Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.15 @ 16:47:59 Player: H3-RMN Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (317) 1585 Value Destroyed (17621) 17621 Prototype IDs (245) 4900 Alien Tech Used (1) 200 Bonus (24002) 24002 TOTAL SCORE: 58608 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4975 Follower Combat Kills 3899 Awakened Behemoth Slayer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4094 Pursued by Intercept 1500 Win 3000 Friendly Fire -666 Cogmind --------- Core Integrity 1542/1600 Matter 255/300 Energy 328/340 System Corruption 1% Temperature Cool (7) Movement Treading (245) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Particle Reactor > --- PROPULSION (6) --- Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Target Analyzer Advanced Target Analyzer Improved Core Shielding Heavy Insulated Plating Advanced Powered Armor Advanced Powered Armor > --- WEAPON (4) ------- Phase Gun (fused) Quantum Rifle Cooled Nova Cannon Multirail > --- INVENTORY (20) --- Medium Treads Biometal Leg Biometal Leg High-density Centrium Leg Advanced Cooling System Advanced Cooling System Zionite Biocell (600) Matter Compressor (250) Stasis Canceller Advanced Powered Armor Transdimensional Reconstructor Gamma Rifle Warp Gun Vortex Shotgun (50) Railgun Linear Accelerator Mini Smartbomb Launcher Point Singularity Launcher Nanosword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Quantum Capacitor Experimental Phase Shifter Layered Medium Armor Plating Advanced Corruption Screen > --- WEAPON ----------- Zionite Phaser-H Enhanced Nova Cannon > --- INVENTORY -------- Myomer Leg High-density Centrium Leg Experimental Cooling System Zionite Biocell Matter Compressor Structural Scanner Core Analyzer Advanced Transmission Jammer Zionite Shade Armor Transdimensional Reconstructor Vortex Shotgun Vortex Shotgun Zionite Phaser-H Zionite Phaser-H Compact HERF Cannon Mini Smartbomb Launcher Nanosword Nanosword CR-A16's Behemoth Slayer Stasis Trap [Rating: 198] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Experimental System Shield Protection Makeshift Light Armor Plating Weapon Neutron Cannon Energy Gun Improved EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Thunder Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Utility 9 | . . . 3 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 315 | 9 2 14 19 4 4 9 1 1 9 . 8 2 . 1 4 6 7 5 3 6 14 9 1 20 13 35 49 46 14 Power 36 | 1 . 2 1 1 . 1 . . 1 . . . . . 1 . 1 . 1 1 . . . 3 2 5 9 5 1 Engine 9 | 1 . 2 1 1 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Core 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . Reactor 24 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . 2 1 5 9 3 1 Propulsion 87 | 3 . 3 8 . . 2 . . 4 . 3 1 . . . 1 1 . . . 7 2 . 5 7 11 11 16 2 Treads 11 | 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . 3 1 . 1 2 Leg 65 | . . . 4 . . . . . 4 . 3 1 . . . 1 . . . . 6 2 . 5 4 9 11 15 . Wheel 7 | 2 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 131 | 3 1 4 5 1 2 6 1 1 4 . 3 1 . 1 3 4 4 4 1 4 7 5 . 9 3 14 20 13 7 Device 62 | 2 . 4 2 . 2 1 . . 4 . 2 1 . 1 . 2 2 1 . 2 3 1 . 6 2 7 9 6 2 Storage 9 | 1 1 . . 1 . . . . . . . . . . 1 1 1 . . 1 1 . . . . . 1 . . Processor 20 | . . . . . . 4 . 1 . . . . . . . . . . . . 2 1 . 2 1 3 4 2 . Hackware 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Protection 37 | . . . 3 . . 1 1 . . . 1 . . . 2 1 1 3 . 1 1 3 . 1 . 3 6 4 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 1 5 5 2 2 . . . . . 2 . . . . 1 1 1 1 1 . 2 1 3 1 5 9 12 4 Energy Gun 25 | 1 . . 4 1 . . . . . . . . . . . 1 . . . . . 1 . 2 . 2 4 6 3 Energy Cannon 12 | . . 1 . . . . . . . . 2 . . . . . . . . 1 . 1 1 . . 1 3 2 . Ballistic Gun 6 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Ballistic Cannon 7 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Launcher 5 | . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 . 1 . . . . . . . . 1 . 2 4 . 1 . 1 1 . 3 . 5 4 4 1 Corrupted Parts 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 5 . System Corruption 51 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 19 . 30 . Parts Lost 142 | . . 4 3 2 5 . . 1 3 . 2 . . . 2 . . 2 . 1 5 3 . 9 14 11 24 44 7 Power 19 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 2 2 2 8 1 Propulsion 46 | . . 1 2 2 1 . . 1 1 . . . . . . . . 1 . . 1 1 . 2 3 6 6 15 3 Utility 56 | . . 1 . . 4 . . . 2 . . . . . 2 . . 1 . 1 3 1 . 5 8 1 13 14 . Weapon 21 | . . 2 . . . . . . . . 2 . . . . . . . . . . 1 . . 1 2 3 7 3 Highest Loss Streak 13 | . . 2 2 2 5 . . 1 3 . 1 . . . 1 . . 1 . 1 3 2 . 5 6 5 9 13 7 To Critical Strikes 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Average Backups 13 | 3 7 11 3 4 4 4 3 3 3 5 4 5 5 5 8 9 18 19 20 19 19 19 20 19 16 18 17 17 17 Power . | . 1 . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . 1 . . . . Propulsion 1 | 1 2 2 . . . . . . . . . . . . . . 1 . . . . 3 3 1 . . 1 3 3 Utility 5 | . . 2 1 1 1 1 . . . 1 1 1 1 1 3 2 8 10 10 10 10 8 10 10 7 9 6 3 4 Weapon 5 | . 3 5 1 2 2 2 2 2 2 3 2 2 3 3 4 5 7 6 6 6 6 5 4 5 6 6 8 10 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 1 9 . . . . 1 . . . 1 . . 1 4 . 2 2 . 1 1 1 1 7 . 6 5 2 12 Power 4 | . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Propulsion 10 | . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . 2 . 1 1 . 3 Utility 21 | . . 2 . . . . 1 . . . . . . . 1 . 2 . . . . . . 5 . 4 1 . 5 Weapon 20 | . 1 4 . . . . . . . . . . . 1 . . . 2 . 1 1 . 1 . . 1 3 2 3 Tool/Special 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 99 90 76 43 68 100 99 87 100 92 93 93 93 93 99 100 99 90 99 97 99 100 97 78 82 87 77 59 Engine 4 | . 14 14 8 7 5 7 7 7 5 . . . . . 1 5 5 5 5 5 5 5 5 4 . 2 . . . Reactor 4 | . . . . . . . . . 1 7 6 6 6 6 4 4 5 5 5 4 . 5 5 5 5 7 13 11 3 Treads 2 | . 14 14 2 . . . . . . . . . . . . . . . . . 1 . . . 6 5 . . 9 Leg 18 | . . . 10 . . . . . 9 30 26 26 26 26 26 23 22 22 23 23 23 25 26 25 16 20 25 21 5 Wheel 2 | . 14 13 10 12 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 7 19 30 29 15 . . . . . . . . . . . . . . . . . . . . Device 21 | . 14 13 16 15 6 9 15 15 13 30 32 33 33 33 23 35 35 35 35 31 26 23 21 16 14 13 13 12 7 Storage 4 | . 14 14 9 9 3 . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 7 | . . . . . . 8 23 23 22 15 6 6 6 6 4 . . . . . 3 10 10 13 16 14 16 12 8 Protection 7 | . . . 15 15 6 7 7 6 2 . 5 6 6 6 11 11 11 10 11 13 15 12 15 14 . 1 4 3 7 Energy Gun 1 | . 