Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 20:05:51 Player: ILikeMonsters1890 Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (309) 1545 Value Destroyed (14415) 14415 Prototype IDs (80) 1600 Alien Tech Used (4) 800 Bonus (16043) 16043 TOTAL SCORE: 45303 Bonus ------- High Alert Combat Kills 647 Follower Combat Kills 144 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 852 Met Warlord at Research 2000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1480/1600 Matter 159/300 Energy 38/600 System Corruption 9% Temperature Cool (9) Movement Walking (100) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Enhanced Biometal Leg (fused) Enhanced Biometal Leg Enhanced Biometal Leg Myomer Exoskeleton > --- UTILITY (16) ----- Advanced Heat Sink Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Heavy Regenerative Plating (fused) SHELL Armor Beam Splitter Improved Force Field Makeshift Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Hardcell Cannon > --- INVENTORY (5) ---- Transdimensional Reconstructor Fusion Bomb Launcher RU-N14's Throwing Claymores v3 Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Heavy Regenerative Plating SHELL Armor Beam Splitter Improved Force Field Antimissile System Makeshift Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Heavy Hardcell Cannon > --- INVENTORY -------- Transdimensional Reconstructor Fusion Bomb Launcher RU-N14's Throwing Claymores v3 Sigix Containment Pod [Rating: 230] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility Advanced Target Analyzer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Improved Hacking Suite Protection SHELL Armor Artifact Phase Redirector Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Hardcell Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 14 | . . . 1 . . . 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 358 | 1 8 . 10 4 2 . 13 31 6 4 2 1 26 3 16 7 16 29 13 5 8 . 13 4 1 26 . 50 21 27 6 5 Power 38 | . 1 . 1 . . . . 3 . 1 . . 3 . 3 . 2 4 4 . 1 . 2 . . 2 . 4 3 4 . . Engine 9 | . . . 1 . . . . 3 . . . . 1 . 1 . . 2 1 . . . . . . . . . . . . . Core 11 | . 1 . . . . . . . . 1 . . 2 . 2 . 2 . . . . . 1 . . . . . . 2 . . Reactor 18 | . . . . . . . . . . . . . . . . . . 2 3 . 1 . 1 . . 2 . 4 3 2 . . Propulsion 77 | . 3 . 2 . . . 4 12 . . . . 5 1 3 1 5 7 1 2 3 . 4 . . 3 . 9 4 8 . . Treads 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Leg 63 | . 3 . 2 . . . 3 12 . . . . 5 1 3 1 5 3 . 1 3 . 1 . . 3 . 7 2 8 . . Wheel 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Flight 7 | . . . . . . . 1 . . . . . . . . . . 2 1 . . . 2 . . . . 1 . . . . Utility 144 | 1 2 . 4 2 . . 2 10 1 1 . . 12 2 8 2 3 9 4 2 3 . 7 2 1 18 . 25 6 11 3 3 Device 79 | 1 1 . 2 . . . 1 2 1 1 . . 6 2 8 2 1 4 3 1 2 . 3 2 1 7 . 15 2 7 1 3 Storage 8 | . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . . . . . 1 . . . . Processor 16 | . . . . . . . 1 1 . . . . 2 . . . . 3 1 . . . . . . 1 . 4 . 2 1 . Hackware 11 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 . . 4 . . 1 . . . Protection 29 | . . . 1 2 . . . 6 . . . . 2 . . . 2 . . . . . . . . 6 . 5 3 2 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 99 | . 2 . 3 2 2 . 7 6 5 2 2 1 6 . 2 4 6 9 4 1 1 . . 2 . 3 . 12 8 4 3 2 Energy Gun 32 | . . . 3 1 2 . 6 3 3 1 2 1 . . . . . 2 . . . . . . . . . 6 1 1 . . Energy Cannon 9 | . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . 3 . . . Ballistic Gun 13 | . 1 . . . . . . . . . . . . . . . . 2 1 . 1 . . 1 . 2 . 4 . 1 . . Ballistic Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 Launcher 17 | . 1 . . 1 . . 1 3 2 . . . 1 . 1 . 3 2 2 . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . . 3 3 1 . . . . . . . . . . . . 1 . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 2 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 1 . . . 3 1 . 1 . . 1 . . 1 . 1 . . 4 . 1 . . 7 . 2 10 6 2 1 Parts Lost 132 | . . . 1 1 . . 1 11 . . . 2 9 . 11 . 16 12 13 4 . . 1 2 6 . . 32 8 1 . 1 Power 19 | . . . . . . . . 1 . . . 1 . . 2 . 4 1 4 . . . . . . . . 4 2 . . . Propulsion 42 | . . . . . . . 1 6 . . . . 4 . 3 . 5 8 2 1 . . . . 1 . . 10 1 . . . Utility 58 | . . . 1 1 . . . 4 . . . . 5 . 6 . 6 2 4 2 . . 1 1 4 . . 14 5 1 . 1 Weapon 13 | . . . . . . . . . . . . 1 . . . . 1 1 3 1 . . . 1 1 . . 4 . . . . Highest Loss Streak 11 | . . . 1 1 . . 1 4 . . . 2 5 . 6 . 10 6 11 3 . . 1 2 5 . . 9 3 1 . 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 85 | . 100 100 99 99 79 100 99 99 100 99 86 95 90 100 98 96 72 75 55 51 66 72 81 75 65 81 90 87 58 68 74 75 Engine 3 | . 8 . 5 11 11 11 9 7 7 7 7 7 4 6 8 6 . 3 1 . . . . . . 4 . . . . . . Core 1 | . 5 14 5 . . . . . . 3 7 3 3 6 3 6 4 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 6 4 3 . . . . . 3 5 5 7 5 8 7 Leg 23 | . 28 28 32 33 33 33 35 37 38 36 35 35 30 31 30 31 27 10 . . 17 22 16 15 15 18 25 20 5 12 16 15 Device 12 | . 14 14 18 11 11 11 10 12 14 14 14 14 15 18 16 14 10 15 12 9 5 5 17 19 14 9 15 18 3 8 8 13 Storage 4 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 3 5 . . . . . 3 1 . . . Processor 10 | . . . . . . . 7 8 7 7 7 7 11 12 12 12 9 10 13 16 16 16 15 15 15 11 10 12 12 12 16 15 Hackware 5 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 18 15 13 17 15 13 12 12 12 11 Protection 5 | . . . 3 10 11 11 9 8 7 7 7 7 4 6 6 6 3 . . . . . . . . 