Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 17:47:53 Player: n00b Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (119) 595 Value Destroyed (3710) 3710 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 13257 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 634 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 148/150 System Corruption 3% Temperature Cool (4) Movement Hovering (61) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (11) ----- Machine Analyzer Experimental Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Long-range Terrain Scanner Improved Cloaking Device Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Zionite Glidesys II Cooled Antigrav System Experimental Gyrokinetic Inverter Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Q-thruster > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Experimental Signal Interpreter Improved Armor Integrity Analyzer Improved Phase Shifter Graphene Brace Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Long-range Terrain Scanner Advanced Shield Generator [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Gravmag Array Flight Unit Advanced Surge Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Beamcaster Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . 1 . . . . . . 1 2 1 1 Utility 9 | . . 2 1 1 . . . . 1 2 1 . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . . . Parts Attached 172 | 7 8 20 24 6 2 2 7 5 26 19 14 3 24 5 Power 22 | 1 . 1 2 1 . . . . 4 3 2 . 7 1 Engine 6 | 1 . 1 1 1 . . . . 1 1 . . . . Core 9 | . . . 1 . . . . . 3 2 . . 3 . Reactor 7 | . . . . . . . . . . . 2 . 4 1 Propulsion 39 | 3 2 6 4 1 1 . . 1 2 2 4 1 9 3 Treads 13 | . . 3 4 1 1 . . 1 2 1 . . . . Leg . | . . . . . . . . . . . . . . . Wheel 8 | 3 2 3 . . . . . . . . . . . . Hover 11 | . . . . . . . . . . 1 2 . 5 3 Flight 7 | . . . . . . . . . . . 2 1 4 . Utility 52 | 1 3 5 7 1 . . 6 1 6 6 7 2 6 1 Device 25 | . . 2 2 1 . . 5 1 1 4 3 1 4 1 Storage 5 | 1 2 . 2 . . . . . . . . . . . Processor 14 | . 1 1 2 . . . 1 . 4 2 1 1 1 . Hackware 2 | . . . . . . . . . . . 1 . 1 . Protection 6 | . . 2 1 . . . . . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 3 8 11 3 1 2 1 3 14 8 1 . 2 . Energy Gun 19 | . 1 4 5 . . . . 1 7 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 24 | 2 1 3 4 3 . . 1 1 6 3 . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 11 | . 1 1 2 . . 2 . 1 1 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 1 . . . 2 . 5 3 3 . 4 . Parts Lost 57 | . 1 3 1 . . . . 1 5 16 11 . 5 14 Power 8 | . . . . . . . . . 2 2 2 . 1 1 Propulsion 16 | . . 3 . . . . . . . 3 3 . . 7 Utility 19 | . . . . . . . . 1 2 3 5 . 2 6 Weapon 14 | . 1 . 1 . . . . . 1 8 1 . 2 . Highest Loss Streak 15 | . 1 1 1 . . . . 1 3 15 5 . 5 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 96 99 100 99 99 100 99 60 48 24 56 40 Engine 6 | . 14 11 5 . 7 7 7 7 3 3 3 . . . Core 1 | . . . 3 6 . . . . 2 1 . . 1 . Treads 15 | . . 10 18 23 23 23 23 23 20 3 . . . . Wheel 2 | . 28 11 . . . . . . . . . . . . Device 11 | . . 10 8 15 15 15 15 15 13 11 6 . 6 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 4 . . . Processor 16 | . 13 17 18 15 15 15 15 15 20 22 16 12 14 13 Protection 5 | . . 5 8 7 7 7 7 7 4 . 1 . . . Energy Gun 5 | . 2 13 10 6 . . . 7 16 1 . . . . Ballistic Gun 12 | . 25 7 13 15 22 15 14 14 9 2 1 . . . Launcher 1 | . . . . . . 