14 2 9 14 6 . . . . . . . . . . . . . . . . . . 1 . . 1 2 8 Energy Cannon 5 | . . 2 1 . . . . . . . 5 13 13 13 12 10 11 10 . 9 9 9 10 4 4 4 4 1 . Ballistic Gun 1 | . 13 11 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Ballistic Cannon 2 | . . 7 . . 4 15 15 15 13 15 6 . . . . . . . . . . . . . 3 1 1 1 . Peak Build Rating 198 | 9 10 32 45 48 46 48 48 48 70 70 86 88 88 94 88 101 107 108 108 109 120 123 117 137 124 170 198 193 169 Average Rating 94 | 6 9 18 40 45 24 36 48 44 45 70 80 88 88 88 81 97 103 106 97 106 112 119 116 123 104 138 181 153 132 On Entrance 79 | . 9 10 28 45 45 30 48 48 45 70 70 86 88 88 88 84 100 107 108 108 105 117 117 117 98 87 158 187 97 Naked Turns 56 | . . . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 12 47 59 71 70 70 29 29 29 40 40 56 60 60 60 78 115 115 108 110 120 121 113 113 113 88 138 177 189 140 Greatest Support 184 | 20 10 20 36 36 16 32 32 32 86 86 94 94 94 94 94 94 94 96 96 96 121 119 119 131 108 158 179 184 130 Greatest Overweight (x) 16 | 1 4 5 6 5 16 1 . 1 8 . . . . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 Average Overweight (x) . | . 1 3 1 3 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 9 20 20 20 7 5 5 5 5 5 5 5 5 5 9 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 9 20 20 20 20 5 5 5 5 5 5 5 5 5 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 3 7 17 19 19 7 5 4 5 4 5 4 4 5 4 9 9 18 19 19 19 19 19 20 19 17 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 9 20 20 20 5 5 5 5 5 5 5 5 5 5 8 15 20 20 20 20 19 20 20 20 18 20 20 15 20 Class Distribution -------------------- 68% | Scavenger-Mutant 18% | Mutant 10% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Tank | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Matter Collected 8238 | 301 35 401 346 55 115 174 197 175 289 59 189 20 . 20 97 114 170 177 50 389 259 207 20 590 581 942 769 1183 314 Remotely 712 | 176 . . . . . 164 197 175 . . . . . . . . . . . . . . . . . . . . . Salvage Created 15634 | 128 53 526 810 158 . 99 63 . 164 . 248 166 40 . 243 77 226 594 102 130 110 700 . 1158 602 1538 5186 2146 367 Parts 652 | 6 13 28 36 10 . 7 . . 9 . 6 9 2 . 15 5 8 26 3 8 3 22 . 35 17 58 240 63 23 Haulers Intercepted 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 3 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 142 | . . 12 . . . . 15 . . 1 . 9 2 . 28 . 17 17 3 5 . 12 . . 21 . . . . Prevented 11 | . . . . . . . 2 . . . . . . . 1 . 1 . . . . 7 . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 255 | . 3 15 16 2 . 1 1 . 2 . 3 3 1 . 7 1 4 11 . 4 3 9 . 29 18 24 56 39 3 Melee 9 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guns 42 | . . 3 7 1 . . . . . . . . . . . . . . . . . . . . 1 . 22 6 2 Cannons 110 | . . 7 . . . 1 1 . 2 . 1 3 1 . 4 1 1 6 . 1 2 5 . 10 9 20 17 18 . AOE 66 | . 3 3 3 1 . . . . . . 2 . . . 3 . 3 4 . 2 . 1 . 15 8 3 7 8 . Classes Destroyed 24 | 2 3 3 2 . . 2 1 . . . . 2 1 . . . 1 1 . . 1 . . 3 . . 1 1 . Worker 23 | . . . 3 . . 2 . . . . . . . . . 1 . . . . . . . . . 2 9 4 2 Builder 5 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 3 . . Recycler 10 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 5 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . Swarmer 46 | . 3 4 3 1 . . . . . . . . . . 5 . . 2 . 2 1 . . 1 7 2 12 3 . Grunt 94 | . . 2 11 1 . . . . . . 3 . . . . . 4 3 . . . 5 . 19 4 13 16 13 . Brawler 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . 1 1 . Duelist 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 3 . Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 13 | . . 1 2 . . . 1 . . . . 1 . . 1 . . . . 1 . 1 . . 2 1 1 . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 18 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 2 . . 2 2 6 3 . Programmer 33 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . 2 3 14 10 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 Enhanced Grunt 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Surgeon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Best Kill Streak 18 | 3 5 2 5 4 . 2 1 . 2 . 3 3 1 . 3 1 3 5 . 2 1 3 . 12 7 6 18 8 1 Combat Bots Only 14 | . 3 2 4 1 . 1 1 . 2 . 3 3 1 . 3 1 3 5 . 2 1 3 . 12 7 6 14 7 1 Max Kills in Single Turn 4 | 1 3 2 1 4 . 1 1 . 1 . 2 1 1 . 2 1 2 2 . 2 1 1 . 4 2 3 4 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 1 1 . . . . . . 2 . . . 2 . 2 2 . 2 . 1 . 4 2 2 4 3 . Melee 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Hostile Shots Fired 1995 | . 11 59 58 13 5 8 55 11 15 1 26 28 5 . 38 . 8 56 . 24 72 84 . 153 121 230 380 472 62 Missed 641 | . 5 15 21 1 . 3 21 5 7 . 9 12 2 . 11 . 4 20 . 8 28 34 . 52 43 86 127 111 16 Damage Taken 29815 | . 48 930 593 270 246 39 371 126 362 17 283 121 46 . 638 47 68 815 . 270 1374 883 . 2740 1699 2123 5591 9079 1036 Core 2790 | . 15 193 26 18 136 6 94 26 95 . . 29 . . 71 . 11 37 . 22 56 48 . 230 229 218 393 779 58 Absorbed by Shields 1498 | . . . . . . . . . . . . . . . . . . . . 143 . . . 92 . 882 381 . . Reduced by Siege Mode 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Redirected to Shielding 626 | . . . . . . . . . . . . . . . . . . 57 . . 42 82 . . . 121 128 196 . Ignored by Resistances 954 | . . . 22 7 . . . . . . 37 14 . . . 13 32 111 . 12 56 144 . . . 188 318 . . Regen/Repaired (Parts) 1263 | . . . . . . 14 78 15 20 . . . . 554 . . . . . 53 142 125 151 93 18 . . . . Core Remaining (%) 68 | 100 . 16 95 . . . . . . 46 . . . . 88 . . . . 93 . . . . 51 83 . 19 96 Volleys Fired 932 | 11 5 46 33 8 8 6 13 12 9 3 25 3 3 1 15 5 8 14 . 7 23 22 3 49 35 147 257 148 13 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 . 2 2 2 1 2 2 2 2 2 3 Hottest 245 | 70 70 110 108 118 118 96 96 96 96 96 180 180 180 90 180 180 180 180 . 180 195 195 105 178 148 120 230 194 245 Shots Fired 1280 | 22 8 73 52 16 16 12 26 24 18 6 39 6 6 1 27 8 14 26 . 13 40 43 3 70 61 144 289 192 25 Gun 421 | 22 6 39 45 16 12 . . . . . . . . . . . . . . . . . . . 5 5 167 82 22 Cannon 803 | . . 28 . . 4 12 26 24 18 6 39 6 6 1 24 8 12 23 . 11 40 43 3 58 46 137 119 106 3 Launcher 56 | . 2 6 7 . . . . . . . . . . . 3 . 2 3 . 2 . . . 12 10 2 3 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 284 | 11 3 59 . . 4 12 26 24 18 6 17 . . . . . . . . . . . . 10 24 6 5 54 5 Thermal 546 | 11 3 8 21 8 6 . . . . . 22 6 6 1 24 8 12 23 . 11 40 23 3 19 26 124 77 44 20 Explosive 56 | . 2 6 7 . . . . . . . . . . . 3 . 2 3 . 2 . . . 12 10 2 3 4 . Electromagnetic 178 | . . . 24 8 6 . . . . . . . . . . . . . . . . 20 . 29 1 12 49 29 . Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Phasic 197 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 42 . Robot Hit Streak 31 | 7 10 20 14 5 12 5 3 2 4 1 8 12 3 . 4 3 3 4 . 8 24 10 . 7 14 12 31 12 6 Robot Miss Streak 6 | 5 1 2 3 1 2 2 3 2 2 1 6 . 3 . 4 2 3 2 . 1 2 3 . 2 3 3 3 6 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 317 | . . . . . . . . . . . . . . . . . . . . . . . . . . 127 190 . . Shots Hit Robots 844 | 12 4 47 47 11 12 7 14 5 11 1 10 4 3 . 14 3 6 16 1 10 31 33 . 48 33 101 227 117 16 Core Hits 561 | 4 9 23 35 7 . 5 6 1 6 . 9 3 1 . 9 1 7 13 . 7 6 14 . 91 37 62 114 81 10 Critical Kills 10 | . . 1 . . . 2 1 . 2 . . . . . . . . . . . . 1 . . . . . 1 2 Critical Parts Destroyed 16 | . . . . . . 3 4 2 4 1 . . . . . . . . . . . . . . . . . 2 . Critical Strikes 64 | . . 3 2 . 2 5 6 3 7 1 . . . . . . . . . . . 1 . . 2 . 14 16 2 Burn 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Destroy 28 | . . 1 . . 1 5 6 3 7 1 . . . . . . . . . . . . . . . . . 2 2 Blast 10 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 6 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sever 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intensify 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 4 . Melee Attacks 41 | . . 3 12 . 1 . . . 1 . . . . . . . . 6 1 2 . . . 1 . . 6 7 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . 3 12 . 1 . . . 1 . . . . . . . . . . . . . . . . . 5 6 . Piercing 13 | . . . . . . . . . . . . . . . . . . 6 1 2 . . . 1 . . 1 1 1 Sneak Attacks 5 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50772 | 118 206 1574 1633 440 141 167 337 101 360 27 603 203 190 . 1006 280 858 1429 . 618 1292 1647 . 6292 2974 5432 12093 10153 598 Guns 11597 | 118 41 567 601 182 91 . . . . . . . . . . . . . . . . . . . 40 68 6665 2731 493 Cannons 23377 | . . 344 . . 50 167 337 101 280 27 378 203 190 . 802 132 395 720 . 322 1292 1370 . 1815 1279 4520 4388 4265 . Explosions 14444 | . 165 555 556 258 . . . . . . 225 . . . 204 117 463 602 . 296 . 277 . 4477 1655 844 771 2874 105 Melee 1247 | . . 108 476 . . . . . 80 . . . . . . . . 107 . . . . . . . . 193 283 . Ramming 107 | . . . . . . . . . . . . . . . . 31 . . . . . . . . . . 76 . . Kinetic 6267 | 55 16 805 . . 50 167 337 101 280 27 47 . . . . . . . . . . . . 428 576 68 95 3017 198 Thermal 17378 | 63 25 106 260 345 85 . . . . . 331 203 190 . 802 249 395 720 . 322 1292 992 . 982 698 4392 3003 1523 400 Explosive 12217 | . 165 555 518 . . . . . . . 225 . . . 204 . 463 602 . 296 . . . 4058 1655 454 771 2251 . Electromagnetic 4829 | . . . 379 95 6 . . . . . . . . . . . . . . . . 655 . 824 45 518 1552 755 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1007 | . . 108 476 . . . . . 80 . . . . . . . . . . . . . . . . . 193 150 . Piercing 240 | . . . . . . . . . . . . . . . . . . 107 . . . . . . . . . 133 . Entropic 1124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1124 . Phasic 7603 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6403 1200 . Highest Corruption 99 | . . . . 2 2 2 2 2 2 2 . . . . . . . 3 3 3 1 1 1 1 8 32 10 99 1 Average Corruption 10 | . . . . 2 2 2 2 2 2 2 . . . . . . . 2 3 3 1 1 1 1 6 30 6 48 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 50 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . 4 16 18 . Effects 252 | . . . . 2 9 3 2 4 2 4 . . . . . . . 16 2 21 . 10 3 . 18 31 20 101 4 Message Errors 45 | . . . . . 4 1 . 2 1 1 . . . . . . . 1 2 8 . 2 1 . 4 5 1 12 . Matter Fused 35 | . . . . 1 1 . 1 . 1 2 . . . . . . . 2 . 3 . 2 . . 3 1 5 11 2 Heat Flow Errors 28 | . . . . . 1 1 . . . . . . . . . . . 2 . 2 . 1 . . 2 6 2 10 1 Energy Discharges 24 | . . . . . 2 . . 1 . . . . . . . . . 2 . 2 . 1 1 . 1 2 2 10 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Parts Fused 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 . Data Loss (minor) 30 | . . . . . 1 . . . . 1 . . . . . . . 4 . 4 . 1 1 . 2 4 3 9 . Data Loss (major) 15 | . . . . 1 . 1 1 . . . . . . . . . . 2 . 1 . 2 . . 2 2 . 2 1 Misfires 11 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 . 2 4 . Alerts 9 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 6 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Weapon Failures 40 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 3 28 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2266 | . 12 9 91 16 . . . . 1 . . . 27 . 90 26 4 134 . 43 28 25 . 135 148 239 230 1008 . Projectiles 1268 | . . 9 . . . . . . 1 . . . 27 . 90 . 1 134 . . 28 . . 73 . 185 188 532 . Explosions 826 | . 12 . 91 16 . . . . . . . . . . . 20 3 . . 43 . 25 . 62 148 54 42 310 . Melee 172 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 166 . Knockbacks 24 | . . 3 . . . 1 1 . 1 . . . . . . 1 . . . . . . . 5 3 . . 9 . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 22 | . . 3 . . . 1 1 . 1 . . . . . . . . . . . . . . 5 3 . . 8 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 525 | . . . 98 36 . . . . . . 16 . . . 31 30 . . . . . 67 . 138 . . . 109 . Shots 15 | . . . 2 1 . . . . . . 1 . . . 1 1 . . . . . 2 . 3 . . . 4 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . Kicked 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 507 | 110 40 251 117 2 212 198 276 150 169 . . 60 36 . 99 59 33 198 . 109 . 132 . 129 184 507 387 157 40 Average Temperature 74 | 54 21 135 33 2 68 46 98 55 85 . . 24 18 . 40 32 12 63 . 78 . 88 . 55 90 133 103 62 40 Received Heat Transfer 3678 | . . 432 279 63 . 9 138 21 . . 45 24 . . 63 . 39 569 . 29 72 105 . 280 132 298 441 630 9 Effects 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 2 . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Robots Disrupted 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . Combat Hostiles 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . Robots Corrupted 21 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . 4 . 1 9 4 . Combat Hostiles 19 | . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . 1 8 4 . Parts Fried 45 | . . . 1 . . . . . . . . . . . . 1 . . . . . 4 . 5 . 6 20 8 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 5 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . Combat Hostiles 5 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . Parts Melted 13 | . . 2 1 2 . . . . 1 . . . . . . . . . . . 2 . . . . 1 1 2 1 Heat Transferred 6258 | 185 74 148 605 385 259 . . . . . . . . . . 150 . . . . 592 644 . 200 . 250 1369 927 470 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 1 . . . . . . . . . . . 1 . . . . . 3 . 2 . 