Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 19:14:04 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3947) 3947 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 8957 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Battery (200) Small Matter Pod (50) Heavy Phase Cannon Autogun Autogun KE Penetrator Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Aluminum Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon Spear Spear > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Wave Gun High-powered Shotgun Heavy Machine Gun Grenade Launcher [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 6 | . . . . 2 2 2 . . Weapon 2 | . . . 2 . . . . . Parts Attached 130 | 1 1 4 20 6 39 7 38 14 Power 13 | . 1 . 2 1 6 . 1 2 Engine 8 | . . . 2 1 4 . . 1 Core 5 | . 1 . . . 2 . 1 1 Reactor . | . . . . . . . . . Propulsion 26 | . . . 4 . 5 . 12 5 Treads 15 | . . . 2 . 4 . 6 3 Leg 9 | . . . 2 . 1 . 6 . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | . . 2 1 4 12 7 12 4 Device 18 | . . 1 1 1 8 1 5 1 Storage 3 | . . . . 1 . . 1 1 Processor 4 | . . . . 2 . . 2 . Hackware 4 | . . . . . 3 . 1 . Protection 13 | . . 1 . . 1 6 3 2 Artifact . | . . . . . . . . . Weapon 49 | 1 . 2 13 1 16 . 13 3 Energy Gun 8 | . . 1 4 . . . 3 . Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 33 | 1 . 1 9 1 15 . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 2 | . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . Parts Lost 66 | . . 1 . . 21 . 18 26 Power 5 | . . . . . 2 . . 3 Propulsion 16 | . . . . . 2 . 5 9 Utility 25 | . . . . . 7 . 10 8 Weapon 20 | . . 1 . . 10 . 3 6 Highest Loss Streak 12 | . . 1 . . 9 . 10 12 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 87 | . 83 97 97 97 86 71 90 73 Engine 3 | . 7 . 2 9 5 . . . Core 3 | . 5 14 7 . . 6 5 . Treads 6 | . . . 4 . 6 6 11 8 Leg 7 | . 28 28 17 18 . . 7 2 Device 9 | . . 4 2 11 13 11 7 6 Storage 7 | . 14 14 11 9 7 6 5 5 Processor 7 | . . . . 13 11 . . 11 Hackware 4 | . . . . . 9 1 . 4 Protection 8 | . . 7 8 . . 31 27 8 Energy Gun 1 | . 14 6 11 . . . 2 . Energy Cannon 1 | . . . . . . . 3 3 Ballistic Gun 19 | . 14 21 31 36 26 6 3 5 Piercing Weapon 1 | . . . . . . . 7 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 14 18 24 24 47 61 96 58 Greatest Support 101 | 20 20 20 40 35 70 70 101 65 Greatest Overweight (x) 7 | . . . 1 . . . 3 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 15 15 Average Capacity 11 | 8 8 8 8 10 10 10 13 15 Most Carried 13 | 6 7 8 8 10 10 7 13 9 Average Carried 8 | 6 6 7 7 9 8 3 7 7 Final Capacity 15 | 8 8 8 8 10 10 10 15 15 Final Carried 10 | 6 7 8 8 10 2 4 9 8 Class Distribution -------------------- 44% | Scavenger-Gunner 26% | Scavenger-Mutant 21% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 3317 | 200 25 82 235 293 1641 . 602 239 Remotely . | . . . . . . . . . Salvage Created 5179 | . 90 38 245 483 2282 . 1505 536 Parts 277 | . 5 5 28 24 119 . 76 20 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . . . 1 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 82 | . 2 . 9 5 36 . 23 7 Melee 29 | . . . . . . . 23 6 Guns 53 | . 2 . 9 5 36 . . 1 Classes Destroyed 16 | . 1 1 4 1 7 . . 2 Worker 4 | . . . . 1 3 . . . Builder 4 | . . . . . 1 . 3 . Tunneler 4 | . . 2 . 1 . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 9 | . . . 1 3 4 . 1 . Operator 3 | . . . 1 . 2 . . . Watcher 1 | . . . . . 1 . . . Swarmer 22 | . . . 8 3 3 . 6 2 Grunt 26 | . 2 . . . 16 . 6 2 Duelist 1 | . . . . . 1 . . . Sentry 14 | . . . 1 2 4 . 6 1 Specialist 4 | . . . . . 4 . . . Hunter 2 | . . . . . 1 . 1 . Programmer 12 | . . . . . 7 . 4 1 Behemoth 1 | . . . . . . . . 1 Decomposer 2 | . . . . . . . . 2 Samaritan 2 | . . . . . . . . 2 Best Kill Streak 9 | . 2 1 5 9 6 . 5 3 Combat Bots Only 5 | . 2 . 5 3 5 . 