Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 20:05:51

Player: ILikeMonsters1890

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (309)     1545
Value Destroyed (14415)    14415
Prototype IDs (80)         1600
Alien Tech Used (4)        800
Bonus (16043)              16043
              TOTAL SCORE: 45303

 Bonus
-------
High Alert Combat Kills    647
Follower Combat Kills      144
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      852
Met Warlord at Research    2000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             1480/1600
Matter                     159/300
Energy                     38/600
System Corruption          9%
Temperature                Cool (9)
Movement                   Walking (100)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (6) ---
      Enhanced Biometal Leg (fused)
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Myomer Exoskeleton
>              --- UTILITY (16) -----
      Advanced Heat Sink
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
         Heavy Regenerative Plating (fused)
               SHELL Armor
               Beam Splitter
      Improved Force Field
     Makeshift Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
         Heavy Hardcell Cannon
>              --- INVENTORY (5) ----
               Transdimensional Reconstructor
               Fusion Bomb Launcher
               RU-N14's Throwing Claymores v3
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Myomer Exoskeleton
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
         Heavy Regenerative Plating
               SHELL Armor
               Beam Splitter
      Improved Force Field
               Antimissile System
     Makeshift Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON -----------
         Heavy Hardcell Cannon
>              --- INVENTORY --------
               Transdimensional Reconstructor
               Fusion Bomb Launcher
               RU-N14's Throwing Claymores v3
               Sigix Containment Pod
[Rating: 230]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Target Analyzer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Improved Hacking Suite
  Protection               SHELL Armor
  Artifact                 Phase Redirector
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Heavy Hardcell Cannon
  Launcher                 Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Power Maul
  Slashing Weapon          Ripper
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  14   | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             358  | 1   8   .   10  4   2   .   13  31  6   4   2   1   26  3   16  7   16  29  13  5   8   .   13  4   1   26  .   50  21  27  6   5   
  Power                    38   | .   1   .   1   .   .   .   .   3   .   1   .   .   3   .   3   .   2   4   4   .   1   .   2   .   .   2   .   4   3   4   .   .   
    Engine                 9    | .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   1   .   .   2   .   4   3   2   .   .   
  Propulsion               77   | .   3   .   2   .   .   .   4   12  .   .   .   .   5   1   3   1   5   7   1   2   3   .   4   .   .   3   .   9   4   8   .   .   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Leg                    63   | .   3   .   2   .   .   .   3   12  .   .   .   .   5   1   3   1   5   3   .   1   3   .   1   .   .   3   .   7   2   8   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Utility                  144  | 1   2   .   4   2   .   .   2   10  1   1   .   .   12  2   8   2   3   9   4   2   3   .   7   2   1   18  .   25  6   11  3   3   
    Device                 79   | 1   1   .   2   .   .   .   1   2   1   1   .   .   6   2   8   2   1   4   3   1   2   .   3   2   1   7   .   15  2   7   1   3   
    Storage                8    | .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Processor              16   | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   1   .   .   .   .   .   .   1   .   4   .   2   1   .   
    Hackware               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   4   .   .   4   .   .   1   .   .   .   
    Protection             29   | .   .   .   1   2   .   .   .   6   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   6   .   5   3   2   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   99   | .   2   .   3   2   2   .   7   6   5   2   2   1   6   .   2   4   6   9   4   1   1   .   .   2   .   3   .   12  8   4   3   2   
    Energy Gun             32   | .   .   .   3   1   2   .   6   3   3   1   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   1   1   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Ballistic Gun          13   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   1   .   2   .   4   .   1   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   2   
    Launcher               17   | .   1   .   .   1   .   .   1   3   2   .   .   .   1   .   1   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   2   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   .   .   1   .   .   .   3   1   .   1   .   .   1   .   .   1   .   1   .   .   4   .   1   .   .   7   .   2   10  6   2   1   
Parts Lost                 132  | .   .   .   1   1   .   .   1   11  .   .   .   2   9   .   11  .   16  12  13  4   .   .   1   2   6   .   .   32  8   1   .   1   
  Power                    19   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   4   1   4   .   .   .   .   .   .   .   .   4   2   .   .   .   
  Propulsion               42   | .   .   .   .   .   .   .   1   6   .   .   .   .   4   .   3   .   5   8   2   1   .   .   .   .   1   .   .   10  1   .   .   .   
  Utility                  58   | .   .   .   1   1   .   .   .   4   .   .   .   .   5   .   6   .   6   2   4   2   .   .   1   1   4   .   .   14  5   1   .   1   
  Weapon                   13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   3   1   .   .   .   1   1   .   .   4   .   .   .   .   
  Highest Loss Streak      11   | .   .   .   1   1   .   .   1   4   .   .   .   2   5   .   6   .   10  6   11  3   .   .   1   2   5   .   .   9   3   1   .   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     85   | .   100 100 99  99  79  100 99  99  100 99  86  95  90  100 98  96  72  75  55  51  66  72  81  75  65  81  90  87  58  68  74  75  
  Engine                   3    | .   8   .   5   11  11  11  9   7   7   7   7   7   4   6   8   6   .   3   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Core                     1    | .   5   14  5   .   .   .   .   .   .   3   7   3   3   6   3   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   3   .   .   .   .   .   3   5   5   7   5   8   7   
  Leg                      23   | .   28  28  32  33  33  33  35  37  38  36  35  35  30  31  30  31  27  10  .   .   17  22  16  15  15  18  25  20  5   12  16  15  
  Device                   12   | .   14  14  18  11  11  11  10  12  14  14  14  14  15  18  16  14  10  15  12  9   5   5   17  19  14  9   15  18  3   8   8   13  
  Storage                  4    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   3   3   5   .   .   .   .   .   3   1   .   .   .   
