Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 11:58:30 Player: Miles Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1350) 1350 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2131) 2131 TOTAL SCORE: 7256 Bonus ------- High Alert Combat Kills 195 Follower Combat Kills 1149 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 66/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Scout] Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Railgun Railgun > --- INVENTORY (5) ---- Large Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Scout] Experimental Targeting Computer Experimental Armor Integrity Analyzer Stasis Canceller Advanced Hacking Suite > --- WEAPON ----------- Mini Grenade Launcher Remote Datajack > --- INVENTORY -------- Biomechanical Wings Large Storage Unit Improved Reaction Control System Hacking Suite System Shield Bomb Factory No. 2 Heavy Beamcaster Coil Gun Coil Gun Coil Gun Coil Gun Remote Datajack [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Backup Plating III Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 4 | . . . . . . 4 . Weapon . | . . . . . . . . Parts Attached 75 | 7 6 15 4 5 4 18 16 Power 12 | 1 1 4 1 . . . 5 Engine 8 | 1 1 3 1 . . . 2 Core 4 | . . 1 . . . . 3 Reactor . | . . . . . . . . Propulsion 22 | 2 2 6 1 1 3 7 . Treads 2 | . 2 . . . . . . Leg 12 | 2 . 6 1 . 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . 1 . 7 . Utility 19 | 2 2 3 . 2 . 7 3 Device 6 | 1 1 1 . . . 1 2 Storage 2 | 1 1 . . . . . . Processor 7 | . . . . 2 . 5 . Hackware 2 | . . . . . . 1 1 Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 1 2 2 2 1 4 8 Energy Gun 6 | 2 . . 1 1 . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 2 . . 1 . 6 Ballistic Cannon 2 | . . . 1 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon 2 | . . . . . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 8 | . . . . 2 . 6 . Corrupted Parts 2 | . . 1 . . 1 . . System Corruption 3 | . . 2 . . 1 . . Parts Lost 43 | . 4 10 4 . 2 . 23 Power 8 | . 1 2 1 . . . 4 Propulsion 16 | . 2 4 2 . 2 . 6 Utility 8 | . . 2 . . . . 6 Weapon 11 | . 1 2 1 . . . 7 Highest Loss Streak 19 | . 3 4 5 . 1 . 19 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 8 12 13 14 13 11 12 Power . | 1 1 . . . . . . Propulsion . | 1 2 2 . . . 1 . Utility 7 | . 1 3 5 8 11 4 5 Weapon 4 | . 2 4 7 6 2 4 4 Tool/Special . | . . . . . . . . Unused Backups 20 | . . . . 10 1 4 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 10 | . . . . 3 . 4 3 Weapon 10 | . . . . 7 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 97 96 76 87 86 81 76 Engine 10 | . 13 10 9 11 11 6 5 Treads 2 | . 22 . . . . . . Leg 19 | . 4 43 23 22 21 2 . Flight 10 | . . . . 10 10 28 28 Device 4 | . 14 4 11 4 . . 4 Storage 10 | . 14 11 11 11 11 6 5 Processor 7 | . . . . 6 11 19 15 Energy Gun 10 | . 25 . 10 11 11 4 . Ballistic Gun 2 | . 1 19 1 . 4 3 1 Ballistic Cannon 7 | . . . 9 11 6 . . Peak Build Rating 82 | 7 8 15 11 31 40 73 82 Average Rating 27 | 4 7 11 10 25 31 67 65 On Entrance 21 | . 7 8 8 11 31 40 69 Avg Prop Armor Cover (%) 1 | . . . . 1 1 2 2 Naked Turns . | . . . . . . . . Heaviest Build 55 | 13 30 32 35 37 35 34 55 Greatest Support 50 | 20 40 40 40 20 50 35 33 Greatest Overweight (x) 14 | . 1 1 1 1 11 2 14 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 14 Most Carried 15 | 6 12 15 15 15 15 15 15 Average Carried 13 | 4 8 12 13 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 5 10 12 14 15 15 15 2 Class Distribution -------------------- 82% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1412 | 270 40 466 42 50 50 289 205 Remotely . | . . . . . . . . Salvage Created 1594 | 118 375 623 110 . . 75 293 Parts 85 | 10 17 44 3 . . 1 10 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 7 | . . . . . 7 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 34 | . 10 14 2 . . 1 7 Guns 27 | . 9 14 1 . . 1 2 AOE 5 | . . . . . . . 5 Classes Destroyed 11 | 2 4 4 . . . . 1 Worker 1 | . 1 . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | 1 . . . . . . . Mechanic 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 6 | . 3 3 . . . . . Grunt 18 | . 7 8 . . . . 3 Sentry 8 | . . 3 2 . . 1 2 Hunter 2 | . . . . . . . 2 Best Kill Streak 6 | 2 4 6 1 . . 