8 10 3 4 8 8 7 Energy Gun 4 | . . . 10 21 2 22 17 15 14 14 1 13 . . . . . . 1 . . . . . . 1 . 4 . . . . Energy Cannon 1 | . . . . . . . . . . . . . 11 12 11 1 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 28 28 12 . . . . . . . . . . . . . . 3 . . 4 5 5 4 4 7 10 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 15 20 20 38 41 40 40 42 52 46 49 49 49 74 74 75 77 79 60 51 48 13 11 29 11 9 93 93 93 100 122 122 127 Greatest Support 190 | 20 26 26 39 39 39 39 52 93 60 60 60 60 95 96 96 81 81 65 65 22 69 12 124 12 12 140 140 140 100 190 190 190 Greatest Overweight (x) 3 | . . . . 1 1 1 1 1 . . . . 2 . . . 1 3 2 2 1 . . . . 1 . 1 . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 15 15 5 5 5 5 5 5 5 10 10 5 5 5 Average Capacity 11 | 8 9 10 14 15 15 15 15 15 15 15 15 15 15 20 20 20 20 16 15 11 5 5 5 5 5 5 5 8 7 5 5 5 Most Carried 20 | 6 10 10 13 12 14 13 15 15 14 14 14 14 19 19 19 20 20 15 15 11 5 5 5 5 5 5 5 10 10 5 5 5 Average Carried 10 | 4 8 9 9 11 13 12 13 13 13 13 14 13 13 18 16 16 15 13 10 7 4 5 4 4 5 4 5 8 5 5 4 5 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 15 15 5 5 5 5 5 5 5 5 10 5 5 5 5 Final Carried 20 | 6 10 10 12 12 12 13 15 13 14 14 14 13 18 18 12 20 13 15 10 4 5 5 5 5 5 5 5 6 5 5 5 5 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Mutant 18% | Hacker-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 8561 | 264 256 70 214 92 . 10 148 368 159 15 . 173 222 72 187 70 290 409 184 79 96 17 . 132 92 535 360 834 444 558 1466 745 Remotely 257 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 . . Salvage Created 15358 | 191 343 138 386 33 . 129 405 1083 198 15 . 416 937 413 430 . 500 772 432 80 451 . 100 37 28 477 782 2769 279 260 2295 979 Parts 635 | 16 36 11 16 3 . 4 23 46 11 2 . 9 39 16 17 . 14 28 10 4 5 . 5 8 4 13 27 110 15 10 100 33 Haulers Intercepted 13 | . 1 . 1 . . . 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . Recyclers Shooed 21 | 1 4 . 1 . . . . 1 . . . . 5 . . . . 1 . . . . . . . . . 4 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . . . 7 1 . 8 . 13 16 . 13 . 4 2 2 . . 8 8 . 25 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 240 | . 10 5 7 6 . 2 7 22 9 . . 7 7 2 7 . 15 11 14 1 . . . 5 . 6 6 35 4 6 31 15 Melee 12 | . . . . . . . . . . . . . . . . . 4 4 3 1 . . . . . . . . . . . . Guns 87 | . 7 5 7 2 . 2 5 11 1 . . 6 . . . . . . . . . . . 1 . 6 6 28 . . . . Cannons 67 | . . . . . . . . . . . . . 6 2 4 . . . . . . . . . . . . . 3 6 31 15 AOE 62 | . 3 . . 4 . . 2 9 8 . . . 1 . 3 . 11 6 11 . . . . 4 . . . . . . . . Classes Destroyed 21 | 2 6 . 2 1 . . . 4 . 1 . . . 1 2 . . . . . . . . . . . . . . 1 1 . Worker 14 | . 3 . . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 2 2 Builder 10 | . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . 2 . . 1 2 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 1 . . . 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . Recycler 15 | 1 . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 5 1 Minesweeper 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Operator 6 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Watcher 9 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . 3 1 Swarmer 45 | . 6 3 . . . . . 3 8 . . . . . . . 4 3 6 . . . . 5 . 1 . 3 . . 3 . Grunt 100 | . 4 2 5 1 . 1 4 13 . . . 5 2 . 5 . 7 7 3 . . . . . . 2 6 15 2 . 11 5 Brawler 5 | . . . 1 . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . Duelist 6 | . . . . . . . . . . . . . . . 1 . 3 . 2 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 17 | . . . 1 . . . 3 1 1 . . 1 . . . . 1 . 2 1 . . . . . . . 1 . 1 . 4 Hunter 19 | . . . . . . . . 2 . . . . 2 2 . . . . . . . . . . . 3 . 2 . 3 3 2 Programmer 39 | . . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . 13 2 . 14 4 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 3 4 3 3 4 . 2 4 6 4 1 . 3 6 2 3 . 4 6 10 1 . . 1 4 . 2 3 7 2 3 8 8 Combat Bots Only 10 | . 3 3 3 4 . 2 3 6 4 . . 3 2 2 3 . 4 3 10 1 . . . 4 . 2 3 5 2 3 5 6 Max Kills in Single Turn 6 | 1 2 1 1 2 . 1 2 6 2 1 . 1 1 1 2 . 3 3 3 1 . . 1 3 1 1 2 2 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploded 6 | . 2 . . 2 . . 1 6 2 . . . 1 . 2 . 3 2 3 . . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 26687 | . 315 173 271 132 . 28 475 1445 242 . . 414 999 110 1182 . 1763 1594 1678 263 . 16 723 153 500 689 349 5724 3149 1048 1447 1805 Core 3277 | . 41 30 56 22 . . 61 55 33 . . 95 67 . 105 . 290 267 560 71 . . 203 39 87 117 21 603 158 60 116 120 Absorbed by Shields 4641 | . . . . . . . . . 64 . . 153 . 41 15 . 231 113 . . . . . . . 507 329 1022 . 518 851 797 Redirected to Shielding 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 . . Regen/Repaired (Parts) 4301 | . . . 86 . . . . . . . . . . . . . . . . . . . . . . 158 . . 468 1709 1217 663 Core Remaining (%) 67 | 100 . 71 . . . 80 88 . . . . 73 . . . . 45 . . . . 10 . . . . 59 . 41 . 87 92 Volleys Fired 902 | 9 33 11 38 12 . 8 43 46 17 2 . 26 41 15 33 . 15 6 9 . . . . 3 8 28 36 187 34 37 122 83 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 1 1 1 . . . . 1 1 2 2 2 1 1 1 1 Hottest 180 | 40 40 40 131 112 . 112 131 136 136 136 . 136 180 180 180 . 39 36 39 . . . . 35 35 70 70 169 110 80 80 80 Shots Fired 1345 | 18 64 22 76 20 . 17 78 89 20 5 . 51 80 30 62 . 15 8 9 . . 1 . 