  Processor                10   | .   .   .   .   .   .   .   7   8   7   7   7   7   11  12  12  12  9   10  13  16  16  16  15  15  15  11  10  12  12  12  16  15  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   18  15  13  17  15  13  12  12  12  11  
  Protection               5    | .   .   .   3   10  11  11  9   8   7   7   7   7   4   6   6   6   3   .   .   .   .   .   .   .   .   8   10  3   4   8   8   7   
  Energy Gun               4    | .   .   .   10  21  2   22  17  15  14  14  1   13  .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  12  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  28  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   5   5   4   4   7   10  2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 15  20  20  38  41  40  40  42  52  46  49  49  49  74  74  75  77  79  60  51  48  13  11  29  11  9   93  93  93  100 122 122 127 
  Greatest Support         190  | 20  26  26  39  39  39  39  52  93  60  60  60  60  95  96  96  81  81  65  65  22  69  12  124 12  12  140 140 140 100 190 190 190 
  Greatest Overweight (x)  3    | .   .   .   .   1   1   1   1   1   .   .   .   .   2   .   .   .   1   3   2   2   1   .   .   .   .   1   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  15  15  5   5   5   5   5   5   5   10  10  5   5   5   
  Average Capacity         11   | 8   9   10  14  15  15  15  15  15  15  15  15  15  15  20  20  20  20  16  15  11  5   5   5   5   5   5   5   8   7   5   5   5   
  Most Carried             20   | 6   10  10  13  12  14  13  15  15  14  14  14  14  19  19  19  20  20  15  15  11  5   5   5   5   5   5   5   10  10  5   5   5   
  Average Carried          10   | 4   8   9   9   11  13  12  13  13  13  13  14  13  13  18  16  16  15  13  10  7   4   5   4   4   5   4   5   8   5   5   4   5   
  Final Capacity           20   | 8   10  10  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  15  15  5   5   5   5   5   5   5   5   10  5   5   5   5   
  Final Carried            20   | 6   10  10  12  12  12  13  15  13  14  14  14  13  18  18  12  20  13  15  10  4   5   5   5   5   5   5   5   6   5   5   5   5   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 36% | Mutant
 18% | Hacker-Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
    Hacker-Mutant | -3/Testing
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           8561  | 264  256  70   214  92   .    10   148  368  159  15   .    173  222  72   187  70   290  409  184  79   96   17   .    132  92   535  360  834  444  558  1466 745  
  Remotely                 257   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    257  .    .    
Salvage Created            15358 | 191  343  138  386  33   .    129  405  1083 198  15   .    416  937  413  430  .    500  772  432  80   451  .    100  37   28   477  782  2769 279  260  2295 979  
  Parts                    635   | 16   36   11   16   3    .    4    23   46   11   2    .    9    39   16   17   .    14   28   10   4    5    .    5    8    4    13   27   110  15   10   100  33   
Haulers Intercepted        13    | .    1    .    1    .    .    .    3    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           21    | 1    4    .    1    .    .    .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    2    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      107   | .    .    .    .    .    .    .    .    .    7    1    .    8    .    13   16   .    13   .    4    2    2    .    .    8    8    .    25   .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  240  | .   10  5   7   6   .   2   7   22  9   .   .   7   7   2   7   .   15  11  14  1   .   .   .   5   .   6   6   35  4   6   31  15  
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     87   | .   7   5   7   2   .   2   5   11  1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   6   6   28  .   .   .   .   
  Cannons                  67   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   31  15  
  AOE                      62   | .   3   .   .   4   .   .   2   9   8   .   .   .   1   .   3   .   11  6   11  .   .   .   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | 2   6   .   2   1   .   .   .   4   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Worker                   14   | .   3   .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   2   
  Builder                  10   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   1   .   .   .   3   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Recycler                 15   | 1   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   5   1   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Watcher                  9    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   3   1   
  Swarmer                  45   | .   6   3   .   .   .   .   .   3   8   .   .   .   .   .   .   .   4   3   6   .   .   .   .   5   .   1   .   3   .   .   3   .   
  Grunt                    100  | .   4   2   5   1   .   1   4   13  .   .   .   5   2   .   5   .   7   7   3   .   .   .   .   .   .   2   6   15  2   .   11  5   
  Brawler                  5    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   .   1   .   .   .   3   1   1   .   .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   1   .   1   .   4   
  Hunter                   19   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   3   3   2   
  Programmer               39   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   13  2   .   14  4   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 3   4   3   3   4   .   2   4   6   4   1   .   3   6   2   3   .   4   6   10  1   .   .   1   4   .   2   3   7   2   3   8   8   
  Combat Bots Only         10   | .   3   3   3   4   .   2   3   6   4   .   .   3   2   2   3   .   4   3   10  1   .   .   .   4   .   2   3   5   2   3   5   6   
Max Kills in Single Turn   6    | 1   2   1   1   2   .   1   2   6   2   1   .   1   1   1   2   .   3   3   3   1   .   .   1   3   1   1   2   2   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 6    | .   2   .   .   2   .   .   1   6   2   .   .   .   1   .   2   .   3   2   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Damage Taken               26687 | .    315  173  271  132  .    28   475  1445 242  .    .    414  999  110  1182 .    1763 1594 1678 263  .    16   723  153  500  689  349  5724 3149 1048 1447 1805 
  Core                     3277  | .    41   30   56   22   .    .    61   55   33   .    .    95   67   .    105  .    290  267  560  71   .    .    203  39   87   117  21   603  158  60   116  120  
  Absorbed by Shields      4641  | .    .    .    .    .    .    .    .    .    64   .    .    153  .    41   15   .    231  113  .    .    .    .    .    .    .    507  329  1022 .    518  851  797  
  Redirected to Shielding  98    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    
  Regen/Repaired (Parts)   4301  | .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  .    .    468  1709 1217 663  
Core Remaining (%)         67    | 100  .    71   .    .    .    80   88   .    .    .    .    73   .    .    .    .    45   .    .    .    .    10   .    .    .    .    59   .    41   .    87   92   
Volleys Fired              902   | 9    33   11   38   12   .    8    43   46   17   2    .    26   41   15   33   .    15   6    9    .    .    .    .    3    8    28   36   187  34   37   122  83   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    .    2    2    2    2    .    1    1    1    .    .    .    .    1    1    2    2    2    1    1    1    1    
  Hottest                  180   | 40   40   40   131  112  .    112  131  136  136  136  .    136  180  180  180  .    39   36   39   .    .    .    .    35   35   70   70   169  110  80   80   80   
Shots Fired                1345  | 18   64   22   76   20   .    17   78   89   20   5    .    51   80   30   62   .    15   8    9    .    .    1    .    3    8    55   72   266  33   37   123  83   
  Gun                      839   | 18   62   22   76   16   .    17   74   85   8    5    .    51   .    .    .    .    .    2    .    .    .    1    .    1    8    55   72   266  .    .    .    .    
