Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 15:25:05 Player: ChromeKnight Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2047) 2047 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 5287 Bonus ------- High Alert Combat Kills 130 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit Target Analyzer Hacking Suite > --- WEAPON (2) ------- Spear Spear > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Actuator Array Actuator Array Hacking Suite System Shield System Shield System Shield Spear Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Target Analyzer Hacking Suite > --- WEAPON ----------- Scythe Spear > --- INVENTORY -------- Improved Hover Unit Airjet Medium Storage Unit Medium Storage Unit Hacking Suite System Shield System Shield System Shield Powered Hammer Powered Hammer Powered Hammer Powered Hammer Spear Spear Spear [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 77 | 6 7 2 10 51 1 Power 9 | 1 1 . 1 6 . Engine 3 | 1 1 . 1 . . Core 6 | . . . . 6 . Reactor . | . . . . . . Propulsion 33 | 2 3 1 4 23 . Treads . | . . . . . . Leg 26 | 2 3 1 4 16 . Wheel . | . . . . . . Hover 7 | . . . . 7 . Flight . | . . . . . . Utility 11 | 1 2 . . 8 . Device . | . . . . . . Storage 5 | 1 2 . . 2 . Processor 4 | . . . . 4 . Hackware 2 | . . . . 2 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 2 1 1 5 14 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 18 | 2 . 1 4 11 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 16 | . . . 2 14 . Power 3 | . . . 1 2 . Propulsion 10 | . . . . 10 . Utility 1 | . . . . 1 . Weapon 2 | . . . 1 1 . Highest Loss Streak 5 | . . . 2 5 . Average Slot Usage (%) 92 | . 97 100 87 94 52 Engine 7 | . 14 14 6 2 . Core 2 | . . . . 6 . Leg 26 | . 28 28 38 25 . Hover 3 | . . . . 8 . Storage 22 | . 25 28 22 18 18 Processor 5 | . . . . 12 9 Hackware 1 | . . . . 2 9 Ballistic Gun 14 | . 27 14 17 9 . Launcher 3 | . . 14 2 . . Slashing Weapon 1 | . . . . 3 1 Piercing Weapon 2 | . . . . 3 15 Naked Turns . | . . . . . . Heaviest Build 46 | 10 40 40 46 46 20 Greatest Support 52 | 20 20 20 49 52 3 Greatest Overweight (x) 8 | . 1 1 1 8 6 Average Overweight (x) . | . . 1 . . 5 Largest Inventory Capacity 16 | 6 16 16 16 16 12 Average Capacity 14 | 5 14 16 16 14 12 Most Carried 16 | . 10 10 16 16 12 Average Carried 10 | . 4 9 12 14 11 Final Capacity 16 | 6 16 16 16 12 12 Final Carried 16 | . 8 10 16 12 11 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1839 | 209 259 140 343 878 10 Remotely . | . . . . . . Salvage Created 2608 | . 291 163 492 1535 127 Parts 149 | . 21 7 15 102 4 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 48 | . 5 6 4 31 2 Melee 17 | . . . . 15 2 Guns 25 | . 5 . 4 16 . AOE 6 | . . 6 . . . Classes Destroyed 12 | . 4 . 5 3 . Worker 3 | . . . 1 2 . Builder 3 | . . . 2 1 . Tunneler 1 | . 1 . . . . Hauler 4 | . . . 2 2 . Recycler 2 | . . . 2 . . Operator 5 | . 1 . . 4 . Watcher 4 | . 2 . . 2 . Swarmer 9 | . . . . 9 . Grunt 27 | . 5 6 3 11 2 Brawler 1 | . . . . 1 . Sentry 9 | . . . 1 8 . Hunter 2 | . . . . 2 . Best Kill Streak 5 | . 3 2 4 5 2 Combat Bots Only 5 | . 3 2 2 5 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2950 | . 315 133 252 1863 387 Core 669 | . 45 30 38 262 294 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 70 90 . . Volleys Fired 133 | . 38 7 29 59 . Largest 2 | . 2 2 2 2 . Hottest 54 | . 50 54 54 50 . Shots Fired 263 | . 76 14 56 117 . Gun 250 | . 75 7 51 117 . Cannon . | . . . . . . Launcher 13 | . 1 7 5 . . Special . | . . . . . . Kinetic 250 | . 75 7 51 117 . Thermal . | . . . . . . Explosive 13 | . 1 7 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 14 5 12 28 . Robot Miss Streak 5 | . 3 5 3 5 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 231 | . 47 8 38 130 8 Core Hits 110 | . 17 15 13 61 4 Critical Hits 6 | . . . . 4 2 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 4 | . . . . 3 1 Melee Attacks 70 | . . . . 60 10 Impact . | . . . . . . Slashing 21 | . . . . 21 . Piercing 49 | . . . . 39 10 Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks 12 | . . . . 10 2 Damage Inflicted 4812 | . 521 510 623 2954 204 Guns 2555 | . 521 60 545 1429 . Cannons . | . . . . . . Explosions 513 | . . 435 78 . . Melee 1729 | . . . . 1525 204 Ramming 15 | . . 15 . . . Kinetic 2555 | . 