 Device 150 | 2 . 1 2 2 2 2 7 3 2 . . . 2 1 . . 3 . 1 1 5 1 14 2 . 7 2 21 6 10 9 35 7 Storage 16 | . 2 . . . . . 2 . . . . . . 1 1 1 . . . . . . 1 . . . . 3 . . 1 4 . Processor 29 | . . . 1 . 2 . 7 . 1 . . . . . . 2 . . . . . . 1 . . 4 . 1 . 1 2 6 1 Hackware 7 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . 1 . 1 . . Protection 35 | . . 1 . 2 . . 3 . 2 . . . . . . . 1 . . 1 2 . . . . 1 . 2 4 2 2 10 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 135 | 1 15 1 4 2 2 13 8 . 3 . . . . . . 1 2 . . . 10 . 2 1 4 2 . 5 8 6 8 21 16 Energy Gun 21 | 1 8 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Energy Cannon 51 | . . . 3 1 1 6 . . . . . . . . . . . . . . . . . . 3 1 . 1 3 2 4 11 15 Ballistic Gun 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Launcher 8 | . 3 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 8 | . . . . . . . . . 1 . . . . . . . 1 . . . 5 . 1 . . . . . . . . . . Impact Weapon 13 | . 3 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 1 1 . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 2 . Piercing Weapon 16 | . . . . . 1 2 1 . 2 . . . . . . 1 1 . . . 4 . 1 1 1 . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . . 1 2 . 8 1 . . . . . 1 1 . 1 . . . 2 . 1 . 3 2 1 8 4 5 1 6 1 Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 System Corruption 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 6 Parts Lost 25 | . . 1 . . . 7 1 . . . . . 1 . . 2 1 . . 1 . . 2 1 . . . 7 1 . . . . Power 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 13 | . . . . . . 3 1 . . . . . . . . 1 . . . . . . 1 . . . . 6 1 . . . . Utility 4 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 . . . . . . . . . Weapon 5 | . . 1 . . . 2 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . . 3 1 . . . . . 1 . . 2 1 . . 1 . . 2 1 . . . 2 1 . . . . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 84 99 99 79 77 76 87 86 92 93 93 84 78 78 97 94 94 89 92 91 88 82 71 79 79 77 79 86 80 82 88 Engine 3 | . 14 14 11 11 11 3 . . . 6 6 6 6 3 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 3 . 4 . . . . 1 . . 5 5 5 5 4 5 5 5 5 4 4 . . . . 4 . Reactor 1 | . . . . . . . 1 6 . . . . . . 4 4 . . . . . . . . . . . 3 2 4 5 1 4 Treads 6 | . 12 28 22 22 22 16 4 . . . . . . . 9 8 . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . 13 32 Flight 13 | . . . . . . . 4 26 26 26 32 33 33 29 8 10 35 35 35 35 29 31 22 21 15 23 23 22 26 26 20 11 . Device 18 | . 14 9 17 13 20 14 8 14 16 20 20 20 20 11 11 11 12 11 11 11 18 18 22 32 33 27 22 21 19 24 24 26 16 Storage 7 | . 13 14 11 11 11 11 6 6 6 6 6 6 6 8 16 14 5 5 5 5 5 5 5 5 5 4 4 4 5 4 5 5 4 Processor 8 | . . . 1 11 8 14 20 21 18 13 13 13 13 11 11 12 19 17 17 17 8 5 4 . . 3 9 4 4 6 7 3 16 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 7 10 10 8 5 1 4 4 4 4 5 . . Protection 6 | . . 4 . 8 4 . 2 . 3 6 6 6 6 5 5 5 5 5 5 1 8 10 8 5 5 8 4 4 6 5 8 10 11 Energy Gun 2 | . 25 27 12 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 4 | . . . 9 21 21 17 . . . . . . . . . . . . . . . . . . 1 1 4 1 2 1 . 1 3 Piercing Weapon 1 | . . . . . . . . . 7 6 6 6 6 5 5 4 4 5 5 5 3 5 4 3 . 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 12 24 26 27 33 34 26 49 25 30 28 28 28 28 28 119 119 32 32 32 33 39 34 41 40 39 49 47 67 73 78 84 123 113 Greatest Support 154 | 20 40 40 46 40 40 56 48 30 30 30 30 28 28 28 140 140 32 32 32 33 51 44 50 40 39 59 59 77 79 79 87 154 129 Greatest Overweight (x) 10 | . 1 . . . . 8 3 . . . . . . . 4 . 9 . 10 . 1 . 1 . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 24 22 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 7 10 10 10 10 10 10 10 10 10 10 10 9 9 10 22 25 10 10 10 10 10 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 9 8 7 9 9 10 9 9 9 9 14 21 9 10 9 9 9 8 9 9 8 9 9 9 9 9 9 9 9 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 21 | 7 10 10 10 10 10 7 10 10 10 10 9 9 9 10 21 10 10 10 8 9 8 8 10 10 10 9 10 10 10 9 10 10 10 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 15% | Alien-Sprinter 10% | Sprinter 9% | Hacker-Sprinter 4% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Sprinter | -5/Extension Sprinter | -5/Cetus Mutant | -5/Archives Sprinter | -5/Hub_04(d) Hacker-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Scavenger-Mutant | -4/Lab Scout | -3/Research Hacker-Scout | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sprinter | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Alien-Sprinter | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10672 | 274 113 183 40 110 52 214 523 . 567 14 36 . 25 . 136 159 846 93 . 170 557 342 1769 309 . 738 245 725 449 263 64 1332 324 Remotely 444 | 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407 . . . . Salvage Created 9129 | 150 269 195 55 218 . 623 525 . 821 . . . . . 331 440 24 . . 509 . 239 961 . . 256 150 658 167 221 . 1261 1056 Parts 449 | 18 17 15 2 16 . 29 20 . 44 . . . . . 7 15 2 . . 15 . 3 49 . . 13 1 34 5 16 . 56 72 Haulers Intercepted 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Parts Field Recycled 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Retrieved Matter 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 . Parts Self-Destructed 26 | . . . . . 5 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 73 | . 7 6 . 8 . 18 5 . . . . . . . . . . . . 5 . . . . . . . 10 . 3 . 1 10 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Guns 12 | . 1 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 25 | . . . . 7 . 3 . . . . . . . . . . . . . . . . . . . . . 10 . . . 1 4 AOE 24 | . 6 1 . . . 14 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Classes Destroyed 17 | 2 5 1 . 2 . 2 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Worker 20 | . 1 . . . . . . . 8 . . . . . . . . . . 1 . . 9 . . . . 1 . . . . . Builder 10 | . . . . 1 . . . . 2 . . . . . . . . . . . . . 3 . . 2 1 . . 1 . . . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . Recycler 15 | 1 1 1 . . . . . . 3 . . . . . . . . . . 1 . . 3 . . 1 1 . 1 . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 6 | . . . . . . . 1 . 2 . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . Watcher 9 | . 1 . . . . . 1 . 1 . . . . . . . . . . 3 . . . . . . . 1 1 . . 1 . Swarmer 30 | . 3 3 . 4 . 7 . . . . . . . . . . . . . 5 . . . . . . . 8 . . . . . Grunt 19 | . 4 2 . 3 . 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Martyr 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . Best Kill Streak 9 | 3 4 3 1 4 . 9 4 . 5 . . . . . . . 1 . . 7 . . 5 . . 1 2 6 1 2 . 2 2 Combat Bots Only 9 | . 3 3 . 4 . 9 4 . . . . . . . . . . . . 5 . . . . . . . 5 . 2 . 1 2 Max Kills in Single Turn 5 | 1 4 2 1 1 . 3 1 . 1 . . . . . 1 1 1 . . 5 . . 1 . . 1 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 1 . . . 3 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 13542 | . 101 337 . 102 . 1309 740 . 225 75 49 . 74 . . 93 489 42 16 289 389 . 951 281 . . 168 3112 792 234 244 661 2769 Core 1799 | . . 74 . 16 . 292 52 . 33 57 21 . 20 . . . 110 . . 61 52 . 189 47 . . 42 225 98 43 32 27 308 Absorbed by Shields 5155 | . . . . . . . . . . . . . . . . . 62 15 6 60 47 . 309 102 . . . 660 296 95 97 498 2908 Redirected to Shielding 346 | . . . . . . . . . . . . . . . . . . . . . 