Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 07:07:17 Player: ldi (hl). (hl) Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (132) 660 Value Destroyed (6078) 6078 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (2264) 2264 TOTAL SCORE: 17622 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 664 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -98 Cogmind --------- Core Integrity 174/1300 Matter 101/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Salvage Targeting Computer Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Advanced Force Field Molecular Deconstructor Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Enhanced Biometal Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Phase Shifter Force Field System Mapper Drone Bay > --- WEAPON ----------- Vortex Rail Vortex Rail > --- INVENTORY -------- Antimatter Reactor Vortex Chain Reactor Experimental Cooling System Matter Neutralizer Matter Neutralizer Matter Neutralizer Vortex Driver Vortex Driver KE Penetrator Guided EMP Blaster Molecular Deconstructor [Rating: 133] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Improved Treads Leg Armored Leg Wheel Subdweller Monowheel Flight Unit Q-thruster Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Vortex Rail Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Guided EMP Blaster Special Weapon Molecular Deconstructor Slashing Weapon Vibroblade Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . . 8 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . . . . . . . . Utility 9 | . . . . 5 . . . . 1 . . . . 2 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 189 | 6 11 11 5 19 8 6 . 6 20 8 2 7 6 18 6 17 4 3 13 13 Power 24 | 1 2 2 1 1 2 1 . . 4 3 . 1 . 3 . 2 . . . 1 Engine 13 | 1 2 2 1 1 1 1 . . 3 1 . . . . . . . . . . Core 7 | . . . . . 1 . . . 1 2 . 1 . 1 . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . 2 . 1 . . . 1 Propulsion 43 | 2 5 3 2 7 1 1 . 2 2 2 . 1 . 3 . 3 . . 8 1 Treads 5 | . . . 2 . . . . . . 1 . . . . . 2 . . . . Leg 28 | 2 5 2 . 7 1 1 . 2 2 1 . 1 . 3 . 1 . . . . Wheel 3 | . . 1 . . . . . . . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . . 6 1 Utility 60 | 1 3 2 . 6 3 1 . 1 10 . 2 5 1 8 . 5 2 2 2 6 Device 27 | . . 1 . 3 . . . . 6 . 2 3 . 6 . 3 1 . 1 1 Storage 6 | 1 2 . . . . . . . 1 . . . 1 . . . . . 1 . Processor 12 | . . 1 . 2 . . . 1 3 . . 1 . 1 . 1 . 1 . 1 Hackware 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Protection 13 | . 1 . . 1 3 1 . . . . . . . 1 . 1 . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 1 4 2 5 2 3 . 3 4 3 . . 5 4 6 7 2 1 3 5 Energy Gun 5 | . . . . . . . . . . . . . 3 . . . . . 1 1 Energy Cannon 30 | . 1 3 2 4 2 . . . 3 1 . . 2 2 4 2 . . 2 2 Ballistic Gun 18 | 2 . . . . . 3 . 1 1 1 . . . 2 . 5 2 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 . 1 . . . 2 . 1 . . . . 2 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . 1 1 . 5 2 . . . 2 . . 2 Parts Lost 79 | . 1 8 1 6 . 2 . 13 4 . . . . 7 . 15 . 3 15 4 Power 11 | . . 1 1 1 . 1 . 1 1 . . . . . . 3 . . 1 1 Propulsion 25 | . . 3 . . . . . 4 1 . . . . 2 . 4 . 1 7 3 Utility 25 | . . 2 . 1 . 1 . 5 1 . . . . 3 . 7 . 1 4 . Weapon 18 | . 1 2 . 4 . . . 3 1 . . . . 2 . 1 . 1 3 . Highest Loss Streak 12 | . 1 3 1 2 . 2 . 9 2 . . . . 4 . 8 . 2 12 4 To Critical Strikes 4 | . . . . . . . . 3 . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 99 96 95 85 100 95 100 93 89 94 100 99 100 93 98 84 66 86 48 24 Engine 5 | . 14 13 12 5 3 2 6 5 8 2 . . . . . . . . . . Core 2 | . . . . . 2 . . . 1 7 11 11 11 1 . 1 5 5 2 . Reactor 1 | . . . . . . . . . . . . . . 