Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 02:49:38 Player: Beef Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (168) 840 Value Destroyed (5298) 5298 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (1347) 1347 TOTAL SCORE: 15145 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 635 Met Data Miner 300 Met Zhirov 300 Friendly Fire -333 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Improved Signal Interpreter System Shield > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Neutrino Core Large Storage Unit Transdimensional Reconstructor Makeshift Axe GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Cooled Airjet Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer Improved Thermal Shield Experimental Hacking Suite System Shield System Shield > --- WEAPON ----------- Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Advanced System Restoration Module Chainsword GAL Module [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 1 2 . . . . 2 . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 253 | 6 13 3 11 19 70 8 4 3 7 5 7 5 5 6 7 11 34 18 . 5 6 Power 21 | 1 1 2 2 1 4 . 1 . 1 1 . . . . . 2 2 3 . . . Engine 11 | 1 . 1 2 1 1 . . . 1 1 . . . . . 1 1 1 . . . Core 9 | . 1 1 . . 3 . 1 . . . . . . . . 1 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 87 | 2 4 1 5 10 35 4 2 . . 1 2 . . . . 4 10 4 . . 3 Treads 4 | . . . . . . . . . . . 2 . . . . . 1 1 . . . Leg 57 | 2 4 1 5 4 27 4 2 . . 1 . . . . . 4 . 3 . . . Wheel 9 | . . . . . 4 . . . . . . . . . . . 5 . . . . Hover 12 | . . . . 6 2 . . . . . . . . . . . 4 . . . . Flight 5 | . . . . . 2 . . . . . . . . . . . . . . . 3 Utility 80 | 1 4 . 3 4 21 2 . . 1 2 1 1 1 3 7 2 14 6 . 4 3 Device 31 | . . . 2 1 10 . . . . 1 1 . . 2 . 1 7 4 . 2 . Storage 7 | 1 1 . . 1 1 . . . . . . . 1 . . . 1 1 . . . Processor 14 | . . . . 1 2 . . . . 1 . . . . 4 1 2 1 . . 2 Hackware 7 | . . . . . 1 . . . . . . . . . 1 . 3 . . 1 1 Protection 21 | . 3 . 1 1 7 2 . . 1 . . 1 . 1 2 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 4 . 1 4 10 2 1 3 5 1 4 4 4 3 . 3 8 5 . 1 . Energy Gun 37 | 1 3 . 1 3 6 1 1 2 3 1 2 2 2 3 . . 4 2 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 . . . . Ballistic Gun 4 | 1 1 . . 1 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . 1 . 1 2 . 2 2 2 . . 2 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 . . . . . . . . . . . 2 3 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 2 . . . . . . . . . 3 . 1 1 . 3 . Parts Lost 75 | . 1 . 3 2 10 2 . . 1 1 . 1 1 3 . 17 6 8 10 . 9 Power 4 | . . . 1 . . . . . 1 . . . . . . 2 . . . . . Propulsion 32 | . . . 1 1 7 1 . . . 1 . . . . . 6 4 5 3 . 3 Utility 22 | . . . . . 1 1 . . . . . 1 . 1 . 4 1 2 5 . 6 Weapon 17 | . 1 . 1 1 2 . . . . . . . 1 2 . 5 1 1 2 . . Highest Loss Streak 17 | . 1 . 2 2 4 2 . . 1 1 . 1 1 2 . 17 4 5 10 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 99 99 97 98 99 84 100 99 88 86 86 85 85 76 77 86 84 33 49 Engine 3 | . 5 9 5 9 1 . . . 2 6 6 6 6 6 6 4 . 1 . . . Core 2 | . 8 4 5 . 5 7 6 7 4 . . . . . . . 2 1 4 . . Treads 3 | . . . . . . . . . . . 10 13 13 13 13 6 1 2 4 . . Leg 13 | . 28 28 32 25 17 29 29 30 30 25 3 . . . . 5 . 6 9 . . Wheel 1 | . . . . . 4 . . . . . . . . . . . 3 . . . . Hover 2 | . . . . 9 5 . . . . . . . . . . . 8 2 . . . Device 9 | . . . 11 9 8 7 7 7 7 13 19 15 13 13 13 12 6 14 12 . . Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 6 5 . . . . . Processor 16 | . . . . 9 15 15 15 15 15 20 20 20 20 20 20 20 27 24 26 22 25 Hackware 6 | . . . . . 5 7 7 7 7 6 6 6 6 1 4 6 15 17 10 8 12 Protection 6 | . 13 14 11 9 6 7 7 7 7 6 . 3 6 10 7 3 . . . . . Energy Gun 12 | . 15 28 22 18 11 14 15 . 14 12 2 11 12 12 13 8 3 7 4 . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . 2 4 9 2 5 Peak Build Rating 87 | 6 12 12 17 37 46 48 48 48 48 53 67 67 67 69 77 77 87 83 78 47 54 Average Rating 48 | 5 8 10 15 26 41 45 47 40 47 52 63 66 66 64 72 61 64 69 70 33 44 On Entrance 44 | . 