Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 17:26:32 // Winter2022/Polymind Player: Catalyst Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (1) 5 Value Destroyed (27) 27 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (10019) 10019 TOTAL SCORE: 17691 Bonus ------- Polymind Skill 5164 Pacifist 4085 Follower Combat Kills 270 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 0/0 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (0) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility System Shield Device Weight Redist. System Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Weapon Improved Datajack Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Slots Evolved . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 25 | . . . 1 . . . 4 . . . . . . 5 9 6 Power 7 | . . . 1 . . . 1 . . . . . . 2 2 1 Propulsion 12 | . . . . . . . 1 . . . . . . 3 4 4 Utility 6 | . . . . . . . 2 . . . . . . . 3 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . 1 . . . 4 . . . . . . 3 7 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 100 100 100 56 71 66 96 42 42 42 61 70 100 65 36 14 Engine 10 | . 18 25 25 . 16 10 15 . . . 8 12 . 9 2 2 Core 1 | . . . . . . . . . . . . 5 25 7 . . Treads 3 | . . . . . 4 22 10 . . . . . . . . . Wheel 10 | . 21 . . . . . 9 . . . 16 25 . 15 16 5 Hover 5 | . 15 . . . . . 12 14 14 14 9 . . . . . Flight 8 | . . 50 50 37 28 . . . . . . 10 50 15 . . Device 5 | . 18 . . . 2 10 14 . . . . . . . 2 3 Storage 8 | . 10 . . . 2 10 9 . . . 8 12 . 9 14 3 Processor 2 | . 15 . . . 2 10 4 . . . . . . . . . Hackware 4 | . . . . . . . 12 14 14 14 9 . . . . . Ballistic Gun 4 | . . 25 25 18 14 . . . . . . 5 25 7 . . Special Melee Weapon 3 | . . . . . . . 6 14 14 14 9 . . . . . Naked Turns 377 | . 1 . . 7 23 21 16 . . . . 62 . 59 108 80 Heaviest Build 26 | 9 9 4 4 4 15 15 15 1 1 1 4 8 8 8 26 26 Greatest Support 64 | 32 32 8 8 8 46 46 46 7 7 7 20 20 8 20 64 64 Greatest Overweight (x) 5 | . . . 1 . . . . . . . . . . 1 . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 . . . 6 6 6 1 1 1 1 1 . 1 6 6 Average Capacity 1 | 2 2 . . . . 4 3 1 1 1 1 . . . 1 1 Most Carried 4 | . . . . . 4 3 4 . . . . . . . . . Average Carried . | . . . . . . 2 1 . . . . . . . . . Final Capacity 6 | 4 . . . . . 6 1 1 1 1 1 . . 1 . . Final Carried 3 | . . . . . . 3 . . . . . . . . . . Class Distribution -------------------- 22% | Operator 18% | Cogmind 16% | Worker 16% | Swarmer 11% | Recycler 11% | Hauler Dominant Class ---------------- Recycler | -10/Materials Swarmer | -10/Mines Swarmer | -9/Materials Swarmer | -9/Mines Swarmer | -8/Materials Hauler | -7/Factory Operator | -7/Storage Operator | -6/Factory Operator | -5/Factory Operator | -5/DSF Operator | -4/Factory Worker | -4/Upper Caves Swarmer | -4/Upper Caves Worker | -3/Research Worker | -2/Research Cogmind | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Matter Collected 225 | . . 1 . . . . 100 . . . . 52 . 48 24 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 42 | . . . . . . . . . . . . . . 42 . . Parts 1 | . . . . . . . . . . . . . . 1 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 1 | . . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . 1 . . Classes Destroyed 1 | . . . . . . . . . . . . . . 1 . . Swarmer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . . . . . . 1 . . Combat Bots Only 1 | . . . . . . . . . . . . . . 1 . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Damage Taken 5776 | . 8 . 76 17 303 174 385 . . . . 546 . 1269 1076 1922 Core 4248 | . 8 . 11 17 203 46 224 . . . . 466 . 980 692 1601 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 96 . 93 63 . 61 100 . 100 . . 59 24 52 . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 8 | . . . . . . . 