1 . 2 . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Maximum Alert Level 5 | . . . 1 . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 2 5 5 4 Low Security (%) 38 | 100 100 . 80 100 100 62 . . . . 64 . . . . 27 . . . . 72 . . . . 8 . . . Level 1 22 | . . . 19 . . 37 . . . . 35 . . . . 44 . . . . 18 . . . . 77 15 . . Level 2 7 | . . . . . . . . . . . . . . . . 27 . . . . 8 . . . . 14 20 . . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 7 86 Level 4 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 88 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1916 | 15 96 . 264 110 22 379 . . . . 261 . . . . 484 . . . . 602 . . . . 658 1916 1679 1110 Initial 1100 | . . . . 100 14 4 . . . . . . . . . 182 . . . . . . . . . 54 369 1100 1100 Average 515 | 1 50 . 82 77 2 137 . . . . 136 . . . . 309 . . . . 123 . . . . 320 959 1307 1028 Influence Increases 11817 | 15 147 225 532 60 45 525 318 167 . 38 334 60 30 . 449 552 710 232 5 90 810 210 . 565 467 1172 2354 1499 206 Destroy 0b10 Robot/C 6520 | . 60 140 320 40 . 160 160 80 . 20 60 60 20 . 260 200 380 160 . 80 340 180 . 520 400 660 1380 780 60 Destroy 0b10 Robot/NC 370 | 15 15 . 30 15 . 35 . . . . 5 . . . . 5 . 5 5 . 5 . . 15 . 30 130 50 10 Destroy Leader 1050 | . 14 10 60 . . 66 20 20 . 10 12 . 10 . 40 40 20 20 . 10 60 30 . . 40 144 282 112 30 Allied During Kill 1722 | . . . . . . 256 123 67 . 8 . . . . 149 237 310 17 . . 182 . . . 12 119 217 25 . Successful Hack 88 | . 15 . 18 . . . . . . . 22 . . . . 5 . . . . . . . . . 12 . 16 . Disable Machine 495 | . . . 45 . . . . . . . 150 . . . . 15 . . . . 90 . . . . 15 30 120 30 Destroy Structure 1122 | . 13 . 44 5 45 8 . . . . 85 . . . . 50 . . . . 118 . . . . 132 225 321 76 Lose Combat Pursuer 450 | . 30 75 15 . . . 15 . . . . . . . . . . 30 . . 15 . . 30 15 60 90 75 . Influence Decreases 7483 | 15 90 254 310 120 53 160 160 160 . 38 224 129 20 . 158 378 478 574 5 90 320 380 111 250 386 568 834 950 268 Time Decay 5467 | 15 90 244 280 100 53 114 120 130 . 38 184 129 20 . 138 278 398 434 5 80 170 350 111 160 266 398 474 490 198 Lost Part 1250 | . . 10 30 20 . . . 10 . . 20 . . . 20 . . 20 . 10 50 30 . 90 80 110 240 440 70 Lost Ally 766 | . . . . . . 46 40 20 . . 20 . . . . 100 80 120 . . 100 . . . 40 60 120 20 . Squads Dispatched 53 | . . . 3 . . 2 . . . . 1 . . . . 3 . . . . 4 . . . 1 7 17 12 3 Investigation 10 | . . . 1 . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 1 Extermination 10 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 3 3 . Reinforcement 11 | . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . 4 1 1 Assault 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 3 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Distress Signals 16 | . 3 . 1 . . . . . . . . . . . . 2 . . . . . . . . . 2 5 3 . Communications Jammed 118 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . 11 96 . Distress Signals 108 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 11 95 . Times Spotted 475 | . 10 18 24 3 9 10 8 5 4 4 6 3 1 . 14 6 17 12 . 5 19 9 . 72 24 41 85 60 6 Peak Tracking Total 16 | . 5 4 5 3 6 2 3 3 4 4 2 3 1 . 5 2 6 6 . 3 5 3 . 16 7 7 12 9 1 Tactical Retreats 25 | . 2 3 1 . 2 . 1 . . . . . . . . . . 2 . . 1 . . 2 1 4 3 3 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Traps Triggered 11 | . . 4 . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Disabled 36 | . . . 3 . . . . . . . 10 . . . . 1 . 2 . . 6 . . . . 1 2 9 2 Max in Single Turn 4 | . . . 2 . . . . . . . 4 . . . . . . 1 . . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Accessed 35 | . 3 2 4 1 . . . . 4 . 2 . . . . 2 . 1 4 . 3 3 1 1 . 2 . 2 . Terminals 8 | . 3 . 2 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Hacks 114 | . 10 3 13 3 . . . . 32 . 6 . . . . 5 . 5 13 . 5 8 1 1 . 6 . 3 . Successful 84 | . 5 3 7 . . . . . 32 . 3 . . . . 2 . 5 13 . 1 8 1 1 . 2 . 1 . Failed 29 | . 4 . 6 3 . . . . . . 3 . . . . 3 . . . . 4 . . . . 4 . 2 . Catastrophic 10 | . 1 . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 5 . 3 3 . . . . . . . . . . . 14 . . . . 6 . . 1 . 11 11 18 . Terminals 25 | . 10 . 5 3 . . . . . . 2 . . . . . . 5 . . . . . . . . . . . Fabricators 19 | . . . . . . . . . . . 4 . . . . 5 . . . . 4 . . . . 4 . 2 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Hacks 71 | . 4 3 3 . . . . . 32 . 1 . . . . . . 5 13 . . 8 1 1 . . . . . Record 28 | . . 1 . . . . . . 11 . . . . . . . . 5 5 . . 6 . . . . . . . Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . 1 . Load Schematic 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 4 1 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Full Trace Events 7 | . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . 1 . . . . . 13 . . . . 13 . . . . 4 . . . . . . . . 19 . Parts Built 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 390 | . . . . . . . . . . . 169 . . . . 152 . . . . . . . . . . . 69 . Total Part Build Rating 20 | . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . 1 . . . . . . 1 . . . . . 2 . . . 1 . . . 2 1 1 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total Allies 62 | . . . . 1 19 . . . . . 1 . . 6 . 12 2 . . . 6 . . . 2 5 7 1 . Largest Group 19 | . . . . 1 19 17 11 9 8 3 2 . . 6 6 14 11 7 . . 6 . . . 2 4 4 1 . Highest-Rated Group 744 | . . . . 20 475 445 289 261 236 93 62 . . 216 216 744 563 288 . . 370 . . . 112 549 406 151 . Highest-Rated Ally 269 | . . . . 20 35 35 31 31 31 31 41 . . 42 42 85 70 64 . . 103 . . . 64 269 122 151 . Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . 3 3 . . Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . Light 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . . Ally Attacks 651 | . . . . . 42 114 30 36 51 14 5 . . . 30 59 95 21 . . 41 . . . 12 49 46 6 . Total Damage 19872 | . . . . . 1695 1306 474 624 592 189 188 . . . 439 1427 1809 297 . . 3474 . . . 363 2994 3537 464 . Kills 111 | . . . . . 5 11 7 4 2 1 . . . . 6 9 16 1 . . 16 . . . 2 12 18 1 . Allies Corrupted 6 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Active Infowar (turns) 15365 | 30 259 1225 733 . 262 334 255 276 232 415 463 282 318 1487 229 603 952 1071 223 924 618 690 478 380 314 303 928 1081 . Optics 1821 | . . 1072 733 . . 16 . . . . . . . . . . . . . . . . . . . . . . . Sensors 10567 | . . . . . 262 334 255 276 232 415 406 282 318 1487 229 603 952 1071 223 924 440 686 478 380 314 . . . . Terrain 473 | 30 259 153 . . . . . . . . 31 . . . . . . . . . . . . . . . . . . Structural 487 | . . . . . . . . . . . . . . . . . . . . . . . . . . 