8 10 7 . . . . Treads 1 | . . . 12 1 . . . . . . . . . . . 2 10 8 2 . Leg 23 | . 28 27 10 27 33 32 33 31 20 23 29 28 29 24 26 16 10 10 4 . Device 10 | . . 8 . 12 6 6 6 5 19 17 17 17 17 18 21 16 11 13 5 3 Storage 7 | . 14 14 14 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . Processor 12 | . . . 14 12 13 13 13 12 19 23 23 17 17 20 21 18 15 20 11 1 Protection 6 | . 13 2 . 3 19 20 20 16 . . . . . 2 5 4 5 5 4 6 Energy Cannon 8 | . 4 25 25 12 13 . . . 9 5 5 5 . 4 7 6 . . . . Ballistic Gun 6 | . 23 1 . . . 11 13 10 1 5 5 5 . 3 . 3 . 10 4 . Naked Turns 12 | . . . . . . . . . . . . . . . . . . . 10 2 Heaviest Build 95 | 14 33 42 35 63 44 46 46 46 58 70 76 92 95 95 88 88 72 72 71 22 Greatest Support 111 | 20 20 20 42 80 64 48 48 80 67 87 87 102 102 111 111 111 50 50 50 24 Greatest Overweight (x) 14 | . 1 2 2 12 . 1 . . 1 1 . . . 1 . 3 1 1 14 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | . 11 13 14 15 15 15 12 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | . 9 11 10 12 13 13 12 14 11 14 15 14 14 14 14 13 14 14 10 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | . 11 10 11 15 15 12 12 15 15 15 15 15 15 15 15 15 14 14 5 5 Class Distribution -------------------- 50% | Mutant 36% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 3367 | 185 462 146 235 240 92 116 . 249 197 154 61 70 58 189 187 251 . 443 32 . Remotely 50 | . . . . . . . . . . . . . . . . 50 . . . . Salvage Created 6051 | . 761 357 187 460 65 265 . 242 686 167 126 . 213 596 545 1118 . 263 . . Parts 267 | . 43 26 13 10 3 4 . 15 24 3 11 . 2 35 21 45 . 12 . . Haulers Intercepted 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . 9 . . 6 3 . 15 . 2 12 . 2 . 10 48 . 15 . . Prevented 14 | . . . . . . 3 . . . . . . . . 11 . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 122 | . 16 10 3 7 2 5 . 10 11 3 2 . 5 14 8 22 . 4 . . Guns 38 | . 14 2 . . . 2 . 4 . 2 1 . 5 3 . 1 . 4 . . Cannons 61 | . 2 7 3 5 2 1 . . 10 . 1 . . 7 5 18 . . . . AOE 13 | . . . . 2 . . . 6 . . . . . 3 2 . . . . . Classes Destroyed 17 | . 4 3 2 2 1 1 . 1 1 . 1 . . 1 . . . . . . Worker 1 | . . . . 1 . . . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Hauler 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . Swarmer 28 | . 3 4 . . . . . 5 3 . . . . 5 . 6 . 2 . . Grunt 47 | . 13 . . 6 1 4 . . 3 2 . . 4 3 5 6 . . . . Brawler 7 | . . . . . . 1 . 1 1 1 . . . 1 . 2 . . . . Duelist 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . Sentry 10 | . . 1 1 . . . . 1 1 . 1 . 1 . 1 2 . 1 . . Hunter 6 | . . . 1 . . . . . 1 . . . . 2 . 2 . . . . Programmer 10 | . . . . 1 . . . 1 2 . . . . 2 2 2 . . . . Behemoth 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 4 1 4 1 3 . 5 5 3 1 . 4 5 3 9 . 3 . . Combat Bots Only 9 | . 4 4 1 3 1 3 . 5 3 3 1 . 4 5 3 9 . 3 . . Max Kills in Single Turn 4 | . 1 1 1 1 1 1 . 2 1 1 1 . 2 4 2 2 . 1 . . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploded 3 | . . . . 1 . . . 2 . . . . . 3 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1281 | . 73 103 10 140 21 38 . 205 72 10 24 . 40 72 54 99 . 43 207 70 Missed 472 | . 15 40 3 43 9 11 . 89 13 3 10 . 12 31 26 41 . 12 80 34 Damage Taken 13944 | . 615 859 125 1977 175 459 . 2087 752 175 155 . 431 981 416 1035 . 617 2285 800 Core 2257 | . 61 102 30 249 . 77 . 236 78 18 . . 40 14 18 183 . 25 703 423 Absorbed by Shields 1385 | . . . . 79 . . . . 342 . 136 . 148 115 160 312 . 80 . 13 Redirected to Shielding 360 | . . . . . 27 22 . . . . . . . 27 49 43 . . 59 133 Regen/Repaired (Parts) 292 | . . . . . . . . . . . . 292 . . . . . . . . Core Remaining (%) 62 | 100 . . 22 . . . . 33 . . . . 86 . . . . 