Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 20:51:17 Player: the Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (338) 1690 Value Destroyed (13531) 13531 Prototype IDs (86) 1720 Alien Tech Used (4) 800 Bonus (5964) 5964 TOTAL SCORE: 33305 Bonus ------- High Alert Combat Kills 2232 Follower Combat Kills 2271 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -739 Cogmind --------- Core Integrity 0/1450 Matter 113/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Experimental Cooling System Core Reset Matrix Terrabomb Vortex Rifle (16) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Array Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Improved Transmission Jammer Advanced Remote Force Field > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Heavy DM Reactor Compact Particle Reactor Armored Huge Wheel Authchip [Device] Advanced Component Analysis Suite Core Reset Matrix Subatomic Replicator Terrabomb Vortex Rifle Quantum Rifle Quantum Rifle Nova Cannon Firepult Neutron Missile Launcher [Rating: 187] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Leg Zionite Composite Leg I Wheel Armored Huge Wheel Utility Improved Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Slots Evolved 16 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 2 . . . . . . . . . . . . . 2 . . . . 2 1 . 2 Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 257 | 9 13 1 1 6 18 2 2 23 1 5 5 7 7 1 43 4 . . 5 17 7 3 8 1 16 17 7 28 Power 28 | 2 2 1 . 2 1 . . 2 . 1 . 2 1 . 2 . . . . 1 1 . . . 2 3 1 4 Engine 12 | 2 2 1 . 1 1 . . . . 1 . 2 1 . . . . . . . 1 . . . . . . . Core 4 | . . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 3 1 4 Propulsion 32 | 2 1 . 1 1 2 . 1 4 . . . . 2 . 11 1 . . . 2 . . . . 1 . 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Wheel 30 | 2 1 . 1 1 2 . 1 4 . . . . 2 . 11 1 . . . 1 . . . . 1 . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 119 | 2 3 . . 3 7 2 1 13 . 3 2 3 4 . 19 2 . . 3 9 2 2 4 . 12 8 4 11 Device 56 | 1 . . . . 3 1 . 7 . . 2 2 3 . 7 1 . . . 6 1 1 2 . 8 2 3 6 Storage 16 | 1 2 . . . 1 . 1 . . . . . . . 6 . . . . 1 . . 1 . . 2 . 1 Processor 11 | . . . . . 1 . . 2 . 1 . . . . 1 1 . . 1 . . 1 1 . 2 . . . Hackware 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . Protection 31 | . 1 . . 3 2 1 . 2 . 2 . 1 . . 5 . . . 2 2 1 . . . 2 3 . 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 78 | 3 7 . . . 8 . . 4 1 1 3 2 . 1 11 1 . . 2 5 4 1 4 1 1 6 1 11 Energy Gun 42 | 1 3 . . . 4 . . 4 . . 2 . . . 8 . . . . 2 1 . 3 1 1 4 . 8 Energy Cannon 12 | . . . . . . . . . 1 . . . . . 2 1 . . . 3 3 . . . . 1 . 1 Ballistic Gun 5 | 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 9 | . 3 . . . . . . . . . . 2 . 1 . . . . . . . 1 . . . 1 . 1 Special Weapon 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . 1 . . . 4 . . . . . 1 . . . 5 . . . . 4 . . 6 . 2 2 3 6 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 4 Parts Lost 48 | . 2 . . 1 1 . 4 3 . 3 . 1 . 3 3 . . . 2 . 1 . . . . 1 3 20 Power 8 | . 1 . . 1 . . 1 2 . 1 . . . . . . . . . . . . . . . . . 2 Propulsion 6 | . 1 . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . 2 Utility 19 | . . . . . . . . 1 . 1 . 1 . . . . . . 2 . . . . . . 1 3 10 Weapon 15 | . . . . . 1 . 2 . . . . . . 2 3 . . . . . 1 . . . . . . 6 Highest Loss Streak 13 | . 1 . . 1 1 . 3 1 . 2 . 1 . 3 1 . . . 2 . 1 . . . . 1 1 13 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 16 | 1 10 19 19 16 20 20 17 18 22 22 23 23 22 15 11 14 15 15 15 15 15 16 16 16 15 17 16 15 Power 1 | . 1 2 1 1 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | . . 4 3 2 . 1 . . . . . . . . 2 3 3 3 3 2 2 2 2 2 1 1 1 . Utility 8 | . 2 6 6 4 9 11 9 11 14 13 14 15 14 9 4 8 9 9 8 7 6 7 7 7 7 11 8 4 Weapon 5 | . 6 7 6 7 6 6 6 4 6 7 6 5 4 3 3 1 2 2 2 4 5 5 6 6 4 3 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . . 1 2 . 5 . 2 1 1 1 2 2 . 10 6 . . . 1 2 1 . . . 1 1 4 6 Power 6 | . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . 2 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 26 | . . 1 1 . 1 . 1 1 1 1 . 2 . 7 3 . . . 1 1 1 . . . 1 . 1 2 Weapon 13 | . . . . . 4 . 1 . . . 2 . . . 2 . . . . 1 . . . . . 1 1 1 Tool/Special 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 Average Slot Usage (%) 82 | . 98 100 100 99 89 99 84 84 84 76 77 83 86 76 81 74 80 74 79 73 80 82 81 82 80 78 75 73 Engine 3 | . 13 14 14 4 6 7 4 . . 2 7 7 6 6 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 5 6 6 6 6 3 . 5 5 5 5 7 9 7 Wheel 13 | . 27 28 28 28 26 23 21 14 15 13 7 7 12 15 15 13 13 13 13 10 11 11 11 11 10 9 9 7 Device 14 | . 11 12 14 2 5 22 20 14 15 14 15 15 13 13 14 6 6 6 9 14 22 16 14 11 16 19 20 26 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 4 5 6 6 6 6 10 5 5 5 5 5 4 6 7 Processor 11 | . . . . . 8 7 7 14 15 14 15 15 13 13 13 19 20 20 16 5 5 5 7 11 14 14 14 11 Protection 6 | . 2 2 . 11 11 6 4 6 7 6 6 7 6 3 4 6 6 6 5 9 5 11 11 11 8 8 4 1 Energy Gun 10 | . 22 20 28 28 16 20 18 15 7 1 4 22 23 16 15 . . . . . . . 3 17 11 7 . 4 Energy Cannon 3 | . . . . . . . . . 6 3 5 . . . 1 1 6 1 6 5 15 17 14 . 6 5 4 2 Slashing Weapon 2 | . . . . . . 2 . 1 . 3 5 . 2 . 4 6 6 6 6 5 5 3 . . . . 3 2 Peak Build Rating 187 | 7 13 16 21 24 54 45 45 56 65 75 69 58 62 63 86 73 73 73 73 101 101 90 103 104 129 146 172 187 Average Rating 76 | 5 11 13 16 21 43 44 37 44 64 63 63 55 59 47 63 68 73 68 71 93 89 87 92 103 118 139 160 159 On Entrance 63 | . 7 13 16 21 24 41 45 20 54 65 63 55 56 62 25 68 73 73 73 70 98 86 87 103 103 124 146 168 Naked Turns 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Heaviest Build 161 | 13 53 54 52 58 118 111 68 107 120 161 124 112 112 119 118 77 77 77 78 98 107 113 113 108 125 126 122 135 Greatest Support 60 | 32 32 32 32 32 48 48 48 48 44 44 28 28 60 60 56 56 56 56 56 56 56 56 56 56 56 56 56 56 Greatest Overweight (x) 5 | . 3 1 1 1 2 2 2 3 2 4 4 3 3 5 2 1 1 1 1 3 1 2 2 1 2 2 2 4 Average Overweight (x) 1 | . . 1 1 1 1 2 . 