8 . . . . . . . . . Core Hits 10 | . . . . . . . 3 . . . . 1 . 3 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 9 | . . . . . . . 9 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 143 | . . . . 4 . . 15 . . . . 18 . 54 13 39 Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 143 | . . . . 4 . . 15 . . . . 18 . 54 13 39 Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 . . . . 1 1 2 2 . Average Corruption 1 | . . . . . . . 6 . . . . 1 1 2 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . 1 . . . . . 1 1 . . Heat Flow Errors 2 | . . . . . . . 1 . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . 2 . . 7 . . . . 8 . 24 6 18 Shots . | . . . . . . . . . . . . . . . . . Rammed 40 | . . . . 1 . . 4 . . . . 8 . 16 5 6 Targets Rammed 40 | . . . . 1 . . 4 . . . . 8 . 16 5 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 226 | . . . 2 6 20 13 226 . . . . . . 108 . 6 Average Temperature 22 | . . . 1 4 9 6 33 . . . . . . 59 . 3 Received Heat Transfer 621 | . . . 39 . 72 135 192 . . . . . . 84 18 81 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Peak Influence 304 | . 30 9 156 51 136 82 304 3 . 1 . . . 156 218 197 Initial 92 | . . 9 2 51 16 52 31 3 . 1 . . . 18 66 92 Average 77 | . . 9 64 51 82 74 112 3 . 1 . . . 78 142 106 Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . 1 . Low Security (%) 91 | 100 100 100 100 100 100 100 77 100 100 100 100 . . 100 85 100 Level 1 8 | . . . . . . . 22 . . . . . . . 14 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . . . 1 . 5 . . . . . . 3 1 1 Investigation 4 | . . . . . 1 . 1 . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 7 | . . . . . . . 4 . . . . . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Distress Signals 5 | . . . 1 . 1 . 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 137 | . 7 . 11 13 13 4 18 . . 1 . 8 . 22 11 29 Peak Tracking Total 21 | . 4 . 9 7 12 2 10 . . 1 . 5 . 9 5 21 Tactical Retreats 9 | . . . 1 . . . 1 . . . . 1 . 1 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Traps Triggered 1 | . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Machines Accessed 16 | . 1 . 1 . 3 1 4 . 1 . . . . 1 2 2 Terminals 16 | . 1 . 1 . 3 1 4 . 1 . . . . 1 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 26 | . 1 . 3 . 3 1 6 . 1 . . . . 3 3 5 Successful 12 | . . . 3 . . 1 4 . 1 . . . . . 2 1 Failed 14 | . 1 . . . 3 . 2 . . . . . . 3 1 4 Catastrophic 6 | . 1 . . . 1 . . . . . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 11 | . 1 . 1 . 3 . 5 . . . . . . . . 1 Terminals 26 | . 1 . 3 . 3 1 6 . 1 . . . . 3 3 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . . 3 . . 1 4 . 1 . . . . . 2 1 Record 2 | . . . . . . . . . . . . . . . 1 1 Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 3 1 2 . 1 . . . . 1 1 2 Full Trace Events 3 | . . . . . . . 1 . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 15 | . 2 . . 1 1 1 6 . . . 1 1 . . 1 1 Non-combat 12 | . 1 . . . 1 1 6 . . . 1 . . . 1 1 Combat 3 | . 1 . . 1 . . . . . . . 1 . . . . Robot Hacks Applied 18 | . 3 . . 1 1 3 6 . . . 1 1 . . 1 1 parse_system 1 | . . . . . . . 1 . . . . . . . . . no_distress 2 | . . . . . . . 2 . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . . . . . locate_stockpiles 2 | . . . . . 1 1 . . . . . . . . . . find_recycling 4 | . . . . . . . 2 . . . . . . . 1 1 find_terminals 1 | . . . . . . . 1 . . . . . . . . . map_route 1 | . 1 . . . . . . . . . . . . . . . mark_security 1 | . 1 . . . . . . . . . . . . . . . find_shortcuts 3 | . 1 . . 1 . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Total Allies 10 | . . . . . . . 10 . . . . . . . . . Largest Group 10 | . . . . . . . 10 . . . . . . . . . Highest-Rated Group 173 | . . . . . . . 