49 438 . . Jamming 6051 | . . . . . . . . . . . 300 . . . . 603 952 1071 223 640 427 4 . . . 254 496 1081 . Robot Analysis Total 149 | . 1 . 2 . . . . . 146 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . . . . 2 . . 3 . 1 1 . 2 . . 1 . 1 . 2 2 . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 5 . 1 . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . . 3 . 3 4 . 1 . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Turns Passed 20105 | 126 259 1728 1072 209 473 334 255 276 232 415 463 282 318 1487 520 603 952 1071 223 974 646 791 478 1107 808 957 1303 1335 408 Spaces Moved 11940 | 61 183 1049 424 120 275 245 273 246 195 331 310 180 254 1115 370 298 463 526 167 489 299 581 416 671 499 528 579 582 211 Core 149 | 1 . . . . 144 . . . 4 . . . . . . . . . . . . . . . . . . . . Treads 146 | . . 4 23 . . . . . . . . . . . . . . . . . . . . . . . . . 119 Legs 8928 | . . . 124 . . . . . 54 331 310 180 254 1115 370 298 463 526 167 489 299 581 416 671 499 528 579 582 92 Wheels 1724 | 60 183 1045 277 120 39 . . . . . . . . . . . . . . . . . . . . . . . . Hover 993 | . . . . . 92 245 273 246 137 . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 130 105 105 50 58 58 58 58 120 120 120 120 120 120 120 190 120 120 120 112 112 112 112 110 110 113 115 115 Average Speed 132 | 89 101 144 185 142 96 110 58 58 86 120 120 120 120 120 120 171 190 187 121 187 174 113 112 112 128 124 121 129 157 Slowest Speed 850 | 95 140 360 540 165 850 156 58 138 450 120 120 120 120 120 120 190 190 190 190 190 190 192 112 190 190 190 192 194 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 36 64 40 3 95 9 46 40 77 54 14 32 48 89 60 7 68 72 60 71 10 78 55 86 61 14 23 73 6 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 41 | . . 1 . . . . . . 32 1 . 1 . . 1 . . . 3 . . . . . . . . 2 . Known Exits Taken 11 | . . 1 . . . . 1 . . . 1 . . . 1 1 . . . 1 1 . 1 . . 1 1 1 . Unknown Exits Taken 16 | 1 1 . 1 . . 1 . 1 1 1 . 1 1 1 . . 1 1 1 . . 1 . 1 1 . . . . Scrap Searched 25 | . . 4 . . . . . 1 . 1 . 2 2 1 1 . 1 3 . 3 . 1 3 . 2 . . . . Spaces Dug 117 | . 5 . . . 1 . . 9 . . 55 . . . 11 2 . . . . 1 . 2 1 2 5 7 15 1 Terrain Destroyed 781 | . 12 27 45 4 1 2 10 15 5 8 97 2 3 . 21 11 17 25 . 11 4 34 3 56 92 57 73 123 23 Melee 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Projectile 228 | . . 2 . . . 2 10 15 5 8 18 2 3 . 6 4 1 7 . 2 4 4 3 1 16 30 36 48 1 AOE 551 | . 12 25 45 4 . . . . . . 79 . . . 15 7 16 18 . 9 . 30 . 54 76 27 37 75 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total 15114 | 108 249 1183 645 142 464 293 344 353 237 343 360 238 260 1263 415 376 522 571 186 531 375 666 428 948 592 796 1064 902 260 Wait 1259 | 22 52 32 135 . 168 31 54 88 7 10 5 52 4 142 10 56 13 2 . 2 17 31 2 145 23 21 85 41 9 Move 11911 | 60 182 1048 423 120 274 244 272 245 194 330 309 179 253 1114 369 297 462 525 166 488 298 580 415 670 498 527 578 581 210 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 172 | 5 5 12 1 1 . . 2 . 3 . 3 1 . 1 9 5 8 6 2 6 4 5 2 11 5 19 27 21 8 Fast Attach 220 | 8 . 6 19 2 5 7 . 4 7 . 3 . . 2 2 1 5 2 5 6 7 3 2 12 9 26 28 36 13 Attach 86 | . . 1 2 . . . . . . . 2 . . . 2 2 . 3 2 2 4 3 . 3 7 8 19 24 2 Detach 18 | . . . 3 . . . . . . . . . . . . . . . 1 1 . 1 . 3 . 4 . 5 . Swap 175 | 1 3 13 4 3 2 2 1 . 7 . 3 2 . . 3 8 7 5 2 6 7 14 . 22 8 12 25 14 1 Drop 260 | 1 2 22 13 3 5 3 2 4 9 . 6 1 . 3 5 1 11 8 7 11 8 7 4 32 1 31 33 24 3 Fire 932 | 11 5 46 33 8 8 6 13 12 9 3 25 3 3 1 15 5 8 14 . 7 23 22 3 49 35 147 257 148 13 Melee 41 | . . 3 12 . 1 . . . 1 . . . . . . . . 6 1 2 . . . 1 . . 6 7 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . 4 . . . . . . 4 . . . . . 8 . . . 7 . . . 6 1 2 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Central database locked down 234 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 386 | -10/Materials | Entered Subcaves 424 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 448 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 770 | -10/Subcaves | Identified exit to Materials 951 | -10/Subcaves | Learned location of Storage (-7) 1147 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1150 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1220 | -10/Subcaves | Discovered new exit (range 19) 1566 | -10/Subcaves | Found SUBCON Basin 1659 | -10/Subcaves | Core integrity fell below 50% 2088 | -10/Subcaves | Discovered exit to Materials (range 6) 2108 | -10/Subcaves | Core integrity fell below 20% 2109 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 2114 | -10/Subcaves | Entered Materials 2114 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2635 | -8/Materials | Build established: Scavenger-Mutant 2904 | -8/Materials | Discovered new exit (range 16) 3035 | -8/Materials | Build established: Mutant 3170 | -8/Materials | Discovered new exit (range 16) 3186 | -8/Materials | Entered Factory 3186 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3395 | -7/Factory | Sucked down chute 3395 | -7/Factory | Entered Waste 3407 | -7/Waste | Spotted C-40 Crusher 3415 | -7/Waste | 1 allies followed down the chute 3457 | -7/Waste | Spotted C-40 Crusher 3476 | -7/Waste | Spotted C-40 Crusher 3480 | -7/Waste | Spotted C-40 Crusher 3481 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3484 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3487 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3487 | -7/Waste | Spotted C-40 Crusher 3492 | -7/Waste | Released subatomizers from SUBCON Basin 3518 | -7/Waste | Lost 5 parts (1n4u) 3524 | -7/Waste | Spotted C-40 Crusher 3558 | -7/Waste | Warlord forces began an assault 3778 | -7/Waste | Allies destroyed C-40 Crusher 3808 | -7/Waste | Allies destroyed C-40 Crusher 3824 | -7/Waste | Discovered new exit (range 13) 3825 | -7/Waste | Allies destroyed C-40 Crusher 3868 | -7/Waste | Entered Factory 3868 | -7/Factory | Accompanied by 17 allies 4003 | -7/Factory | Lost 3 allies 4140 | -7/Factory | Discovered new exit (range 16) 4202 | -7/Factory | Entered Lower Caves 4202 | -7/Lower Caves | Accompanied by 12 allies 4282 | -7/Lower Caves | Identified exit to Lower Caves 4296 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4420 | -7/Lower Caves | Learned location of 2 exits from Factory 4456 | -7/Lower Caves | Build established: Scavenger-Mutant 4457 | -7/Lower Caves | Entered another Lower Caves area 4457 | -7/Lower Caves | Accompanied by 9 allies 4597 | -7/Lower Caves | Encountered a