Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.24 @ 23:01:30 Player: DizzyWaters Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2101) 2101 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 4711 Bonus ------- Follower Combat Kills 355 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 90/100 System Corruption 0% Temperature Critical (668) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Heavy Particle Gun > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Airjet Cesium-ion Thruster Medium Storage Unit Large Battery (200) Large Matter Pod (150) Compact Matter Pod (150) Improved Signal Interpreter Improved Terrain Scanner Reaction Control System Hardened Medium Armor Plating Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Airjet Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Battery Large Matter Pod Compact Matter Pod Improved Terrain Scanner Reaction Control System Hardened Medium Armor Plating Particle Gun Ion Cannon [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 64 | 13 9 3 13 26 Power 13 | 2 . 1 4 6 Engine 7 | 2 . 1 3 1 Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 17 | 4 4 . 4 5 Treads . | . . . . . Leg 12 | . 3 . 4 5 Wheel 5 | 4 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 3 . 2 8 Device 4 | 1 . . 1 2 Storage 2 | 1 1 . . . Processor 4 | . 1 . 1 2 Hackware 1 | . . . . 1 Protection 4 | . 1 . . 3 Artifact . | . . . . . Weapon 19 | 5 2 2 3 7 Energy Gun 6 | 1 2 . . 3 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . 1 . Special Weapon 3 | 2 . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | 4 . . . 16 Power 7 | 1 . . . 6 Propulsion 6 | 2 . . . 4 Utility 3 | . . . . 3 Weapon 4 | 1 . . . 3 Highest Loss Streak 4 | 4 . . . 4 To Critical Strikes . | . . . . . Average Backups 12 | 3 7 12 14 13 Power 1 | . . . 1 1 Propulsion 1 | . 1 1 1 3 Utility 6 | . 2 6 7 7 Weapon 2 | 2 2 4 3 1 Tool/Special . | . . . . . Unused Backups 36 | . 3 2 8 23 Power 2 | . . 1 . 1 Propulsion 8 | . 1 . 1 6 Utility 23 | . 2 1 7 13 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 96 96 97 Engine 10 | . 14 14 15 5 Core 5 | . . . 3 11 Leg 21 | . 17 28 22 17 Wheel 1 | . 10 . . . Device 2 | . 2 . 3 2 Storage 11 | . 14 14 11 8 Processor 6 | . 11 . 8 8 Hackware 2 | . . . . 6 Protection 9 | . . 14 9 8 Energy Gun 11 | . 3 12 9 13 Energy Cannon 4 | . . 9 10 . Ballistic Gun 4 | . 24 . . 4 Ballistic Cannon 3 | . . . . 7 Peak Build Rating 34 | 7 9 8 20 34 Average Rating 18 | 5 8 7 16 29 On Entrance 8 | . 7 8 8 20 Avg Prop Armor Cover (%) 11 | 11 . . . . Naked Turns . | . . . . . Heaviest Build 54 | 14 30 31 40 54 Greatest Support 32 | 26 26 20 30 32 Greatest Overweight (x) 16 | 4 1 1 1 16 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 14 Most Carried 15 | 6 12 15 15 15 Average Carried 12 | 3 7 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 11 15 15 14 Class Distribution -------------------- 53% | Mutant 13% | Scavenger-Tank 10% | Hacker-Gunner 7% | Scavenger-Mutant 7% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2107 | 322 286 282 242 975 Remotely . | . . . . . Salvage Created 2449 | 106 404 151 356 1432 Parts 134 | 9 26 14 17 68 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | 1 . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 54 | . 11 6 5 32 Guns 29 | . 11 2 3 13 Cannons 23 | . . 4 2 17 AOE 1 | . . . . 1 Classes Destroyed 9 | 3 3 . 2 1 Worker 2 | 1 . . . 1 Builder 2 | . . . 1 1 Tunneler 7 | 4 . 1 . 2 Recycler 6 | 1 1 1 1 2 Watcher 4 | . 2 . . 2 Swarmer 15 | . 6 6 . 3 Grunt 26 | . 5 . 2 19 Sentry 10 | . . . 3 7 Hunter 3 | . . . . 3 Best Kill Streak 6 | 3 5 3 2 6 Combat Bots Only 5 | . 5 3 2 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 406 | . 46 37 61 262 Missed 105 | . 20 11 15 59 Hits 301 | . 26 26 46 203 Melee 2 | . . . 2 . Projectile 299 | . 26 26 44 203 Critical Strikes 7 | . . . . 7 Damage Taken 3626 | 211 169 155 557 2534 Core 719 | . 36 27 84 572 Absorbed by Shields 84 | . . . . 84 Redirected to Shielding 68 | . . 12 27 29 Ignored by Resistances 939 | . 56 52 162 669 Regen/Repaired (Parts) 377 | . . . . 377 Core Remaining (%) 84 | 100 . 74 79 . Volleys Fired 231 | 13 43 25 45 105 Largest 3 | 2 2 2 2 3 Hottest 200 | 200 40 110 110 147 Shots Fired 520 | 25 86 51 81 277 Gun 345 | 18 86 26 35 180 Cannon 167 | . . 