6 12 12 15 37 44 48 48 48 47 53 67 66 67 65 77 31 82 78 27 38 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 14 24 24 27 34 39 35 32 37 37 32 36 39 49 44 44 44 45 31 28 3 3 Greatest Support 140 | 20 20 20 30 40 60 57 64 64 64 64 140 140 140 140 140 140 36 31 31 3 11 Greatest Overweight (x) 4 | . 1 1 1 1 2 . . . . . . . . . . 1 4 3 . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 5 5 5 Average Capacity 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 11 15 15 13 6 5 5 5 5 Most Carried 15 | 4 9 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 5 5 5 5 5 Average Carried 9 | 1 6 9 8 9 9 9 9 9 9 9 9 9 10 13 14 11 4 4 5 4 4 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 5 5 5 5 5 5 Final Carried 15 | 4 9 10 10 10 10 10 9 9 10 10 10 10 13 15 15 5 5 5 5 5 5 Class Distribution -------------------- 50% | Scavenger-Mutant 32% | Mutant 7% | Hacker-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Assassin | -5/Upper Caves Derelict-Assassin | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 3763 | 301 316 86 95 195 703 164 27 . 175 40 369 188 86 287 70 44 252 250 . 60 55 Remotely 50 | . . . . . . . . . . . . . . . . . 50 . . . . Salvage Created 8307 | 87 662 131 615 262 2698 456 53 . 352 . 910 81 85 356 . 59 643 556 . 228 73 Parts 329 | 5 35 11 34 6 120 19 4 . 12 . 5 3 4 9 . 5 32 16 . 2 7 Haulers Intercepted 6 | . 1 . 1 1 2 . . . . . . . . . . . 1 . . . . Recyclers Shooed 6 | 1 1 . . . 2 . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . 21 5 . 23 . . . 2 8 . 9 . 13 2 2 9 Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 121 | . 10 4 12 4 37 13 3 . 8 . 4 3 5 7 . 1 1 6 . . 3 Melee 6 | . . . . . 2 . . . . . . . . . . . 1 . . . 3 Guns 86 | . 8 4 11 3 31 7 3 . 5 . . . 2 6 . . . 6 . . . AOE 20 | . . . . . 1 5 . . 3 . 4 3 3 . . 1 . . . . . Classes Destroyed 21 | 3 5 . 2 1 5 1 1 . . . 1 . . . . 1 . 1 . . . Worker 12 | 2 1 . . . 2 . . . . . . 1 . . . . 6 . . . . Builder 8 | . . . 2 . 4 . . . . . . . . . . . 2 . . . . Tunneler 3 | 1 . . . . . . . . . . . . . . . . 2 . . . . Hauler 6 | . 1 . 1 1 2 . . . . . . . . . . . 1 . . . . Recycler 11 | 1 2 . . . 6 . . . . . . . . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . Swarmer 27 | . 3 2 2 . . 2 2 . 2 . . . 4 2 . . . 5 . . 3 Grunt 57 | . 7 2 8 3 27 4 . . 4 . . . . 1 . . 1 . . . . Brawler 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . Duelist 6 | . . . . . 2 4 . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . Sentry 9 | . . . 3 . 2 1 . . . . . 1 . 1 . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hunter 8 | . . . . 1 1 1 . . . . . 2 1 2 . . . . . . . Programmer 4 | . . . . . 2 1 . . . . . . . 1 . . . . . . . Compactor 4 | . . . . . . . . . . . 4 . . . . . . . . . . Samaritan 4 | . . . . . . 1 . . . . . . . 1 . . . 2 . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 2 3 2 7 2 7 9 2 . 3 . 2 4 4 3 . 1 9 4 . . 3 Combat Bots Only 9 | . 3 2 4 2 3 9 2 . 3 . 2 3 4 3 . 1 1 4 . . 3 Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 1 . 2 . 2 3 1 1 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . 2 . 1 2 1 . . 1 . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 1089 | . 78 9 100 45 254 32 8 . 32 10 . 87 25 78 . 106 37 67 93 . 28 Missed 331 | . 22 3 27 12 58 11 2 . 13 3 . 30 7 22 . 40 12 21 37 . 11 Damage Taken 12482 | . 639 54 826 547 3155 478 83 . 297 319 37 584 345 789 . 1175 825 776 997 . 556 Core 2546 | . 111 8 103 101 519 31 . . 43 108 37 35 34 132 . 271 251 165 377 . 220 Absorbed by Shields 132 | . . . . . 132 . . . . . . . . . . . . . . . . Ignored by Resistances 20 | . . . . . . . . . . . . . . 20 . . . . . . . Regen/Repaired (Parts) 281 | . . . . . 197 . . . . 84 . . . . . . . . . . . Core Remaining (%) 58 | 100 . 52 74 81 . . . . 15 . . . . . . 27 . . . . . Volleys Fired 436 | 7 58 6 51 22 143 22 6 . 15 3 15 8 7 30 1 8 12 22 . . . Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 2 . . . Hottest 150 | 70 70 112 112 112 125 141 141 . 141 141 141 122 141 146 122 141 150 150 . . . Shots Fired 841 | 14 113 12 101 43 285 34 13 1 30 6 30 16 14 58 2 13 18 38 . . . Gun 787 | 14 113 12 101 43 285 29 13 1 26 6 6 8 7 58 2 11 14 38 . . . Cannon 4 | . . . . . . . . . . . . . . . . . 