Warlord checkpoint 4667 | -7/Lower Caves | Spotted B-75 Beast 4680 | -7/Lower Caves | Allies destroyed B-75 Beast 4703 | -7/Lower Caves | Discovered new exit (range 11) 4732 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4733 | -7/Lower Caves | Entered Data Miner 4733 | -7/Data Miner | Accompanied by 8 allies 4733 | -7/Data Miner | Discovered new exit (range 6) 4745 | -7/Data Miner | Met Data Miner 4758 | -7/Data Miner | Learned location of Section 7 (-2) 4758 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4765 | -7/Data Miner | Received God Mode back door access code from Data Miner 4810 | -7/Data Miner | Interfaced with the Data Conduit 4847 | -7/Data Miner | Core integrity fell below 50% 4859 | -7/Data Miner | Lost 3 parts (1n2u) 4875 | -7/Data Miner | Lost 5 allies 4951 | -7/Data Miner | Found Exp. Thermal Shield 4965 | -7/Data Miner | Entered Proximity Caves 4965 | -6/Proximity Caves | Accompanied by 3 allies 5371 | -6/Proximity Caves | Discovered new exit (range 7) 5380 | -6/Proximity Caves | Entered Factory 5380 | -6/Factory | Accompanied by 2 allies 5380 | -6/Factory | Evolved 2 slots: Utility x2 5381 | -6/Factory | Identified exit to Factory 5382 | -6/Factory | Loaded intel: 276 machine locations 5395 | -6/Factory | Identified exit to Lower Caves 5598 | -6/Factory | Fabricated Combat Drone Bay? 5700 | -6/Factory | Spotted B-75 Beast 5843 | -6/Factory | Entered Lower Caves 5845 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5929 | -6/Lower Caves | Spotted B-75 Beast 6108 | -6/Lower Caves | Discovered new exit (range 9) 6125 | -6/Lower Caves | Entered another Lower Caves area 6400 | -6/Lower Caves | Discovered new exit (range 16) 6443 | -6/Lower Caves | Entered Zion 6485 | -6/Zion | Found CR-A16's Pointy Stick 6553 | -6/Zion | Discovered new exit (range 16) 6577 | -6/Zion | Visited the Megawrench Repair Shop 6798 | -6/Zion | Gained Derelict followers 6895 | -6/Zion | Learned Factory garrison access intel 6933 | -6/Zion | Received a visual enhancement algorithm 6990 | -6/Zion | Found Prototype Device 6990 | -6/Zion | Identified Bomb Factory No. 2 7077 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7153 | -6/Zion | Met Imprinter 7570 | -6/Zion | Imprinted 7572 | -6/Zion | Declared Zion's savior 7893 | -6/Zion | Megawrench repaired 12 parts 7930 | -6/Zion | Entered Proximity Caves 7930 | -5/Proximity Caves | Accompanied by 6 allies 8137 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8290 | -5/Proximity Caves | Spotted B-75 Beast 8306 | -5/Proximity Caves | Allies destroyed B-75 Beast 8429 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8450 | -5/Proximity Caves | Entered Factory 8450 | -5/Factory | Accompanied by 5 allies 8450 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8451 | -5/Factory | Identified exit to Upper Caves 8451 | -5/Factory | Identified exit to Extension 8452 | -5/Factory | Loaded intel: 295 machine locations 8453 | -5/Factory | Loaded intel: 4 garrison access locations 8519 | -5/Factory | Zion Heavy squad teleported in 8571 | -5/Factory | Zion Light squad teleported in 8594 | -5/Factory | Zion Light squad teleported in 8709 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 8854 | -5/Factory | Found Prototype Protection 8854 | -5/Factory | Identified Zio. Weapon Casing 8927 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8928 | -5/Factory | Zion Fire squad teleported in 8934 | -5/Factory | Found Mni. Smartbomb Launcher 9053 | -5/Factory | Entered Upper Caves 9053 | -5/Upper Caves | Accompanied by 11 allies 9413 | -5/Upper Caves | Found Zio. Weapon Casing 9543 | -5/Upper Caves | Discovered new exit (range 11) 9616 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10005 | -5/Upper Caves | Entered another Upper Caves area 10005 | -5/Upper Caves | Accompanied by 7 allies 10084 | -5/Upper Caves | Ambushed by wild Derelicts 10086 | -5/Upper Caves | Build established: Messiah-Mutant 10107 | -5/Upper Caves | Found Zio. Weapon Casing 10160 | -5/Upper Caves | Lost 5 allies 10370 | -5/Upper Caves | Identified exit to Factory 10578 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10578 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts 10578 | -5/Upper Caves | Learned Factory security intel 10838 | -5/Upper Caves | Spotted B-75 Beast 10879 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 10882 | -5/Upper Caves | Destroyed B-75 Beast 11049 | -5/Upper Caves | Discovered new exit (range 13) 11076 | -5/Upper Caves | Entered Zhirov 11077 | -5/Zhirov | Discovered new exit (range 3) 11100 | -5/Zhirov | Met Zhirov 11133 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11152 | -5/Zhirov | Found Alien Artifact 11152 | -5/Zhirov | Identified Integrated Dissipator 11152 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11175 | -5/Zhirov | Found Alien Artifact 11299 | -5/Zhirov | Entered Proximity Caves 11447 | -4/Proximity Caves | Build established: Scavenger-Mutant 11922 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12107 | -4/Proximity Caves | Spotted B-86 Titan 12121 | -4/Proximity Caves | Destroyed B-86 Titan 12273 | -4/Proximity Caves | Entered Factory 12273 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12274 | -4/Factory | Identified exit to Upper Caves 12276 | -4/Factory | Loaded intel: 253 machine locations 12463 | -4/Factory | Zion Heavy squad teleported in 12626 | -4/Factory | Zion Fire squad teleported in 12871 | -4/Factory | Spotted B-86 Titan 12905 | -4/Factory | Lost 4 allies 12912 | -4/Factory | Lost 3 parts (1p2u) 12919 | -4/Factory | Entered Upper Caves 13075 | -4/Upper Caves | Learned Research stockpile data 13124 | -4/Upper Caves | Learned Research emergency access door positions 13136 | -4/Upper Caves | Entered an active Warlord outpost 13152 | -4/Upper Caves | Learned Factory emergency access door positions 13152 | -4/Upper Caves | Learned Research emergency access door positions 13639 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13689 | -4/Upper Caves | Discovered new exit (range 10) 13710 | -4/Upper Caves | Entered another Upper Caves area 13710 | -4/Upper Caves | Accompanied by 3 allies 13711 | -4/Upper Caves | Identified exit to Warlord 13731 | -4/Upper Caves | Learned location of 2 exits from Research 13985 | -4/Upper Caves | Found DCF Scrap (14 items) 14000 | -4/Upper Caves | Learned Research terminal intel 14188 | -4/Upper Caves | Entered Warlord 14188 | -4/Warlord | Accompanied by 3 allies 14227 | -4/Warlord | System corruption cleaned by Quarantine Array 14373 | -4/Warlord | Found Prototype Device 14373 | -4/Warlord | Identified Minesniffer Drone Bay 14379 | -4/Warlord | Found Minesniffer Drone Bay 14547 | -4/Warlord | Opened Warlord's prototype stash 14554 | -4/Warlord | Found Vortex Chain Reactor 14557 | -4/Warlord | Found Exp. Targeting Computer 14567 | -4/Warlord | Found Exp. Armor Integrity Analyzer 14668 | -4/Warlord | Warlord's base attacked by MAIN.C 14676 | -4/Warlord | Found Prototype Energy Gun 14676 | -4/Warlord | Identified Vortex Shotgun 14682 | -4/Warlord | Found Prototype Energy Gun 14682 | -4/Warlord | Identified Vortex Rifle 14694 | -4/Warlord | Found Vortex Shotgun 14745 | -4/Warlord | Rebuked by Warlord 14907 | -4/Warlord | Destroyed 9 combat bots 14960 | -4/Warlord | Lost 4 allies 15018 | -4/Warlord | Warlord forces counterattacked 15062 | -4/Warlord | Spotted Striker 15088 | -4/Warlord | Destroyed Striker 15088 | -4/Warlord | Spotted Executioner 15111 | -4/Warlord | Spotted Striker 15166 | -4/Warlord | Lost 14 allies 15169 | -4/Warlord | Spotted Executioner 15169 | -4/Warlord | Spotted Striker 15180 | -4/Warlord | Spotted Striker 15186 | -4/Warlord | Destroyed Executioner 15215 | -4/Warlord | Destroyed Striker 15221 | -4/Warlord | Lost 10 allies 15221 | -4/Warlord | Destroyed Striker 15252 | -4/Warlord | Lost 3 parts (1p2u) 15264 | -4/Warlord | Destroyed 12 combat bots 15268 | -4/Warlord | Spotted Executioner 15268 | -4/Warlord | Spotted Striker 15268 | -4/Warlord | Spotted Striker 15281 | -4/Warlord | Discovered new exit (range 14) 15295 | -4/Warlord | Entered Proximity Caves 15326 | -3/Proximity Caves | Lost 5 parts (1p2n2u) 15370 | -3/Proximity Caves | Lost 5 allies 15383 | -3/Proximity Caves | Lost 6 parts (2n3u1w) 15582 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 15633 | -3/Proximity Caves | Destroyed 7 combat bots 15667 | -3/Proximity Caves | Lost 4 parts (1p3u) 15827 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16087 | -3/Proximity Caves | Discovered new exit (range 5) 16103 | -3/Proximity Caves | Entered Research 16103 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16104 | -3/Research | Identified exit to Quarantine 16104 | -3/Research | Identified exit to Research 16107 | -3/Research | Loaded intel: 105 machine locations 16108 | -3/Research | Loaded intel: 24 terminal locations 16124 | -3/Research | Zion Light squad teleported in 16237 | -3/Research | Allied Derelicts emerged from ambush trap array 16352 | -3/Research | Found Quantum Capacitor 16479 | -3/Research | Zion Experimental squad teleported in 16538 | -3/Research | Intercept squad dispatched 16550 | -3/Research | Spotted Tracker 16550 | -3/Research | Spotted Tracker 16553 | -3/Research | Allies destroyed Tracker 16561 | -3/Research | Destroyed Tracker 16578 | -3/Research | Found Zio. Weapon Casing 16583 | -3/Research | Found Prototype Energy Gun 16583 | -3/Research | Identified Immobilizer 16588 | -3/Research | Lost 4 allies 16597 | -3/Research | Found Exp. Phase Shifter 16623 | -3/Research | Spotted Combat Programmer 16623 | -3/Research | Spotted Combat Programmer 16637 | -3/Research | Found Prototype Protection 16651 | -3/Research | System corruption reached 10% 16654 | -3/Research | Destroyed Combat Programmer 16656 | -3/Research | Identified Zio. Shade Armor 16658 | -3/Research | Lost 3 allies 16666 | -3/Research | Found Zio. Weapon Casing 16674 | -3/Research | System corruption reached 30% 16681 | -3/Research | Lost 3 parts (2n1w) 16855 | -3/Research | Discovered exit to Research (range 7) 16866 | -3/Research | Build established: Messiah-Mutant 16881 | -3/Research | Retrieved Zion intel report: Trap Installations 16882 | -3/Research | Zion Recon squad teleported in 16968 | -3/Research | Lost 5 parts (2p3n) 16992 | -3/Research | Destroyed Combat Programmer 17060 | -3/Research | Entered another Research area 17060 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17062 | -2/Research | Loaded intel: 105 machine locations 17183 | -2/Research | Retrieved Zion intel report: Branch Access 17183 | -2/Research | Identified exit to Testing 17184 | -2/Research | Zion Heavy squad teleported in 17236 | -2/Research | Spotted B-90 Cyclops 17245 | -2/Research | Destroyed B-90 Cyclops 17357 | -2/Research | First assault squad dispatched 17440 | -2/Research | Found Prototype Protection 17440 | -2/Research | Identified Zio. Heavy Carapace 17449 | -2/Research | Found Zio. Weapon Casing 17587 | -2/Research | Lost 3 parts (1n2u) 17604 | -2/Research | Destroyed 11 combat bots 17697 | -2/Research | Intercept squad dispatched 17718 | -2/Research | Spotted Tracker 17719 | -2/Research | Spotted Tracker 17733 | -2/Research | Spotted Combat Programmer 17735 | -2/Research | Destroyed Tracker 17752 | -2/Research | Destroyed Combat Programmer 17763 | -2/Research | Spotted Combat Programmer 17790 | -2/Research | Destroyed Combat Programmer 17820 | -2/Research | Lost 9 parts (2p2n4u1w) 17872 | -2/Research | Destroyed 14 combat bots 17882 | -2/Research | Found Exp. Phase Shifter 18065 | -2/Research | Found Exp. Melee Analysis Suite 18091 | -2/Research | Build established: Scavenger-Mutant 18155 | -2/Research | Lost 6 parts (1n4u1w) 18169 | -2/Research | Zion Heavy squad teleported in 18187 | -2/Research | Zion Hacker squad teleported in 18224 | -2/Research | System corruption reached 10% 18262 | -2/Research | High security lockdown imminent 18292 | -2/Research | Lost 4 allies 18342 | -2/Research | High security lockdown engaged 18347 | -2/Research | Discovered new exit (range 15) 18357 | -2/Research | Found Zio. Weapon Casing 18363 | -2/Research | Entered Testing 18364 | -2/Testing | Loaded intel: 54 machine locations 18468 | -2/Testing | Fabricated Hvy. Shield Leg (x1) 18526 | -2/Testing | Lost 3 parts (1p1n1u) 18541 | -2/Testing | Rewired PY-22X2MOYTDP 18565 | -2/Testing | Found Prototype Energy Cannon 18565 | -2/Testing | Identified Cld. Nova Cannon 18715 | -2/Testing | Found Prototype Energy Gun 18715 | -2/Testing | Identified Warp Gun 18823 | -2/Testing | Found Exp. System Shield 18863 | -2/Testing | First assault squad dispatched 18892 | -2/Testing | Found Point Singularity Launcher 18894 | -2/Testing | Retrieved Zion intel report: Component Schematics 18914 | -2/Testing | Found Gui. Micro-nuke Launcher 18936 | -2/Testing | Intercept squad dispatched 18942 | -2/Testing | Spotted Tracker 18943 | -2/Testing | Spotted