Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 20:05:51
Player: ILikeMonsters1890
Result: Destroyed 0b10!
Performance
-------------
Evolutions (9) 4500
Regions Visited (32) 6400
Robots Destroyed (309) 1545
Value Destroyed (14415) 14415
Prototype IDs (80) 1600
Alien Tech Used (4) 800
Bonus (16043) 16043
TOTAL SCORE: 45303
Bonus
-------
High Alert Combat Kills 647
Follower Combat Kills 144
Met Data Miner 300
Met Imprinter 300
Met Zhirov 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 500
Warlord Defense Kills 852
Met Warlord at Research 2000
Scanned by Researcher 500
Met Sigix 2000
Escaped with Sigix 5000
Win 3000
Cogmind
---------
Core Integrity 1480/1600
Matter 159/300
Energy 38/600
System Corruption 9%
Temperature Cool (9)
Movement Walking (100)
Location Tau Ceti IV Orbit
Parts
-------
> --- POWER (2) --------
Quantum Reactor
Improved Quantum Reactor
> --- PROPULSION (6) ---
Enhanced Biometal Leg (fused)
Enhanced Biometal Leg
Enhanced Biometal Leg
Myomer Exoskeleton
> --- UTILITY (16) -----
Advanced Heat Sink
Advanced Target Analyzer
Advanced Target Analyzer
Experimental Core Analyzer
Experimental Core Analyzer
Heavy Regenerative Plating (fused)
SHELL Armor
Beam Splitter
Improved Force Field
Makeshift Hacking Suite
Improved Hacking Suite
System Shield
> --- WEAPON (2) -------
Heavy Hardcell Cannon
> --- INVENTORY (5) ----
Transdimensional Reconstructor
Fusion Bomb Launcher
RU-N14's Throwing Claymores v3
Sigix Containment Pod
Peak State
------------
> --- POWER ------------
Quantum Reactor
Improved Quantum Reactor
> --- PROPULSION -------
Enhanced Biometal Leg
Enhanced Biometal Leg
Enhanced Biometal Leg
Myomer Exoskeleton
> --- UTILITY ----------
Advanced Heat Sink
Advanced Target Analyzer
Advanced Target Analyzer
Experimental Core Analyzer
Experimental Core Analyzer
Heavy Regenerative Plating
SHELL Armor
Beam Splitter
Improved Force Field
Antimissile System
Makeshift Hacking Suite
Improved Hacking Suite
System Shield
> --- WEAPON -----------
Heavy Hardcell Cannon
> --- INVENTORY --------
Transdimensional Reconstructor
Fusion Bomb Launcher
RU-N14's Throwing Claymores v3
Sigix Containment Pod
[Rating: 230]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Micro Nuclear Core
Reactor Quantum Reactor
Propulsion Improved Titanium Leg
Treads Improved Treads
Leg Improved Titanium Leg
Wheel Armored Huge Wheel
Hover Unit Antigrav Array
Flight Unit Nuclear Pulse Array
Utility Advanced Target Analyzer
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware Improved Hacking Suite
Protection SHELL Armor
Artifact Phase Redirector
Weapon Improved Medium Laser
Energy Gun Improved Medium Laser
Energy Cannon Compact Ion Cannon
Ballistic Gun Hypervelocity Coil Gun
Ballistic Cannon Heavy Hardcell Cannon
Launcher Missile Launcher
Special Weapon RU-N14's Throwing Claymores
Impact Weapon Power Maul
Slashing Weapon Ripper
Piercing Weapon Kinetic Spear
Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2
Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . .
Utility 14 | . . . 1 . . . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 1 . 2
Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Attached 358 | 1 8 . 10 4 2 . 13 31 6 4 2 1 26 3 16 7 16 29 13 5 8 . 13 4 1 26 . 50 21 27 6 5
Power 38 | . 1 . 1 . . . . 3 . 1 . . 3 . 3 . 2 4 4 . 1 . 2 . . 2 . 4 3 4 . .
Engine 9 | . . . 1 . . . . 3 . . . . 1 . 1 . . 2 1 . . . . . . . . . . . . .
Core 11 | . 1 . . . . . . . . 1 . . 2 . 2 . 2 . . . . . 1 . . . . . . 2 . .
Reactor 18 | . . . . . . . . . . . . . . . . . . 2 3 . 1 . 1 . . 2 . 4 3 2 . .
Propulsion 77 | . 3 . 2 . . . 4 12 . . . . 5 1 3 1 5 7 1 2 3 . 4 . . 3 . 9 4 8 . .
Treads 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . .
Leg 63 | . 3 . 2 . . . 3 12 . . . . 5 1 3 1 5 3 . 1 3 . 1 . . 3 . 7 2 8 . .
Wheel 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . .
Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . .
Flight 7 | . . . . . . . 1 . . . . . . . . . . 2 1 . . . 2 . . . . 1 . . . .
Utility 144 | 1 2 . 4 2 . . 2 10 1 1 . . 12 2 8 2 3 9 4 2 3 . 7 2 1 18 . 25 6 11 3 3
Device 79 | 1 1 . 2 . . . 1 2 1 1 . . 6 2 8 2 1 4 3 1 2 . 3 2 1 7 . 15 2 7 1 3
Storage 8 | . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . . . . . 1 . . . .
Processor 16 | . . . . . . . 1 1 . . . . 2 . . . . 3 1 . . . . . . 1 . 4 . 2 1 .
Hackware 11 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 . . 4 . . 1 . . .
Protection 29 | . . . 1 2 . . . 6 . . . . 2 . . . 2 . . . . . . . . 6 . 5 3 2 . .
Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Weapon 99 | . 2 . 3 2 2 . 7 6 5 2 2 1 6 . 2 4 6 9 4 1 1 . . 2 . 3 . 12 8 4 3 2
Energy Gun 32 | . . . 3 1 2 . 6 3 3 1 2 1 . . . . . 2 . . . . . . . . . 6 1 1 . .
Energy Cannon 9 | . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . 3 . . .
Ballistic Gun 13 | . 1 . . . . . . . . . . . . . . . . 2 1 . 1 . . 1 . 2 . 4 . 1 . .
Ballistic Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2
Launcher 17 | . 1 . . 1 . . 1 3 2 . . . 1 . 1 . 3 2 2 . . . . . . . . . . . . .
Special Weapon 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . .
Impact Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . .
Slashing Weapon 8 | . . . . . . . . . . . . . . . . 3 3 1 . . . . . . . . . . . . 1 .
Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 2 2 . . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Unidentified Prototypes 42 | . . . 1 . . . 3 1 . 1 . . 1 . . 1 . 1 . . 4 . 1 . . 7 . 2 10 6 2 1
Parts Lost 132 | . . . 1 1 . . 1 11 . . . 2 9 . 11 . 16 12 13 4 . . 1 2 6 . . 32 8 1 . 1
Power 19 | . . . . . . . . 1 . . . 1 . . 2 . 4 1 4 . . . . . . . . 4 2 . . .
Propulsion 42 | . . . . . . . 1 6 . . . . 4 . 3 . 5 8 2 1 . . . . 1 . . 10 1 . . .