521 60 545 1429 . Thermal . | . . . . . . Explosive 513 | . . 435 78 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 752 | . . . . 752 . Piercing 977 | . . . . 773 204 Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Effects 8 | . . . . 5 3 Message Errors 3 | . . . . 1 2 Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 111 | . . 9 . 102 . Projectiles . | . . . . . . Explosions 9 | . . 9 . . . Melee 102 | . . . . 102 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . 31 6 . . Shots 3 | . . 2 1 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 175 | . 12 13 24 29 175 Average Temperature 11 | . 6 5 5 8 97 Received Heat Transfer 1071 | . 168 57 108 531 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 645 | . 194 158 182 645 479 Initial 399 | . . 13 25 12 399 Average 162 | . 76 53 79 255 433 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 72 | 100 100 100 100 45 . Level 1 12 | . . . . 26 38 Level 2 14 | . . . . 28 61 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 1 6 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . 1 . 1 5 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 7 | . . . . 7 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 13 6 9 56 4 Peak Tracking Total 9 | . 3 2 3 9 3 Tactical Retreats 5 | . . . . 4 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 9 | . 1 . . 7 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 7 | . 1 3 3 . . Max in Single Turn 2 | . 1 2 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 4 | . 1 . . 3 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . 2 . . 6 . Successful 6 | . 2 . . 4 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 1 . . 3 . Terminals 7 | . 2 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 . . 2 . Robot Analysis 1 | . . . . 1 . Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 1 . . 1 . Terminals 2 | . 1 . . 1 . Assimilate 1 | . . . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3431 | 45 598 708 525 1353 202 Spaces Moved 1987 | 35 289 437 253 926 47 Core 57 | 7 . . . 3 47 Treads . | . . . . . . Legs 1576 | 28 289 437 253 569 . Wheels . | . . . . . . Hover 354 | . . . . 354 . Flight . | . . . . . . Fastest Speed 48 | 50 120 150 120 48 300 Average Speed 124 | 106 145 150 127 95 340 Slowest Speed 450 | 120 150 150 150 450 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 52 98 26 93 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . 6 . . . . Terrain Destroyed 105 | . 6 30 69 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 105 | . 6 30 69 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2620 | 40 398 474 408 1222 78 Wait 260 | . 56 28 93 77 6 Move 1982 | 34 288 436 252 925 47 Hop . | . . . . . . Pick Up 40 | . 6 . 12 22 . Fast Attach 38 | 6 1 . 7 24 . Attach 11 | . 1 . . 9 1 Detach 1 | . . . . 1 . Swap 28 | . 5 2 3 18 . Drop 57 | . 3 . 12 41 1 Fire 133 | . 38 7 29 59 . Melee 54 | . . . . 46 8 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 5 exits: [*Fac x3] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 8) 644 | -10/Materials | Entered Mines 852 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 881 | -10/Mines | Discovered new exit (range 5) 882 | -10/Mines | Learned location of Storage (-8) 1281 | -10/Mines | Learned 4 Materials zone layouts 1331 | -10/Mines | Discovered new exit (range 11) 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Evolved 2 slots: Propulsion x2 1872 | -9/Materials | Discovered new exit (range 4) 1877 | -9/Materials | Entered another Materials area 1877 | -8/Materials | Evolved 2 slots: Utility x2 2239 | -8/Materials | Discovered new exit (range 11) 2355 | -8/Materials | Lost 4 parts (1p2n1w) 2717 | -8/Materials | Discovered new exit (range 6) 2969 | -8/Materials | Discovered new exit (range 15) 3126 | -8/Materials | Lost 3 parts (3n) 3146 | -8/Materials | Discovered new exit (range 16) 3199 | -8/Materials | Garrison activated, responded to threat 3224 | -8/Materials | Identified exit to Garrison 3230 | -8/Materials | Entered Garrison 3248 | -8/Garrison | Installed Relay Interface Framework 3257 | -8/Garrison | Lost 5 parts (1p4n) 3286 | -8/Garrison | Core integrity fell below 50% 3321 | -8/Garrison | Core integrity fell below 20% 3432 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03366_ IL0>KHKL