Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.12 @ 03:59:23 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3398) 3398 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 7970 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 105 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 63/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Gauss Cannon Spear > --- INVENTORY (15) --- Improved Deuterium Engine High-capacity Storage Unit Compact Battery (200) Kinecellerator System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Shield Generator System Restoration Module > --- WEAPON ----------- Particle Gun Gatling Laser Flak Gun > --- INVENTORY -------- Improved Ion Engine Cooling System High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Kinecellerator Improved Light Armor Plating Shield Generator Shield Generator Shield Generator Shield Generator System Restoration Module Improved Field Recycling Unit Rocket Launcher Spear [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 76 | 5 2 . 26 18 9 7 3 . 6 Power 14 | 1 1 . 7 2 2 . 1 . . Engine 12 | 1 1 . 7 1 1 . 1 . . Core 2 | . . . . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 8 6 . 1 . . . Treads . | . . . . . . . . . . Leg 17 | 2 . . 8 6 . 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 . . 4 5 4 5 1 . 5 Device 10 | . . . 2 1 1 2 1 . 3 Storage 2 | 1 . . 1 . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 12 | . . . 1 4 3 2 . . 2 Artifact . | . . . . . . . . . . Weapon 20 | 1 1 . 7 5 3 1 1 . 1 Energy Gun 6 | . . . 2 2 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 1 . 5 2 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . 1 . 1 13 . 6 1 . 13 Power 7 | . 1 . 1 2 . . 1 . 2 Propulsion 7 | . . . . 3 . 2 . . 2 Utility 11 | . . . . 2 . 2 . . 7 Weapon 10 | . . . . 6 . 2 . . 2 Highest Loss Streak 12 | . 1 . 1 8 . 5 1 . 12 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 75 | . 80 85 94 83 90 91 74 84 26 Engine 9 | . 13 14 18 14 1 7 11 15 1 Core 2 | . . . . . 12 7 . . . Leg 20 | . 28 28 31 25 23 25 15 15 1 Device 9 | . . . 8 8 15 14 10 15 6 Storage 8 | . 14 14 11 9 7 7 7 7 7 Protection 4 | . . . 2 7 7 5 7 7 . Energy Gun 6 | . . . 8 1 18 12 . . . Ballistic Gun 8 | . 23 28 13 14 2 7 7 7 . Piercing Weapon 2 | . . . . . . 1 7 7 7 Peak Build Rating 42 | 5 6 6 17 33 36 42 34 33 33 Average Rating 23 | 3 5 6 14 22 31 38 31 33 10 On Entrance 18 | . 5 6 6 16 20 36 34 33 33 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 9 10 10 44 49 57 57 54 54 54 Greatest Support 67 | 20 20 20 30 60 47 67 37 37 37 Greatest Overweight (x) 10 | . . . 1 1 1 1 1 1 10 Average Overweight (x) 1 | . . . . . . . 1 1 6 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 12 15 15 15 15 15 15 Most Carried 15 | 5 6 6 15 15 15 15 12 9 9 Average Carried 11 | 2 3 6 12 13 13 14 10 9 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 1 6 6 13 13 15 12 9 9 6 Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Mutant 25% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 2111 | 203 97 . 592 511 210 225 125 . 148 Remotely . | . . . . . . . . . . Salvage Created 3756 | . 147 . 1301 837 308 670 139 . 354 Parts 194 | . 16 . 86 57 13 10 3 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 6 3 . 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 74 | . 5 . 24 20 6 10 4 . 5 Guns 63 | . 5 . 23 16 6 9 4 . . AOE 9 | . . . . 4 . . . . 5 Classes Destroyed 14 | . 3 . 4 3 . 4 . . . Worker 3 | . . . 2 1 . . . . . Builder 3 | . . . . 3 . . . . . Tunneler 1 | . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . Watcher 8 | . 2 . 3 2 1 . . . . Swarmer 6 | . 3 . . 3 . . . . . Grunt 43 | . 2 . 15 10 2 5 4 . 5 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 17 | . . . 9 4 3 1 . . . Hunter 4 | . . . . 3 1 . . . . Behemoth 1 | . . . . . . 1 . . