Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 09:22:56 Player: Hydrogenious Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1088) 1088 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3748 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 87/100 System Corruption 0% Temperature Critical (875) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (5) ------ Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Particle Gun Heavy Laser > --- INVENTORY (5) ---- VSS Leg Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun Heavy Laser > --- INVENTORY -------- VSS Leg Improved Terrain Scan Processor [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Parts Attached 34 | 6 3 5 . 8 12 Power 5 | 1 . 1 . 1 2 Engine 2 | 1 . 1 . . . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 12 | 2 . 2 . 6 2 Treads 2 | . . 2 . . . Leg 8 | . . . . 6 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 . . 2 Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor 2 | . . 1 . . 1 Hackware 1 | . . . . . 1 Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 11 | 2 1 1 . 1 6 Energy Gun 7 | 1 1 1 . . 4 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 1 2 . 3 17 Power 5 | . . . . 1 4 Propulsion 7 | . . 2 . 1 4 Utility 3 | . 1 . . . 2 Weapon 8 | . . . . 1 7 Highest Loss Streak 11 | . 1 2 . 2 11 To Critical Strikes . | . . . . . . Average Backups 6 | 2 6 7 7 7 5 Power 1 | . 1 1 2 . . Propulsion 2 | . 3 3 3 3 2 Utility . | . . . . 1 1 Weapon 1 | . 2 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . 2 . . 3 2 Power 1 | . . . . 1 . Propulsion 4 | . 1 . . 2 1 Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 94 94 100 90 85 Engine 10 | . 14 11 11 11 3 Core 2 | . . . . 3 6 Treads 7 | . . 5 22 4 . Leg 9 | . . . . 19 19 Wheel 6 | . 28 15 . . . Storage 10 | . 14 11 11 9 6 Processor 8 | . . 6 11 9 14 Hackware 1 | . . . . . 7 Protection 8 | . 5 11 11 9 3 Energy Gun 14 | . 14 21 22 11 10 Ballistic Gun 9 | . 14 11 11 8 3 Ballistic Cannon 2 | . . . . 4 4 Peak Build Rating 32 | 6 8 13 13 24 32 Average Rating 15 | 4 7 11 13 18 26 On Entrance 10 | . 6 8 13 13 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 27 | 13 15 20 20 27 26 Greatest Support 40 | 20 20 40 40 40 36 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 7 8 8 Average Carried 6 | 2 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 7 7 8 2 Class Distribution -------------------- 54% | Tank 28% | Mutant 8% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 927 | 238 67 11 80 291 240 Remotely . | . . . . . . Salvage Created 1020 | . 112 127 39 356 386 Parts 70 | . 9 9 9 25 18 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 29 | . 5 4 3 7 10 Guns 20 | . 5 4 3 3 5 Cannons 7 | . . . . 4 3 AOE 2 | . . . . . 2 Classes Destroyed 7 | . 2 2 . 3 . Hauler 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 8 | . 3 2 3 . . Grunt 17 | . 2 1 . 4 10 Duelist 1 | . . . . 1 . Sentry 3 | . . 1 . 2 . Best Kill Streak 6 | . 3 4 2 3 6 Combat Bots Only 6 | . 3 4 2 3 6 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 244 | . 38 44 12 33 117 Missed 55 | . 9 14 7 6 19 Hits 189 | . 29 30 5 27 98 Melee 3 | . . . . 3 . Projectile 186 | . 29 30 5 24 98 Critical Strikes 9 | . . . . 3 6 Damage Taken 3138 | . 302 264 41 471 2060 Core 1055 | . 101 54 33 84 783 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . 4 1 . 31 17 Regen/Repaired (Parts) 55 | . . . . 55 . Core Remaining (%) 80 | 100 59 . 78 84 . Volleys Fired 115 | . 20 10 12 32 41 Largest 3 | . 2 3 3 3 3 Hottest 199 | . 85 150 150 150 199 Shots Fired 227 | . 37 20 24 69 77 Gun 188 | . 37 20 24 55 52 Cannon 33 | . . . . 14 19 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 112 | . 20 10 12 46 24 Thermal 108 | . 17 10 12 23 46 Explosive 6 | . . . . . 6 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 9 | . 9 8 4 7 5 Robot Miss Streak 17 | . 9 11 17 7 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 . 1 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 135 | . 24 15 7 43 46 Core Hits 114 | . 11 17 9 42 35 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 2 2 Burn 1 | . . . . . 1 Destroy 1 | . . . . 1 . Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2076 | . 215 154 95 593 1019 Guns 1424 | . 215 154 95 415 545 Cannons 363 | . . . . 178 185 Explosions 289 | . . . . . 289 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 682 | . 77 61 24 310 210 Thermal 1090 | . 138 93 71 283 505 Explosive 289 | . . . . . 289 Electromagnetic 15 | . . . . . 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . 12 . Projectiles 12 | . . . . 12 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . 1 4 Impact . | . . . . . . Kinetic 5 | . . . . 1 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 875 | . 175 262 252 521 875 Average Temperature 199 | . 89 123 112 167 322 Received Heat Transfer 1371 | . 105 24 . 252 990 Effects 49 | . . . . 11 38 Shutdowns 10 | . . . . 3 7 Energy Bleed 1 | . . . . 