Utility 58 | . . . 1 1 . . . 4 . . . . 5 . 6 . 6 2 4 2 . . 1 1 4 . . 14 5 1 . 1
Weapon 13 | . . . . . . . . . . . . 1 . . . . 1 1 3 1 . . . 1 1 . . 4 . . . .
Highest Loss Streak 11 | . . . 1 1 . . 1 4 . . . 2 5 . 6 . 10 6 11 3 . . 1 2 5 . . 9 3 1 . 1
To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . .
Average Slot Usage (%) 85 | . 100 100 99 99 79 100 99 99 100 99 86 95 90 100 98 96 72 75 55 51 66 72 81 75 65 81 90 87 58 68 74 75
Engine 3 | . 8 . 5 11 11 11 9 7 7 7 7 7 4 6 8 6 . 3 1 . . . . . . 4 . . . . . .
Core 1 | . 5 14 5 . . . . . . 3 7 3 3 6 3 6 4 . . . . . . . . . . . . . . .
Reactor 2 | . . . . . . . . . . . . . . . . . . 6 4 3 . . . . . 3 5 5 7 5 8 7
Leg 23 | . 28 28 32 33 33 33 35 37 38 36 35 35 30 31 30 31 27 10 . . 17 22 16 15 15 18 25 20 5 12 16 15
Device 12 | . 14 14 18 11 11 11 10 12 14 14 14 14 15 18 16 14 10 15 12 9 5 5 17 19 14 9 15 18 3 8 8 13
Storage 4 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 3 5 . . . . . 3 1 . . .
Processor 10 | . . . . . . . 7 8 7 7 7 7 11 12 12 12 9 10 13 16 16 16 15 15 15 11 10 12 12 12 16 15
Hackware 5 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 18 15 13 17 15 13 12 12 12 11
Protection 5 | . . . 3 10 11 11 9 8 7 7 7 7 4 6 6 6 3 . . . . . . . . 8 10 3 4 8 8 7
Energy Gun 4 | . . . 10 21 2 22 17 15 14 14 1 13 . . . . . . 1 . . . . . . 1 . 4 . . . .
Energy Cannon 1 | . . . . . . . . . . . . . 11 12 11 1 . . . . . . . . . . . . . . . .
Ballistic Gun 2 | . 28 28 12 . . . . . . . . . . . . . . 3 . . 4 5 5 4 4 7 10 2 . . . .
Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Heaviest Build 127 | 15 20 20 38 41 40 40 42 52 46 49 49 49 74 74 75 77 79 60 51 48 13 11 29 11 9 93 93 93 100 122 122 127
Greatest Support 190 | 20 26 26 39 39 39 39 52 93 60 60 60 60 95 96 96 81 81 65 65 22 69 12 124 12 12 140 140 140 100 190 190 190
Greatest Overweight (x) 3 | . . . . 1 1 1 1 1 . . . . 2 . . . 1 3 2 2 1 . . . . 1 . 1 . . . .
Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . .
Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 15 15 5 5 5 5 5 5 5 10 10 5 5 5
Average Capacity 11 | 8 9 10 14 15 15 15 15 15 15 15 15 15 15 20 20 20 20 16 15 11 5 5 5 5 5 5 5 8 7 5 5 5
Most Carried 20 | 6 10 10 13 12 14 13 15 15 14 14 14 14 19 19 19 20 20 15 15 11 5 5 5 5 5 5 5 10 10 5 5 5
Average Carried 10 | 4 8 9 9 11 13 12 13 13 13 13 14 13 13 18 16 16 15 13 10 7 4 5 4 4 5 4 5 8 5 5 4 5
Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 15 15 5 5 5 5 5 5 5 5 10 5 5 5 5
Final Carried 20 | 6 10 10 12 12 12 13 15 13 14 14 14 13 18 18 12 20 13 15 10 4 5 5 5 5 5 5 5 6 5 5 5 5
Class Distribution
--------------------
40% | Scavenger-Mutant
36% | Mutant
18% | Hacker-Mutant
4% | Derelict-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -9/Exiles
Mutant | -8/Mines
Mutant | -8/Materials
Scavenger-Mutant | -7/Factory
Mutant | -7/Lower Caves
Mutant | -7/Lower Caves
Mutant | -7/Data Miner
Mutant | -6/Proximity Caves
Scavenger-Mutant | -6/Factory
Scavenger-Mutant | -6/Lower Caves
Scavenger-Mutant | -6/Lower Caves
Derelict-Mutant | -6/Zion
Derelict-Mutant | -5/Proximity Caves
Mutant | -5/Factory
Mutant | -5/Upper Caves
Mutant | -5/Upper Caves
Scavenger-Mutant | -5/Zhirov
Scavenger-Mutant | -4/Proximity Caves
Hacker-Mutant | -4/Factory
Hacker-Mutant | -4/Upper Caves
Hacker-Mutant | -4/Upper Caves
Hacker-Mutant | -4/Warlord
Hacker-Mutant | -3/Proximity Caves
Scavenger-Mutant | -3/Research
Hacker-Mutant | -3/Testing
Scavenger-Mutant | -2/Research
Scavenger-Mutant | -2/Quarantine
Scavenger-Mutant | -1/Access
Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Matter Collected 8561 | 264 256 70 214 92 . 10 148 368 159 15 . 173 222 72 187 70 290 409 184 79 96 17 . 132 92 535 360 834 444 558 1466 745
Remotely 257 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 . .
Salvage Created 15358 | 191 343 138 386 33 . 129 405 1083 198 15 . 416 937 413 430 . 500 772 432 80 451 . 100 37 28 477 782 2769 279 260 2295 979
Parts 635 | 16 36 11 16 3 . 4 23 46 11 2 . 9 39 16 17 . 14 28 10 4 5 . 5 8 4 13 27 110 15 10 100 33
Haulers Intercepted 13 | . 1 . 1 . . . 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 .
Recyclers Shooed 21 | 1 4 . 1 . . . . 1 . . . . 5 . . . . 1 . . . . . . . . . 4 2 . . 2
Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Self-Destructed 107 | . . . . . . . . . 7 1 . 8 . 13 16 . 13 . 4 2 2 . . 8 8 . 25 . . . . .
Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . .
Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Combat Hostiles Destroyed 240 | . 10 5 7 6 . 2 7 22 9 . . 7 7 2 7 . 15 11 14 1 . . . 5 . 6 6 35 4 6 31 15
Melee 12 | . . . . . . . . . . . . . . . . . 4 4 3 1 . . . . . . . . . . . .
Guns 87 | . 7 5 7 2 . 2 5 11 1 . . 6 . . . . . . . . . . . 1 . 6 6 28 . . . .
Cannons 67 | . . . . . . . . . . . . . 6 2 4 . . . . . . . . . . . . . 3 6 31 15
AOE 62 | . 3 . . 4 . . 2 9 8 . . . 1 . 3 . 11 6 11 . . . . 4 . . . . . . . .
Classes Destroyed 21 | 2 6 . 2 1 . . . 4 . 1 . . . 1 2 . . . . . . . . . . . . . . 1 1 .
Worker 14 | . 3 . . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 2 2
Builder 10 | . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . 2 . . 1 2
Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hauler 13 | . 1 . 1 . . . 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 .
Recycler 15 | 1 . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 5 1
Minesweeper 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . .
Operator 6 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 .