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 3 . 5 9 3 4 4 . 5 Combat Bots Only 5 | . 3 . 3 4 3 4 4 . 5 Max Kills in Single Turn 3 | . 1 . 2 3 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 734 | . 38 . 119 235 83 109 17 . 133 Missed 237 | . 16 . 40 69 38 35 5 . 34 Damage Taken 5501 | . 184 . 887 1948 241 731 152 . 1358 Core 1228 | . 46 . 199 271 33 128 16 . 535 Absorbed by Shields 511 | . . . . . 90 243 . . 178 Ignored by Resistances 1738 | . 56 . 263 560 111 279 43 . 426 Core Remaining (%) 70 | 100 . 81 50 50 . . . . . Volleys Fired 281 | . 23 . 87 79 19 37 20 . 16 Largest 3 | . 2 . 2 3 3 3 1 . 2 Hottest 210 | . 40 . 79 74 210 173 28 . 61 Shots Fired 527 | . 35 . 170 135 54 91 20 . 22 Gun 502 | . 35 . 170 123 54 91 20 . 9 Cannon 7 | . . . . . . . . . 7 Launcher 18 | . . . . 12 . . . . 6 Special . | . . . . . . . . . . Kinetic 317 | . 35 . 99 103 7 37 20 . 16 Thermal 192 | . . . 71 20 47 54 . . . Explosive 18 | . . . . 12 . . . . 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 41 | . 19 . 14 41 19 17 15 . 11 Robot Miss Streak 4 | . 1 . 2 3 2 4 3 . 4 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 424 | . 26 . 127 106 39 79 18 . 29 Core Hits 278 | . 14 . 53 62 29 67 27 . 26 Critical Kills 3 | . . . 1 2 . . . . . Critical Parts Destroyed 3 | . . . 1 2 . . . . . Critical Strikes 17 | . . . 10 5 1 . . . 1 Burn 10 | . . . 8 1 1 . . . . Destroy 6 | . . . 2 4 . . . . . Blast 1 | . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . 8 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 8 | . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9287 | . 241 . 1894 2589 862 1768 400 . 1533 Guns 6925 | . 241 . 1894 1536 862 1768 400 . 224 Cannons 188 | . . . . . . . . . 188 Explosions 1756 | . . . . 1053 . . . . 703 Melee 418 | . . . . . . . . . 418 Ramming . | . . . . . . . . . . Kinetic 4325 | . 241 . 1112 1251 167 742 400 . 412 Thermal 2788 | . . . 782 285 695 1026 . . . Explosive 1756 | . . . . 1053 . . . . 703 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 418 | . . . . . . . . . 418 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . . . 20 . . . . 103 Projectiles . | . . . . . . . . . . Explosions 20 | . . . . 20 . . . . . Melee 103 | . . . . . . . . . 103 Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 161 | . . . . 142 . . . . 19 Shots 5 | . . . . 4 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 503 | . 34 . 444 84 297 503 . . 145 Average Temperature 157 | . 21 . 159 39 100 210 . . 40 Received Heat Transfer 2734 | . 105 . 462 819 86 479 144 . 639 Effects 18 | . . . 6 . . 12 . . . Shutdowns 8 | . . . 1 . . 7 . . . Energy Bleed 5 | . . . 2 . . 3 . . . Interference 2 | . . . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . 1 . . . Parts Melted 11 | . . . 8 . 3 . . . . Heat Transferred 7268 | . . . 2590 740 1677 2261 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 531 | . 191 62 417 531 364 . . . . Initial 206 | . . 62 20 106 206 . . . . Average 200 | . 126 62 199 225 239 . . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . Low Security (%) 52 | 100 100 100 43 68 18 . . . . Level 1 40 | . . . 51 9 81 . . . . Level 2 7 | . . . 4 22 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 3 5 5 . . . . Investigation 3 | . . . 2 . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . . . 1 2 1 . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . 3 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . . . 2 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 8 . 31 28 10 11 4 . 10 Peak Tracking Total 6 | . 4 . 5 6 3 4 4 . 5 Tactical Retreats 3 | . . . 1 2 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 23 | . 4 . 10 3 1 . . 4 1 Terminals 14 | . 4 . 7 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 97 | . 19 . 34 7 3 . . 32 2 Successful 81 | . 14 . 27 6 . . . 