Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 23:36:26

Player: Wyvric

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (114)     570
Value Destroyed (4732)     4732
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1594)               1594
              TOTAL SCORE: 14156

 Bonus
-------
High Alert Combat Kills    111
Follower Combat Kills      518
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -335

 Cogmind 
---------
Core Integrity             0/1300
Matter                     204/300
Energy                     99/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Optical Array
      Improved Signal Interpreter
      Advanced Core Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
    Long-range Sensor Array
      Advanced Terrain Scan Processor
               Phasing AFG

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Optical Array
    Long-range Sensor Array
      Improved Signal Interpreter
      Advanced Core Analyzer
      Advanced Core Analyzer
     Makeshift System Restoration Module
               Drone Bay
>              --- WEAPON -----------
               Neutron Cannon
>              --- INVENTORY --------
         Light Particle Reactor
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Advanced Terrain Scan Processor
               Phasing AFG
[Rating: 79]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Makeshift Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Zionite Laser-M
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Slots Evolved              14   | .   .   2   .   2   .   2   .   .   .   .   .   2   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   .   2   .   2   .   .   .   .   .   2   2   1   .   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             293  | 7   6   4   1   17  23  19  12  28  14  48  8   48  7   10  5   36  .   
  Power                    21   | 1   1   .   .   2   2   1   .   2   1   3   .   4   1   .   .   3   .   
    Engine                 12   | 1   1   .   .   1   2   1   .   2   1   2   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   
  Propulsion               50   | 2   2   .   .   4   5   .   .   1   .   7   .   8   1   4   2   14  .   
    Treads                 20   | .   2   .   .   4   5   .   .   1   .   5   .   2   .   .   .   1   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Hover                  19   | .   .   .   .   .   .   .   .   .   .   2   .   4   1   .   1   11  .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Utility                  134  | 1   3   .   .   4   4   8   10  19  9   23  7   27  5   3   .   11  .   
    Device                 66   | .   .   .   .   1   1   3   7   8   4   18  5   10  2   2   .   5   .   
    Storage                20   | 1   3   .   .   1   2   1   1   2   4   1   .   2   .   .   .   2   .   
    Processor              7    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   3   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Protection             38   | .   .   .   .   2   1   3   2   9   1   4   2   13  .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 3   .   4   1   7   12  10  2   6   4   15  1   9   .   3   3   8   .   
    Energy Gun             10   | 1   .   .   .   3   .   .   .   .   .   3   .   3   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
    Ballistic Gun          38   | 2   .   4   1   3   6   7   1   5   3   6   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   1   .   1   1   .   .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   1   .   .   .   .   2   .   5   .   1   1   .   .   
    Slashing Weapon        13   | .   .   .   .   .   3   3   .   .   1   2   .   .   .   2   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   1   1   .   .   2   8   .   .   .   1   .   2   .   
Parts Lost                 79   | .   1   2   .   6   3   .   .   5   .   14  .   21  2   3   8   14  .   
  Power                    9    | .   .   .   .   .   .   .   .   1   .   2   .   3   .   1   .   2   .   
  Propulsion               22   | .   1   .   .   2   .   .   .   .   .   2   .   6   1   .   3   7   .   
  Utility                  22   | .   .   .   .   .   1   .   .   .   .   2   .   8   1   2   4   4   .   
  Weapon                   26   | .   .   2   .   4   2   .   .   4   .   8   .   4   .   .   1   1   .   
  Highest Loss Streak      13   | .   1   2   .   3   1   .   .   2   .   6   .   11  2   2   5   13  .   
Average Slot Usage (%)     91   | .   99  99  100 94  90  99  100 99  99  87  92  86  64  52  42  32  14  
  Engine                   4    | .   14  11  11  8   6   7   7   6   7   .   .   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   6   7   1   .   .   .   1   .   
  Treads                   14   | .   7   22  22  17  17  15  15  15  15  14  15  10  .   .   .   1   .   
  Device                   4    | .   .   .   .   .   2   2   6   4   .   6   6   6   13  6   5   4   .   
  Storage                  33   | .   27  22  22  26  24  28  37  37  45  38  38  30  15  9   3   .   .   
  Protection               2    | .   .   .   .   9   8   8   .   2   .   .   .   10  .   .   .   1   .   