  Cannon                   442   | .    .    .    .    .    .    .    .    .    .    .    .    .    78   30   58   .    .    .    .    .    .    .    .    .    .    .    .    .    33   37   123  83   
  Launcher                 60    | .    2    .    .    4    .    .    4    4    12   .    .    .    2    .    4    .    15   6    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  637   | 18   62   22   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    8    55   72   94   20   37   123  83   
  Thermal                  619   | .    .    .    36   16   .    17   74   85   8    5    .    51   78   30   58   .    .    1    .    .    .    .    .    .    .    .    .    160  .    .    .    .    
  Explosive                64    | .    2    .    .    4    .    .    4    4    12   .    .    .    2    .    4    .    15   6    9    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   13   .    .    .    
  Robot Hit Streak         33    | 4    8    4    17   5    .    8    18   23   7    4    .    12   9    10   12   .    5    10   11   .    .    .    .    5    6    20   15   33   5    7    8    7    
  Robot Miss Streak        8     | 3    4    3    3    3    .    2    3    3    1    1    .    2    5    2    1    .    2    .    1    .    .    .    .    .    2    2    3    5    8    7    4    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    .    .    .    .    
  Secondary Targets        10    | .    2    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Shots Hit Robots           988   | 10   37   12   53   12   .    13   54   67   6    3    .    42   51   23   46   .    40   21   24   2    13   .    5    3    3    44   42   206  10   22   74   50   
  Core Hits                574   | 6    23   8    16   11   .    5    29   65   13   3    .    32   26   12   20   .    27   30   22   1    6    .    2    3    2    16   22   94   6    8    44   22   
  Critical Kills           30    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    6    9    13   .    .    .    .    
  Critical Parts Destroyed 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    15   10   11   .    .    .    .    
  Critical Strikes         147   | .    .    1    3    1    .    .    3    3    1    .    .    2    .    .    .    .    3    5    2    1    4    .    .    1    .    25   20   41   1    3    16   11   
    Burn                   30    | .    .    .    3    1    .    .    3    3    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    
    Destroy                70    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   20   24   .    .    .    .    
    Blast                  31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    16   11   
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    4    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              186   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    38   53   32   3    13   9    18   .    .    14   .    3    2    .    .    .    
  Impact                   18    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   32   3    13   9    18   .    .    14   .    3    2    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40735 | 130  723  167  822  515  .    227  1448 2832 728  76   .    922  1701 629  1835 .    2689 2044 1972 69   995  .    309  590  95   380  346  5110 714  1672 6216 4779 
  Guns                     11325 | 130  481  153  810  170  .    222  908  1556 123  76   .    922  .    .    .    .    .    .    .    .    .    .    .    30   85   380  346  4933 .    .    .    .    
  Cannons                  16350 | .    .    .    .    .    .    .    .    .    .    .    .    .    1545 629  1265 .    .    .    .    .    .    .    .    .    .    .    .    .    563  1634 6188 4526 
  Explosions               8172  | .    199  .    .    263  .    .    531  1272 605  .    .    .    102  .    570  .    1662 1284 1203 .    .    .    .    481  .    .    .    .    .    .    .    .    
  Melee                    3847  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1027 760  687  69   995  .    309  .    .    .    .    .    .    .    .    .    
  Ramming                  880   | .    43   14   12   82   .    5    9    4    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    10   .    .    177  151  38   28   253  
  Kinetic                  16190 | 130  481  153  380  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   85   380  346  1480 377  1634 6188 4526 
  Thermal                  11195 | .    .    .    430  170  .    222  908  1556 123  76   .    922  1545 629  1265 .    .    .    .    .    .    .    .    .    .    .    .    3349 .    .    .    .    
  Explosive                8172  | .    199  .    .    263  .    .    531  1272 605  .    .    .    102  .    570  .    1662 1284 1203 .    .    .    .    481  .    .    .    .    .    .    .    .    
  Electromagnetic          290   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  186  .    .    .    
  Impact                   407   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    407  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1188  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1027 .    82   .    .    .    .    79   .    .    .    .    .    .    .    .    
  Piercing                 2413  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    353  687  69   995  .    309  .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    1    1    1    1    .    2    2    2    2    2    1    1    1    .    .    9    9    9    9    7    5    5    5    5    1    19   24   .    10   9    
  Average Corruption       5     | .    .    .    1    1    1    1    .    1    2    2    2    2    1    1    1    .    .    6    9    9    8    7    4    5    5    1    1    9    20   .    7    7    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Effects                  267   | .    .    .    .    4    1    1    .    9    9    7    3    8    2    3    2    .    .    27   13   14   7    5    1    6    4    3    1    51   38   .    38   10   
    Message Errors         60    | .    .    .    .    4    .    .    .    1    3    .    2    2    .    .    1    .    .    4    4    5    1    1    1    .    1    1    .    12   11   .    6    .    
    Matter Fused           62    | .    .    .    .    .    .    .    .    2    3    1    1    1    .    3    1    .    .    10   2    4    1    1    .    3    2    .    .    9    7    .    7    4    
    Heat Flow Errors       35    | .    .    .    .    .    .    .    .    2    1    1    .    2    1    .    .    .    .    1    3    .    2    .    .    1    .    1    1    9    5    .    4    1    
    Energy Discharges      31    | .    .    .    .    .    .    .    .    3    1    2    .    2    .    .    .    .    .    1    4    1    1    1    .    .    .    .    .    4    5    .    4    2    
    Parts Rejected         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    4    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      21    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    2    1    .    .    1    .    .    3    4    .    5    1    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    1    2    .    3    .    