20 . 32 . . . . . . . . 60 234 Regen/Repaired (Parts) 5879 | . . . . . . . . . . . . . . . . 67 111 24 19 46 73 65 330 53 31 . 32 159 1993 . . 403 2473 Core Remaining (%) 66 | 100 . 70 . . . 23 . . . . . . 78 . . . . . . 82 . . . . 99 . . 38 . 66 . . 44 Volleys Fired 658 | 18 11 12 2 19 . 32 28 . . . . . . . . . 1 . . . 1 . . . 7 6 15 56 26 19 10 124 271 Largest 2 | 2 2 2 2 2 . 2 2 . . . . . . . . . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 Hottest 160 | 60 90 90 90 136 . 136 160 . . . . . . . . . 20 . . . 7 . . . 100 100 100 100 120 90 90 120 120 Shots Fired 756 | 33 16 20 4 35 . 56 56 . . . . . . . . . 1 . . . 1 . . . 7 6 15 55 26 19 10 124 272 Gun 200 | 33 10 20 4 . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . 60 17 Cannon 537 | . . . . 35 . 45 . . . . . . . . . . . . . . . . . . 7 6 15 55 26 19 10 64 255 Launcher 17 | . 6 . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Kinetic 31 | 18 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Thermal 563 | 15 3 . . 35 . 45 56 . . . . . . . . . 1 . . . . . . . 7 6 15 55 26 . . 87 212 Explosive 17 | . 6 . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 93 | . 5 20 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 60 Phasic 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 10 22 . Robot Hit Streak 29 | 5 3 5 4 10 . 10 16 . . . . . . . . . . . . . 1 . . . . 2 5 17 20 . . 27 29 Robot Miss Streak 8 | 2 3 8 1 3 . 3 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 385 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 272 Shots Hit Robots 581 | 21 5 13 3 15 . 37 46 . 28 . . . . . 10 11 1 . 1 7 3 7 29 . . 12 3 15 6 12 . 82 214 Core Hits 277 | 6 15 11 2 8 . 39 14 . 10 . . . . . 3 6 . . . 10 . 2 11 . . 4 2 15 3 5 . 30 81 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . 1 . . 1 . . . . 1 . . . . . 2 1 . . . . . 2 2 . . . . . . 1 . 4 . Burn 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Impale 8 | . . . . . . . . . 1 . . . . . 2 1 . . . . . 2 2 . . . . . . . . . . Melee Attacks 247 | . 4 . 1 1 . 1 1 . 38 . 1 . 1 . 10 13 6 . 7 14 9 7 43 5 . 13 . 10 3 20 14 25 . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Impact 9 | . 4 . 1 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Slashing 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 20 14 25 . Piercing 165 | . . . . . . 1 . . 38 . 1 . 1 . 10 13 6 . 7 14 6 7 43 5 . 13 . . . . . . . Sneak Attacks 91 | . . . . . . . 1 . 23 . . . . . 1 11 1 . 1 5 1 . 20 . . 11 . 3 . 1 . 12 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 26564 | 247 546 266 47 345 . 2208 1078 . 1974 . . . . . 339 731 92 . 81 1187 135 238 2098 . . 951 138 1146 257 698 . 3508 8254 Guns 3672 | 247 75 163 43 . . . 1078 . . . . . . . . . . . . . . . . . . . . . . . . 1006 1060 Cannons 10457 | . . . . 332 . 583 . . . . . . . . . . . . . . . . . . . 88 138 955 257 . . 1129 6975 Explosions 3098 | . 457 89 . . . 1625 . . . . . . . . . . . . . 708 . . . . . . . . . . . . 219 Melee 9292 | . . . . . . . . . 1974 . . . . . 339 731 92 . 81 479 135 238 2098 . . 863 . 191 . 698 . 1373 . Ramming 45 | . 14 14 4 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 340 | 139 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 191 . . . . . Thermal 12192 | 108 50 89 . 332 . 583 1078 . . . . . . . . . . . . . . . . . . 88 138 955 257 . . 1346 7168 Explosive 2045 | . 420 . . . . 1625 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2099 | . 52 163 43 . . . . . . . . . . . . . . . . 708 . . . . . . . . . . . 47 1086 Impact 49 | . . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . Slashing 2071 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698 . 1373 . Piercing 6981 | . . . . . . . . . 1974 . . . . . 339 731 92 . 81 479 86 238 2098 . . 863 . . . . . . . Phasic 742 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742 . Highest Corruption 13 | . . . . . . 1 2 12 12 10 10 10 10 . . 1 1 . . 1 2 2 6 10 10 . . 3 4 10 5 13 9 Average Corruption 4 | . . . . . . 1 2 7 9 10 10 10 10 . . 1 1 . . 1 1 2 3 6 8 . . 1 2 7 2 9 2 Corruption Purged 39 | . . . . . . . . . 5 . . . . . . . 1 . . . . . . 2 2 . . . . . . 29 . Corruption Blocked 56 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . 31 . Effects 198 | . . . . . . 3 9 1 23 9 4 1 3 . . 5 4 . . . 1 2 27 6 2 . . 1 3 12 6 59 17 Message Errors 45 | . . . . . . 1 1 . 4 2 1 . 2 . . 2 . . . . . . 4 3 1 . . 1 1 4 3 14 1 Matter Fused 47 | . . . . . . . 3 . 3 2 3 . . . . . 2 . . . 1 . 7 1 . . . . . 3 2 15 5 Heat Flow Errors 31 | . . . . . . 1 1 . 7 1 . . . . . . 1 . . . . 1 4 1 . . . . . 1 1 9 3 Energy Discharges 24 | . . . . . . 1 . . 3 2 . 1 . . . 2 . . . . . . 6 . 1 . . . . 1 . 4 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Data Loss (minor) 23 | . . . . . . . 3 . 4 1 . . . . . 1 1 . . . . . 4 1 . . . . 1 1 . 5 1 Data Loss (major) 10 | . . . . . . . 1 1 . . . . 1 . . . . . . . . 1 1 . . . . . 1 . . 4 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Misdirections 6 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . 2 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1770 | . . . . 4 . 27 . . 419 . . . . . . 29 57 . 21 91 . . 627 . . 151 43 42 12 127 . 97 23 Projectiles 124 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 43 42 12 . . . 23 Explosions 56 | . . . . . . 27 . . . . . . . . . . . . . 29 . . . . . . . . . . . . . Melee 1590 | . . . . . . . . . 419 . . . . . . 29 57 . 21 62 . . 627 . . 151 . . . 127 . 97 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . 36 . . . . 53 . . . . . . . . . . . . . 109 . . . . . . . . . . . . 47 Shots 6 | . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Rammed 18 | . 1 10 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 2 10 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 258 | 20 66 132 24 196 . 199 241 . 222 106 . . . . . . 204 258 48 237 18 109 213 194 88 79 199 199 201 201 37 198 178 Average Temperature 106 | 20 22 55 12 92 . 108 83 . 85 59 . . . . . . 39 98 21 71 5 59 62 91 35 29 97 80 168 159 37 132 118 Received Heat Transfer 1026 | . 24 9 . 12 . 237 108 . 9 . 24 . 9 . . 9 90 . . 12 33 . 124 26 . . . 180 36 12 12 48 12 Effects 12 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 8 2 . . . Energy Bleed 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . Interference 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 Parts Fried 28 | . 1 . 1 . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . 14 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 28 | . . . . 2 . 5 16 . . . . . . . . . . . . . . . . . . . 4 1 . . . . . Heat Transferred 9753 | 250 161 100 . 592 . 1036 1665 . . . . . . . . . . . . . . . . . . 74 111 777 222 . . 1922 2843 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2671 | 25 350 157 37 95 . . 545 205 436 . . . . 30 10 502 282 107 45 893 1782 623 1322 687 . 318 260 928 852 628 391 2671 . Initial 623 | . 16 93 27 14 . . . 190 143 . . . . . 10 . 179 73 . 15 432 623 422 558 . . 88 146 522 445 218 166 . Average 378 | 18 171 81 30 25 . . 218 193 247 . . . . 3 7 327 167 56 11 271 1056 616 808 611 . 129 187 539 608 491 267 1298 . Maximum Alert Level 5 | . 1 . . . . . 2 1 2 . . . . . . 2 1 . . 3 5 2 4 2 . 