4 . . . . Launcher 49 | . . . . . . 5 . . 4 . 24 8 7 . . 1 . . . . . Special 1 | . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 80 | 7 58 . . . 15 . . . . . . . . . . . . . . . . Thermal 712 | 7 55 12 101 43 270 29 13 1 26 6 6 8 7 58 2 12 18 38 . . . Explosive 49 | . . . . . . 5 . . 4 . 24 8 7 . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 6 12 2 9 17 20 21 5 . 7 4 10 3 6 11 . 18 3 4 . . . Robot Miss Streak 5 | 2 5 2 3 3 4 2 3 . 4 2 1 2 4 3 . 1 2 3 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 20 | . 1 2 5 2 5 1 . . 1 . . . . 1 . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . 1 . . . . 1 . . . 1 . . . Shots Hit Robots 627 | 7 72 5 66 34 222 29 9 . 19 5 20 8 8 44 . 9 30 31 2 3 4 Core Hits 318 | 5 28 5 26 13 100 36 5 . 21 2 12 10 5 16 . 3 13 14 . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 53 | 2 6 . 6 2 25 . . . 1 . . . 1 3 . . 5 2 . . . Burn 51 | 2 6 . 6 2 25 . . . 1 . . . 1 3 . . 3 2 . . . Sever 2 | . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 129 | . . . . . 20 . . . . . . . . . . . 32 10 4 3 60 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 129 | . . . . . 20 . . . . . . . . . . . 32 10 4 3 60 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 3 . . . . . . . . . . . 10 4 . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17164 | 88 964 89 1019 496 4791 1364 164 . 867 119 2011 577 399 867 . 279 1404 1191 65 215 195 Guns 10159 | 88 964 89 1019 496 4169 580 164 . 402 119 136 100 105 867 . 182 154 525 . . . Cannons 70 | . . . . . . . . . . . . . . . . . 70 . . . . Explosions 4063 | . . . . . 86 784 . . 465 . 1875 477 294 . . 82 . . . . . Melee 2828 | . . . . . 507 . . . . . . . . . . . 1180 666 65 215 195 Ramming 29 | . . . . . 29 . . . . . . . . . . . . . . . . Kinetic 746 | 24 498 . . . 224 . . . . . . . . . . . . . . . . Thermal 9498 | 64 466 89 1019 496 3945 580 164 . 402 119 136 100 105 867 . 197 224 525 . . . Explosive 4063 | . . . . . 86 784 . . 465 . 1875 477 294 . . 82 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2828 | . . . . . 507 . . . . . . . . . . . 1180 666 65 215 195 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 1 1 1 . 13 13 13 13 13 4 2 . . . 13 Average Corruption 4 | . . . . . 1 1 1 1 1 . 9 13 13 13 13 2 1 . . . 10 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 125 | . . . . . 17 5 7 2 5 . 5 7 27 41 3 . 3 . . . 3 Message Errors 23 | . . . . . 7 1 3 . . . . . 3 9 . . . . . . . Matter Fused 31 | . . . . . 1 2 1 . 1 . 2 2 6 14 . . . . . . 2 Heat Flow Errors 22 | . . . . . 2 . 2 . 1 . . 1 4 8 3 . . . . . 1 Energy Discharges 18 | . . . . . 3 1 . . . . 1 1 5 6 . . 1 . . . . Data Loss (minor) 15 | . . . . . 3 . . 1 1 . 1 1 4 2 . . 2 . . . . Data Loss (major) 10 | . . . . . . 1 . . 2 . 1 2 4 . . . . . . . . Misfires 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 662 | . . . . . 4 21 . . . . . . 10 . . 5 219 269 . 73 61 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 36 | . . . . . . 21 . . . . . . 10 . . 5 . . . . . Melee 626 | . . . . . 4 . . . . . . . . . . . 219 269 . 73 61 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . 94 39 . . . . 37 . 82 . . 39 . . . . . Shots 6 | . . . . . 1 1 . . . . 1 . 2 . . 1 . . . . . Rammed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Targets Rammed 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 18 358 186 274 298 405 111 230 . 102 9 9 150 266 432 184 10 72 90 . . 170 Average Temperature 85 | 9 112 76 92 91 87 36 47 . 38 6 5 49 76 113 73 6 34 27 . . 92 Received Heat Transfer 2988 | . 342 6 330 207 1317 126 . . 117 12 . 12 . 78 . 36 153 18 234 . . Effects 7 | . 2 . . . 4 . . . . . . . . 1 . . . . . . . Shutdowns 3 | . . . . . 3 . . . . . . . . . . . . . . . . Energy Bleed 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted 10 | . 2 . 1 1 3 1 . . . . . . . 1 . . 1 . . . . Combat Hostiles 9 | . 2 . 1 1 3 1 . . . . . . . 1 . . . . . . . Parts Melted 53 | . 5 . 6 5 21 1 1 . . . . . . 11 . . . 