Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.19 @ 00:59:19 Player: Literally Kidnapped Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (502) 2510 Value Destroyed (21806) 21806 Prototype IDs (99) 1980 Alien Tech Used (17) 3400 Bonus (54339) 54339 TOTAL SCORE: 95735 Bonus ------- High Alert Combat Kills 2767 Follower Combat Kills 1376 Network Hubs Disabled 200 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met R17 at Research 2000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -2304 Cogmind --------- Core Integrity 388/1600 Matter 81/300 Energy 499/520 System Corruption 1% Temperature Cool (14) Movement Walking (120) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (7) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Improved Weapon Cycler Reaction Control System Experimental Phase Shifter Improved Utility Shielding Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (25) --- Zero-point Reactor Experimental Energy Well (600) Experimental Matter Compressor (500) Energy Filter Energy Filter Improved Utility Shielding Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Experimental Utility Shielding Heavy Regenerative Plating Heavy Regenerative Plating EM Dispersion Field AEGIS Remote Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Targeting Computer Matter Filter Experimental Utility Shielding Phase Armor Experimental Shield Generator AEGIS Remote Shield System Purifier Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Microwarp Drive Potential Cannon Tri-rail Accelerator Tri-rail Accelerator Tri-rail Accelerator Graviton Cannon [Rating: 251] Favorites ----------- Power Zero-point Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Artifact Spacefold Activator Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Tri-rail Accelerator Launcher Precision Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Axe Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 12 | . . . . . 2 2 . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 901 | 2 21 10 20 10 49 48 10 16 . 7 60 5 15 6 12 29 26 12 44 5 18 2 13 10 7 12 4 55 25 9 67 9 23 20 153 67 Power 70 | . 1 . 1 2 5 2 . . . . 1 . 1 1 . 1 2 . 4 1 4 . 3 2 1 1 . 6 3 1 16 . . . 8 3 Engine 10 | . 1 . 1 2 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Core 15 | . . . . . 3 1 . . . . . . . . . . 1 . 2 . 2 . 1 2 1 1 . . . . 1 . . . . . Reactor 45 | . . . . . . . . . . . . . 1 1 . . 1 . 2 1 2 . 2 . . . . 5 3 1 15 . . . 8 3 Propulsion 212 | . 3 1 7 . 12 12 1 5 . 1 18 2 4 2 . 4 6 2 13 . 1 . 3 . 1 6 1 14 4 . 31 2 . . 31 25 Treads 65 | . 3 1 7 . 10 7 1 2 . 1 2 2 4 2 . 3 2 1 4 . . . . . . . . . . . 6 . . . 7 . Leg 79 | . . . . . . . . . . . 2 . . . . . 2 1 . . . . . . . . . . 1 . 22 2 . . 24 25 Wheel 24 | . . . . . 2 4 . 2 . . 14 . . . . . 2 . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . . . . . . . . . . . . . 1 . . 6 . 1 . 2 . 1 3 . 11 3 . 3 . . . . . Flight 13 | . . . . . . 1 . 1 . . . . . . . . . . 3 . . . 1 . . 3 1 3 . . . . . . . . Utility 379 | 1 5 4 . . 15 19 . 6 . 2 12 1 4 1 9 11 6 2 18 4 8 2 5 3 3 5 3 30 12 4 19 5 22 20 95 23 Device 200 | 1 1 3 . . 4 8 . 3 . 1 8 . 1 1 1 6 3 1 12 4 3 2 3 1 3 3 3 14 10 1 5 2 15 15 52 10 Storage 34 | . 2 1 . . 2 1 . . . . 2 1 . . . 2 2 . . . 1 . . 1 . . . 4 . 1 2 . . 1 11 . Processor 34 | . 1 . . . . 2 . . . 1 1 . . . . . 1 1 2 . 3 . 1 1 . . . 3 1 . 5 2 1 1 7 . Hackware 21 | . . . . . 2 . . . . . . . . . 6 . . . . . 1 . 1 . . 1 . 3 . . 5 . . 2 . . Protection 83 | . 1 . . . 7 8 . 3 . . 1 . 3 . 2 3 . . 4 . . . . . . 1 . 6 1 2 2 1 2 1 24 11 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 2 Weapon 240 | 1 12 5 12 8 17 15 9 5 . 4 29 2 6 2 3 13 12 8 9 . 5 . 2 5 2 . . 5 6 4 1 2 1 . 19 16 Energy Gun 22 | 1 4 3 4 3 . . . . . . 1 . . . . 1 1 . 2 . . . . . . . . 1 . 1 . . . . . . Energy Cannon 52 | . . . . . 12 7 . 1 . . 4 . . . . . . 1 1 . . . . . . . . . 1 1 . . . . 8 16 Ballistic Gun 35 | . . . . . . 2 3 3 . . 3 2 4 1 1 7 5 2 . . 1 . . . . . . 1 . . . . . . . . Ballistic Cannon 48 | . 6 2 8 4 . . 1 . . 2 9 . . . 1 . . 1 1 . . . . . . . . . 1 . 1 1 1 . 9 . Launcher 46 | . . . . 1 4 5 5 1 . 2 8 . 2 . 1 5 5 1 . . . . 2 2 1 . . . 1 . . . . . . . Special Weapon 10 | . 2 . . . . . . . . . 4 . . . . . . . . . . . . 3 1 . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 2 . Slashing Weapon 4 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . 1 3 1 . . . . . . Special Melee Weapon 5 | . . . . . . 1 . . . . . . . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 74 | . . 1 . . 1 7 . . . . . . 3 . . 3 . . 10 . . 1 1 . . 4 . 6 9 4 5 1 . . 18 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . System Corruption 27 | . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . Parts Lost 64 | . . . . 2 3 1 1 2 . . 10 . . 1 3 3 7 6 1 1 3 . 4 1 3 . . 1 . . . . . . 1 10 Power 10 | . . . . 1 1 . . . . . . . . . . . 2 1 . 1 2 . . . . . . . . . . . . . 1 1 Propulsion 33 | . . . . . . 1 . 1 . . 7 . . 1 2 2 2 4 1 . . . 2 1 2 . . 1 . . . . . . . 6 Utility 14 | . . . . . 2 . . 1 . . 2 . . . . 1 1 1 . . 1 . 2 . 1 . . . . . . . . . . 2 Weapon 7 | . . . . 1 . . 1 . . . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . 1 1 1 1 2 . . 3 . . 1 3 1 4 6 1 1 3 . 2 1 2 . . 1 . . . . . . 1 2 Average Slot Usage (%) 87 | . 99 98 99 99 98 93 99 98 100 99 92 99 90 84 85 76 73 51 67 92 92 97 97 97 86 71 71 92 99 98 92 94 94 95 86 85 Engine 2 | . 14 14 11 10 5 2 7 7 7 7 6 6 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 4 6 6 5 . . 1 3 3 5 5 5 5 4 . 6 9 9 9 12 12 11 10 8 Treads 12 | . 22 28 44 44 31 8 29 27 30 29 9 10 21 24 25 13 10 4 5 . . . . . . . . . . . 3 . . . 4 . Leg 7 | . 5 . . . . . . . . . 5 1 . . . . 3 4 4 . . . . . . . . . . . 13 28 29 26 20 25 Wheel 2 | . . . . . 3 15 . 1 . . 17 26 8 . . . 5 . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 . . 1 35 31 31 28 24 19 12 9 25 33 32 9 . . . . . Device 12 | . 5 12 11 11 9 4 15 19 23 23 18 20 17 13 6 8 8 11 13 22 14 12 11 15 14 6 . 3 10 15 12 12 11 12 8 11 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 7 7 11 7 . 2 . . 2 1 . . 3 4 4 4 4 4 3 5 3 Processor 11 | . 8 . . . . 7 7 7 7 7 9 6 6 6 3 . 4 6 11 11 20 26 26 21 21 21 21 16 12 9 9 17 20 19 20 21 Hackware 4 | . . . . . 6 12 . . . . . . . . 14 17 15 5 3 . . 5 7 7 5 7 10 9 9 9 10 6 4 7 . . Protection 6 | . . . . . 10 11 15 10 7 7 3 6 8 13 7 4 . . 1 5 5 . . . . 1 5 10 8 7 11 8 7 7 8 8 Energy Gun 1 | . 8 26 11 15 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 14 13 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 2 | . . . . . . . 11 4 7 7 1 3 12 12 12 10 10 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 19 1 10 . 3 . 1 7 7 6 5 9 . . . . . . . . . . . . . . . . . . 2 3 3 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 218 | 14 32 32 36 36 109 121 123 126 111 113 122 122 134 134 134 130 118 109 150 52 87 38 37 58 49 34 18 90 110 147 179 180 195 182 218 216 Greatest Support 255 | 20 40 40 80 80 80 83 83 83 80 88 88 52 200 206 206 230 220 20 96 96 96 96 96 80 58 58 34 124 128 98 255 208 218 218 249 226 Greatest Overweight (x) 11 | . . . . . 4 4 1 7 1 1 11 3 2 . . . 10 10 9 . 1 . . 1 1 1 . . 1 1 1 . . . 2 1 Average Overweight (x) . | . . . . . . 2 1 1 1 1 3 2 . . . . 