3 8 55 72 266 33 37 123 83 Gun 839 | 18 62 22 76 16 . 17 74 85 8 5 . 51 . . . . . 2 . . . 1 . 1 8 55 72 266 . . . . Cannon 442 | . . . . . . . . . . . . . 78 30 58 . . . . . . . . . . . . . 33 37 123 83 Launcher 60 | . 2 . . 4 . . 4 4 12 . . . 2 . 4 . 15 6 7 . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Kinetic 637 | 18 62 22 40 . . . . . . . . . . . . . . 1 . . . 1 . 1 8 55 72 94 20 37 123 83 Thermal 619 | . . . 36 16 . 17 74 85 8 5 . 51 78 30 58 . . 1 . . . . . . . . . 160 . . . . Explosive 64 | . 2 . . 4 . . 4 4 12 . . . 2 . 4 . 15 6 9 . . . . 2 . . . . . . . . Electromagnetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 13 . . . Robot Hit Streak 33 | 4 8 4 17 5 . 8 18 23 7 4 . 12 9 10 12 . 5 10 11 . . . . 5 6 20 15 33 5 7 8 7 Robot Miss Streak 8 | 3 4 3 3 3 . 2 3 3 1 1 . 2 5 2 1 . 2 . 1 . . . . . 2 2 3 5 8 7 4 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . Secondary Targets 10 | . 2 1 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . . Shots Hit Robots 988 | 10 37 12 53 12 . 13 54 67 6 3 . 42 51 23 46 . 40 21 24 2 13 . 5 3 3 44 42 206 10 22 74 50 Core Hits 574 | 6 23 8 16 11 . 5 29 65 13 3 . 32 26 12 20 . 27 30 22 1 6 . 2 3 2 16 22 94 6 8 44 22 Critical Kills 30 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 6 9 13 . . . . Critical Parts Destroyed 38 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 15 10 11 . . . . Critical Strikes 147 | . . 1 3 1 . . 3 3 1 . . 2 . . . . 3 5 2 1 4 . . 1 . 25 20 41 1 3 16 11 Burn 30 | . . . 3 1 . . 3 3 1 . . 2 . . . . . . . . . . . . . . . 17 . . . . Destroy 70 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 25 20 24 . . . . Blast 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 16 11 Smash 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . . . . . . Impale 8 | . . . . . . . . . . . . . . . . . . 2 1 1 4 . . . . . . . . . . . Melee Attacks 186 | . . . . . . . . . . 1 . . . . . . 38 53 32 3 13 9 18 . . 14 . 3 2 . . . Impact 18 | . . . . . . . . . . 1 . . . . . . . 17 . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . . . . . . 38 6 . . . . . . . . . . . . . . Piercing 124 | . . . . . . . . . . . . . . . . . . 30 32 3 13 9 18 . . 14 . 3 2 . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage Inflicted 40735 | 130 723 167 822 515 . 227 1448 2832 728 76 . 922 1701 629 1835 . 2689 2044 1972 69 995 . 309 590 95 380 346 5110 714 1672 6216 4779 Guns 11325 | 130 481 153 810 170 . 222 908 1556 123 76 . 922 . . . . . . . . . . . 30 85 380 346 4933 . . . . Cannons 16350 | . . . . . . . . . . . . . 1545 629 1265 . . . . . . . . . . . . . 563 1634 6188 4526 Explosions 8172 | . 199 . . 263 . . 531 1272 605 . . . 102 . 570 . 1662 1284 1203 . . . . 481 . . . . . . . . Melee 3847 | . . . . . . . . . . . . . . . . . 1027 760 687 69 995 . 309 . . . . . . . . . Ramming 880 | . 43 14 12 82 . 5 9 4 . . . . 54 . . . . . . . . . . . 10 . . 177 151 38 28 253 Kinetic 16190 | 130 481 153 380 . . . . . . . . . . . . . . . . . . . . 30 85 380 346 1480 377 1634 6188 4526 Thermal 11195 | . . . 430 170 . 222 908 1556 123 76 . 922 1545 629 1265 . . . . . . . . . . . . 3349 . . . . Explosive 8172 | . 199 . . 263 . . 531 1272 605 . . . 102 . 570 . 1662 1284 1203 . . . . 481 . . . . . . . . Electromagnetic 290 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 186 . . . Impact 407 | . . . . . . . . . . . . . . . . . . 407 . . . . . . . . . . . . . . Slashing 1188 | . . . . . . . . . . . . . . . . . 1027 . 82 . . . . 79 . . . . . . . . Piercing 2413 | . . . . . . . . . . . . . . . . . . 353 687 69 995 . 309 . . . . . . . . . Highest Corruption 24 | . . . 1 1 1 1 . 2 2 2 2 2 1 1 1 . . 9 9 9 9 7 5 5 5 5 1 19 24 . 10 9 Average Corruption 5 | . . . 1 1 1 1 . 1 2 2 2 2 1 1 1 . . 6 9 9 8 7 4 5 5 1 1 9 20 . 7 7 Corruption Purged 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Effects 267 | . . . . 4 1 1 . 9 9 7 3 8 2 3 2 . . 27 13 14 7 5 1 6 4 3 1 51 38 . 38 10 Message Errors 60 | . . . . 4 . . . 1 3 . 2 2 . . 1 . . 4 4 5 1 1 1 . 1 1 . 12 11 . 6 . Matter Fused 62 | . . . . . . . . 2 3 1 1 1 . 3 1 . . 10 2 4 1 1 . 3 2 . . 9 7 . 7 4 Heat Flow Errors 35 | . . . . . . . . 2 1 1 . 2 1 . . . . 1 3 . 2 . . 1 . 1 1 9 5 . 4 1 Energy Discharges 31 | . . . . . . . . 3 1 2 . 2 . . . . . 1 4 1 1 1 . . . . . 4 5 . 4 2 Parts Rejected 8 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 4 . . . . Parts Fused 5 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 2 . Data Loss (minor) 21 | . . . . . 1 . . . 1 . . . . . . . . 1 . 1 2 1 . . 1 . . 3 4 . 5 1 Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . 1 2 . 3 . Misfires 11 | . . . . . . 1 . 1 . 1 . . . . . . . 2 . . . 1 . . . . . 1 . . 3 1 Alerts 7 | . . . . . . . . . . 2 . 1 . . . . . 1 . . . . . 1 . . . . . . 2 . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 1 . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2217 | . . . . 21 . . 44 156 16 . . . 34 72 2 . 129 165 44 . 299 . 18 79 . . . . 10 . 642 486 Projectiles 1203 | . . . . . . . . . . . . . 34 72 . . . . 20 . . . . . . . . . . . 642 435 Explosions 453 | . . . . 21 . . 44 156 16 . . . . . 2 . 129 3 3 . . . . 79 . . . . . . . . Melee 561 | . . . . . . . . . . . . . . . . . . 162 21 . 299 . 18 . . . . . 10 . . 