  Ballistic Gun            16   | .   28  43  44  24  11  29  29  29  29  2   .   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   5   .   .   .   .   7   14  9   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   .   .   .   .   6   7   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 11  41  45  44  71  75  104 115 109 124 119 116 121 45  27  22  44  .   
  Greatest Support         60   | 20  40  40  40  40  44  44  44  44  44  48  48  58  44  28  44  60  3   
  Greatest Overweight (x)  5    | .   1   1   1   3   1   2   2   2   2   5   2   3   1   1   1   3   .   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   2   1   2   2   2   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 6   16  16  16  22  22  28  34  34  40  34  34  34  16  10  10  8   4   
  Average Capacity         29   | 5   10  16  16  21  20  27  33  33  39  34  34  30  14  10  8   4   4   
  Most Carried             40   | 6   16  16  16  22  22  28  32  34  40  34  33  34  16  10  10  8   3   
  Average Carried          27   | 4   9   15  15  17  18  26  30  33  34  32  32  29  13  9   8   4   3   
  Final Capacity           34   | 6   16  16  16  16  22  28  34  34  34  34  34  16  10  10  4   4   4   
  Final Carried            34   | 5   16  16  16  15  22  28  32  34  33  31  33  16  8   10  4   3   3   

 Class Distribution 
--------------------
 42% | Hauler-Mutant
 18% | Hauler-Skirmisher
 11% | Hauler-Tank
  9% | Hauler-Gunner
  6% | Mutant
  5% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Gunner | -9/Materials
            Gunner | -9/Mines
       Hauler-Tank | -8/Materials
     Hauler-Mutant | -8/Storage
       Hauler-Tank | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
     Hauler-Gunner | -7/Zion
     Hauler-Mutant | -7/Deep Caves
     Hauler-Mutant | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
  Scavenger-Mutant | -5/Factory
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Armory
            Mutant | -3/Research
            Mutant | -3/Quarantine

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Matter Collected           4303 | 244 247 229 10  313 564 408 238 667 20  472 214 249 .   14  25  389 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5005 | .   363 458 .   451 953 331 192 619 .   383 51  770 .   14  53  367 .   
  Parts                    234  | .   24  33  .   18  46  14  9   30  .   18  .   21  .   .   4   17  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Field Recycled       53   | .   .   .   .   .   .   9   3   .   22  15  4   .   .   .   .   .   .   
  Retrieved Matter         442  | .   .   .   .   .   .   107 11  .   256 61  7   .   .   .   .   .   .   
Parts Self-Destructed      36   | .   .   .   .   .   .   .   7   27  2   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Combat Hostiles Destroyed  110  | .   11  11  .   14  18  6   5   15  .   8   3   13  .   .   2   4   .   
  Melee                    22   | .   .   .   .   .   10  .   .   .   .   1   .   9   .   .   2   .   .   
  Guns                     60   | .   11  11  .   12  4   6   2   9   .   5   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
  AOE                      18   | .   .   .   .   2   4   .   3   6   .   .   3   .   .   .   .   .   .   
Classes Destroyed          14   | .   2   3   .   .   2   1   .   1   .   3   .   1   .   .   .   1   .   
  Worker                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  20   | .   3   3   .   7   .   1   .   3   .   .   .   .   .   .   2   1   .   
  Grunt                    47   | .   8   3   .   5   9   1   4   4   .   .   3   9   .   .   .   1   .   
  Brawler                  5    | .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   4   .   2   7   3   1   1   .   .   .   1   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   6   .   5   4   2   4   10  .   4   3   3   .   .   2   2   .   
  Combat Bots Only         10   | .   4   6   .   5   4   2   4   10  .   3   3   3   .   .   2   1   .   
Max Kills in Single Turn   3    | .   1   2   .   2   2   1   1   3   .   1   1   1   .   1   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   2   .   1   3   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Arm  Res  Qua  
Damage Taken               17369 | .    532  323  .    972  1213 570  253  1023 .    2796 200  3690 155  318  1787 3343 194  
  Core                     3613  | .    100  27   .    62   180  55   41   10   .    252  18   420  40   182  913  1140 173  
  Absorbed by Shields      102   | .    .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    
Core Remaining (%)         63    | 100  60   .    93   .    56   .    .    .    .    .    46   50   96   .    4    .    .    
Volleys Fired              256   | .    33   21   .    45   24   15   7    24   .    30   6    5    .    .    .    46   .    