6 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 59 | 10 27 39 45 48 48 50 55 56 59 49 40 3 23 17 Greatest Support 76 | 32 26 40 46 60 60 60 60 68 76 76 40 8 26 43 Greatest Overweight (x) 3 | . 1 3 1 . . . . . . 2 . . . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 15 13 5 5 5 Most Carried 15 | 3 10 15 15 13 15 15 15 15 15 15 15 5 5 4 Average Carried 12 | 2 8 11 13 10 14 15 14 14 13 11 11 5 2 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 3 10 15 12 13 15 15 15 15 14 15 5 5 3 3 Class Distribution -------------------- 29% | Mutant 28% | Skirmisher 14% | Gunner 11% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 3084 | 297 171 313 568 72 151 45 126 219 436 81 351 . 232 22 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4509 | 59 367 730 1246 72 112 . . 339 958 332 133 85 76 . Parts 244 | 4 34 53 59 5 11 . . 4 47 9 7 3 8 . Haulers Intercepted 12 | . 2 3 5 . . . . . 1 . . 1 . . Recyclers Shooed 3 | . . . 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 12 . 2 3 . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 84 | . 10 13 20 1 4 . . 7 16 9 2 . 2 . Melee 3 | . . . . . . . . . . . 2 . 1 . Guns 58 | . 10 9 14 1 4 . . 3 13 4 . . . . AOE 22 | . . 4 6 . . . . 4 3 4 . . 1 . Classes Destroyed 14 | 1 4 4 3 . . . . . 1 . . . 1 . Worker 6 | . . 3 1 . . . . . 2 . . . . . Builder 3 | . . 1 1 . . . . . 1 . . . . . Tunneler 5 | 2 . 1 2 . . . . . . . . . . . Hauler 12 | . 2 3 5 . . . . . 1 . . 1 . . Recycler 3 | . . . 2 . . . . . 1 . . . . . Watcher 6 | . 1 2 2 . . . . . 1 . . . . . Swarmer 27 | . 6 4 . . 3 . . 4 7 3 . . . . Cutter 2 | . . . . . . . . . . . . . 2 . Grunt 31 | . 4 2 13 . . . . 2 5 5 . . . . Brawler 2 | . . 1 . . . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 14 | . . 6 4 1 . . . . 2 1 . . . . Hunter 5 | . . . 2 . 1 . . . 1 . 1 . . . Programmer 2 | . . . . . . . . . 1 . 1 . . . Packrat 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 14 | 1 6 5 14 1 3 . . 4 4 4 1 1 2 . Combat Bots Only 9 | . 6 4 9 1 3 . . 4 4 4 1 . 2 . Max Kills in Single Turn 4 | 1 1 3 4 1 2 . . 2 3 2 1 1 1 . Gunslinging 1 | . . . . . 1 . . . 1 . . . . . Exploded 3 | . . 3 2 . . . . 2 3 2 . . 1 . Melee 1 | . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 11354 | . 441 654 1007 112 275 . 24 209 1308 1811 1930 101 826 2656 Core 3559 | . 223 158 136 6 41 . . 35 95 259 538 79 375 1614 Absorbed by Shields 44 | . . . . . . . . . . 44 . . . . Redirected to Shielding 65 | . . . . . . . . . . . 65 . . . Regen/Repaired (Parts) 243 | . . . 243 . . . . . . . . . . . Core Remaining (%) 71 | 100 10 60 75 . . . . 88 88 74 53 93 74 . Volleys Fired 285 | 15 51 58 55 4 6 . . 17 44 32 1 . 2 . Largest 4 | 2 2 2 3 3 3 . . 3 4 4 1 . 1 . Hottest 275 | 40 76 112 149 112 79 . . 142 275 208 30 . 46 . Shots Fired 677 | 30 101 111 146 12 18 . . 43 157 56 1 . 2 . Gun 650 | 30 100 108 140 12 18 . . 39 156 46 1 . . . Cannon 4 | . . . . . . . . . . 4 . . . . Launcher 23 | . 1 3 6 . . . . 4 1 6 . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 362 | 30 98 29 67 8 18 . . 26 56 29 1 . . . Thermal 268 | . 2 79 73 4 . . . 13 85 12 . . . . Explosive 19 | . 1 3 6 . . . . 4 1 4 . . . . Electromagnetic 28 | . . . . . . . . . 15 11 . . 2 . Robot Hit Streak 37 | 4 7 16 37 18 5 . . 10 36 8 . . . . Robot Miss Streak 7 | 3 7 3 5 . 3 . . 1 7 3 . . 4 . Penetration Max 1 | . . . . . . . . 1 1 1 . . . . Secondary Targets 6 | . . . 1 . 2 . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 . . . . . Shots Hit Robots 446 | 15 57 75 105 11 12 . . 