Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 19:50:57 Player: Hermelin Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1477) 1477 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (-629) -629 TOTAL SCORE: 4948 Bonus ------- High Alert Combat Kills 24 Aligned with FarCom 300 Friendly Fire -953 Cogmind --------- Core Integrity 0/700 Matter 102/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- XL Autogun Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Humpback Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Minigun Rocket Array > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit YI-UF0's Bottomless Matter Pit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Heavy EM Shotgun Autogun Autogun XL Autogun Array Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster EMP Trap EMP Trap EMP Trap [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 65 | 7 12 5 3 3 11 20 4 Power 4 | 1 . 1 . . 1 1 . Engine 4 | 1 . 1 . . 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 3 . . 1 4 4 . Treads 11 | 2 1 . . . 4 4 . Leg . | . . . . . . . . Wheel 3 | . 2 . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 8 . 1 . 3 6 . Device 5 | 1 3 . . . 1 . . Storage 7 | 1 5 . 1 . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 7 | . . . . . 2 5 . Artifact . | . . . . . . . . Weapon 27 | 2 1 4 2 2 3 9 4 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 1 2 1 . 3 4 2 Ballistic Cannon . | . . . . . . . . Launcher 9 | . . 1 . 2 . 4 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 11 | . 1 1 . . . 2 7 Power 1 | . . 1 . . . . . Propulsion 3 | . . . . . . 2 1 Utility 4 | . 1 . . . . . 3 Weapon 3 | . . . . . . . 3 Highest Loss Streak 7 | . 1 1 . . . 1 7 Average Slot Usage (%) 92 | . 99 99 91 85 88 91 71 Engine 11 | . 14 13 14 14 9 7 5 Treads 15 | . 26 . . . 25 29 22 Wheel 12 | . 1 28 28 28 10 . . Device 4 | . 7 . . . 7 7 4 Storage 16 | . 20 28 19 14 9 7 6 Processor 1 | . . . . . . 4 6 Protection 4 | . . . . . 9 18 11 Energy Gun 1 | . 6 . . . . . . Ballistic Gun 19 | . 21 27 24 14 15 13 8 Launcher 2 | . . . . 14 2 1 3 Naked Turns 24 | . . . . . . . 24 Heaviest Build 117 | 12 38 41 86 89 97 113 117 Greatest Support 80 | 40 40 24 24 24 80 80 80 Greatest Overweight (x) 12 | . 12 1 3 3 4 1 1 Average Overweight (x) 1 | . . 1 2 3 2 1 1 Largest Inventory Capacity 24 | 6 16 16 24 24 24 24 24 Average Capacity 11 | 5 9 16 20 24 24 24 21 Most Carried 24 | 4 16 16 24 24 24 24 24 Average Carried 9 | 3 7 15 18 23 23 23 20 Final Capacity 24 | 6 16 16 24 24 24 24 4 Final Carried 24 | 4 16 16 24 24 24 24 4 Class Distribution -------------------- 77% | Mutant 16% | Hauler-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 3224 | 282 408 539 330 79 296 683 607 Remotely 335 | 111 224 . . . . . . Salvage Created 2817 | 94 640 327 . 35 226 959 536 Parts 143 | 2 43 21 . 11 9 55 2 Haulers Intercepted 4 | . 2 . . . . 2 . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 41 | . 7 6 . 7 2 16 3 Guns 22 | . 7 3 . . 2 10 . AOE 19 | . . 3 . 7 . 6 3 Classes Destroyed 13 | 1 6 2 . . 1 2 1 Worker 6 | . 3 . . . . 3 . Builder 3 | . 1 1 . . . 1 . Tunneler 2 | . . 1 . . 1 . . Hauler 4 | . 2 . . . . 2 . Recycler 7 | 1 1 1 . . 1 3 . Operator 2 | . 1 . . . . 1 . Watcher 2 | . 1 . . . 1 . . Swarmer 20 | . . 4 . 7 . 9 . Grunt 11 | . 7 2 . . . 2 . Sentry 4 | . . . . . 2 2 . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Compactor 3 | . . . . . . . 3 Best Kill Streak 7 | 1 7 7 . 4 2 6 2 Combat Bots Only 4 | . 3 4 . 4 1 3 2 Max Kills in Single Turn 6 | 1 1 2 . 