Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 22:03:58

Player: RHAHI

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (448)      448
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (42)                 42
              TOTAL SCORE: 2585

 Bonus
-------
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             0/550
Matter                     259/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (5) ----
          Light Ion Engine
        Compact Battery (143)
  High-capacity Matter Pod (200)
                Melee Analysis Suite
                EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
           Visual Processing Unit
           Sensor Drone Bay
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY --------
     Light Ion Engine
   Compact Battery
    Medium Matter Pod
           Seismic Detector
           Melee Analysis Suite
           Field Recycling Unit
           Assault Rifle
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | 6   1   6   6   3   26  
  Power                    4    | 1   .   .   1   .   2   
    Engine                 4    | 1   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   4   2   .   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   .   1   .   .   4   
    Wheel                  3    | 2   .   1   .   .   .   
    Hover                  8    | .   .   2   2   .   4   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   1   1   2   2   8   
    Device                 8    | .   .   1   .   2   5   
    Storage                5    | 1   1   .   1   .   2   
    Processor              1    | .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   1   1   8   
    Energy Gun             4    | 1   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | 1   .   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 19   | .   .   1   1   .   17  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               9    | .   .   1   .   .   8   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   4    | .   .   .   1   .   3   
  Highest Loss Streak      12   | .   .   1   1   .   12  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   95  99  99  89  87  
  Engine                   11   | .   14  14  11  9   7   
  Leg                      2    | .   .   .   .   .   9   
  Wheel                    14   | .   28  26  .   .   .   
  Hover                    13   | .   .   1   44  36  18  
  Device                   10   | .   .   12  2   16  12  
  Storage                  13   | .   23  15  11  9   9   
  Processor                4    | .   .   .   8   9   8   
  Energy Gun               4    | .   14  5   .   .   2   
  Ballistic Gun            15   | .   14  22  11  9   7   
  Special Weapon           2    | .   .   .   9   1   2   
Peak Build Rating          31   | 6   9   12  15  24  31  
  Average Rating           14   | 4   7   9   14  22  21  
  On Entrance              10   | .   6   9   12  14  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 12  32  35  34  26  35  
  Greatest Support         45   | 20  20  26  28  28  45  
  Greatest Overweight (x)  2    | .   1   2   1   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  8   8   
  Average Capacity         11   | 7   12  15  8   8   7   
  Most Carried             15   | 6   15  15  12  8   8   
  Average Carried          10   | 3   9   14  7   6   7   
  Final Capacity           15   | 8   15  15  8   8   5   
  Final Carried            15   | 6   15  13  6   8   5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           614  | 253 .   109 55  .   197 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            448  | .   .   49  69  .   330 
  Parts                    27   | .   .   5   9   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       24   | .   .   16  3   .   5   
  Retrieved Matter         171  | .   .   97  53  .   21  
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  11   | .   .   3   2   .   6   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     9    | .   .   3   2   .   4   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          6    | .   .   1   3   .   2   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  4    | .   .   3   1   .   .   
  Grunt                    6    | .   .   .   1   .   5   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   .   3   3   .   5   
  Combat Bots Only         4    | .   .   3   1   .   4   
Max Kills in Single Turn   1    | .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        198  | .    11   12   22   2    151  
  Missed                   59   | .    5    3    8    1    42   
Damage Taken               2119 | .    71   73   166  14   1795 
  Core                     626  | .    34   .    37   .    555  
  Absorbed by Shields      33   | .    .    .    .    .    33   
  Regen/Repaired (Parts)   58   | .    .    .    .    .    58   
Core Remaining (%)         92   | 100  .    86   90   .    .    