29 98 36 3 3 1 1 Core Hits 248 | 6 26 33 54 4 12 . . 15 73 19 2 1 3 . Critical Kills 3 | . 1 . . . . . . . 1 1 . . . . Critical Parts Destroyed 5 | 1 . . . . . . . . 3 1 . . . . Critical Strikes 29 | 1 1 4 5 1 . . . . 11 4 . 1 1 . Burn 17 | . . 4 5 1 . . . . 7 . . . . . Destroy 8 | 1 1 . . . . . . . 4 2 . . . . Blast 1 | . . . . . . . . . . 1 . . . . Corrupt 1 | . . . . . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . 1 1 . Melee Attacks 32 | . . . . . 2 . . . . . 8 6 4 12 Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . . . . . Piercing 30 | . . . . . . . . . . . 8 6 4 12 Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10908 | 142 519 1543 2945 186 208 . . 1056 2534 1125 151 163 274 62 Guns 7420 | 142 470 1122 1794 186 208 . . 620 2330 519 29 . . . Cannons 25 | . . . . . . . . . . 25 . . . . Explosions 3060 | . 49 421 1151 . . . . 436 200 581 . . 222 . Melee 399 | . . . . . . . . . . . 122 163 52 62 Ramming 4 | . . . . . . . . . 4 . . . . . Kinetic 3490 | 142 456 269 640 106 208 . . 392 903 345 29 . . . Thermal 3958 | . 14 853 1154 80 . . . 228 1321 145 . . 163 . Explosive 2752 | . 49 421 1151 . . . . 436 200 495 . . . . Electromagnetic 305 | . . . . . . . . . 106 140 . . 59 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 399 | . . . . . . . . . . . 122 163 52 62 Highest Corruption 3 | . . 3 . . . . . . 1 . 1 . . 3 Average Corruption 1 | . . 3 . . . . . . 1 . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . . 7 . . . . . . 4 . . . . . Message Errors 2 | . . 2 . . . . . . . . . . . . Matter Fused 4 | . . 2 . . . . . . 2 . . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Misfires 2 | . . 1 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 191 | . . 31 45 . . . . 6 . 37 . 17 55 . Projectiles . | . . . . . . . . . . . . . . . Explosions 119 | . . 31 45 . . . . 6 . 37 . . . . Melee 72 | . . . . . . . . . . . . 17 55 . Knockbacks 1 | . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 348 | . . . . . . . . . . 267 . . 81 . Shots 5 | . . . . . . . . . . 3 . . 2 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . Highest Temperature 629 | . 61 354 629 14 . . . 139 516 334 . . . . Average Temperature 122 | . 16 91 152 8 . . . 46 128 146 . . . . Received Heat Transfer 1985 | . 138 216 468 24 20 . . 81 237 510 228 9 27 27 Effects 22 | . . 2 17 . . . . . 3 . . . . . Shutdowns 4 | . . 1 2 . . . . . 1 . . . . . Energy Bleed 6 | . . 1 4 . . . . . 1 . . . . . Interference 6 | . . . 6 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . 1 . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 12 | . . 4 2 . . . . . 5 1 . . . . Heat Transferred 8651 | . 37 2368 2664 222 . . . 370 2692 198 . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 744 | 10 239 446 445 151 . . . . 506 391 744 426 547 536 Initial 357 | . 6 78 130 151 . . . . 56 221 112 357 239 328 Average 244 | 3 118 285 253 97 . . . . 205 289 347 394 434 373 Maximum Alert Level 3 | . 1 2 2 . . . . . 2 1 3 2 2 2 Low Security (%) 44 | 100 84 5 41 100 . . . . 60 27 34 . . . Level 1 36 | . 15 92 34 . . . . . 13 72 26 47 24 71 Level 2 18 | . . 1 23 . . . . . 26 . 33 52 75 28 Level 3 . | . . . . . . . . . . . 4 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 2 3 1 . . . . 8 1 3 . 2 2 Investigation 5 | . 1 . 1 . . . . . . 1 1 . . 1 Extermination 3 | . . . . 1 . . . . 1 . 1 . . . Reinforcement 15 | . 1 2 1 . . . . . 7 . 1 . 2 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 15 | . . 