    Misfires               11    | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    3    1    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Weapon Failures        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    1    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2217  | .    .    .    .    21   .    .    44   156  16   .    .    .    34   72   2    .    129  165  44   .    299  .    18   79   .    .    .    .    10   .    642  486  
  Projectiles              1203  | .    .    .    .    .    .    .    .    .    .    .    .    .    34   72   .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    642  435  
  Explosions               453   | .    .    .    .    21   .    .    44   156  16   .    .    .    .    .    2    .    129  3    3    .    .    .    .    79   .    .    .    .    .    .    .    .    
  Melee                    561   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  21   .    299  .    18   .    .    .    .    .    10   .    .    51   
Knockbacks                 52    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    18   23   
  Impact                   6     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    17   19   
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
Self-Inflicted Damage      216   | .    .    .    .    16   .    .    .    .    20   .    .    .    .    .    .    .    132  .    44   .    .    .    .    .    4    .    .    .    .    .    .    .    
  Shots                    8     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             72    | .    9    2    3    10   .    2    3    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    .    .    11   13   1    2    9    
  Kicked                   70    | .    9    2    3    10   .    2    3    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   13   1    2    9    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437   | .    2    10   81   6    .    63   81   187  96   146  .    174  203  120  378  .    74   65   251  .    228  .    .    160  .    181  119  171  437  343  165  326  
  Average Temperature      90    | .    1    4    20   2    .    27   22   20   19   36   .    24   52   42   126  .    29   38   115  .    106  .    .    95   .    84   74   76   153  145  79   94   
  Received Heat Transfer   4999  | .    63   63   102  40   .    18   198  609  18   .    .    168  108  .    339  .    636  396  288  30   .    9    105  .    30   44   120  716  650  98   36   115  
  Effects                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    9    .    2    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Interference           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Impact Corruptions       11    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    2    4    
Robots Melted              10    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Parts Melted             68    | .    .    .    3    .    .    2    3    8    1    .    .    7    4    3    3    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    
  Heat Transferred         22732 | .    .    .    1147 444  .    481  2109 3592 347  162  .    2215 1961 851  1628 .    .    .    .    .    .    .    .    .    .    .    .    7795 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Peak Influence             912  | 25  254 197 146 125 .   55  297 408 .   .   .   .   186 .   .   .   .   297 .   .   .   .   209 .   .   .   .   411 212 205 745 912 
  Initial                  446  | .   16  77  .   56  .   .   15  66  .   .   .   .   53  .   .   .   .   46  .   .   .   .   .   .   .   .   .   47  145 130 65  446 
  Average                  190  | 14  116 98  69  44  .   16  126 191 .   .   .   .   92  .   .   .   .   144 .   .   .   .   74  .   .   .   .   275 107 102 320 621 
Maximum Alert Level        3    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   3   3   
  Low Security (%)         63   | 100 93  100 100 100 .   100 90  51  .   .   .   .   100 .   .   .   .   80  .   .   .   .   95  .   .   .   .   16  85  81  34  .   
  Level 1                  25   | .   6   .   .   .   .   .   9   45  .   .   .   .   .   .   .   .   .   19  .   .   .   .   4   .   .   .   .   82  14  18  31  .   
  Level 2                  8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   31  77  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          61   | .   2   .   2   1   .   .   .   9   .   .   .   .   5   .   .   .   .   7   .   .   .   .   2   .   1   .   .   12  6   3   8   3   
  Investigation            14   | .   .   .   1   1   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   1   2   .   
  Extermination            16   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   1   .   4   1   
  Reinforcement            22   | .   2   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   3   2   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
Haulers Reinforced         6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           36   | .   1   1   1   .   .   .   1   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   2   9   3   6   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   15  .   .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   15  .   .   .   .   
Times Spotted              480  | .   19  5   12  8   .   3   17  24  9   .   .   9   17  2   10  .   22  33  14  4   .   2   20  6   22  30  7   53  32  18  47  35  
  Peak Tracking Total      21   | .   4   3   4   4   .   3   4   6   4   .   .   4   4   2   3   .   5   10  11  2   .   3   6   4   16  9   4   7   21  5   5   15  
  Tactical Retreats        42   | .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   5   4   .   2   .   .   6   1   2   1   .   3   3   4   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            12   | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          27   | .   1   .   .   .   .   .   3   8   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   .   4   3   
  Max in Single Turn       4    | .   1   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          70   | .   6   .   5   1   1   .   .   5   .   .   4   .   4   1   .   .   .   5   .   .   4   .   3   .   .   2   .   5   6   2   15  1   
  Terminals                37   | .   4   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   4   1   13  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Total Hacks                208  | .   14  .   10  1   4   .   .   13  .   .   30  .   8   1   .   .   .   16  .   .   17  .   14  .   .   7   .   11  16  8   37  1   
  Successful               114  | .   3   .   6   1   4   .   .   5   .   .   30  .   1   1   .   .   .   7   .   .   17  .   6   .   .   7   .   4   5   4   12  1   
  Failed                   94   | .   11  .   4   .   .   .   .   8   .   .   .   .   7   .   .   .   .   9   .   .   .   .   8   .   .   .   .   7   11  4   25  .   
    Catastrophic           21   | .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   4   1   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   1   .   4   4   3   8   .   
  Terminals                105  | .   10  .   8   .   .   .   .   7   .   .   .   .   4   .   .   .   .   12  .   .   .   .   12  .   .   .   .   6   10  3   33  .   
  Fabricators              12   | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Repair Stations          10   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   4   .   
  Recycling Units          12   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Terminal Hacks             98   | .   2   .   4   1   4   .   .   3   .   .   30  .   1   1   .   .   .   6   .   .   17  .   6   .   .   7   .   3   3   .   10  .   