Volleys Fired              39   | .    .    5    11   1    22   
  Largest                  2    | .    .    2    2    1    2    
  Hottest                  126  | .    .    70   120  100  126  
Shots Fired                62   | .    .    10   19   1    32   
  Gun                      44   | .    .    10   8    .    26   
  Cannon                   3    | .    .    .    .    .    3    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  14   | .    .    .    11   1    2    
  Kinetic                  29   | .    .    7    8    .    14   
  Thermal                  29   | .    .    3    11   1    14   
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          3    | .    .    .    .    .    3    
  Robot Hit Streak         8    | .    .    6    2    .    8    
  Robot Miss Streak        3    | .    .    2    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           33   | .    .    6    6    .    21   
  Core Hits                24   | .    .    4    5    .    15   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    4    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    1    .    1    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           789  | 1    .    68   98   .    622  
  Guns                     381  | .    .    68   50   .    263  
  Cannons                  54   | .    .    .    .    .    54   
  Explosions               188  | .    .    .    .    .    188  
  Melee                    101  | .    .    .    .    .    101  
  Ramming                  17   | 1    .    .    .    .    16   
  Kinetic                  235  | .    .    42   50   .    143  
  Thermal                  194  | .    .    26   48   .    120  
  Explosive                188  | .    .    .    .    .    188  
  Electromagnetic          54   | .    .    .    .    .    54   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 101  | .    .    .    .    .    101  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    .    65   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               65   | .    .    .    .    .    65   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      199  | .    .    .    .    .    199  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   1    | 1    .    .    .    .    .    
Targets Rammed             5    | 1    .    .    .    .    4    
  Kicked                   4    | .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        346  | .    .    27   105  12   346  
  Average Temperature      65   | .    .    12   30   7    111  
  Received Heat Transfer   849  | .    45   .    81   9    714  
  Effects                  2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         507  | .    .    74   100  .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             352  | .   45  117 352 214 182 
  Initial                  148  | .   .   17  29  148 90  
  Average                  74   | .   12  31  193 180 95  
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         92   | 100 100 100 46  79  100 
  Level 1                  7    | .   .   .   53  20  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   .   3   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           3    | .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   4   7   13  6   18  
  Peak Tracking Total      7    | .   3   3   4   6   7   
  Tactical Retreats        3    | .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            4    | .   .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   4    | .   .   .   3   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                5    | .   .   .   4   .   1   
  Triggered                4    | .   .   .   3   .   1   
Most Traps Carried         5    | .   .   5   5   1   1   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          4    | .   .   .   1   .   3   
  Max in Single Turn       3    | .   .   .   1   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          11   | .   1   1   3   2   4   
  Terminals                9    | .   1   .   3   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   2   1   4   4   15  
  Successful               12   | .   .   1   1   1   9   
  Failed                   14   | .   2   .   3   3   6   
    Catastrophic           5    | .   1   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   .   .   2   3   3   
  Terminals                17   | .   2   .   4   4   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   8   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   1   1   3   
  Record                   1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   
  Scan Component           3    | .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   
  Time                     96   | .   .   .   .   .   96  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               4    | .   .   .   .   1   3   
  ROAM                     1    | .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   1   
  RETURN                   2    | .   .   .   .   1   1   
Ally Attacks               28   | .   .   7   21  .   .   
  Total Damage             450  | .   .   162 288 .   .   
  Kills                    9    | .   .   3   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             5    | .   .   .   .   1   4   
  Drone Recoveries         5    | .   .   .   .   1   4   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               1702 | 53  131 741 196 97  484 
Spaces Moved               1555 | 47  131 646 229 176 326 
  Core                     13   | 1   .   .   .   .   12  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     127  | .   .   .   .   .   127 
  Wheels                   805  | 46  131 628 .   .   .   
  Hover                    610  | .   .   18  229 176 187 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            48   | 50  80  95  48  48  48  
  Average Speed            83   | 79  89  106 48  48  82  
  Slowest Speed            176  | 80  95  176 108 48  120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 3   31  96  25  25  61  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   .   