1 2 2 3 3 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 7 17 20 20 20 22 25 20 22 25 25 25 25 25 21 16 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 25 | 3 19 20 20 20 25 25 24 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 1 10 19 19 19 22 23 20 21 24 23 23 24 24 17 16 19 20 20 19 19 18 19 19 20 19 19 19 18 Final Capacity 25 | 8 20 20 20 20 25 25 20 25 25 25 25 25 25 5 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 3 19 20 20 20 25 24 20 25 25 21 25 25 25 5 20 20 20 20 20 20 18 20 20 20 20 20 19 5 Class Distribution -------------------- 26% | Mutant 17% | Assassin 11% | Tank 11% | Messiah-Mutant 7% | Skirmisher 5% | Gunner 4% | Messiah-Gunner 3% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Waste Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Skirmisher | -5/Proximity Caves Messiah-Mutant | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Commander-Tank | -5/Warlord Tank | -4/Proximity Caves Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Matter Collected 7643 | 317 334 48 . 120 314 . . 554 125 131 81 271 120 . 1624 345 116 . 243 441 232 150 . 122 350 550 109 946 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15024 | 140 710 62 . 44 561 . . 697 374 275 . 254 244 . 2608 111 56 . 1 389 381 211 . 122 953 2212 1116 3503 Parts 519 | 9 47 1 . 3 25 . . 38 8 14 . 12 6 . 82 6 7 . . 10 3 6 . 6 29 60 28 119 Haulers Intercepted 9 | . 2 . . . 4 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Recyclers Shooed 13 | . . . . . 2 . . 1 . . . . . . 4 . . . . 2 . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . 9 1 20 . . . 4 5 . . . 5 8 . 5 . . . . Prevented 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Combat Hostiles Destroyed 231 | . 16 . . 3 6 . . 15 . 9 . 9 2 . 37 7 4 . 2 4 5 4 . 5 7 25 15 56 Melee 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Guns 51 | . 5 . . 3 2 . . 14 . . . 3 2 . 9 1 . . . . . . . 2 2 1 . 7 Cannons 35 | . . . . . 4 . . . . 5 . . . . 1 . . . . . . 1 . . 1 1 4 18 AOE 88 | . 11 . . . . . . . . 2 . 6 . . 17 6 4 . 2 . 5 2 . 3 1 7 6 16 Classes Destroyed 22 | 2 6 . . . 2 . . 2 . 1 . 1 . . 4 . . . . . 1 . . . . . . 3 Worker 30 | . 2 1 . . 1 . . 2 . . . . 1 . 9 . . . . 3 . . . . 3 1 4 3 Builder 23 | . . . . . . . . 1 . . . . . . 4 . . . . . . . . . 4 11 1 2 Tunneler 4 | 2 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Hauler 9 | . 2 . . . 4 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Recycler 21 | 1 3 . . . 1 . . 1 . . . . 1 . 4 . . . . . . . . . 4 3 1 2 Mechanic 5 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 2 Operator 6 | . 1 . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . 1 Drone 5 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . Watcher 7 | . 1 . . . 1 . . . . . . . . . 4 . . . . . . . . . . . 1 . Swarmer 61 | . 9 . . 3 . . . 3 . 3 . 4 . . 6 4 4 . . . 1 . . . . 11 4 9 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 74 | . 7 . . . 4 . . 8 . 5 . 4 1 . 18 2 . . . 1 2 2 . . . 7 2 11 Brawler 6 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . 3 Duelist 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . . . . 2 . . 1 . . . . 1 . 3 . . . . 1 . 1 . . . 2 . 2 Hunter 16 | . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 2 1 2 2 5 Programmer 39 | . . . . . . . . 3 . . . . . . 6 . . . . 1 . . . 1 5 3 7 13 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Master Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 5 1 . 3 3 . . 5 . 3 . 4 2 . 7 4 4 . 1 3 5 2 . 2 12 8 5 10 Combat Bots Only 9 | . 3 . . 3 3 . . 3 . 3 . 4 1 . 4 4 4 . 1 1 5 2 . 2 2 6 5 9 Max Kills in Single Turn 4 | 1 3 1 . 1 2 . . 2 . 2 . 3 1 . 3 1 4 . 1 1 3 2 . 1 3 4 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 4 | . 3 . . . . . . . . 2 . 3 . . 3 1 4 . 1 . 3 2 . 1 1 3 1 4 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Hostile Shots Fired 915 | . 39 1 . 44 9 . 4 75 . 40 . 9 2 3 196 6 1 . . 22 12 17 . 8 21 26 65 315 Missed 303 | . 10 1 . 6 3 . . 23 . 15 . 3 2 . 71 2 . . . 7 6 8 . 4 1 8 26 107 Hits 612 | . 29 . . 38 6 . 4 52 . 25 . 6 . 3 125 4 1 . . 15 6 9 . 4 20 18 39 208 Melee 24 | . . . . . . . 4 . . 11 . . . 3 . . . . . . . . . . . . . 6 Projectile 588 | . 29 . . 38 6 . . 52 . 14 . 6 . . 125 4 1 . . 15 6 9 . 4 20 18 39 202 Critical Strikes 32 | . . . . 1 . . 2 2 . 2 . . . 1 3 . . . . . . . . . 2 1 . 18 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 13217 | . 298 6 . 290 85 . 149 890 7 339 . 205 . 162 2260 92 14 . 408 308 140 185 . 100 485 641 1357 4796 Core 1887 | . 58 . . 9 . . 100 224 . 60 . 54 . 16 262 6 . . 79 18 25 . . . . 14 3 959 Absorbed by Shields 326 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . 306 Redirected to Shielding 852 | . . . . . . . . . . . . . . . 90 17 14 . 77 117 . . . . 12 108 121 296 Ignored by Resistances 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Regen/Repaired (Parts) 1352 | . 38 . . . 33 . . . . . 7 . . . 190 . . . . . . . 11 . 125 . 362 586 Core Remaining (%) 82 | 100 . . . 73 100 . . . . . . 37 . . . . . . 57 . . . . 95 100 . 98 . Volleys Fired 676 | 9 60 3 . 9 17 . 3 35 14 5 . 15 6 4 104 12 22 . 35 18 5 25 1 8 41 78 48 99 Largest 4 | 2 2 2 . 2 3 . 3 3 1 2 . 3 4 4 4 1 1 . 1 1 1 3 1 3 3 1 1 4 Hottest 420 | 70 112 112 . 112 240 . 240 240 80 330 . 240 320 320 420 75 90 . 90 250 250 215 98 120 250 250 250 376 Shots Fired 1092 | 18 108 5 . 18 62 . 9 73 15 29 1 35 24 7 232 12 23 . 35 18 6 35 1 14 49 78 49 136 Gun 672 | 18 96 4 . 18 51 . 9 73 14 1 . 29 24 4 187 2 . . . 3 . . . 10 14 46 . 69 Cannon 347 | . . . . . 11 . . . 1 28 1 . . . 31 . 22 . 32 13 2 33 1 . 35 32 49 56 Launcher 72 | . 11 1 . . . . . . . . . 6 . 3 14 10 1 . 3 2 4 2 . 4 . . . 11 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | 9 17 . . . 11 . . . . 20 . . . . . . . . . . . . . . . . . . Thermal 919 | 9 80 4 . 18 51 . 9 73 15 9 1 29 24 4 218 2 22 . 32 16 2 33 1 1 35 73 49 109 Explosive 72 | . 11 1 . . . . . . . . . 6 . 3 14 10 1 . 3 2 4 2 . 4 . . . 11 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 28 | . . . . . . . . . . . . . . . . . . . . . . . . 9 14 5 . . Phasic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 13 | 2 8 5 . 2 11 . 10 12 13 11 . 10 6 4 12 1 2 . . 7 1 4 . 6 9 9 11 12 Robot Miss Streak 6 | 2 4 2 . 5 4 . 2 6 2 2 . 6 3 2 5 1 . . . 3 1 2 1 1 4 4 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 9 | . 2 . . 2 . . . 2 . . . . . . 1 . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 Capacitor 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 53 Autonomous 31 | . . . . . 11 . . . . 20 . . . . . . . . . . . . . . . . . . Shots Hit Robots 596 | 9 58 3 . 6 42 . 9 53 14 24 . 21 12 6 144 2 1 . . 15 7 10 . 8 22 23 16 91 Core Hits 650 | 4 35 11 . 3 28 . 3 47 15 12 . 29 12 2 118 8 6 . 2 21 17 7 . 