51 Knockbacks 52 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 18 23 Impact 6 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Kinetic 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 17 19 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Self-Inflicted Damage 216 | . . . . 16 . . . . 20 . . . . . . . 132 . 44 . . . . . 4 . . . . . . . Shots 8 | . . . . 1 . . . . 1 . . . . . . . 4 . 2 . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Targets Rammed 72 | . 9 2 3 10 . 2 3 1 . . . . 4 . . . . . . . . . . . 2 . . 11 13 1 2 9 Kicked 70 | . 9 2 3 10 . 2 3 1 . . . . 4 . . . . . . . . . . . . . . 11 13 1 2 9 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 2 10 81 6 . 63 81 187 96 146 . 174 203 120 378 . 74 65 251 . 228 . . 160 . 181 119 171 437 343 165 326 Average Temperature 90 | . 1 4 20 2 . 27 22 20 19 36 . 24 52 42 126 . 29 38 115 . 106 . . 95 . 84 74 76 153 145 79 94 Received Heat Transfer 4999 | . 63 63 102 40 . 18 198 609 18 . . 168 108 . 339 . 636 396 288 30 . 9 105 . 30 44 120 716 650 98 36 115 Effects 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 . 2 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Interference 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 2 Impact Corruptions 11 | . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . 2 4 Robots Melted 10 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 7 . . . . Combat Hostiles 10 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 7 . . . . Parts Melted 68 | . . . 3 . . 2 3 8 1 . . 7 4 3 3 . . . . . . . . . . . . 34 . . . . Heat Transferred 22732 | . . . 1147 444 . 481 2109 3592 347 162 . 2215 1961 851 1628 . . . . . . . . . . . . 7795 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 912 | 25 254 197 146 125 . 55 297 408 . . . . 186 . . . . 297 . . . . 209 . . . . 411 212 205 745 912 Initial 446 | . 16 77 . 56 . . 15 66 . . . . 53 . . . . 46 . . . . . . . . . 47 145 130 65 446 Average 190 | 14 116 98 69 44 . 16 126 191 . . . . 92 . . . . 144 . . . . 74 . . . . 275 107 102 320 621 Maximum Alert Level 3 | . 1 . . . . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . 2 1 1 3 3 Low Security (%) 63 | 100 93 100 100 100 . 100 90 51 . . . . 100 . . . . 80 . . . . 95 . . . . 16 85 81 34 . Level 1 25 | . 6 . . . . . 9 45 . . . . . . . . . 19 . . . . 4 . . . . 82 14 18 31 . Level 2 8 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 31 77 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 . 2 1 . . . 9 . . . . 5 . . . . 7 . . . . 2 . 1 . . 12 6 3 8 3 Investigation 14 | . . . 1 1 . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 2 1 2 . Extermination 16 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . 4 1 . 4 1 Reinforcement 22 | . 2 . 1 . . . . 3 . . . . 1 . . . . 3 . . . . 1 . . . . 3 3 2 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 8 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 Haulers Reinforced 6 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 36 | . 1 1 1 . . . 1 4 . . . . 2 . . . . 1 . . . . 1 . . . . 4 2 9 3 6 Communications Jammed 17 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 15 . . . . Distress Signals 17 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 15 . . . . Times Spotted 480 | . 19 5 12 8 . 3 17 24 9 . . 9 17 2 10 . 22 33 14 4 . 2 20 6 22 30 7 53 32 18 47 35 Peak Tracking Total 21 | . 4 3 4 4 . 3 4 6 4 . . 4 4 2 3 . 5 10 11 2 . 3 6 4 16 9 4 7 21 5 5 15 Tactical Retreats 42 | . 1 . . . . . 1 . . . . 2 . . 1 . 5 4 . 2 . . 6 1 2 1 . 3 3 4 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 12 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . 2 . . . . 3 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 7 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 27 | . 1 . . . . . 3 8 . . . . 2 . . . . 1 . . . . . . . . . 1 4 . 4 3 Max in Single Turn 4 | . 1 . . . . . 1 4 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 70 | . 6 . 5 1 1 . . 5 . . 4 . 4 1 . . . 5 . . 4 . 3 . . 2 . 5 6 2 15 1 Terminals 37 | . 4 . 4 . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . . . 2 4 1 13 . Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . . Repair Stations 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Total Hacks 208 | . 14 . 10 1 4 . . 13 . . 30 . 8 1 . . . 16 . . 17 . 14 . . 7 . 11 16 8 37 1 Successful 114 | . 3 . 6 1 4 . . 5 . . 30 . 1 1 . . . 7 . . 17 . 6 . . 7 . 4 5 4 12 1 Failed 94 | . 11 . 4 . . . . 8 . . . . 7 . . . . 9 . . . . 8 . . . . 7 11 4 25 . Catastrophic 21 | . 2 . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 1 4 1 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 4 . 2 . . . . 1 . . . . 3 . . . . . . . . . 6 . . 1 . 4 4 3 8 . Terminals 105 | . 10 . 8 . . . . 7 . . . . 4 . . . . 12 . . . . 12 . . . . 6 10 3 33 . Fabricators 12 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . 6 . . . Repair Stations 10 | . . . 2 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 4 . Recycling Units 12 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . 1 . . . 1 Terminal Hacks 98 | . 2 . 4 1 4 . . 3 . . 30 . 1 1 . . . 6 . . 17 . 6 . . 7 . 3 3 . 10 . Record 22 | . . . . . 4 . . . . . 11 . . . . . . . . . 5 . . . . . . . . . 2 . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . . Prototype ID Bank 17 | . 1 . 2 . . . . . . . 3 . . . . . . . . . 4 . 1 . . 6 . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Branch Access Points 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Zone Layout 11 | . 