Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 01:02:42 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (821) 821 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2837 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 288/550 Matter 156/300 Energy 113/125 System Corruption 1% Temperature Cool (85) Movement Rolling (90) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (6) ---- Sensor Array EM Pulse Cannon Assault Rifle Heavy Assault Rifle Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Wheel Compact Wheel Sensor Array Assault Rifle Heavy Assault Rifle Stasis Trap [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 30 | 6 2 6 3 13 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 1 . 5 Treads 6 | 2 . 1 . 3 Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 2 1 1 Device 1 | . . 1 . . Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 13 | 2 1 3 1 6 Energy Gun 1 | . . 1 . . Energy Cannon 3 | . . 1 . 2 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 4 | . . . . 4 Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 12 | . . . . 12 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 6 | . . . . 6 Average Slot Usage (%) 91 | . 95 97 100 81 Engine 10 | . 14 11 11 8 Treads 23 | . 28 22 22 20 Device 4 | . . 2 11 7 Storage 13 | . 14 21 12 9 Processor 4 | . . . 9 9 Protection 6 | . 10 8 . 3 Energy Cannon 5 | . . 3 11 8 Ballistic Gun 9 | . 15 13 11 1 Ballistic Cannon 3 | . . . . 7 Launcher 8 | . 12 11 11 4 Naked Turns . | . . . . . Heaviest Build 25 | 12 17 25 23 23 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 3 | 3 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 8 8 6 Average Capacity 6 | 5 6 7 6 6 Most Carried 8 | 4 6 8 8 6 Average Carried 5 | 2 5 6 6 5 Final Capacity 8 | 6 6 8 6 6 Final Carried 8 | 4 6 8 6 5 Class Distribution -------------------- 43% | Mutant 20% | Scavenger-Mutant 17% | Tank 11% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 653 | 194 35 77 12 335 Remotely . | . . . . . Salvage Created 839 | . 159 180 . 500 Parts 65 | . 22 11 . 32 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 5 5 . 17 Melee 1 | . . . . 1 Guns 4 | . 2 2 . . Cannons 12 | . . 1 . 11 AOE 10 | . 3 2 . 5 Classes Destroyed 7 | . 4 1 . 2 Builder 1 | . 1 . . . Recycler 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 12 | . 2 . . 10 Grunt 11 | . 3 3 . 5 Duelist 1 | . . . . 1 Sentry 3 | . . 2 . 1 Best Kill Streak 9 | . 4 3 . 9 Combat Bots Only 8 | . 2 3 . 8 Max Kills in Single Turn 3 | . 2 1 . 3 Gunslinging . | . . . . . Exploded 3 | . 1 1 . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2096 | . 185 198 . 1713 Core 314 | . 22 30 . 262 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 91 . 92 . Volleys Fired 71 | . 13 11 . 47 Largest 3 | . 2 3 . 3 Hottest 146 | . 50 118 . 146 Shots Fired 125 | . 20 33 . 72 Gun 32 | . 14 18 . . Cannon 74 | . . 4 . 70 Launcher 19 | . 6 11 . 2 Special . | . . . . . Kinetic 54 | . 14 14 . 26 Thermal 46 | . . 8 . 38 Explosive 19 | . 6 11 . 2 Electromagnetic 6 | . . . . 6 Robot Hit Streak 10 | . 6 6 . 10 Robot Miss Streak 5 | . 4 5 . 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | . 13 19 . 43 Core Hits 49 | . 12 10 . 27 Critical Hits 4 | . . . . 4 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1930 | . 360 354 . 1216 Guns 220 | . 102 118 . . Cannons 910 | . . 41 . 869 Explosions 792 | . 258 195 . 339 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 536 | . 102 89 . 345 Thermal 464 | . . 70 . 394 Explosive 792 | . 258 195 . 339 Electromagnetic 130 | . . . . 130 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 1 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Effects 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles 7 | . . . . 7 Explosions 22 | . . . . 22 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 109 | . 50 14 . 45 Shots 4 | . 2 1 . 1 Rammed 6 | . . . . 6 Targets Rammed 7 | . . . . 7 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 198 | . 169 198 . 144 Average Temperature 42 | . 70 60 . 30 Received Heat Transfer 648 | . 21 69 . 558 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 820 | . . 148 . 672 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 467 | . 157 261 101 467 Initial 101 | . . 66 101 39 Average 140 | . 69 146 101 217 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 77 | 100 100 84 100 49 Level 1 16 | . . 