2 4 . . . . . 3 . 4 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 229 | . 23 19 28 1 6 . 1 16 25 16 46 2 13 33 Peak Tracking Total 16 | . 6 4 8 2 4 . 1 6 4 6 14 2 8 16 Tactical Retreats 31 | . 2 2 3 . . . . . 2 1 9 . 4 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 12 | . 2 1 1 1 . . . . 2 . 2 . 2 1 Indirectly 2 | . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . 1 . 1 . . . . 5 3 . . . Max in Single Turn 4 | . . . 1 . 1 . . . . 4 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 18 | . 4 2 5 1 . 1 . . 2 1 1 . . 1 Terminals 11 | . 4 2 3 1 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . Total Hacks 56 | . 10 7 22 4 . 2 . . 4 2 2 . . 3 Successful 38 | . 8 4 16 4 . 2 . . 1 . 1 . . 2 Failed 18 | . 2 3 6 . . . . . 3 2 1 . . 1 Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 80 | . 10 7 13 4 . . . . 14 6 10 . 7 9 Terminals 35 | . 10 7 13 4 . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . Repair Stations 7 | . . . 7 . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 2 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . . . 2 . . . . Terminal Hacks 13 | . 3 1 5 1 . 2 . . 1 . . . . . Record 2 | . . . . . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Unreport Threat 4 | . 1 1 1 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 1 . . 2 Report Inventory 1 | . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 15 | . 5 3 4 3 . . . . . . . . . . Terminals 15 | . 5 3 4 3 . . . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . . Botnet 9 | . 3 2 3 1 . . . . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 2 2 1 . . . . 1 1 1 . . 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . Time 114 | . . . 114 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 27 | . . . . . . . 4 . 3 3 5 . 9 3 Largest Group 6 | . . . . . . . 4 4 3 3 4 . 6 4 Highest-Rated Group 345 | . . . . . . . 151 151 219 210 338 . 256 345 Highest-Rated Ally 115 | . . . . . . . 39 39 96 70 96 . 81 115 Zionite Dispatches 9 | . . . . . . . . . 1 1 3 . 3 1 Light 3 | . . . . . . . . . . 1 1 . . 1 Fire 1 | . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 1 . 1 . 1 . DROP 3 | . . . . . . . . . 1 . 1 . 1 . Ally Attacks 179 | . . . . . . . . 38 39 4 56 . 30 12 Total Damage 5695 | . . . . . . . . 524 1183 54 2489 . 733 712 Kills 34 | . . . . . . . . 6 9 . 11 . 7 1 Allies Corrupted 2 | . . . . . . . . . . . . . 1 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 2 1 . . . 2 Branch Access 1 | . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 10283 | 128 744 710 1224 317 688 751 1830 723 1401 597 490 105 247 328 Spaces Moved 7009 | 79 588 351 508 172 388 438 1043 397 689 325 782 183 440 626 Core 96 | 7 . . . . . . . . . . 9 80 . . Treads 3872 | . . 139 508 172 388 438 1043 397 689 98 . . . . Legs . | . . . . . . . . . . . . . . . Wheels 872 | 72 588 212 . . . . . . . . . . . . Hover 1222 | . . . . . . . . . . 227 538 . 33 424 Flight 947 | . . . . . . . . . . . 235 103 407 202 Fastest Speed 19 | 50 80 95 160 170 170 170 170 166 163 110 37 40 19 19 Average Speed 121 | 90 87 124 169 170 170 170 170 166 165 147 50 44 28 44 Slowest Speed 250 | 100 95 240 250 170 170 170 170 170 166 250 56 50 60 61 Overloaded Moves 15 | . . . . . . . . . . . . . . 15 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . 8 1 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 78 42 56 7 59 60 91 68 24 10 24 7 10 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 5 | . . . . . 