Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 00:26:44 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1718) 1718 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4443 Bonus ------- None Cogmind --------- Core Integrity 638/700 Matter 190/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Katana Chainsword > --- INVENTORY (16) --- Micro Nuclear Core Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Cooling System Advanced Weight Redist. System Long-range Sensor Array Improved Medium Armor Plating Arc Projector Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Minigun Precision Assault Rifle Precision Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Transmission Jammer Improved Medium Armor Plating Improved EM Shotgun Arc Projector Electrolaser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Grenade Launcher Katana [Rating: 39] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 80 | . 12 16 25 27 Power 5 | . 1 3 1 . Engine 5 | . 1 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | . 7 5 4 2 Treads . | . . . . . Leg 18 | . 7 5 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | . 3 1 7 13 Device 10 | . 1 . 2 7 Storage 3 | . 2 . 1 . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 7 | . . . 3 4 Artifact . | . . . . . Weapon 33 | . 1 7 13 12 Energy Gun 1 | . . . . 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 19 | . 1 4 8 6 Ballistic Cannon . | . . . . . Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . 1 1 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 7 | . 2 . 3 2 Power 2 | . 1 . 1 . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 3 | . 1 . 3 1 Average Slot Usage (%) 99 | . 99 98 99 99 Engine 9 | . 13 10 8 7 Leg 27 | . 28 32 26 23 Device 9 | . 13 11 9 6 Storage 14 | . 14 11 18 15 Processor 9 | . . 11 9 15 Protection 7 | . . . 9 15 Energy Cannon 1 | . . . 2 1 Ballistic Gun 14 | . 28 16 14 3 Slashing Weapon 3 | . . 2 . 9 Naked Turns . | . . . . . Heaviest Build 64 | 11 24 30 55 64 Greatest Support 38 | 20 20 30 35 38 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 16 | . 10 10 16 16 Average Capacity 12 | . 7 10 15 16 Most Carried 16 | . 9 10 16 16 Average Carried 12 | . 7 9 14 15 Final Capacity 16 | 6 10 10 16 16 Final Carried 16 | 6 9 10 16 16 Class Distribution -------------------- 44% | Mutant 39% | Scavenger-Mutant 5% | Assassin 3% | Scavenger-Assassin 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1611 | 200 221 264 673 253 Remotely . | . . . . . Salvage Created 2291 | . 446 639 953 253 Parts 143 | . 21 39 65 18 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 8 15 23 3 Melee 3 | . . . . 3 Guns 23 | . 8 5 10 . Cannons 5 | . . . 5 . AOE 18 | . . 10 8 . Classes Destroyed 12 | . 3 7 1 1 Worker 4 | . 1 1 1 1 Builder 2 | . . 1 . 1 Hauler 2 | . 2 . . . Recycler 4 | . . 3 1 . Mechanic 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 2 | . . 1 . 1 Swarmer 17 | . . 8 9 . Grunt 23 | . 8 5 7 3 Duelist 1 | . . 1 . . Sentry 7 | . . 1 6 . Hunter 1 | . . . 1 . Best Kill Streak 9 | . 2 9 9 2 Combat Bots Only 7 | . 2 6 7 2 Max Kills in Single Turn 5 | . 1 5 3 1 Gunslinging . | . . . . . Exploded 3 | . . 3 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2185 | . 562 192 1081 350 Core 299 | . 87 18 132 62 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 65 95 76 . Volleys Fired 158 | . 61 22 75 . Largest 2 | . 2 2 2 . Hottest 79 | . 40 53 79 . Shots Fired 308 | . 122 39 147 . Gun 281 | . 122 33 126 . Cannon 18 | . . . 18 . Launcher 9 | . . 6 3 . Special . | . . . . . Kinetic 281 | . 122 33 126 . Thermal . | . . . . . Explosive 9 | . . 6 3 . Electromagnetic 18 | . . . 18 . Robot Hit Streak 9 | . 6 9 8 . Robot Miss Streak 5 | . 5 2 5 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 211 | . 76 25 91 19 Core Hits 111 | . 23 40 41 7 Critical Hits 6 | . 2 1 2 1 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 4 | . 2 . 1 1 Melee Attacks 29 | . . 4 . 25 Impact . | . . . . . Slashing 29 | . . 4 . 25 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles 1 | . . . . 1 Follow-up Attacks 4 | . . . . 4 Damage Inflicted 5289 | . 900 1337 1954 1098 Guns 2447 | . 900 320 1227 . Cannons 283 | . . . 283 . Explosions 1438 | . . 1017 421 . Melee 1098 | . . . . 1098 Ramming 23 | . . . 23 . Kinetic 2447 | . 900 320 1227 . Thermal 264 | . . 121 143 . Explosive 891 | . . 613 278 . Electromagnetic 566 | . . 283 283 . Impact . | . . . . . Slashing 1098 | . . . . 1098 Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 4 | . . . 3 1 Message Errors 2 | . . . 1 1 Data Loss (minor) 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 326 | . . 24 7 295 Projectiles . | . . . . . Explosions 31 | . . 24 7 . Melee 295 | . . . . 