  Record                   22   | .   .   .   .   .   4   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        17   | .   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   1   .   .   6   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              11   | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   4   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         53   | .   6   .   5   .   .   .   .   4   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   .   .   .   .   5   5   2   14  .   
  Full Trace Events        12   | .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   111  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   111 .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     68   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Total Allies               10   | .   .   1   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Largest Group            4    | .   .   1   1   4   4   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      101  | .   .   31  31  69  69  24  .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   101 .   .   .   
  Highest-Rated Ally       96   | .   .   31  31  31  31  16  .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   7   16  .   11  .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Total Damage             744  | .   .   .   83  150 .   90  .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   268 .   .   .   
  Kills                    9    | .   .   .   3   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   2   2   1   .   3   1   .   1   .   1   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               21870 | 89   661  412  555  659  252  117  553  1396 527  418  121  717  991  443  1116 1107 566  1066 491  463  217  176  446  225  161  1144 510  1845 707  1150 1963 606  
Spaces Moved               15386 | 42   433  226  238  450  198  46   314  958  350  293  91   433  511  320  636  908  275  583  263  465  171  300  657  294  250  854  386  1102 490  992  1482 375  
  Core                     2096  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   314  169  300  648  294  250  108  .    .    .    .    .    .    
  Treads                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   8    .    .    .    
  Legs                     12591 | 42   433  226  238  450  198  46   314  958  350  293  91   433  511  320  636  908  275  323  .    .    2    .    9    .    .    746  386  1072 482  992  1482 375  
  Wheels                   206   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  54   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   455   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  196  151  .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 120  120  120  120  120  120  190  120  120  130  130  130  130  120  122  120  120  120  100  100  40   50   50   50   50   50   50   104  100  100  100  100  100  
  Average Speed            109   | 120  120  120  120  135  125  190  120  121  130  130  130  130  131  122  121  120  124  136  142  94   53   50   50   50   50   110  104  112  100  101  100  100  
  Slowest Speed            330   | 120  120  120  120  190  190  190  190  190  130  130  130  130  270  122  122  120  195  330  200  200  120  50   120  50   50   120  104  225  145  115  100  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    60   51   21   79   59   13   34   24   59   59   72   63   14   48   79   85   56   18   41   78   61   50   26   51   44   82   38   25   65   25   76   12   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     9     | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      24    | 1    1    1    1    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    .    1    1    1    .    1    1    1    .    .    .    1    .    .    
Scrap Searched             28    | .    .    2    .    2    .    .    .    .    2    .    .    1    .    3    6    4    .    .    1    4    .    .    .    2    1    .    .    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    25   11   1    .    9    12   .    1    8    6    2    7    1    13   4    
Terrain Destroyed          656   | .    4    .    .    56   .    .    12   25   102  1    .    .    16   4    43   .    118  46   74   1    .    9    12   12   5    11   8    7    12   15   41   22   
  Melee                    70    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    25   11   1    .    9    12   .    .    8    .    2    1    .    .    .    
  Projectile               120   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   4    9    .    .    .    .    .    .    .    .    .    5    .    .    2    11   15   41   22   
  AOE                      452   | .    4    .    .    56   .    .    12   25   102  .    .    .    5    .    34   .    118  21   63   .    .    .    .    12   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total                      18709 | 63   519  347  433  477  203  59   411  1098 396  322  94   531  745  342  920  923  425  749  323  485  269  311  738  367  277  973  422  1417 659  1089 1817 505  
  Wait                     1482  | 6    5    101  124  2    .    1    17   22   21   20   .    70   136  3    230  .    82   62   1    3    74   3    37   65   16   27   1    39   74   14   195  31   
  Move                     15353 | 41   432  225  237  449  197  45   313  957  349  292  90   432  510  319  635  907  274  582  262  464  170  299  656  293  249  853  385  1101 489  991  1481 374  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 3    15   4    12   .    2    2    12   20   2    1    .    1    15   1    5    6    1    7    2    1    1    .    .    1    .    2    .    10   4    .    3    .    
  Fast Attach              185   | 1    .    .    2    .    .    .    3    4    .    2    2    .    11   .    .    4    3    13   3    4    8    .    11   2    1    24   .    36   19   22   5    5    
  Attach                   84    | .    .    .    5    1    2    .    3    12   .    1    .    1    6    1    11   .    7    8    10   1    1    .    1    1    .    1    .    8    3    .    .    .    
  Detach                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    4    4    .    1    .    1    .    .    2    .    1    3    .    .    .    
  Swap                     92    | .    8    .    3    3    .    .    7    15   6    2    .    .    9    2    5    3    6    8    .    .    .    .    1    1    .    1    .    6    .    5    1    .    
