Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 22:19:46

Player: Crap

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1738)     1738
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3874

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     107/300
Energy                     18/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Trap Scanner
  Improved Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
     Heavy EM Pulse Gun
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Improved Signal Interpreter
           Salvage Targeting Computer
           System Shield
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Sensor Array
  Improved EM Shotgun
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Flight Unit              Improved Flight Unit
Utility                    Visual Processing Unit
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             70   | 6   6   25  21  12  
  Power                    19   | 1   2   3   10  3   
    Engine                 11   | 1   1   3   6   .   
    Core                   8    | .   1   .   4   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   1   12  4   3   
    Treads                 9    | 2   1   6   .   .   
    Leg                    12   | .   .   5   4   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  8    | 1   1   3   2   1   
    Device                 1    | .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   1   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   2   7   5   5   
    Energy Gun             7    | 1   1   1   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 1   1   6   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 25   | .   4   6   1   14  
  Power                    7    | .   1   1   1   4   
  Propulsion               9    | .   2   2   .   5   
  Utility                  2    | .   .   2   .   .   
  Weapon                   7    | .   1   1   .   5   
  Highest Loss Streak      8    | .   4   3   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   82  93  97  77  
  Engine                   6    | .   7   7   5   .   
  Core                     5    | .   6   2   11  8   
  Treads                   19   | .   21  34  .   .   
  Leg                      14   | .   .   5   35  27  
  Storage                  4    | .   14  4   .   .   
  Processor                12   | .   4   11  18  12  
  Hackware                 3    | .   .   .   7   9   
  Protection               2    | .   .   5   .   .   
  Energy Gun               6    | .   10  7   2   4   
  Ballistic Gun            13   | .   16  14  14  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 10  14  18  20  18  
  Greatest Support         80   | 40  40  80  54  54  
  Greatest Overweight (x)  4    | .   .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 6   8   6   5   5   
  Most Carried             8    | 3   4   8   5   5   
  Average Carried          3    | 1   2   4   4   3   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            5    | 2   2   5   5   3   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1433 | 232 114 549 447 91  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2156 | .   421 956 377 402 
  Parts                    147  | .   27  69  25  26  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  45   | .   10  23  6   6   
  Guns                     44   | .   10  23  6   5   
Classes Destroyed          10   | .   4   2   3   1   
  Worker                   2    | .   .   .   1   1   
  Builder                  1    | .   .   .   .   1   
  Recycler                 2    | .   1   1   .   .   
  Watcher                  7    | .   2   3   1   1   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    20   | .   7   8   3   2   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   7   1   4   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           6    | .   6   5   2   3   
  Combat Bots Only         5    | .   5   4   2   3   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        474  | .    108  155  62   149  
  Missed                   151  | .    29   51   23   48   
Damage Taken               4276 | .    889  1284 549  1554 
  Core                     983  | .    212  213  97   461  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         53   | 100  15   46   .    .    
Volleys Fired              205  | .    39   84   42   40   
  Largest                  2    | .    2    2    2    2    
  Hottest                  90   | .    85   85   73   90   
Shots Fired                380  | .    67   160  83   70   
  Gun                      380  | .    67   160  83   70   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  290  | .    46   115  78   51   
  Thermal                  66   | .    21   45   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          24   | .    .    .    5    19   
  Robot Hit Streak         14   | .    14   12   5    8    
  Robot Miss Streak        6    | .    4    5    6    3    
  Penetration Max          1    | .    .    .    1    1    
  Secondary Targets        10   | .    3    3    2    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           245  | .    40   107  47   51   
  Core Hits                98   | .    22   40   20   16   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 5    | .    1    1    .    3    
  Critical Strikes         6    | .    1    2    .    3    
    Destroy                4    | .    1    2    .    1    
    Smash                  2    | .    .    .    .    2    
Melee Attacks              5    | .    .    .    .    5    
  Impact                   5    | .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4075 | .    392  1588 850  1245 
  Guns                     3930 | .    392  1588 815  1135 
  Cannons                  .    | .    .    .    .    .    
  Explosions               35   | .    .    .    35   .    
  Melee                    110  | .    .    .    .    110  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3145 | .    253  1225 767  900  
  Thermal                  537  | .    139  363  35   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          283  | .    .    .    48   235  
  Impact                   110  | .    .    .    .    110  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    44   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    44   | .    .    .    .    44   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        254  | .    254  214  85   84   