10 32 80 42 106 Critical Kills 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 11 Critical Parts Destroyed 15 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 14 Critical Strikes 58 | . 4 1 . 2 . . . . . 2 . . . . 19 . . . . . . 1 . 1 . . . 28 Burn 26 | . 4 1 . 2 . . . . . . . . . . 18 . . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Destroy 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Blast 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 133 | . . . . . 1 3 . 5 . 13 1 . 15 . 49 6 4 . 2 5 5 1 . 1 . . 11 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 133 | . . . . . 1 3 . 5 . 13 1 . 15 . 49 6 4 . 2 5 5 1 . 1 . . 11 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . . . 7 . . . . 2 1 . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41248 | 122 1504 335 . 119 1579 . 272 1278 339 1463 . 1218 277 987 6799 888 287 . 177 975 1095 692 34 532 1734 2962 2342 13238 Guns 9866 | 122 841 50 . 119 699 . 272 1205 339 22 . 510 277 97 2264 23 . . . 66 . . . 276 471 394 . 1819 Cannons 10773 | . . . . . 880 . . . . 1168 . . . . 412 . 33 . . 168 62 255 34 . 411 331 303 6716 Explosions 18754 | . 663 285 . . . . . 73 . 89 . 708 . 890 3490 865 254 . 177 575 691 437 . 256 852 2231 1773 4445 Melee 1849 | . . . . . . . . . . 184 . . . . 633 . . . . 166 342 . . . . . 266 258 Ramming 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Kinetic 2236 | 61 127 . . . 880 . . . . 1168 . . . . . . . . . . . . . . . . . . Thermal 25411 | 61 714 50 . 119 699 . 272 1278 339 111 . 510 277 97 3899 23 33 . . 709 98 255 34 159 1263 2956 1983 9472 Explosive 10552 | . 612 285 . . . . . . . . . 708 . 890 2267 865 254 . 177 100 655 437 . 97 . . 93 3112 Electromagnetic 51 | . 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1849 | . . . . . . . . . . 184 . . . . 633 . . . . 166 342 . . . . . 266 258 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 747 | . . . . . . . . . . . . . . . . . . . . . . . . 276 471 . . . Phasic 396 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396 Highest Corruption 25 | . 2 2 2 2 . . 13 18 18 18 18 . 2 20 22 22 22 22 24 2 2 2 2 . 13 1 4 25 Average Corruption 11 | . 1 2 2 2 . . 8 15 18 18 18 . 2 12 20 22 22 22 22 2 2 2 2 . 3 1 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 530 | . 7 3 8 4 . . 10 58 15 28 4 . 1 9 198 27 20 5 27 5 11 6 . . 5 2 23 54 Message Errors 122 | . . . 1 . . . 3 11 2 8 . . . 1 56 9 5 2 5 2 . 3 . . 2 2 5 5 Matter Fused 125 | . 3 2 1 2 . . 1 18 4 2 1 . 1 1 40 8 3 1 6 1 4 1 . . 2 . 6 17 Heat Flow Errors 59 | . 2 . 1 2 . . 1 7 1 2 . . . . 22 3 5 1 4 2 1 . . . . . . 5 Energy Discharges 48 | . 2 . . . . . 1 7 . 4 1 . . . 16 2 1 . 4 . 4 1 . . 1 . 1 3 Parts Rejected 4 | . . . . . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 62 | . . . 2 . . . 1 8 2 7 1 . . 3 18 2 1 1 4 . 1 . . . . . 3 8 Data Loss (major) 26 | . . . 3 . . . 1 2 1 . . . . 1 13 2 1 . . . . 1 . . . . . 1 Misfires 32 | . . 1 . . . . . 3 1 3 1 . . . 12 . 2 . 1 . 1 . . . . . 3 4 Alerts 14 | . . . . . . . 1 . 3 . . . . . 3 1 1 . 1 . . . . . . . 3 1 Misdirections 11 | . . . . . . . 1 . . 2 . . . 2 2 . . . 1 . . . . . . . . 3 Weapon Failures 24 | . . . . . . . . . . . . . . . 14 . 1 . 1 . . . . . . . 2 6 Overload Shots 50 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 38 . 11 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 2744 | . 4 . . . 92 . . . . 132 . . . . 328 88 . . 12 21 142 . 3 . 27 23 37 1835 Projectiles 1900 | . . . . . 92 . . . . 112 . . . . . . . . . . . . 3 . 5 . . 1688 Explosions 373 | . 4 . . . . . . . . 11 . . . . 48 88 . . 12 8 . . . . 22 23 10 147 Melee 471 | . . . . . . . . . . 9 . . . . 280 . . . . 13 142 . . . . . 27 . Knockbacks 11 | . . . . . 3 . . . . 8 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . 2 . . . . 7 . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1164 | . 23 7 . . . . . . 7 73 . 54 . 54 87 20 . . . 9 . . . 20 5 223 366 216 Shots 76 | . 1 1 . . . . . . 1 4 . 1 . 3 7 1 . . . 1 . . . 1 1 17 21 16 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 529 | 45 276 60 138 468 276 . 183 323 195 265 135 198 195 165 397 225 236 172 309 420 144 118 10 . 324 421 529 427 Average Temperature 104 | 21 84 24 71 198 109 . 111 95 89 115 76 96 105 108 124 126 58 98 74 149 74 54 7 . 84 96 150 149 Received Heat Transfer 1699 | . 66 . . . 36 . . 309 . 144 . 21 . . 660 18 . . . 18 27 27 . . 60 30 . 283 Effects 11 | . 1 . . . . . . . . . . . . . 8 . . . . 1 . . . . 1 . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Interference 8 | . . . . . . . . . . . . . . . 7 . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 62 | . . . . . . . . 1 . 1 . . . . 13 . . . . 4 . 1 . . 4 18 5 15 Combat Hostiles 54 | . . . . . . . . 1 . 1 . . . . 10 . . . . 4 . 1 . . 3 16 5 13 Parts Melted 303 | . 2 . . 2 3 . . 7 . 3 . 2 1 . 56 . . . . 20 . 2 . . 25 78 41 61 Heat Transferred 71563 | 185 1924 185 . 407 1575 . 625 2675 750 690 . 1100 625 225 14727 50 50 . . 3320 370 400 50 100 6510 15877 8880 10263 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Maximum Alert Level 5 | . 1 . . . . . . . . . . . 2 . 3 . . . . 1 . . . . 1 2 2 5 Low Security (%) 61 | 100 99 100 . 100 100 100 100 100 . . . . . 100 51 . . . . 98 . . . . 62 71 7 3 Level 1 14 | . . . . . . . . . . . . . 44 . 5 . . . . 1 . . . . 37 19 85 9 Level 2 15 | . . . . . . . . . . . . . 55 . 38 . . . . . . . . . . 9 7 18 Level 3 3 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 18 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2102 | 10 200 42 . 116 51 9 . 117 . . . . 493 96 738 . . . . 203 . . . . 386 501 441 2102 Initial 420 | . . 42 . . 14 9 . . . . . . 420 96 14 . . . . . . . . . . 185 281 234 Average 263 | 1 112 9 . 61 12 1 . 34 . . . . 396 65 282 . . . . 81 . . . . 135 177 268 1016 Influence Increases 10751 | 15 562 31 . 178 289 3 . 607 . 220 . 953 453 24 1421 160 90 . 10 496 162 190 58 90 627 800 594 2718 Destroy 0b10 Robot/C 5540 | . 320 . . 120 120 . . 300 . 160 . 440 100 . 800 140 80 . . 200 140 140 40 60 260 500 300 1320 Destroy 0b10 Robot/NC 625 | 15 45 5 . . 45 . . 25 . . . 10 15 . 135 . . . 10 35 10 . . 10 65 85 35 80 Destroy Leader 1106 | . 66 . . 20 50 . . 70 . 30 . 50 30 . 202 20 10 . . 56 . 20 . 20 70 102 52 238 Allied During Kill 860 | . . . . 8 11 . . . . . . 453 22 . 21 . . . . 37 12 30 18 . 71 . . 177 Successful Hack 96 | . 14 . . . 16 . . 34 . . . . . . 16 . . . . 12 . . . . . 4 . . Disable Machine 900 | . 75 . . 30 . . . 75 . . . . 