15 . 34 Level 2 6 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 2 . 3 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 2 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 8 7 . 33 Peak Tracking Total 8 | . 4 2 . 8 Tactical Retreats 4 | . 2 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . 1 1 . 2 Max in Single Turn 1 | . 1 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 2 . 2 Terminals 5 | . 1 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 4 8 . 8 Successful 7 | . 1 4 . 2 Failed 13 | . 3 4 . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 20 | . 4 8 . 8 Terminals 20 | . 4 8 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 3 . 2 Terminals 6 | . 1 3 . 2 Track 2 | . 1 1 . . Botnet 2 | . . 1 . 1 Disrupt 1 | . . . . 1 Sabotage 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1124 | 72 287 253 90 422 Spaces Moved 484 | 39 106 124 51 164 Core 5 | 5 . . . . Treads 474 | 34 106 124 51 159 Legs . | . . . . . Wheels 5 | . . . . 5 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 90 Average Speed 158 | 154 160 160 160 157 Slowest Speed 200 | 200 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 3 25 14 10 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 130 | . 41 71 . 18 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 127 | . 41 71 . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 720 | 48 203 154 63 252 Wait 104 | . 81 9 . 14 Move 480 | 38 105 123 50 164 Hop . | . . . . . Pick Up 11 | 4 2 1 3 1 Fast Attach 20 | 6 1 4 1 8 Attach 4 | . . 1 . 3 Detach 4 | . . 2 . 2 Swap 6 | . 1 1 2 2 Drop 12 | . . 2 7 3 Fire 71 | . 13 11 . 47 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush 5 | . . . . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 514 | -9/Materials | Discovered new exit (range 12) 613 | -9/Materials | Entered Mines 648 | -9/Mines | Found a hidden stash of uninstalled traps 692 | -9/Mines | Discovered new exit (range 8) 703 | -9/Mines | Entered Materials 703 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -8/Materials | Destroyed 8 combat bots 1050 | -8/Materials | Garrison activated, responded to threat 1083 | -8/Materials | Lost 5 parts (1p1n2u1w) 1125 | -8/Materials | Self-destructed Last Messages --------------- 01097_ K-01 Serf collects debris. 01099_ Destroyed Particle Gun. 01099_ G-47 Trooper destroyed. 01100_ K-01 Serf collects debris. 01102_ Imp. Light Cannon destroyed. 01105_ K-01 Serf collects debris. 01106_ Acquired EM Pulse Cannon. 01106_ G-47 Trooper IFF system glitched. 01108_ Acquired Imp. Light Cannon. 01108_ K-01 Serf collects debris. 01111_ Acquired Imp. Light Cannon. 01111_ K-01 Serf collects debris. 01113_ G-47 Trooper knocked back. 01114_ G-47 Trooper IFF system glitched. 01115_ K-01 Serf collects debris. 01116_ G-47 Trooper IFF system glitched. 01118_ K-01 Serf collects debris. 01118_ EM Pulse Cannon destroyed. 01120_ Com. Wheel destroyed. 01122_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??# ^ #??????? ""?????????????#+#?????????????? | | ??#^ """ #??????? ""????????????? ????????????? | | ### "R" #??????? 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S" ?# #??# ] # aw | | ?????????? ?# #??# gg | | ?????????? =?# #??# ] [ # %* | | ??????????##+###?# #??# @[ g=* # #######+###### | | ?????????????????? #??# [=m%!# ##???????????? | | ???????????# ?? #??# ! %k*= # ##???????????? | | ???????????# ########g##### #????????????? | | ???????????# "T"uu #????????????? | | ???????????+ #????????????? | | ???????????# ** #????????????? | | ????????????## ** ########????????????? | | ?????????????# === #???????????????????? | | ?????????????# === #???????????????????? | | ?????????????# == #???????????????????? | | ???????????? #???????????????????? | | ??????????? +???????????????????? | | ???????????? #???????????????????? | | ????????????######" "##### #???????????????????? | | ?????????????????#"G"????# #???????????????????? | | ?????????????????# "?????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????### #???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 234 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicMachineMembrane Manual? 0 Play Time 00:11:11 Cumulative 55.1 hours Start 2020.09.23 @ 00:50:53 End 2020.09.23 @ 01:02:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54837ff9-624c-4fe6-a730-c0f0776e97ee