73 . . Volleys Fired 422 | . 52 59 11 51 6 24 . 18 44 11 7 11 18 24 17 40 . 20 2 7 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 1 2 2 2 2 . 2 2 2 Hottest 210 | . 80 160 140 125 120 120 . 58 165 138 138 105 138 138 210 210 . 65 200 199 Shots Fired 798 | . 104 116 19 93 12 46 . 33 87 22 14 11 36 48 26 78 . 41 3 9 Gun 307 | . 102 2 . . . 28 . 28 8 11 7 . 34 26 . 18 . 41 . 2 Cannon 467 | . 2 109 19 88 12 18 . . 79 11 7 11 2 22 18 60 . . 3 6 Launcher 23 | . . 5 . 5 . . . 5 . . . . . . 8 . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 269 | . 102 2 . . . 28 . 28 8 11 7 . 2 22 . 18 . 41 . . Thermal 460 | . 2 109 19 88 12 18 . . 79 11 7 11 2 22 18 54 . . . 8 Explosive 15 | . . 5 . 5 . . . 5 . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . 8 . . . . . Entropic 45 | . . . . . . . . . . . . . 32 4 . 6 . . 3 . Robot Hit Streak 44 | . 14 27 6 17 21 9 . 6 23 10 18 . 7 24 17 44 . 12 14 1 Robot Miss Streak 5 | . 4 3 3 2 2 5 . 4 2 1 1 . 1 2 1 1 . 3 1 3 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . 1 . . . . Secondary Targets 2 | . . . . . . . . . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 . . . . . . Shots Hit Robots 528 | . 71 39 12 75 9 36 . 26 68 19 12 . 18 35 17 57 . 31 2 1 Core Hits 285 | . 32 15 8 32 5 21 . 37 26 7 7 . 10 23 17 31 . 14 . . Critical Kills 12 | . . 2 . . . 2 . . 1 2 . . . 1 . 4 . . . . Critical Parts Destroyed 4 | . 1 . . . . . . . . . . . 1 1 . 1 . . . . Critical Strikes 22 | . 1 2 . . . 2 . . 1 2 . . 1 2 . 8 . 1 2 . Meltdown 10 | . . 2 . . . 2 . . 1 1 . . . 1 . 3 . . . . Destroy 5 | . 1 . . . . . . . . 1 . . . . . 2 . 1 . . Detonate 2 | . . . . . . . . . . . . . 1 1 . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . 3 . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15051 | . 931 993 216 2024 157 680 . 804 1501 582 388 . 985 1736 965 2273 . 610 173 33 Guns 4637 | . 880 20 . . . 433 . 455 104 224 153 . 916 540 . 269 . 610 . 33 Cannons 8662 | . 37 879 216 1571 157 247 . . 1397 358 235 . 34 699 655 2004 . . 173 . Explosions 1728 | . . 94 . 444 . . . 349 . . . . 35 496 310 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 24 | . 14 . . 9 . . . . . . . . . 1 . . . . . . Kinetic 3536 | . 880 20 . . . 433 . 455 104 224 153 . 38 350 . 269 . 610 . . Thermal 8198 | . 37 879 216 1571 157 247 . . 1397 358 235 . 34 791 655 1588 . . . 33 Explosive 1291 | . . 94 . 444 . . . 349 . . . . . 404 . . . . . . Electromagnetic 345 | . . . . . . . . . . . . . 35 . 310 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 1657 | . . . . . . . . . . . . . 878 190 . 416 . . 173 . Highest Corruption 13 | . 2 2 2 . . . . . 2 2 2 2 . . . 13 13 13 . 8 Average Corruption 5 | . 2 2 2 . . . . . 1 2 2 2 . . . 11 13 13 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 21 | . . . . 2 . 2 . 2 . . . . . . . . . . . 15 Effects 119 | . 3 26 12 . . . . . 4 4 5 . . . . 18 12 33 . 2 Message Errors 25 | . 2 4 1 . . . . . . 2 . . . . . 6 3 7 . . Matter Fused 31 | . 1 7 4 . . . . . 1 1 1 . . . . 6 3 6 . 1 Heat Flow Errors 15 | . . 3 4 . . . . . . . 1 . . . . 1 1 5 . . Energy Discharges 9 | . . 3 . . . . . . 1 . 1 . . . . . 1 3 . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Parts Fused 4 | . . 1 . . . . . . 1 . . . . . . . . 2 . . Data Loss (minor) 17 | . . 4 1 . . . . . . 1 1 . . . . 1 3 5 . 1 Data Loss (major) 5 | . . 1 . . . . . . . . . . . . . . 1 3 . . Misfires 4 | . . 3 . . . . . . . . . . . . . . . 1 . . Alerts 4 | . . . 1 . . . . . . . 1 . . . . 1 . 1 . . Weapon Failures 3 | . . . . . . . . . 1 . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 251 | . . 29 . . . . . . 63 1 . . . 