1 1 3 3 2 1 5 . Low Security (%) 36 | 100 52 100 100 100 . . 49 75 31 . . . . 100 100 21 63 100 100 77 . . . . . 83 67 4 . . 7 . . Level 1 14 | . 47 . . . . . 23 25 65 . . . . . . 44 36 . . . . . . . . 16 32 8 . 10 92 4 . Level 2 18 | . . . . . . . 27 . 3 . . . . . . 33 . . . . 37 100 44 100 . . . 69 78 89 . . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . 22 3 . 42 . . . . 17 21 . . 3 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 38 . 12 . . . . . . . . 4 . Level 5 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . 85 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 . 1 . . . 4 . 3 . . . 1 . . 2 2 . . 2 7 . 7 2 . . . 12 5 1 4 11 . Investigation 15 | . 1 . . . . . . . 2 . . . . . . . 1 . . 2 2 . 1 . . . . 1 . 1 2 2 . Extermination 13 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 1 . . . 2 2 . 1 3 . Reinforcement 22 | . . . 1 . . . 1 . . . . . . . . 1 1 . . . 2 . 2 1 . . . 9 3 . 1 . . Assault 13 | . . . . . . . 1 . . . . . 1 . . 1 . . . . 2 . 2 . . . . . . . . 6 . Garrison 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 8 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 2 1 . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . 3 . . . . 1 . . 2 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 43 | . 3 . . 1 . . 1 . 1 . . . . . . 1 . 1 . 2 1 . 5 1 . 1 . 5 2 . 1 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 708 | . 11 8 1 6 . 20 24 6 21 4 1 . 14 7 . 19 26 5 2 28 53 1 97 21 . 9 5 118 46 16 21 63 55 Peak Tracking Total 25 | . 5 3 1 4 . 9 4 6 9 4 1 . 13 11 . 8 11 5 3 10 17 1 23 15 . 3 4 25 19 12 21 10 19 Tactical Retreats 109 | . 1 . . . . . 1 . 5 . . . . . . 4 6 . . 3 7 . 22 5 . 1 . 13 10 . 2 12 17 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 22 | . 1 . . . . . 2 . . . . . . 1 . . 3 . . 1 2 . 1 1 . . . 3 1 . 4 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 71 | . 1 . . . . 2 1 . . . . . . . . . . 1 1 12 25 . 1 . 1 . 5 7 . 5 . 3 6 Max in Single Turn 11 | . 1 . . . . 1 . . . . . . . . . . . . 1 11 . . . . 1 . 1 1 . 1 . 1 1 Garrison Access 6 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 . . . . 2 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 39 | . 4 . . 1 1 1 . . 1 2 1 3 . . . 1 . . . . 1 . 6 . . 3 . 2 . 2 6 4 . Terminals 13 | . 4 . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . 2 . . 1 3 . Fabricators 5 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 1 . . Repair Stations 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 3 . . Total Hacks 93 | . 7 . . 1 1 3 . . 2 2 1 21 . . . 3 . . . . 6 . 11 . . 10 . 2 . 7 11 5 . Successful 67 | . 3 . . 1 1 3 . . . 2 1 21 . . . 2 . . . . 5 . 10 . . 3 . 2 . 5 4 4 . Failed 26 | . 4 . . . . . . . 2 . . . . . . 1 . . . . 1 . 1 . . 7 . . . 2 7 1 . Catastrophic 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 276 | . 3 . . . . . 18 . 18 . . . . 3 . 16 13 . . 19 21 . 49 10 . 18 9 5 16 14 30 14 . Terminals 21 | . 7 . . . . 3 . . . 1 . . . . . . . . . . . . . . . 3 . 2 . . 1 4 . Fabricators 12 | . . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . 3 3 . . Repair Stations 12 | . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . 4 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . . . . . . . . . . . . 6 . 2 . . . . . . 4 1 . . Garrison Access 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . 6 . . Terminal Hacks 39 | . 3 . . 1 1 3 . . . 2 1 21 . . . . . . . . . . . . . 1 . 2 . . 1 3 . Record 10 | . . . . . . 3 . . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . 1 . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . 1 . 2 . . 1 1 . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . 2 . . . . . . 4 . . 1 . . . . . 1 . Scan Component 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . . . . . Repair 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . . . . 5 . 2 . . . . . . 3 1 . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 1 . . Analyze 6 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 2 . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 . . . . . . . 1 1 . . . . . . . . . . 1 . 1 . . 2 . . . 1 4 1 . Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 2 . . . . . . . . . . 5 . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . . . . . 1 . . . . . . 10 . . . . . . . 8 1 . 14 . . . 17 . . 26 36 15 . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . . . . . . . . . . . . . . . . 160 . . . . . . 74 . . . Total Part Build Rating 31 | . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . 9 . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Time 265 | . . . . . . . . . . . . . . . . 108 . . . . . . 157 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machine Destruction 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . 7 . . . . . . 3 . . . . . . . . . Allies Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 182 | . . 3 . . 4 . 9 . 4 . . . 1 . 20 1 22 . . . 8 20 7 11 . 9 . . 4 . 5 54 . Largest Group 20 | . . 3 . . 4 4 7 . 3 . . . 1 . 20 19 8 7 . . 6 20 19 5 . 5 . . 1 . 4 20 . Highest-Rated Group 1893 | . . 40 . . 151 151 364 . 84 . . . 96 . 767 717 341 222 . . 531 852 806 296 . 288 . . 269 . 156 1893 . Highest-Rated Ally 269 | . . 16 . . 40 40 85 . 28 . . . 96 . 50 46 159 39 . . 103 50 103 103 . 96 . . 269 . 39 269 . Zionite Dispatches 28 | . . . . . . . 4 . 2 . . . . . . 1 . . . . 3 . 4 4 . 4 . . 4 . 2 . . Heavy 5 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 2 . . . . . . . . . Light 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 6 | . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 27 | . . 2 . . . . 2 . . . . . . . . 1 1 . . . . . 1 . . 2 . . 2 . 1 15 . STAY 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . ROAM 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 9 . DROP 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 2 . 1 . . RETURN 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Ally Attacks 1031 | . . 8 . . . 11 72 . 6 . . . 6 . . 119 111 14 . . 70 12 66 23 . 24 . . 7 . . 482 . Total Damage 44519 | . . 88 . . . 317 1184 . 72 . . . 136 . . 3397 2279 200 . . 4789 404 1727 1675 . 974 . . 588 . . 26689 . Kills 218 | . . 3 . . . 1 13 . 3 . . . . . . 22 19 1 . . 28 1 10 2 . 6 . . 2 . . 107 . Allies Corrupted 20 | . . . . . . . . . . . . . . . . 3 . . . . . . 2 4 . 2 . . 2 . . 7 . Allies Melted 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 1 2 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches 10 | . . . . . . 2 2 . . . . . . . . . 2 . . . . . 4 . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Decoded 0b10 Intel 105 | . . . . . . . 52 1 11 . . . . . . 5 20 1 4 6 5 . . . . . . . . . . . . Traps 19 | . . . . . . . 7 . 3 . . . . . . 2 3 . . 3 1 . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . 2 . . . . . . . 2 . . . 1 . . . . . . . . . . . . Items 66 | . . . . . . . 41 1 5 . . . . . . 3 10 1 . 3 2 . . . . . . . . . . . . Machines 10 | . . . . . . . 1 . 1 . . . . . . . 4 . 3 . 1 . . . . . . . . . . . . Patrols 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Intel Received 46 | . . . . . . . 2 . 1 . . . . . . 3 3 . . 5 3 . 10 . . 1 2 1 1 4 6 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . . . . . . . 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 1 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . Trap Installations 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Active Terminals 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/-1 4 | . . . . . . . 1 . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 21656 | 195 528 1013 160 1418 1632 1066 975 32 559 207 157 22 94 95 542 806 851 48 300 275 477 131 1346 295 99 464 284 901 567 447 527 4050 1093 Spaces Moved 31999 | 112 317 595 82 820 1007 558 786 92 1431 620 514 80 320 182 353 835 745 102 38 713 1337 248 3537 657 165 941 495 1856 1431 835 1499 7201 1495 Core 15 | . . . . . . 6 . . . . . . . . . . 1 . 8 . . . . . . . . . . . . . . Treads 3908 | . 109 595 82 820 1007 552 170 . . . . . . . 291 282 . . . . . . . . . . . . . . . . . Legs 320 | 112 208 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 413 | . . . . . . . 413 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2671 1495 Flight 23177 | . . . . . . . 203 92 1431 620 514 80 320 182 62 553 744 102 30 713 1337 248 3537 657 165 941 495 1856 1431 835 1499 4530 . Fastest Speed 15 | 120 120 160 160 160 160 160 26 26 27 27 27 27 27 27 27 21 21 21 21 21 15 18 20 26 34 24 26 24 20 21 25 25 49 Average Speed 46 | 120 133 160 160 160 160 165 93 26 27 27 27 27 27 27 137 67 26 21 132 21 22 20 22 26 34 24 26 27 22 23 25 33 49 Slowest Speed 550 | 120 190 160 160 160 160 450 252 27 27 27 27 27 27 27 323 152 500 21 550 22 95 21 98 26 34 26 26 37 93 25 27 146 53 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 272 | . . . . . . . 3 4 17 1 1 . 3 1 . 9 13 . . 13 16 . 38 4 . 12 . 44 41 13 7 32 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 1 1 Exploration Rate (%) 59 | 4 56 98 16 94 89 70 29 76 42 84 59 69 66 8 89 26 79 55 58 64 42 87 74 34 78 25 61 80 42 59 54 89 66 Regions Visited 33 Branch Regions 19 Pre-discovered Areas 36 | . . 1 . 1 . 1 9 . . . . 1 1 . . 5 5 . . 9 . . 3 . . . . . . . . . . Known Exits Taken 11 | . . . 1 . . . . . . . . . 1 . . 1 . . 1 . . . 1 . 1 1 1 1 . 1 1 . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . 1 1 . 1 . . . 1 . . . . 1 . . 1 . Scrap Searched 17 | . . 1 . 2 2 2 . . . 5 4 . 1 . . . . . . . . . . . . . . . . . . . . Spaces Dug 134 | . 13 . 1 1 . 1 . . 9 . 1 . 1 . . 1 . . . 5 5 . 10 3 . 5 5 17 17 8 17 12 2 Terrain Destroyed 531 | . 46 3 1 4 . 86 . . 9 . 1 . 1 . . 1 . . . 184 5 . 10 3 . 6 7 27 23 13 24 36 41 Melee 74 | . 4 . 1 1 . 1 . . 9 . 1 . 1 . . 1 . . . 5 5 . 10 3 . 2 . 2 3 1 14 10 . Projectile 144 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 7 25 20 12 10 26 37 AOE 313 | . 42 3 . . . 85 . . . . . . . . . . . . . 179 . . . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 37641 | 139 400 630 104 886 1030 636 972 93 1509 657 528 79 321 227 390 1048 1373 127 273 790 1482 309 3950 767 204 1126 635 2126 1603 1022 1600 8766 1839 Wait 3723 | 1 16 8 2 27 3 14 74 . 32 39 10 . . 36 10 178 537 26 226 69 76 54 303 89 8 145 113 132 128 116 11 1220 20 Move 31461 | 111 316 594 81 819 1006 557 780 85 1399 617 511 79 315 180 352 817 719 101 37 687 1306 247 3463 648 164 919 494 1776 1354 808 1484 7141 1494 Hop 235 | . . . . . . . 3 2 14 1 1 . 1 1 . 8 12 . . 12 15 . 35 4 . 9 . 35 35 13 7 27 . Pick Up 141 | 3 13 1 2 1 4 3 8 . 3 . 1 . . 3 4 5 1 . . 1 3 . 13 . 6 . 6 14 5 5 4 24 8 Fast Attach 278 | 2 4 2 5 4 5 4 28 2 10 . 1 . 2 2 4 4 3 . . 1 16 1 21 1 3 12 . 27 19 12 19 53 11 Attach 124 | . 3 1 . 1 . 5 9 1 1 . 1 . . 2 1 8 3 . 1 . 8 . 9 2 5 4 1 22 5 6 2 16 7 Detach 114 | . . . . . 3 3 13 2 3 . . . . 1 3 3 3 . . 1 9 . 10 2 4 6 . 15 6 4 1 21 1 Swap 133 | 1 14 . 3 2 1 12 3 1 . . . . . . 1 1 . . . 3 8 . 6 . . 4 2 9 3 2 9 28 20 Drop 331 | 3 17 2 6 6 8 5 25 . 9 . 2 . 2 2 5 11 1 . 2 2 14 . 29 1 7 8 4 22 19 17 21 74 7 Fire 658 | 18 11 12 2 19 . 32 28 . . . . . . . . . 1 . . . 1 . . . 7 6 15 56 26 19 10 124 271 Melee 246 | . 4 . 1 1 . 1 1 . 38 . 1 . 1 . 10 13 6 . 7 14 8 7 43 5 . 13 . 10 3 20 14 25 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 1 10 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 117 | . . . . . . . . . . . . . . . . . 44 . . . 18 . 18 . . . . 8 . . 18 11 . Rewire 60 | . . . . . . . . . . . . . . . . . 43 . . . . . . 15 . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x3) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus -5/Archives -5/Hub_04(d) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Waste -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 196 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Entered Mines 732 | -10/Mines | Learned location of 1 exit from Materials 850 | -10/Mines | Discovered new exit (range 8) 1174 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1308 | -10/Mines | Assembled infested the area 1340 | -10/Mines | Learned Materials terminal intel 1679 | -10/Mines | Discovered new exit (range 7) 1737 | -10/Mines | Entered Materials 1737 | -9/Materials | Evolved 2 slots: Utility x2 1738 | -9/Materials | Identified exit to Mines 1739 | -9/Materials | Loaded intel: 12 terminal locations 1897 | -9/Materials | Entered Mines 1925 | -9/Mines | Met a Derelict bent on vengeance 2032 | -9/Mines | Excavation squad dispatched 2032 | -9/Mines | A large section of the Mines collapsed 2256 | -9/Mines | Found the Drone Emporium 2265 | -9/Mines | Found Prototype Device 2265 | -9/Mines | Identified Bomb Drone Bay 2282 | -9/Mines | Excavation squad dispatched 2532 | -9/Mines | Excavation squad dispatched 2698 | -9/Mines | Discovered new exit (range 6) 2977 | -9/Mines | Learned Materials interactive machine intel 2993 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3044 | -9/Mines | Learned location of Storage (-7) 3052 | -9/Mines | Discovered new exit (range 6) 3315 | -9/Mines | Entered Zion 3415 | -7/Zion | Discovered new exit (range 14) 3845 | -7/Zion | Given the Hacking Drone Bay 3849 | -7/Zion | Found Prototype Device 3849 | -7/Zion | Identified Hacking Drone Bay 3932 | -7/Zion | Found Prototype Device 3932 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3969 | -7/Zion | Learned Factory garrison access intel 4036 | -7/Zion | Learned Factory terminal intel 4042 | -7/Zion | Found CR-A16's Pointy Stick 4125 | -7/Zion | Learned Factory emergency access door positions 4141 | -7/Zion | Learned 8 Factory zone layouts 4144 | -7/Zion | Received a visual enhancement algorithm 4509 | -7/Zion | Imprinted 4512 | -7/Zion | Declared Zion's savior 4947 | -7/Zion | Entered Proximity Caves 4947 | -6/Proximity Caves | Accompanied by 4 allies 5221 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5251 | -6/Proximity Caves | Destroyed 9 combat bots 5270 | -6/Proximity Caves | Lost 3 parts (1p2n) 5343 | -6/Proximity Caves | Core integrity fell below 50% 5390 | -6/Proximity Caves | Learned 8 Factory zone layouts 5390 | -6/Proximity Caves | Learned Armory security intel 5494 | -6/Proximity Caves | Spotted B-75 Beast 5628 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5674 | -6/Proximity Caves | Lost 3 parts (1n2w) 5833 | -6/Proximity Caves | Learned 12 Factory zone layouts 5994 | -6/Proximity Caves | Discovered new exit (range 7) 6013 | -6/Proximity Caves | Entered Factory 6013 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 