4 5 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 20 5 5 15 15 5 5 20 20 25 25 25 25 25 25 25 Average Capacity 22 | 8 13 14 15 15 19 25 25 25 25 25 25 25 25 25 25 25 25 25 22 5 11 5 5 10 8 5 5 14 20 20 23 25 25 25 25 25 Most Carried 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 10 5 5 15 15 5 5 20 20 25 25 25 25 25 25 25 Average Carried 21 | 7 9 14 14 14 18 24 24 24 25 24 24 24 24 24 23 21 23 23 21 5 6 4 4 9 8 4 5 13 19 18 22 24 24 24 24 20 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 15 5 5 5 20 20 25 25 25 25 25 25 25 Final Carried 25 | 7 15 15 15 14 25 25 24 25 25 25 25 25 23 25 20 24 25 24 5 5 5 4 5 14 5 5 5 20 20 25 25 25 25 25 25 11 Class Distribution -------------------- 38% | Scavenger-Mutant 21% | Generator-Mutant 18% | Mutant 6% | Hacker-Mutant 4% | Alien-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Scavenger-Ninja | -3/Armory Hacker-Sprinter | -3/Lab Hacker-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Alien-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 17545 | 220 248 197 592 152 642 585 289 617 . 303 1710 499 522 447 220 765 933 489 536 74 151 30 166 235 130 . 103 733 56 . 1042 244 238 840 3451 86 Remotely 976 | . . . . . . . . . . . . . 230 . . 341 58 30 . . . . . . 79 . . . . . . . . . 238 . Salvage Created 20631 | 177 280 . 805 288 1632 1030 267 269 . 161 1987 247 692 596 639 1075 918 141 . 225 422 . 580 143 149 . . 888 208 . 635 224 423 1077 3196 1257 Parts 876 | 12 24 . 46 13 83 46 11 4 . 5 95 11 37 38 40 49 19 5 . 7 27 . 30 16 12 . . 15 10 . 26 10 15 46 91 33 Haulers Intercepted 23 | . 1 . 1 . 2 2 . . . . 4 . . . . 1 . . . . . . 2 . . . . 6 . . 2 1 . 1 . . Recyclers Shooed 14 | . 1 . . 2 . 1 . . . . . . . . . 2 . . . . . . . . . . . 2 . . . 1 . . 5 . Parts Field Recycled 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 . . . 3 . . . Retrieved Matter 590 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 296 . . . 17 . . . Parts Self-Destructed 156 | . . . . . . . 5 3 . 5 . . . . . . 11 4 96 6 . . . 16 10 . . . . . . . . . . . Prevented 17 | . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 334 | . 8 . 13 9 35 19 16 6 . 8 28 7 5 4 10 21 25 3 . 3 7 . 7 11 5 . . 1 3 . 2 1 3 13 30 31 Melee 25 | . 1 . . . 2 . . . . . . . . . 1 . . . . 3 7 . 7 . . . . 1 3 . . . . . . . Guns 50 | . 2 . 5 5 . . 4 1 . 2 1 . 5 4 6 4 9 2 . . . . . . . . . . . . . . . . . . Cannons 129 | . 4 . 7 2 21 8 2 3 . 3 14 7 . . . . . 1 . . . . . . . . . . . . 2 1 3 13 26 12 AOE 110 | . 1 . 1 2 11 10 10 2 . 3 11 . . . 3 16 16 . . . . . . 11 5 . . . . . . . . . . 8 Classes Destroyed 23 | 2 4 . 5 1 3 3 . . . . 1 . . . . 1 1 . . . . . . 1 . . . . . . . . . . 1 . Worker 34 | . . . 2 1 1 3 . . . . 14 . . . 2 . . . . . 4 . . . . . . . . . 1 . . 3 3 . Builder 26 | . . . . . 2 1 . . . . 5 2 . . 2 9 . . . . 1 . 1 . . . . 1 . . . . . 2 . . Tunneler 9 | 4 . . 1 . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Hauler 23 | . 1 . 1 . 2 2 . . . . 4 . . . . 1 . . . . . . 2 . . . . 6 . . 2 1 . 1 . . Recycler 26 | 1 . . 2 . 3 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . 1 2 4 7 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Operator 12 | . . . 1 . 2 . . . . . 1 . . 8 . . . . . . . . . . . . . . . . . . . . . . Watcher 29 | . 2 . . . 1 . . . . . 2 . 2 . 2 1 . . . . 2 . . . . . . 2 . . 6 1 2 3 3 . Swarmer 79 | . 3 . . . 11 4 3 2 . 3 5 . . . . 4 5 . . 3 6 . 5 11 5 . . . 1 . 3 . . 5 . . Cutter 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 91 | . 5 . 8 7 16 4 10 2 . 2 12 1 . . 6 8 8 . . . . . . . . . . 1 . . . . . 1 . . Brawler 10 | . . . 1 . . 1 . . . 2 1 . . . . . 5 . . . . . . . . . . . . . . . . . . . Duelist 10 | . . . 1 . . 1 2 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 31 | . . . 3 . 4 2 . 1 . 1 3 4 . 4 3 2 2 1 . . 1 . . . . . . . . . . . . . . . Specialist 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 23 | . . . . . 2 2 1 . . . 2 1 1 . . . 2 2 . . . . . . . . . . 2 . . . . . 8 . Programmer 38 | . . . . . . 2 . . . . 4 . . . 1 4 . . . . . . 2 . . . . . . . . 1 3 7 14 . Heavy 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 3 3 . 4 3 4 6 4 3 . 3 5 5 5 4 5 15 9 1 . 3 3 . 4 5 5 . . 2 2 . 2 1 2 6 5 8 Combat Bots Only 9 | . 3 . 3 3 4 5 4 3 . 3 4 3 4 1 3 6 9 1 . 3 3 . 4 5 5 . . 1 2 . 2 1 2 5 3 8 Max Kills in Single Turn 7 | 1 1 . 1 1 4 3 2 2 . 2 3 2 1 1 2 7 4 1 . 1 1 . 1 4 3 . . 1 1 . 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 1 3 3 2 2 . 2 3 . . . 2 3 4 . . . . . . 4 3 . . . . . . . . . . 2 Melee 1 | . 1 . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 29974 | . 217 . 342 365 2173 984 837 363 . 153 2497 346 818 425 1722 2012 1518 820 192 241 715 72 1151 174 300 . 116 192 217 . 46 78 529 187 3918 6254 Core 3448 | . 49 . 18 33 171 44 79 24 . 42 279 38 75 . 193 157 50 202 19 59 35 22 278 30 64 . 93 44 17 . . . 354 13 274 692 Absorbed by Shields 10765 | . . . . . . . . . . . . 359 313 266 306 184 . . 24 . . . . . . . . . 72 . 46 77 211 180 3125 5602 Reduced by Siege Mode 441 | . . . . . . . . . . . . . 78 55 26 128 57 18 . . . . . . . . . . . . . . . . 79 . Core Remaining (%) 66 | 100 . 80 . 87 68 . . . . 73 . . . . 31 . . . . 51 . . . . . . 54 . . 95 . . 69 . . 24 Volleys Fired 1313 | 9 20 . 41 30 93 58 28 15 . 21 141 34 37 43 22 59 45 22 . . . . . 5 2 . . 19 . . 34 27 46 107 189 166 Largest 2 | 2 2 . 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . . . . . 1 1 . . 2 . . 1 1 1 1 2 1 Hottest 200 | 90 100 . 90 90 130 130 56 90 . 72 170 96 70 70 70 68 76 81 . . . . . 46 46 . . 126 . . 60 60 60 60 200 200 Shots Fired 1913 | 16 39 . 82 43 177 107 39 27 . 39 247 68 71 86 41 96 81 43 . . . . . 5 2 . . 30 . . 34 27 46 107 194 166 Gun 586 | 16 8 . 30 30 . . 22 11 . 18 49 . 68 86 38 74 69 37 . . . . . . . . . 30 . . . . . . . . Cannon 1215 | . 30 . 52 8 168 98 4 13 . 18 177 68 . . . . . 5 . . . . . . . . . . . . 34 27 46 107 194 166 Launcher 104 | . . . . 5 9 9 13 3 . 3 14 . 3 . 3 22 12 1 . . . . . 5 2 . . . . . . . . . . . Special 8 | . 1 . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1197 | . 30 . 52 8 18 . 26 23 . 36 136 68 68 86 38 74 69 42 . . . . . . . . . 19 . . 34 27 46 107 190 . Thermal 530 | 14 1 . . . 150 98 . 1 . . 95 . . . . . . . . . . . . . . . . 11 . . . . . . 4 156 Explosive 84 | . . . . 5 9 9 13 3 . 3 5 . . . 3 14 12 1 . . . . . 5 2 . . . . . . . . . . . Electromagnetic 100 | 2 8 . 30 30 . . . . . . 9 . 3 . . 8 . . . . . . . . . . . . . . . . . . . 10 Robot Hit Streak 44 | 5 8 . 13 11 14 18 13 11 . 13 14 12 18 38 15 13 25 9 . . . . . 1 3 . . 9 . . 5 15 23 25 44 25 Robot Miss Streak 8 | 1 3 . 3 3 4 2 6 4 . 7 4 3 8 2 1 2 3 8 . . . . . 1 . . . 5 . . 2 2 2 2 4 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . Secondary Targets 7 | . . . . 1 . . 1 . . . . . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1404 | 11 18 . 40 26 113 58 36 24 . 36 165 46 57 70 21 66 69 39 . 7 27 . 20 3 5 . . 33 3 . 20 9 12 44 186 140 Core Hits 1109 | 6 11 . 21 16 61 40 55 30 . 40 89 17 39 27 22 60 82 30 . 6 18 . 14 14 7 . . 8 4 . 18 9 68 43 155 99 Critical Kills 28 | . . . . . . 1 . . . . 1 . 4 3 2 4 . 1 . . . . . . . . . 3 . . . . . . . 9 Critical Parts Destroyed 30 | . . . . . . . . . . . 3 . 5 10 . 6 1 . . . . . . . . . . 5 . . . . . . . . Critical Strikes 141 | . 1 . 1 . 1 1 . . . . 14 4 9 15 3 10 1 1 . 1 2 . 5 . . . . 8 1 . 4 1 5 14 30 9 Meltdown 11 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 9 Destroy 46 | . . . . . . . . . . . 3 . 9 15 3 10 1 1 . . . . . . . . . 4 . . . . . . . . Blast 69 | . 1 . 1 . 1 . . . . . 10 4 . . . . . . . . . . . . . . . . . . 2 1 5 14 30 . Smash 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Puncture 11 | . . . . . . . . . . . . . . . . . . . . 