134 8 16 . . . . Projectiles 162 | . . 19 . . . . . . 63 1 . . . 55 8 16 . . . . Explosions 89 | . . 10 . . . . . . . . . . . 79 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 279 | . . . . 11 . . . 34 . . . . . 227 7 . . . . . Shots 8 | . . . . 2 . . . 2 . . . . . 3 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 6 . . 3 . . . . . . . . . 2 . . . . . . Kicked 11 | . 6 . . 3 . . . . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 60 335 279 401 186 50 . 299 132 87 151 180 26 . 193 410 84 203 68 . Average Temperature 81 | . 9 81 82 96 96 21 . 68 52 41 34 85 12 . 97 129 50 88 45 . Received Heat Transfer 2497 | . 267 306 27 729 66 198 . 458 86 45 16 . 101 . 63 99 . 36 . . Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 4 | . . . . . . 1 . . . . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . 2 . . . 2 . . 1 1 . . . 1 . 3 . . . . Combat Hostiles 9 | . . 1 . . . 2 . . 1 1 . . . 1 . 3 . . . . Parts Melted 33 | . . 3 . 7 1 4 . . 4 . . . . 5 2 7 . . . . Heat Transferred 11353 | . 74 1369 462 2664 333 518 . . 2331 370 222 . 37 716 629 1591 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . 1 2 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 566 | . 266 . 566 450 . . . . 494 . . . . 418 . . . . 30 35 Initial 378 | . . . 378 155 . . . . 300 . . . . . . . . . . . Average 220 | . 99 . 401 268 . . . . 341 . . . . 281 . . . . 7 7 Maximum Alert Level 2 | . 1 . 2 2 . . . . 2 . . . . 2 . . . . . . Low Security (%) 48 | 100 92 . . 36 . . . . . . . . . 14 . . . . 100 100 Level 1 38 | . 7 . 73 38 . . . . 71 . . . . 82 . . . . . . Level 2 12 | . . . 26 25 . . . . 28 . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . 4 . . . . 8 . . . . 4 . 1 . . 1 1 Investigation 6 | . 2 . . . . . . . 2 . . . . 1 . . . . 1 . Extermination 5 | . . . . 1 . . . . 2 . . . . 2 . . . . . . Reinforcement 6 | . 1 . . 3 . . . . 1 . . . . 1 . . . . . . Assault 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 6 | . 4 . . . . . . . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 251 | . 27 43 7 28 5 14 . 24 15 4 2 . 5 16 10 26 . 6 11 8 Peak Tracking Total 13 | . 4 4 3 6 3 3 . 13 4 3 1 4 4 5 3 10 . 4 10 8 Tactical Retreats 22 | . 2 6 . 1 1 4 . 2 . 1 . . . . 1 2 . . . 2 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 12 | . 2 3 . 4 . . . . . . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . 3 . . . . 1 14 . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 9 | . . 3 . . . . . . . . . . 2 3 . 1 . . . . Max in Single Turn 3 | . . 2 . . . . . . . . . . 2 3 . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 26 | . 3 . 3 2 . . 4 . 3 . . 2 . 2 1 1 4 . 1 . Terminals 13 | . 3 . 3 2 . . . . 2 . . . . 2 . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 87 | . 8 . 10 5 . . 31 . 5 . . 2 . 5 1 1 17 . 2 . Successful 65 | . 4 . 4 2 . . 31 . . . . 2 . 3 1 1 17 . . . Failed 22 | . 4 . 6 3 . . . . 5 . . . . 2 . . . . 2 . Catastrophic 6 | . 1 . . . . . . . 2 . . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 13 | . 3 . 2 . . . . . 2 . . 1 1 4 . . . . . . Terminals 34 | . 8 . 10 5 . . . . 4 . . . . 5 . . . . 2 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 64 | . 4 . 4 2 . . 31 . . . . 2 . 2 1 1 17 . . . Record 16 | . . . . . . . 11 . . . . . . . . . 5 . . . Part Schematic 14 | . . . . . . . 10 . . . . . . . . . 4 . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . 4 . . . Prototype ID Bank 10 | . 1 . 2 . . . 3 . . . . . . . . . 4 . . . Open Door 4 | . . . . . . . . . . . . 2 . . 1 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 2 2 . . . . 2 . . . . 2 . . . . 1 . Full Trace Events 6 | . 1 . 1 . . . . . 