Watcher 9 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . 3 1
Swarmer 45 | . 6 3 . . . . . 3 8 . . . . . . . 4 3 6 . . . . 5 . 1 . 3 . . 3 .
Grunt 100 | . 4 2 5 1 . 1 4 13 . . . 5 2 . 5 . 7 7 3 . . . . . . 2 6 15 2 . 11 5
Brawler 5 | . . . 1 . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . .
Duelist 6 | . . . . . . . . . . . . . . . 1 . 3 . 2 . . . . . . . . . . . . .
Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Sentry 17 | . . . 1 . . . 3 1 1 . . 1 . . . . 1 . 2 1 . . . . . . . 1 . 1 . 4
Hunter 19 | . . . . . . . . 2 . . . . 2 2 . . . . . . . . . . . 3 . 2 . 3 3 2
Programmer 39 | . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . 13 2 . 14 4
Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . .
Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Decomposer 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . .
Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . .
Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . .
Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Best Kill Streak 10 | 3 4 3 3 4 . 2 4 6 4 1 . 3 6 2 3 . 4 6 10 1 . . 1 4 . 2 3 7 2 3 8 8
Combat Bots Only 10 | . 3 3 3 4 . 2 3 6 4 . . 3 2 2 3 . 4 3 10 1 . . . 4 . 2 3 5 2 3 5 6
Max Kills in Single Turn 6 | 1 2 1 1 2 . 1 2 6 2 1 . 1 1 1 2 . 3 3 3 1 . . 1 3 1 1 2 2 1 1 1 1
Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . .
Exploded 6 | . 2 . . 2 . . 1 6 2 . . . 1 . 2 . 3 2 3 . . . . 3 . . . . . . . .
Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
-------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Damage Taken 26687 | . 315 173 271 132 . 28 475 1445 242 . . 414 999 110 1182 . 1763 1594 1678 263 . 16 723 153 500 689 349 5724 3149 1048 1447 1805
Core 3277 | . 41 30 56 22 . . 61 55 33 . . 95 67 . 105 . 290 267 560 71 . . 203 39 87 117 21 603 158 60 116 120
Absorbed by Shields 4641 | . . . . . . . . . 64 . . 153 . 41 15 . 231 113 . . . . . . . 507 329 1022 . 518 851 797
Redirected to Shielding 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 . .
Regen/Repaired (Parts) 4301 | . . . 86 . . . . . . . . . . . . . . . . . . . . . . 158 . . 468 1709 1217 663
Core Remaining (%) 67 | 100 . 71 . . . 80 88 . . . . 73 . . . . 45 . . . . 10 . . . . 59 . 41 . 87 92
Volleys Fired 902 | 9 33 11 38 12 . 8 43 46 17 2 . 26 41 15 33 . 15 6 9 . . . . 3 8 28 36 187 34 37 122 83
Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 1 1 1 . . . . 1 1 2 2 2 1 1 1 1
Hottest 180 | 40 40 40 131 112 . 112 131 136 136 136 . 136 180 180 180 . 39 36 39 . . . . 35 35 70 70 169 110 80 80 80
Shots Fired 1345 | 18 64 22 76 20 . 17 78 89 20 5 . 51 80 30 62 . 15 8 9 . . 1 . 3 8 55 72 266 33 37 123 83
Gun 839 | 18 62 22 76 16 . 17 74 85 8 5 . 51 . . . . . 2 . . . 1 . 1 8 55 72 266 . . . .
Cannon 442 | . . . . . . . . . . . . . 78 30 58 . . . . . . . . . . . . . 33 37 123 83
Launcher 60 | . 2 . . 4 . . 4 4 12 . . . 2 . 4 . 15 6 7 . . . . . . . . . . . . .
Special 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . .
Kinetic 637 | 18 62 22 40 . . . . . . . . . . . . . . 1 . . . 1 . 1 8 55 72 94 20 37 123 83
Thermal 619 | . . . 36 16 . 17 74 85 8 5 . 51 78 30 58 . . 1 . . . . . . . . . 160 . . . .
Explosive 64 | . 2 . . 4 . . 4 4 12 . . . 2 . 4 . 15 6 9 . . . . 2 . . . . . . . .
Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 13 . . .
Robot Hit Streak 33 | 4 8 4 17 5 . 8 18 23 7 4 . 12 9 10 12 . 5 10 11 . . . . 5 6 20 15 33 5 7 8 7
Robot Miss Streak 8 | 3 4 3 3 3 . 2 3 3 1 1 . 2 5 2 1 . 2 . 1 . . . . . 2 2 3 5 8 7 4 3
Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . .
Secondary Targets 10 | . 2 1 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 1 2 . . . .
Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . .
Shots Hit Robots 988 | 10 37 12 53 12 . 13 54 67 6 3 . 42 51 23 46 . 40 21 24 2 13 . 5 3 3 44 42 206 10 22 74 50
Core Hits 574 | 6 23 8 16 11 . 5 29 65 13 3 . 32 26 12 20 . 27 30 22 1 6 . 2 3 2 16 22 94 6 8 44 22
Critical Kills 30 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 6 9 13 . . . .
Critical Parts Destroyed 38 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 15 10 11 . . . .
Critical Strikes 147 | . . 1 3 1 . . 3 3 1 . . 2 . . . . 3 5 2 1 4 . . 1 . 25 20 41 1 3 16 11
Burn 30 | . . . 3 1 . . 3 3 1 . . 2 . . . . . . . . . . . . . . . 17 . . . .
Destroy 70 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 25 20 24 . . . .
Blast 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 16 11
Smash 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . .
Sever 5 | . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . . . . . .
Impale 8 | . . . . . . . . . . . . . . . . . . 2 1 1 4 . . . . . . . . . . .
Melee Attacks 186 | . . . . . . . . . . 1 . . . . . . 38 53 32 3 13 9 18 . . 14 . 3 2 . . .
Impact 18 | . . . . . . . . . . 1 . . . . . . . 17 . . . . . . . . . . . . . .
Slashing 44 | . . . . . . . . . . . . . . . . . 38 6 . . . . . . . . . . . . . .
Piercing 124 | . . . . . . . . . . . . . . . . . . 30 32 3 13 9 18 . . 14 . 3 2 . . .
Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . .
Damage Inflicted 40735 | 130 723 167 822 515 . 227 1448 2832 728 76 . 922 1701 629 1835 . 2689 2044 1972 69 995 . 309 590 95 380 346 5110 714 1672 6216 4779
Guns 11325 | 130 481 153 810 170 . 222 908 1556 123 76 . 922 . . . . . . . . . . . 30 85 380 346 4933 . . . .
Cannons 16350 | . . . . . . . . . . . . . 1545 629 1265 . . . . . . . . . . . . . 563 1634 6188 4526
Explosions 8172 | . 199 . . 263 . . 531 1272 605 . . . 102 . 570 . 1662 1284 1203 . . . . 481 . . . . . . . .
Melee 3847 | . . . . . . . . . . . . . . . . . 1027 760 687 69 995 . 309 . . . . . . . . .
Ramming 880 | . 43 14 12 82 . 5 9 4 . . . . 54 . . . . . . . . . . . 10 . . 177 151 38 28 253
Kinetic 16190 | 130 481 153 380 . . . . . . . . . . . . . . . . . . . . 30 85 380 346 1480 377 1634 6188 4526
Thermal 11195 | . . . 430 170 . 222 908 1556 123 76 . 922 1545 629 1265 . . . . . . . . . . . . 3349 . . . .