1 2 1 1 . . . . . . Spaces Dug 14 | . . . . . 1 . . . . . 2 1 3 7 Terrain Destroyed 158 | . 6 19 38 . 1 . . 14 5 54 2 1 11 7 Melee 12 | . . . . . 1 . . . . . . 1 3 7 Projectile 13 | . . . . . . . . . 1 10 2 . . . AOE 133 | . 6 19 38 . . . . 14 4 44 . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 8186 | 107 736 517 769 189 404 444 1106 425 847 406 854 190 541 651 Wait 493 | 5 72 62 154 . . 4 26 5 61 15 19 . 64 6 Move 6966 | 78 587 350 507 171 387 437 1042 396 688 324 766 180 427 626 Hop 13 | . . . . . . . . . . . 7 1 5 . Pick Up 92 | 2 11 14 6 5 4 . 14 1 10 7 10 . 6 2 Fast Attach 67 | 6 1 6 9 2 . 1 3 1 10 4 3 3 15 3 Attach 58 | . 1 4 4 4 . . 1 1 8 13 11 . 9 2 Detach 15 | . . 1 3 . . . . . 1 6 2 . 2 . Swap 48 | 1 6 10 12 . 2 1 3 3 8 2 . . . . Drop 103 | . 7 12 19 3 3 1 17 1 16 3 14 . 7 . Fire 285 | 15 51 58 55 4 6 . . 17 44 32 1 . 2 . Melee 32 | . . . . . 2 . . . . . 8 6 4 12 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 2 exits: [*Res] / *Upp) -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 14) 531 | -10/Materials | Discovered new exit (range 16) 737 | -10/Materials | Core integrity fell below 20% 767 | -10/Materials | Discovered new exit (range 6) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Utility x2 1163 | -9/Materials | Discovered new exit (range 3) 1507 | -9/Materials | Discovered new exit (range 15) 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1861 | -8/Materials | Garrison activated, responded to threat 1909 | -8/Materials | Discovered new exit (range 16) 1983 | -8/Materials | Build established: Gunner 2233 | -8/Materials | Destroyed 9 combat bots 2289 | -8/Materials | Discovered new exit (range 3) 2559 | -8/Materials | Discovered new exit (range 14) 2694 | -8/Materials | Repaired Adv. Heat Sink 2727 | -8/Materials | Repaired Hrd. Light Armor Plating 2786 | -8/Materials | Build established: Mutant 2788 | -8/Materials | Repaired Autogun 2807 | -8/Materials | Entered Factory 2807 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3067 | -7/Factory | Discovered new exit (range 9) 3090 | -7/Factory | Build established: Skirmisher 3124 | -7/Factory | Entered Lower Caves 3208 | -7/Lower Caves | Encountered a Warlord checkpoint 3392 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3660 | -7/Lower Caves | Learned Factory stockpile data 3771 | -7/Lower Caves | Discovered new exit (range 8) 3803 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3812 | -7/Lower Caves | Entered another Lower Caves area 3823 | -7/Lower Caves | Encountered a Warlord checkpoint 4080 | -7/Lower Caves | Build established: Skirmisher 4178 | -7/Lower Caves | Learned Extension trap positions 4185 | -7/Lower Caves | Learned location of Zion (-7) 4548 | -7/Lower Caves | Discovered new exit (range 10) 4563 | -7/Lower Caves | Entered Zion 4744 | -7/Zion | Discovered new exit (range 13) 5108 | -7/Zion | Found GAL Module 5201 | -7/Zion | Given the Hacking Drone Bay 5202 | -7/Zion | Found Prototype Device 5203 | -7/Zion | Identified Hacking Drone Bay 5425 | -7/Zion | Learned Factory stockpile data 5464 | -7/Zion | Given A8's code to call for help 5534 | -7/Zion | Found CR-A16's Pointy Stick 5756 | -7/Zion | Found Prototype Processor 5770 | -7/Zion | Found Prototype Processor 5775 | -7/Zion | Found Prototype Processor 5968 | -7/Zion | Imprinted 5971 | -7/Zion | Declared Zion's savior 6165 | -7/Zion | Found Prototype Device 6165 