1 . 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . 4 . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Network Status 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 53 | . 6 . 5 . . . . 4 . . . . 4 . . . . 5 . . . . 3 . . . . 5 5 2 14 . Full Trace Events 12 | . 1 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 1 1 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . 5 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 68 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 10 | . . 1 . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . Largest Group 4 | . . 1 1 4 4 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Highest-Rated Group 101 | . . 31 31 69 69 24 . . . . . 96 . . . . . . . . . . . . . . . . 101 . . . Highest-Rated Ally 96 | . . 31 31 31 31 16 . . . . . 96 . . . . . . . . . . . . . . . . 56 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . 7 16 . 11 . . . . . 7 . . . . . . . . . . . . . . . . 8 . . . Total Damage 744 | . . . 83 150 . 90 . . . . . 153 . . . . . . . . . . . . . . . . 268 . . . Kills 9 | . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 6 | . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 1 . . 1 . . 2 2 1 . 3 1 . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 21870 | 89 661 412 555 659 252 117 553 1396 527 418 121 717 991 443 1116 1107 566 1066 491 463 217 176 446 225 161 1144 510 1845 707 1150 1963 606 Spaces Moved 15386 | 42 433 226 238 450 198 46 314 958 350 293 91 433 511 320 636 908 275 583 263 465 171 300 657 294 250 854 386 1102 490 992 1482 375 Core 2096 | . . . . . . . . . . . . . . . . . . . 13 314 169 300 648 294 250 108 . . . . . . Treads 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 8 . . . Legs 12591 | 42 433 226 238 450 198 46 314 958 350 293 91 433 511 320 636 908 275 323 . . 2 . 9 . . 746 386 1072 482 992 1482 375 Wheels 206 | . . . . . . . . . . . . . . . . . . 152 54 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 455 | . . . . . . . . . . . . . . . . . . 108 196 151 . . . . . . . . . . . . Fastest Speed 40 | 120 120 120 120 120 120 190 120 120 130 130 130 130 120 122 120 120 120 100 100 40 50 50 50 50 50 50 104 100 100 100 100 100 Average Speed 109 | 120 120 120 120 135 125 190 120 121 130 130 130 130 131 122 121 120 124 136 142 94 53 50 50 50 50 110 104 112 100 101 100 100 Slowest Speed 330 | 120 120 120 120 190 190 190 190 190 130 130 130 130 270 122 122 120 195 330 200 200 120 50 120 50 50 120 104 225 145 115 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 60 51 21 79 59 13 34 24 59 59 72 63 14 48 79 85 56 18 41 78 61 50 26 51 44 82 38 25 65 25 76 12 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 9 | . . . . 1 1 . . . . . 1 . . . . 2 . . . . 3 . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . 1 1 1 . 1 . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . 1 1 1 . . . 1 . . Scrap Searched 28 | . . 2 . 2 . . . . 2 . . 1 . 3 6 4 . . 1 4 . . . 2 1 . . . . . . . Spaces Dug 103 | . . . . . . . . . . 1 . . 2 . . . . 25 11 1 . 9 12 . 1 8 6 2 7 1 13 4 Terrain Destroyed 656 | . 4 . . 56 . . 12 25 102 1 . . 16 4 43 . 118 46 74 1 . 9 12 12 5 11 8 7 12 15 41 22 Melee 70 | . . . . . . . . . . 1 . . . . . . . 25 11 1 . 9 12 . . 8 . 2 1 . . . Projectile 120 | . . . . . . . . . . . . . 11 4 9 . . . . . . . . . 5 . . 2 11 15 41 22 AOE 452 | . 4 . . 56 . . 12 25 102 . . . 5 . 34 . 118 21 63 . . . . 12 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 18709 | 63 519 347 433 477 203 59 411 1098 396 322 94 531 745 342 920 923 425 749 323 485 269 311 738 367 277 973 422 1417 659 1089 1817 505 Wait 1482 | 6 5 101 124 2 . 1 17 22 21 20 . 70 136 3 230 . 82 62 1 3 74 3 37 65 16 27 1 39 74 14 195 31 Move 15353 | 41 432 225 237 449 197 45 313 957 349 292 90 432 510 319 635 907 274 582 262 464 170 299 656 293 249 853 385 1101 489 991 1481 374 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 133 | 3 15 4 12 . 2 2 12 20 2 1 . 1 15 1 5 6 1 7 2 1 1 . . 1 . 2 . 10 4 . 3 . Fast Attach 185 | 1 . . 2 . . . 3 4 . 2 2 . 11 . . 4 3 13 3 4 8 . 11 2 1 24 . 36 19 22 5 5 Attach 84 | . . . 5 1 2 . 3 12 . 1 . 1 6 1 11 . 7 8 10 1 1 . 1 1 . 1 . 8 3 . . . Detach 18 | . . . . . . . . . . . . . 1 . . 1 . 4 4 . 1 . 1 . . 2 . 1 3 . . . Swap 92 | . 8 . 3 3 . . 7 15 6 2 . . 9 2 5 3 6 8 . . . . 1 1 . 1 . 6 . 5 1 . Drop 192 | 3 17 4 9 . 2 1 10 21 1 1 2 1 12 1 1 2 1 6 . 9 1 . 7 1 1 21 . 15 12 19 8 3 Fire 902 | 9 33 11 38 12 . 8 43 46 17 2 . 26 41 15 33 . 15 6 9 . . . . 3 8 28 36 187 34 37 122 83 Melee 184 | . . . . . . . . . . 1 . . . . . . 36 53 32 3 13 9 18 . . 14 . 3 2 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kick 70 | . 9 2 3 10 . 2 3 1 . . . . 4 . . . . . . . . . . . . . . 