  Largest                  4     | .    2    4    .    4    4    4    4    4    .    4    1    2    .    .    .    1    .    
  Hottest                  223   | .    40   80   .    200  160  100  111  106  .    223  36   160  .    .    .    90   .    
Shots Fired                667   | .    66   83   .    132  64   60   22   87   .    90   6    10   .    .    .    47   .    
  Gun                      589   | .    66   83   .    131  55   60   19   84   .    81   .    10   .    .    .    .    .    
  Cannon                   62    | .    .    .    .    .    6    .    .    .    .    9    .    .    .    .    .    47   .    
  Launcher                 16    | .    .    .    .    1    3    .    3    3    .    .    6    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  581   | .    66   83   .    127  57   60   19   84   .    85   .    .    .    .    .    .    .    
  Thermal                  66    | .    .    .    .    4    4    .    .    .    .    5    .    6    .    .    .    47   .    
  Explosive                16    | .    .    .    .    1    3    .    3    3    .    .    6    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Robot Hit Streak         20    | .    12   13   .    15   9    14   9    14   .    7    7    10   .    .    .    20   .    
  Robot Miss Streak        7     | .    2    4    .    3    5    2    2    1    .    7    .    2    .    .    .    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    1    .    2    2    2    .    2    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    .    1    1    1    .    2    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           575   | .    44   57   .    94   74   42   14   63   .    61   6    81   .    3    3    33   .    
  Core Hits                254   | .    18   25   .    30   34   13   12   40   .    34   9    14   .    1    6    18   .    
  Critical Hits            8     | .    1    1    .    .    .    .    .    2    .    2    .    1    .    .    .    1    .    
  Critical Kills           4     | .    1    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Melee Attacks              252   | .    .    .    .    .    63   12   .    .    19   13   2    131  .    4    8    .    .    
  Impact                   120   | .    .    .    .    .    10   .    .    .    .    4    1    100  .    2    3    .    .    
  Slashing                 132   | .    .    .    .    .    53   12   .    .    19   9    1    31   .    2    5    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    1    .    .    .    .    4    .    .    .    2    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        22    | .    .    .    .    .    6    .    .    .    .    .    .    16   .    .    .    .    .    
Damage Inflicted           14285 | .    608  532  .    1169 2283 564  600  1545 .    2116 549  2452 .    295  113  1459 .    
  Guns                     5525  | .    608  532  .    992  562  559  197  1008 .    920  .    147  .    .    .    .    .    
  Cannons                  1556  | .    .    .    .    .    24   .    .    .    .    170  .    .    .    .    .    1362 .    
  Explosions               2103  | .    .    .    .    177  437  .    403  537  .    .    549  .    .    .    .    .    .    
  Melee                    4944  | .    .    .    .    .    1260 .    .    .    .    1026 .    2270 .    295  93   .    .    
  Ramming                  157   | .    .    .    .    .    .    5    .    .    .    .    .    35   .    .    20   97   .    
  Kinetic                  5462  | .    608  532  .    916  586  559  197  1008 .    1056 .    .    .    .    .    .    .    
  Thermal                  1566  | .    .    .    .    76   .    .    .    .    .    34   .    94   .    .    .    1362 .    
  Explosive                2103  | .    .    .    .    177  437  .    403  537  .    .    549  .    .    .    .    .    .    
  Electromagnetic          53    | .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    
  Impact                   1967  | .    .    .    .    .    102  .    .    .    .    37   .    1753 .    22   53   .    .    
  Slashing                 2977  | .    .    .    .    .    1158 .    .    .    .    989  .    517  .    273  40   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    23   23   
  Average Corruption       3     | .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    12   23   
  Corruption Purged        4     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    
  Effects                  45    | .    .    .    .    1    6    .    .    .    .    .    .    1    .    .    .    33   4    
    Message Errors         13    | .    .    .    .    1    3    .    .    .    .    .    .    1    .    .    .    7    1    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
    Targeting Errors       11    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    10   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            767   | .    .    .    .    3    104  .    4    .    .    350  14   68   .    80   15   129  .    
  Projectiles              114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  .    
  Explosions               21    | .    .    .    .    3    .    .    4    .    .    .    14   .    .    .    .    .    .    
  Melee                    632   | .    .    .    .    .    104  .    .    .    .    350  .    68   .    80   15   15   .    