3 . . . Heat Transferred 23701 | 333 1766 222 3034 1406 9082 1220 335 . 920 249 299 185 285 1865 . 376 724 1400 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 928 | 20 245 81 641 288 928 . . . . 275 157 244 . . . . 263 . . . . Initial 200 | . 13 50 22 200 46 . . . . 128 96 109 . . . . . . . . . Average 249 | 5 146 44 361 235 394 . . . . 220 123 161 . . . . 142 . . . . Maximum Alert Level 3 | . 1 . 2 1 3 . . . . 1 . 1 . . . . 1 . . . . Low Security (%) 58 | 100 84 100 22 18 42 . . . . 44 100 61 . . . . 78 . . . . Level 1 16 | . 15 . 24 81 4 . . . . 55 . 38 . . . . 21 . . . . Level 2 14 | . . . 53 . 29 . . . . . . . . . . . . . . . . Level 3 9 | . . . . . 23 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 . 12 . . . . 1 . . . . . . 6 . . . . Investigation 11 | . . . 2 . 6 . . . . 1 . . . . . . 2 . . . . Extermination 3 | . . . . . 3 . . . . . . . . . . . . . . . . Reinforcement 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . Assault 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 8 | . 1 . 1 1 4 . . . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 220 | . 16 5 25 5 60 12 5 . 13 3 5 3 6 7 . 6 21 9 12 . 7 Peak Tracking Total 11 | . 4 3 6 3 10 9 2 . 4 3 1 3 4 3 . 6 5 5 11 . 6 Tactical Retreats 15 | . 1 . 1 . 2 . . . . . . . 1 . . . 6 . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 10 | . . . . . 8 . . . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . . . 1 . . . . . . . . . . 1 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . 1 1 . . . . Garrison Access 5 | . . . . 1 3 . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 55 | . 2 . 2 6 20 1 . 4 . 4 . 1 . 1 . . 7 . 1 6 . Terminals 22 | . 2 . 1 5 6 . . . . 1 . . . 1 . . 5 . 1 . . Fabricators 6 | . . . . . 3 . . . . 1 . 1 . . . . 1 . . . . Repair Stations 6 | . . . . . 4 . . . . 2 . . . . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 3 . . . . . . . . . . . 1 . . . . Total Hacks 175 | . 4 . 4 22 48 1 . 27 . 12 . 1 . 2 . . 31 . 4 19 . Successful 116 | . 3 . 1 8 29 1 . 27 . 4 . . . 2 . . 18 . 4 19 . Failed 59 | . 1 . 3 14 19 . . . . 8 . 1 . . . . 13 . . . . Catastrophic 12 | . . . . 3 4 . . . . . . 1 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 3 . 4 17 17 . . . . 6 . . . . . . 14 . . . . Terminals 78 | . 4 . 2 19 16 . . . . 6 . . . 2 . . 25 . 4 . . Fabricators 15 | . . . . . 6 . . . . 3 . 1 . . . . 5 . . . . Repair Stations 14 | . . . . . 11 . . . . 3 . . . . . . . . . . . Recycling Units 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 3 4 . . . . . . . . . . . 1 . . . . Terminal Hacks 74 | . 1 . . 4 5 1 . 27 . 1 . . . 2 . . 10 . 4 19 . Record 25 | . . . . . . . . 11 . . . . . 2 . . 1 . 4 7 . Part Schematic 16 | . . . . . 2 . . 10 . . . . . . . . . . . 4 . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . . 4 . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . Level Access Points 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . 1 . . 1 1 . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Alert Level 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . 3 . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Fabricator Hacks 6 | . . . . . 3 . . . . . . . . . . . 3 . . . . Network Status 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . 8 . . . . 2 . . . . . . . . . . . Scan Component 6 | . . . . . 5 . . . . 1 . . . . . . . . . . . Repair 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . . . . . . . . 1 . . . . Seal Access 4 | . . . . 1 2 . . . . . . . . . . . 1 . . . . Unauthorized Hacks 18 | . 2 . 1 3 7 . . . . 1 . . . . . . 4 . . . . Terminals 13 | . 2 . . 3 3 . . . . 1 . . . . . . 4 . . . . Botnet 13 | . 2 . . 3 3 . . . . 1 . . . . . . 4 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Tunnel 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . 1 6 15 . . . . 3 . 1 . . . . 6 . 1 . . Full Trace Events 6 | . . . 1 . 2 . . . . 1 . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 4 . . 10 . . . . . . . . . . . 4 . Parts Built 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 193 | . . . . . 