105 . 120 . . . . 90 . . . . 90 45 105 165 Destroy Structure 1189 | . 42 11 . . 2 3 . 28 . . . . 16 24 127 . . . . 66 . . . . 56 64 102 648 Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . Partial Spotted 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 270 | . . . . . 45 . . 75 . 30 . . 15 . . . . . . . . . . . 15 . . 90 Influence Decreases 8649 | 15 452 141 . 140 304 26 . 544 63 216 4 522 607 281 711 525 260 195 10 374 284 126 122 90 273 653 678 1033 Entered New Map 1700 | . . 68 . . 24 14 . . 24 . 4 . 161 181 6 271 70 195 . . 46 . 64 . . 169 220 183 Time Decay 5653 | 15 432 72 . 140 230 12 . 415 39 196 . 272 286 70 599 254 190 . 10 334 228 106 8 90 213 464 428 550 Lost Part 390 | . 20 . . . 10 . . 20 . 20 . 10 . 30 30 . . . . . 10 . . . . 10 30 200 Lost Ally 797 | . . 1 . . 40 . . . . . . 240 160 . 76 . . . . 40 . 20 50 . 60 10 . 100 Purge Threat 109 | . . . . . . . . 109 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 . . 1 2 . . 11 . . . . 5 . 18 . . . . 2 . . . . 4 6 4 14 Investigation 13 | . 2 . . 1 . . . 3 . . . . 3 . 2 . . . . . . . . . 1 1 . . Extermination 22 | . . . . . . . . 3 . . . . 1 . 7 . . . . 1 . . . . 2 2 2 4 Reinforcement 19 | . 1 . . . 2 . . 2 . . . . 1 . 5 . . . . 1 . . . . 1 2 2 2 Assault 9 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 8 Garrison 7 | . . . . . . . . 3 . . . . . . 3 . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 2 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Distress Signals 13 | . 2 . . . 2 . . . . . . . 2 . . . . . . . . . 2 . . 3 1 1 Communications Jammed 40 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 4 31 Distress Signals 38 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 4 30 Times Spotted 361 | . 29 4 . 6 19 . 6 21 . 14 . 14 6 5 51 5 2 . . 15 8 7 . 5 12 26 24 82 Peak Tracking Total 9 | . 4 3 . 4 5 . 6 4 . 4 . 7 3 6 5 3 4 . 1 4 7 4 4 2 3 4 6 9 Tactical Retreats 11 | . . . . . 1 . . 2 . 1 . . 1 1 . . . . . . . . . . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Traps Triggered 15 | . 1 . . . 1 1 . 3 . . . . 2 . 4 . . . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Machines Disabled 62 | . 5 . . 2 . . . 5 . . . 2 7 . 8 . . . . 6 . . . . 6 3 7 11 Max in Single Turn 3 | . 1 . . . . . . 3 . . . 2 1 . 3 . . . . 2 . . . . 1 1 1 2 Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Machines Accessed 60 | . 8 . 2 1 6 2 . 10 . 1 . . 3 . 8 1 . 4 . 1 . 1 5 . 1 4 . 2 Terminals 18 | . 6 . . . 4 . . 7 . . . . . . . . . . . . . . . . . 1 . . Fabricators 10 | . . . . . . . . 2 . . . . 2 . 4 . . . . . . . . . . 2 . . Repair Stations 7 | . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 Total Hacks 172 | . 32 . 5 1 27 3 . 25 . 1 . . 5 . 17 1 . 31 . 2 . 1 6 . 2 8 . 5 Successful 118 | . 19 . 5 1 18 2 . 13 . 1 . . 3 . 8 1 . 31 . 1 . 1 6 . 2 4 . 2 Failed 53 | . 12 . . . 9 1 . 12 . . . . 2 . 9 . . . . 1 . . . . . 4 . 3 Catastrophic 12 | . 2 . . . . . . 4 . . . . 1 . 1 . . . . . . . . . . 3 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 148 | . 18 . 1 . 6 . . 7 . . . . 6 . 25 . . . . 18 . . 1 . 11 16 18 21 Terminals 55 | . 24 . . . 12 . . 17 . . . . . . . . . . . . . . . . . 2 . . Fabricators 22 | . . . . . . . . 7 . . . . 4 . 9 . . . . . . . . . . 2 . . Repair Stations 21 | . 4 . . . 5 2 . . . . . . . . 2 . . . . 2 . . . . 2 . . 4 Recycling Units 6 | . 4 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 17 | . . . . . 10 1 . . . . . . . . 2 . . . . . . . . . . 4 . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . 1 Terminal Hacks 62 | . 7 . 5 1 4 . . 5 . 1 . . . . . 1 . 31 . . . 1 6 . . . . . Record 19 | . . . 4 . . . . . . . . . . . . . . 11 . . . . 4 . . . . . Part Schematic 13 | . . . . . . . . 1 . . . . . . . . . 12 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . 2 . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 6 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . 1 2 . . . . . Terminal Index 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 4 . . . . 2 . 2 . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 6 | . . . . . . . . 3 . . . . 1 . 2 . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 16 | . 4 . . . 3 2 . . . . . . . . 2 . . . . 1 . . . . 2 . . 2 Scan Component 9 | . 2 . . . 2 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Repair 7 | . 2 . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . . 1 Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . 9 . . . . . . . . . 2 . . . . . . . . . . 3 . . Insert Component 7 | . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . 2 . . Analyze 7 | . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Unauthorized Hacks 12 | . 5 . . . 2 . . 4 . . . . . . 1 . . . . . . . . . . . . . Terminals 10 | . 5 . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 3 . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Recompile 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 7 . . . 6 2 . 9 . . . . 1 . 6 . . . . 1 . . . . 1 3 . 2 Full Trace Events 6 | . 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . Feedback Events 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . 3 . . . . . . 5 . 5 . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Part Schematics Acquired 73 | . . . . . 3 . . 1 . . 15 . . . 15 . . 12 . 10 . . . . . 1 16 . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 28 | . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Time 331 | . 102 . . . 53 44 . . . . . . . . 44 . . . . . . . . . 44 . . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 162 | . 162 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 270 | . 270 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . 2 . . Part Schematics Acquired 5 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Total Allies 52 | . 1 . . 2 . . . . . . 20 . 2 . 6 . . . . 5 2 . 5 . 3 1 . 5 Largest Group 20 | . 1 1 . 2 2 . . . . . 20 20 6 . 3 . . . . 3 4 3 7 . 3 1 . 3 Highest-Rated Group 538 | . 10 10 . 43 43 . . . . . 538 538 162 . 210 . . . . 181 185 158 345 . 288 31 . 244 Highest-Rated Ally 122 | . 10 10 . 31 31 . . . . . 39 39 39 . 70 . . . . 85 79 79 82 . 96 31 . 122 Zionite Dispatches 9 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 1 . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Light 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 9 | . . . . . . . . . . . . . 3 . . . . . . . 4 . 1 . . 