  Drop                     192   | 3    17   4    9    .    2    1    10   21   1    1    2    1    12   1    1    2    1    6    .    9    1    .    7    1    1    21   .    15   12   19   8    3    
  Fire                     902   | 9    33   11   38   12   .    8    43   46   17   2    .    26   41   15   33   .    15   6    9    .    .    .    .    3    8    28   36   187  34   37   122  83   
  Melee                    184   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    36   53   32   3    13   9    18   .    .    14   .    3    2    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kick                     70    | .    9    2    3    10   .    2    3    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   13   1    2    9    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    18 | -11/Junkyard       | Discovered new exit (range 3)
    90 | -11/Junkyard       | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   615 | -10/Materials      | Discovered new exit (range 11)
   719 | -10/Materials      | Discovered new exit (range 15)
   751 | -10/Materials      | Entered Mines
  1142 | -10/Mines          | Learned Materials stockpile data
  1151 | -10/Mines          | Discovered new exit (range 11)
  1154 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1163 | -10/Mines          | Entered Materials
  1163 | -9/Materials       | Accompanied by 1 ally
  1163 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1547 | -9/Materials       | Discovered new exit (range 10)
  1680 | -9/Materials       | Repaired Imp. Aluminum Leg
  1718 | -9/Materials       | Entered Mines
  1734 | -9/Mines           | Discovered new exit (range 6)
  1790 | -9/Mines           | Assembled infested the area
  1795 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1973 | -9/Mines           | Discovered new exit (range 15)
  1986 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2007 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2123 | -9/Mines           | Learned location of Storage (-7)
  2305 | -9/Mines           | Learned Materials terminal intel
  2364 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2366 | -9/Mines           | Discovered new exit (range 5)
  2377 | -9/Mines           | Entered Exiles
  2377 | -9/Exiles          | Accompanied by 4 allies
  2402 | -9/Exiles          | Discovered new exit (range 15)
  2407 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  2419 | -9/Exiles          | Met 8R-AWN
  2467 | -9/Exiles          | Met EX-HEX
  2510 | -9/Exiles          | Met EX-DEC
  2531 | -9/Exiles          | Learned location of Zion (-6)
  2555 | -9/Exiles          | Met EX-BIN
  2613 | -9/Exiles          | Discovered new exit (range 12)
  2629 | -9/Exiles          | Entered Mines
  2629 | -8/Mines           | Accompanied by 2 allies
  2717 | -8/Mines           | Discovered new exit (range 5)
  2746 | -8/Mines           | Entered Materials
  2746 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2747 | -8/Materials       | Loaded intel: 12 terminal locations
  3281 | -8/Materials       | Discovered new exit (range 5)
  3299 | -8/Materials       | Entered Factory
  3299 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3506 | -7/Factory         | Discovered new exit (range 13)
  4012 | -7/Factory         | Cargo convoy interrupted
  4103 | -7/Factory         | Garrison activated, responded to threat
  4251 | -7/Factory         | Lost 3 parts (2n1u)
  4309 | -7/Factory         | Build established: Scavenger-Mutant
  4357 | -7/Factory         | Identified exit to Storage
  4357 | -7/Factory         | Identified exit to Lower Caves
  4683 | -7/Factory         | Lost 4 parts (1p1n2u)
  4695 | -7/Factory         | Entered Lower Caves
  4697 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4821 | -7/Lower Caves     | Build established: Mutant
  4938 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4978 | -7/Lower Caves     | Learned Factory stockpile data
  5214 | -7/Lower Caves     | Discovered new exit (range 5)
  5222 | -7/Lower Caves     | Entered another Lower Caves area
  5447 | -7/Lower Caves     | Found Alien Artifact
  5447 | -7/Lower Caves     | Identified Core Expander
  5447 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  5487 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5628 | -7/Lower Caves     | Discovered new exit (range 8)
  5640 | -7/Lower Caves     | Entered Data Miner
  5641 | -7/Data Miner      | Discovered new exit (range 6)
  5661 | -7/Data Miner      | Met Data Miner
  5690 | -7/Data Miner      | Learned location of Section 7 (-2)
  5690 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5710 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5761 | -7/Data Miner      | Entered Proximity Caves
  5864 | -6/Proximity Caves | Learned Factory trap positions
  5870 | -6/Proximity Caves | Spotted B-75 Beast
  5872 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5906 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6456 | -6/Proximity Caves | Discovered new exit (range 15)
  6478 | -6/Proximity Caves | Entered Factory
  6478 | -6/Factory         | Evolved 2 slots: Utility x2
  6479 | -6/Factory         | Loaded intel: 83 trap records
  6640 | -6/Factory         | Incoming investigation squad redirected
  6740 | -6/Factory         | Lost 5 parts (1n4u)
  7155 | -6/Factory         | Build established: Scavenger-Mutant
  7380 | -6/Factory         | Discovered new exit (range 17)
  7451 | -6/Factory         | Identified exit to Lower Caves
  7469 | -6/Factory         | Entered Lower Caves
  7901 | -6/Lower Caves     | Discovered new exit (range 9)
  7912 | -6/Lower Caves     | Entered another Lower Caves area
  8137 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8173 | -6/Lower Caves     | Spotted B-75 Beast
  8339 | -6/Lower Caves     | Destroyed B-75 Beast
  8707 | -6/Lower Caves     | Learned Factory emergency access door positions
  8820 | -6/Lower Caves     | Lost 6 parts (1p2n3u)
  9005 | -6/Lower Caves     | Discovered new exit (range 9)
  9023 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9028 | -6/Lower Caves     | Entered Zion
  9088 | -6/Zion            | Discovered new exit (range 20)
  9291 | -6/Zion            | Learned Factory trap positions
  9369 | -6/Zion            | Learned 4 Factory zone layouts
