Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 16:17:25 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2056) 2056 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1574) 1574 TOTAL SCORE: 8920 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 978 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 1125/1150 Matter 130/300 Energy 440/440 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Angular Momentum Engine > --- PROPULSION (5) --- Medium Treads Improved Medium Treads Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Armor Integrity Analyzer Layered Heavy Armor Plating > --- WEAPON (4) ------- Heavy Battle Rifle Heavy Machine Gun Enhanced Gauss Cannon Rocket Launcher > --- INVENTORY (12) --- Light Nuclear Core Micro Nuclear Core High-capacity Storage Unit Hardened Medium Armor Plating Force Field Point Defense System Z-Drone Bay (1/2) Tesla Rifle Improved EM Pulse Cannon HERF Cannon Neutron Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Armor Integrity Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Battle Rifle Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core High-capacity Storage Unit Hardened Medium Armor Plating Force Field Point Defense System Z-Drone Bay Improved EM Pulse Cannon HERF Cannon Neutron Cannon Magnetic Acceleration Cannon Rocket Launcher [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Spiked Medium Treads Treads Spiked Medium Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . . . 2 . 1 Utility 6 | . . . 1 . . . 2 2 1 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 85 | 6 5 5 25 2 4 2 19 13 4 Power 8 | 1 . 1 1 1 . . 3 1 . Engine 6 | 1 . 1 1 1 . . 2 . . Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 1 7 1 3 . 3 . 1 Treads 18 | 2 . 1 7 1 3 . 3 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 . 6 . . 1 11 6 2 Device 14 | . . . 2 . . . 8 2 2 Storage 4 | 1 1 . 1 . . . 1 . . Processor 2 | . . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 9 | . 1 . 3 . . 1 2 2 . Artifact . | . . . . . . . . . . Weapon 30 | 2 3 3 11 . 1 1 2 6 1 Energy Gun 8 | 1 . 1 2 . . . 1 3 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 14 | 1 3 2 6 . 1 1 . . . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 5 | . . . 2 . . . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 3 1 1 Parts Lost 4 | . 1 3 . . . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 1 | . . 1 . . . . . . . Weapon 2 | . 1 1 . . . . . . . Highest Loss Streak 2 | . 1 2 . . . . . . . Average Slot Usage (%) 98 | . 94 97 96 98 100 100 100 97 93 Engine 10 | . 14 14 11 11 11 11 10 5 5 Core 1 | . . . . . . . 2 5 5 Treads 23 | . 28 27 21 20 22 22 26 23 26 Device 11 | . . . 10 11 11 11 20 15 14 Storage 9 | . 14 14 11 11 11 11 6 5 5 Processor 1 | . . . . . . . . 6 10 Protection 9 | . 8 11 8 11 11 11 6 8 5 Energy Gun 6 | . 10 . 2 11 11 11 6 4 4 Ballistic Gun 19 | . 17 27 22 22 22 22 13 11 10 Ballistic Cannon 1 | . . . . . . . 6 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 13 14 12 54 56 59 61 91 105 97 Greatest Support 142 | 40 40 40 46 46 56 56 114 114 142 Greatest Overweight (x) 2 | . . . 1 2 1 1 . . . Average Overweight (x) . | . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 6 6 6 12 12 12 12 20 12 12 Average Capacity 10 | 4 6 6 9 12 12 12 12 12 12 Most Carried 12 | 4 6 6 12 12 12 12 12 12 12 Average Carried 10 | 2 5 5 9 12 11 12 11 11 11 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 Final Carried 12 | 4 6 5 12 12 12 12 12 12 12 Class Distribution -------------------- 40% | Scavenger-Tank 29% | Tank 20% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1809 | 206 186 87 472 44 40 20 292 330 132 Remotely . | . . . . . . . . . . Salvage Created 2397 | . 304 228 959 99 . . 353 310 144 Parts 127 | . 17 11 54 7 . . 17 17 4 Haulers Intercepted 4 | . . . 3 . . . . . 1 Recyclers Shooed 3 | . . . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 4 8 . . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 54 | . 8 5 21 2 . . 2 12 4 Guns 29 | . 7 5 10 2 . . . 4 1 Cannons 3 | . . . 2 . . . . . 1 AOE 22 | . 1 . 9 . . . 2 8 2 Classes Destroyed 11 | . 2 . 6 1 . . . 1 1 Worker 2 | . . . 2 . . . . . . Hauler 4 | . . . 3 . . . . . 