Explosive 8172 | . 199 . . 263 . . 531 1272 605 . . . 102 . 570 . 1662 1284 1203 . . . . 481 . . . . . . . .
Electromagnetic 290 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 186 . . .
Impact 407 | . . . . . . . . . . . . . . . . . . 407 . . . . . . . . . . . . . .
Slashing 1188 | . . . . . . . . . . . . . . . . . 1027 . 82 . . . . 79 . . . . . . . .
Piercing 2413 | . . . . . . . . . . . . . . . . . . 353 687 69 995 . 309 . . . . . . . . .
Highest Corruption 24 | . . . 1 1 1 1 . 2 2 2 2 2 1 1 1 . . 9 9 9 9 7 5 5 5 5 1 19 24 . 10 9
Average Corruption 5 | . . . 1 1 1 1 . 1 2 2 2 2 1 1 1 . . 6 9 9 8 7 4 5 5 1 1 9 20 . 7 7
Corruption Purged 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . .
Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . .
Effects 267 | . . . . 4 1 1 . 9 9 7 3 8 2 3 2 . . 27 13 14 7 5 1 6 4 3 1 51 38 . 38 10
Message Errors 60 | . . . . 4 . . . 1 3 . 2 2 . . 1 . . 4 4 5 1 1 1 . 1 1 . 12 11 . 6 .
Matter Fused 62 | . . . . . . . . 2 3 1 1 1 . 3 1 . . 10 2 4 1 1 . 3 2 . . 9 7 . 7 4
Heat Flow Errors 35 | . . . . . . . . 2 1 1 . 2 1 . . . . 1 3 . 2 . . 1 . 1 1 9 5 . 4 1
Energy Discharges 31 | . . . . . . . . 3 1 2 . 2 . . . . . 1 4 1 1 1 . . . . . 4 5 . 4 2
Parts Rejected 8 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 4 . . . .
Parts Fused 5 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 2 .
Data Loss (minor) 21 | . . . . . 1 . . . 1 . . . . . . . . 1 . 1 2 1 . . 1 . . 3 4 . 5 1
Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . 1 2 . 3 .
Misfires 11 | . . . . . . 1 . 1 . 1 . . . . . . . 2 . . . 1 . . . . . 1 . . 3 1
Alerts 7 | . . . . . . . . . . 2 . 1 . . . . . 1 . . . . . 1 . . . . . . 2 .
Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . .
Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 1 . 2 1
Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overflow Damage 2217 | . . . . 21 . . 44 156 16 . . . 34 72 2 . 129 165 44 . 299 . 18 79 . . . . 10 . 642 486
Projectiles 1203 | . . . . . . . . . . . . . 34 72 . . . . 20 . . . . . . . . . . . 642 435
Explosions 453 | . . . . 21 . . 44 156 16 . . . . . 2 . 129 3 3 . . . . 79 . . . . . . . .
Melee 561 | . . . . . . . . . . . . . . . . . . 162 21 . 299 . 18 . . . . . 10 . . 51
Knockbacks 52 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 18 23
Impact 6 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . .
Kinetic 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 17 19
Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4
Self-Inflicted Damage 216 | . . . . 16 . . . . 20 . . . . . . . 132 . 44 . . . . . 4 . . . . . . .
Shots 8 | . . . . 1 . . . . 1 . . . . . . . 4 . 2 . . . . . . . . . . . . .
Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . .
Targets Rammed 72 | . 9 2 3 10 . 2 3 1 . . . . 4 . . . . . . . . . . . 2 . . 11 13 1 2 9
Kicked 70 | . 9 2 3 10 . 2 3 1 . . . . 4 . . . . . . . . . . . . . . 11 13 1 2 9
Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Highest Temperature 437 | . 2 10 81 6 . 63 81 187 96 146 . 174 203 120 378 . 74 65 251 . 228 . . 160 . 181 119 171 437 343 165 326
Average Temperature 90 | . 1 4 20 2 . 27 22 20 19 36 . 24 52 42 126 . 29 38 115 . 106 . . 95 . 84 74 76 153 145 79 94
Received Heat Transfer 4999 | . 63 63 102 40 . 18 198 609 18 . . 168 108 . 339 . 636 396 288 30 . 9 105 . 30 44 120 716 650 98 36 115
Effects 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 . 2
Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . .
Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . .
Interference 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . 2
Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Parts Fried 6 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 2
Impact Corruptions 11 | . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . 2 4
Robots Melted 10 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 7 . . . .
Combat Hostiles 10 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 7 . . . .
Parts Melted 68 | . . . 3 . . 2 3 8 1 . . 7 4 3 3 . . . . . . . . . . . . 34 . . . .
Heat Transferred 22732 | . . . 1147 444 . 481 2109 3592 347 162 . 2215 1961 851 1628 . . . . . . . . . . . . 7795 . . . .
Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Peak Influence 912 | 25 254 197 146 125 . 55 297 408 . . . . 186 . . . . 297 . . . . 209 . . . . 411 212 205 745 912
Initial 446 | . 16 77 . 56 . . 15 66 . . . . 53 . . . . 46 . . . . . . . . . 47 145 130 65 446
Average 190 | 14 116 98 69 44 . 16 126 191 . . . . 92 . . . . 144 . . . . 74 . . . . 275 107 102 320 621
Maximum Alert Level 3 | . 1 . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 3 3
Low Security (%) 63 | 100 93 100 100 100 . 100 90 51 . . . . 100 . . . . 80 . . . . 95 . . . . 16 85 81 34 .
Level 1 25 | . 6 . . . . . 9 45 . . . . . . . . . 19 . . . . 4 . . . . 82 14 18 31 .
Level 2 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 31 77
Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 22
Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Squads Dispatched 61 | . 2 . 2 1 . . . 9 . . . . 5 . . . . 7 . . . . 2 . 1 . . 12 6 3 8 3
Investigation 14 | . . . 1 1 . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 2 1 2 .
Extermination 16 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . 4 1 . 4 1
Reinforcement 22 | . 2 . 1 . . . . 3 . . . . 1 . . . . 3 . . . . 1 . . . . 3 3 2 2 1
Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . .
Garrison 8 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . 1
Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Data Miner Redirects 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 .
Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1
Haulers Reinforced 6 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 1 1 .
Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
--------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Distress Signals 36 | . 1 1 1 . . . 1 4 . . . . 2 . . . . 1 . . . . 1 . . . . 4 2 9 3 6
Communications Jammed 17 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 15 . . . .
Distress Signals 17 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 15 . . . .
Times Spotted 480 | . 19 5 12 8 . 3 17 24 9 . . 9 17 2 10 . 22 33 14 4 . 2 20 6 22 30 7 53 32 18 47 35
Peak Tracking Total 21 | . 4 3 4 4 . 3 4 6 4 . . 4 4 2 3 . 5 10 11 2 . 3 6 4 16 9 4 7 21 5 5 15
Tactical Retreats 42 | . 1 . . . . . 1 . . . . 2 . . 1 . 5 4 . 2 . . 6 1 2 1 . 3 3 4 2 4
Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Traps Triggered 12 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . 2 . . . . 3 1 . 1 .
Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Triggered 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 7 . . . . . .
Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Machines Disabled 27 | . 1 . . . . . 3 8 . . . . 2 . . . . 1 . . . . . . . . . 1 4 . 4 3
Max in Single Turn 4 | . 1 . . . . . 1 4 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 1
Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1
Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
--------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Machines Accessed 70 | . 6 . 5 1 1 . . 5 . . 4 . 4 1 . . . 5 . . 4 . 3 . . 2 . 5 6 2 15 1
Terminals 37 | . 4 . 4 . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 2 4 1 13 .
Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . .
Repair Stations 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 .
Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . .
Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1
Total Hacks 208 | . 14 . 10 1 4 . . 13 . . 30 . 8 1 . . . 16 . . 17 . 14 . . 7 . 11 16 8 37 1
Successful 114 | . 3 . 6 1 4 . . 5 . . 30 . 1 1 . . . 7 . . 17 . 6 . . 7 . 4 5 4 12 1
Failed 94 | . 11 . 4 . . . . 8 . . . . 7 . . . . 9 . . . . 8 . . . . 7 11 4 25 .
Catastrophic 21 | . 2 . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 1 4 1 6 .
Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Manual 36 | . 4 . 2 . . . . 1 . . . . 3 . . . . . . . . . 6 . . 1 . 4 4 3 8 .
Terminals 105 | . 10 . 8 . . . . 7 . . . . 4 . . . . 12 . . . . 12 . . . . 6 10 3 33 .
Fabricators 12 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . 6 . . .
Repair Stations 10 | . . . 2 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 4 .
Recycling Units 12 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . .
Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . .
Garrison Access 8 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . 1 . . . 1
Terminal Hacks 98 | . 2 . 4 1 4 . . 3 . . 30 . 1 1 . . . 6 . . 17 . 6 . . 7 . 3 3 . 10 .
Record 22 | . . . . . 4 . . . . . 11 . . . . . . . . . 5 . . . . . . . . . 2 .
Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . .
Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . .
Robot Analysis 6 | . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . .
Prototype ID Bank 17 | . 1 . 2 . . . . . . . 3 . . . . . . . . . 4 . 1 . . 6 . . . . . .
Open Door 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . .
Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 .
Branch Access Points 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 .
Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . .
Alert Level 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . .
Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 .
Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 .
Zone Layout 11 | . 1 . 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . 4 .
Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . .
Network Status 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . .
Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Repair Station Hacks 5 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 .
Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . .
Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . .
Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Unauthorized Hacks 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . .
Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recycling Units 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . .
Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Recyclers 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . .
Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Data Cores Recovered 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 .
Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Hacking Detections 53 | . 6 . 5 . . . . 4 . . . . 4 . . . . 5 . . . . 3 . . . . 5 5 2 14 .
Full Trace Events 12 | . 1 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 1 1 2 .
Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired 19 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . 5 .
Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . .
Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Time 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . . .
Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . .
Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 .
Time 68 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 .
Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Retrieved Components 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . .
Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . .
Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . .
Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
-------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Total Allies 10 | . . 1 . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . .
Largest Group 4 | . . 1 1 4 4 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . .
Highest-Rated Group 101 | . . 31 31 69 69 24 . . . . . 96 . . . . . . . . . . . . . . . . 101 . . .
Highest-Rated Ally 96 | . . 31 31 31 31 16 . . . . . 96 . . . . . . . . . . . . . . . . 56 . . .
Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ally Attacks 49 | . . . 7 16 . 11 . . . . . 7 . . . . . . . . . . . . . . . . 8 . . .
Total Damage 744 | . . . 83 150 . 90 . . . . . 153 . . . . . . . . . . . . . . . . 268 . . .
Kills 9 | . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . .
Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . .
Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Robot Analysis Total 6 | . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . .
Derelict Logs Recovered 16 | . . 1 . 1 . . . . 1 . . 1 . . 2 2 1 . 3 1 . 1 . 1 1 . . . . . . .
Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Turns Passed 21870 | 89 661 412 555 659 252 117 553 1396 527 418 121 717 991 443 1116 1107 566 1066 491 463 217 176 446 225 161 1144 510 1845 707 1150 1963 606
Spaces Moved 15386 | 42 433 226 238 450 198 46 314 958 350 293 91 433 511 320 636 908 275 583 263 465 171 300 657 294 250 854 386 1102 490 992 1482 375
Core 2096 | . . . . . . . . . . . . . . . . . . . 13 314 169 300 648 294 250 108 . . . . . .
Treads 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 8 . . .
Legs 12591 | 42 433 226 238 450 198 46 314 958 350 293 91 433 511 320 636 908 275 323 . . 2 . 9 . . 746 386 1072 482 992 1482 375
Wheels 206 | . . . . . . . . . . . . . . . . . . 152 54 . . . . . . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Flight 455 | . . . . . . . . . . . . . . . . . . 108 196 151 . . . . . . . . . . . .
Fastest Speed 40 | 120 120 120 120 120 120 190 120 120 130 130 130 130 120 122 120 120 120 100 100 40 50 50 50 50 50 50 104 100 100 100 100 100
Average Speed 109 | 120 120 120 120 135 125 190 120 121 130 130 130 130 131 122 121 120 124 136 142 94 53 50 50 50 50 110 104 112 100 101 100 100
Slowest Speed 330 | 120 120 120 120 190 190 190 190 190 130 130 130 130 270 122 122 120 195 330 200 200 120 50 120 50 50 120 104 225 145 115 100 100
Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . .
Exploration Rate (%) 47 | 3 60 51 21 79 59 13 34 24 59 59 72 63 14 48 79 85 56 18 41 78 61 50 26 51 44 82 38 25 65 25 76 12
Regions Visited 32
Branch Regions 22
Pre-discovered Areas 9 | . . . . 1 1 . . . . . 1 . . . . 2 . . . . 3 . . . 1 . . . . . . .
Known Exits Taken 8 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . 1 1 1 . 1 .
Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . 1 1 1 . . . 1 . .
Scrap Searched 28 | . . 2 . 2 . . . . 2 . . 1 . 3 6 4 . . 1 4 . . . 2 1 . . . . . . .
Spaces Dug 103 | . . . . . . . . . . 1 . . 2 . . . . 25 11 1 . 9 12 . 1 8 6 2 7 1 13 4
Terrain Destroyed 656 | . 4 . . 56 . . 12 25 102 1 . . 16 4 43 . 118 46 74 1 . 9 12 12 5 11 8 7 12 15 41 22
Melee 70 | . . . . . . . . . . 1 . . . . . . . 25 11 1 . 9 12 . . 8 . 2 1 . . .
Projectile 120 | . . . . . . . . . . . . . 11 4 9 . . . . . . . . . 5 . . 2 11 15 41 22
AOE 452 | . 4 . . 56 . . 12 25 102 . . . 5 . 34 . 118 21 63 . . . . 12 . . . . . . . .
Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1
--------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc
Total 18709 | 63 519 347 433 477 203 59 411 1098 396 322 94 531 745 342 920 923 425 749 323 485 269 311 738 367 277 973 422 1417 659 1089 1817 505
Wait 1482 | 6 5 101 124 2 . 1 17 22 21 20 . 70 136 3 230 . 82 62 1 3 74 3 37 65 16 27 1 39 74 14 195 31
Move 15353 | 41 432 225 237 449 197 45 313 957 349 292 90 432 510 319 635 907 274 582 262 464 170 299 656 293 249 853 385 1101 489 991 1481 374
Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pick Up 133 | 3 15 4 12 . 2 2 12 20 2 1 . 1 15 1 5 6 1 7 2 1 1 . . 1 . 2 . 10 4 . 3 .