117 . . . . . . . . . . . 76 . . . . Total Part Build Rating 19 | . . . . . 14 . . . . . . . . . . . 5 . . . . Parts Repaired 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . Time 147 | . . . . . 117 . . . . 30 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 . Autooverrided 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 8 | . . 3 . . . 2 . . 2 . 1 . . . . . . . . . . Largest Group 3 | . . 3 3 . . 2 1 . 2 1 2 . . . . . . . . . . Highest-Rated Group 127 | . . 40 40 . . 48 32 . 108 96 127 . . . . . . . . . . Highest-Rated Ally 96 | . . 16 16 . . 32 32 . 96 96 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 105 | . . 5 38 . . 8 1 . 21 11 21 . . . . . . . . . . Total Damage 2251 | . . 55 438 . . 187 36 . 466 676 393 . . . . . . . . . . Kills 29 | . . 1 11 . . 1 1 . 7 6 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 12 | . . 2 . . . 1 1 . 2 . . . 1 . 2 2 . . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . . . 20 . . . . Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . 3 . . . . Items 13 | . . . . . . . . . . . . . . . . . 13 . . . . Machines 1 | . . . . . . . . . . . . . . . . . 1 . . . . Patrols 1 | . . . . . . . . . . . . . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 14440 | 147 588 1031 458 488 2854 712 366 124 544 392 275 209 766 1102 1579 203 801 1084 253 129 335 Spaces Moved 10341 | 98 293 529 235 435 2110 557 274 96 382 273 131 111 455 614 970 144 974 802 234 217 407 Core 814 | 6 . . . . . . . . . . . . . . . 49 284 1 71 217 186 Treads 2325 | . . . . . . . . . . . 114 111 455 614 970 61 . . . . . Legs 4731 | 92 293 529 235 200 914 557 274 96 382 273 17 . . . . 34 . 672 163 . . Wheels 707 | . . . . . 582 . . . . . . . . . . . 125 . . . . Hover 1543 | . . . . 235 614 . . . . . . . . . . . 565 129 . . . Flight 221 | . . . . . . . . . . . . . . . . . . . . . 221 Fastest Speed 32 | 50 120 190 120 48 48 110 112 125 125 125 125 160 160 160 160 50 48 46 50 50 32 Average Speed 114 | 115 128 190 120 82 94 111 118 125 125 125 155 160 160 160 160 115 60 116 98 50 42 Slowest Speed 260 | 120 190 190 190 190 260 112 125 125 125 126 160 160 160 160 160 200 140 230 120 50 50 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . . 20 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . 1 . . . 4 Exploration Rate (%) 49 | 5 49 97 24 28 56 63 38 70 62 7 88 4 63 74 80 34 26 66 47 63 44 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 10 | . . 1 1 . 2 . . 1 1 . . . . . 1 . . . . 3 . Known Exits Taken 15 | . 1 . 1 1 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . 3 3 . 2 . . . 1 3 1 1 . 3 . . 3 Spaces Dug 73 | . . . . . 7 . . . . . . . . . . . 9 1 1 . 55 Terrain Destroyed 473 | . . . . . 44 44 . . 43 . 144 47 76 . . 8 10 1 1 . 55 Melee 73 | . . . . . 7 . . . . . . . . . . . 9 1 1 . 55 Projectile 1 | . . . . . . . . . . . . . . . . . 1 . . . . AOE 399 | . . . . . 37 44 . . 43 . 144 47 76 . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 11868 | 115 396 544 308 528 2664 607 303 100 413 320 172 124 477 673 998 166 1106 895 252 232 475 Wait 421 | . 10 . 3 16 225 7 14 . 7 31 3 . 4 19 8 1 27 33 12 . 1 Move 10319 | 97 292 528 234 434 2109 556 273 95 381 273 130 110 454 613 969 143 973 801 233 216 405 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 121 | 5 9 3 4 16 38 2 2 . 2 5 7 1 4 4 3 . 11 2 . 2 1 Fast Attach 87 | 5 2 . 1 4 19 . 2 1 . 1 1 . . . 4 . 23 13 . 5 6 Attach 60 | 1 1 . 4 4 13 2 . 1 1 3 2 1 1 3 1 10 9 2 . 1 . Detach 21 | . 1 . . . 3 . . 1 . . . . . . 5 1 5 2 2 1 . Swap 108 | . 10 3 6 11 38 6 2 1 6 1 4 4 4 3 2 1 2 4 . . . Drop 147 | . 13 3 5 21 50 3 4 1 1 3 10 . 1 1 5 2 11 6 2 4 1 Fire 436 | 7 58 6 51 22 143 22 6 . 15 3 15 8 7 30 1 8 12 22 . . . Melee 128 | . . . . . 20 . . . . . . . . . . . 32 10 3 3 60 Ram 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . 5 . . . . . . . . . . . . . . . 1 Rewire 11 | . . . . . . 9 . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 12) 736 | -10/Materials | Entered Mines 742 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 750 | -10/Mines | Learned Materials stockpile data 909 | -10/Mines | Discovered new exit (range 8) 1181 | -10/Mines | Learned 4 Materials zone layouts 1234 | -10/Mines | Learned location of Storage (-9) 1534 | -10/Mines | Discovered new exit (range 12) 1767 | -10/Mines | Entered Materials 1767 | -9/Materials | Accompanied by 3 allies 1767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1768 | -9/Materials | Identified exit to Materials 1768 | -9/Materials | Identified exit to Storage 2057 | -9/Materials | Build established: Scavenger-Mutant 2167 | -9/Materials | First assault squad dispatched 2225 | -9/Materials | Entered another Materials area 2225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2688 | -8/Materials | Discovered new exit (range 10) 2708 | -8/Materials | Identified exit to Factory 2713 | -8/Materials | Entered Factory 2713 | -7/Factory | Evolved 2 slots: Utility x2 2882 | -7/Factory | Build established: Mutant 3052 | -7/Factory | Repaired Gravmag System 3213 | -7/Factory | Found Powered Armor 3316 | -7/Factory | Lost 4 parts (3n1w) 3381 | -7/Factory | Repaired Hardlight Generator 3415 | -7/Factory | Identified exit to Factory 3636 | -7/Factory | Build established: Scavenger-Mutant 4008 | -7/Factory | Build established: Mutant 4363 | -7/Factory | Build established: Scavenger-Mutant 4482 | -7/Factory | Garrison activated, responded to threat 4713 | -7/Factory | First assault squad dispatched 4891 | -7/Factory | Core integrity fell below 50% 5120 | -7/Factory | Repaired Broken Powered Armor 5125 | -7/Factory | Fabricated HERF Cannon? 5141 | -7/Factory | Build established: Mutant 5496 | -7/Factory | Identified exit to Lower Caves 5567 | -7/Factory | Entered Lower Caves 5605 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5636 | -7/Lower Caves | Build established: Scavenger-Mutant 5675 | -7/Lower Caves | Destroyed 9 combat bots 5889 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6021 | -7/Lower Caves | Found DCF Scrap (16 items) 6228 | -7/Lower Caves | Discovered new exit (range 9) 6279 | -7/Lower Caves | Entered another Lower Caves area 6279 | -7/Lower Caves | Accompanied by 1 ally 6315 | -7/Lower Caves | Discovered exit to Factory (range 7) 6327 | -7/Lower Caves | Build established: Mutant 6413 | -7/Lower Caves | Identified exit to Data Miner 6618 | -7/Lower Caves | Encountered a Warlord checkpoint 6645 | -7/Lower Caves | Entered Data Miner 6645 | -7/Data Miner | Discovered new exit (range 6) 6673 | -7/Data Miner | Met Data Miner 6705 | -7/Data Miner | Learned location of Section 7 (-2) 6705 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6716 | -7/Data Miner | Received God Mode back door access code from Data Miner 6769 | -7/Data Miner | Entered Proximity Caves 6837 | -6/Proximity Caves | Escorted by Enhanced Grunt 6845 | -6/Proximity Caves | Core integrity fell below 20% 7058 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7149 | -6/Proximity Caves | Learned Factory emergency access door positions 7252 | -6/Proximity Caves | Discovered exit to Factory (range 16) 7313 | -6/Proximity Caves | Entered Factory 7313 | -6/Factory | Accompanied by 1 ally 7313 | -6/Factory | Evolved 2 slots: Utility x2 7594 | -6/Factory | Incoming investigation squad redirected 7619 | -6/Factory | Build established: Scavenger-Mutant 7665 | -6/Factory | Repaired Adv. Beam Rifle 7705 | -6/Factory | Sucked down chute 7705 | -6/Factory | Entered Waste 7706 | -6/Waste | Met a frightened Derelict 7710 | -6/Waste | 1 allies followed down the chute 7720 | -6/Waste | EMP discharged 7723 | -6/Waste | Spotted C-40 Crusher 7740 | -6/Waste | Allies destroyed C-40 Crusher 7759 | -6/Waste | Spotted C-40 Crusher 7762 | -6/Waste | Destroyed C-40 Crusher 7763 | -6/Waste | Spotted C-40 Crusher 7772 | -6/Waste | Allies destroyed C-40 Crusher 7820 | -6/Waste | EMP discharged 7824 | -6/Waste | Spotted C-40 Crusher 7831 | -6/Waste | Destroyed C-40 Crusher 7835 | -6/Waste | Spotted C-40 Crusher 7843 | -6/Waste | Destroyed C-40 Crusher 7870 | -6/Waste | Spotted C-40 Crusher 7878 | -6/Waste | Destroyed C-40 Crusher 7920 | -6/Waste | EMP discharged 7920 | -6/Waste | System corruption reached 10% 7955 | -6/Waste | Discovered new exit (range 13) 7975 | -6/Waste | Identified exit to Factory 7980 | -6/Waste | Entered Factory 8057 | -6/Factory | Discovered new exit (range 15) 8183 | -6/Factory | Identified exit to Lower Caves 8189 | -6/Factory | Entered Lower Caves 8204 | -6/Lower Caves | Learned Factory non-interactive machine intel 8209 | -6/Lower Caves | Spotted B-75 Beast 8264 | -6/Lower Caves | Encountered a Warlord checkpoint 8885 | -6/Lower Caves | Discovered new exit (range 15) 8922 | -6/Lower Caves | Identified exit to Lower Caves 8955 | -6/Lower Caves | Entered another Lower Caves area 9917 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9970 | -6/Lower Caves | Discovered new exit (range 6) 9988 | -6/Lower Caves | Identified exit to Zion 10057 | -6/Lower Caves | Entered Zion 10118 | -6/Zion | System corruption cleaned by Quarantine Array 10181 | -6/Zion | Discovered new exit (range 16) 10318 | -6/Zion | Given the Hacking Drone Bay 10363 | -6/Zion | Learned Factory fabricator intel 10498 | -6/Zion | Found Prototype Processor 10498 | -6/Zion | Identified Exp. Terrain Scan Processor 10537 | -6/Zion | Found Prototype Processor 10537 | -6/Zion | Identified Exp. Melee Analysis Suite 10540 | -6/Zion | Found Prototype Hackware 10540 | -6/Zion | Identified Exp. Hacking Suite 10557 | -6/Zion | Found Exp. Targeting Computer 11435 | -6/Zion | Found GAL Module 11633 | -6/Zion | Identified exit to Proximity Caves 11636 | -6/Zion | Entered Proximity Caves 11655 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11734 | -5/Proximity Caves | Spotted B-75 Beast 11744 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11765 | -5/Proximity Caves | Core integrity fell below 50% 11832 | -5/Proximity Caves | Learned Factory security intel 11832 | -5/Proximity Caves | Discovered new exit (range 9) 11837 | -5/Proximity Caves | Identified exit to Factory 11839 | -5/Proximity Caves | Entered Factory 11839 | -5/Factory | Evolved 2 slots: Utility x2 11840 | -5/Factory | Identified exit to Upper Caves 11842 | -5/Factory | Loaded intel: 290 non-interactive machine locations 11843 | -5/Factory | Loaded intel: 6 fabricator locations 11859 | -5/Factory | Lost 17 parts (2p6n4u5w) 11914 | -5/Factory | Incoming investigation squad redirected 11948 | -5/Factory | Incoming investigation squad redirected 12005 | -5/Factory | Fabricated Lgt. Regenerative Plating? 12217 | -5/Factory | Lost 4 parts (2n1u1w) 12350 | -5/Factory | Identified exit to Factory 12418 | -5/Factory | Crushed by falling debris 12429 | -5/Factory | Build established: Hacker-Mutant 12640 | -5/Factory | Entered Upper Caves 12698 | -5/Upper Caves | Lost 3 parts (3n) 13132 | -5/Upper Caves | Encountered a Warlord checkpoint 13181 | -5/Upper Caves | Build established: Hacker-Skirmisher 13195 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13273 | -5/Upper Caves | Lost 5 parts (2n2u1w) 13398 | -5/Upper Caves | Discovered new exit (range 21) 13504 | -5/Upper Caves | Identified exit to Upper Caves 13532 | -5/Upper Caves | Found Alien Artifact 13532 | -5/Upper Caves | Identified Core Expander 13532 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 13556 | -5/Upper Caves | Build established: Hacker-Assassin 13724 | -5/Upper Caves | Entered another Upper Caves area 13746 | -5/Upper Caves | Discovered exit to Factory (range 18) 13865 | -5/Upper Caves | Build established: Derelict-Assassin 13893 | -5/Upper Caves | Attracted the attention of an 0b10 base 13913 | -5/Upper Caves | Learned Research security intel 13940 | -5/Upper Caves | Core integrity fell below 50% 13963 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13975 | -5/Upper Caves | Discovered new exit (range 5) 13976 | -5/Upper Caves | Identified exit to Zhirov 13977 | -5/Upper Caves | Entered Zhirov 13977 | -5/Zhirov | Discovered new exit (range 3) 13987 | -5/Zhirov | Met Zhirov 