  9428 | -6/Zion            | Found CR-A16's Pointy Stick
  9671 | -6/Zion            | Found Prototype Special Weapon
  9671 | -6/Zion            | Identified RU-N14's Throwing Claymores
  9677 | -6/Zion            | Found RU-N14's Throwing Claymores
  9757 | -6/Zion            | Received a hallucinogenic algorithm
  9885 | -6/Zion            | Build established: Derelict-Mutant
 10135 | -6/Zion            | Entered Proximity Caves
 10176 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10424 | -5/Proximity Caves | Core integrity fell below 50%
 10435 | -5/Proximity Caves | Lost 10 parts (3p5n2u)
 10484 | -5/Proximity Caves | Lost 3 parts (2u1w)
 10670 | -5/Proximity Caves | Discovered new exit (range 18)
 10701 | -5/Proximity Caves | Entered Factory
 10701 | -5/Factory         | Evolved 2 slots: Utility x2
 10703 | -5/Factory         | Loaded intel: 111 trap records
 10772 | -5/Factory         | Build established: Mutant
 10856 | -5/Factory         | Crushed by falling debris
 10887 | -5/Factory         | Lost 6 parts (1p3n1u1w)
 11140 | -5/Factory         | Discovered new exit (range 9)
 11243 | -5/Factory         | Build established: Scavenger-Mutant
 11625 | -5/Factory         | Build established: Mutant
 11640 | -5/Factory         | Discovered new exit (range 20)
 11709 | -5/Factory         | Incoming investigation squad redirected
 11767 | -5/Factory         | Entered Upper Caves
 11813 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11890 | -5/Upper Caves     | Core integrity fell below 50%
 11920 | -5/Upper Caves     | Lost 11 parts (2p2n4u3w)
 11926 | -5/Upper Caves     | Destroyed 10 combat bots
 11929 | -5/Upper Caves     | Core integrity fell below 20%
 11965 | -5/Upper Caves     | Identified exit to Upper Caves
 11984 | -5/Upper Caves     | Learned Factory stockpile data
 12003 | -5/Upper Caves     | Learned Factory garrison access intel
 12081 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12258 | -5/Upper Caves     | Entered another Upper Caves area
 12359 | -5/Upper Caves     | Discovered new exit (range 16)
 12405 | -5/Upper Caves     | Learned Factory stockpile data
 12475 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12531 | -5/Upper Caves     | Spotted B-75 Beast
 12589 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 12713 | -5/Upper Caves     | Discovered new exit (range 9)
 12721 | -5/Upper Caves     | Entered Zhirov
 12721 | -5/Zhirov          | Discovered new exit (range 3)
 12731 | -5/Zhirov          | Met Zhirov
 12740 | -5/Zhirov          | Learned location of Quarantine (-2)
 12740 | -5/Zhirov          | Learned location of Testing (-3)
 12740 | -5/Zhirov          | Learned location of Command (-1)
 12747 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12755 | -5/Zhirov          | Found Alien Artifact
 12762 | -5/Zhirov          | Found Alien Artifact
 12762 | -5/Zhirov          | Identified Integrated Reactor
 12762 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12938 | -5/Zhirov          | Entered Proximity Caves
 12944 | -4/Proximity Caves | Learned Research security intel
 13056 | -4/Proximity Caves | Build established: Scavenger-Mutant
 13111 | -4/Proximity Caves | Discovered new exit (range 6)
 13114 | -4/Proximity Caves | Entered Factory
 13114 | -4/Factory         | Evolved 2 slots: Utility x2
 13116 | -4/Factory         | Loaded intel: 3 garrison access locations
 13178 | -4/Factory         | Identified exit to Upper Caves
 13178 | -4/Factory         | Identified exit to Research
 13191 | -4/Factory         | Incoming investigation squad redirected
 13417 | -4/Factory         | Build established: Hacker-Mutant
 13560 | -4/Factory         | Entered Upper Caves
 13713 | -4/Upper Caves     | Learned 4 Research zone layouts
 13781 | -4/Upper Caves     | Discovered new exit (range 5)
 13785 | -4/Upper Caves     | Entered another Upper Caves area
 13851 | -4/Upper Caves     | Ambushed by wild Derelicts
 13877 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 13941 | -4/Upper Caves     | Discovered new exit (range 9)
 13946 | -4/Upper Caves     | Entered Warlord
 13965 | -4/Warlord         | Discovered new exit (range 8)
 13970 | -4/Warlord         | Lost 5 parts (1n3u1w)
 13979 | -4/Warlord         | System corruption cleaned by Quarantine Array
 14608 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14689 | -4/Warlord         | Met Warlord
 14701 | -4/Warlord         | Opened Warlord's prototype stash
 14720 | -4/Warlord         | Found Prototype Reactor
 14720 | -4/Warlord         | Identified Vortex Chain Reactor
 14726 | -4/Warlord         | Found Prototype Device
 14726 | -4/Warlord         | Identified System Purifier
 14733 | -4/Warlord         | Found Prototype Hackware
 14733 | -4/Warlord         | Identified Ghost Barrier
 14749 | -4/Warlord         | Found Exp. Targeting Computer
 14807 | -4/Warlord         | Found Prototype Special Weapon
 14809 | -4/Warlord         | Found Prototype Special Weapon
 14929 | -4/Warlord         | Warlord forces counterattacked
 14942 | -4/Warlord         | P-80 Master assimilated allied K7-B35(m)
 14953 | -4/Warlord         | Spotted Striker
 15027 | -4/Warlord         | Spotted Executioner
 15050 | -4/Warlord         | Spotted Striker
 15090 | -4/Warlord         | Entered Proximity Caves
 15266 | -3/Proximity Caves | Spotted B-86 Titan
 15578 | -3/Proximity Caves | Discovered exit to Research (range 10)
 15600 | -3/Proximity Caves | Entered Research
 15600 | -3/Research        | Evolved 2 slots: Utility x2
 15601 | -3/Research        | Identified exit to Armory
 15616 | -3/Research        | Found Prototype Processor
 15616 | -3/Research        | Identified Spectral Analyzer
 16104 | -3/Research        | Found Fusion Bomb Launcher
 16118 | -3/Research        | Garrison activated, responded to threat
 16304 | -3/Research        | Build established: Scavenger-Mutant
 16543 | -3/Research        | Spotted B-86 Titan
 16865 | -3/Research        | Lost 3 parts (2n1u)
 16925 | -3/Research        | Found Adv. Powered Armor
 17037 | -3/Research        | Garrison activated, responded to threat
 17083 | -3/Research        | Identified exit to Research
 17083 | -3/Research        | Identified exit to Testing
 17122 | -3/Research        | System corruption reached 10%
 17216 | -3/Research        | Lost 5 parts (1p2u2w)
 17381 | -3/Research        | Lost 4 parts (1n2u1w)