1 2 . 5 . . . . . 1 . 2 . . . . . Melee Attacks 264 | . . . . . 1 1 . . . . . . . 1 . . 1 3 . 16 51 1 43 1 6 . . 27 26 15 39 . . . 32 . Kinetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Impact 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 3 3 9 . . . . . Slashing 4 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Piercing 185 | . . . . . . . . . . . . . . . . . 1 . . 16 50 1 43 1 6 . . 2 23 12 30 . . . . . Sneak Attacks 40 | . . . . . . 1 . . . . . . . 1 . . . 1 . . 7 . 9 1 1 . . 10 2 . 7 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . 3 . . 3 . . . . . Damage Inflicted 99645 | 132 403 5 944 749 4286 2553 2256 804 . 1330 5905 1244 1420 1940 1439 4611 4492 607 . 355 1523 . 1574 1171 838 . . 2040 315 . 1752 575 2074 3520 15295 33493 Guns 9652 | 132 40 . 302 317 . . 404 168 . 354 813 . 1153 1901 681 1253 1177 386 . . . . . . . . . 571 . . . . . . . . Cannons 45731 | . 278 . 515 88 3045 1457 92 224 . 402 3502 1244 . . . . . 134 . . . . . . . . . . . . 327 575 821 3087 10905 19035 Explosions 30716 | . 60 . 93 336 1165 1096 1760 351 . 574 1536 . 267 . 701 3321 3275 . . . . . . 1106 543 . . . . . . . . 74 . 14458 Melee 11258 | . . . . . . . . . . . . . . . . . 2 87 . 355 1523 . 1574 65 295 . . 1469 315 . 1425 . . . 4148 . Ramming 2234 | . 25 5 34 8 76 . . 61 . . . . . 39 57 37 38 . . . . . . . . . . . . . . . 1253 359 242 . Kinetic 33281 | . 278 . 515 88 272 . 496 392 . 756 2330 1244 1153 1901 681 1253 1177 520 . . . . . . . . . 362 . . 327 575 821 3087 15053 . Thermal 40714 | 120 60 . 93 . 2773 1457 . . . . 2039 . . . . 752 . . . . . . . . . . . 209 . . . . . . . 33211 Explosive 14156 | . . . . 336 1165 1096 1760 351 . 574 1103 . . . 500 2273 3275 . . . . . . 1106 543 . . . . . . . . 74 . . Electromagnetic 2150 | 12 40 . 302 317 . . . . . . 433 . 267 . 201 296 . . . . . . . . . . . . . . . . . . . 282 Impact 1800 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1469 . . 331 . . . . . Slashing 87 | . . . . . . . . . . . . . . . . . . 87 . . . . . . . . . . . . . . . . . . Piercing 5223 | . . . . . . . . . . . . . . . . . 2 . . 355 1523 . 1574 65 295 . . . 315 . 1094 . . . . . Highest Corruption 27 | . 1 1 . . . . . . . . . . . . 7 4 7 7 27 27 . 8 7 7 7 7 7 4 4 4 . . . . 2 1 Average Corruption 6 | . 1 1 . . . . . . . . . . . . 1 2 6 7 13 27 . 7 4 7 7 7 7 4 4 3 . . . . 1 1 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . 4 . . . . 6 . Effects 292 | . 3 3 . . . . . . . . . . . . 1 7 72 103 12 14 . 2 13 9 8 5 11 13 9 1 . . . . 5 1 Message Errors 84 | . 2 1 . . . . . . . . . . . . . 1 25 33 2 2 . . 2 4 2 . 3 2 2 . . . . . 3 . Matter Fused 76 | . . . . . . . . . . . . . . . . 3 16 29 2 4 . 1 4 2 3 2 3 2 5 . . . . . . . Heat Flow Errors 31 | . . . . . . . . . . . . . . . 1 1 8 5 2 1 . 1 4 . 1 2 2 2 . 1 . . . . . . Energy Discharges 38 | . 1 1 . . . . . . . . . . . . . . 7 15 2 3 . . 1 2 1 . 2 2 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 40 | . . 1 . . . . . . . . . . . . . 2 9 15 . . . . 2 . 1 . 1 5 2 . . . . . 2 . Data Loss (major) 11 | . . . . . . . . . . . . . . . . . 3 3 . 3 . . . 1 . 1 . . . . . . . . . . Misfires 6 | . . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5954 | . . . 3 13 127 4 75 56 . 6 114 . . . 12 238 219 84 . 17 94 . 126 30 109 . . 742 . . 378 31 71 139 934 2332 Projectiles 2384 | . . . . . 86 4 . . . . 19 . . . . . . . . . . . . . . . . . . . . 31 21 112 306 1805 Explosions 1328 | . . . 3 13 39 . 75 49 . 6 95 . . . 12 238 201 . . . . . . 30 40 . . . . . . . . . . 527 Melee 2242 | . . . . . 2 . . 7 . . . . . . . . 18 84 . 17 94 . 126 . 69 . . 742 . . 378 . 50 27 628 . Knockbacks 160 | . 2 . . 2 2 . 4 4 . 3 11 3 . . . . . . . . . . . . . . . 1 . . 1 7 22 31 67 . Impact 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 1 2 . Kinetic 137 | . 2 . . 2 1 . 4 3 . 3 11 3 . . . . . . . . . . . . . . . . . . 1 7 12 29 59 . Secondary 9 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Self-Inflicted Damage 2138 | . . . . 20 236 154 65 30 . . 345 . . . 135 524 133 . . . . . . 105 . . . . . . . . . . . 391 Shots 47 | . . . . 1 6 4 2 1 . . 5 . . . 4 9 3 . . . . . . 2 . . . . . . . . . . . 10 Rammed 50 | . 4 1 5 3 11 . . 11 . . . . . 1 7 3 3 . . . . . . . . . . . . . . . . . 1 . Targets Rammed 141 | . 5 1 8 3 15 . . 14 . . . . . 1 8 3 3 . . . . . . . . . . . . . . 1 58 10 11 . Kicked 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 58 10 10 . Crushed 12 | . 1 . 3 . 4 . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | 120 87 . 168 196 198 225 11 . . . 12 . . . 97 195 233 182 259 104 130 286 308 194 276 256 89 160 . 158 . . . . . . Average Temperature 71 | 46 29 . 44 60 66 79 11 . . . 6 . . . 23 37 87 79 61 52 44 115 105 100 80 151 30 58 . 95 . . . . . . Received Heat Transfer 3777 | . 96 . 147 155 783 117 225 42 . 60 492 48 . 57 389 262 261 57 6 . 54 9 81 . 76 . . 30 18 . . 8 . . 108 196 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 26 | . . . . . . . . . . . . . 1 4 3 6 4 1 . . . . . . . . . . . . . . . . 7 . Total Turns 878 | . . . . . . . . . . . . . 89 135 41 378 69 12 . . . . . . . . . . . . . . . . 154 . Longest Duration 251 | . . . . . . . . . . . . . 89 58 18 251 34 12 . . . . . . . . . . . . . . . . 45 . Robots Corrupted 4 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Parts Fried 24 | . . . . . . . . . . . 4 . 1 . 1 2 . . . . . . . . . . . 13 . . 1 . . . . 2 Impact Corruptions 34 | . . . . . 1 . . 2 . . . . . . . . 5 . . . . . . . . . . 10 . . 4 . 4 4 4 . Robots Melted 13 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 9 Combat Hostiles 13 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 9 Parts Melted 26 | . . . . . 9 5 . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 21592 | 322 100 . 100 . 3811 1998 . . . . 3136 . . . . 450 . . . . . . . . . . . 296 . . . . . . . 11379 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 920 | 25 137 41 283 229 587 469 . . . . 472 347 278 337 686 563 . . . . 640 255 920 . . . . 603 483 . 322 222 277 323 404 . Initial 305 | . 16 41 . 109 . 266 . . . . . 207 81 111 47 305 . . . . 107 216 123 . . . . 60 126 . . 120 65 17 . . Average 194 | 13 57 32 86 79 283 290 . . . . 234 206 197 227 287 215 . . . . 463 221 623 . . . . 325 206 . 85 115 84 106 271 . Maximum Alert Level 3 | . . . 1 1 2 2 . . . . 2 1 1 1 3 2 . . . . 2 1 3 . . . . 2 2 . 1 1 1 1 2 . Low Security (%) 44 | 100 100 100 91 91 28 14 . . . . 40 47 77 43 35 59 . . . . 6 14 11 . . . . 27 72 . 78 96 90 70 1 . Level 1 24 | . . . 8 8 47 80 . . . . 46 52 22 56 38 8 . . . . 11 85 6 . . . . 34 17 . 21 3 9 29 15 . Level 2 29 | . . . . . 24 5 . . . . 13 . . . 26 32 . . . . 81 . 34 . . . . 37 10 . . . . . 82 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 2 . 3 . 6 2 . . . . 11 1 . . 7 11 . . . . 2 . 4 . . . . 9 2 . 1 4 4 5 2 . Investigation 17 | . 1 . 2 . 2 . . . . . 1 . . . 2 1 . . . . 1 . . . . . . 4 1 . 1 . . 1 . . Extermination 19 | . . . . . . 1 . . . . 4 . . . . 3 . . . . . . 1 . . . . . . . . 2 3 3 2 . Reinforcement 35 | . 1 . 1 . 4 1 . . . . 6 1 . . 5 3 . . . . . . 3 . . . . 5 1 . . 2 1 1 . . Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 55 | . 1 . . . 4 . . . . . 1 3 1 . 2 1 . . . . 1 . 1 . . . . 7 2 . 9 . . 1 21 . Communications Jammed 54 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 10 . 18 . 3 4 17 . Distress Signals 54 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 10 . 