25 45 97 Launcher 1 | . . . 1 . Special 7 | 7 . . . . Kinetic 230 | 7 86 . . 137 Thermal 289 | 18 . 51 80 140 Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 18 | 10 18 13 14 16 Robot Miss Streak 8 | 1 4 3 2 8 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 370 | 18 63 30 58 201 Core Hits 187 | 8 31 11 16 121 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | 1 . 3 2 9 Burn 15 | 1 . 3 2 9 Melee Attacks 6 | . . 6 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . 6 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5610 | 240 507 411 870 3582 Guns 3361 | 168 507 175 353 2158 Cannons 2145 | . . 210 512 1423 Explosions . | . . . . . Melee . | . . . . . Ramming 32 | . . 26 5 1 Kinetic 2401 | 31 507 . . 1863 Thermal 3177 | 209 . 385 865 1718 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | 8 8 8 . . Average Corruption 8 | 8 8 8 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 71 | 3 18 50 . . Message Errors 14 | . 2 12 . . Matter Fused 17 | . 6 11 . . Heat Flow Errors 10 | . 5 5 . . Energy Discharges 8 | 2 1 5 . . Data Loss (minor) 12 | . 2 10 . . Data Loss (major) 3 | . 1 2 . . Misfires 2 | 1 . 1 . . Alerts 5 | . 1 4 . . Overload Shots . | . . . . . Overflow Damage 4 | 4 . . . . Projectiles 4 | 4 . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 34 | . . . . 34 Impact . | . . . . . Kinetic 31 | . . . . 31 Secondary 3 | . . . . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 11 | . 1 7 1 2 Kicked 10 | . . 7 1 2 Crushed . | . . . . . Highest Temperature 849 | 70 278 260 348 849 Average Temperature 155 | 29 108 87 140 199 Received Heat Transfer 1623 | . 36 . 237 1350 Effects 69 | . 1 1 4 63 Shutdowns 19 | . . . 1 18 Energy Bleed 7 | . . 1 1 5 Interference 10 | . 1 . . 9 Matter Decay 7 | . . . 2 5 Short Circuit 5 | . . . . 5 Damage (minor) 4 | . . . . 4 Damage (major) 13 | . . . . 13 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 16 | 1 . 1 6 8 Heat Transferred 8142 | 631 . 1184 2257 4070 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 183 | 10 119 100 96 183 Initial 4 | . . . 4 4 Average 28 | 1 41 11 23 40 Influence Increases 1952 | 30 279 203 542 898 Destroy 0b10 Robot/C 1380 | . 220 160 360 640 Destroy 0b10 Robot/NC 110 | 30 15 10 15 40 Destroy Leader 380 | . 44 30 132 174 Allied During Kill 23 | . . 3 20 . Successful Hack 24 | . . . 5 19 Disable Machine 9 | . . . . 9 Destroy Structure 11 | . . . 10 1 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1911 | 30 279 190 541 871 Entered New Map 19 | . . . 9 10 Time Decay 1646 | 30 279 190 436 711 Lost Part 150 | . . . . 150 Lost Ally 60 | . . . 60 . Purge Threat 36 | . . . 36 . Squads Dispatched 14 | . 3 . 5 6 Investigation 10 | . 3 . 4 3 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 17 9 21 45 Peak Tracking Total 7 | . 4 3 3 7 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 16 | . 4 . 6 6 Terminals 10 | . 3 . 3 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 63 | . 18 . 22 23 Successful 40 | . 6 . 17 17 Failed 23 | . 12 . 5 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 40 | . 15 . 11 14 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 8 | . 3 . 5 . Scanalyzers 11 | . . . 6 5 Garrison Access . | . . . . . Terminal Hacks 19 | . 3 . 8 8 Record 7 | . 3 . 4 . Prototype ID Bank 2 | . . . . 2 Emergency Access Points 1 | . . . . 1 Alert Level 3 | . . . 2 1 Unreport Threat 1 | . . . 1 . Dispatch Records 2 | . . . . 2 Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 7 | . 3 . 4 . Recycle Component 2 | . 2 . . . Process 2 | . 1 . 1 . Report Inventory 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Scanalyzer 10 | . . . 5 5 Insert Component 5 | . . . 3 2 Analyze 3 | . . . 1 2 Retrieve Study 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 . 5 4 Full Trace Events 12 | . 4 . 4 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 1 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired 2 | . . . . 2 Time 86 | . . . . 86 Parts Recycled 2 | . 2 . . . Recycled Matter 226 | . 36 . 190 . Retrieved Matter 190 | . . . 190 . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 1 2 Part Schematics Acquired 3 | . . . 