 17441 | -3/Research        | Lost 9 parts (2p3n4u)
 17445 | -3/Research        | Entered Testing
 17461 | -3/Testing         | Found Prototype Leg
 17461 | -3/Testing         | Identified Myomer Exoskeleton
 17695 | -3/Testing         | Build established: Hacker-Mutant
 17782 | -3/Testing         | Lost 3 parts (1n2u)
 17802 | -3/Testing         | Found Prototype Protection
 17802 | -3/Testing         | Identified SHELL Armor
 17804 | -3/Testing         | Found Prototype Protection
 17804 | -3/Testing         | Identified Med. Regenerative Plating
 17807 | -3/Testing         | Found Prototype Protection
 17807 | -3/Testing         | Identified Hvy. Regenerative Plating
 17925 | -3/Testing         | Incoming investigation squad redirected
 17948 | -3/Testing         | Found Prototype Energy Cannon
 17948 | -3/Testing         | Identified Disintegrator
 18025 | -3/Testing         | Fabricated Beam Splitter (x1)
 18044 | -3/Testing         | Core integrity fell below 50%
 18117 | -3/Testing         | Lost 3 parts (1p2u)
 18119 | -3/Testing         | Spotted PG-OGQDJMHQ3V
 18137 | -3/Testing         | Discovered exit to Research (range 14)
 18152 | -3/Testing         | Entered Research
 18152 | -2/Research        | Warlord forces began assault on 0b10
 18152 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 18233 | -2/Research        | Found Prototype Protection
 18233 | -2/Research        | Identified Centrium Heavy Armor Plating
 18262 | -2/Research        | Research machine network offline
 18272 | -2/Research        | Spotted B-90 Cyclops
 18335 | -2/Research        | Borebot progress halted
 18477 | -2/Research        | Borebot progress halted
 18524 | -2/Research        | Found Beam Splitter
 18576 | -2/Research        | Borebot progress halted
 18646 | -2/Research        | Spotted Executioner
 18646 | -2/Research        | Spotted Striker
 18647 | -2/Research        | Destroyed Executioner
 18657 | -2/Research        | Found Prototype Processor
 18657 | -2/Research        | Identified Exp. Core Analyzer
 18672 | -2/Research        | Spotted Striker
 18706 | -2/Research        | Found Exp. Core Analyzer
 18755 | -2/Research        | Spotted Executioner
 18756 | -2/Research        | Spotted Striker
 18766 | -2/Research        | Met up with Warlord
 18879 | -2/Research        | Found Prototype Device
 18879 | -2/Research        | Identified Adv. Kinecellerator
 18998 | -2/Research        | Build established: Scavenger-Mutant
 19043 | -2/Research        | Spotted Striker
 19187 | -2/Research        | Destroyed B-90 Cyclops
 19289 | -2/Research        | Discovered new exit (range 9)
 19302 | -2/Research        | Entered Quarantine
 19423 | -2/Quarantine      | Identified exit to Access
 19496 | -2/Quarantine      | Found Alien Artifact
 19496 | -2/Quarantine      | Identified Phase Redirector
 19622 | -2/Quarantine      | Incoming investigation squad redirected
 20080 | -2/Quarantine      | Repaired Hvy. Hardcell Cannon
 20215 | -2/Quarantine      | Found Alien Slashing Weapon
 20215 | -2/Quarantine      | Identified Sigix Broadsword
 20893 | -2/Quarantine      | Scanned by Researcher
 21028 | -2/Quarantine      | Met incapacitated Sigix Warrior
 21028 | -2/Quarantine      | Lockdown squad dispatched
 21119 | -2/Quarantine      | System corruption reached 10%
 21265 | -2/Quarantine      | Entered Access
 21265 | -1/Access          | Evolved 2 slots: Utility x2
 21290 | -1/Access          | Found Antimissile System
 21428 | -1/Access          | Garrison activated, responded to threat
 21818 | -1/Access          | Spotted B-99 Colossus
 21820 | -1/Access          | Spotted B-99 Colossus
 21866 | -1/Access          | Discovered new exit (range 6)
 21871 | ***                | Destroyed 0b10!

 Last Messages 
---------------
21834_ Penetrated by Slug. <x3>
21843_ Slug penetrates Wall. <x3>
21849_ Sealed Heavy Doors breached.
21852_ Slug penetrates Sealed Heavy Doors.
21852_ Penetrated by Slug.
21854_ Slug penetrates Sealed Heavy Doors. <x5>
21858_ Slug penetrates Reinforced Barrier. <x2>
21859_ Slug penetrates Sealed Heavy Doors. <x5>
21859_ Penetrated by Slug. <x2>
21861_ Slug penetrates Reinforced Barrier. <x2>
21862_ Slug penetrates Sealed Heavy Doors.
21862_ Penetrated by Slug.
21865_ Slug penetrates Sealed Heavy Doors. <x2>
21866_ Main Access Shell breached.
21866_ EXIT=FOUND
21870_ System corrupted: Energy discharge (-32).
Sealed Heavy Doors opened remotely.
21870_ W-44 Eye sends out distress signal.
21870_ Penetrated by Slug. <x4>
[Achievement: 40k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          65
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Power Amplification        40
Additional Mass Support    9
Armor Coverage             1500
Resistance: KI             25
Resistance: TH             75
Resistance: EM             20
Propulsion Shielding       66
Point Defense Rating       240
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         14
Target Analysis            12
Core Analysis              12
Recoil Reduction           1
Particle Charging          20
Kinecelleration            50
Offensive Hacking          23
Defensive Hacking          33

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
     Exp. Coolant Injector | -2/Quarantine | Archive
      Exp. Power Amplifier | -2/Quarantine | Archive
      Hvy. Hardcell Cannon | -2/Quarantine | Archive
                Vibroblade | -2/Quarantine | Archive
       Centrium Greatsword | -2/Quarantine | Archive

 Robot Schematics 
------------------
    H-66 Slayer | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
 Beam Splitter | x1 | -3/Testing | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Phase Redirector
Sigix Broadsword

 Achievements 
--------------
40k Club
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              AnalysisCoolingPod
  Manual?         0
Play Time         04:22:16
  Cumulative      253.4 hours
  Start           2023.12.31 @ 20:40:42
  End             2024.01.02 @ 20:05:51
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          195
  Rogue           195
  Adventurer      0
  Explorer        0
Win Type          3
  Total           14
  Types           9/0/3/2/0/0/0/0/0
Lore%             83
Gallery%          73
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 411b2864-0ba6-421d-875e-f24e4d8f8746