1 3 Combat Bots Only 4 | . 4 4 1 . . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 659 | . 98 129 29 . 10 27 366 Missed 216 | . 30 35 12 . 2 12 125 Hits 443 | . 68 94 17 . 8 15 241 Projectile 443 | . 68 94 17 . 8 15 241 AOE 1 | . . . . . 1 . . Critical Strikes 7 | . . 3 . . . . 4 Damage Taken 5764 | . 759 1245 249 . 211 122 3178 Core 1230 | . 79 202 41 . 49 16 843 Absorbed by Shields 5 | . . . . . . . 5 Regen/Repaired (Parts) 89 | . . 89 . . . . . Core Remaining (%) 65 | 100 68 . . . 27 . . Volleys Fired 145 | 8 45 52 10 . . 3 27 Largest 2 | 2 2 2 2 . . 2 2 Hottest 111 | 100 100 43 86 . . 85 111 Shots Fired 260 | 16 78 100 15 . . 6 45 Gun 246 | 16 78 100 13 . . 6 33 Cannon 2 | . . . 2 . . . . Launcher 10 | . . . . . . . 10 Special 2 | . . . . . . . 2 Kinetic 138 | . . 100 5 . . 3 30 Thermal 107 | 16 78 . 10 . . . 3 Explosive 10 | . . . . . . . 10 Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 23 | 4 7 15 13 . . 22 23 Robot Miss Streak 5 | 2 4 5 1 . . . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 2 5 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 171 | 9 45 62 13 . . 8 34 Core Hits 89 | 5 19 30 3 . . 4 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | 1 6 . 1 . . . . Burn 8 | 1 6 . 1 . . . . Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3466 | 113 598 822 189 . . 111 1633 Guns 2450 | 113 587 822 170 . . 111 647 Cannons 19 | . . . 19 . . . . Explosions 986 | . . . . . . . 986 Melee . | . . . . . . . . Ramming 11 | . 11 . . . . . . Kinetic 1498 | . . 822 55 . . 44 577 Thermal 904 | 113 587 . 134 . . . 70 Explosive 986 | . . . . . . . 986 Electromagnetic 67 | . . . . . . 67 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 2 2 2 1 1 5 Average Corruption 1 | . . 2 2 2 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 7 1 2 . . 7 Message Errors 3 | . . 1 1 . . . 1 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . 1 . 1 . . . Data Loss (minor) 5 | . . 2 . 1 . . 2 Data Loss (major) 2 | . . 1 . . . . 1 Misfires 1 | . . 1 . . . . . Weapon Failures 2 | . . 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . . . . . 20 Projectiles . | . . . . . . . . Explosions 20 | . . . . . . . 20 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . 149 Shots 5 | . . . . . . . 5 Rammed 2 | . 2 . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 304 | 78 303 211 82 125 . 250 304 Average Temperature 79 | 26 95 54 53 72 . 78 77 Received Heat Transfer 2133 | . 330 537 54 . 39 42 1131 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . Combat Hostiles 2 | . 1 . 1 . . . . Parts Melted 9 | 1 6 . . . . . 2 Heat Transferred 3108 | 407 2183 . 407 . . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 3 | . . . . . . 1 3 Low Security (%) 75 | 100 100 100 100 . . 55 . Level 1 10 | . . . . . . 44 15 Level 2 3 | . . . . . . . 23 Level 3 10 | . . . . . . . 60 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 902 | 10 95 98 20 . . 275 902 Initial 249 | . . 26 9 . . 249 175 Average 161 | . 16 40 1 . . 194 670 Influence Increases 2467 | 20 245 399 40 . 537 264 962 Destroy 0b10 Robot/C 1320 | . 200 280 40 . 240 100 460 Destroy 0b10 Robot/NC 50 | 20 10 15 . . . 5 . Destroy Leader 214 | . 30 74 . . 30 30 50 Allied During Kill 677 | . . . . . 237 105 335 Successful Hack 25 | . 5 12 . . . 8 . Disable Machine 15 | . . . . . . 15 . Destroy Structure 61 | . . 3 . . . 1 57 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 90 | . . 15 . . 30 . 45 Influence Decreases 1700 | 20 182 437 65 . 141 409 446 Entered New Map 276 | . . 37 16 . . 147 76 Time Decay 875 | 20 152 310 30 . 101 262 . Lost Part 389 | . 30 90 19 . 20 . 230 Lost Ally 160 | . . . . . 20 . 140 Squads Dispatched 5 | . 1 2 . . . 2 . Investigation 2 | . . 1 . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 19 29 2 . 13 4 28 Peak Tracking Total 10 | . 5 6 2 . 4 3 10 Tactical Retreats 5 | . . 3 . . 1 . 1 ECM-based Alert Blocks 6 | . . 6 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 9 | . . 1 . . . . 8 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 1 | . . . . . . 1 . Max in Single Turn . | . . . . . . . . Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 5 | . 1 2 . . . 2 . Terminals 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 15 | . 