2 1 6 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 2 . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 3167 | . 176 281 . 68 201 1336 1105 Core 836 | . 46 14 . 16 28 193 539 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . . . 69 94 . . Volleys Fired 173 | 4 27 30 . 9 14 69 20 Largest 2 | 2 2 2 . 1 2 2 1 Hottest 60 | 60 60 40 . 33 46 48 45 Shots Fired 280 | 8 54 56 . 9 25 108 20 Gun 236 | 8 54 52 . . 22 97 3 Cannon . | . . . . . . . . Launcher 44 | . . 4 . 9 3 11 17 Special . | . . . . . . . . Kinetic 215 | 4 37 52 . . 22 97 3 Thermal . | . . . . . . . . Explosive 36 | . . 4 . 9 3 3 17 Electromagnetic 29 | 4 17 . . . . 8 . Robot Hit Streak 21 | 7 21 7 . 1 10 18 12 Robot Miss Streak 4 | . 1 4 . 2 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 199 | 7 40 33 4 1 17 78 19 Core Hits 145 | 1 22 20 . 8 9 58 27 Critical Hits 10 | . . 2 . . 1 7 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 8 | . . 2 . . 1 5 . Melee Attacks 5 | . . 1 4 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 1 4 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6720 | 94 513 750 . 385 351 1816 2811 Guns 2335 | 94 481 384 . . 215 1114 47 Cannons . | . . . . . . . . Explosions 4299 | . 32 366 . 385 136 702 2678 Melee . | . . . . . . . . Ramming 86 | . . . . . . . 86 Kinetic 2085 | 37 288 384 . . 215 1114 47 Thermal 32 | . 32 . . . . . . Explosive 4124 | . . 366 . 385 136 559 2678 Electromagnetic 393 | 57 193 . . . . 143 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 4 10 Average Corruption 2 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Effects 15 | . . . . . . 11 4 Message Errors 1 | . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 4 | . . . . . . 4 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . 22 . 31 8 20 3 Projectiles . | . . . . . . . . Explosions 84 | . . 22 . 31 8 20 3 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 395 | . 37 7 . 33 . 137 181 Shots 17 | . 1 1 . 1 . 8 6 Rammed 25 | . . . . . . . 25 Targets Rammed 25 | . . . . . . . 25 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 202 | . 30 12 . . . 202 181 Average Temperature 57 | . 10 7 . . . 104 128 Received Heat Transfer 423 | . 78 123 . . 63 159 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . 50 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 476 | 5 179 185 . 235 176 476 176 Initial 114 | . . . . . 13 79 114 Average 40 | . 35 60 . 115 106 208 132 Maximum Alert Level 2 | . . . . 1 . 2 . Low Security (%) 94 | 100 100 100 . 84 100 52 100 Level 1 3 | . . . . 15 . 31 . Level 2 1 | . . . . . . 15 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . . . . 5 . Investigation 3 | . 2 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . 1 . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 9 8 . 4 7 24 6 Peak Tracking Total 4 | . 3 3 . 4 4 4 3 Tactical Retreats 5 | . . 1 . . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . 1 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 6 | . . . . 5 1 . . Max in Single Turn 2 | . . . . 2 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 12 | . 7 . 2 . . 3 . Terminals 7 | . 5 . . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 22 . 2 . . 7 . Successful 17 | . 12 . 2 . . 3 . Failed 13 | . 9 . . . . 4 . Catastrophic 2 | . . . . . . 2 . Database Lockouts 1 | . 1 . . . . . . Manual 17 | . 14 . 1 . . 2 . Terminals 20 | . 17 . . . . 3 . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 6 . 2 . . 1 . Record 1 | . . . 1 . . . . Robot Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 4 . . . . 1 . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Siphon 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 7 . . . . 3 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . 1 4 . . . . Non-combat 3 | . . . 3 . . . . Combat 2 | . . 1 1 . . . . Robot Hacks Applied 5 | . . 1 4 . . . . parse_system 5 | . . 1 4 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 9707 | 5393 1204 535 818 445 287 840 185 Spaces Moved 2989 | 325 661 413 709 346 156 334 45 Core 6 | 5 1 . . . . . . Treads 1364 | 320 601 . . . 64 334 45 Legs . | . . . . . . . . Wheels 1619 | . 59 413 709 346 92 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 90 120 120 180 182 Average Speed 136 | 158 155 100 110 120 145 181 182 Slowest Speed 650 | 160 650 100 120 120 180 183 182 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 35 85 71 78 86 20 14 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 343 | . 2 39 . 75 27 53 147 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 343 | . 2 39 . 75 27 53 147 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 8351 | 5192 788 480 742 368 198 485 98 Wait 4972 | 4853 60 25 . 2 . 32 . Move 2983 | 324 660 412 708 345 155 334 45 Hop . | . . . . . . . . Pick Up 71 | 4 15 4 21 4 9 12 2 Fast Attach 19 | 7 8 . 1 . . 3 . Attach 13 | . . 1 1 . 5 3 3 Detach 2 | . 2 . . . . . . Swap 33 | . 4 4 1 3 6 14 1 Drop 55 | . 12 3 6 5 9 18 2 Fire 173 | 4 27 30 . 9 14 69 20 Melee 5 | . . 1 4 . . . . Ram 25 | . . . . . . . 25 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 5394 | -11/Scrapyard | Entered Materials 5395 | -10/Materials | Build established: Mutant 5508 | -10/Materials | Discovered new exit (range 11) 5949 | -10/Materials | Central database locked down 6202 | -10/Materials | Discovered new exit (range 3) 6338 | -10/Materials | Discovered new exit (range 16) 6598 | -10/Materials | Entered Mines 6617 | -10/Mines | Discovered new exit (range 5) 6638 | -10/Mines | Learned Materials security intel 6716 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6745 | -10/Mines | Destroyed YI-UF0 6755 | -10/Mines | Found YI-UF0's Bottomless Matter Pit 6790 | -10/Mines | Discovered new exit (range 15) 7005 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 7006 | -10/Mines | Discovered new exit (range 5) 7133 | -10/Mines | Entered Exiles 7158 | -10/Exiles | Met 8R-AWN 7180 | -10/Exiles | Met EX-HEX 7218 | -10/Exiles | Met EX-DEC 7247 | -10/Exiles | Learned location of Zion (-6) 7268 | -10/Exiles | Met EX-BIN 7337 | -10/Exiles | Aligned with FarCom system 7338 | -10/Exiles | Given EX-Vault access code 7363 | -10/Exiles | Opened EX-Vault 7374 | -10/Exiles | Found XL Autogun Array 7394 | -10/Exiles | Warned to stay clear of 0b10 Research branches 7564 | -10/Exiles | Visited The Gauntlet 7717 | -10/Exiles | Discovered new exit (range 10) 7766 | -10/Exiles | Build established: Hauler-Mutant 7951 | -10/Exiles | Left Exiles lab with XL Autogun Array 7951 | -10/Exiles | Entered Mines 8027 | -9/Mines | Discovered new exit (range 11) 8134 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8168 | -9/Mines | Learned Materials emergency access door positions 8194 | -9/Mines | Found a hidden stash of uninstalled traps 8361 | -9/Mines | Discovered new exit (range 5) 8396 | -9/Mines | Entered Materials 8396 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 8651 | -8/Materials | Discovered new exit (range 15) 8683 | -8/Materials | Entered Factory 8683 | -7/Factory | Evolved 2 slots: Utility x2 9133 | -7/Factory | Found Prototype Launcher 9133 | -7/Factory | Identified Rocket