295 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 85 | . . . 85 . Shots 2 | . . . 2 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 36 | . 5 1 36 . Average Temperature 10 | . 2 1 12 . Received Heat Transfer 900 | . 300 33 423 144 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . 100 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 347 | . 152 277 347 97 Average Influence 79 | . 55 68 139 37 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 91 | . 100 91 79 100 Level 1 8 | . . 8 20 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 . 2 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 2 1 2 . Communications Jammed 6 | . . . 6 . Distress Signals 6 | . . . 6 . Times Spotted 92 | . 14 20 45 13 Peak Tracking Total 4 | . 4 4 4 3 Tactical Retreats 11 | . 2 . 4 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 5 2 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 4 4 5 2 Terminals 11 | . 3 3 4 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 11 18 14 3 Successful 31 | . 8 13 9 1 Failed 15 | . 3 5 5 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 27 | . 9 8 8 2 Terminals 35 | . 9 12 12 2 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 8 | . 1 3 4 . Branch Access Points 1 | . . 1 . . Alert Level 3 | . . 1 2 . Unreport Threat 4 | . 1 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 34 | . 12 12 7 3 Terminals 13 | . 5 4 3 1 Track 7 | . 3 2 1 1 Botnet 6 | . 2 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 4 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 78 | . . 78 . . Parts Recycled . | . . . . . Recycled Matter 134 | . 134 . . . Retrieved Matter 189 | . 189 . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4117 | . 861 829 1287 1140 Spaces Moved 1901 | 1 466 334 602 498 Core . | . . . . . Treads . | . . . . . Legs 1901 | 1 466 334 602 498 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 150 150 Average Speed 138 | 120 125 120 150 150 Slowest Speed 150 | 120 150 120 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 1 59 34 62 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 6 | . . 4 . 2 Terrain Destroyed 44 | . . 20 22 2 Melee 6 | . . 4 . 2 Projectile . | . . . . . AOE 38 | . . 16 22 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3044 | . 627 715 841 861 Wait 796 | . 71 328 113 284 Move 1897 | . 465 333 601 498 Hop . | . . . . . Pick Up 36 | . 7 5 13 11 Fast Attach 15 | . 1 6 1 7 Attach 10 | . 2 2 4 2 Detach . | . . . . . Swap 56 | . 9 8 20 19 Drop 50 | . 11 7 13 19 Fire 158 | . 61 22 75 . Melee 25 | . . 4 . 21 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 5) 600 | -10/Materials | Discovered new exit (range 7) 640 | -10/Materials | Discovered new exit (range 10) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 873 | -9/Materials | Identified exit to Mines 1335 | -9/Materials | Build established: Scavenger-Mutant 1465 | -9/Materials | Repaired Aluminum Leg 1493 | -9/Materials | Repaired Aluminum Leg 1520 | -9/Materials | Repaired Ion Engine 1683 | -9/Materials | Discovered new exit (range 4) 1689 | -9/Materials | Identified exit to Materials 1691 | -9/Materials | Entered another Materials area 1691 | -8/Materials | Evolved 2 slots: Utility x2 1854 | -8/Materials | Destroyed 7 combat bots 2671 | -8/Materials | Lost 3 parts (1p2n) 2927 | -8/Materials | Discovered new exit (range 16) 2974 | -8/Materials | Identified exit to Factory 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Utility x2 4035 | -7/Factory | Build established: Mutant 4118 | -7/Factory | Self-destructed Last Messages --------------- 03977_ Destroyed Mining Laser. 03977_ Destroyed Wheel. 03996_ Sneak attack on U-05 Engineer. 03996_ Destroyed Welding Torch. 03996_ Destroyed Lgt. Ion Engine. 03996_ Sneak attack on U-05 Engineer. 03996_ Katana follow-up attack on U-05 Engineer. 03996_ U-05 Engineer destroyed. 03998_ Acquired 19 matter. 04001_ K2 H0VRVX:M1R=OXKM1NHX 04043_ Connecting with Garrison Access... 04059_ K-01 Serf cleans the Assembly Bed. 04072_ W-25 Informer destroyed. 04074_ K-01 Serf collects debris. 04074_ Acquired 36 matter. 04078_ K-01 Serf collects debris. 04084_ R-06 Scavenger collects Imp. Sensor Array. 04091_ R-06 Scavenger collects Imp. Signal Interpreter. 04098_ K-01 Serf cleans the Nuclear Reactor. 04111_ Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | ????????????????# ?? 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Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoRiotReconstructor Manual? 0 Play Time 00:34:13 Cumulative 211.8 hours Start 2020.02.05 @ 23:55:03 End 2020.02.06 @ 00:26:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 482 Rogue 482 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60b56c05-f588-4d64-b674-c93e5ebfcdce