4 6 . . . 5 . Successful 7 | . 3 2 . . . 2 . Failed 8 | . 1 4 . . . 3 . Catastrophic 3 | . . 3 . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 1 1 . 4 . 4 3 Terminals 5 | . 4 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . 5 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 2 | . 2 . . . . . . Record 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 2 . . . 1 . Full Trace Events 2 | . . 1 . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 13 | . . 13 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 10 | . . . . 6 . 4 . Largest Group 7 | . . . . 6 6 7 7 Highest-Rated Group 350 | . . . . 350 350 343 343 Highest-Rated Ally 96 | . . . . 96 96 96 96 Zionite Dispatches 1 | . . . . . . 1 . Fire 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 139 | . . . . . 61 14 64 Total Damage 4999 | . . . . . 2396 459 2144 Kills 35 | . . . . . 14 5 16 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) 2244 | 29 864 308 30 . . 561 452 Seismic 1155 | 29 864 262 . . . . . Decoding 1013 | . . . . . . 561 452 ECM 76 | . . 46 30 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . 4 5 Traps 8 | . . . . . . 3 5 Garrisons 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 9792 | 135 864 773 311 5049 1554 570 536 Spaces Moved 5594 | 85 425 462 148 2612 812 559 491 Core 47 | 13 . . . . 7 . 27 Treads 366 | . 366 . . . . . . Legs 4200 | 72 59 462 148 2612 805 42 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 981 | . . . . . . 517 464 Fastest Speed 20 | 50 160 120 120 190 120 23 20 Average Speed 160 | 109 164 120 187 190 189 80 78 Slowest Speed 755 | 120 240 190 190 190 600 260 755 Overloaded Moves 91 | . . . . . . . 91 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 45 | 5 63 29 34 93 85 5 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 2 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 84 | . . . . . . . 84 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 81 | . . . . . . . 81 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 6174 | 111 510 577 167 2707 827 674 601 Wait 182 | . 21 33 . 58 6 49 15 Move 5587 | 84 424 461 147 2611 811 558 491 Hop . | . . . . . . . . Pick Up 79 | 12 9 12 6 15 2 15 8 Fast Attach 16 | . . 2 . 2 4 4 4 Attach 59 | 7 4 9 4 1 . 18 16 Detach 7 | . . . . . . 5 2 Swap 21 | . 4 6 . 2 1 6 2 Drop 45 | . 1 2 . 18 3 14 7 Fire 145 | 8 45 52 10 . . 3 27 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis 29 | . . . . . . . 29 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 892 | -10/Materials | Lost 3 parts (2n1w) 934 | -10/Materials | Discovered new exit (range 14) 943 | -10/Materials | Discovered new exit (range 9) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Propulsion x2 1250 | -9/Materials | Repaired Aluminum Leg 1592 | -9/Materials | Lost 4 parts (1p2n1u) 1597 | -9/Materials | Build established: Scavenger-Mutant 1748 | -9/Materials | Discovered new exit (range 15) 1757 | -9/Materials | Discovered new exit (range 15) 1773 | -9/Materials | Entered Mines 1774 | -9/Mines | Core integrity fell below 50% 1823 | -9/Mines | Lost 5 parts (1p3n1w) 1969 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2001 | -9/Mines | Learned Materials garrison access intel 2042 | -9/Mines | Assembled infested the area 2084 | -9/Mines | Entered Zion 2145 | -7/Zion | Given A8's code to call for help 2204 | -7/Zion | System corruption cleaned by Quarantine Array 2340 | -7/Zion | Learned 4 Factory zone layouts 2959 | -7/Zion | Build established: Mutant 3187 | -7/Zion | Met Imprinter 3303 | -7/Zion | Imprinted 3305 | -7/Zion | Declared Zion's savior 4224 | -7/Zion | Found Prototype Processor 4224 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4228 | -7/Zion | Found Prototype Processor 4228 | -7/Zion | Identified Exp. Targeting Computer 4240 | -7/Zion | Found Prototype Processor 4243 | -7/Zion | Found Prototype Processor 4252 | -7/Zion | Found Prototype Processor 4261 | -7/Zion | Found Exp. Armor Integrity Analyzer 4440 | -7/Zion | Learned location of Armory (-4) 4451 | -7/Zion | Learned Factory emergency access door positions 4466 | -7/Zion | Found Prototype Device 5794 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5794 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6989 | -7/Zion | Found Relay Coupler [Programmer] 6994 | -7/Zion | Found Relay Coupler [Programmer] 7103 | -7/Zion | Discovered new exit (range 8) 7133 | -7/Zion | Entered Proximity Caves 7133 | -6/Proximity Caves | Accompanied by 6 allies 7931 | -6/Proximity Caves | Identified exit to Factory 8460 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8669 | -6/Proximity Caves | Lost 3 allies 8687 | -6/Proximity Caves | Entered Factory 8687 | -6/Factory | Accompanied by 3 allies 8687 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 8688 | -6/Factory | Identified Bomb Factory No. 2 8689 | -6/Factory | Identified Exp. Melee Analysis Suite 8691 | -6/Factory | Identified Exp. Target Analyzer 8693 | -6/Factory | Identified Exp. Core Analyzer 9159 | -6/Factory | Zion Fire squad teleported in 9215 | -6/Factory | Identified exit to Garrison 9257 | -6/Factory | Entered Garrison 9257 | -6/Garrison | Accompanied by 7 allies 9314 | -6/Garrison | Spotted B-75 Beast 9319 | -6/Garrison | Spotted B-75 Beast 9369 | -6/Garrison | Triggered checkpoint 9375 | -6/Garrison | Triggered checkpoint 9387 | -6/Garrison | Triggered checkpoint 9389 | -6/Garrison | Triggered checkpoint 9421 | -6/Garrison | Discovered new exit (range 10) 9447 | -6/Garrison | Triggered checkpoint 9460 | -6/Garrison | Garrison Relay disabled 9689 | -6/Garrison | Spotted B-75 Beast 9690 | -6/Garrison | Discovered new exit (range 14) 9712 | -6/Garrison | Crushed by falling debris 9735 | -6/Garrison | Core integrity fell below 50% 9736 | -6/Garrison | Lost 3 allies 9755 | -6/Garrison | Core integrity fell below 20% 9786 | -6/Garrison | Lost 19 parts (4p5n4u6w) 9793 | -6/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09761_ 2U>XV2BFP AGDLF LCJAM1Q 09763_ Critical hit (Burn: +37). 09764_ Triggered Alarm Trap. 09764_ An alarm sounds. 09767_ Acquired Railgun. 09774_ Slug penetrates Y-54 Guardian. 09774_ Slug penetrates Wall. 09779_ System corrupted: Substantial component data lost. 09780_ Slug penetrates Wall. 09780_ Slug penetrates Y-54 Guardian. 09780_ Slug penetrates Wall. 09783_ Slug penetrates Y-54 Guardian. 09783_ Y-54 Guardian destroyed. 09786_ Slug penetrates G-50 Soldier. 09789_ Imp. Reaction Control System destroyed. 09789_ Slug penetrates G-50 Soldier. 09791_ Critical hit (Burn: +37). 09792_ Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????######## = | | ????????????????????????????# =*== | | ????????????????????????????########%+### | | ???????????????????????????????????##%#?# | | ????????????????????????????????????# # | | ????????????????????????????????????##### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ???????????????????????????????##???????? | | ???????????????????????????????# #??????? | | ??????????????????????????????? ??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #??????? | | ???????????????#######?????????# ##?????? | | ???????????????#"""""#?????????# %####??? | | ????????????????# ############ # #??? | | ????????????????# | #???? | | ????????????????## ;;#####"""#### ###??? | | ?????????????????# ;##?????????# #??? | | ?????????????????#*g #?????????# " ##??? | | ?????????????????#[;#?????????#""" ###### | | ???????????????##BB;##????# #[ =%^ | | ???????????????# BB!g#?# " %= ! | | ???????????????#@ gg!#?#### ### ####### | | ???????????????##!%!##????????# #?????? | | ????????????????#####?????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# +?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ?????????????????????????????? ??????? | | ?????????????????????????????? ??????? | | ?????????????????????????????? < ??????? | | ?????????????????????????????? ???????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Spear | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive EM Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 1% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hydra I'm Back, Baby! Just Browsing Let Me Out Of Here The One Challenges ------------ None Game ------ Seed LargeHeatInterface Manual? 0 Play Time 01:25:42 Cumulative 29.6 hours Start 2025.11.30 @ 16:38:02 End 2025.12.02 @ 11:58:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d098e22-f9d1-41f9-a293-06805e5f9466