11 13 1 2 9 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 3) 90 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 11) 719 | -10/Materials | Discovered new exit (range 15) 751 | -10/Materials | Entered Mines 1142 | -10/Mines | Learned Materials stockpile data 1151 | -10/Mines | Discovered new exit (range 11) 1154 | -10/Mines | Received a Mining Laser from a helpful Derelict 1163 | -10/Mines | Entered Materials 1163 | -9/Materials | Accompanied by 1 ally 1163 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -9/Materials | Discovered new exit (range 10) 1680 | -9/Materials | Repaired Imp. Aluminum Leg 1718 | -9/Materials | Entered Mines 1734 | -9/Mines | Discovered new exit (range 6) 1790 | -9/Mines | Assembled infested the area 1795 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1973 | -9/Mines | Discovered new exit (range 15) 1986 | -9/Mines | Met a Derelict shopkeep closing up shop 2007 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2123 | -9/Mines | Learned location of Storage (-7) 2305 | -9/Mines | Learned Materials terminal intel 2364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2366 | -9/Mines | Discovered new exit (range 5) 2377 | -9/Mines | Entered Exiles 2377 | -9/Exiles | Accompanied by 4 allies 2402 | -9/Exiles | Discovered new exit (range 15) 2407 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2419 | -9/Exiles | Met 8R-AWN 2467 | -9/Exiles | Met EX-HEX 2510 | -9/Exiles | Met EX-DEC 2531 | -9/Exiles | Learned location of Zion (-6) 2555 | -9/Exiles | Met EX-BIN 2613 | -9/Exiles | Discovered new exit (range 12) 2629 | -9/Exiles | Entered Mines 2629 | -8/Mines | Accompanied by 2 allies 2717 | -8/Mines | Discovered new exit (range 5) 2746 | -8/Mines | Entered Materials 2746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2747 | -8/Materials | Loaded intel: 12 terminal locations 3281 | -8/Materials | Discovered new exit (range 5) 3299 | -8/Materials | Entered Factory 3299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3506 | -7/Factory | Discovered new exit (range 13) 4012 | -7/Factory | Cargo convoy interrupted 4103 | -7/Factory | Garrison activated, responded to threat 4251 | -7/Factory | Lost 3 parts (2n1u) 4309 | -7/Factory | Build established: Scavenger-Mutant 4357 | -7/Factory | Identified exit to Storage 4357 | -7/Factory | Identified exit to Lower Caves 4683 | -7/Factory | Lost 4 parts (1p1n2u) 4695 | -7/Factory | Entered Lower Caves 4697 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4821 | -7/Lower Caves | Build established: Mutant 4938 | -7/Lower Caves | Encountered a Warlord checkpoint 4978 | -7/Lower Caves | Learned Factory stockpile data 5214 | -7/Lower Caves | Discovered new exit (range 5) 5222 | -7/Lower Caves | Entered another Lower Caves area 5447 | -7/Lower Caves | Found Alien Artifact 5447 | -7/Lower Caves | Identified Core Expander 5447 | -7/Lower Caves | Installed Core Expander, added new Power slot 5487 | -7/Lower Caves | Encountered a Warlord checkpoint 5628 | -7/Lower Caves | Discovered new exit (range 8) 5640 | -7/Lower Caves | Entered Data Miner 5641 | -7/Data Miner | Discovered new exit (range 6) 5661 | -7/Data Miner | Met Data Miner 5690 | -7/Data Miner | Learned location of Section 7 (-2) 5690 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5710 | -7/Data Miner | Received God Mode back door access code from Data Miner 5761 | -7/Data Miner | Entered Proximity Caves 5864 | -6/Proximity Caves | Learned Factory trap positions 5870 | -6/Proximity Caves | Spotted B-75 Beast 5872 | -6/Proximity Caves | Escorted by Enhanced Grunt 5906 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6456 | -6/Proximity Caves | Discovered new exit (range 15) 6478 | -6/Proximity Caves | Entered Factory 6478 | -6/Factory | Evolved 2 slots: Utility x2 6479 | -6/Factory | Loaded intel: 83 trap records 6640 | -6/Factory | Incoming investigation squad redirected 6740 | -6/Factory | Lost 5 parts (1n4u) 7155 | -6/Factory | Build established: Scavenger-Mutant 7380 | -6/Factory | Discovered new exit (range 17) 7451 | -6/Factory | Identified exit to Lower Caves 7469 | -6/Factory | Entered Lower Caves 7901 | -6/Lower Caves | Discovered new exit (range 9) 7912 | -6/Lower Caves | Entered another Lower Caves area 8137 | -6/Lower Caves | Encountered a Warlord checkpoint 8173 | -6/Lower Caves | Spotted B-75 Beast 8339 | -6/Lower Caves | Destroyed B-75 Beast 8707 | -6/Lower Caves | Learned Factory emergency access door positions 8820 | -6/Lower Caves | Lost 6 parts (1p2n3u) 9005 | -6/Lower Caves | Discovered new exit (range 9) 9023 | -6/Lower Caves | Learned 8 Factory zone layouts 9028 | -6/Lower Caves | Entered Zion 9088 | -6/Zion | Discovered new exit (range 20) 9291 | -6/Zion | Learned Factory trap positions 9369 | -6/Zion | Learned 4 Factory zone layouts 9428 | -6/Zion | Found CR-A16's Pointy Stick 9671 | -6/Zion | Found Prototype Special Weapon 9671 | -6/Zion | Identified RU-N14's Throwing Claymores 9677 | -6/Zion | Found RU-N14's Throwing Claymores 9757 | -6/Zion | Received a hallucinogenic algorithm 9885 | -6/Zion | Build established: Derelict-Mutant 10135 | -6/Zion | Entered Proximity Caves 10176 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10424 | -5/Proximity Caves | Core integrity fell below 50% 10435 | -5/Proximity Caves | Lost 10 parts (3p5n2u) 10484 | -5/Proximity Caves | Lost 3 parts (2u1w) 10670 | -5/Proximity Caves | Discovered new exit (range 18) 10701 | -5/Proximity Caves | Entered Factory 10701 | -5/Factory | Evolved 2 slots: Utility x2 10703 | -5/Factory | Loaded intel: 111 trap records 10772 | -5/Factory | Build established: Mutant 10856 | -5/Factory | Crushed by falling debris 10887 | -5/Factory | Lost 6 parts (1p3n1u1w) 11140 | -5/Factory | Discovered new exit (range 9) 11243 | -5/Factory | Build established: Scavenger-Mutant 11625 | -5/Factory | Build established: Mutant 11640 | -5/Factory | Discovered new exit (range 20) 11709 | -5/Factory | Incoming investigation squad redirected 11767 | -5/Factory | Entered Upper Caves 11813 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11890 | -5/Upper Caves | Core integrity fell below 50% 11920 | -5/Upper Caves | Lost 11 parts (2p2n4u3w) 11926 | -5/Upper Caves | Destroyed 10 combat bots 11929 | -5/Upper Caves | Core integrity fell below 20% 11965 | -5/Upper Caves | Identified exit to Upper Caves 11984 | -5/Upper Caves | Learned Factory stockpile data 12003 | -5/Upper Caves | Learned Factory garrison access intel 12081 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12258 | -5/Upper Caves | Entered another Upper Caves area 12359 | -5/Upper Caves | Discovered new exit (range 16) 12405 | -5/Upper Caves | Learned Factory stockpile data 12475 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12531 | -5/Upper Caves | Spotted B-75 Beast 12589 | -5/Upper Caves | Lost 3 parts (1n1u1w) 12713 | -5/Upper Caves | Discovered new exit (range 9) 12721 | -5/Upper Caves | Entered Zhirov 12721 | -5/Zhirov | Discovered new exit (range 3) 12731 | -5/Zhirov | Met Zhirov 12740 | -5/Zhirov | Learned location of Quarantine (-2) 12740 | -5/Zhirov | Learned location of Testing (-3) 12740 | -5/Zhirov | Learned location of Command (-1) 12747 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12755 | -5/Zhirov | Found Alien Artifact 12762 | -5/Zhirov | Found Alien Artifact 12762 | -5/Zhirov | Identified Integrated Reactor 12762 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12938 | -5/Zhirov | Entered Proximity Caves 12944 | -4/Proximity Caves | Learned Research security intel 13056 | -4/Proximity Caves | Build established: Scavenger-Mutant 13111 | -4/Proximity Caves | Discovered new exit (range 6) 13114 | -4/Proximity Caves | Entered Factory 13114 | -4/Factory | Evolved 2 slots: Utility x2 13116 | -4/Factory | Loaded intel: 3 garrison access locations 13178 | -4/Factory | Identified exit to Upper Caves 13178 | -4/Factory | Identified exit to Research 13191 | -4/Factory | Incoming investigation squad redirected 13417 | -4/Factory | Build established: Hacker-Mutant 13560 | -4/Factory | Entered Upper Caves 13713 | -4/Upper Caves | Learned 4 Research zone layouts 13781 | -4/Upper Caves | Discovered new exit (range 5) 13785 | -4/Upper Caves | Entered another Upper Caves area 13851 | -4/Upper Caves | Ambushed by wild Derelicts 13877 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13941 | -4/Upper Caves | Discovered new exit (range 9) 13946 | -4/Upper Caves | Entered Warlord 13965 | -4/Warlord | Discovered new exit (range 8) 13970 | -4/Warlord | Lost 5 parts (1n3u1w) 13979 | -4/Warlord | System corruption cleaned by Quarantine Array 14608 | -4/Warlord | Warlord's base attacked by MAIN.C 14689 | -4/Warlord | Met Warlord 14701 | -4/Warlord | Opened Warlord's prototype stash 14720 | -4/Warlord | Found Prototype Reactor 14720 | -4/Warlord | Identified Vortex Chain Reactor 14726 | -4/Warlord | Found Prototype Device 14726 | -4/Warlord | Identified System Purifier 14733 | -4/Warlord | Found Prototype Hackware 14733 | -4/Warlord | Identified Ghost Barrier 14749 | -4/Warlord | Found Exp. Targeting Computer 14807 | -4/Warlord | Found Prototype Special Weapon 14809 | -4/Warlord | Found Prototype Special Weapon 14929 | -4/Warlord | Warlord forces counterattacked 14942 | -4/Warlord | P-80 Master assimilated allied K7-B35(m) 14953 | -4/Warlord | Spotted Striker 15027 | -4/Warlord | Spotted Executioner 15050 | -4/Warlord | Spotted Striker 15090 | -4/Warlord | Entered Proximity Caves 15266 | -3/Proximity Caves | Spotted B-86 Titan 15578 | -3/Proximity Caves | Discovered exit to Research (range 10) 15600 | -3/Proximity Caves | Entered Research 15600 | -3/Research | Evolved 2 slots: Utility x2 15601 | -3/Research | Identified exit to Armory 15616 | -3/Research | Found Prototype Processor 15616 | -3/Research | Identified Spectral Analyzer 16104 | -3/Research | Found Fusion Bomb Launcher 16118 | -3/Research | Garrison activated, responded to threat 16304 | -3/Research | Build established: Scavenger-Mutant 16543 | -3/Research | Spotted B-86 Titan 16865 | -3/Research | Lost 3 parts (2n1u) 16925 | -3/Research | Found Adv. Powered Armor 17037 | -3/Research | Garrison activated, responded to threat 17083 | -3/Research | Identified exit to Research 17083 | -3/Research | Identified exit to Testing 17122 | -3/Research | System corruption reached 10% 17216 | -3/Research | Lost 5 parts (1p2u2w) 17381 | -3/Research | Lost 4 parts (1n2u1w) 17441 | -3/Research | Lost 9 parts (2p3n4u) 17445 | -3/Research | Entered Testing 17461 | -3/Testing | Found Prototype Leg 17461 | -3/Testing | Identified Myomer Exoskeleton 17695 | -3/Testing | Build established: Hacker-Mutant 17782 | -3/Testing | Lost 3 parts (1n2u) 17802 | -3/Testing | Found Prototype Protection 17802 | -3/Testing | Identified SHELL Armor 17804 | -3/Testing | Found Prototype Protection 17804 | -3/Testing | Identified Med. Regenerative Plating 17807 | -3/Testing | Found Prototype Protection 17807 | -3/Testing | Identified Hvy. Regenerative Plating 17925 | -3/Testing | Incoming investigation squad redirected 17948 | -3/Testing | Found Prototype Energy