Knockbacks                 8     | .    .    .    .    .    1    .    .    .    .    3    .    4    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      110   | .    .    .    .    29   .    .    .    22   .    .    .    8    .    .    9    42   .    
  Shots                    2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   33    | .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    5    23   .    
Targets Rammed             33    | .    .    .    .    .    .    1    .    .    .    .    .    4    .    .    5    23   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336   | .    2    69   .    279  260  210  177  264  .    308  174  336  .    .    .    256  .    
  Average Temperature      88    | .    2    21   .    109  105  73   81   67   .    135  93   141  .    .    .    66   .    
  Received Heat Transfer   3686  | .    204  120  .    378  548  129  114  147  .    846  75   708  66   39   84   228  .    
  Effects                  7     | .    .    .    .    1    1    .    .    .    .    5    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Total Turns              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Longest Duration         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    4    .    
  Heat Transferred         1160  | .    .    .    .    175  .    .    .    .    .    37   .    148  .    .    .    800  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Peak Influence             910  | .   289 409 28  227 581 910 .   .   .   .   .   236 178 231 271 321 122 
  Initial                  263  | .   .   54  28  .   5   263 .   .   .   .   .   44  115 81  112 141 92  
  Average                  204  | .   104 215 13  59  212 611 .   .   .   .   .   93  142 139 194 196 113 
Maximum Alert Level        3    | .   1   2   .   1   2   3   .   .   .   .   .   1   .   1   1   1   .   
  Low Security (%)         67   | 100 81  37  100 94  59  .   .   .   .   .   .   97  100 87  48  68  100 
  Level 1                  14   | .   18  60  .   5   7   17  .   .   .   .   .   2   .   12  51  31  .   
  Level 2                  12   | .   .   2   .   .   33  44  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   3   3   .   1   4   6   .   1   .   .   .   4   1   .   3   2   1   
  Investigation            4    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            16   | .   2   3   .   1   1   1   .   .   .   .   .   3   .   .   2   2   1   
  Assault                  4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Distress Signals           16   | .   2   5   .   3   1   .   .   .   .   .   .   .   .   2   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              285  | .   20  20  .   21  42  13  7   15  .   9   3   35  12  20  31  32  5   
  Peak Tracking Total      20   | .   4   6   .   5   10  3   4   9   .   3   3   6   9   11  20  14  4   
  Tactical Retreats        31   | .   2   1   .   3   3   .   .   1   .   .   .   10  1   4   4   2   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Traps Triggered            6    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Machines Disabled          8    | .   .   .   .   1   2   1   .   2   .   1   .   .   .   .   1   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Machines Accessed          39   | .   6   3   .   3   8   9   .   .   1   .   .   2   2   3   1   1   .   
  Terminals                29   | .   5   3   .   3   7   5   .   .   .   .   .   1   2   2   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   14  7   .   13  20  22  .   .   6   .   .   5   5   7   1   3   .   
  Successful               51   | .   5   2   .   6   11  10  .   .   6   .   .   2   3   5   .   1   .   
  Failed                   52   | .   9   5   .   7   9   12  .   .   .   .   .   3   2   2   1   2   .   
    Catastrophic           10   | .   1   3   .   .   1   4   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   12  7   .   11  10  9   .   .   .   .   .   2   .   4   .   3   .   
  Terminals                78   | .   13  7   .   13  19  11  .   .   .   .   .   2   5   5   .   3   .   
  Fabricators              10   | .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   1   1   .   5   7   1   .   .   6   .   .   .   3   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           9    | .   .   .   .   2   1   .   .   .   6   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          6    | .   1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   1   .   1   3   3   .   .   .   .   .   .   .   2   .   1   .   
  Terminals                12   | .   3   1   .   1   3   1   .   .   .   .   .   .   .   2   .   1   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   3   1   .   1   2   1   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   5   3   .   3   6   8   .   .   .   .   .   2   2   3   1   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   2   1   1   .   .   6   .   .   .   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 280  | .   .   .   .   .   .   178 .   .   .   .   .   102 .   .   .   .   .   
    Time                   127  | .   .   .   .   .   .   76  .   .   .   .   .   51  .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Arm  Res  Qua  
Total Allies               18   | .    .    .    3    .    12   .    .    2    .    .    .    .    .    1    .    .    .    
  Largest Group            10   | .    .    .    3    3    10   6    .    2    .    .    .    .    .    1    .    .    .    