5 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 1 Gunslinging 1 | . . . 1 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Damage Taken 12664 | . 61 43 463 136 4955 . 3981 3025 Core 1738 | . . . 121 15 590 . 318 694 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 38 | . . . . . 38 . . . Core Remaining (%) 80 | 100 . 100 69 97 15 100 . . Volleys Fired 197 | . 5 10 19 29 131 . . 3 Largest 4 | . 2 2 4 4 4 . . 2 Hottest 173 | . 60 70 173 83 116 . . 120 Shots Fired 682 | . 10 20 72 116 456 . 1 7 Gun 677 | . 10 20 72 116 454 . . 5 Cannon 3 | . . . . . . . 1 2 Launcher . | . . . . . . . . . Special 2 | . . . . . 2 . . . Kinetic 643 | . 5 13 50 116 454 . . 5 Thermal 31 | . . 6 22 . . . 1 2 Explosive . | . . . . . . . . . Electromagnetic 6 | . 5 1 . . . . . . Robot Hit Streak 14 | . 10 11 4 7 14 . 1 3 Robot Miss Streak 8 | . . 2 6 3 8 . . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . . . 3 1 4 . . . Max Gunslinging Chain 2 | . . . 2 1 1 . . . Shots Hit Robots 562 | . 10 13 29 53 294 . 103 60 Core Hits 234 | . 3 4 15 23 125 . 44 20 Critical Kills 11 | . 1 . . 2 8 . . . Critical Parts Destroyed 25 | . . . . 5 20 . . . Critical Strikes 53 | . 1 . . 7 28 . 11 6 Destroy 36 | . 1 . . 7 28 . . . Sever 8 | . . . . . . . 2 6 Impale 9 | . . . . . . . 9 . Melee Attacks 182 | . . . . . . . 120 62 Impact . | . . . . . . . . . Slashing 88 | . . . . . . . 27 61 Piercing 94 | . . . . . . . 93 1 Sneak Attacks 15 | . . . . . . . 7 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 17 | . . . . . . . 16 1 Damage Inflicted 11420 | . 175 191 452 419 4563 . 3234 2386 Guns 5817 | . 126 191 452 419 4548 . . 81 Cannons 65 | . . . . . . . 33 32 Explosions 48 | . 48 . . . . . . . Melee 5474 | . . . . . . . 3201 2273 Ramming 16 | . 1 . . . 15 . . . Kinetic 5510 | . 62 152 248 419 4548 . . 81 Thermal 341 | . 48 24 204 . . . 33 32 Explosive . | . . . . . . . . . Electromagnetic 79 | . 64 15 . . . . . . Impact . | . . . . . . . . . Slashing 3072 | . . . . . . . 799 2273 Piercing 2402 | . . . . . . . 2402 . Highest Corruption 15 | . . . . . 5 . 8 15 Average Corruption 6 | . . . . . 3 . 6 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 115 | . . . . . 55 . 27 33 Message Errors 26 | . . . . . 13 . 4 9 Matter Fused 31 | . . . . . 14 . 9 8 Heat Flow Errors 12 | . . . . . 4 . 5 3 Energy Discharges 16 | . . . . . 8 . 5 3 Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 12 | . . . . . 5 . . 7 Data Loss (major) 7 | . . . . . 4 . 2 1 Misfires 5 | . . . . . 3 . 1 1 Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 321 | . . . . . . . 93 228 Projectiles 7 | . . . . . . . . 7 Explosions . | . . . . . . . . . Melee 314 | . . . . . . . 93 221 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 26 | . 26 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 7 | . . . . . 7 . . . Targets Rammed 8 | . 1 . . . 7 . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 597 | . 24 21 597 13 224 . 246 261 Average Temperature 111 | . 12 11 207 5 26 . 99 83 Received Heat Transfer 2565 | . 18 24 27 54 990 . 693 759 Effects 10 | . . . 9 . 1 . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . 2 . . . . . Damage (major) 3 | . . . 3 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 653 | . 50 74 442 . . . 37 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 493 | . 66 163 319 272 493 241 292 . Initial 241 | . . 25 3 50 123 241 117 . Average 213 | . 39 75 135 142 286 241 161 . Maximum Alert Level 2 | . . . 1 1 2 1 1 . Low Security (%) 51 | 100 100 100 62 71 25 . 85 . Level 1 40 | . . . 37 28 57 100 14 . Level 2 8 | . . . . . 16 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 . . 1 14 . 10 . Investigation 5 | . . . . 1 3 . 1 . Extermination 8 | . . . . . 5 . 3 . Reinforcement 9 | . 1 . . . 6 . 2 . Assault . | . . . . . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 2 | . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 3 6 13 7 57 . 27 9 Peak Tracking Total 7 | . 3 2 5 3 6 . 6 7 Tactical Retreats 9 | . . . . 1 6 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 25 | . 1 . 3 2 17 . 2 . Terminals 24 | . 1 . 3 2 17 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 2 . 8 7 45 . 4 . Successful 43 | . 1 . 5 4 31 . 2 . Failed 23 | . 1 . 3 3 14 . 2 . Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 36 | . . . 6 1 29 . . . Terminals 64 | . 2 . 8 7 45 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 1 . 2 3 14 . . . Record 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 2 | . . . 1 . 1 . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Security Status 2 | . . . . 1 1 . . . Investigation Status 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . Recall Investigation 3 | . . . . 1 2 . . . Recall Reinforcements 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 4 | . . . 1 1 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . . . 3 1 17 . . . Terminals 21 | . . . 3 1 17 . . . Botnet 21 | . . . 3 1 17 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 2 . . . Used 2 | . . . . . 2 . . . Hacking Detections 15 | . . . 3 . 10 . 2 . Full Trace Events 4 | . . . . . 3 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . 14 14 . . . . . Total Damage 334 | . . 187 147 . . . . . Kills 8 | . . 5 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 6575 | 2 97 547 423 339 2873 200 1256 838 Spaces Moved 3221 | 1 61 407 188 178 1443 116 431 396 Core 3 | . . . . . . . . 3 Treads 2182 | . . . 31 . 1318 116 369 348 Legs 1035 | 1 61 407 157 178 125 . 62 44 Wheels 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 130 130 160 120 120 Average Speed 157 | 120 120 120 171 130 157 160 196 165 Slowest Speed 400 | 120 120 120 190 130 160 160 400 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 2 18 73 19 20 46 2 8 51 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . 2 . . . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 2 | . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total 4081 | 1 74 446 246 235 1807 131 662 479 Wait 269 | . 6 20 . 16 149 . 76 2 Move 3213 | . 60 406 187 177 1442 115 430 396 Hop . | . . . . . . . . . Pick Up 24 | . . 2 2 3 11 1 4 1 Fast Attach 78 | . 1 3 9 2 22 7 24 10 Attach 28 | . . 1 3 1 10 . 9 4 Detach 21 | . 1 2 1 1 . 5 9 2 Swap 27 | 1 . . 8 3 10 . 5 . Drop 52 | . . 2 17 3 25 3 2 . Fire 197 | . 5 10 19 29 131 . . 3 Melee 164 | . . . . . . . 103 61 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 7 | . . . . . 7 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Identified exit to Mines 100 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 332 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 441 | -10/Mines | Discovered new exit (range 14) 467 | -10/Mines | Learned Materials trap positions 647 | -10/Mines | Entered Materials 647 | -9/Materials | Accompanied by 2 allies 647 | -9/Materials | Evolved 2 slots: Weapon x2 648 | -9/Materials | Loaded intel: 16 trap records 652 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 938 | -9/Materials | Build established: Tank 1013 | -9/Materials | Discovered new exit (range 15) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Utility x2 1249 | -8/Materials | Build established: Scavenger-Gunner 1402 | -8/Materials | Discovered new exit (range 6) 1409 | -8/Materials | Entered Factory 1409 | -7/Factory | Evolved 2 slots: Utility x2 2580 | -7/Factory | Lost 4 parts (1n1u2w) 3907 | -7/Factory | Core integrity fell below 50% 3940 | -7/Factory | Lost 9 parts (1p1n3u4w) 3954 | -7/Factory | Discovered new exit (range 9) 4063 | -7/Factory | Core integrity fell below 20% 4103 | -7/Factory | Lost 3 parts (1u2w) 4233 | -7/Factory | Discovered new exit (range 15) 4282 | -7/Factory | Entered another Factory area 4282 | -6/Factory | Evolved 2 slots: Utility x2 4396 | -6/Factory | Discovered new exit (range 16) 4482 | -6/Factory | Entered another Factory area 4482 | -5/Factory | Evolved 2 slots: Propulsion x2 4610 | -5/Factory | Build established: Mutant 4830 | -5/Factory | Garrison activated, responded to threat 4946 | -5/Factory | Build established: Scavenger-Mutant 5523 | -5/Factory | Garrison activated, responded to threat 5578 | -5/Factory | Cargo convoy interrupted 5676 | -5/Factory | Lost 10 parts (4n5u1w) 5722 | -5/Factory | Discovered new exit (range 12) 5738 | -5/Factory | Entered Upper Caves 5759 | -5/Upper Caves | Learned location of Armory (-4) 5770 | -5/Upper Caves | System corruption reached 10% 5803 | -5/Upper Caves | Spotted B-75 Beast 5836 | -5/Upper Caves | Core integrity fell below 50% 5865 | -5/Upper Caves | Destroyed B-75 Beast 5885 | -5/Upper Caves | Lost 12 parts (2p4n3u3w) 6471 | -5/Upper Caves | Attracted the attention of an 0b10 base 6509 | -5/Upper Caves | Lost 4 parts (1p3n) 6557 | -5/Upper Caves | Core integrity fell below 20% 6576 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06517_ Particle Reactor fries itself beyond repair. 06517_ Med. Reflective Plating destroyed. 06519_ Acquired Unknown Treads. 06519_ Identified Med. Treads. 06519_ Hvy. Machine Gun destroyed. 06521_ Hvy. Armor Plating fries itself beyond repair. 06522_ Imp. System Shield destroyed. 06523_ Critical hit (Burn: +37). 06533_ Imp. Medium Treads destroyed. 06535_ G-50 Soldier destroyed. 06535_ Lyr. Medium Armor Plating destroyed. 06537_ Adv. Weight Redist. System destroyed. 06538_ Hvy. Plasma Cannon destroyed. 06543_ G-50 Soldier Carbon-fiber Leg severed. 06544_ ITYO>NWD5,=OGQHG|RYYPWP 2CZ4,HVCU /T CJ 06547_ Unknown Energy Gun fries itself beyond repair. 06549_ Med. Treads destroyed. 06551_ Critical hit (Burn: +37). 06571_ G-50 Soldier destroyed. 06573_ Chainsword destroyed. Map ----- +----------------------------------------------------+ | ??????###### ### #? ?????????????? | | ??????????# ## #? ?????????????? ## | | ??????????# ##### #?# ###??????????????? ??## ?? | | ??????????# ##???# #??##?????????????????????#??? | | ??????????##????## ###??????????????????????????? | | ????????????##### ##?????????????????????????? | | ???????????## #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ??????? #### #?????????????????????????? | | ??????# ##?????????????????????????? | | ????? #????##?##??#??????????????? | | ????? ## ##### ## ## #??????????????? | | ????? ??# #??????????????? | | ?????? ??# % #??????????????? | | ?????????# ! #####???????????????? | | ?????????# ####/######%= ##???????????????????? | | ?????????# #"" """"?#% % ##???????#????????????? | | ?????????#$?#"" #% ###### #????????????? | | ?????????#??#"T #%% % % % #????????????? | | ????????????#"" %+ % % %%#????????????? | | ????????????# # gg###### ##????????????? | | ????????????# ??# #???## #?????????????? | | ????????????#" ????# *#?## #?????????????? | | ????????????#" ??????# @%### % #?????????????? | | ????????????#"????????# #%#* #??????????????? | | ??????????????????????# ###%%! ##?????????????? | | ????????????????????? #?## #?????????????? | | ??????????????????? #??## #%% %#????????????? | | ??????????????????########???###% #????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????? ##????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 1350 Resistance: TH 15 Core Shielding 20 Evasion (%) 55 Target Analysis 7 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterMetafieldCoupler Manual? 0 Play Time 00:57:19 Cumulative 57.2 hours Start 2022.04.06 @ 18:21:37 End 2022.04.06 @ 19:14:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80fa1b26-76cd-4423-95d0-9a94564ef224