6014 | -6/Factory | Identified exit to Factory 6016 | -6/Factory | Loaded intel: 26 terminal locations 6017 | -6/Factory | Loaded intel: 4 garrison access locations 6239 | -6/Factory | Zion Light squad teleported in 6417 | -6/Factory | Zion Fire squad teleported in 6467 | -6/Factory | Garrison activated, responded to threat 6509 | -6/Factory | Found Prototype Processor 6509 | -6/Factory | Identified Exp. Targeting Computer 6514 | -6/Factory | Found Exp. Targeting Computer 6598 | -6/Factory | Zion Heavy squad teleported in 6661 | -6/Factory | Build established: Scavenger-Mutant 6733 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6977 | -6/Factory | Retrieved Zion intel report: Active Terminals 6978 | -6/Factory | Zion Recon squad teleported in 6988 | -6/Factory | Manually triggered Chute Trap 6988 | -6/Factory | Sucked down chute 6988 | -6/Factory | Entered Waste 7000 | -6/Waste | Found Prototype Device 7000 | -6/Waste | Identified Exp. Shield Generator 7003 | -6/Waste | EMP discharged 7003 | -6/Waste | System corruption reached 10% 7004 | -6/Waste | Spotted C-40 Crusher 7006 | -6/Waste | Spotted C-40 Crusher 7010 | -6/Waste | Spotted C-40 Crusher 7010 | -6/Waste | Spotted C-40 Crusher 7011 | -6/Waste | Spotted C-40 Crusher 7011 | -6/Waste | Spotted C-40 Crusher 7017 | -6/Waste | Discovered new exit (range 11) 7020 | -6/Waste | Entered Factory 7137 | -6/Factory | Discovered exit to Factory (range 5) 7140 | -6/Factory | Zion Fire squad teleported in 7189 | -6/Factory | Zion Explosive Resupply teleported in 7201 | -6/Factory | Build established: Sprinter 7285 | -6/Factory | Garrison activated, responded to threat 7411 | -6/Factory | Retrieved Zion intel report: Trap Installations 7449 | -6/Factory | Discovered new exit (range 12) 7579 | -6/Factory | Entered Lower Caves 7598 | -6/Lower Caves | Learned Factory emergency access door positions 7658 | -6/Lower Caves | Spotted B-75 Beast 7698 | -6/Lower Caves | Learned Factory terminal intel 7782 | -6/Lower Caves | Discovered new exit (range 10) 7786 | -6/Lower Caves | Entered another Lower Caves area 7787 | -6/Lower Caves | Encountered a Warlord checkpoint 7797 | -6/Lower Caves | Learned Factory trap positions 7914 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7932 | -6/Lower Caves | Discovered new exit (range 12) 7943 | -6/Lower Caves | Entered Data Miner 7943 | -6/Data Miner | Discovered new exit (range 6) 7949 | -6/Data Miner | Met Data Miner 7953 | -6/Data Miner | Learned location of Section 7 (-3) 7953 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7958 | -6/Data Miner | Received God Mode back door access code from Data Miner 7965 | -6/Data Miner | Entered Proximity Caves 8052 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8056 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8059 | -5/Proximity Caves | Entered Factory 8059 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8060 | -5/Factory | Loaded intel: 110 trap records 8062 | -5/Factory | Loaded intel: 28 terminal locations 8154 | -5/Factory | Manually triggered Chute Trap 8154 | -5/Factory | Sucked down chute 8154 | -5/Factory | Entered Waste 8155 | -5/Waste | Joined by Warlord forces that had cleared the area 8337 | -5/Waste | Discovered new exit (range 11) 8458 | -5/Waste | Build established: Scavenger-Mutant 8535 | -5/Waste | Found Prototype Reactor 8549 | -5/Waste | Found Damper Plating 8696 | -5/Waste | Entered Factory 8696 | -5/Factory | Accompanied by 19 allies 8888 | -5/Factory | P-70 Sage assimilated allied 3G-9BM(g) 8892 | -5/Factory | Zion Infowar Resupply teleported in 8996 | -5/Factory | First assault squad dispatched 9330 | -5/Factory | Repaired Exp. Shield Generator? 9369 | -5/Factory | Retrieved Zion intel report: Branch Access 9369 | -5/Factory | Identified exit to Upper Caves 9369 | -5/Factory | Identified exit to Extension 9369 | -5/Factory | Zion dispatch access revoked 9399 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9428 | -5/Factory | Retrieved Zion intel report: Emergency Access 9502 | -5/Factory | Entered Extension 9514 | -5/Extension | Rescued a captive Derelict 9548 | -5/Extension | Rescued a captive Derelict 9570 | -5/Extension | Incoming investigation squad redirected 9602 | -5/Extension | Rescued A7 10083 | -5/Extension | Spotted B-75 Beast 10084 | -5/Extension | Spotted B-75 Beast 10106 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10106 | -5/Extension | Found Prototype Protection 10106 | -5/Extension | Identified Med. Regenerative Plating 10120 | -5/Extension | Rescued a captive Derelict 10120 | -5/Extension | Rescued a captive Derelict 10140 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 10147 | -5/Extension | Rescued a captive Derelict 10151 | -5/Extension | Retrieved Zion intel report: Emergency Access 10152 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 10207 | -5/Extension | Rescued a captive Derelict 10215 | -5/Extension | Rescued a captive Derelict 10216 | -5/Extension | Rescued a captive Derelict 10220 | -5/Extension | Rescued a captive Derelict 10221 | -5/Extension | Rescued a captive Derelict 10224 | -5/Extension | Rescued a captive Derelict 10224 | -5/Extension | Rescued a captive Derelict 10259 | -5/Extension | Rescued a captive Derelict 10259 | -5/Extension | Rescued a captive Derelict 10305 | -5/Extension | Discovered new exit (range 10) 10305 | -5/Extension | Discovered new exit (range 6) 10353 | -5/Extension | Entered Cetus 10353 | -5/Cetus | Accompanied by 7 allies 10373 | -5/Cetus | Spotted Cetus Guard 10373 | -5/Cetus | Spotted Cetus Guard 10373 | -5/Cetus | Spotted Cetus Guard 10385 | -5/Cetus | Spotted Cetus Guard 10398 | -5/Cetus | Discovered new exit (range 16) 10401 | -5/Cetus | Entered Archives 10680 | -5/Archives | Identified exit to Hub_04(d) 10701 | -5/Archives | Entered Hub_04(d) 10710 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 10757 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 10832 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/0 10838 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 10870 | -5/Hub_04(d) | Incoming investigation squad redirected 10913 | -5/Hub_04(d) | Network Hub disabled 10953 | -5/Hub_04(d) | Spotted Lightning 10954 | -5/Hub_04(d) | Spotted Lightning 10954 | -5/Hub_04(d) | Spotted Lightning 10960 | -5/Hub_04(d) | Discovered new exit (range 6) 10962 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 10976 | -5/Hub_04(d) | Entered Factory 10976 | -4/Factory | Evolved 2 slots: Utility x2 11026 | -4/Factory | Zion Light squad teleported in 11057 | -4/Factory | Zion Hacker squad teleported in 11102 | -4/Factory | Found Prototype Protection 11102 | -4/Factory | Identified Zio. Weapon Casing 11109 | -4/Factory | Discovered new exit (range 14) 11154 | -4/Factory | Zion Heavy squad teleported in 11157 | -4/Factory | Spotted B-86 Titan 11163 | -4/Factory | Allies destroyed B-86 Titan 11201 | -4/Factory | Retrieved Zion intel report: Emergency Access 11276 | -4/Factory | First assault squad dispatched 11284 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11305 | -4/Factory | Incoming assault squad redirected 11305 