18 . 3 4 17 . Times Spotted 696 | . 12 . 21 18 61 23 16 12 . 10 42 16 8 18 27 27 29 4 37 12 25 5 31 9 7 . 9 25 21 . 19 6 15 22 38 71 Peak Tracking Total 14 | . 4 . 3 9 5 5 4 4 . 3 4 4 5 1 12 6 9 2 14 4 6 5 9 4 3 . 7 7 12 . 7 2 5 6 6 8 Tactical Retreats 60 | . . . 1 4 7 . . 6 . . 1 1 . . 1 2 4 . . 4 5 . 3 1 3 . 2 1 4 . 2 1 1 3 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 43 | . 1 . . . 2 2 . . . . 9 5 . . 1 1 . . . . 1 . . . . . . 1 1 . . . . 1 18 . Indirectly 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Triggered 22 | . . . . . . 1 . . . . . 2 . . . . . 1 18 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 77 | . . . . . 4 . . . . . 5 1 . 5 14 14 2 1 . . . . 2 . . . . . 3 1 . 4 10 1 4 6 Max in Single Turn 12 | . . . . . 1 . . . . . 1 1 . 1 12 3 1 1 . . . . 1 . . . . . 1 1 . 1 1 1 2 1 Garrison Access 6 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 1 . . . . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 94 | . 3 2 5 . 8 5 . 2 3 . 6 1 . . 3 6 1 1 1 . 10 . 5 . . 4 1 5 7 . 3 5 3 2 2 . Terminals 49 | . 1 . 2 . 4 4 . . . . 5 1 . . 3 4 . . . . 5 . 4 . . . 1 1 3 . . 4 3 2 2 . Fabricators 9 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . 1 . . . . . 4 . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 1 . . . . Total Hacks 307 | . 7 2 14 . 22 15 . 7 24 . 11 1 . . 10 40 1 1 1 . 29 . 22 . . 17 6 12 21 . 6 16 5 11 6 . Successful 191 | . 4 2 13 . 15 9 . 7 24 . 3 . . . 4 19 1 1 1 . 9 . 9 . . 17 6 7 13 . 4 12 2 5 4 . Failed 116 | . 3 . 1 . 7 6 . . . . 8 1 . . 6 21 . . . . 20 . 13 . . . . 5 8 . 2 4 3 6 2 . Catastrophic 20 | . . . 1 . . 1 . . . . 3 1 . . 1 2 . . . . 5 . 3 . . . . . . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 5 . 6 . 5 11 . . . . 3 . . . 5 9 . . 1 . 20 . 11 . . . . 8 8 . . 11 1 11 4 . Terminals 177 | . 4 . 9 . 12 12 . . . . 9 1 . . 10 33 . . . . 13 . 18 . . . 6 3 10 . . 15 5 11 6 . Fabricators 28 | . . . . . . 3 . . . . 2 . . . . . . . . . 8 . 4 . . . . . 11 . . . . . . . Repair Stations 14 | . 2 . . . 4 . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 2 . 2 . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . . . Garrison Access 13 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . 7 . . 1 1 . . . . Terminal Hacks 117 | . 1 2 7 . 7 4 . 7 24 . 1 . . . 1 14 1 1 1 . 1 . 3 . . 17 6 2 4 . . 4 2 5 2 . Record 23 | . . . . . . . . 6 6 . . . . . . . . . . . . . . . . 5 6 . . . . . . . . . Part Schematic 16 | . 1 . 2 . . . . . 9 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 11 | . . . 1 . . . . . 3 . . . . . . 1 . . . . . . . . . 4 . . 1 . . 1 . . . . Open Door 10 | . . 2 . . . . . 1 . . . . . . . . 1 1 1 . . . . . . . . . 1 . . . 2 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 7 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Index 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unreport Threat 13 | . . . . . 3 1 . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . 4 . . Locate Traps 5 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . 1 . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 7 | . 2 . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scan Component 4 | . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Insert Component 6 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Analyze 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Seal Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Unauthorized Hacks 49 | . 1 . 3 . 1 5 . . . . 2 . . . 3 5 . . . . 6 . 6 . . . . 3 5 . . 7 . . 2 . Terminals 27 | . . . 1 . . 3 . . . . 1 . . . 3 3 . . . . 3 . 4 . . . . . . . . 7 . . 2 . Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Botnet 12 | . . . 1 . . 2 . . . . 1 . . . 1 2 . . . . 1 . 2 . . . . . . . . 2 . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Operators 6 | . . . . . . 1 . . . . . . . . 1 1 . . . . . . 2 . . . . . . . . 1 . . . . Sabotage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 2 . . . . 1 . . . . . . . . . 2 . 2 . . . . . 5 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet 7 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 4 . . . . . . . Haulers 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 2 . 2 . 7 5 . . . . 6 1 . . 2 5 . . . . 8 . 5 . . . . 3 5 . 1 2 1 1 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Part Schematics Acquired 19 | . 1 . 3 . 1 . . . 9 . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . 26 . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 81 | . . . . . . 1 . . . . 1 . 1 1 2 2 . . 1 . 1 . . . . . . 11 3 . 42 2 2 3 8 . Non-combat 11 | . . . . . . 1 . . . . 1 . . 1 1 . . . . . 1 . . . . . . 2 . . 2 . . 1 1 . Combat 70 | . . . . . . . . . . . . . 1 . 1 2 . . 1 . . . . . . . . 9 3 . 40 2 2 2 7 . Robot Hacks Applied 4 | . . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . find_chute 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 14 | . . . . . . . . . . 3 3 3 3 3 3 1 1 1 1 . . . . . . . 6 6 6 6 14 14 14 4 4 4 Autooverrided 77 | . . . . . . . . . . . . . 1 . 2 2 . . 1 . . . . . . . . 11 3 . 42 2 2 3 8 . Robots Rewired 12 | . . . . . . . . . . . . 8 . . . . 2 . . . . . . . . . . . 2 . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 129 | . . . . 3 . . . . . 1 . 12 1 . 2 2 2 . 1 . 1 19 . . . . . 19 6 . 43 4 2 3 8 . Largest Group 19 | . . . . 3 3 . . . . 1 . 6 6 . 1 1 2 . 1 . 1 19 3 . . . . 8 4 . 5 1 1 1 6 . Highest-Rated Group 696 | . . . . 40 40 . . . . 95 . 289 181 . 32 54 60 . 41 . 26 696 142 . . . . 399 195 . 195 84 84 77 404 . Highest-Rated Ally 159 | . . . . 16 16 . . . . 95 . 159 37 . 32 54 30 . 41 . 26 50 50 . . . . 67 93 . 84 84 84 77 89 . Total Orders 6 | . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 3 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . ROAM 4 | . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 469 | . . . . . 31 . . . . 15 . 74 13 . 2 5 . . 2 . . 76 32 . . . . 72 21 . 88 7 4 4 23 . Total Damage 19341 | . . . . . 379 . . . . 547 . 1539 255 . 49 57 . . 165 . . 5112 1369 . . . . 2786 651 . 4146 348 32 154 1752 . Kills 76 | . . . . . 3 . . . . 2 . 5 4 . . . . . . . . 12 12 . . . . 12 1 . 20 1 . . 4 . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 2 . . 2 3 . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 49150 | 98 1064 504 1158 1266 1979 1257 2102 2811 191 2156 2465 997 328 568 447 1345 2241 3755 1816 338 684 78 477 319 507 143 484 1494 430 152 2964 727 1430 1377 7707 1291 Spaces Moved 31310 | 53 571 229 597 632 812 650 818 1174 78 844 1272 570 122 222 188 473 1006 844 651 671 921 105 601 533 723 197 609 2299 650 146 3777 603 787 785 5184 913 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7446 | . 426 229 597 632 622 10 818 906 78 844 75 1 76 222 188 473 328 . . . . . . . . . . . . . 380 . . . 541 . Legs 9547 | 53 145 . . . . . . . . . 2 . . . . . . 683 223 . . . . . . . . . . . 992 603 662 785 4643 756 Wheels 3747 | . . . . . 190 640 . 268 . . 1195 569 46 . . . 678 161 . . . . . . . . . . . . . . . . . . Hover 9188 | . . . . . . . . . . . . . . . . . . . 64 671 921 105 601 533 723 129 21 2219 650 146 2405 . . . . . Flight 1100 | . . . . . . . . . . . . . . . . . . . 364 . . . . . . 