  Highest-Rated Group      173  | .    .    .    40   40   173  109  .    48   .    .    .    .    .    10   .    .    .    
  Highest-Rated Ally       32   | .    .    .    16   16   31   29   .    32   .    .    .    .    .    10   .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               126  | .    .    .    .    9    77   40   .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2181 | .    .    .    .    123  1230 828  .    .    .    .    .    .    .    .    .    .    .    
  Kills                    19   | .    .    .    .    .    12   7    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Arm Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   1   2   1   .   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Arm  Res  Qua  
Turns Passed               22957 | 77   624  470  804  1003 1035 1343 2454 2355 1855 6874 1523 1444 109  159  197  605  26   
Spaces Moved               9284  | 65   302  203  443  414  392  641  1194 1012 950  1091 709  713  155  298  238  413  51   
  Core                     224   | 24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   133  51   
  Treads                   7530  | .    81   203  443  414  392  641  1194 1012 950  1091 709  347  .    .    .    53   .    
  Legs                     272   | 41   221  .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Wheels                   109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    100  .    .    
  Hover                    836   | .    .    .    .    .    .    .    .    .    .    .    .    356  155  62   36   227  .    
  Flight                   313   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    227  86   .    .    
  Fastest Speed            15    | 50   120  180  180  180  165  165  185  165  185  185  200  28   30   15   39   50   50   
  Average Speed            164   | 94   140  180  180  180  179  181  185  184  185  197  200  123  62   37   69   77   50   
  Slowest Speed            270   | 120  180  180  180  220  180  185  185  185  185  270  200  220  126  100  100  200  50   
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    46   28   98   45   78   15   91   98   87   79   76   17   6    9    27   20   18   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    .    1    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    1    .    1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             12    | .    .    .    1    .    .    .    3    4    4    .    .    .    .    .    .    .    .    
Spaces Dug                 95    | .    .    .    .    10   17   12   .    .    3    1    1    37   .    .    2    12   .    
Terrain Destroyed          197   | .    .    .    .    10   45   12   16   26   3    1    32   37   .    .    2    13   .    
  Melee                    71    | .    .    .    .    .    15   12   .    .    3    1    1    37   .    .    2    .    .    
  Projectile               15    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    13   .    
  AOE                      111   | .    .    .    .    10   28   .    16   26   .    .    31   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Fac  Arm  Res  Qua  
Total                      16151 | 79   440  267  450  584  592  777  1422 1446 1019 5716 801  1116 167  333  257  634  51   
  Wait                     5711  | .    71   24   5    75   66   49   206  328  1    4499 76   205  .    19   .    87   .    
  Move                     9247  | 64   301  202  442  413  391  640  1193 1011 949  1090 708  712  154  281  233  412  51   
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    
  Pick Up                  179   | 7    20   10   1    19   19   23   4    17   11   18   2    15   1    5    .    7    .    
  Fast Attach              55    | 5    2    .    .    1    4    4    .    1    4    7    .    2    2    2    2    19   .    
  Attach                   130   | 2    2    4    .    13   5    6    .    7    8    19   .    33   5    8    3    15   .    
  Detach                   42    | .    .    .    .    1    .    .    .    1    8    7    .    9    .    5    1    10   .    
  Swap                     108   | .    2    .    1    3    14   9    12   20   2    22   8    13   .    .    .    2    .    
  Drop                     145   | 1    9    6    1    14   15   18   .    11   17   13   .    17   5    2    3    13   .    
  Fire                     256   | .    33   21   .    45   24   15   7    24   .    30   6    5    .    .    .    46   .    
  Melee                    209   | .    .    .    .    .    53   12   .    .    19   11   1    101  .    4    8    .    .    