Array 9326 | -7/Factory | Build established: Scavenger-Mutant 9389 | -7/Factory | Identified exit to Lower Caves 9523 | -7/Factory | Sucked down chute 9523 | -7/Factory | Entered Waste 9578 | -7/Waste | Spotted C-40 Crusher 9584 | -7/Waste | Destroyed C-40 Crusher 9589 | -7/Waste | Spotted C-40 Crusher 9599 | -7/Waste | Destroyed C-40 Crusher 9618 | -7/Waste | Spotted C-40 Crusher 9625 | -7/Waste | Spotted C-40 Crusher 9625 | -7/Waste | Destroyed C-40 Crusher 9645 | -7/Waste | Spotted C-40 Crusher 9654 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9657 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9660 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9663 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9665 | -7/Waste | Spotted C-40 Crusher 9666 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9669 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9681 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9684 | -7/Waste | Crushed by Compactor (1 part destroyed) 9688 | -7/Waste | Core integrity fell below 50% 9697 | -7/Waste | Core integrity fell below 20% 9701 | -7/Waste | System corruption reached 10% 9708 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09684_ Hrd. Medium Armor Plating crushed. 09684_ Target Analyzer crushed. 09684_ Slammed into C-40 Crusher. 09687_ The unstable cave ceiling collapses. 09687_ Hrd. Medium Armor Plating crushed. 09687_ Slammed into C-40 Crusher. 09689_ System corrupted: Energy discharge (-26). 09689_ The unstable cave ceiling collapses. 09689_ Slammed into C-40 Crusher. 09689_ Destabilizing: Core damaged (-14). 09690_ Slammed into C-40 Crusher. 09696_ The unstable cave ceiling collapses. 09696_ Slammed into C-40 Crusher. 09697_ Destabilizing: System corrupted (+2). 09698_ Slammed into C-40 Crusher. 09698_ Destabilizing: System corrupted (+2). 09699_ Slammed into C-40 Crusher. 09700_ Destabilizing: System corrupted (+2). 09701_ The unstable cave ceiling collapses. 09701_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????? ???????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????# #??????????????????? | | ?????????????# #??????# #??????????????????? | | ???????????### #??????# ########???????????? | | ???????????# *#??????# ? ?????????? | | ???????????# #??????# ? =?????????? | | ???????????# #??????# ?????????? | | ???????????# #??????# ? ? ????????? | | ???????????### #?###### ## # ????????? | | ###########??# ### # # # # ???????? | | #??# ## # # # # ???????? | | #??# #### [#! # # ??????? | | #### ## ]##&! # # ??????? | | &!@CCCCCC ??????? | | !!=CCCCCC ??????? | | *!&] ??????? | | ! ???????? | | #### ## # # # # ### ???????? | | #??#! ### #### # # ????????? | | #??# #####??# ### ????????? | | ###########??# #??????# # ### ????????? | | ?????????????# #??????# # #?? ?????????? | | ????????????? #??????# #?###??? ?????????? | | ???????????? #??????# #??????????????????? | | ???????????# ! #??????# #??????????????????? | | ???????????# #??????# #??????????????????? | | ???????????### #??????? #??????????????????? | | ?????????????# #??????? #??????????????????? | | ?????????????# #??????? ???????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeTransdimensionalStorm Manual? 0 Play Time 00:46:04 Cumulative 443.8 hours Start 2021.01.05 @ 19:06:39 End 2021.01.05 @ 19:50:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 166 Adventurer 3 Explorer 0 Win Type - Total 8 Types 5/1/0/1/0/1/0/0/0 Lore% 91 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35ef34a1-742e-4a4f-a630-f7b9a78c24cd