Fast Attach 185 | 1 . . 2 . . . 3 4 . 2 2 . 11 . . 4 3 13 3 4 8 . 11 2 1 24 . 36 19 22 5 5
Attach 84 | . . . 5 1 2 . 3 12 . 1 . 1 6 1 11 . 7 8 10 1 1 . 1 1 . 1 . 8 3 . . .
Detach 18 | . . . . . . . . . . . . . 1 . . 1 . 4 4 . 1 . 1 . . 2 . 1 3 . . .
Swap 92 | . 8 . 3 3 . . 7 15 6 2 . . 9 2 5 3 6 8 . . . . 1 1 . 1 . 6 . 5 1 .
Drop 192 | 3 17 4 9 . 2 1 10 21 1 1 2 1 12 1 1 2 1 6 . 9 1 . 7 1 1 21 . 15 12 19 8 3
Fire 902 | 9 33 11 38 12 . 8 43 46 17 2 . 26 41 15 33 . 15 6 9 . . . . 3 8 28 36 187 34 37 122 83
Melee 184 | . . . . . . . . . . 1 . . . . . . 36 53 32 3 13 9 18 . . 14 . 3 2 . . .
Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . .
Kick 70 | . 9 2 3 10 . 2 3 1 . . . . 4 . . . . . . . . . . . . . . 11 13 1 2 9
Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . .
Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . .
Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit
History
---------
Turn | Location | Event
18 | -11/Junkyard | Discovered new exit (range 3)
90 | -11/Junkyard | Entered Materials
311 | -10/Materials | Build established: Mutant
615 | -10/Materials | Discovered new exit (range 11)
719 | -10/Materials | Discovered new exit (range 15)
751 | -10/Materials | Entered Mines
1142 | -10/Mines | Learned Materials stockpile data
1151 | -10/Mines | Discovered new exit (range 11)
1154 | -10/Mines | Received a Mining Laser from a helpful Derelict
1163 | -10/Mines | Entered Materials
1163 | -9/Materials | Accompanied by 1 ally
1163 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1547 | -9/Materials | Discovered new exit (range 10)
1680 | -9/Materials | Repaired Imp. Aluminum Leg
1718 | -9/Materials | Entered Mines
1734 | -9/Mines | Discovered new exit (range 6)
1790 | -9/Mines | Assembled infested the area
1795 | -9/Mines | Assisted by a Guerilla fighting off Assembled
1973 | -9/Mines | Discovered new exit (range 15)
1986 | -9/Mines | Met a Derelict shopkeep closing up shop
2007 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3"
2123 | -9/Mines | Learned location of Storage (-7)
2305 | -9/Mines | Learned Materials terminal intel
2364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance
2366 | -9/Mines | Discovered new exit (range 5)
2377 | -9/Mines | Entered Exiles
2377 | -9/Exiles | Accompanied by 4 allies
2402 | -9/Exiles | Discovered new exit (range 15)
2407 | -9/Exiles | Led the pair of lost Derelicts to a safe place
2419 | -9/Exiles | Met 8R-AWN
2467 | -9/Exiles | Met EX-HEX
2510 | -9/Exiles | Met EX-DEC
2531 | -9/Exiles | Learned location of Zion (-6)
2555 | -9/Exiles | Met EX-BIN
2613 | -9/Exiles | Discovered new exit (range 12)
2629 | -9/Exiles | Entered Mines
2629 | -8/Mines | Accompanied by 2 allies
2717 | -8/Mines | Discovered new exit (range 5)
2746 | -8/Mines | Entered Materials
2746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2747 | -8/Materials | Loaded intel: 12 terminal locations
3281 | -8/Materials | Discovered new exit (range 5)
3299 | -8/Materials | Entered Factory
3299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
3506 | -7/Factory | Discovered new exit (range 13)
4012 | -7/Factory | Cargo convoy interrupted
4103 | -7/Factory | Garrison activated, responded to threat
4251 | -7/Factory | Lost 3 parts (2n1u)
4309 | -7/Factory | Build established: Scavenger-Mutant
4357 | -7/Factory | Identified exit to Storage
4357 | -7/Factory | Identified exit to Lower Caves
4683 | -7/Factory | Lost 4 parts (1p1n2u)
4695 | -7/Factory | Entered Lower Caves
4697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
4821 | -7/Lower Caves | Build established: Mutant
4938 | -7/Lower Caves | Encountered a Warlord checkpoint
4978 | -7/Lower Caves | Learned Factory stockpile data
5214 | -7/Lower Caves | Discovered new exit (range 5)
5222 | -7/Lower Caves | Entered another Lower Caves area
5447 | -7/Lower Caves | Found Alien Artifact
5447 | -7/Lower Caves | Identified Core Expander
5447 | -7/Lower Caves | Installed Core Expander, added new Power slot
5487 | -7/Lower Caves | Encountered a Warlord checkpoint
5628 | -7/Lower Caves | Discovered new exit (range 8)
5640 | -7/Lower Caves | Entered Data Miner
5641 | -7/Data Miner | Discovered new exit (range 6)
5661 | -7/Data Miner | Met Data Miner
5690 | -7/Data Miner | Learned location of Section 7 (-2)
5690 | -7/Data Miner | Acquired the access code to Warlord's prototype stash
5710 | -7/Data Miner | Received God Mode back door access code from Data Miner
5761 | -7/Data Miner | Entered Proximity Caves
5864 | -6/Proximity Caves | Learned Factory trap positions
5870 | -6/Proximity Caves | Spotted B-75 Beast
5872 | -6/Proximity Caves | Escorted by Enhanced Grunt
5906 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
6456 | -6/Proximity Caves | Discovered new exit (range 15)
6478 | -6/Proximity Caves | Entered Factory
6478 | -6/Factory | Evolved 2 slots: Utility x2
6479 | -6/Factory | Loaded intel: 83 trap records
6640 | -6/Factory | Incoming investigation squad redirected
6740 | -6/Factory | Lost 5 parts (1n4u)
7155 | -6/Factory | Build established: Scavenger-Mutant
7380 | -6/Factory | Discovered new exit (range 17)
7451 | -6/Factory | Identified exit to Lower Caves
7469 | -6/Factory | Entered Lower Caves
7901 | -6/Lower Caves | Discovered new exit (range 9)
7912 | -6/Lower Caves | Entered another Lower Caves area
8137 | -6/Lower Caves | Encountered a Warlord checkpoint
8173 | -6/Lower Caves | Spotted B-75 Beast
8339 | -6/Lower Caves | Destroyed B-75 Beast
8707 | -6/Lower Caves | Learned Factory emergency access door positions
8820 | -6/Lower Caves | Lost 6 parts (1p2n3u)
9005 | -6/Lower Caves | Discovered new exit (range 9)
9023 | -6/Lower Caves | Learned 8 Factory zone layouts
9028 | -6/Lower Caves | Entered Zion
9088 | -6/Zion | Discovered new exit (range 20)
9291 | -6/Zion | Learned Factory trap positions
9369 | -6/Zion | Learned 4 Factory zone layouts
9428 | -6/Zion | Found CR-A16's Pointy Stick
9671 | -6/Zion | Found Prototype Special Weapon
9671 | -6/Zion | Identified RU-N14's Throwing Claymores