68 588 80 . . . . . . . . Fastest Speed 15 | 120 120 160 160 160 130 116 247 160 247 247 110 112 112 160 160 160 140 230 29 40 40 40 40 46 52 29 17 16 15 31 31 104 107 107 102 97 Average Speed 121 | 120 149 160 160 160 162 133 247 227 247 247 144 112 141 160 160 160 185 367 256 42 51 44 47 49 53 50 27 34 33 37 64 105 107 107 118 102 Slowest Speed 610 | 120 160 160 160 160 170 247 247 250 247 247 610 400 160 160 160 160 240 470 602 48 160 48 48 152 156 99 61 40 97 91 240 107 107 107 321 176 Overloaded Moves 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 48 78 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Microwarps 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 19 Exploration Rate (%) 59 | 3 78 25 39 92 55 23 92 97 69 97 28 65 67 90 34 13 96 74 79 84 20 74 30 51 78 60 76 63 51 87 51 66 45 17 87 52 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 16 | . 1 . 2 1 1 . 2 2 1 . . . . . . . . . . . . . . . 1 3 2 . . . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 . . . . . . . . 1 1 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 16 | 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . . . 1 . . 3 5 . 5 . . . . . . 4 1 . 4 . . . 2 2 . 3 . . . . . . . . . Spaces Dug 256 | . 1 . 4 . 18 3 . 1 . 20 10 1 . . 4 2 38 21 . 2 11 1 11 . 3 . . 7 17 . 23 5 8 13 4 28 Terrain Destroyed 2282 | . 5 . 12 49 84 54 175 41 . 25 100 4 7 14 214 110 123 21 . 2 11 1 11 94 27 . . 15 17 . 35 10 19 21 44 937 Melee 69 | . . . . . 1 . . . . . . . . . . . . 2 . 2 11 1 11 . 3 . . 6 17 . 15 . . . . . Projectile 257 | . 1 . 4 1 38 9 . 1 . . 38 4 7 14 15 11 4 . . . . . . . . . . 9 . . 20 10 19 21 11 20 AOE 1956 | . 4 . 8 48 45 45 175 40 . 25 62 . . . 199 99 119 19 . . . . . 94 24 . . . . . . . . . 33 917 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 40149 | 72 735 367 716 839 1286 939 856 1273 77 875 1642 858 208 353 283 953 1300 1456 799 700 1057 134 716 577 833 240 926 2939 827 224 4232 668 1328 1212 6576 1073 Wait 5248 | . 87 103 30 162 247 111 1 22 . . 103 157 11 57 52 375 196 565 49 4 43 25 56 10 74 17 308 449 78 38 235 12 492 271 787 21 Move 31020 | 52 570 228 596 631 811 649 817 1173 77 843 1271 569 121 221 187 472 1005 843 650 670 921 104 600 532 722 196 608 2298 649 145 3776 602 671 784 5182 774 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 331 | 5 17 15 9 2 27 27 . 15 . 2 20 3 7 10 1 9 5 . 8 . 10 . 2 13 1 1 . 25 10 8 17 7 11 8 27 9 Fast Attach 439 | 1 4 3 . . 24 12 1 4 . . 24 2 6 4 . 6 8 2 36 5 16 1 8 1 5 13 4 48 19 4 41 3 13 4 97 20 Attach 185 | . 2 2 6 3 6 14 1 6 . 2 12 1 2 . 1 5 7 9 5 . . 1 1 . . . . 1 . 3 13 3 8 4 35 32 Detach 168 | . 2 1 . . 4 9 . 3 . . 8 . . 1 . 1 5 9 13 . 2 . 2 1 2 . . 10 2 4 15 1 3 3 47 20 Swap 294 | 1 15 5 14 7 19 22 8 6 . 5 24 2 7 2 11 18 11 1 3 . 2 . 4 9 2 . . 6 6 4 13 3 13 12 23 16 Drop 604 | 4 13 9 12 1 39 36 . 15 . 2 33 5 17 13 1 5 4 2 35 5 14 2 6 5 12 13 6 48 26 5 58 9 13 9 112 15 Fire 1313 | 9 20 . 41 30 93 58 28 15 . 21 141 34 37 43 22 59 45 22 . . . . . 5 2 . . 19 . . 34 27 46 107 189 166 Melee 237 | . . . . . 1 1 . . . . . . . 1 . . 1 3 . 16 49 1 37 1 6 . . 22 23 13 30 . . . 32 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 58 10 10 . Crush 62 | . 5 1 8 3 15 . . 14 . . . . . 1 8 3 3 . . . . . . . . . . . . . . . . . 1 . Escape Stasis 83 | . . . . . . . . . . . 6 30 . . . . . . . . . . . . . . . 13 . . . . . . 34 . Rewire 79 | . . . . . . . . . . . . 55 . . . . 10 . . . . . . . . . . . 14 . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 99 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 6) 660 | -10/Materials | Discovered new exit (range 18) 886 | -10/Materials | Discovered new exit (range 15) 1086 | -10/Materials | Discovered new exit (range 15) 1148 | -10/Materials | Repaired Lgt. Treads 1163 | -10/Materials | Entered Mines 1163 | -10/Mines | Discovered new exit (range 11) 1170 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1242 | -10/Mines | Found the Drone Emporium 1256 | -10/Mines | Found Prototype Device 1288 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1592 | -10/Mines | Identified Decoy Drone Bay 1667 | -10/Mines | Entered Materials 1667 | -9/Materials | Evolved 2 slots: Propulsion x2 1925 | -9/Materials | Identified exit to Mines 2595 | -9/Materials | Discovered new exit (range 11) 2757 | -9/Materials | Build established: Scavenger-Mutant 2825 | -9/Materials | Entered Mines 3096 | -9/Mines | Discovered new exit (range 10) 3187 | -9/Mines | Assembled infested the area 3192 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3656 | -9/Mines | Discovered new exit (range 12) 3713 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4091 | -9/Mines | Entered Materials 4091 | -8/Materials | Accompanied by 3 allies 4091 | -8/Materials | Evolved 2 slots: Utility x2 4649 | -8/Materials | Build established: Mutant 4854 | -8/Materials | Repaired Arm. Treads 4893 | -8/Materials | Repaired Arm. Treads 5470 | -8/Materials | Discovered new exit (range 15) 6070 | -8/Materials | Entered Factory 6070 | -7/Factory | Evolved 2 slots: Utility x2 6130 | -7/Factory | Build established: Hacker-Mutant 6352 | -7/Factory | Discovered new exit (range 20) 6532 | -7/Factory | Discovered new exit (range 19) 6698 | -7/Factory | Identified exit to Storage 6698 | -7/Factory | Identified exit to Lower Caves 6989 | -7/Factory | Cargo convoy interrupted 7196 | -7/Factory | Found Prototype Launcher 7196 | -7/Factory | Identified Tesla Bomb Launcher 7222 | -7/Factory | Found Tesla Bomb Launcher 7236 | -7/Factory | Found Tesla Bomb Launcher 7246 | -7/Factory | Found Tesla Bomb Launcher 7327 | -7/Factory | Entered Lower Caves 7495 | -7/Lower Caves | Build established: Scavenger-Mutant 7734 | -7/Lower Caves | Learned location of Zion (-6) 9093 | -7/Lower Caves | Discovered new exit (range 10) 9429 | -7/Lower Caves | Entered another Lower Caves area 9474 | -7/Lower Caves | Discovered new exit (range 9) 9487 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10929 | -7/Lower Caves | Build established: Mutant 11403 | -7/Lower Caves | Build established: Scavenger-Mutant 11462 | -7/Lower Caves | Discovered new exit (range 14) 11472 | -7/Lower Caves | Learned Factory garrison access intel 11500 | -7/Lower Caves | Encountered a Warlord checkpoint 11753 | -7/Lower Caves | Learned Extension security intel 11753 | -7/Lower Caves | Learned Research security intel 11753 | -7/Lower Caves | Learned 8 Factory zone layouts 12240 | -7/Lower Caves | Entered Data Miner 12240 | -7/Data Miner | Discovered new exit (range 6) 12287 | -7/Data Miner | Met Data Miner 12334 | -7/Data Miner | Learned location of Section 7 (-2) 12334 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12369 | -7/Data Miner | Received God Mode back door access code from Data Miner 12431 | -7/Data Miner | Entered Proximity Caves 12895 | -6/Proximity Caves | Escorted by Enhanced Grunt 12897 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13865 | -6/Proximity Caves | Spotted B-75 Beast 13884 | -6/Proximity Caves | Allies destroyed B-75 Beast 13934 | -6/Proximity Caves | Discovered new exit (range 5) 14587 | -6/Proximity Caves | Entered Factory 14587 | -6/Factory | Evolved 2 slots: Propulsion x2 14588 | -6/Factory | Identified exit to Factory 14589 | -6/Factory | Loaded intel: 4 garrison access locations 15126 | -6/Factory | Spotted B-75 Beast 15185 | -6/Factory | Destroyed B-75 Beast 15253 | -6/Factory | Lost 3 parts (1n1u1w) 15529 | -6/Factory | Build established: Mutant 15848 | -6/Factory | Build established: Scavenger-Mutant 16227 | -6/Factory | Discovered new exit (range 16) 16784 | -6/Factory | Incoming investigation squad redirected 17052 | -6/Factory | Entered