2 . . . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 10 . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . 15 . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 20 | . . . 15 3 . . . 1 . . . . . . . 1 . . . . Largest Group 15 | . . . 12 15 . . . 1 . . . . . . . 1 1 1 . . Highest-Rated Group 289 | . . . 196 289 . . . 96 . . . . . . . 48 48 48 . . Highest-Rated Ally 96 | . . . 34 34 . . . 96 . . . . . . . 48 48 48 . . Total Orders 5 | . . . 4 . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . TUNNEL 3 | . . . 3 . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 100 | . . . 16 75 . . . 3 . . . . . . . 1 . 5 . . Total Damage 2188 | . . . 268 1659 . . . 86 . . . . . . . 48 . 127 . . Kills 24 | . . . 6 16 . . . . . . . . . . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . 1 . . 1 1 . . . 1 1 . 1 . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . 5 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Items 4 | . . . . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 12584 | 59 1714 1422 866 763 587 536 94 439 518 500 403 669 631 501 624 793 318 829 203 115 Spaces Moved 6966 | 46 754 557 323 399 450 332 79 288 243 317 304 535 324 283 426 428 162 403 171 142 Core 92 | 6 . . . 1 . . . . . . . . . . . . . . 61 24 Treads 288 | . . . 234 54 . . . . . . . . . . . . . . . . Legs 6315 | 40 754 544 1 344 450 332 79 288 243 317 304 535 324 283 426 428 162 403 58 . Wheels 101 | . . 13 88 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 170 | . . . . . . . . . . . . . . . . . . . 52 118 Fastest Speed 31 | 50 120 120 120 120 120 120 120 120 120 120 120 116 116 115 116 116 190 190 31 34 Average Speed 142 | 110 170 211 185 128 120 120 120 120 130 139 120 116 116 122 116 147 190 190 99 42 Slowest Speed 750 | 120 190 260 260 650 120 190 120 120 190 190 120 120 116 185 116 330 190 190 750 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 4 99 43 77 15 56 49 68 45 8 53 50 78 54 8 60 49 60 67 5 15 Regions Visited 20 Branch Regions 15 Pre-discovered Areas 5 | . . . . . . . 1 . . . . . 1 . . . 3 . . . Known Exits Taken 6 | . . . . 1 . . . . 1 1 1 . 1 1 . . . . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 . . . 1 . . 1 1 1 1 1 . Scrap Searched 16 | . . . . . 6 . . 1 . 3 1 . 1 . . 3 . 1 . . Spaces Dug 31 | . . 6 . . . . . . . . . 2 23 . . . . . . . Terrain Destroyed 235 | . . 35 . 17 . . . 18 4 1 . 11 64 62 1 17 . 1 2 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 146 | . . 30 . 1 . . . . 4 1 . 11 64 12 1 17 . 1 2 2 AOE 89 | . . 5 . 16 . . . 18 . . . . . 50 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 8822 | 51 1080 684 572 557 485 421 78 348 354 355 328 571 541 384 533 504 172 426 195 183 Wait 862 | . 229 49 45 49 12 60 . 31 32 9 15 . 191 45 72 9 . . . 14 Move 6936 | 45 753 556 322 398 449 331 78 287 242 316 303 534 323 282 425 427 161 402 166 136 Hop 5 | . . . . . . . . . . . . . . . . . . . 2 3 Pick Up 113 | . 16 7 9 18 7 . . 6 11 2 . 6 1 5 7 7 1 1 7 2 Fast Attach 81 | 6 1 1 2 9 2 1 . 1 5 6 . 5 . 11 . 7 6 2 8 8 Attach 69 | . 1 8 1 6 5 3 . 3 12 2 . . . 4 6 7 . 1 5 5 Detach 20 | . . 1 1 5 . . . . 1 2 . 4 . . . 1 . . 1 4 Swap 41 | . 9 2 2 4 1 2 . 2 3 . 2 2 6 3 . 3 . . . . Drop 87 | . 13 1 7 14 3 . . . 4 7 1 9 2 8 6 1 4 . 4 3 Fire 422 | . 52 59 11 51 6 24 . 18 44 11 7 11 18 24 17 40 . 20 2 7 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 11 | . 6 . . 3 . . . . . . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . 1 Rewire 174 | . . . 172 . . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 12) 699 | -10/Materials | Discovered new exit (range 16) 1285 | -10/Materials | Discovered new exit (range 3) 1482 | -10/Materials | Discovered new exit (range 5) 1755 | -10/Materials | Discovered new exit (range 5) 1774 | -10/Materials | Entered Subcaves 1976 | -10/Subcaves | Discovered new exit (range 12) 2034 | -10/Subcaves | Lost 3 parts (1p1u1w) 2093 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2103 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2284 | -10/Subcaves | Build established: Scavenger-Mutant 2489 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2551 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2721 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2748 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2848 | -10/Subcaves | Learned location of 1 exit from Materials 2929 | -10/Subcaves | Build established: Mutant 2990 | -10/Subcaves | Discovered new exit (range 7) 3109 | -10/Subcaves | Discovered new exit (range 15) 3111 | -10/Subcaves | Core integrity fell below 50% 3196 | -10/Subcaves | Entered Recycling 3522 | -8/Recycling | Lost 3 allies 3603 | -8/Recycling | Build established: Commander-Mutant 4018 | -8/Recycling | Discovered new exit (range 16) 4062 | -8/Recycling | Entered Factory 4062 | -6/Factory | Accompanied by 12 allies 4062 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 4139 | -6/Factory | Allied Derelicts emerged from ambush trap array 4266 | -6/Factory | Lost 4 allies 4294 | -6/Factory | Identified exit to Lower Caves 4450 | -6/Factory | Lost 6 allies 4702 | -6/Factory | Build established: Mutant 4825 | -6/Factory | Entered Lower Caves 4920 | -6/Lower Caves | Learned Factory stockpile data 5407 | -6/Lower Caves | Discovered new exit (range 3) 5409 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5412 | -6/Lower Caves | Entered another Lower Caves area 5499 | -6/Lower Caves | Encountered a Warlord checkpoint 5607 | -6/Lower Caves | Learned 12 Factory zone layouts 5877 | -6/Lower Caves | Discovered new exit (range 13) 5948 | -6/Lower Caves | Entered Data Miner 5948 | -6/Data Miner | Discovered new exit (range 6) 5971 | -6/Data Miner | Met Data Miner 5998 | -6/Data Miner | Learned location of Section 7 (-2) 5998 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6012 | -6/Data Miner | Received God Mode back door access code from Data Miner 6042 | -6/Data Miner | Entered Proximity Caves 6044 | -5/Proximity Caves | Spotter reported a threat 6045 | -5/Proximity Caves | Spotter reported a threat 6242 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6314 | -5/Proximity Caves | Spotted B-75 Beast 6368 | -5/Proximity Caves | Spotted B-75 Beast 6369 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 6430 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 6446 | -5/Proximity Caves | Discovered new exit (range 16) 6459 | -5/Proximity Caves | Escorted by Enhanced Grunt 6478 | -5/Proximity Caves | Core integrity fell below 50% 6481 | -5/Proximity Caves | Entered Factory 6481 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6482 | -5/Factory | Identified exit to Factory 6512 | -5/Factory | Lost 9 parts (1p3n3u2w) 6620 | -5/Factory | Garrison activated, responded to threat 6781 | -5/Factory | Search patrols dispatched 6818 | -5/Factory | Found Prototype Processor 6819 | -5/Factory | Identified Exp. Targeting Computer 6828 | -5/Factory | Found Exp. Targeting Computer 6831 | -5/Factory | Found Exp. Targeting Computer 6969 | -5/Factory | Discovered new exit (range 16) 6997 | -5/Factory | Identified exit to Upper Caves 6999 | -5/Factory | Entered Upper Caves 7153 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7161 | -5/Upper