9677 | -6/Zion | Found RU-N14's Throwing Claymores
9757 | -6/Zion | Received a hallucinogenic algorithm
9885 | -6/Zion | Build established: Derelict-Mutant
10135 | -6/Zion | Entered Proximity Caves
10176 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
10424 | -5/Proximity Caves | Core integrity fell below 50%
10435 | -5/Proximity Caves | Lost 10 parts (3p5n2u)
10484 | -5/Proximity Caves | Lost 3 parts (2u1w)
10670 | -5/Proximity Caves | Discovered new exit (range 18)
10701 | -5/Proximity Caves | Entered Factory
10701 | -5/Factory | Evolved 2 slots: Utility x2
10703 | -5/Factory | Loaded intel: 111 trap records
10772 | -5/Factory | Build established: Mutant
10856 | -5/Factory | Crushed by falling debris
10887 | -5/Factory | Lost 6 parts (1p3n1u1w)
11140 | -5/Factory | Discovered new exit (range 9)
11243 | -5/Factory | Build established: Scavenger-Mutant
11625 | -5/Factory | Build established: Mutant
11640 | -5/Factory | Discovered new exit (range 20)
11709 | -5/Factory | Incoming investigation squad redirected
11767 | -5/Factory | Entered Upper Caves
11813 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
11890 | -5/Upper Caves | Core integrity fell below 50%
11920 | -5/Upper Caves | Lost 11 parts (2p2n4u3w)
11926 | -5/Upper Caves | Destroyed 10 combat bots
11929 | -5/Upper Caves | Core integrity fell below 20%
11965 | -5/Upper Caves | Identified exit to Upper Caves
11984 | -5/Upper Caves | Learned Factory stockpile data
12003 | -5/Upper Caves | Learned Factory garrison access intel
12081 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
12258 | -5/Upper Caves | Entered another Upper Caves area
12359 | -5/Upper Caves | Discovered new exit (range 16)
12405 | -5/Upper Caves | Learned Factory stockpile data
12475 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
12531 | -5/Upper Caves | Spotted B-75 Beast
12589 | -5/Upper Caves | Lost 3 parts (1n1u1w)
12713 | -5/Upper Caves | Discovered new exit (range 9)
12721 | -5/Upper Caves | Entered Zhirov
12721 | -5/Zhirov | Discovered new exit (range 3)
12731 | -5/Zhirov | Met Zhirov
12740 | -5/Zhirov | Learned location of Quarantine (-2)
12740 | -5/Zhirov | Learned location of Testing (-3)
12740 | -5/Zhirov | Learned location of Command (-1)
12747 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype
12755 | -5/Zhirov | Found Alien Artifact
12762 | -5/Zhirov | Found Alien Artifact
12762 | -5/Zhirov | Identified Integrated Reactor
12762 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10)
12938 | -5/Zhirov | Entered Proximity Caves
12944 | -4/Proximity Caves | Learned Research security intel
13056 | -4/Proximity Caves | Build established: Scavenger-Mutant
13111 | -4/Proximity Caves | Discovered new exit (range 6)
13114 | -4/Proximity Caves | Entered Factory
13114 | -4/Factory | Evolved 2 slots: Utility x2
13116 | -4/Factory | Loaded intel: 3 garrison access locations
13178 | -4/Factory | Identified exit to Upper Caves
13178 | -4/Factory | Identified exit to Research
13191 | -4/Factory | Incoming investigation squad redirected
13417 | -4/Factory | Build established: Hacker-Mutant
13560 | -4/Factory | Entered Upper Caves
13713 | -4/Upper Caves | Learned 4 Research zone layouts
13781 | -4/Upper Caves | Discovered new exit (range 5)
13785 | -4/Upper Caves | Entered another Upper Caves area
13851 | -4/Upper Caves | Ambushed by wild Derelicts
13877 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
13941 | -4/Upper Caves | Discovered new exit (range 9)
13946 | -4/Upper Caves | Entered Warlord
13965 | -4/Warlord | Discovered new exit (range 8)
13970 | -4/Warlord | Lost 5 parts (1n3u1w)
13979 | -4/Warlord | System corruption cleaned by Quarantine Array
14608 | -4/Warlord | Warlord's base attacked by MAIN.C
14689 | -4/Warlord | Met Warlord
14701 | -4/Warlord | Opened Warlord's prototype stash
14720 | -4/Warlord | Found Prototype Reactor
14720 | -4/Warlord | Identified Vortex Chain Reactor
14726 | -4/Warlord | Found Prototype Device
14726 | -4/Warlord | Identified System Purifier
14733 | -4/Warlord | Found Prototype Hackware
14733 | -4/Warlord | Identified Ghost Barrier
14749 | -4/Warlord | Found Exp. Targeting Computer
14807 | -4/Warlord | Found Prototype Special Weapon
14809 | -4/Warlord | Found Prototype Special Weapon
14929 | -4/Warlord | Warlord forces counterattacked
14942 | -4/Warlord | P-80 Master assimilated allied K7-B35(m)
14953 | -4/Warlord | Spotted Striker
15027 | -4/Warlord | Spotted Executioner
15050 | -4/Warlord | Spotted Striker
15090 | -4/Warlord | Entered Proximity Caves
15266 | -3/Proximity Caves | Spotted B-86 Titan
15578 | -3/Proximity Caves | Discovered exit to Research (range 10)
15600 | -3/Proximity Caves | Entered Research
15600 | -3/Research | Evolved 2 slots: Utility x2
15601 | -3/Research | Identified exit to Armory
15616 | -3/Research | Found Prototype Processor
15616 | -3/Research | Identified Spectral Analyzer
16104 | -3/Research | Found Fusion Bomb Launcher
16118 | -3/Research | Garrison activated, responded to threat
16304 | -3/Research | Build established: Scavenger-Mutant
16543 | -3/Research | Spotted B-86 Titan
16865 | -3/Research | Lost 3 parts (2n1u)
16925 | -3/Research | Found Adv. Powered Armor
17037 | -3/Research | Garrison activated, responded to threat
17083 | -3/Research | Identified exit to Research
17083 | -3/Research | Identified exit to Testing
17122 | -3/Research | System corruption reached 10%
17216 | -3/Research | Lost 5 parts (1p2u2w)
17381 | -3/Research | Lost 4 parts (1n2u1w)
17441 | -3/Research | Lost 9 parts (2p3n4u)
17445 | -3/Research | Entered Testing
17461 | -3/Testing | Found Prototype Leg
17461 | -3/Testing | Identified Myomer Exoskeleton
17695 | -3/Testing | Build established: Hacker-Mutant
17782 | -3/Testing | Lost 3 parts (1n2u)
17802 | -3/Testing | Found Prototype Protection
17802 | -3/Testing | Identified SHELL Armor
17804 | -3/Testing | Found Prototype Protection
17804 | -3/Testing | Identified Med. Regenerative Plating