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6393 | -7/Zion | Entered Proximity Caves 6393 | -6/Proximity Caves | Accompanied by 4 allies 6950 | -6/Proximity Caves | Learned 12 Factory zone layouts 7025 | -6/Proximity Caves | Build established: Gunner 7078 | -6/Proximity Caves | Discovered new exit (range 17) 7116 | -6/Proximity Caves | Entered Factory 7116 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7116 | -6/Factory | Identified Exp. Terrain Scan Processor 7117 | -6/Factory | Identified exit to Factory 7117 | -6/Factory | Identified exit to Lower Caves 7118 | -6/Factory | Identified Exp. Target Analyzer 7412 | -6/Factory | Build established: Derelict-Gunner 7634 | -6/Factory | Zion Thermal Resupply teleported in 7671 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7672 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7809 | -6/Factory | Build established: Gunner 8133 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8160 | -6/Factory | Build established: Scavenger-Gunner 8305 | -6/Factory | Lost 3 parts (2u1w) 8309 | -6/Factory | Identified Exp. Signal Interpreter 8367 | -6/Factory | Retrieved Zion intel report: Component Schematics 8517 | -6/Factory | Entered another Factory area 8517 | -5/Factory | Evolved 2 slots: Utility x2 8683 | -5/Factory | Lost 15 parts (2p3n2u8w) 8915 | -5/Factory | Discovered new exit (range 6) 8920 | -5/Factory | Identified exit to Upper Caves 8938 | -5/Factory | Retrieved Zion intel report: Branch Access 8939 | -5/Factory | Zion Light squad teleported in 9106 | -5/Factory | Discovered new exit (range 9) 9113 | -5/Factory | Identified exit to Factory 9114 | -5/Factory | Entered another Factory area 9114 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9123 | -4/Factory | Zion Kinetic Resupply teleported in 9272 | -4/Factory | Build established: Mutant 9317 | -4/Factory | Discovered new exit (range 10) 9321 | -4/Factory | Zion Light squad teleported in 9329 | -4/Factory | Identified exit to Upper Caves 9381 | -4/Factory | Zion Demo squad teleported in 9472 | -4/Factory | Found Prototype Protection 9472 | -4/Factory | Identified Zio. Weapon Casing 9528 | -4/Factory | Lost 5 parts (2p1n2u) 9574 | -4/Factory | Spotted B-86 Titan 9593 | -4/Factory | Lost 3 parts (1n2u) 9601 | -4/Factory | Discovered new exit (range 7) 9604 | -4/Factory | Entered Research 9604 | -3/Research | Evolved 2 slots: Propulsion x2 9626 | -3/Research | Discovered new exit (range 15) 9660 | -3/Research | Spotted B-86 Titan 9708 | -3/Research | Identified exit to Research 9709 | -3/Research | Entered another Research area 9709 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9740 | -2/Research | Discovered new exit (range 22) 9746 | -2/Research | Zion Hacker squad teleported in 9804 | -2/Research | Lost 5 parts (1p2u2w) 9815 | -2/Research | Found Prototype Device 9815 | -2/Research | Identified Thermal Barrier 9825 | -2/Research | Discovered new exit (range 15) 9829 | -2/Research | Identified exit to Access 9844 | -2/Research | Zion Hover Resupply teleported in 9871 | -2/Research | Zion Fire squad teleported in 9956 | -2/Research | Entered Access 9956 | -1/Access | Accompanied by 4 allies 9956 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9988 | -1/Access | Spotted B-99 Colossus 9992 | -1/Access | Retrieved Zion intel report: Active Terminals 10033 | -1/Access | Spotted B-99 Colossus 10066 | -1/Access | Lost 7 parts (1p5n1u) 10156 | -1/Access | Core integrity fell below 50% 10175 | -1/Access | Core integrity fell below 20% 10205 | -1/Access | Lost 3 parts (3u) 10245 | -1/Access | Spotted B-99 Colossus 10246 | -1/Access | Retrieved Zion intel report: Trap Installations 10247 | -1/Access | Zion Light squad teleported in 10284 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10252_ Slug penetrates MZ-0Q6(z). 