Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.17 @ 15:42:36 Player: REBUS Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2852) 2852 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-164) -164 TOTAL SCORE: 5673 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 292 Friendly Fire -545 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (6) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Large Storage Unit Structural Scanner Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Energy Filter Recalibrator > --- WEAPON ----------- Particle Gun Particle Gun Precision Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Heat Sink Large Storage Unit Huge Storage Unit Weight Redist. System Structural Scanner Signal Interpreter Seismic Detector Utility Shielding Tractor Beam [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 1 1 1 . Utility 2 | . 1 1 . . . Weapon 1 | . . . . 1 . Parts Attached 79 | 10 8 7 13 6 35 Power 13 | 2 . . 4 . 7 Engine 12 | 2 . . 4 . 6 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 32 | 4 1 4 6 2 15 Treads 3 | 2 1 . . . . Leg 29 | 2 . 4 6 2 15 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 7 1 1 2 5 Device 4 | . . . . 1 3 Storage 7 | 1 5 . 1 . . Processor 4 | . 2 . . 1 1 Hackware . | . . . . . . Protection 3 | 1 . 1 . . 1 Artifact . | . . . . . . Weapon 16 | 2 . 2 2 2 8 Energy Gun 6 | 1 . . 1 . 4 Energy Cannon 3 | . . 2 . 1 . Ballistic Gun 6 | 1 . . 1 1 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 43 | . . . . 1 42 Power 9 | . . . . . 9 Propulsion 16 | . . . . . 16 Utility 7 | . . . . 1 6 Weapon 11 | . . . . . 11 Highest Loss Streak 17 | . . . . 1 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 99 99 99 75 Engine 12 | . 12 10 15 14 10 Treads 6 | . 24 . . . . Leg 23 | . . 30 33 35 26 Device 2 | . . . . 4 6 Storage 8 | . 12 10 8 7 5 Processor 8 | . 12 10 8 7 6 Protection 11 | . 12 20 16 8 4 Energy Gun 5 | . 12 . 5 1 4 Energy Cannon 3 | . . 9 2 7 1 Ballistic Gun 9 | . 12 10 8 12 5 Naked Turns 11 | . . . . . 11 Heaviest Build 69 | 22 30 33 58 59 69 Greatest Support 76 | 40 40 30 64 76 71 Greatest Overweight (x) 21 | 5 1 1 . . 21 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 10 25 15 20 20 20 Average Capacity 16 | 9 13 15 15 20 17 Most Carried 20 | 7 15 15 20 20 20 Average Carried 14 | 3 12 13 15 19 14 Final Capacity 20 | 10 15 15 20 20 5 Final Carried 20 | 7 15 15 20 20 5 Class Distribution -------------------- 67% | Hacker-Mutant 20% | Hacker-Gunner 4% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1840 | 261 158 154 175 330 762 Remotely . | . . . . . . Salvage Created 3435 | . 187 416 420 1019 1393 Parts 170 | . 10 35 21 45 59 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 9 | . . 2 1 3 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 64 | . 4 10 7 17 26 Guns 42 | . 4 2 7 13 16 Cannons 14 | . . 6 . 4 4 AOE 6 | . . 1 . . 5 Classes Destroyed 11 | . 3 3 . 4 1 Worker 4 | . . 1 1 . 2 Builder 4 | . . 1 . 1 2 Hauler 2 | . . . . . 2 Recycler 3 | . . . . 3 . Watcher 4 | . 2 1 1 . . Swarmer 13 | . 2 4 . 3 4 Grunt 36 | . 2 2 2 9 21 Duelist 1 | . . . . 1 . Sentry 14 | . . 4 5 1 4 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 2 1 Best Kill Streak 13 | . 2 7 3 12 13 Combat Bots Only 10 | . 2 5 3 9 10 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 4600 | . 160 273 133 714 3320 Core 805 | . 34 53 17 122 579 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . 3 4 12 82 Regen/Repaired (Parts) 160 | . 40 . . . 120 Core Remaining (%) 92 | 100 86 86 96 . . Volleys Fired 188 | . 13 25 25 45 80 Largest 3 | . 2 2 2 3 3 Hottest 158 | . 60 76 79 139 158 Shots Fired 408 | . 27 50 50 129 152 Gun 297 | . 27 25 48 86 111 Cannon 97 | . . 25 2 43 27 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 209 | . 14 25 25 77 68 Thermal 137 | . . . 23 52 62 Explosive 14 | . . . . . 14 Electromagnetic 48 | . 13 25 2 . 8 Robot Hit Streak 33 | . 13 14 26 21 33 Robot Miss Streak 2 | . 1 2 1 2 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 334 | . 24 38 44 96 132 Core Hits 164 | . 9 19 18 43 75 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 10 | . . . 4 1 5 Burn 7 | . . . 4 . 3 Destroy 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6885 | . 334 872 647 1739 3293 Guns 3891 | . 320 223 608 911 1829 Cannons 1576 | . . 461 18 639 458 Explosions 1240 | . . 174 . 151 915 Melee . | . . . . . . Ramming 178 | . 