1 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . 3 . . Non-combat 3 | . . 3 . . Combat . | . . . . . Robot Hacks Applied 3 | . . 3 . . parse_system 1 | . . 1 . . no_distress 2 | . . 2 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 72 | . . 10 62 . Total Damage 647 | . . 61 586 . Kills 16 | . . 2 14 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 3476 | 196 631 . 1024 1625 Optics 2882 | . 530 . 1024 1328 Terrain 297 | . . . . 297 Seismic 297 | 196 101 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 6222 | 315 655 1469 1253 2530 Spaces Moved 2986 | 226 416 715 563 1066 Core 45 | 43 . . . 2 Treads . | . . . . . Legs 2584 | . 242 715 563 1064 Wheels 357 | 183 174 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 190 190 125 Average Speed 175 | 103 122 190 190 193 Slowest Speed 850 | 250 190 190 190 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | 1 . . . 3 Cave-ins Triggered 1 | 1 . . . . Exploration Rate (%) 50 | 7 60 91 42 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 4 | 4 . . . . Terrain Destroyed 14 | 4 . . 10 . Melee . | . . . . . Projectile 4 | 4 . . . . AOE 10 | . . . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3531 | 268 498 769 671 1325 Wait 42 | . 2 . 4 36 Move 2981 | 224 415 714 562 1066 Hop . | . . . . . Pick Up 113 | 14 19 8 22 50 Fast Attach . | . . . . . Attach 40 | 11 1 1 4 23 Detach 5 | . 1 1 . 3 Swap 45 | 5 8 3 12 17 Drop 56 | . 8 4 21 23 Fire 231 | 13 43 25 45 105 Melee 6 | . . 6 . . Ram 1 | . 1 . . . Kick 10 | . . 7 1 2 Crush . | . . . . . Escape Stasis 1 | 1 . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Crushed by falling debris 205 | -11/Scrapyard | Lost 4 parts (1p2n1w) 316 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 12) 579 | -10/Materials | Discovered new exit (range 17) 742 | -10/Materials | Discovered new exit (range 8) 971 | -10/Materials | Entered Mines 1055 | -10/Mines | Learned 2 Materials zone layouts 1600 | -10/Mines | Found a hidden stash of uninstalled traps 2336 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2408 | -10/Mines | Discovered new exit (range 9) 2440 | -10/Mines | Entered Materials 2440 | -9/Materials | Accompanied by 3 allies 2440 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2760 | -9/Materials | Build established: Scavenger-Mutant 2777 | -9/Materials | Discovered new exit (range 5) 3048 | -9/Materials | Discovered new exit (range 13) 3149 | -9/Materials | Build established: Mutant 3551 | -9/Materials | Discovered new exit (range 17) 3693 | -9/Materials | Entered another Materials area 3693 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4687 | -8/Materials | Build established: Hacker-Gunner 5070 | -8/Materials | Lost 3 parts (2n1w) 5440 | -8/Materials | Repaired Lrg. Storage Unit 5576 | -8/Materials | Repaired Hvy. Particle Gun 5914 | -8/Materials | Discovered new exit (range 16) 6196 | -8/Materials | Core integrity fell below 50% 6207 | -8/Materials | Core integrity fell below 20% 6224 | -8/Materials | Core melted Last Messages --------------- shutdown. 06213_ Broken Titanium Leg destroyed. 06215_ Particle Gun broken. 06215_ Overheating: Short circuit. 06217_ Overheating: System interference. 06217_ Imp. Terrain Scanner temporarily disabled. 06219_ Power failure, Lgt. Nuclear Core shutdown. 06219_ Overheating: Energy bleed (-32). 06220_ Power failure, Lgt. Nuclear Core shutdown. 06220_ Overheating: Hvy. Particle Gun damaged (-51). 06221_ Overheating: Imp. Terrain Scanner damaged (-4). 06221_ Critical hit (Burn: +37). 06223_ Lgt. Nuclear Core destroyed. 06223_ Critical hit (Burn: +37). 06224_ Overheating: Core damaged (-55). 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Matter Pod | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 16% | -8/Materials Hvy. Particle Gun | 24% | -8/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Item+ Junior Dev Spot Them First Well Done Challenges ------------ None Game ------ Seed MetaThrusterBarrier Manual? 0 Play Time 01:24:12 Cumulative 22.5 hours Start 2026.06.24 @ 20:16:23 End 2026.06.24 @ 23:01:30 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 941129fd-15ab-46ef-9922-c84e2d6ecdce