Extension 17088 | -6/Extension | Rescued a captive Derelict 17231 | -6/Extension | Rescued A7 17372 | -6/Extension | Spotted B-75 Beast 17389 | -6/Extension | Spotted B-75 Beast 17401 | -6/Extension | Allies destroyed B-75 Beast 17418 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 17440 | -6/Extension | Destroyed B-75 Beast 17826 | -6/Extension | Rescued a captive Derelict 17827 | -6/Extension | Rescued a captive Derelict 17962 | -6/Extension | Discovered new exit (range 22) 17963 | -6/Extension | Discovered exit to Factory (range 21) 18049 | -6/Extension | Entered Cetus 18049 | -6/Cetus | Accompanied by 6 allies 18057 | -6/Cetus | Spotted Cetus Guard 18057 | -6/Cetus | Spotted Cetus Guard 18057 | -6/Cetus | Allies destroyed Cetus Guard 18059 | -6/Cetus | Spotted Cetus Guard 18063 | -6/Cetus | Allies destroyed Cetus Guard 18064 | -6/Cetus | Spotted Cetus Guard 18065 | -6/Cetus | Allies destroyed Cetus Guard 18067 | -6/Cetus | Allies destroyed Cetus Guard 18215 | -6/Cetus | Discovered new exit (range 22) 18250 | -6/Cetus | Spotted Cetus Guard 18261 | -6/Cetus | Spotted Cetus Guard 18286 | -6/Cetus | Spotted Cetus Guard 18304 | -6/Cetus | Destroyed Cetus Guard 18313 | -6/Cetus | Destroyed Cetus Guard 18314 | -6/Cetus | Spotted Cetus Guard 18325 | -6/Cetus | Destroyed Cetus Guard 18334 | -6/Cetus | Destroyed Cetus Guard 18377 | -6/Cetus | Entered Archives 18573 | -6/Archives | Discovered new exit (range 20) 18626 | -6/Archives | Discovered exit to Factory (range 14) 18655 | -6/Archives | Discovered new exit (range 15) 18945 | -6/Archives | Entered Hub_04(d) 19259 | -6/Hub_04(d) | Discovered exit to Factory (range 8) 19272 | -6/Hub_04(d) | Network Hub disabled 19362 | -6/Hub_04(d) | Spotted Lightning 19366 | -6/Hub_04(d) | Spotted Lightning 19367 | -6/Hub_04(d) | Discovered exit to Factory (range 15) 19368 | -6/Hub_04(d) | Spotted Lightning 19382 | -6/Hub_04(d) | Core integrity fell below 50% 19392 | -6/Hub_04(d) | Entered Factory 19392 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19411 | -5/Factory | Lost 3 parts (2n1w) 19470 | -5/Factory | Identified exit to Factory 19679 | -5/Factory | Garrison activated, responded to threat 20063 | -5/Factory | Spotted B-75 Beast 20066 | -5/Factory | Identified exit to Upper Caves 20276 | -5/Factory | Incoming investigation squad redirected 20592 | -5/Factory | First assault squad dispatched 20607 | -5/Factory | Incoming assault squad redirected 20737 | -5/Factory | Entered Upper Caves 20774 | -5/Upper Caves | Destroyed 8 combat bots 20783 | -5/Upper Caves | Lost 4 parts (1p1u2w) 20858 | -5/Upper Caves | Identified exit to Upper Caves 20871 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20936 | -5/Upper Caves | Destroyed 9 combat bots 21034 | -5/Upper Caves | Build established: Hacker-Mutant 21539 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21993 | -5/Upper Caves | Build established: Scavenger-Mutant 22273 | -5/Upper Caves | Spotted B-75 Beast 22394 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 22978 | -5/Upper Caves | Entered another Upper Caves area 23413 | -5/Upper Caves | Lost 6 parts (1p4n1u) 23725 | -5/Upper Caves | Build established: Mutant 24290 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24328 | -5/Upper Caves | Discovered new exit (range 13) 24362 | -5/Upper Caves | Spotted B-75 Beast 26733 | -5/Upper Caves | Entered Warlord 26877 | -5/Warlord | System corruption cleaned by Quarantine Array 27533 | -5/Warlord | Build established: Derelict-Mutant 27556 | -5/Warlord | Met Warlord 27565 | -5/Warlord | Warlord's base attacked by MAIN.C 27604 | -5/Warlord | Opened Warlord's prototype stash 27653 | -5/Warlord | Found Prototype Reactor 27653 | -5/Warlord | Identified Vortex Chain Reactor 27667 | -5/Warlord | Found Prototype Device 27667 | -5/Warlord | Identified Exp. Phase Shifter 27688 | -5/Warlord | Found Prototype Processor 27688 | -5/Warlord | Identified Exp. Target Analyzer 27695 | -5/Warlord | Found Prototype Device 27695 | -5/Warlord | Identified System Purifier 27915 | -5/Warlord | Warlord forces counterattacked 28001 | -5/Warlord | Build established: Mutant 28017 | -5/Warlord | Found Prototype Energy Gun 28017 | -5/Warlord | Identified Vortex Shotgun 28023 | -5/Warlord | Found Vortex Shotgun 28040 | -5/Warlord | Found Prototype Energy Cannon 28040 | -5/Warlord | Identified Vortex Driver 28060 | -5/Warlord | Met EX-DEC 28060 | -5/Warlord | Found Prototype Energy Cannon 28240 | -5/Warlord | Warlord base infiltrated, sounded retreat 28250 | -5/Warlord | Spotted Striker 28357 | -5/Warlord | Spotted Executioner 28379 | -5/Warlord | Spotted Striker 28417 | -5/Warlord | System corruption reached 10% 28420 | -5/Warlord | Found Prototype Ballistic Cannon 28420 | -5/Warlord | Identified Hvy. Autocannon 28485 | -5/Warlord | Spotted Striker 28486 | -5/Warlord | Spotted Executioner 28486 | -5/Warlord | Spotted Striker 28488 | -5/Warlord | Discovered new exit (range 18) 28549 | -5/Warlord | Entered Proximity Caves 28602 | -4/Proximity Caves | Spotted B-86 Titan 28632 | -4/Proximity Caves | Build established: Scavenger-Mutant 28674 | -4/Proximity Caves | Learned Research emergency access door positions 28844 | -4/Proximity Caves | Discovered exit to Factory (range 6) 28887 | -4/Proximity Caves | Entered Factory 28887 | -4/Factory | Evolved 2 slots: Utility x2 29035 | -4/Factory | Incoming investigation squad redirected 29273 | -4/Factory | Lost 3 parts (2p1u) 29387 | -4/Factory | First assault squad dispatched 29531 | -4/Factory | Identified exit to Upper Caves 29571 | -4/Factory | Manually triggered Chute Trap 29571 | -4/Factory | Sucked down chute 29571 | -4/Factory | Entered Waste 29572 | -4/Waste | Met a frightened Derelict 29583 | -4/Waste | Spotted C-40 Crusher 29586 | -4/Waste | EMP discharged 29593 | -4/Waste | Spotted C-40 Crusher 29596 | -4/Waste | Spotted C-40 Crusher 29596 | -4/Waste | Spotted C-40 Crusher 29596 | -4/Waste | Spotted C-40 Crusher 29599 | -4/Waste | Discovered new exit (range 14) 29609 | -4/Waste | Met Warlord forces unprepared to attack 29616 | -4/Waste | Allies destroyed C-40 Crusher 29621 | -4/Waste | Allies destroyed C-40 Crusher 29626 | -4/Waste | Allies destroyed C-40 Crusher 29635 | -4/Waste | Identified exit to Factory 29649 | -4/Waste | Entered Factory 29649 | -4/Factory | Accompanied by 3 allies 29674 | -4/Factory | Build established: Scavenger-Scout 30126 | -4/Factory | Entered Upper Caves 30162 | -4/Upper Caves | Encountered a Warlord checkpoint 30356 | -4/Upper Caves | Build established: Scavenger-Mutant 30376 | -4/Upper Caves | Discovered new exit (range 16) 30398 | -4/Upper Caves | Identified exit to Upper Caves 30445 | -4/Upper Caves | Entered another Upper Caves area 30605 | -4/Upper Caves | Spotted B-86 Titan 30886 | -4/Upper Caves | Discovered new exit (range 6) 30889 | -4/Upper Caves | Identified exit to Zhirov 30952 | -4/Upper Caves | Entered Zhirov 30952 | -4/Zhirov | Discovered new exit (range 3) 30962 | -4/Zhirov | Met Zhirov 30987 | -4/Zhirov | Learned location of Quarantine (-2) 30987 | -4/Zhirov | Learned location of Testing (-3) 30987 | -4/Zhirov | Learned location of Command (-1) 30990 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 31006 | -4/Zhirov | Found Alien Artifact 31006 | -4/Zhirov | Identified Integrated Dissipator 31006 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 