1 . . STAY 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Ally Attacks 329 | . . . . 14 4 . . . . . . 108 31 . 30 . . . . 31 7 13 9 . 34 . . 48 Total Damage 10120 | . . . . 166 20 . . . . . . 2425 618 . 611 . . . . 1170 422 540 291 . 1119 . . 2738 Kills 66 | . . . . 3 . . . . . . . 16 4 . 5 . . . . 9 2 3 2 . 7 . . 15 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Active Infowar (turns) 22778 | 18 923 224 696 50 741 153 210 1376 382 502 2769 672 626 144 3789 548 396 99 496 943 740 551 846 367 789 1178 1044 1506 Optics 9397 | . . . . . . . . . . 100 2769 672 626 144 3789 548 396 99 254 . . . . . . . . . Sensors 11628 | . . . . . . . . 55 . . . 112 369 10 1754 548 396 99 496 886 739 546 846 367 779 1178 942 1506 IFF 1560 | . . . . . . . . . . . . . . . . . . . . 1 737 548 274 . . . . . Structural 194 | . . . . . . . . . . . . . . . 194 . . . . . . . . . . . . . Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seismic 12584 | 18 923 224 696 50 . 153 200 660 382 502 2769 447 257 134 2901 . . . 239 277 . . . . 698 724 48 282 Decoding 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machine Analysis 2438 | . . . . . 741 153 210 1334 . . . . . . . . . . . . . . . . . . . . Jamming 3696 | . . . . . . . . . . . . . . . . . . . . 553 . . . . 555 554 748 1286 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 1 . 3 1 . . . 2 1 . . . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . 1 . 3 . . . . 3 . . . . 1 2 5 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Turns Passed 23626 | 95 1130 264 696 316 824 153 210 1376 382 528 2769 672 626 144 3805 548 396 99 496 968 740 575 846 367 789 1178 1044 1590 Spaces Moved 15284 | 56 721 202 599 201 451 105 143 906 254 299 1677 349 375 99 2722 422 294 85 344 674 324 348 594 274 434 673 583 1076 Core 172 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 15112 | 49 721 202 599 201 451 105 143 906 254 299 1677 349 375 99 2722 422 294 85 344 674 324 348 594 274 434 673 583 911 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 115 115 130 100 108 130 130 145 145 115 100 80 115 115 115 115 115 115 115 115 115 115 115 115 50 Average Speed 121 | 93 110 115 115 115 128 130 113 125 130 140 157 145 129 118 105 115 115 115 115 115 115 117 121 115 118 126 125 112 Slowest Speed 175 | 100 145 115 115 115 130 130 130 145 130 160 160 145 145 175 130 115 115 115 115 145 115 130 130 115 130 130 130 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . 6 . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 50 | 4 96 47 92 47 35 3 80 26 44 38 91 67 11 82 65 59 66 73 57 16 52 42 90 55 11 21 67 37 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 9 | . . . 1 . . . . . 1 . . . . . 5 1 . 1 . . . . . . . . . . Known Exits Taken 18 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . . . 1 3 1 3 . . . 3 . . 4 . 1 2 . . . . . . Spaces Dug 226 | . 12 . . . 1 3 . 3 . 2 . 13 13 . 38 6 13 . 14 3 . 6 . 33 14 24 24 4 Terrain Destroyed 1126 | . 59 11 . . 2 3 . 26 . 12 . 40 13 50 161 104 36 . 69 40 26 44 . 72 21 32 58 247 Melee 85 | . . . . . 1 3 . 3 . 2 . . 13 . 37 6 4 . 2 3 . 1 . 1 . . 6 3 Projectile 308 | . 1 . . . 1 . . . . 8 . . . . 2 . 21 . 32 1 . 23 . 3 21 30 20 145 AOE 733 | . 58 11 . . . . . 23 . 2 . 40 . 50 122 98 11 . 35 36 26 20 . 68 . 2 32 99 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Total 19105 | 76 931 229 608 268 645 116 183 1055 290 378 1806 483 467 118 3383 462 324 86 404 842 678 475 714 310 660 911 841 1362 Wait 1845 | . 90 16 . 44 106 1 29 45 11 35 109 80 45 6 285 9 5 . 8 70 313 87 35 24 98 91 136 67 Move 15257 | 55 720 201 598 200 450 105 142 905 253 298 1676 348 375 98 2721 421 293 84 342 673 323 347 593 273 433 672 582 1076 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 225 | 3 20 2 3 2 18 2 1 11 2 6 6 11 5 4 43 . . . 4 15 8 3 4 . 18 6 11 17 Fast Attach 126 | 7 1 . . 1 13 . . 13 2 6 . 1 2 1 27 4 . 1 . 8 . . 2 . 5 10 9 13 Attach 140 | . 3 . . 2 7 3 1 10 1 3 3 7 2 . 30 2 . . 2 9 6 1 . . 10 3 7 28 Detach 48 | . . . . 1 2 . . 4 2 . 1 . . . 13 2 . . . 2 . . 1 . . 4 5 11 Swap 307 | 2 32 5 1 5 10 2 2 17 1 4 6 9 13 3 49 3 . . 8 20 8 10 10 4 21 32 14 16 Drop 258 | . 5 2 6 4 21 . 5 10 4 8 4 12 4 2 54 3 . 1 2 22 7 1 7 . 18 14 18 24 Fire 676 | 9 60 3 . 9 17 . 3 35 14 5 . 15 6 4 104 12 22 . 35 18 5 25 1 8 41 78 48 99 Melee 133 | . . . . . 1 3 . 5 . 13 1 . 15 . 49 6 4 . 2 5 5 1 . 1 . . 11 11 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . 8 . . . 1 . . . . . 16 . . . Rewire 64 | . . . . . . . . . . . . . . . . . . . . . 3 . 61 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / Sub) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / Arm) -3/Research -3/Quarantine -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 96 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 320 | -10/Materials | Central database locked down 424 | -10/Materials | Discovered new exit (range 15) 660 | -10/Materials | Discovered new exit (range 16) 736 | -10/Materials | Repaired Imp. Medium Laser 788 | -10/Materials | Repaired Imp. Medium Laser 867 | -10/Materials | Discovered new exit (range 9) 1226 | -10/Materials | Entered Mines 1226 | -10/Mines | Accompanied by 1 ally 1226 | -10/Mines | Discovered new exit (range 8) 1356 | -10/Mines | Identified exit to Subcaves 1369 | -10/Mines | Assembled infested the area 1396 | -10/Mines | Met 8R-AWN 1485 | -10/Mines | Discovered new exit (range 5) 1490 | -10/Mines | Entered Exiles 1519 | -10/Exiles | Welcomed by 8R-AWN 1539 | -10/Exiles | Met EX-HEX 1599 | -10/Exiles | Met EX-DEC 1622 | -10/Exiles | Learned location of Zion (-7) 1673 | -10/Exiles | Visited The Gauntlet 1982 | -10/Exiles | Met EX-BIN 1999 | -10/Exiles | Aligned with FarCom system 2000 | -10/Exiles | Given EX-Vault access code 2026 | -10/Exiles | Opened EX-Vault 2035 | -10/Exiles | Found Chronowheel 2039 | -10/Exiles | Found Firepult 2061 | -10/Exiles | Found AWS/Autocannon 2084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2172 | -10/Exiles | Discovered new exit (range 11) 2186 | -10/Exiles | Stole three prototypes: Chronowheel, Firepult, AWS/Autocannon 2186 | -10/Exiles | Entered Mines 2360 | -9/Mines | Discovered new exit (range 15) 2398 | -9/Mines | Met a Derelict shopkeep closing up shop 2401 | -9/Mines | Learned Materials emergency access door positions 2502 | -9/Mines | Entered Materials 2502 | -8/Materials | Accompanied by 2 allies 2502 