1 . Interference 15 | . . . . 3 12 Matter Decay 5 | . . . . 2 3 Short Circuit 1 | . . . . 1 . Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . 1 9 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1988 | . 341 120 90 350 1087 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 110 | . 60 110 75 50 57 Initial 34 | . . 16 34 . 8 Average 18 | . 15 27 24 15 19 Influence Increases 790 | . 120 117 85 209 259 Destroy 0b10 Robot/C 580 | . 100 80 60 140 200 Destroy 0b10 Robot/NC 15 | . . 5 . 10 . Destroy Leader 144 | . 20 32 10 42 40 Successful Hack 14 | . . . . 14 . Destroy Structure 22 | . . . . 3 19 Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 770 | . 80 67 175 190 258 Entered New Map 91 | . . 24 56 . 11 Time Decay 491 | . 70 43 119 170 89 Lost Part 188 | . 10 . . 20 158 Squads Dispatched 8 | . 3 1 . 1 3 Investigation 4 | . 2 . . 1 1 Extermination . | . . . . . . Reinforcement 4 | . 1 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 6 8 4 13 12 Peak Tracking Total 6 | . 4 6 3 3 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . 2 . . 3 1 Terminals 4 | . 1 . . 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 . . 5 3 Successful 9 | . 3 . . 5 1 Failed 4 | . 2 . . . 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 . . 3 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . . 3 1 Record 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 5 | . 2 . . 2 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1271 | . 55 97 356 520 243 Optics 1216 | . . 97 356 520 243 Sensors 55 | . 55 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1633 | 74 252 146 356 520 285 Spaces Moved 1121 | 77 229 123 200 320 172 Core 11 | 11 . . . . . Treads 259 | . . 15 200 44 . Legs 448 | . . . . 276 172 Wheels 403 | 66 229 108 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 90 90 Average Speed 106 | 75 80 89 160 113 91 Slowest Speed 190 | 80 80 160 160 190 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 33 14 35 30 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . 2 20 Melee . | . . . . . . Projectile 4 | . . . . 2 2 AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1377 | 92 267 142 219 423 234 Wait 57 | . 5 . 8 41 3 Move 1116 | 76 228 122 199 319 172 Hop . | . . . . . . Pick Up 39 | 10 8 2 . 13 6 Fast Attach 7 | . 1 4 . 2 . Attach 26 | 6 1 3 . 4 12 Detach . | . . . . . . Swap 6 | . 1 1 . 4 . Drop 11 | . 3 . . 8 . Fire 115 | . 20 10 12 32 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 394 | -9/Materials | Discovered new exit (range 17) 473 | -9/Materials | Entered Mines 507 | -9/Mines | Met a Derelict bent on vengeance 631 | -9/Mines | Build established: Tank 715 | -9/Mines | Learned location of Storage (-7) 736 | -9/Mines | Discovered new exit (range 8) 736 | -9/Mines | Discovered new exit (range 15) 829 | -9/Mines | Entered Materials 829 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 914 | -8/Materials | Repaired Lgt. Assault Rifle 1322 | -8/Materials | Discovered new exit (range 18) 1349 | -8/Materials | Entered Factory 1349 | -7/Factory | Evolved 2 slots: Utility x2 1571 | -7/Factory | Lost 11 parts (2p2n1u6w) 1624 | -7/Factory | Core integrity fell below 50% 1631 | -7/Factory | Core integrity fell below 20% 1635 | -7/Factory | Core destroyed Last Messages --------------- Overheating: System interference. Hvy. Laser temporarily disabled. Particle Gun temporarily disabled. Overheating: Matter decay (-67). Lgt. Nuclear Core destroyed. Power failure, Mic. Nuclear Core shutdown. Overheating: Particle Gun damaged (-25). Overheating: System interference. Particle Gun temporarily disabled. Overheating: Core damaged (-119). Overheating: Core damaged (-140). Overheating: Hacking Suite damaged (-1). Overheating: VSS Leg damaged (-5). Overheating: Mic. Nuclear Core damaged (-6). Mic. Nuclear Core destroyed. VSS Leg destroyed. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. Particle Gun destroyed. Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????""??????????????????????????????????????? | | ?????????"" ## ??????????????????????????????????? | | ?????????"" ??????????????????????????????????? | | ???????"""" + %####?###+###??????????????????????? | | ??????? # ## ?# #??????????????????????? | | ??????? # ## ## #??????????????????????? | | ??########+## #??????????????????????? | | ??# ^ %= #??????????????????????? | | ??+ % #??????????????????????? | | ??# ^ = #??????????????????????? | | ??# = #??????????????????????? | | ??# """" """" ### ! #??????????????????????? | | ### ??"" 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Assault Rifle | 31% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Sprinter Well Done Challenges ------------ None Game ------ Seed ComponentControlMatterbank Manual? 0 Play Time 00:27:27 Cumulative 7.0 hours Start 2026.01.30 @ 08:52:12 End 2026.01.30 @ 09:22:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1be57c93-6c73-4677-8bd9-2f92db100acd