32 2 Failed 16 | . 5 . 7 1 3 . . . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 19 . 21 6 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers 12 | . . . 12 . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 67 | . 14 . 14 5 . . . 32 2 Record 28 | . 5 . 9 1 . . . 11 2 Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 7 | . 2 . . 2 . . . 3 . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 4 | . 3 . . 1 . . . . . Reprogram Traps 2 | . . . 2 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . Report Inventory 2 | . . . 1 1 . . . . . Scanalyzer 12 | . . . 12 . . . . . . Insert Component 6 | . . . 6 . . . . . . Analyze 6 | . . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . 9 3 1 . . . 1 Full Trace Events 3 | . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . . 6 . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 20 Total Damage 886 | . . . . . . . . . 886 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 7843 | 37 344 45 1591 749 570 1870 842 160 1635 Spaces Moved 3601 | 30 228 38 700 294 276 1155 381 81 418 Core 378 | 13 . . . . . . . . 365 Treads . | . . . . . . . . . . Legs 3223 | 17 228 38 700 294 276 1155 381 81 53 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 130 200 200 200 Average Speed 188 | 89 120 120 174 163 175 151 200 200 375 Slowest Speed 550 | 120 120 120 190 200 196 200 200 200 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 47 12 69 36 7 98 49 69 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 98 | . . . . 64 . . . . 34 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 96 | . . . . 64 . . . . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 4186 | 39 270 37 913 439 316 1198 442 80 452 Wait 129 | . 11 . 52 27 . . 38 . 1 Move 3592 | 29 227 37 699 293 275 1154 380 80 418 Hop . | . . . . . . . . . . Pick Up 61 | 5 7 . 22 15 9 . . . 3 Fast Attach 8 | 1 . . 3 2 . 2 . . . Attach 34 | 4 2 . 2 10 4 3 3 . 6 Detach . | . . . . . . . . . . Swap 34 | . . . 21 6 5 2 . . . Drop 39 | . . . 27 7 4 . 1 . . Fire 281 | . 23 . 87 79 19 37 20 . 16 Melee 8 | . . . . . . . . . 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Discovered new exit (range 13) 382 | -10/Materials | Entered Mines 415 | -10/Mines | Discovered new exit (range 11) 427 | -10/Mines | Entered Materials 427 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 803 | -9/Materials | Build established: Scavenger-Mutant 2001 | -9/Materials | Discovered new exit (range 10) 2018 | -9/Materials | Entered another Materials area 2018 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2563 | -8/Materials | Garrison activated, responded to threat 2656 | -8/Materials | Lost 8 parts (2p1u5w) 2713 | -8/Materials | Lost 5 parts (3n1u1w) 2741 | -8/Materials | Discovered new exit (range 16) 2767 | -8/Materials | Entered Factory 2767 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3132 | -7/Factory | Garrison activated, responded to threat 3190 | -7/Factory | Build established: Scavenger-Tank 3261 | -7/Factory | Garrison activated, responded to threat 3268 | -7/Factory | Discovered new exit (range 7) 3337 | -7/Factory | Entered Lower Caves 3653 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3891 | -7/Lower Caves | Learned Factory garrison access intel 3909 | -7/Lower Caves | Learned Factory terminal intel 3936 | -7/Lower Caves | Discovered new exit (range 15) 4583 | -7/Lower Caves | Spotted B-75 Beast 4864 | -7/Lower Caves | Destroyed B-75 Beast 4884 | -7/Lower Caves | Lost 5 parts (1n2u2w) 5158 | -7/Lower Caves | Build established: Mutant 5207 | -7/Lower Caves | Entered another Lower Caves area 5919 | -7/Lower Caves | Build established: Scavenger-Mutant 6037 | -7/Lower Caves | Discovered new exit (range 7) 6049 | -7/Lower Caves | Entered Data Miner 6049 | -7/Data Miner | Discovered new exit (range 