1 Recycler 6 | . . . 4 . . . 2 . . Operator 2 | . . . 1 . . . 1 . . Watcher 2 | . . . 1 . . . 1 . . Swarmer 25 | . 2 . 15 . . . . 8 . Grunt 18 | . 6 5 3 1 . . 1 2 . Duelist 2 | . . . . 1 . . 1 . . Sentry 3 | . . . 3 . . . . . . Hunter 4 | . . . . . . . . 2 2 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 8 | . 2 2 8 2 . . 2 4 3 Combat Bots Only 6 | . 2 2 6 2 . . 1 4 2 Max Kills in Single Turn 3 | . 1 2 3 2 . . 2 3 2 Gunslinging 1 | . . 1 1 1 . . . . . Exploded 3 | . 1 . 2 . . . 1 3 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 3556 | . 404 513 457 157 . 58 210 1122 635 Core 252 | . 74 77 25 . . . 7 44 25 Absorbed by Shields 581 | . . . 173 43 . 21 215 129 . Core Remaining (%) 85 | 100 . 39 . . . 93 99 95 . Volleys Fired 155 | . 28 28 50 6 . . 8 22 13 Largest 4 | . 2 2 3 3 . . 4 4 3 Hottest 180 | . 60 60 116 88 . . 171 180 120 Shots Fired 377 | . 56 56 120 18 . . 32 68 27 Gun 297 | . 56 56 83 18 . . 24 46 14 Cannon 60 | . . . 27 . . . 8 18 7 Launcher 20 | . . . 10 . . . . 4 6 Special . | . . . . . . . . . . Kinetic 270 | . 35 50 74 12 . . 24 54 21 Thermal 32 | . . . 32 . . . . . . Explosive 20 | . . . 10 . . . . 4 6 Electromagnetic 55 | . 21 6 4 6 . . 8 10 . Robot Hit Streak 16 | . 16 15 12 7 . . 7 8 10 Robot Miss Streak 5 | . 3 3 3 3 . . 5 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 2 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 246 | . 38 41 76 13 . . 18 40 20 Core Hits 132 | . 13 17 50 6 . . 12 20 14 Critical Hits 3 | . . . . . . . 1 . 2 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6084 | . 561 353 1704 223 . . 718 1315 1210 Guns 2944 | . 451 353 549 223 . . 407 663 298 Cannons 902 | . . . 369 . . . 50 247 236 Explosions 2238 | . 110 . 786 . . . 261 405 676 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2522 | . 231 300 418 123 . . 275 641 534 Thermal 812 | . 110 . 493 . . . 30 . 179 Explosive 1880 | . . . 747 . . . 231 405 497 Electromagnetic 870 | . 220 53 46 100 . . 182 269 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 2 Average Corruption 1 | . . . . . . . 1 6 1 Corruption Purged . | . . . . . . . . . . Effects 8 | . . . . . . . 1 3 4 Message Errors 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 141 | . . . 55 . . . . 59 27 Projectiles 38 | . . . . . . . . 11 27 Explosions 103 | . . . 55 . . . . 48 . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . 1 3 3 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . 1 3 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 220 | . 44 . 24 . . . . . 152 Shots 5 | . 1 . 1 . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 349 | . 69 124 258 171 . . 214 349 175 Average Temperature 88 | . 33 64 69 76 . . 73 171 94 Received Heat Transfer 750 | . 144 285 84 24 . 15 36 162 . Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . 1 . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . Heat Transferred 1312 | . 150 . 1012 . . . 50 . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 468 | . 148 50 425 199 . . 372 468 227 Initial 182 | . . 5 . 134 . . . 182 155 Average 162 | . 59 20 259 190 . . 197 209 137 Maximum Alert Level 2 | . . . 2 . . . 1 2 1 Low Security (%) 62 | 100 100 100 30 100 . . 39 51 92 Level 1 35 | . . . 62 . . . 60 45 7 Level 2 1 | . . . 7 . . . . 2 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 3 . . . 3 1 1 Investigation 1 | . . . 1 . . . . . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 4 | . . . 2 . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 4 | . 1 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 15 5 40 3 . 7 17 17 6 Peak Tracking Total 6 | . 3 3 6 2 . 3 5 5 2 Tactical Retreats 9 | . . . 9 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 16 | . . . 3 . . . 8 1 4 Max in Single Turn 4 | . . . 1 . . . 4 . 4 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 10 | . 4 . 6 . . . . . . Terminals 8 | . 4 . 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 9 . 16 . . . . . . Successful 17 | . 6 . 11 . . . . . . Failed 8 | . 3 . 5 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 44 | . 6 . 8 . 1 . 26 3 . Terminals 19 | . 9 . 10 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 5 . 