Cannon 17948 | -3/Testing | Identified Disintegrator 18025 | -3/Testing | Fabricated Beam Splitter (x1) 18044 | -3/Testing | Core integrity fell below 50% 18117 | -3/Testing | Lost 3 parts (1p2u) 18119 | -3/Testing | Spotted PG-OGQDJMHQ3V 18137 | -3/Testing | Discovered exit to Research (range 14) 18152 | -3/Testing | Entered Research 18152 | -2/Research | Warlord forces began assault on 0b10 18152 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18233 | -2/Research | Found Prototype Protection 18233 | -2/Research | Identified Centrium Heavy Armor Plating 18262 | -2/Research | Research machine network offline 18272 | -2/Research | Spotted B-90 Cyclops 18335 | -2/Research | Borebot progress halted 18477 | -2/Research | Borebot progress halted 18524 | -2/Research | Found Beam Splitter 18576 | -2/Research | Borebot progress halted 18646 | -2/Research | Spotted Executioner 18646 | -2/Research | Spotted Striker 18647 | -2/Research | Destroyed Executioner 18657 | -2/Research | Found Prototype Processor 18657 | -2/Research | Identified Exp. Core Analyzer 18672 | -2/Research | Spotted Striker 18706 | -2/Research | Found Exp. Core Analyzer 18755 | -2/Research | Spotted Executioner 18756 | -2/Research | Spotted Striker 18766 | -2/Research | Met up with Warlord 18879 | -2/Research | Found Prototype Device 18879 | -2/Research | Identified Adv. Kinecellerator 18998 | -2/Research | Build established: Scavenger-Mutant 19043 | -2/Research | Spotted Striker 19187 | -2/Research | Destroyed B-90 Cyclops 19289 | -2/Research | Discovered new exit (range 9) 19302 | -2/Research | Entered Quarantine 19423 | -2/Quarantine | Identified exit to Access 19496 | -2/Quarantine | Found Alien Artifact 19496 | -2/Quarantine | Identified Phase Redirector 19622 | -2/Quarantine | Incoming investigation squad redirected 20080 | -2/Quarantine | Repaired Hvy. Hardcell Cannon 20215 | -2/Quarantine | Found Alien Slashing Weapon 20215 | -2/Quarantine | Identified Sigix Broadsword 20893 | -2/Quarantine | Scanned by Researcher 21028 | -2/Quarantine | Met incapacitated Sigix Warrior 21028 | -2/Quarantine | Lockdown squad dispatched 21119 | -2/Quarantine | System corruption reached 10% 21265 | -2/Quarantine | Entered Access 21265 | -1/Access | Evolved 2 slots: Utility x2 21290 | -1/Access | Found Antimissile System 21428 | -1/Access | Garrison activated, responded to threat 21818 | -1/Access | Spotted B-99 Colossus 21820 | -1/Access | Spotted B-99 Colossus 21866 | -1/Access | Discovered new exit (range 6) 21871 | *** | Destroyed 0b10! Last Messages --------------- 21834_ Penetrated by Slug. 21843_ Slug penetrates Wall. 21849_ Sealed Heavy Doors breached. 21852_ Slug penetrates Sealed Heavy Doors. 21852_ Penetrated by Slug. 21854_ Slug penetrates Sealed Heavy Doors. 21858_ Slug penetrates Reinforced Barrier. 21859_ Slug penetrates Sealed Heavy Doors. 21859_ Penetrated by Slug. 21861_ Slug penetrates Reinforced Barrier. 21862_ Slug penetrates Sealed Heavy Doors. 21862_ Penetrated by Slug. 21865_ Slug penetrates Sealed Heavy Doors. 21866_ Main Access Shell breached. 21866_ EXIT=FOUND 21870_ System corrupted: Energy discharge (-32). Sealed Heavy Doors opened remotely. 21870_ W-44 Eye sends out distress signal. 21870_ Penetrated by Slug. [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????"""" | | ??????????????????????????????????????????????"""" | | ??????????????????????????????????????????????"""" | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? ? | | ?????????????????????????#####################+### | | ?????????????????? | | ?????????????????????????########"######## | | ???????????????????##???????# ### #??????# | | ?????????????????### #########;########### | | ??????????????""T""" h BB u # % ## | | ??????????? """ """ BB bg # # | | ??????????? uBB # # | | ??????????# w BB # | | ??????????# "" %%# | | ??????????# @" %%/= | | ??????????# # | | ??????????# p ### #= | | ??????????? #?# #% | | ??????????? p #?# #! | | ???????????? ####### #####################?# # | | ???????????????????##??????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????##+#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 40 Additional Mass Support 9 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 75 Resistance: EM 20 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 12 Core Analysis 12 Recoil Reduction 1 Particle Charging 20 Kinecelleration 50 Offensive Hacking 23 Defensive Hacking 33 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Coolant Injector | -2/Quarantine | Archive Exp. Power Amplifier | -2/Quarantine | Archive Hvy. Hardcell Cannon | -2/Quarantine | Archive Vibroblade | -2/Quarantine | Archive Centrium Greatsword | -2/Quarantine | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Beam Splitter | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Phase Redirector Sigix Broadsword Achievements -------------- 40k Club Ultimate Loadout Challenges ------------ None Game ------ Seed AnalysisCoolingPod Manual? 0 Play Time 04:22:16 Cumulative 253.4 hours Start 2023.12.31 @ 20:40:42 End 2024.01.02 @ 20:05:51 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type 3 Total 14 Types 9/0/3/2/0/0/0/0/0 Lore% 83 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 411b2864-0ba6-421d-875e-f24e4d8f8746