31014 | -4/Zhirov | Found Alien Artifact 31095 | -4/Zhirov | Identified exit to Proximity Caves 31095 | -4/Zhirov | Entered Proximity Caves 31126 | -3/Proximity Caves | Spotted B-86 Titan 31371 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 31402 | -3/Proximity Caves | Build established: Hacker-Sprinter 31530 | -3/Proximity Caves | Learned Armory terminal intel 31530 | -3/Proximity Caves | Learned Factory garrison access intel 31530 | -3/Proximity Caves | Identified exit to Research 31530 | -3/Proximity Caves | Learned location of Armory (-3) 31579 | -3/Proximity Caves | Entered Research 31579 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 31732 | -3/Research | Identified exit to Armory 31732 | -3/Research | Identified exit to Testing 31779 | -3/Research | Revision forces began assault on 0b10 31795 | -3/Research | Met up with Revision 17++ 31832 | -3/Research | Found Antimissile System 31950 | -3/Research | Build established: Scavenger-Mutant 32162 | -3/Research | Discovered new exit (range 17) 32210 | -3/Research | Identified Transdimensional Reconstructor 32279 | -3/Research | Research terminal network offline 32298 | -3/Research | Found Imp. Powered Armor 32300 | -3/Research | Found Imp. Powered Armor 32302 | -3/Research | Found Imp. Powered Armor 32303 | -3/Research | Found Tesla Bomb Launcher 32374 | -3/Research | Found Prototype Device 32374 | -3/Research | Identified Adv. Kinecellerator 32440 | -3/Research | Discovered new exit (range 11) 32487 | -3/Research | Found Hvy. Reactive Plating 32536 | -3/Research | Found Adv. Powered Armor 32541 | -3/Research | Found System Purifier 32597 | -3/Research | Build established: Hacker-Scout 33016 | -3/Research | Spotted Striker 33022 | -3/Research | Spotted Striker 33073 | -3/Research | Entered Armory 33074 | -3/Armory | Loaded intel: 10 terminal locations 33078 | -3/Armory | Found Prototype Processor 33078 | -3/Armory | Identified Exp. Signal Interpreter 33083 | -3/Armory | Found Exp. Signal Interpreter 33239 | -3/Armory | Build established: Scavenger-Ninja 33258 | -3/Armory | Incoming investigation squad redirected 33262 | -3/Armory | Fabricated Huge Storage Unit (x1) 33271 | -3/Armory | Found Prototype Launcher 33271 | -3/Armory | Identified Tactical Quantum Warhead 33331 | -3/Armory | Found Prototype Device 33331 | -3/Armory | Identified Exp. Shield Generator 33337 | -3/Armory | Found Prototype Device 33337 | -3/Armory | Identified EM Dispersion Field 33474 | -3/Armory | Fabricated A-27 Freighter? 33487 | -3/Armory | Discovered new exit (range 4) 33490 | -3/Armory | Identified exit to Lab 33503 | -3/Armory | Entered Lab 33547 | -3/Lab | Discovered new exit (range 9) 33549 | -3/Lab | Identified exit to Research 33550 | -3/Lab | Hidden lab's door opened automatically 33550 | -3/Lab | Sensor layout match revealed 33551 | -3/Lab | Gained access to the hidden lab's interior 33562 | -3/Lab | Found Prototype Hackware 33563 | -3/Lab | Found Prototype Device 33567 | -3/Lab | Found Prototype Energy Cannon 33567 | -3/Lab | Identified Potential Cannon 33569 | -3/Lab | Found Prototype Energy Gun 33569 | -3/Lab | Identified Tachyon Dispersion Ray 33600 | -3/Lab | Found Alien Artifact 33600 | -3/Lab | Identified Integrated Reactor 33600 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 33604 | -3/Lab | Found Alien Artifact 33604 | -3/Lab | Identified Core Expander 33604 | -3/Lab | Installed Core Expander, added new Power slot 33619 | -3/Lab | Found Transdimensional Reconstructor 33625 | -3/Lab | Found Alien Artifact 33655 | -3/Lab | Entered Research 33655 | -2/Research | Warlord forces began assault on 0b10 33655 | -2/Research | Evolved 2 slots: Utility x2 33671 | -2/Research | Identified Core Reset Matrix 33671 | -2/Research | Identified AEGIS Remote Shield 33680 | -2/Research | Identified Quantum Router 33682 | -2/Research | Build established: Hacker-Sprinter 33765 | -2/Research | Research machine network offline 33775 | -2/Research | Met up with Warlord 34045 | -2/Research | Spotted Striker 34060 | -2/Research | Discovered new exit (range 11) 34200 | -2/Research | Borebot progress halted 34241 | -2/Research | Spotted Executioner 34251 | -2/Research | Borebot progress halted 34463 | -2/Research | Found Prototype Processor 34463 | -2/Research | Identified Exp. Targeting Computer 34465 | -2/Research | Found Prototype Processor 34465 | -2/Research | Identified Exp. Core Analyzer 34471 | -2/Research | Found Adv. Kinecellerator 34543 | -2/Research | Warlord destroyed during the assault 34729 | -2/Research | Build established: Hacker-Mutant 34976 | -2/Research | Borebot progress halted 35361 | -2/Research | Spotted Striker 35591 | -2/Research | Build established: Scavenger-Mutant 36074 | -2/Research | Spotted Executioner 36113 | -2/Research | Spotted G5-SKI(L) 36123 | -2/Research | Build established: Generator-Mutant 36150 | -2/Research | Found Exp. Targeting Computer 36154 | -2/Research | Found Exp. Targeting Computer 36171 | -2/Research | Found Exp. Core Analyzer 36194 | -2/Research | Identified exit to Quarantine 36545 | -2/Research | Found Exp. Targeting Computer 36619 | -2/Research | Entered Quarantine 36948 | -2/Quarantine | Found Alien Artifact 37091 | -2/Quarantine | Found Alien Artifact 37170 | -2/Quarantine | Found Alien Impact Weapon 37238 | -2/Quarantine | Identified Core Stripper 37254 | -2/Quarantine | Spotted Fortress 37340 | -2/Quarantine | Discovered new exit (range 5) 37343 | -2/Quarantine | Identified exit to Section 7 37346 | -2/Quarantine | Entered Section 7 37376 | -2/Section 7 | Identified Subatomic Replicator 37376 | -2/Section 7 | Identified Phase Armor 37376 | -2/Section 7 | Used Core Reset Matrix 37380 | -2/Section 7 | Sensed 21 artifacts in vicinity 37458 | -2/Section 7 | Found Integrated Mediator 37458 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 37494 | -2/Section 7 | Spotted S7 Guard 37520 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 37521 | -2/Section 7 | Found Integrated Singularity Reactor 37521 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 37524 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 37526 | -2/Section 7 | Spotted B-90 Cyclops 37526 | -2/Section 7 | Warped through subspace 37564 | -2/Section 7 | Found Spacefold Activator 37574 | -2/Section 7 | Discovered new exit (range 8) 37626 | -2/Section 7 | Found Integrity Redistributor 37722 | -2/Section 7 | Found Microwarp Drive 37818 | -2/Section 7 | Found Matter Drive 37840 | -2/Section 7 | Found Transdimensional Reconstructor 37842 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 37904 | -2/Section 7 | Spotted B-99 Colossus 37970 | -2/Section 7 | Found LRC Boosters 37970 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 37977 | -2/Section 7 | Found LRC Insulator 37977 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 38073 | -2/Section 7 | Found Integrated Dissipator 38073 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38075 | -2/Section 7 | Found Integrated Dissipator 38075 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38078 | -2/Section 7 | Found Integrated Dissipator 38078 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38364 | -2/Section 7 | Build established: Alien-Mutant 38707 | -2/Section 7 | Found Core Reset Matrix 38775 | -2/Section 7 | Identified exit to Access 38776 | -2/Section 7 | Entered Access 38776 | -1/Access | Evolved 2 slots: Utility x2 38777 | -1/Access | Sensed 1 artifact in vicinity 40146 | -1/Access | Discovered new exit (range 7) 40152 | -1/Access | Identified exit to Command 40153 | -1/Access | Entered Command 40545 | -1/Command | Spotted Combat Programmer 40545 | -1/Command | Destroyed Combat Programmer 40546 | -1/Command | Spotted Combat Programmer 40555 | -1/Command | Destroyed Combat Programmer 40567 | -1/Command | Spotted M Guard 40567 | -1/Command | Destroyed M Guard 40570 | -1/Command | Spotted M Guard 40590 | -1/Command | Destroyed M Guard 40590 | -1/Command | All MAIN.C guards destroyed 40621 | -1/Command | Found Prototype Protection 40621 | -1/Command | Identified Hvy. Regenerative Plating 40625 | -1/Command | Found AEGIS Remote Shield 40632 | -1/Command | Found Hvy. Regenerative Plating 40647 | -1/Command | Found Prototype Reactor 40647 | -1/Command | Identified Zero-point Reactor 40658 | -1/Command | Found Exp. Targeting Computer 40666 | -1/Command | Found Zero-point Reactor 40669 | -1/Command | Found Zero-point Reactor 40799 | -1/Command | Found Unknown Protection 40799 | -1/Command | Identified Hvy. Reflective Plating 41183 | -1/Command | Build established: Generator-Mutant 41271 | -1/Command | Met MAIN.C 41277 | -1/Command | 0b10 Conduit disabled 41366 | -1/Command | Destroyed MAIN.C Shell 41367 | -1/Command | MAIN.C activated Command garrisons 41425 | -1/Command | Destroyed MAIN.C 42177 | -1/Command | Discovered new exit (range 14) 42425 | -1/Command | Found Prototype Energy Cannon 42425 | -1/Command | Identified Imp. Potential Cannon 42439 | -1/Command | Found Prototype Device 42439 | -1/Command | Identified Exp. Phase Shifter 42443 | -1/Command | Found Prototype Device 42443 | -1/Command | Identified Exp. Hardlight Generator 42505 | -1/Command | Found Prototype Reactor 42507 | -1/Command | Found Zero-point Reactor 42956 | -1/Command | Discovered new exit (range 17) 43812 | -1/Command | Found Prototype Device 43812 | -1/Command | Identified Exp. ECM Suite 44850 | -1/Command | Found Prototype Device 44850 | -1/Command | Identified Thermal Barrier 45709 | -1/Command | Crushed by falling debris 45994 | -1/Command | Found System Purifier 46509 | -1/Command | Found Exp. Targeting Computer 47168 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-130) 47170 | -1/Command | Identified Vortex Chain Reactor 47852 | -1/Command | Warped through subspace to slip node 47852 | -1/Command | Discovered new exit (range 5) 47860 | -1/Command | Entered Access_0 47861 | -1/Access_0 | Sensed 4 artifacts in vicinity 47862 | -1/Access_0 | Met Architect 47866 | -1/Access_0 | Architect warped through subspace 47875 | -1/Access_0 | Destroyed A8 47904 | -1/Access_0 | Architect warped through subspace 47941 | -1/Access_0 | Architect warped through subspace 47988 | -1/Access_0 | Architect warped through subspace 48017 | -1/Access_0 | Architect warped through subspace 48027 | -1/Access_0 | Destroyed 8 combat bots 48043 | -1/Access_0 | Architect warped through subspace 48070 | -1/Access_0 | Architect warped through subspace 48079 | -1/Access_0 | A6 warped into view 48084 | -1/Access_0 | Destroyed A6 48092 | -1/Access_0 | Architect warped through subspace 48110 | -1/Access_0 | Architect warped through subspace 48149 | -1/Access_0 | Architect warped through subspace 48179 | -1/Access_0 | Architect warped through subspace 48218 | -1/Access_0 | Architect warped through subspace 48245 | -1/Access_0 | Architect warped through subspace 48274 | -1/Access_0 | Architect warped through subspace 48299 | -1/Access_0 | Architect warped through subspace 48317 | -1/Access_0 | Subspace Access Node disabled 48322 | -1/Access_0 | A5 warped into view 48322 | -1/Access_0 | Destroyed A5 48331 | -1/Access_0 | Architect warped through subspace 48393 | -1/Access_0 | Architect warped through subspace 48427 | -1/Access_0 | Architect warped through subspace 48450 | -1/Access_0 | Architect warped through subspace 48490 | -1/Access_0 | Architect warped through subspace 48515 | -1/Access_0 | Architect warped through subspace 48524 | -1/Access_0 | Architect warped through subspace 48549 | -1/Access_0 | Architect warped through subspace 48589 | -1/Access_0 | Architect warped through subspace 48634 | -1/Access_0 | Core integrity fell below 50% 48651 | -1/Access_0 | Architect warped through subspace 48697 | -1/Access_0 | A4 warped into view 48701 | -1/Access_0 | Architect warped through subspace 48718 | -1/Access_0 | Destroyed A4 48742 | -1/Access_0 | Architect warped through subspace 48790 | -1/Access_0 | Architect warped through subspace 48820 | -1/Access_0 | Architect warped through subspace 48846 | -1/Access_0 | Architect warped through subspace 48852 | -1/Access_0 | Subspace Access Node disabled 48895 | -1/Access_0 | Architect warped through subspace 48938 | -1/Access_0 | Architect warped through subspace 48971 | -1/Access_0 | Subspace Access Node disabled 48984 | -1/Access_0 | Architect warped through subspace 49015 | -1/Access_0 | Architect warped through subspace 49046 | -1/Access_0 | Architect warped through subspace 49073 | -1/Access_0 | Architect warped through subspace 49094 | -1/Access_0 | Architect warped through subspace 49109 | -1/Access_0 | Architect warped through subspace 49123 | -1/Access_0 | Subspace Access Node disabled 49140 | -1/Access_0 | Destroyed Architect 49141 | -1/Access_0 | Architect triggered a singularity event 49143 | -1/Access_0 | Warped through subspace to slip node 49143 | -1/Access_0 | Discovered new exit (range 8) 49151 | *** | Escaped singularity! Last Messages --------------- 49133_ Destroyed Exp. Phase Shifter. 49135_ Quantum Shear penetrates Earth. 49138_ Destroyed Zero-point Reactor. 49138_ Quantum Shear penetrates Wall. 49139_ Architect regenerates Modified Quantum Sheargun. 49140_ Architect: "If I can't win, no one wins!" 49140_ Architect destroyed. 49141_ A0_COM: Initiating irreversible singularity event. Goodbye. 49142_ A0_COM: 10. 49143_ A0_COM: 9. 49143_ Warped through subspace, drawn to slip node. 49143_ EXIT=FOUND 49144_ A0_COM: 8. 49145_ A0_COM: 7. 49146_ A0_COM: 6. 49147_ A0_COM: 5. 49148_ A0_COM: 4. 49149_ A0_COM: 3. 49150_ A0_COM: 2. 49151_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 50 Energy Generation 139 Energy Capacity 1690 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 25 Resistance: EM 100 Power Shielding 66 Utility Shielding 90 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 48 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 30 Stasis Canceling 2 Offensive Hacking 38 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -3/Armory A-27 Freighter | x1 | -3/Armory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Integrated Reactor Core Expander Core Stripper Core Reset Matrix Integrated Mediator Subatomic Replicator Integrated Singularity Reactor Transdimensional Reconstructor Spacefold Activator Matter Drive LRC Boosters LRC Insulator Microwarp Drive Phase Armor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionHelicalActivator Manual? 0 Play Time 05:20:38 Cumulative 2368.3 hours Start 2021.11.18 @ 15:32:03 End 2021.11.19 @ 00:59:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2721 Rogue 2713 Adventurer 0 Explorer 8 Win Type 6 Total 279 Types 49/32/98/3/3/5/86/2/1 Lore% 98 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef49ba39-fa0b-4991-b39d-983932a2b6b7