14 14 21 38 91 Kinetic 2815 | . 155 223 318 840 1279 Thermal 2110 | . . 174 290 710 936 Explosive 1066 | . . . . 151 915 Electromagnetic 716 | . 165 461 18 . 72 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 2 . . 2 9 Average Corruption 3 | . 1 . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . 7 . . 9 14 Message Errors 7 | . 1 . . 2 4 Matter Fused 7 | . 2 . . 3 2 Heat Flow Errors 3 | . 1 . . 1 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . 1 . . . 1 Misfires 2 | . 1 . . 1 . Alerts 3 | . 1 . . . 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 62 | . . 12 . 30 20 Projectiles 12 | . . 12 . . . Explosions 50 | . . . . 30 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . . . . . 81 Shots 6 | . . . . . 6 Rammed 9 | . 4 . . . 5 Targets Rammed 26 | . 4 3 2 6 11 Kicked 17 | . . 3 2 6 6 Crushed . | . . . . . . Highest Temperature 668 | . 228 107 171 482 668 Average Temperature 148 | . 94 52 62 178 226 Received Heat Transfer 3051 | . 132 105 99 504 2211 Effects 38 | . . . . 10 28 Shutdowns 12 | . . . . 6 6 Energy Bleed 2 | . . . . . 2 Interference 9 | . . . . 2 7 Matter Decay 6 | . . . . . 6 Short Circuit 5 | . . . . 2 3 Damage (minor) 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . 3 1 . . . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . . . 2 2 3 Heat Transferred 5234 | . . 350 1036 1517 2331 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 532 | . 65 277 269 435 532 Initial 83 | . . 4 83 26 . Average 134 | . 17 120 117 180 274 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 68 | 100 100 72 77 58 25 Level 1 25 | . . 27 22 31 53 Level 2 6 | . . . . 10 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 1 . 6 13 Investigation 3 | . . . . 1 2 Extermination 3 | . . . . 1 2 Reinforcement 5 | . . 1 . 1 3 Assault . | . . . . . . Garrison 9 | . . . . 3 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 9 | . 1 3 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 9 19 10 23 46 Peak Tracking Total 7 | . 4 7 4 6 6 Tactical Retreats 5 | . . . . 3 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 5 | . . 1 1 1 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 8 | . 5 . . 2 1 Terminals 6 | . 4 . . 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 12 . . 4 3 Successful 16 | . 11 . . 2 3 Failed 3 | . 1 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 10 . . 4 . Fabricators . | . . . . . . Repair Stations 5 | . 2 . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 9 . . 2 . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 . . 1 . Emergency Access Points 2 | . 2 . . . . Alert Level 2 | . 2 . . . . Locate Traps 2 | . 2 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 . . . 3 Scan Component 3 | . 1 . . . 2 Repair 2 | . 1 . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . 2 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 45 | . 26 . . . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 63 | . . . . . 63 Total Damage 789 | . . . . . 789 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4250 | 137 1006 732 626 923 826 Spaces Moved 2531 | 83 583 343 423 642 457 Core 142 | 25 . . . . 117 Treads 608 | 25 583 . . . . Legs 1781 | 33 . 343 423 642 340 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 112 117 50 Average Speed 139 | 139 161 186 123 117 119 Slowest Speed 1100 | 300 240 190 125 118 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 66 39 31 15 46 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 122 | . . 4 . 17 101 Melee . | . . . . . . Projectile . | . . . . . . AOE 122 | . . 4 . 17 101 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2883 | 99 617 384 481 708 594 Wait . | . . . . . . Move 2526 | 82 582 342 422 641 457 Hop . | . . . . . . Pick Up 38 | 7 8 2 8 5 8 Fast Attach 24 | 7 1 1 1 2 12 Attach 33 | . 1 5 3 4 20 Detach 7 | . . 3 1 2 1 Swap 22 | 3 6 1 9 . 3 Drop 18 | . 2 2 10 3 1 Fire 188 | . 13 25 25 45 80 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 17 | . . 3 2 6 6 Crush 4 | . 4 . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 40 | -11/Scrapyard | Identified exit to Materials 40 | -11/Scrapyard | Discovered exit to Materials (range 16) 138 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Discovered exit to Materials (range 3) 311 | -10/Materials | Build established: Hacker-Mutant 541 | -10/Materials | Identified exit to Mines 699 | -10/Materials | Discovered exit to Materials (range 3) 865 | -10/Materials | Repaired Lgt. Treads 1144 | -10/Materials | Entered another Materials area 1144 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -9/Materials | Identified exit to Mines 1510 | -9/Materials | Discovered exit to Mines (range 16) 1839 | -9/Materials | Identified exit to Materials 1839 | -9/Materials | Discovered exit to Materials (range 15) 1876 | -9/Materials | Entered another Materials area 1876 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2476 | -8/Materials | Identified exit to Factory 2476 | -8/Materials | Discovered exit to Factory (range 7) 2502 | -8/Materials | Entered Factory 2502 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2649 | -7/Factory | Identified exit to Storage 2649 | -7/Factory | Identified exit to Lower Caves 2705 | -7/Factory | Garrison activated, responded to threat 2836 | -7/Factory | Destroyed 9 combat bots 3187 | -7/Factory | Build established: Hacker-Gunner 3425 | -7/Factory | Entered Storage 3521 | -7/Storage | Lost 3 parts (1n2w) 3563 | -7/Storage | Repaired Titanium Leg 3603 | -7/Storage | Garrison activated, responded to threat 3679 | -7/Storage | Destroyed 10 combat bots 3777 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3779 | -7/Storage | Lost 11 parts (3p4n1u3w) 3969 | -7/Storage | Garrison activated, responded to threat 3982 | -7/Storage | Core integrity fell below 50% 4063 | -7/Storage | Lost 10 parts (2p4n2u2w) 4142 | -7/Storage | Core integrity fell below 20% 4248 | -7/Storage | Lost 17 parts (3p7n3u4w) 4251 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04169_ G-47 Trooper emerges from the garrison. 04170_ Acquired Particle Gun. 04172_ Critical hit (Burn: +37). 04174_ G-47 Trooper suffers critical hit (Burn). 04176_ Particle Gun destroyed. 04178_ Acquired 5 matter. 04179_ G-47 Trooper heat damages Imp. Heat Sink. 04179_ Acquired Aluminum Leg. 04180_ Acquired 10 matter. 04188_ Recalibrator destroyed. 04190_ System corrupted: Energy discharge (-37). 04196_ Acquired Aluminum Leg. 04211_ Aluminum Leg destroyed. 04212_ :TT6YXHACGB ZQ8V8GH1/U YF75:ZW8W=XUQXH 04217_ Aluminum Leg destroyed. 04227_ EM%S|UDC3:WV T%WVQQ>SA/CCU8#YD Y=R9, 04228_ Acquired Terrain Scan Processor. 04235_ Acquired 10 matter. 04248_ System corrupted: IFF burst signal emitted. 04251_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????##############? | | ????????????????????##########?????# ? | | ????????????????????# #?????# """ """ """ # | | ????????????????????# ####### """ """ """ # | | ????????????????????# """" + + """ """ """ # | | ????????????????????# ""??" #### ## # | | ????????????????????# ""???" #?## ## % # | | ????????????????????# "????" ### #######+####### | | ????????????????????# "???" + #? | | ????????????????????# """" ### ### #? | | ????????????????????# #??# #??# #? | | ????????????????????#####/####??# #??# =%########? | | ??????????????????????# Y@ #???# #??# |#???????? | | ??????????????????????# ???# #???????? | | ??????????????????????# ##### #??# +???????? | | ??????????????????????# #???? ???# #???????? | | ??????????????????????# #???? ???# [!#???????? | | ??????????????????????## ##????+???# %#???????? | | ???????????????????????# #?????????# #######?? | | ???????????????????????# #?????????# ##""""#?? | | ???????????????????????# #?????????# %##""R"### | | ???????????????????????# +?????????# % ##"" "# # | | ???????????????????????# #?????????# # | | ???????????????????????# #?????????# # """" | | ???????????????????????# #?????????# # """" | | ???????????????????????# #?????????# # """" | | ??????????????????????## ########### + """ | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????+ # | | ??????????????????????# ##""T""## | | ??????????????????????# ####+##########""""" # | | ??????????????????????# #?????? # # ##### # | | ??????????????????????# #?????? ############# | | ??????????????????????# #?????? # ##| | | ??????????????????????# % #?????? # ""!=* ## | | ??????????????????????# #??????" #"G%%%%[ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed CoolantComponentRifle Manual? 0 Play Time 00:47:16 Cumulative 28.2 hours Start 2022.08.17 @ 14:55:19 End 2022.08.17 @ 15:42:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 0 Adventurer 0 Explorer 33 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90a45015-f569-4c73-8627-591bb597820b