  Average Temperature      47   | .    66   45   36   37   
  Received Heat Transfer   1695 | .    438  492  144  621  
  Effects                  2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       2    | .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1297 | .    322  925  50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             405  | .   224 405 400 200 
  Initial                  170  | .   .   94  170 84  
  Average                  208  | .   106 253 268 144 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         49   | 100 79  34  15  96  
  Level 1                  47   | .   20  61  78  3   
  Level 2                  3    | .   .   4   6   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   4   .   4   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   4   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           5    | .   .   3   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   14  33  11  12  
  Peak Tracking Total      6    | .   6   5   6   4   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          4    | .   .   1   3   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   .   1   
  Successful               1    | .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               2495 | 88   369  1149 502  387  
Spaces Moved               1327 | 51   163  556  349  208  
  Core                     33   | 9    .    2    .    22   
  Treads                   642  | 42   163  437  .    .    
  Legs                     652  | .    .    117  349  186  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   90   90   
  Average Speed            126  | 140  160  145  93   99   
  Slowest Speed            250  | 160  160  250  105  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       26   | 3    26   50   28   23   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      2    | .    .    .    2    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1773 | 68  214 736 446 309 
  Wait                     68   | .   .   35  .   33  
  Move                     1323 | 50  162 555 348 208 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  62   | 10  5   22  18  7   
  Fast Attach              6    | .   .   6   .   .   
  Attach                   36   | 6   5   8   8   9   
  Detach                   6    | .   1   1   2   2   
  Swap                     28   | .   1   11  13  3   
  Drop                     34   | 2   1   14  15  2   
  Fire                     205  | .   39  84  42  40  
  Melee                    5    | .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 16)
  286 | -10/Materials | Core integrity fell below 50%
  313 | -10/Materials | Lost 4 parts (1p2n1w)
  317 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Core integrity fell below 20%
  411 | -10/Materials | Discovered new exit (range 10)
  458 | -10/Materials | Entered another Materials area
  458 | -9/Materials  | Evolved 2 slots: Propulsion x2
  651 | -9/Materials  | Discovered new exit (range 6)
  791 | -9/Materials  | Discovered new exit (range 14)
  869 | -9/Materials  | Build established: Scavenger-Mutant
  937 | -9/Materials  | Lost 3 parts (1p1n1u)
 1515 | -9/Materials  | Core integrity fell below 50%
 1607 | -9/Materials  | Entered another Materials area
 1607 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1672 | -8/Materials  | Discovered new exit (range 5)
 2108 | -8/Materials  | Identified exit to Storage
 2109 | -8/Materials  | Entered Storage
 2400 | -8/Storage    | Core integrity fell below 50%
 2445 | -8/Storage    | Lost 8 parts (2p4n2w)
 2470 | -8/Storage    | Core integrity fell below 20%
 2496 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Destroyed Imp. Ion Engine.
Y-45 Defender system corrupted by crushing effect.
Y-45 Defender system terminally corrupted.
Lgt. Armor Plating fried.
K-01 Serf cleans the Transfer Shaft.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Imp. Heat Sink.
K-01 Serf collects debris.
Acquired Corrupted Lgt. Treads.
VSS Leg destroyed.
K-01 Serf collects debris. <x3>
Y-45 Defender emerges from the garrison.
VSS Leg destroyed.
K-01 Serf collects debris. <x2>
Dropped Corrupted Lgt. Treads.
Acquired Hvy. EM Pulse Gun. <x3>
Carbon-fiber Leg destroyed.
G-47 Trooper destroyed.
Hvy. EM Pulse Gun destroyed. <x2>
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????#   #??????????????????                 |
| ???????????#   #??????????????????                 |
| ???????????#   #??????????????????                 |
| ???????????+   #?"????????????????                 |
| ##?????????#   # "????????????????                 |
|  +?????????#   # "????????????????                 |
| ##?????????#   + "????????????????                 |
| ???????????#   #    "?????????????                 |
| ????????####   #        ??????????                 |
| ????????#  +*  #####+####?????????                 |
| ????????"  # ^ """""  #???????????                 |
| ????????"  #       "  #???????????                 |
| ????????"  #          #???????????                 |
| ????????#T##  =       #???????????                 |
| ????????##?#          +???????????                 |
| ???????????#          #???????????                 |
| ???????????#          #???????????                 |
| ???????????#          #???????????                 |
| ???????????#          #?###???????                 |
| ???????????#    "     ###T#######?                 |
| ???????????#  """     #         #?                 |
| ???????????# ^        #         #?                 |
| ???????????#          #         #?                 |
| ???????????+          #Y /      #?                 |
| ???????????#         %/Y /    " #?                 |
| ???????????#          #g @    T #?                 |
| ???????????#   ####   #       " #?                 |
| ???????????+   #??#   #         #?                 |
| ???????????##+##??#   ###########?                 |
| ??????????????????#   #???????????                 |
| ??????????????????#####???????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Recoil Reduction           4
Salvage Targeting          1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceFrostImmobilizer
  Manual?         0
Play Time         00:38:43
  Cumulative      3.7 hours
  Start           2024.06.06 @ 21:41:03
  End             2024.06.06 @ 22:19:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ad329b8-9ca7-41cd-882a-20482c7b45b9