  Ram                      21    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    15   .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    8    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   27    | .    .    .    .    .    1    .    .    26   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: Ext / *Arm)
-4/Armory
-3/Research
-3/Quarantine

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   431 | -10/Materials      | Discovered new exit (range 9)
   602 | -10/Materials      | Discovered new exit (range 13)
   702 | -10/Materials      | Entered another Materials area
   702 | -9/Materials       | Evolved 2 slots: Weapon x2
   980 | -9/Materials       | Build established: Gunner
  1085 | -9/Materials       | Discovered new exit (range 12)
  1172 | -9/Materials       | Entered Mines
  1205 | -9/Mines           | Learned 2 Materials zone layouts
  1216 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1248 | -9/Mines           | Discovered new exit (range 15)
  1318 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1773 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1884 | -9/Mines           | Discovered new exit (range 13)
  1976 | -9/Mines           | Entered Materials
  1976 | -8/Materials       | Accompanied by 3 allies
  1976 | -8/Materials       | Evolved 2 slots: Utility x2
  2169 | -8/Materials       | Lost 3 parts (1n2w)
  2436 | -8/Materials       | Discovered new exit (range 14)
  2678 | -8/Materials       | Identified exit to Storage
  2979 | -8/Materials       | Entered Storage
  3522 | -8/Storage         | Build established: Hauler-Mutant
  3547 | -8/Storage         | Met a pair of Derelict thieves
  3631 | -8/Storage         | Garrison activated, responded to threat
  3901 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3958 | -8/Storage         | Discovered new exit (range 5)
  4014 | -8/Storage         | Entered Factory
  4014 | -7/Factory         | Accompanied by 6 allies
  4014 | -7/Factory         | Evolved 2 slots: Utility x2
  4224 | -7/Factory         | Fabricated Lrg. Storage Unit (x1)
  4246 | -7/Factory         | Garrison activated, responded to threat
  4251 | -7/Factory         | Fabricated Lrg. Storage Unit (x1)
  4305 | -7/Factory         | Local fabrication network quarantined
  4349 | -7/Factory         | Discovered new exit (range 8)
  4408 | -7/Factory         | Identified exit to Factory
  4565 | -7/Factory         | Build established: Hauler-Tank
  5029 | -7/Factory         | Discovered exit to Factory (range 10)
  5214 | -7/Factory         | First assault squad dispatched
  5253 | -7/Factory         | Discovered new exit (range 3)
  5270 | -7/Factory         | Identified exit to Lower Caves
  5357 | -7/Factory         | Entered Lower Caves
  5793 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  6724 | -7/Lower Caves     | Learned location of Extension (-4)
  6971 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7172 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7620 | -7/Lower Caves     | Discovered new exit (range 6)
  7811 | -7/Lower Caves     | Entered another Lower Caves area
  7861 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  9122 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9156 | -7/Lower Caves     | Destroyed 10 combat bots
  9335 | -7/Lower Caves     | Spotted B-75 Beast
  9364 | -7/Lower Caves     | Destroyed B-75 Beast
  9550 | -7/Lower Caves     | Learned Factory stockpile data
  9812 | -7/Lower Caves     | Discovered new exit (range 2)
  9813 | -7/Lower Caves     | Learned Factory emergency access door positions
 10166 | -7/Lower Caves     | Entered Zion
 10191 | -7/Zion            | Given the Hacking Drone Bay
 10195 | -7/Zion            | Found Prototype Device
 10313 | -7/Zion            | Learned 8 Factory zone layouts
 10317 | -7/Zion            | Discovered new exit (range 8)
 10536 | -7/Zion            | Build established: Hauler-Gunner
 10880 | -7/Zion            | Found Prototype Device
 10895 | -7/Zion            | Identified Phasing AFG
 10896 | -7/Zion            | Identified Hacking Drone Bay
 11002 | -7/Zion            | Given A8's code to call for help
 11997 | -7/Zion            | Discovered new exit (range 4)
 12000 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 12021 | -7/Zion            | Entered Deep Caves
 12417 | -7/Deep Caves      | Attacked by Z-Imprinter
 12430 | -7/Deep Caves      | Z-Facility disabled
 12493 | -7/Deep Caves      | Lost 6 parts (1p1n1u3w)
 12506 | -7/Deep Caves      | Found Prototype Protection
 12506 | -7/Deep Caves      | Identified Zio. Weapon Casing