Spaces Dug                 6    | .   .   .   3   1   2   
Terrain Destroyed          31   | .   .   .   6   1   24  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               9    | .   .   .   6   1   2   
  AOE                      22   | .   .   .   .   .   22  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1850 | 59  143 695 273 184 496 
  Wait                     106  | .   3   15  14  .   74  
  Move                     1551 | 47  130 645 228 175 326 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 6   9   11  3   4   5   
  Fast Attach              21   | 6   1   1   .   2   11  
  Attach                   11   | .   .   1   2   1   7   
  Detach                   5    | .   .   .   .   .   5   
  Swap                     16   | .   .   4   4   .   8   
  Drop                     29   | .   .   13  7   1   8   
  Fire                     39   | .   .   5   11  1   22  
  Melee                    4    | .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   .   21  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     5    | .   .   .   4   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 7)
  185 | -10/Materials | Entered Mines
  260 | -10/Mines     | Found a hidden stash of uninstalled traps
  319 | -10/Mines     | Build established: Mutant
  383 | -10/Mines     | Found the Drone Emporium
  388 | -10/Mines     | Learned location of Storage (-8)
  391 | -10/Mines     | Found Prototype Device
  741 | -10/Mines     | Discovered new exit (range 7)
  835 | -10/Mines     | Discovered new exit (range 9)
  926 | -10/Mines     | Entered Materials
  926 | -9/Materials  | Accompanied by 2 allies
  926 | -9/Materials  | Evolved 2 slots: Propulsion x2
  931 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1096 | -9/Materials  | Discovered new exit (range 15)
 1122 | -9/Materials  | Entered another Materials area
 1122 | -8/Materials  | Evolved 2 slots: Utility x2
 1122 | -8/Materials  | Identified Sensor Drone Bay
 1215 | -8/Materials  | Discovered new exit (range 10)
 1219 | -8/Materials  | Entered Storage
 1248 | -8/Storage    | Repaired Imp. Hover Unit
 1280 | -8/Storage    | Repaired Imp. Hover Unit
 1313 | -8/Storage    | Repaired Imp. Hover Unit
 1487 | -8/Storage    | Lost 3 parts (3n)
 1682 | -8/Storage    | Core integrity fell below 50%
 1689 | -8/Storage    | Core integrity fell below 20%
 1703 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01683_ K-01 Serf collects debris.
01684_ Critical hit (Burn: +37).
01684_ K-01 Serf destroyed.
01685_ Penetrated by Slug.
01686_ K-01 Serf collects debris.
01686_ G-47 Trooper misfires.
01687_ Critical hit (Burn: +37).
01688_ Penetrated by Slug.
01688_ Visual Processing Unit destroyed.
01689_ K-01 Serf cleans the Compression Vault.
  <x2>
01694_ Y-45 Defender Imp. Ion Engine severed.
01694_ Sml. Storage Unit destroyed.
01695_ K-01 Serf collects debris. <x2>
01699_ Y-45 Defender Hvy. Assault Rifle severed.
01700_ Hacking Suite destroyed.
01701_ The unstable cave ceiling collapses.
01701_ Y-45 Defender destroyed.
01701_ K-01 Serf collects debris.
01702_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????#         " + "????????????????            |
| ????????#/###+##/   # "????????????????            |
| ????????# ==   ##  ##?"""??????????????            |
| ????????#      ##  #??   ??????????????            |
| ????????#    ] ##  ####+#??+#??????????            |
| ????????#      ##   =   ### #??????????            |
| ????????#      ##   =%!     #??????????            |
| ????????#      #######      #??????????            |
| ????????#      #???# #      #??????????            |
| ????????#      #???" /      ##????==???            |
| ????????#      #???###       #??"  ????            |
| ????????#      #?????#  *    +?   ?????            |
| ????????#!     #?????# !%!  +#  "??????            |
| ????????#      #?????#  [%!  #  #??????            |
| ????????#    !!#????### %*=   #????????            |
| ????????########???##"        #????????            |
| ???????????????????#          ##???????            |
| ???????????????????##"         #???????            |
| ????????????????????#         ##???????            |
| ????????????????????##  Y      #???????            |
| ?????????????????????#   k    ##???????            |
| ?????????????????????##g Y    #????????            |
| ??????????????????????# h""" ##????????            |
| ??????????????????????#Y """ ##????????            |
| ??????????????????????# ="""  #????????            |
| ??????????????????????# !@%! ##????????            |
| ??????????????????????###a####?????????            |
| ????????????????????????#[#????????????            |
| ???????????????????????? = ????????????            |
| ???????????????????????? T +???????????            |
| ????????????????????????   #???????????            |
| ????????????????????????####???????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              CouplerCompactDisintegrator
  Manual?         0
Play Time         01:24:17
  Cumulative      18.5 hours
  Start           2025.04.18 @ 19:58:32
  End             2025.04.18 @ 22:03:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           4
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ef5cc92-f819-440c-bb64-8ed3571b5d3e