Tracker 18956 | -2/Testing | Destroyed Tracker 18956 | -2/Testing | Spotted Combat Programmer 18960 | -2/Testing | Spotted Combat Programmer 18962 | -2/Testing | System corruption reached 30% 18978 | -2/Testing | Destroyed Tracker 18999 | -2/Testing | Destroyed 7 combat bots 19013 | -2/Testing | Destroyed Combat Programmer 19024 | -2/Testing | Destroyed Combat Programmer 19053 | -2/Testing | Lost 13 parts (1p5n6u1w) 19180 | -2/Testing | Core integrity fell below 50% 19235 | -2/Testing | Lost 8 parts (2p2n2u2w) 19303 | -2/Testing | Found Prototype Device 19303 | -2/Testing | Identified 2N-1CE's Frost Array 19339 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 19354 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 19426 | -2/Testing | Lost 3 parts (1n1u1w) 19517 | -2/Testing | Core integrity fell below 20% 19535 | -2/Testing | Lost 13 parts (3p5n2u3w) 19617 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 19638 | -2/Testing | Garrison activated, responded to threat 19644 | -2/Testing | High security lockdown imminent 19667 | -2/Testing | Retrieved Zion intel report: Main Access 19667 | -2/Testing | Identified exit to Access 19678 | -2/Testing | Terminal network hard line cut 19686 | -2/Testing | Lost 4 parts (1p1n2u) 19698 | -2/Testing | Entered Access 19698 | -1/Access | Evolved 2 slots: Weapon x2 19699 | -1/Access | Loaded intel: 118 machine locations 19804 | -1/Access | Spotted B-99 Colossus 19823 | -1/Access | Destroyed B-99 Colossus 19828 | -1/Access | Found Prototype Ballistic Gun 19828 | -1/Access | Identified Multirail 19853 | -1/Access | Lost 7 parts (1p3n3w) 19854 | -1/Access | Found Hvy. Insulated Plating 19948 | -1/Access | First assault squad dispatched 19988 | -1/Access | Found Adv. Powered Armor 19991 | -1/Access | Found Adv. Powered Armor 19995 | -1/Access | Found Adv. Powered Armor 20061 | -1/Access | Energy Cycler disabled 20099 | -1/Access | Discovered new exit (range 3) 20106 | *** | Escaped! Last Messages --------------- 20078_ U-05 Engineer lays Concrete. 20080_ U-05 Engineer builds a Wall. 20081_ K-01 Serf collects debris. 20081_ U-05 Engineer builds a Wall. 20082_ K-01 Serf collects debris. 20085_ U-05 Engineer builds a Door. 20087_ U-05 Engineer lays Concrete. 20087_ R-10 Processor collects Lgt. Ion Engine. 20088_ U-05 Engineer lays Concrete. 20089_ K-01 Serf collects debris. 20090_ U-05 Engineer lays Concrete. 20093_ K-01 Serf collects debris. 20093_ U-05 Engineer lays Concrete. 20097_ K-01 Serf collects debris. 20097_ U-05 Engineer lays Concrete. 20099_ Main Access Shell breached. 20099_ EXIT=FOUND 20099_ U-05 Engineer lays Concrete. 20103_ U-05 Engineer builds a Wall. 20103_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????"""""??? | | ????????????????????????????????????????""""""""?? | | ????????????????????????????????????????""""""""?? | | ??????????????????????????????????????????"""""??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??""?""??????????????????????????????????????????? | | ??""S""??????????????????????????????????????????? | | ??""""???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"????????????????????????????? | | ?????????????"""T""""?????????""""???????????????? | | ?????????????""" """"?????????""""???????????????? | | ???????????? ?"??""""""?""""???????????????? | | ???????????? "??" "?""""???????????????? | | ???????????? ??" "" "?""""???????????????? | | ??????????? ?" @" "?""""???????????????? | | ??????????# " "?""""???????????????? | | ??????????# "" """ """"???????????????? | | ??????????# """"???????????????? | | ??????????# """"???????????????? | | ?????????????####### ####;#####??????????????????? | | ???????????????????#?### ######?????????????????? | | ????????????????######"";#;""""#?????????????????? | | ????????????????# u ##????????????????? | | ????????????????# "#?????????????#### | | ????????????????# ##?????????????# [ | | ????????????????# "#??##########?# =[ | | ????????????????# "#??# #?#! | | ????????????????# "#??# #?# | | ?????????# ##########/+###""##### #?# | | ?????????# # " #?# | | ?????????# + """ #?#### | | ?????????? ##########+#+###### # """ ##### | | ?????????????????????? ?????# # " + | | ?????????????????????# ???# # ##### | | ?????????????????????# #??# # #???## | | ???????????"?????????# #??# ##########????# | | ??????????"""????????# #??# #?????????????# | | ???????????"""???????# #??# #?????????????# | | ????????????"????????# #?? ?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 207 Coolant Potential 50 Energy Generation 105 Energy Capacity 1100 Matter Stores 300 Matter Capacity 450 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Corruption Block 20 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 2 Defensive Hacking 16 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Hvy. Flak Cannon | -7/Data Miner | Free Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Railgun | -6/Zion | Archive Remote Shield | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Matter Neutralizer | -2/Testing | Archive Gui. Micro-nuke Launcher | -2/Testing | Archive Hvy. Dispersion Rifle | -2/Testing | Archive Imp. Focal Shield | -2/Testing | Z-intel Adv. Targeting Computer | -2/Testing | Z-intel Cmb. Antigrav System | -2/Testing | Z-intel Adv. Melee Analysis Suite | -2/Testing | Z-intel Imp. Component Analysis Suite | -2/Testing | Z-intel Enh. Force Lance | -2/Testing | Z-intel Matter Neutralizer | -2/Testing | Z-intel Machine Analyzer | -2/Testing | Z-intel Tesla Rifle | -2/Testing | Z-intel Mic. Antimatter Reactor | -2/Testing | Z-intel Phase Shifter | -2/Testing | Z-intel Triangulator | -2/Testing | Z-intel Quantum Reactor | -2/Testing | Z-intel Recoil Nullifier | -2/Testing | Z-intel Adv. Sensor Array | -2/Testing | Z-intel Mni. Drone Bay | -2/Testing | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-27 Freighter | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel C-65 Expert | -2/Testing | Z-intel Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Hvy. Shield Leg | x1 | -2/Testing | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingAlertAirjet Manual? 0 Play Time 04:14:50 Cumulative 554.9 hours Start 2024.11.15 @ 12:14:52 End 2024.11.15 @ 16:47:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 206 Adventurer 4 Explorer 1 Win Type 0 Total 8 Types 5/1/0/1/0/1/0/0/0 Lore% 90 Gallery% 92 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdfc40b8-3c33-45fc-b6eb-ff62d2ee35ae