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2507 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2795 | -8/Materials | Build established: Skirmisher 2796 | -8/Materials | Discovered new exit (range 10) 2954 | -8/Materials | Repaired Broken Deuterium Engine 3326 | -8/Materials | Entered Factory 3326 | -7/Factory | Evolved 2 slots: Utility x2 3328 | -7/Factory | FarCom data flow suspended 3479 | -7/Factory | Sucked down chute 3479 | -7/Factory | Entered Waste 3492 | -7/Waste | Found Broken Imp. Powered Armor 3494 | -7/Waste | EMP discharged 3542 | -7/Waste | Spotted C-40 Crusher 3575 | -7/Waste | Spotted C-40 Crusher 3594 | -7/Waste | EMP discharged 3594 | -7/Waste | System corruption reached 10% 3598 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3619 | -7/Waste | Spotted C-40 Crusher 3628 | -7/Waste | Spotted C-40 Crusher 3628 | -7/Waste | Spotted C-40 Crusher 3632 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3651 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3663 | -7/Waste | Spotted C-40 Crusher 3666 | -7/Waste | Discovered new exit (range 15) 3679 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3689 | -7/Waste | Entered Factory 3710 | -7/Factory | Lost 3 parts (1n2w) 4319 | -7/Factory | Garrison activated, responded to threat 4485 | -7/Factory | Fabricated Gatling Laser? 4758 | -7/Factory | Discovered new exit (range 8) 4766 | -7/Factory | Identified exit to Factory 4809 | -7/Factory | Build established: Tank 5032 | -7/Factory | Discovered new exit (range 9) 5041 | -7/Factory | Identified exit to Lower Caves 5065 | -7/Factory | Entered Lower Caves 5275 | -7/Lower Caves | Build established: Gunner 5333 | -7/Lower Caves | Spotted B-75 Beast 5372 | -7/Lower Caves | Discovered new exit (range 10) 5383 | -7/Lower Caves | Identified exit to Lower Caves 5447 | -7/Lower Caves | Entered another Lower Caves area 5698 | -7/Lower Caves | Core integrity fell below 50% 5825 | -7/Lower Caves | Spotted II-U3D(f) 5825 | -7/Lower Caves | Spotted J7-2UA(f) 5825 | -7/Lower Caves | Spotted PF-DS3(f) 5826 | -7/Lower Caves | Spotted DP-J1Z(f) 5827 | -7/Lower Caves | Encountered a Master Thief 5827 | -7/Lower Caves | Encountered a Master Thief 5827 | -7/Lower Caves | Encountered a Master Thief 5827 | -7/Lower Caves | Encountered a Master Thief 5831 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 5833 | -7/Lower Caves | Broken Imp. Powered Armor stolen by Master Thief 5848 | -7/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 5849 | -7/Lower Caves | Destroyed DP-J1Z(f) 5869 | -7/Lower Caves | Imp. Medium Armor Plating stolen by Master Thief 5876 | -7/Lower Caves | Discovered new exit (range 16) 5974 | -7/Lower Caves | Identified exit to Zion 5975 | -7/Lower Caves | Entered Zion 6043 | -7/Zion | System corruption cleaned by Quarantine Array 6078 | -7/Zion | Discovered new exit (range 16) 6143 | -7/Zion | Build established: Mutant 6327 | -7/Zion | Learned 4 Factory zone layouts 6337 | -7/Zion | Learned 8 Factory zone layouts 6359 | -7/Zion | Learned location of 1 exit from Factory 6870 | -7/Zion | Learned Factory emergency access door positions 6949 | -7/Zion | Given the Hacking Drone Bay 6949 | -7/Zion | Found Prototype Device 6949 | -7/Zion | Identified Hacking Drone Bay 7031 | -7/Zion | Received a visual enhancement algorithm 7300 | -7/Zion | Found Prototype Launcher 7340 | -7/Zion | Identified Gui. Missile Launcher 7361 | -7/Zion | Found Gui. Missile Launcher 7477 | -7/Zion | Gained Derelict followers 7543 | -7/Zion | Gained Derelict followers 7626 | -7/Zion | Gained Derelict followers 8000 | -7/Zion | Met Imprinter 8024 | -7/Zion | Imprinted 8026 | -7/Zion | Declared Zion's savior 8404 | -7/Zion | Gained Derelict followers 8431 | -7/Zion | Identified exit to Proximity Caves 8533 | -7/Zion | Build established: Tank 8744 | -7/Zion | Entered Proximity Caves 8744 | -6/Proximity Caves | Accompanied by 20 allies 8810 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8872 | -6/Proximity Caves | Spotter reported a threat 8937 | -6/Proximity Caves | Learned Factory security intel 9155 | -6/Proximity Caves | Spotted B-75 Beast 9177 | -6/Proximity Caves | Allies destroyed B-75 Beast 9208 | -6/Proximity Caves | Lost 9 allies 9401 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9416 | -6/Proximity Caves | Entered Factory 9416 | -6/Factory | Accompanied by 6 allies 9416 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9417 | -6/Factory | Identified exit to Factory 9516 | -6/Factory | Lost 5 allies 9597 | -6/Factory | Spotted B-75 Beast 9629 | -6/Factory | Fabricated Y-54 Guardian? 9943 | -6/Factory | Retrieved Zion intel report: Active Terminals 10042 | -6/Factory | Sucked down chute 10042 | -6/Factory | Entered Waste 10049 | -6/Waste | Spotted C-40 Crusher 10057 | -6/Waste | EMP discharged 10057 | -6/Waste | System corruption reached 10% 10077 | -6/Waste | Spotted C-40 Crusher 10094 | -6/Waste | Spotted C-40 Crusher 10100 | -6/Waste | Spotted C-40 Crusher 10102 | -6/Waste | Spotted C-40 Crusher 10115 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10117 | -6/Waste | Spotted C-40 Crusher 10129 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10133 | -6/Waste | Crushed by Compactor (1 part destroyed) 10157 | -6/Waste | EMP discharged 10164 | -6/Waste | Lost 3 parts (1n2w) 10177 | -6/Waste | Discovered new exit (range 10) 10185 | -6/Waste | Identified exit to Factory 10186 | -6/Waste | Entered Factory 10299 | -6/Factory | Discovered exit to Factory (range 21) 10522 | -6/Factory | Zion Light squad teleported in 10575 | -6/Factory | Spotted B-75 Beast 10590 | -6/Factory | Destroyed B-75 Beast 10599 | -6/Factory | Found Prototype Protection 10599 | -6/Factory | Identified Zio. Weapon Casing 10603 | -6/Factory | Found Zio. Weapon Casing 10818 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10819 | -6/Factory | Zion Light squad teleported in 10837 | -6/Factory | Found Hvy. Reactive Plating 10938 | -6/Factory | Garrison activated, responded to threat 10960 | -6/Factory | Lost 3 allies 10990 | -6/Factory | Retrieved Zion intel report: Component Schematics 10990 | -6/Factory | Zion dispatch access revoked 11076 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11276 | -6/Factory | Discovered exit to Factory (range 6) 11390 | -6/Factory | Build established: Mutant 11400 | -6/Factory | Terminal network hard line cut 11954 | -6/Factory | Build established: Tank 12198 | -6/Factory | Discovered new exit (range 15) 12262 | -6/Factory | Identified exit to Extension 12311 | -6/Factory | Allied Derelicts emerged from ambush trap array 12536 | -6/Factory | Discovered exit to Factory (range 22) 12692 | -6/Factory | Build established: Assassin 13412 | -6/Factory | Repaired Arm. Huge Wheel 13686 | -6/Factory | First assault squad dispatched 13889 | -6/Factory | Discovered new exit (range 21) 13923 | -6/Factory | Identified exit to Lower Caves 13991 | -6/Factory | Entered Lower Caves 14160 | -6/Lower Caves | Spotted B-75 Beast 14295 | -6/Lower Caves | Identified exit to Lower Caves 14539 | -6/Lower Caves | Entered another Lower Caves area 14573 | -6/Lower Caves | Discovered exit to Factory (range 16) 14913 | -6/Lower Caves | Discovered new exit (range 19) 14931 | -6/Lower Caves | Identified exit to Data Miner 14935 | -6/Lower Caves | Entered Data Miner 14935 | -6/Data Miner | Discovered new exit (range 6) 14951 | -6/Data Miner | Met Data Miner 14988 | -6/Data Miner | Learned location of Section 7 (-2) 14988 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14997 | -6/Data Miner | Received God Mode back door access code from Data Miner 15023 | -6/Data Miner | Identified exit to Proximity Caves 15034 | -6/Data Miner | Entered Proximity Caves 15288 | -5/Proximity Caves | Crushed by falling debris 15523 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15530 | -5/Proximity Caves | Entered Factory 15530 | -5/Factory | Evolved 2 slots: Utility x2 15757 | -5/Factory | Retrieved Zion intel report: Branch Access 15757 | -5/Factory | Identified exit to Upper Caves 15758 | -5/Factory | Zion Heavy squad teleported in 15843 | -5/Factory | Found Prototype Protection 15843 | -5/Factory | Identified Zio. Heavy Carapace 16071 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16080 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16081 | -5/Factory | Zion Hacker squad teleported in 16270 | -5/Factory | Build established: Messiah-Mutant 16394 | -5/Factory | Zion Thermal Resupply teleported in 16498 | -5/Factory | Entered Upper Caves 16498 | -5/Upper Caves | Accompanied by 3 allies 16512 | -5/Upper Caves | Learned Factory stockpile data 16868 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16985 | -5/Upper Caves | Build established: Assassin 17204 | -5/Upper Caves | Discovered new exit (range 7) 17232 | -5/Upper Caves | Identified exit to Upper Caves 17238 | -5/Upper Caves | Entered another Upper Caves area 17238 | -5/Upper Caves | Accompanied by 3 allies 17240 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17291 | -5/Upper Caves | Learned location of 1 exit from Factory 17662 | -5/Upper Caves | Learned Factory machine intel 17792 | -5/Upper Caves | Discovered new exit (range 9) 17806 | -5/Upper Caves | Identified exit to Warlord 17813 | -5/Upper Caves | Entered Warlord 17813 | -5/Warlord | Accompanied by 2 allies 17856 | -5/Warlord | System corruption cleaned by Quarantine Array 17945 | -5/Warlord | Found Prototype Special Weapon 17945 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 17950 | -5/Warlord | Found RU-N14's Throwing Claymores v3 17964 | -5/Warlord | Rebuked by Warlord 17989 | -5/Warlord | Warlord's base attacked by MAIN.C 18028 | -5/Warlord | Build established: Skirmisher 18081 | -5/Warlord | Found Prototype Device 18081 | -5/Warlord | Identified Minesniffer Drone Bay 18210 | -5/Warlord | Learned Research stockpile data 18211 | -5/Warlord | Learned 4 Access zone layouts 18212 | -5/Warlord | Learned Research recycling unit intel 18225 | -5/Warlord | Opened Warlord's prototype stash 18239 | -5/Warlord | Found Exp. Targeting Computer 18251 | -5/Warlord | Found Prototype Device 18251 | -5/Warlord | Identified System Purifier 18254 | -5/Warlord | Found Prototype Processor 18254 | -5/Warlord | Identified Exp. Core Analyzer 18261 | -5/Warlord | Found Prototype Reactor 18339 | -5/Warlord | Warlord forces counterattacked 18494 | -5/Warlord | Found Prototype Energy Gun 18494 | -5/Warlord | Identified Vortex Rifle 18497 | -5/Warlord | Found Vortex Rifle 18503 | -5/Warlord | Found Vortex Rifle 18524 | -5/Warlord | Build established: Commander-Tank 18612 | -5/Warlord | Lost 3 allies 18612 | -5/Warlord | Opened side exit 18637 | -5/Warlord | Discovered new exit (range 9) 18644 | -5/Warlord | Identified exit to Proximity Caves 18659 | -5/Warlord | Entered Proximity Caves 18762 | -4/Proximity Caves | Learned Research trap positions 18854 | -4/Proximity Caves | Build established: Tank 19015 | -4/Proximity Caves | Discovered new exit (range 10) 19024 | -4/Proximity Caves | Identified exit to Factory 19026 | -4/Proximity Caves | Entered Factory 19026 | -4/Factory | Evolved 2 slots: Utility x2 19027 | -4/Factory | Identified exit to Armory 19028 | -4/Factory | Identified exit to Research 19030 | -4/Factory | Loaded intel: 266 machine locations 19059 | -4/Factory | Zion Light squad teleported in 19336 | -4/Factory | Build established: Gunner 19359 | -4/Factory | Repaired Arm. Huge Wheel 19443 | -4/Factory | Discovered exit to Research (range 8) 19559 | -4/Factory | Destroyed B-86 Titan 19574 | -4/Factory | Found Zio. Weapon Casing 19604 | -4/Factory | Found Zio. Weapon Casing 19635 | -4/Factory | Retrieved Zion intel report: Guard Positions 19654 | -4/Factory | Discovered exit to Research (range 13) 19780 | -4/Factory | System corruption reached 10% 19815 | -4/Factory | Entered Research 19815 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19816 | -3/Research | Loaded intel: 99 trap records 19818 | -3/Research | Loaded intel: 5 recycling unit locations 19907 | -3/Research | Build established: Pyromaniac-Gunner 19962 | -3/Research | Spotted B-86 Titan 20276 | -3/Research | Identified Vortex Chain Reactor 20294 | -3/Research | Retrieved Zion intel report: Active Terminals 20438 | -3/Research | Retrieved Zion intel report: Guard Positions 20439 | -3/Research | Zion Zionite Resupply teleported in 20444 | -3/Research | Found Zio. Weapon Casing 20725 | -3/Research | Build established: Messiah-Gunner 20863 | -3/Research | Found Quantum Capacitor 20902 | -3/Research | Garrison activated, responded to threat 20985 | -3/Research | Discovered new exit (range 4) 20990 | -3/Research | Identified exit to