3 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . Terminals 3 | . 1 . 2 . . . . . . Botnet 3 | . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . 5 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 78 | . . . 78 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 17 | . . 1 . . 8 . 6 2 . Largest Group 8 | . . 1 1 . 8 8 5 3 . Highest-Rated Group 380 | . . 31 31 . 235 235 380 255 . Highest-Rated Ally 85 | . . 31 31 . 40 40 85 85 . Zionite Dispatches 5 | . . . . . . . 4 1 . Heavy 2 | . . . . . . . 1 1 . Light 1 | . . . . . . . 1 . . Recon 1 | . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . 1 . . Total Orders 8 | . . . . . . . 7 1 . STAY 1 | . . . . . . . 1 . . DROP 1 | . . . . . . . 1 . . EXPLORE 6 | . . . . . . . 5 1 . Ally Attacks 93 | . . . 10 . . 32 39 12 . Total Damage 3933 | . . . 168 . . 886 1789 1090 . Kills 33 | . . . 4 . . 6 18 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . Drone Launches 6 | . . . . . . . 5 1 . Drone Recoveries 4 | . . . . . . . 3 1 . Zionite Intel Received 2 | . . . . . . . 2 . . Emergency Access 1 | . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 9216 | 90 753 887 1364 260 2079 938 1546 821 478 Spaces Moved 4889 | 53 405 472 619 133 1125 468 905 438 271 Core 6 | 6 . . . . . . . . . Treads 4883 | 47 405 472 619 133 1125 468 905 438 271 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 200 160 160 160 Average Speed 171 | 147 160 160 173 180 183 200 160 160 160 Slowest Speed 200 | 160 160 160 180 200 200 200 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 60 93 46 23 91 63 27 14 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 1 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 213 | . 2 . 52 . . . 83 31 45 Melee . | . . . . . . . . . . Projectile 18 | . . . . . . . 2 13 3 AOE 195 | . 2 . 52 . . . 81 18 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 5462 | 62 457 557 834 141 1142 474 988 512 295 Wait 235 | . 12 51 102 . 4 . 33 31 2 Move 4880 | 52 404 471 618 132 1124 467 904 437 271 Hop . | . . . . . . . . . . Pick Up 48 | 4 4 1 17 . 3 1 11 4 3 Fast Attach 17 | 6 1 . 6 1 . . 2 1 . Attach 16 | . 1 2 . . . . 8 3 2 Detach 2 | . . . . . . . 2 . . Swap 52 | . 3 3 19 1 4 2 9 9 2 Drop 56 | . 4 1 22 1 7 3 11 5 2 Fire 155 | . 28 28 50 6 . . 8 22 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 14) 634 | -10/Materials | Discovered new exit (range 10) 652 | -10/Materials | Identified exit to Mines 844 | -10/Materials | Entered Mines 859 | -10/Mines | Met a Derelict bent on vengeance 1009 | -10/Mines | Found a hidden stash of uninstalled traps 1235 | -10/Mines | Identified exit to Materials 1289 | -10/Mines | Discovered exit to Materials (range 10) 1594 | -10/Mines | Core integrity fell below 50% 1688 | -10/Mines | Escorted by a lone wolf Derelict 1731 | -10/Mines | Entered Materials 1731 | -9/Materials | Accompanied by 1 ally 1731 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1817 | -9/Materials | Repaired Lgt. Treads 1845 | -9/Materials | Repaired Lgt. Treads 2076 | -9/Materials | Build established: Tank 2172 | -9/Materials | Discovered new exit (range 16) 2469 | -9/Materials | Repaired Lgt. Treads 2566 | -9/Materials | Identified exit to Mines 2747 | -9/Materials | Discovered new exit (range 15) 3095 | -9/Materials | Entered Mines 3172 | -9/Mines | Discovered new exit (range 11) 3194 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3344 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3355 | -9/Mines | Entered Zion 3370 | -7/Zion | Learned 8 Factory zone layouts 3521 | -7/Zion | Visited the Megawrench Repair Shop 3521 | -7/Zion | Megawrench repaired 8 parts 3753 | -7/Zion | Learned location of Data Miner (-6) 3762 | -7/Zion | Learned location of Armory (-4) 4111 | -7/Zion | Learned Factory garrison access intel 4293 | -7/Zion | Received a hallucinogenic algorithm 4628 | -7/Zion | Imprinted 4630 | -7/Zion | Declared Zion's savior 4808 | -7/Zion | Gained Derelict followers 5119 | -7/Zion | Given the Hacking Drone Bay 5131 | -7/Zion | Found Prototype Device 5146 | -7/Zion | Discovered new exit (range 15) 5323 | -7/Zion | Build established: Scavenger-Tank 5434 | -7/Zion | Entered Proximity Caves 5434 | -6/Proximity Caves | Accompanied by 8 allies 5484 | -6/Proximity Caves | Learned Factory stockpile data 5737 | -6/Proximity Caves | Spotted B-75 Beast 5764 | -6/Proximity Caves | Allies destroyed B-75 Beast 6320 | -6/Proximity Caves | Discovered new exit (range 15) 6372 | -6/Proximity Caves | Entered Factory 6372 | -6/Factory | Accompanied by 4 allies 6372 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6374 | -6/Factory | Identified Hacking Drone Bay 6375 | -6/Factory | Loaded intel: 4 garrison access locations 6419 | -6/Factory | Discovered new exit (range 68) 6641 | -6/Factory | Zion Offense Resupply teleported in 6885 | -6/Factory | Zion Heavy squad teleported in 6898 | -6/Factory | Zion Recon squad teleported in 7387 | -6/Factory | Retrieved Zion intel report: Emergency Access 7388 | -6/Factory | Zion Light squad teleported in 7483 | -6/Factory | Found Prototype Protection 7730 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7738 | -6/Factory | Terminal network hard line cut 7918 | -6/Factory | Entered another Factory area 7918 | -5/Factory | Accompanied by 1 ally 7918 | -5/Factory | Evolved 2 slots: Utility x2 7919 | -5/Factory | Identified Zio. Weapon Casing 7956 | -5/Factory | Zion Heavy squad teleported in 8709 | -5/Factory | Discovered new exit (range 15) 8739 | -5/Factory | Entered another Factory area 8739 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8780 | -4/Factory | Build established: Scavenger-Skirmisher 8821 | -4/Factory | Spotted B-86 Titan 9217 | -4/Factory | Self-destructed Last Messages --------------- P-70 Sage destroyed. Acquired 44 matter. Dropped Imp. Heat Sink. System corrupted: Heat flow error (+224). Acquired 15 matter. H:1% O:PTAX,QZ Dropped EM Pulse Cannon. Acquired HERF Cannon. C-30 ARC bursts open, deploying its payload. H-77 Assassin unfolds itself. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Fusion Modulator explodes. H-77 Assassin destroyed. Fusion Modulator explodes. Slug penetrates Wall. Penetrated by Slug. H-77 Assassin destroyed. A-15 Conveyor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???##?? ?? ?????????????????? | | ??????????????????#######??###??? ???????????????? | | ?????????????? ???????###### # ## ???????????????? | | ???????????????????####;; ;;;;; ??????????????? | | ???????????? ??? ?# ; ????????????? | | ????????????? ?? ??+ ;g ????????????? | | ??????????#?? ?? ?# ; #??????????? | | ??????????#? ??? ?# ; #??????????? | | ??????????# ????? ## #??????????? | | ????????????? ????#; #??"???????? | | ?????????###?? #?#; # "????????? | | ????????????#? #?#; ? ? ???? | | ????????????# ??#; ?????????? | | ??????????#?# ??#; % % "?"??"???? | | ??????????#?? ?### % "????????? | | ??????####?## #?## ] @ ! ?????? ?? | | ??????????### #??###;;; ; ! #?? ???? ??? | | ?????????#?## ########## !%! # ? ? ????? | | ??????##?####? ########## ! # ????? | | ????? ?? ??# ######### ###????##??? | | ???#?""" # ######### #???###????? | | ?????""? ? p ##???#?????? | | ???#?""" ?# ? ################R ###?###?##?? | | ????? # #####?######?#?# ###?#?#?#??? | | ????#? ? #####"########?####### ###????###?? | | ?##??????####### #?############## #??#???#???? | | ?##?#####?##?###!################ #??#?#?????? | | ???##???#???#??#! + ########??## | | ??####?######### """" """" """" # # ? #?? | | ?##?####?#######="""" """" """" # #"?" """ ##? | | #??#?##?######## """" """" """" # #"R """ ### | | ?#?############# """" """" """" # #""" """ #?? | | #?#####??####### """" """" """" # # ##? | | ?#?##?######?#?# """ """" """" # # """ #?# | | ?##???#####?#### # + ! """ ### | | ???##?########?# # # """ #?# | | ?######?# #??#################### # #?? | | ? ??? ? ? ?####?########## ############ | | ???? ? ?? ""? # ? | | ?????? ?? ? ?T" ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 28 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 40 Armor Integrity Analysis 50 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed UltimateGravityMediator Manual? 0 Play Time 01:24:23 Cumulative 6.6 hours Start 2021.02.15 @ 10:23:25 End 2021.02.15 @ 16:17:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 660be105-1440-4283-8815-3e0e6846315c