10254_ B-99 Colossus activates siege mode. 10256_ Slug penetrates 9N-0AM(z). 10256_ Slug penetrates Wall. 10256_ 9N-0AM(z) destroyed. 10256_ K-01 Serf collects debris. 10259_ Slug penetrates Fabricator. 10268_ Drone sends a signal. 10269_ S-43 Plague IFF system glitched. 10270_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10271_ P-80 Master resets S-43 Plague, system corruption cleaned. 10273_ S-43 Plague destroyed. 10276_ Imp. Antigrav System severed. 10280_ Acquired Imp. Antigrav System. 10281_ Imp. Antigrav System destroyed. 10281_ Adv. Reaction Control System destroyed. 10284_ C-30 ARC bursts open, deploying its payload. 10284_ L-61 Swordsman unfolds itself. 10284_ G-73 Enforcer unfolds itself. Map ----- +----------------------------------------------------+ | #########?????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???????????????????????[?????????????????????? | | #??????????????????????? ?????????????????????? | | #??????????????????????? ??????"""?"""????????? | | #??????????????????????? ??????"""S"""????????? | | #??????????????????????? ?????????????????????? | | ####??????????????????????? ?????????????????????? | | ???????????????????????????+?????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????# #????????????????????? | | ????????????????#?????????# #????????????????????? | | ??????????????### ##??????#c#????????????????????? | | ??????????????# ####### #????????????????????? | | ?????????????## g H #????????????????????? | | ?????????? l gg @ ##???????????????????? | | ??????????????# l ; #??????????????????? | | ??????????????# # # ########???????????? | | ??????????????###+??# #??# #???????????? | | ????????????????????# s [#??# #???????????? | | ????????????????????# ss#??# #???????????? | | ????????????????????# p =#??# #???????????? | | ????????????????????# #### #???????????? | | +####???????????????# # #???????????? | | #???????????????# + #???????????? | | #???????????????# # #???????????? | | #???????????????# # #???????????? | | #???????????????######### # #???????????? | | #???????????????????????# # #???????????? | | #?###???????????????????# # #???????????? | | +?? #???#+#?????######## ##############????? | | #??# #???# #?????# ## ## #????? | | =#??# ##### #?????# !## ## #????? | | #??# #?????# ] ## ## #????? | | #??# #?????# ## ## ??????? | | #??# ####### ## ## ????????? | | #+###??# ^ # ## ## ??????????? | | # ######+## ^ # ?## !## ?????????#?? | | # ## # ^ ##+####"!! ##+#"######### #?? | | # ## / ^ ! ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 12 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 28 Item Schematics ----------------- Sml. Storage Unit | -6/Factory | Z-intel Insulated Plating | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Shock Bomb Launcher | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ShieldLongswordShielding Manual? 0 Play Time 01:42:33 Cumulative 52.2 hours Start 2022.04.19 @ 00:43:21 End 2022.04.19 @ 17:47:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 37092336-7adc-4970-9b2e-6ec1531426cb