Quarantine 20993 | -3/Research | Entered Quarantine 21007 | -3/Quarantine | Found Alien Slashing Weapon 21007 | -3/Quarantine | Identified Sigix Broadsword 21216 | -3/Quarantine | Found Alien Energy Cannon 21247 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 21346 | -3/Quarantine | Retrieved Zion intel report: Main Access 21346 | -3/Quarantine | Identified exit to Research 21494 | -3/Quarantine | Build established: Messiah-Mutant 21502 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21571 | -3/Quarantine | Found Alien Artifact 21670 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21723 | -3/Quarantine | Found Alien Artifact 21723 | -3/Quarantine | Identified Phase Redirector 21740 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21761 | -3/Quarantine | Found Alien Artifact 21852 | -3/Quarantine | Found Alien Artifact 22037 | -3/Quarantine | Entered Research 22037 | -2/Research | Evolved 2 slots: Utility x2 22175 | -2/Research | Retrieved Zion intel report: Trap Installations 22210 | -2/Research | Destroyed 9 combat bots 22210 | -2/Research | Spotted B-90 Cyclops 22214 | -2/Research | Destroyed B-90 Cyclops 22287 | -2/Research | First assault squad dispatched 22349 | -2/Research | Discovered new exit (range 10) 22359 | -2/Research | Identified exit to Access 22364 | -2/Research | Identified Core Cannon 22667 | -2/Research | Retrieved Zion intel report: Active Garrisons 22668 | -2/Research | Zion Heavy squad teleported in 22976 | -2/Research | Repaired Arm. Huge Wheel 23196 | -2/Research | Retrieved Zion intel report: Component Stockpiles 23325 | -2/Research | System corruption reached 10% 23363 | -2/Research | Found Zio. Weapon Casing 23373 | -2/Research | Lost 3 parts (2u1w) 23377 | -2/Research | Zion Hacker squad teleported in 23381 | -2/Research | Terminal network hard line cut 23460 | -2/Research | Destroyed 7 combat bots 23510 | -2/Research | Lost 3 allies 23527 | -2/Research | Identified Subatomic Replicator 23527 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 23543 | -2/Research | Core integrity fell below 50% 23543 | -2/Research | Released all parts (9) 23574 | -2/Research | Lost 13 parts (1p2n5u5w) 23605 | -2/Research | Core integrity fell below 20% 23627 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 23544_ Acquired Alien Artifact. 23546_ K-01 Serf collects debris. 23548_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 23587_ KWZK6E 23610_ Slug penetrates H-88 Terminator. 23613_ Penetrated by Slug. 23613_ Slug penetrates Wall. 23613_ Slug penetrates K-01 Serf. 23613_ K-01 Serf destroyed. 23616_ Slug penetrates Wall. 23620_ K-01 Serf cleans the Terminal. 23623_ K-01 Serf destroyed. 23624_ System corrupted: Matter fused (-6). 23624_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #? #?? | | ??????????????????????????????# # #?? | | ??????????????????????######### # #?? | | ??????????????????????#!= # + #?? | | ?????????????????????##!! # #########???????? | | ?????????????????????? =! * # #???? #????????? | | ??????????????#######??? # #?? #????????? | | ??????????????# ????? # # #????????? | | ??????????????# #######+##%=+ #????????? | | ??????????????+ ^ # #??=?????? | | ??????????????# #?? #????????? | | ??????????????# #####+#####????###????????? | | ??????????????# ^ #?? ??????????????????? | | ??????????????## ### #????????????????? | | ???????????????# ^ ""# #????????????????? | | ???????????????# ^ ""# #????????????????? | | ???????????????# ""# +????????????????? | | ???????????????# T# #????????????????? | | ???????????????# =""###+####????????????????? | | ???????????????# *%""#???????????????????????? | | ???????????????# =""#???#???????????????????? | | ???????????????# ^ ###?? #???????????????????? | | ???????????????# ^ ##### #######?!???????????? | | ???????????????# #?????????????? | | ???????????????# ###?????????????????? | | ???????????????# s @ #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# #+#####+#???????????????????? | | ???????????????#ss ????????????????????????????? | | ??????????????+ ????????????????????????????? | | ??????????????###### ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ????????????????????!????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 130 Energy Generation 57 Energy Capacity 1350 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1425 Resistance: KI 40 Resistance: EM 20 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Launcher Accuracy 20 Core Analysis 8 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Coolant Injector | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Fission Core | -7/Factory | Hacked Imp. KE Penetrator | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Great Axe | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Proton Cannon | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Hyb. Deuterium Engine | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Prc. Rocket Launcher | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Exp. Heat Sink | -3/Research | Scanalyzed Fusion Bomb Launcher | -3/Quarantine | Z-intel Microactuators | -3/Quarantine | Z-intel Biometal Medium Treads | -3/Quarantine | Z-intel Neutrino Core | -3/Quarantine | Z-intel Nuclear Pulse Array | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Rnf. Antimatter Reactor | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Adv. Actuator Array | -3/Quarantine | Z-intel Adv. ECM Suite | -3/Quarantine | Z-intel Med. Storage Unit | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Lrn. Sensor Array | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free P-70 Sage | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Gatling Laser | x2 | -7/Factory | Authchip Y-54 Guardian | x2 | -6/Factory | Authchip Repaired ---------- Imp. Medium Laser | 74% | -10/Materials Imp. Medium Laser | 83% | -10/Materials Deuterium Engine | 56% | -8/Materials | Broken Arm. Huge Wheel | 24% | -6/Factory Arm. Huge Wheel | 50% | -4/Factory Arm. Huge Wheel | 3% | -2/Research Alien Tech Used ----------------- Sigix Broadsword Phase Redirector Core Cannon Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSegregatorRailgun Manual? 0 Play Time 04:58:45 Cumulative 258.7 hours Start 2025.08.25 @ 09:50:50 End 2025.08.25 @ 20:51:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28960375-20c5-4c16-92b3-21c453e871cc