Caves | Build established: Scavenger-Mutant 7487 | -5/Upper Caves | Discovered new exit (range 10) 7497 | -5/Upper Caves | Identified exit to Upper Caves 7499 | -5/Upper Caves | Entered another Upper Caves area 7510 | -5/Upper Caves | Learned 4 Factory zone layouts 7586 | -5/Upper Caves | Spotted B-75 Beast 7628 | -5/Upper Caves | Destroyed B-75 Beast 7688 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7890 | -5/Upper Caves | Discovered new exit (range 10) 7900 | -5/Upper Caves | Identified exit to Warlord 7902 | -5/Upper Caves | Entered Warlord 7942 | -5/Warlord | System corruption cleaned by Quarantine Array 7998 | -5/Warlord | Met Warlord 8010 | -5/Warlord | Opened Warlord's prototype stash 8017 | -5/Warlord | Found Prototype Processor 8017 | -5/Warlord | Identified Exp. Core Analyzer 8023 | -5/Warlord | Warlord's base attacked by MAIN.C 8024 | -5/Warlord | Found Prototype Hackware 8024 | -5/Warlord | Identified System Mapper 8034 | -5/Warlord | Found Prototype Device 8035 | -5/Warlord | Identified Exp. Phase Shifter 8044 | -5/Warlord | Found Prototype Reactor 8369 | -5/Warlord | Found Prototype Energy Gun 8371 | -5/Warlord | Found Prototype Energy Gun 8373 | -5/Warlord | Warlord forces counterattacked 8378 | -5/Warlord | Found Prototype Energy Cannon 8380 | -5/Warlord | Found Prototype Energy Cannon 8530 | -5/Warlord | Opened side exit 8563 | -5/Warlord | Discovered new exit (range 8) 8571 | -5/Warlord | Entered Proximity Caves 8618 | -4/Proximity Caves | Identified Vortex Rail (x2) 8638 | -4/Proximity Caves | Identified Vortex Driver (x2) 8753 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8973 | -4/Proximity Caves | Learned location of Armory (-4) 8986 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8997 | -4/Proximity Caves | Found Prototype Special Weapon 9202 | -4/Proximity Caves | Entered Factory 9202 | -4/Factory | Evolved 2 slots: Utility x2 9205 | -4/Factory | Identified exit to DSF 9293 | -4/Factory | Build established: Hacker-Mutant 9299 | -4/Factory | Lost 4 parts (1n1u2w) 9630 | -4/Factory | Build established: Scavenger-Mutant 9638 | -4/Factory | Identified exit to Upper Caves 9638 | -4/Factory | Identified exit to Extension 9638 | -4/Factory | Identified exit to Armory 9703 | -4/Factory | Entered Upper Caves 9705 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9910 | -4/Upper Caves | Learned Research trap positions 9958 | -4/Upper Caves | Build established: Mutant 10308 | -4/Upper Caves | Discovered new exit (range 11) 10327 | -4/Upper Caves | Entered another Upper Caves area 10674 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10734 | -4/Upper Caves | Lost 8 parts (1p4n3u) 10759 | -4/Upper Caves | Destroyed 9 combat bots 10791 | -4/Upper Caves | System corruption reached 10% 10821 | -4/Upper Caves | Lost 6 parts (1p4u1w) 11073 | -4/Upper Caves | Discovered new exit (range 7) 11076 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11086 | -4/Upper Caves | Build established: Scavenger-Mutant 11102 | -4/Upper Caves | Learned Research trap positions 11120 | -4/Upper Caves | Entered Zhirov 11120 | -4/Zhirov | Accompanied by 1 ally 11120 | -4/Zhirov | Discovered new exit (range 3) 11158 | -4/Zhirov | Met Zhirov 11199 | -4/Zhirov | Learned location of Quarantine (-3) 11199 | -4/Zhirov | Learned location of Testing (-2) 11199 | -4/Zhirov | Learned location of Command (-1) 11211 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11239 | -4/Zhirov | Found Alien Artifact 11239 | -4/Zhirov | Identified Integrated Reactor 11239 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11262 | -4/Zhirov | Found Alien Artifact 11262 | -4/Zhirov | Identified Transdimensional Reconstructor 11262 | -4/Zhirov | Warped through subspace 11438 | -4/Zhirov | Entered Proximity Caves 11438 | -3/Proximity Caves | Accompanied by 1 ally 11950 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12061 | -3/Proximity Caves | Spotted B-86 Titan 12096 | -3/Proximity Caves | Destroyed B-86 Titan 12246 | -3/Proximity Caves | Discovered new exit (range 11) 12267 | -3/Proximity Caves | Entered Research 12267 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12268 | -3/Research | Loaded intel: 81 trap records 12398 | -3/Research | Released all parts (7) 12422 | -3/Research | Lost 12 parts (1p4n4u3w) 12463 | -3/Research | Core integrity fell below 50% 12467 | -3/Research | Discovered new exit (range 6) 12470 | -3/Research | Entered Quarantine 12483 | -3/Quarantine | Identified Molecular Deconstructor 12490 | -3/Quarantine | Lost 3 parts (3n) 12545 | -3/Quarantine | Released all parts (6) 12566 | -3/Quarantine | Found Prototype Slashing Weapon 12566 | -3/Quarantine | Identified Vibroblade 12567 | -3/Quarantine | Core integrity fell below 20% 12585 | -3/Quarantine | Self-destructed Last Messages --------------- 12557_ Acquired Adv. Heavy Treads. 12561_ W-44 Eye sends out distress signal. 12561_ Door malfunctions. 12561_ Penetrated by Slug. 12561_ Slug penetrates Wall. 12563_ System corrupted: Matter fused (-9). 12566_ P-80 Master resets P-80 Master, system corruption cleaned. 12566_ Acquired Prototype Slashing Weapon. 12566_ Identified Vibroblade. 12566_ Adv. Salvage Targeting Computer broken. 12566_ Faulty integration triggers power surge. 12567_ Dropped Faulty Vibroblade. 12573_ Reaction Chamber disabled. 12573_ Q-thruster destroyed. 12576_ Reaction Chamber disabled. 12583_ Triggered Stasis Trap. 12583_ A bubble of rippling energy engulfs the area. 12583_ Field strength at 94. 12584_ Field strength at 88. 12584_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######???????????##########???????????????? | | ???????# #???????????# | #???????????????? | | ???????# #???????????# """ #???????????????? | | ???????# #???????????# """ [ #???????????????? | | ???????# #???????????# """ ]###########?????? | | ???????# #???????????# # / #?????? | | ######## #???????????# """ ] # "" !#?????? | | # #####???????# """ #""" #?????? | | # # #???????# """ #"T #?????? | | # # #???????# #""" """ #?????? | | " # # #############/##+# "" """ #?????? | | """ + ! # """ #?????? | | G!# !! # #?????? | | "" # u ! / """ """ #?????? | | " # # """ "" #?????? | | # ###+#### #;########### """ "" #?????? | | ######## # # #?# #?????? | | ???????# #! """ ""# """" #?# "" """ #?????? | | ???????+ # """ ""# ""R"" #?# """ """ #?????? | | ???????# # """ ""# "" "" #?# """ """ #?????? | | ???????# + S# @ #?# #?????? | | ???????# # """ ""# #?####+######?????? | | ???????#### # """ ""# ###### #??????????? | | ?????????# # """ ""# p #??????????? | | ?????????## # ##################??????????? | | ??????????# ##########???????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 80 Energy Generation 43 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Power Amplification 30 Corruption Block 8 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 36 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkDisruptionDetector Manual? 0 Play Time 01:40:30 Cumulative 607.2 hours Start 2024.03.02 @ 13:15:17 End 2024.03.03 @ 07:07:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 78 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 677a808b-245c-4bbf-aec4-49cf92ae4f53