 12525 | -7/Deep Caves      | Found Zio. Weapon Casing
 12545 | -7/Deep Caves      | Found Prototype Device
 12545 | -7/Deep Caves      | Identified Zio. Metafield Generator
 13186 | -7/Deep Caves      | Core integrity fell below 50%
 13230 | -7/Deep Caves      | Lost 6 parts (1n1u4w)
 13235 | -7/Deep Caves      | Found Zio. Weapon Casing
 13245 | -7/Deep Caves      | Build established: Hauler-Mutant
 18451 | -7/Deep Caves      | Discovered new exit (range 10)
 18895 | -7/Deep Caves      | Entered Proximity Caves
 19101 | -6/Proximity Caves | Learned location of 1 exit from Factory
 20332 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 20418 | -6/Proximity Caves | Entered Factory
 20418 | -6/Factory         | Evolved 2 slots: Utility x2
 20419 | -6/Factory         | Identified exit to Lower Caves
 21189 | -6/Factory         | Fabricated Lrg. Storage Unit (x1)
 21286 | -6/Factory         | Lost 4 parts (3u1w)
 21627 | -6/Factory         | Lost 11 parts (2p2n4u3w)
 21846 | -6/Factory         | Discovered new exit (range 4)
 21862 | -6/Factory         | Entered another Factory area
 21862 | -5/Factory         | Evolved 2 slots: Utility x2
 21906 | -5/Factory         | Identified exit to Factory
 21971 | -5/Factory         | Entered another Factory area
 21971 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21972 | -4/Factory         | Identified exit to Extension
 22047 | -4/Factory         | Discovered new exit (range 12)
 22122 | -4/Factory         | Identified exit to Armory
 22130 | -4/Factory         | Entered Armory
 22270 | -4/Armory          | Lost 3 parts (1n1u1w)
 22299 | -4/Armory          | Core integrity fell below 50%
 22324 | -4/Armory          | Discovered new exit (range 5)
 22325 | -4/Armory          | Core integrity fell below 20%
 22326 | -4/Armory          | Identified exit to Research
 22327 | -4/Armory          | Entered Research
 22327 | -3/Research        | Evolved 2 slots: Utility x2
 22351 | -3/Research        | Lost 5 parts (2n3u)
 22575 | -3/Research        | System corruption reached 10%
 22586 | -3/Research        | Build established: Mutant
 22909 | -3/Research        | Core integrity fell below 50%
 22924 | -3/Research        | Core integrity fell below 20%
 22925 | -3/Research        | Discovered new exit (range 13)
 22931 | -3/Research        | Identified exit to Quarantine
 22932 | -3/Research        | Entered Quarantine
 22944 | -3/Quarantine      | Lost 13 parts (2p7n3u1w)
 22958 | -3/Quarantine      | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
22913_ Adv. Core Analyzer destroyed.
22914_ Dropped Med. Storage Unit.
22919_ U-05 Engineer lays Concrete.
22922_ S-43 Plague destroyed.
22924_ K-01 Serf destroyed.
22925_ EXIT=FOUND
22926_ System corrupted: Energy discharge (-18).
22929_ Slug penetrates Wall.
22931_ EXIT=IDENTIFIED: QUARANTINE
LOCATION=QUARANTINE
AMBIENT_HEAT=-20
GOAL=ESCAPE
22934_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
22934_ O-24 Administrator uses terminal to summon reinforcements.
22934_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  Q011.
22934_ O-24 Administrator locks terminal.
22944_ W-44 Eye sends out distress signal.
22950_ K-01 Serf cleans the Scanalyzer.
22951_ CAC7TFRW  KV2PABQL1E8M

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           22
Terrain Scan Range         24
Terrain Scan Density       210
Armor Coverage             825
Resistance: KI             20
Resistance: TH             15
Weapon Shielding           100
Evasion (%)                69
Target Analysis            5
Core Analysis              10
Recoil Reduction           2
Offensive Hacking          33

 Item Schematics 
-----------------
       Flak Cannon | -8/Materials | Hacked
 Lrg. Storage Unit | -8/Materials | Hacked
        Arm. Wheel | -8/Storage   | Hacked
 Hpw. Tractor Beam | -7/Factory   | Scanalyzed
   Hvy. Beamcaster | -7/Zion      | Free
          Riot Gun | -7/Zion      | Free
       Barrage Gun | -7/Zion      | Free
     Battle Cannon | -7/Zion      | Free
       Slug Cannon | -7/Zion      | Free
            Flamer | -7/Zion      | Free
 Mak. Sensor Array | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrg. Storage Unit | x1 | -7/Factory 
 Lrg. Storage Unit | x1 | -7/Factory 
 Lrg. Storage Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeTransmissionSink
  Manual?         0
Play Time         02:59:11
  Cumulative      80.7 hours
  Start           2020.12.29 @ 20:35:40
  End             2020.12.29 @ 23:36:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             31
Gallery%          58
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16529b27-0e04-4a01-9ab8-0342b8c31768