173 . . . . . . . . . Highest-Rated Ally 29 | . . . . . . . 29 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . 58 . . . . . . . . . Total Damage 754 | . . . . . . . 754 . . . . . . . . . Kills 10 | . . . . . . . 10 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Robot Analysis Total 9 | 1 2 . 1 . 1 . 2 . . . . 1 . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Turns Passed 2115 | 25 131 80 60 39 73 84 517 152 22 36 62 207 40 187 291 109 Spaces Moved 3430 | 35 181 216 160 91 156 81 603 253 37 60 98 362 123 345 454 175 Core 781 | 20 1 . 1 11 48 40 23 . . . . 104 . 98 286 149 Treads 147 | . . . . . 5 41 101 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 625 | 15 70 . . . . . 118 . . . 19 130 . 79 168 26 Hover 895 | . 105 . . . . . 361 253 37 60 79 . . . . . Flight 982 | . 5 216 159 80 103 . . . . . . 128 123 168 . . Fastest Speed 32 | 50 37 37 37 37 37 50 50 60 60 60 60 32 32 32 50 50 Average Speed 59 | 71 72 37 37 38 44 105 81 60 60 60 63 54 32 49 62 59 Slowest Speed 300 | 100 100 37 100 50 160 160 160 60 60 60 80 80 32 100 100 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . 3 2 1 . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 30 72 29 26 25 4 85 12 1 79 3 55 15 15 20 12 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 . . . . . 1 1 1 . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Total 3478 | 34 180 215 156 92 157 80 627 252 36 59 97 371 122 359 460 181 Wait 18 | . . . . 3 3 . 8 . . . . 2 . . 2 . Move 3400 | 34 180 215 153 86 153 80 602 252 36 59 97 361 122 342 453 175 Hop 7 | . . . 3 2 1 . . . . . . . . 1 . . Pick Up 2 | . . . . . . . 2 . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . . . Melee 9 | . . . . . . . 9 . . . . . . . . . Ram 40 | . . . . 1 . . 4 . . . . 8 . 16 5 6 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / Rec) -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 13) 126 | -10/Materials | Identified exit to Materials 145 | -10/Materials | Discovered new exit (range 13) 153 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Entered Mines 159 | -10/Mines | Learned location of 1 exit from Materials 226 | -10/Mines | Discovered exit to Materials (range 7) 237 | -10/Mines | Entered Materials 238 | -9/Materials | Identified exit to Materials 248 | -9/Materials | Identified exit to Mines 283 | -9/Materials | Discovered exit to Materials (range 8) 297 | -9/Materials | Entered Mines 298 | -9/Mines | Assembled infested the area 298 | -9/Mines | Learned 2 Materials zone layouts 303 | -9/Mines | Assisted by a Guerilla fighting off Assembled 333 | -9/Mines | Discovered exit to Materials (range 8) 336 | -9/Mines | Entered Materials 337 | -8/Materials | Identified exit to Factory 409 | -8/Materials | Entered Factory 477 | -7/Factory | Discovered new exit (range 11) 493 | -7/Factory | Entered Storage 612 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 748 | -7/Storage | Identified exit to Recycling 1007 | -7/Storage | Discovered new exit (range 6) 1010 | -7/Storage | Entered Factory 1034 | -6/Factory | Lost 4 parts (1p1n2u) 1154 | -6/Factory | Discovered new exit (range 14) 1162 | -6/Factory | Entered another Factory area 1184 | -5/Factory | Identified exit to DSF 1184 | -5/Factory | Entered DSF 1210 | -5/DSF | Discovered new exit (range 14) 1218 | -5/DSF | Additional patrols routed to DSF 1220 | -5/DSF | Entered Factory 1272 | -4/Factory | Discovered new exit (range 14) 1282 | -4/Factory | Entered Upper Caves 1457 | -4/Upper Caves | Discovered new exit (range 15) 1489 | -4/Upper Caves | Entered another Upper Caves area 1499 | -4/Upper Caves | Discovered new exit (range 6) 1529 | -4/Upper Caves | Entered Research 1658 | -3/Research | Spotted B-86 Titan 1672 | -3/Research | Core