14001 | -5/Zhirov | Learned location of Quarantine (-2) 14001 | -5/Zhirov | Learned location of Testing (-3) 14001 | -5/Zhirov | Learned location of Command (-1) 14002 | -5/Zhirov | Lost 10 parts (3n5u2w) 14012 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14050 | -5/Zhirov | Found Alien Artifact 14050 | -5/Zhirov | Identified Integrated Reactor 14050 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14062 | -5/Zhirov | Found Alien Artifact 14105 | -5/Zhirov | Identified exit to Proximity Caves 14106 | -5/Zhirov | Entered Proximity Caves 14192 | -4/Proximity Caves | Core integrity fell below 20% 14231 | -4/Proximity Caves | Learned Research stockpile data 14332 | -4/Proximity Caves | Crushed by falling debris 14334 | -4/Proximity Caves | Build established: Hacker-Mutant 14376 | -4/Proximity Caves | Crushed by falling debris 14377 | -4/Proximity Caves | System corruption reached 10% 14407 | -4/Proximity Caves | Lost 3 parts (2n1u) 14433 | -4/Proximity Caves | Crushed by falling debris 14441 | -4/Proximity Caves | Crushed by falling debris 14441 | -4/Proximity Caves | Smashed by cave-in Last Messages --------------- 14367_ The unstable cave ceiling collapses. 14376_ Crushed by falling debris. 14376_ Field Propulsion Drive destroyed. 14376_ System corrupted by crushing effect (+1). 14376_ Adv. System Shield destroyed. 14376_ System corrupted by crushing effect (+1). 14376_ VTOL Module destroyed. 14376_ System corrupted by crushing effect (+4). 14378_ The unstable cave ceiling collapses. 14380_ System corrupted: Matter fused (-10). 14423_ The unstable cave ceiling collapses. 14430_ System corrupted: Heat flow error (+208). 14433_ The unstable cave ceiling collapses. 14433_ Crushed by falling debris. 14441_ The unstable cave ceiling collapses. 14441_ Crushed by falling debris. 14441_ 0b10 Decoder Chip [Generic] destroyed. 14441_ System corrupted by crushing effect (+5). 14441_ Adv. Terrain Scan Processor destroyed. 14441_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????## ##??????? | | ?????????????????????????????????????## ##???????? | | ?????????????????????????????????????# ##????????? | | ?????????????????????????????????????## ##???????? | | ??????????????????????????????????????## #???????? | | ??????????????????????????????????????####???????? | | ??????????????????????????????????????## #???????? | | ??????????????????????????????????????# ##???????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????## ##???????? | | ?????????????????????????????????????### ##??????? | | ?????????????????????????????????????#### #??????? | | ???????????????????????????????????????# ##??????? | | ???????????????????????????????????????## #??????? | | ??????????????????????????????????????## ##??????? | | ??????????????????????????????????????# ##???????? | | ??????????????????????????????????????## #???????? | | ???????????????????????????????????#### ##???????? | | ??????????????????????????????????## # ##????????? | | ?????????????????????????????????## # ##?????????? | | ????????????????????????????????#######??????????? | | ???????????????????????????????## ##?????????????? | | ??????????????????????????????## ##??????????????? | | ?????????????????????????????## ##???????????????? | | ????????????????????????###?## ##????????????????? | | ????????????????????????#@######?????????????????? | | ????????????????????????## # ##??????????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 9 EM Shielding 3 Armor Coverage 400 Resistance: TH 25 Resistance: EM 25 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Cld. Cesium-ion Thruster | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Powered Armor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ HERF Cannon | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricTargetHammer Manual? 0 Play Time 01:36:31 Cumulative 108.5 hours Start 2024.09.01 @ 20:03:51 End 2024.09.02 @ 02:49:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef558709-780c-4cb9-bc3c-f55aa1afa7fb