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11331 | -4/Factory | Build established: Hacker-Sprinter 11399 | -4/Factory | Discovered new exit (range 16) 11411 | -4/Factory | Identified Singularity Reactor 11424 | -4/Factory | Discovered new exit (range 14) 11449 | -4/Factory | Spotted B-86 Titan 11453 | -4/Factory | Sucked down chute 11453 | -4/Factory | Entered Waste 11454 | -4/Waste | Joined by Warlord forces that had cleared the area 11529 | -4/Waste | Discovered new exit (range 16) 11540 | -4/Waste | A Compactor rumbled back to life 11540 | -4/Waste | Spotted C-40 Crusher 11584 | -4/Waste | Entered Factory 11584 | -4/Factory | Accompanied by 19 allies 11615 | -4/Factory | Incoming assault squad redirected 11640 | -4/Factory | Retrieved Zion intel report: Main Access 11640 | -4/Factory | Identified exit to Research 11679 | -4/Factory | Retrieved Zion intel report: Trap Installations 11680 | -4/Factory | Zion Heavy squad teleported in 11808 | -4/Factory | Zion Fire squad teleported in 11834 | -4/Factory | First assault squad dispatched 11859 | -4/Factory | Incoming assault squad redirected 11909 | -4/Factory | Repaired Exp. Shield Generator? 12164 | -4/Factory | Fabricated Imp. Fusion Compressor? 12195 | -4/Factory | Zion Melee Resupply teleported in 12275 | -4/Factory | Repaired Diametric Drive 12334 | -4/Factory | Search patrols dispatched 12373 | -4/Factory | Zion Recon squad teleported in 12379 | -4/Factory | Spotted B-86 Titan 12385 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12404 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12410 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12476 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12584 | -4/Factory | Search patrols dispatched 12585 | -4/Factory | Retrieved Zion intel report: Guard Positions 12639 | -4/Factory | Retrieved Zion intel report: Component Schematics 12657 | -4/Factory | Spotted B-86 Titan 12668 | -4/Factory | Retrieved Zion intel report: Branch Access 12668 | -4/Factory | Identified exit to Upper Caves 12668 | -4/Factory | Identified exit to Armory 12715 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12798 | -4/Factory | Incoming investigation squad redirected 12834 | -4/Factory | Search patrols dispatched 12870 | -4/Factory | Fabricated Exp. Shield Generator (x1) 12930 | -4/Factory | Entered Armory 12991 | -4/Armory | Zion Heavy squad teleported in 13152 | -4/Armory | Zion Heavy squad teleported in 13180 | -4/Armory | Zion Fire squad teleported in 13197 | -4/Armory | P-70 Sage assimilated allied 1C-EXC(i) 13206 | -4/Armory | Search patrols dispatched 13207 | -4/Armory | Zion Demo squad teleported in 13221 | -4/Armory | Discovered new exit (range 4) 13225 | -4/Armory | System corruption reached 10% 13225 | -4/Armory | Entered Lab 13225 | -4/Lab | Discovered exit to Research (range 10) 13232 | -4/Lab | Hidden lab's door opened automatically 13232 | -4/Lab | Sensor layout match revealed 13233 | -4/Lab | Gained access to the hidden lab's interior 13247 | -4/Lab | Found Prototype Energy Cannon 13249 | -4/Lab | Found Prototype Protection 13255 | -4/Lab | Identified Warp Cannon 13270 | -4/Lab | Found Alien Artifact 13270 | -4/Lab | Identified Core Regenerator 13270 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 13286 | -4/Lab | Found Prototype Hackware 13296 | -4/Lab | Found Alien Artifact 13303 | -4/Lab | Found Alien Artifact 13305 | -4/Lab | Found Alien Artifact 13305 | -4/Lab | Identified Integrated Reactor 13305 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 13324 | -4/Lab | Entered Research 13324 | -3/Research | Evolved 2 slots: Propulsion x2 13363 | -3/Research | Zion Light squad teleported in 13388 | -3/Research | Found Zio. Weapon Casing 13511 | -3/Research | Retrieved Zion intel report: Active Terminals 13512 | -3/Research | Zion Infowar Resupply teleported in 13650 | -3/Research | Zion Fire squad teleported in 13704 | -3/Research | Zion Infowar Resupply teleported in 13784 | -3/Research | Identified Deep Network Scanner 13785 | -3/Research | Discovered new exit (range 7) 13786 | -3/Research | Identified exit to Quarantine 13788 | -3/Research | Entered Quarantine 13788 | -3/Quarantine | Identified Core Reset Matrix 13788 | -3/Quarantine | Identified Transdimensional Reconstructor 13788 | -3/Quarantine | Used Core Reset Matrix 13792 | -3/Quarantine | Detected hypermatrix surge 13792 | -3/Quarantine | Sensed 15 artifacts in vicinity 13793 | -3/Quarantine | Cryocooling Duct disabled 13794 | -3/Quarantine | Cryocooling Duct disabled 13808 | -3/Quarantine | Ambient heat levels rising (+20) 13808 | -3/Quarantine | Non-combat units ordered to evacuate 13809 | -3/Quarantine | Ambient heat levels rising (+20) 13809 | -3/Quarantine | Combat units ordered to evacuate 13853 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13869 | -3/Quarantine | Found Core Stripper 13878 | -3/Quarantine | Found Subatomic Replicator 13885 | -3/Quarantine | Discovered new exit (range 16) 13906 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13909 | -3/Quarantine | Quarantine Guard activated 13909 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13913 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13915 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13916 | -3/Quarantine | Found Transdimensional Reconstructor 13979 | -3/Quarantine | Spotted Quarantine Guard 13988 | -3/Quarantine | Spotted Quarantine Guard 14051 | -3/Quarantine | Spotted Quarantine Guard 14053 | -3/Quarantine | Spotted Fortress 14071 | -3/Quarantine | Discovered new exit (range 6) 14072 | -3/Quarantine | Identified exit to Section 7 14072 | -3/Quarantine | Entered Section 7 14073 | -3/Section 7 | Sensed 21 artifacts in vicinity 14079 | -3/Section 7 | Found Integrated Reactor 14079 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14122 | -3/Section 7 | Build established: Hacker-Scout 14148 | -3/Section 7 | Spotted S7 Guard 14154 | -3/Section 7 | Found Integrated Thermoelectric Network 14157 | -3/Section 7 | Warped through subspace 14157 | -3/Section 7 | Discovered new exit (range 2) 14157 | -3/Section 7 | Identified exit to Research 14213 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 14215 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 14297 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 14299 | -3/Section 7 | Spotted S7 Guard 14300 | -3/Section 7 | Found Core Physics Calibrator 14336 | -3/Section 7 | Found Integrity Redistributor 14339 | -3/Section 7 | Spotted S7 Guard 14348 | -3/Section 7 | Found Core Regenerator 14364 | -3/Section 7 | Warped through subspace 14365 | -3/Section 7 | Warped through subspace 14400 | -3/Section 7 | Warped through subspace 14403 | -3/Section 7 | Spotted B-99 Colossus 14422 | -3/Section 7 | Found LRC Insulator 14422 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14424 | -3/Section 7 | Found LRC Matter Compressor 14424 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14426 | -3/Section 7 | Incoming investigation squad redirected 14534 | -3/Section 7 | Found Integrity Redistributor 14581 | -3/Section 7 | Build established: Alien-Sprinter 14592 | -3/Section 7 | Found