integrity fell below 50% 1675 | -3/Research | Lost 3 parts (1p2n) 1702 | -3/Research | Discovered new exit (range 11) 1716 | -3/Research | Entered another Research area 1832 | -2/Research | Spotted B-90 Cyclops 2004 | -2/Research | Discovered new exit (range 7) 2007 | -2/Research | Entered Access 2019 | -1/Access | Lost 7 parts (2p3n2u) 2083 | -1/Access | Core integrity fell below 50% 2097 | -1/Access | Lost 6 parts (1p4n1u) 2114 | -1/Access | Core integrity fell below 20% 2116 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02067_ U-05 Engineer lays Concrete. 02070_ Released control of R-10 Processor. 02081_ Slammed into G-73 Enforcer. 02084_ Critical hit (Burn: +37). 02109_ Slug penetrates Wall. 02111_ Connecting with Terminal... >>Query(Leopard Confrontation Review) [Sigix] Technology is truly superior, a fact I sorely underestimated in luring them here. Fortunately the [Leopard] landed not too far outside the faux city where my forces were able to ambush them from underground tunnels at the outer reaches of [Complex 0b1]. Even with the element of surprise on our side, the handful of [Sigix] soldiers likely held out long enough to inform more of their kind of the encounter. [Research] must begin immediately to repair the ship and leave this place. 02113_ Slug penetrates Wall. 02113_ Slug penetrates Terminal. 02113_ Penetrated by Slug. 02113_ Slug penetrates H-88 Terminator. 02114_ Knocked back. 02116_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ?????????????????????????????### ###????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????+ #????????????? | | ?????????????????????????????? +????????????? | | ?????????????????????????????? #????????????? | | ???????????#??????????????????? ?????????????? | | ???????????# ###############;H#######+##+#####? | | ???????????# k k ? | | ?????????? % w | | ?????????? @ | | ?????????? | | ?????????? | | ??????????? h " % """?? | | ??????????? h R "" """?? | | ???????????? ########### "T """?? | | ???????????? ???????????# "" """?? | | ???????????? ????????????# s"" """"? | | ????????????? ??????????????# s | | ????????????? ???????????????#! | | ?????????????????????????????# | | ?????????????????????????????# ##### | | ?????????????????????????????# #????###+###### | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????#######+########????????? | | ?????????????????????????# ! #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# ! #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ???????????????????? / #????????? | | ????????????????????#################/###????????? | | ??????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 190 Matter Stores 100 Matter Capacity 100 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac DSF Fac Upp Upp Res Res Acc Robots Controlled 18 | 1 2 . . 1 1 1 5 . . . 1 1 . 2 2 1 Combat Hostiles 3 | . 1 . . 1 . . . . . . . 1 . . . . Allies . | . . . . . . . . . . . . . . . . . Classes Controlled 6 | 1 2 . . . 1 . 2 . . . . . . . . . Average Host Suspicion 55 | 2 34 55 70 24 66 99 61 51 6 59 55 27 . 75 65 99 Unsuspicious Activity 69 | 2 6 . . . . . 42 . 5 . 2 . . 4 8 . Returns to Shadow . | . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . Protomatter Created 118 | . . . . 19 . . 99 . . . . . . . . . Used 110 | 5 18 . . 6 5 5 27 . . . 5 14 . 10 10 5 Decayed 87 | . . . . . . . 87 . . . . . . . . . Highest Spend 14 | 5 12 . . 6 5 5 7 . . . 5 14 . 5 5 5 Game ------ Seed HeartCoordinationMace Manual? 0 Play Time 00:45:18 Cumulative 85.6 hours Start 2022.12.25 @ 16:43:03 End 2022.12.25 @ 17:26:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 37 Rogue 1 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b7ff71d-2e4a-4552-a668-53fb33b380a7