17807 | -3/Testing | Found Prototype Protection
17807 | -3/Testing | Identified Hvy. Regenerative Plating
17925 | -3/Testing | Incoming investigation squad redirected
17948 | -3/Testing | Found Prototype Energy Cannon
17948 | -3/Testing | Identified Disintegrator
18025 | -3/Testing | Fabricated Beam Splitter (x1)
18044 | -3/Testing | Core integrity fell below 50%
18117 | -3/Testing | Lost 3 parts (1p2u)
18119 | -3/Testing | Spotted PG-OGQDJMHQ3V
18137 | -3/Testing | Discovered exit to Research (range 14)
18152 | -3/Testing | Entered Research
18152 | -2/Research | Warlord forces began assault on 0b10
18152 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1
18233 | -2/Research | Found Prototype Protection
18233 | -2/Research | Identified Centrium Heavy Armor Plating
18262 | -2/Research | Research machine network offline
18272 | -2/Research | Spotted B-90 Cyclops
18335 | -2/Research | Borebot progress halted
18477 | -2/Research | Borebot progress halted
18524 | -2/Research | Found Beam Splitter
18576 | -2/Research | Borebot progress halted
18646 | -2/Research | Spotted Executioner
18646 | -2/Research | Spotted Striker
18647 | -2/Research | Destroyed Executioner
18657 | -2/Research | Found Prototype Processor
18657 | -2/Research | Identified Exp. Core Analyzer
18672 | -2/Research | Spotted Striker
18706 | -2/Research | Found Exp. Core Analyzer
18755 | -2/Research | Spotted Executioner
18756 | -2/Research | Spotted Striker
18766 | -2/Research | Met up with Warlord
18879 | -2/Research | Found Prototype Device
18879 | -2/Research | Identified Adv. Kinecellerator
18998 | -2/Research | Build established: Scavenger-Mutant
19043 | -2/Research | Spotted Striker
19187 | -2/Research | Destroyed B-90 Cyclops
19289 | -2/Research | Discovered new exit (range 9)
19302 | -2/Research | Entered Quarantine
19423 | -2/Quarantine | Identified exit to Access
19496 | -2/Quarantine | Found Alien Artifact
19496 | -2/Quarantine | Identified Phase Redirector
19622 | -2/Quarantine | Incoming investigation squad redirected
20080 | -2/Quarantine | Repaired Hvy. Hardcell Cannon
20215 | -2/Quarantine | Found Alien Slashing Weapon
20215 | -2/Quarantine | Identified Sigix Broadsword
20893 | -2/Quarantine | Scanned by Researcher
21028 | -2/Quarantine | Met incapacitated Sigix Warrior
21028 | -2/Quarantine | Lockdown squad dispatched
21119 | -2/Quarantine | System corruption reached 10%
21265 | -2/Quarantine | Entered Access
21265 | -1/Access | Evolved 2 slots: Utility x2
21290 | -1/Access | Found Antimissile System
21428 | -1/Access | Garrison activated, responded to threat
21818 | -1/Access | Spotted B-99 Colossus
21820 | -1/Access | Spotted B-99 Colossus
21866 | -1/Access | Discovered new exit (range 6)
21871 | *** | Destroyed 0b10!
Last Messages
---------------
21834_ Penetrated by Slug. <x3>
21843_ Slug penetrates Wall. <x3>
21849_ Sealed Heavy Doors breached.
21852_ Slug penetrates Sealed Heavy Doors.
21852_ Penetrated by Slug.
21854_ Slug penetrates Sealed Heavy Doors. <x5>
21858_ Slug penetrates Reinforced Barrier. <x2>
21859_ Slug penetrates Sealed Heavy Doors. <x5>
21859_ Penetrated by Slug. <x2>
21861_ Slug penetrates Reinforced Barrier. <x2>
21862_ Slug penetrates Sealed Heavy Doors.
21862_ Penetrated by Slug.
21865_ Slug penetrates Sealed Heavy Doors. <x2>
21866_ Main Access Shell breached.
21866_ EXIT=FOUND
21870_ System corrupted: Energy discharge (-32).
Sealed Heavy Doors opened remotely.
21870_ W-44 Eye sends out distress signal.
21870_ Penetrated by Slug. <x4>
[Achievement: 40k Club]
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 96
Energy Generation 65
Energy Capacity 700
Matter Stores 300
Matter Capacity 300
Sight Range 20
Robot Scan Range 15
Terrain Scan Range 24
Terrain Scan Density 10
Jamming Range 14
Cloak Strength 2
Power Amplification 40
Additional Mass Support 9
Armor Coverage 1500
Resistance: KI 25
Resistance: TH 75
Resistance: EM 20
Propulsion Shielding 66
Point Defense Rating 240
Weapon Cycling 15
Phase Shifting 10
Evasion (%) 65
Targeting Accuracy 14
Target Analysis 12
Core Analysis 12
Recoil Reduction 1
Particle Charging 20
Kinecelleration 50
Offensive Hacking 23
Defensive Hacking 33
Item Schematics
-----------------
Combat Drone Bay | -7/Data Miner | Free
Lgt. Regenerative Plating | -7/Data Miner | Free
Biomechanical Wings | -7/Data Miner | Free
Gravity Neutralizer | -7/Data Miner | Free
Force Rifle | -7/Data Miner | Free
Antigrav System | -7/Data Miner | Free
Imp. Transmission Jammer | -7/Data Miner | Free
Variable Charge Gun | -7/Data Miner | Free
Hvy. Phase Cannon | -7/Data Miner | Free
Matter Neutralizer | -7/Data Miner | Free
Assault Drone Bay | -5/Zhirov | Free
Exp. Heat Sink | -5/Zhirov | Free
Exp. Optical Array | -5/Zhirov | Free
Imp. Arc Thrower | -5/Zhirov | Free
Exp. Coolant Injector | -2/Quarantine | Archive
Exp. Power Amplifier | -2/Quarantine | Archive
Hvy. Hardcell Cannon | -2/Quarantine | Archive
Vibroblade | -2/Quarantine | Archive
Centrium Greatsword | -2/Quarantine | Archive
Robot Schematics
------------------
H-66 Slayer | -7/Data Miner | Free
S-27 Virus | -7/Data Miner | Free
W-25 Informer | -7/Data Miner | Free
B-48 Gladiator | -7/Data Miner | Free
B-60 Warrior | -7/Data Miner | Free
Y-64 Sentinel | -7/Data Miner | Free
Fabricated
------------
Beam Splitter | x1 | -3/Testing | Preloaded
Alien Tech Used
-----------------
Core Expander
Integrated Reactor
Phase Redirector
Sigix Broadsword
Achievements
--------------
40k Club
Ultimate Loadout
Challenges
------------
None
Game
------
Seed AnalysisCoolingPod
Manual? 0
Play Time 04:22:16
Cumulative 253.4 hours
Start 2023.12.31 @ 20:40:42
End 2024.01.02 @ 20:05:51
Sessions 11
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 195
Rogue 195
Adventurer 0
Explorer 0
Win Type 3
Total 14
Types 9/0/3/2/0/0/0/0/0
Lore% 83
Gallery% 73
Achievement% 60
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 2
Font 18/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 411b2864-0ba6-421d-875e-f24e4d8f8746