Transdimensional Reconstructor 14593 | -3/Section 7 | Found Transdimensional Reconstructor 14595 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 14656 | -3/Section 7 | Spotted Executioner 14656 | -3/Section 7 | Spotted Executioner 14660 | -3/Section 7 | Warped through subspace 14660 | -3/Section 7 | Spotted Striker 14660 | -3/Section 7 | Spotted Striker 14665 | -3/Section 7 | Warped through subspace 14672 | -3/Section 7 | Spotted Alpha 7 14673 | -3/Section 7 | Spotted Alpha 7 14690 | -3/Section 7 | Warped through subspace 14706 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 14719 | -3/Section 7 | Found Prototype Protection 14719 | -3/Section 7 | Identified Centrium Heavy Armor Plating 14794 | -3/Section 7 | Core integrity fell below 50% 14816 | -3/Section 7 | Found Integrity Redistributor 14822 | -3/Section 7 | Spotted S7 Guard 14848 | -3/Section 7 | Search patrols dispatched 14942 | -3/Section 7 | Spotted B-86 Titan 14973 | -3/Section 7 | Entered Research 14973 | -2/Research | Evolved 2 slots: Utility x2 14975 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-338) 15021 | -2/Research | Spotted B-90 Cyclops 15191 | -2/Research | Found Exp. Shield Generator 15248 | -2/Research | Search patrols dispatched 15304 | -2/Research | Retrieved Zion intel report: Guard Positions 15305 | -2/Research | Zion Zionite Resupply teleported in 15309 | -2/Research | Found Prototype Energy Cannon 15309 | -2/Research | Identified Zio. Alpha Cannon 15317 | -2/Research | Found Centrium Heavy Armor Plating 15326 | -2/Research | Zion Experimental squad teleported in 15337 | -2/Research | Found Prototype Protection 15339 | -2/Research | Found Prototype Protection 15339 | -2/Research | Identified Zio. Shade Armor (x2) 15364 | -2/Research | Zion Experimental squad teleported in 15379 | -2/Research | Found Zio. Shade Armor 15425 | -2/Research | Zion Melee Resupply teleported in 15429 | -2/Research | Found Prototype Slashing Weapon 15429 | -2/Research | Identified Vibroblade 15511 | -2/Research | Search patrols dispatched 15513 | -2/Research | Spotted B-90 Cyclops 15539 | -2/Research | Discovered new exit (range 8) 15540 | -2/Research | Entered Testing 15557 | -2/Testing | Found Prototype Ballistic Cannon 15557 | -2/Testing | Identified Omega Cannon 15606 | -2/Testing | Retrieved Zion intel report: Guard Positions 15607 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 15619 | -2/Testing | Retrieved Zion intel report: Component Schematics 15664 | -2/Testing | Retrieved Zion intel report: Trap Installations 15666 | -2/Testing | Found Prototype Device 15666 | -2/Testing | Identified Exp. Force Field 15790 | -2/Testing | Search patrols dispatched 15790 | -2/Testing | System corruption reached 10% 15891 | -2/Testing | Fabricated Adv. Quantum Shading Machine? 15937 | -2/Testing | Build established: Alien-Scout 15985 | -2/Testing | Discovered new exit (range 9) 15987 | -2/Testing | Identified exit to Access 15987 | -2/Testing | Entered Access 15987 | -1/Access | Evolved 2 slots (calibrated): Power x1, Utility x2, -Weapon x1 16008 | -1/Access | Zion Thermal Resupply teleported in 16014 | -1/Access | Found Unknown Device 16065 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16161 | -1/Access | Found Unknown Device 16161 | -1/Access | Identified Antimissile System 16168 | -1/Access | Identified Quantum Capacitor 16196 | -1/Access | Retrieved Zion intel report: Component Schematics 16213 | -1/Access | Retrieved Zion intel report: Component Stockpiles 16253 | -1/Access | Retrieved Zion intel report: Prototype Schematics 16266 | -1/Access | Incoming investigation squad redirected 16360 | -1/Access | Retrieved Zion intel report: Active Terminals 16391 | -1/Access | Retrieved Zion intel report: Main Access 16391 | -1/Access | Identified exit to Surface 16462 | -1/Access | Incoming investigation squad redirected 16497 | -1/Access | Zion Fire squad teleported in 16512 | -1/Access | Discovered new exit (range 7) 16514 | -1/Access | Identified exit to Command 16514 | -1/Access | Entered Command 16596 | -1/Command | Retrieved Zion intel report: Emergency Access 16624 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16731 | -1/Command | Disengaged cave seal 16731 | -1/Command | Zionites emerged from the dark tunnel 16797 | -1/Command | Retrieved Zion intel report: Active Garrisons 16802 | -1/Command | First assault squad dispatched 16803 | -1/Command | Retrieved Zion intel report: Component Schematics 16821 | -1/Command | Incoming assault squad redirected 16874 | -1/Command | Build established: Alien-Sprinter 16911 | -1/Command | Spotted B-99 Colossus 16918 | -1/Command | Found Prototype Processor 16918 | -1/Command | Identified Exp. Armor Integrity Analyzer 16976 | -1/Command | Disengaged cave seal 16976 | -1/Command | Zionites emerged from the dark tunnel 17180 | -1/Command | Spotted M Guard 17183 | -1/Command | System corruption reached 10% 17197 | -1/Command | Spotted Combat Programmer 17197 | -1/Command | Spotted Combat Programmer 17212 | -1/Command | Allies destroyed Combat Programmer 17220 | -1/Command | Spotted M Guard 17227 | -1/Command | Allies destroyed M Guard 17228 | -1/Command | Allies destroyed M Guard 17228 | -1/Command | All MAIN.C guards destroyed 17240 | -1/Command | Found Corrupted Prototype Device 17243 | -1/Command | Found Prototype Protection 17245 | -1/Command | Identified Hvy. Regenerative Plating 17248 | -1/Command | Identified AEGIS Remote Shield 17256 | -1/Command | Found Corrupted Prototype Reactor 17309 | -1/Command | High security lockdown imminent 17323 | -1/Command | Met MAIN.C 17366 | -1/Command | Allies destroyed MAIN.C Shell 17367 | -1/Command | MAIN.C activated Command garrisons 17367 | -1/Command | 0b10 Conduit disabled 17376 | -1/Command | Found Prototype Protection 17376 | -1/Command | Identified Zio. Weapon Casing 17388 | -1/Command | Destroyed MAIN.C 17390 | -1/Command | Discovered exit to Surface (range 47) 17390 | -1/Command | Discovered exit to Surface (range 86) 17390 | -1/Command | Identified Zero-point Reactor 17390 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 17491 | -1/Command | Spotted B-99 Colossus 17521 | -1/Command | Found Zio. Shade Armor 17523 | -1/Command | Found Zio. Shade Armor 17619 | -1/Command | Found Nanosword 18144 | -1/Command | Door terminal overloaded 18147 | -1/Command | Found Exp. System Purifier 18783 | -1/Command | Found Corrupted Exp. Targeting Computer 18931 | -1/Command | Found Vortex Chain Reactor 19202 | -1/Command | Build established: Scavenger-Mutant 19778 | -1/Command | Found Exp. Core Analyzer 20155 | -1/Command | Found Exp. Targeting Computer 20521 | -1/Command | Found Corrupted Exp. Targeting Computer 20559 | -1/Command | Warped through subspace to slip node 20559 | -1/Command | Discovered new exit (range 5) 20564 | -1/Command | Entered Access_0 20565 | -1/Access_0 | Sensed 4 artifacts in vicinity 20565 | -1/Access_0 | Met Architect 20626 | -1/Access_0 | Architect warped through subspace 20674 | -1/Access_0 | Destroyed A8 20692 | -1/Access_0 | Architect warped through subspace 20710 | -1/Access_0 | Subspace Access Node disabled 20739 | -1/Access_0 | Found Integrated Reactor 20739 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 20788 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-124) 20819 | -1/Access_0 | Found Integrity Redistributor 20836 | -1/Access_0 | A6 warped into view 20844 | -1/Access_0 | Destroyed A6 20892 | -1/Access_0 | Subspace Access Node disabled 20926 | -1/Access_0 | Architect warped through subspace 20959 | -1/Access_0 | Found Exp. Phase Shifter 21051 | -1/Access_0 | Architect warped through subspace 21080 | -1/Access_0 | Found Corrupted Exp. Powered Armor 21087 | -1/Access_0 | A5 warped into view 21119 | -1/Access_0 | Destroyed A5 21171 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-105) 21215 | -1/Access_0 | Architect warped through subspace 21294 | -1/Access_0 | Found Adv. Particle Accelerator 21321 | -1/Access_0 | A4 warped into view 21488 | -1/Access_0 | Architect warped through subspace 21509 | -1/Access_0 | Destroyed A4 21524 | -1/Access_0 | Found Exp. Force Field 21544 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-81) 21559 | -1/Access_0 | Subspace Access Node disabled 21589 | -1/Access_0 | Subspace Access Node disabled 21627 | -1/Access_0 | Found Enh. Gamma Bomb Array 21649 | -1/Access_0 | Destroyed Architect 21650 | -1/Access_0 | Architect triggered a singularity event 21650 | -1/Access_0 | Core integrity fell below 50% 21652 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21653 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 21653 | -1/Access_0 | Warped through subspace to slip node 21653 | -1/Access_0 | Discovered exit to Surface (range 8) 21657 | *** | Escaped singularity! Last Messages --------------- 21637_ Quantum Shear penetrates Earth. 21637_ Penetrated by Quantum Shear. 21639_ Quantum Shear penetrates Wall. 21639_ Penetrated by Quantum Shear. 21649_ Adv. Particle Accelerator severed. 21649_ Architect: "If I can't win, no one wins!" 21649_ Architect destroyed. 21650_ A0_COM: Initiating irreversible singularity event. Goodbye. 21651_ A0_COM: 10. 21652_ A0_COM: 9. 21652_ System corrupted: Heat flow error (+158). 21652_ Acquired data core, extracted unknown sensor trigger ID. 21653_ A0_COM: 8. 21653_ Acquired Hpw. Transdimensional Reconstructor. 21653_ Warped through subspace, drawn to slip node. 21653_ EXIT=FOUND: SURFACE 21654_ A0_COM: 7. 21655_ A0_COM: 6. 21656_ A0_COM: 5. 21657_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 200 Energy Generation 105 Energy Capacity 1300 Matter Stores 425 Matter Capacity 425 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 50 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 36 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 50 Salvage Targeting 3 Offensive Hacking 37 Defensive Hacking 10 Item Schematics ----------------- Core Analyzer | -3/Quarantine | Z-intel Matter Filter | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Med. Storage Unit | -3/Quarantine | Z-intel Adv. Cryofiber Web | -3/Quarantine | Z-intel Adv. Hardlight Generator | -3/Quarantine | Z-intel Biometal Leg | -3/Quarantine | Z-intel Adv. Sensor Array | -3/Quarantine | Z-intel System Shield | -3/Quarantine | Z-intel Imp. Remote Force Field | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel Greatsword | -3/Quarantine | Z-intel Adv. Plasma Cannon | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Kinetic Spear | -3/Quarantine | Archive Tactical Quantum Warhead | -3/Quarantine | Archive Imp. Matter Compressor | -3/Quarantine | Archive Hvy. Hardcell Cannon | -2/Testing | Z-intel Prc. Energy Filter | -2/Testing | Z-intel Plasma Lance | -2/Testing | Z-intel Centrium Medium Armor Plating | -2/Testing | Z-intel Adv. KE Penetrator | -2/Testing | Z-intel Exp. Flexi-carbon Leg | -2/Testing | Z-intel Hvy. Proton Missile Launcher | -2/Testing | Z-intel Prc. Phase Gun | -2/Testing | Z-intel Hvy. Antimatter Reactor | -2/Testing | Z-intel Exp. Shock Absorption System | -2/Testing | Z-intel Graphene Brace | -2/Testing | Z-intel Hvy. Siege Treads | -2/Testing | Z-intel Lrn. Proton Cannon | -2/Testing | Z-intel Point Defense Array | -2/Testing | Z-intel Field Propulsion Array | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Lgt. Particle Reactor | -2/Testing | Z-intel Quantum Rifle | -2/Testing | Z-intel Cmb. Antigrav System | -2/Testing | Z-intel Fusion Bomb Launcher | -2/Testing | Z-intel Hyp. Railgun | -2/Testing | Z-intel Hacking Suite | -2/Testing | Z-intel Point Defense System | -2/Testing | Z-intel Com. Battery | -2/Testing | Z-intel Particle Reactor | -2/Testing | Z-intel Adv. Quantum Shading Machine | -2/Testing | Scanalyzed Hvy. Tesla Rifle | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Imp. Energy Well | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Cld. Phase Cannon | -1/Access | Z-intel Adv. Gravity Neutralizer | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Coolant Network | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Reaction Control System | -1/Access | Z-intel Imp. Antigrav System | -1/Access | Z-intel Lrn. Sensor Array | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Force Lance | -1/Access | Z-intel Imp. Targeting Computer | -1/Access | Z-intel Seismic Detector | -1/Access | Z-intel Antimissile System | -1/Access | Z-intel Powered Armor | -1/Access | Z-intel Nanoactuators | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Imp. Armor Integrity Analyzer | -1/Access | Z-intel HERF Cannon | -1/Access | Z-intel Imp. Propulsion Shielding | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Exp. Propulsion Shielding | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Stealth Drone Bay | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Exp. Reaction Control System | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Energy Filter | -1/Command | Z-intel Hvy. Shock Bomb Launcher | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Gyrokinetic Inverter | -1/Command | Z-intel Mni. Drone Bay | -1/Command | Z-intel Adv. System Restoration Module | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Myomer Leg | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Hpw. Shock Rifle | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Phase Shifter | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Remote Force Field | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Imp. Fusion Compressor | x2 | -4/Factory | Preloaded Exp. Shield Generator | x1 | -4/Factory Adv. Quantum Shading Machine | x1 | -2/Testing Alien Tech Used ----------------- Core Regenerator Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Subatomic Replicator Supercharged Integrated Reactor Integrated Thermoelectric Network Core Physics Calibrator High-powered Transdimensional Reconstructor LRC Insulator LRC Matter Compressor Core Stripper Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothSensorMeganuke Manual? 0 Play Time 04:39:46 Cumulative 2424.2 hours Start 2022.05.17 @ 18:20:10 End 2022.05.18 @ 01:42:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2746 Rogue 2738 Adventurer 0 Explorer 8 Win Type 6 Total 291 Types 49/32/101/3/3/5/95/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9fa1758-bec6-4a6f-8c54-3ef79989c964