6) 6087 | -7/Data Miner | Met Data Miner 6123 | -7/Data Miner | Learned location of Section 7 (-3) 6123 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6155 | -7/Data Miner | Received God Mode back door access code from Data Miner 6209 | -7/Data Miner | Entered Proximity Caves 6309 | -6/Proximity Caves | Spotted B-75 Beast 6359 | -6/Proximity Caves | Core integrity fell below 50% 6374 | -6/Proximity Caves | Escorted by Enhanced Grunt 6402 | -6/Proximity Caves | Lost 12 parts (2p2n6u2w) 6613 | -6/Proximity Caves | Build established: Mutant 6822 | -6/Proximity Caves | Learned Factory stockpile data 7833 | -6/Proximity Caves | Core integrity fell below 20% 7844 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07071_ Acquired Gauss Cannon. 07092_ Sneak attack on S-27 Virus. 07092_ S-27 Virus destroyed. 07099_ Autogun fries itself beyond repair. 07816_ C-30 ARC bursts open, deploying its payload. 07816_ G-50 Soldier unfolds itself. 07822_ Enhanced Grunt suffers critical hit (Burn). 07825_ Enhanced Grunt overheating. 07826_ Enhanced Grunt suffers critical hit (Burn). 07826_ Enhanced Grunt overheating. 07826_ G-50 Soldier knocked back. 07827_ Enhanced Grunt critical meltdown. 07828_ G-67 Veteran knocked back. 07830_ G-50 Soldier knocked back. 07831_ Shield Generator destroyed. 07832_ Slug penetrates G-50 Soldier. 07834_ G-50 Soldier Carbon-fiber Leg blasted off. 07834_ G-50 Soldier knocked back. 07836_ Slug penetrates G-67 Veteran. 07838_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######???????????????????????????????????? | | ??????### ## ##??????????????????????????????????? | | ??????# ##?????????????????????????????????? | | ??????# # ??????????????????????????????????? | | ??????# ##??????????????????????????????????? | | ??????# ##?????????????????????????????????? | | ??????# #?????????????????????????????????? | | ##??### % ###????????????????????????????????? | | #### "% #####????????????????????????????? | | """ ""% % #????????????????????????????? | | ## " " #????????????????????????????? | | ##"" %"" ### #????????????????????????????? | | #" #"#???????????????????????????????? | | ##%"## ???????###????????????????????? | | ######"##%### #??## ##???????????????????? | | ##????### #?# ##??????????????????? | | ##?####### ### ##?# #??????????????????? | | #?## # #?????#"#?# #???????????????????? | | ### #???#??#### ##??????????????????? | | # ## #???# ### ##?????????????????? | | # ## # ##??# ! #?????????????????? | | ##### # #??# !%@ #?????????????????? | | ###### #??#### ##?????????????????? | | ### ####### ##; gg##??????????????????? | | ###g=%;#??????????????????? | | #?? %g #??????????????????? | | ## ######??# ?????????????????? | | ##### #?#####??# % ???????????????? | | ????# ##?# #???# ##??????????????? | | #???## #??# #????# #???????????????? | | ####?## #### #?????# ;#???????????????? | | #### ## #??????###???????????????? | | ## ##????????????????????????? | | ## ###?????????????????????????? | | ## #???????????????????????????? | | ## #??#######??????????????????? | | ### ### #?## #??????????????????? | | #?# ##?### #?# #??????????????????? | | #?# ####?### ### ###??????????????????? | | ### #???# ## ## ##????????????????????? | | ## #???# ## #?????????????????????? | | ?## ####???# ## #?????????????????????? | | ??####??????## ### #?????????????????????? | | ?????????????###?## ######?????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Med. Battery | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterIntegratedWell Manual? 0 Play Time 00:56:32 Cumulative 270.8 hours Start 2025.01.09 @ 09:32:35 End 2025.01.12 @ 03:59:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 210 Rogue 0 Adventurer 147 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a48bd133-984c-47f3-980c-e3387955b1f8