Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.11 @ 17:22:02 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (3961) 3961 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 7045 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Treads Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Backup Propulsion VII > --- UTILITY ---------- Core Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Flak Gun > --- INVENTORY -------- Lightning Gun Lightning Gun Ion Cannon Ion Cannon [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 4 | . . 2 . 2 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 109 | 6 4 12 51 36 Power 28 | 1 1 4 11 11 Engine 19 | 1 1 4 4 9 Core 9 | . . . 7 2 Reactor . | . . . . . Propulsion 23 | 2 . 3 11 7 Treads 8 | . . 2 2 4 Leg 7 | . . . 7 . Wheel 6 | 2 . 1 1 2 Hover 1 | . . . 1 . Flight 1 | . . . . 1 Utility 20 | 1 1 2 8 8 Device 16 | . 1 2 7 6 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 38 | 2 2 3 21 10 Energy Gun 15 | 1 . . 12 2 Energy Cannon 6 | . . . . 6 Ballistic Gun 4 | 1 . 2 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 5 | . . . 5 . Special Weapon 4 | . 2 1 1 . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 52 | . . . 29 23 Power 16 | . . . 8 8 Propulsion 12 | . . . 6 6 Utility 11 | . . . 7 4 Weapon 13 | . . . 8 5 Highest Loss Streak 15 | . . . 15 11 Average Slot Usage (%) 77 | . 98 91 75 74 Engine 18 | . 14 26 9 27 Core 6 | . . . 13 . Treads 7 | . . 4 7 9 Leg 2 | . . . 6 . Wheel 2 | . 28 16 . . Hover 2 | . . . . 4 Device 14 | . 12 13 21 6 Storage 1 | . 14 8 . . Processor 1 | . . . . 2 Protection 2 | . . . . 6 Energy Gun 6 | . 12 . 7 5 Energy Cannon 2 | . . . . 6 Ballistic Gun 2 | . 12 3 3 1 Launcher 1 | . . . 3 . Special Weapon 1 | . 3 17 . . Naked Turns 16 | . . . 9 7 Heaviest Build 72 | 13 14 36 38 72 Greatest Support 44 | 26 26 40 40 44 Greatest Overweight (x) 8 | 1 . 2 6 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 6 4 4 Average Capacity 4 | 5 6 5 4 4 Most Carried 6 | 4 6 6 4 4 Average Carried 2 | 2 5 4 2 2 Final Capacity 6 | 6 6 4 4 4 Final Carried 4 | 4 3 4 . 1 Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Mutant 30% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Generator-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1915 | 218 124 30 1097 446 Remotely . | . . . . . Salvage Created 4751 | . 520 139 3131 961 Parts 246 | . 24 17 162 43 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 90 | . 9 7 57 17 Melee 3 | . . . 1 2 Guns 38 | . 9 . 24 5 Cannons 12 | . . 7 . 5 AOE 31 | . . . 30 1 Classes Destroyed 10 | . 2 4 3 1 Worker 9 | . . . 7 2 Builder 5 | . . 1 4 . Recycler 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 11 | . . 2 7 2 Grunt 56 | . 9 2 39 6 Brawler 4 | . . 1 2 1 Sentry 12 | . . 2 7 3 Hunter 5 | . . . 2 3 Programmer 2 | . . . . 2 Best Kill Streak 14 | . 5 3 14 3 Combat Bots Only 11 | . 5 2 11 3 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6082 | . 241 113 3315 2413 Core 1246 | . 25 24 492 705 Absorbed by Shields 138 | . . . 138 . Core Remaining (%) 73 | 100 90 94 10 . Volleys Fired 267 | . 24 14 158 71 Largest 2 | . 2 2 2 2 Hottest 200 | . 60 200 119 120 Shots Fired 460 | . 48 28 269 115 Gun 306 | . 48 . 197 61 Cannon 54 | . . . . 54 Launcher 72 | . . . 72 . Special 28 | . . 28 . . Kinetic 135 | . 24 . 86 25 Thermal 193 | . . 28 111 54 Explosive . | . . . . . Electromagnetic 132 | . 24 . 72 36 Robot Hit Streak 43 | . 20 15 43 28 Robot Miss Streak 3 | . 2 2 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 364 | . 39 13 214 98 Core Hits 206 | . 19 8 131 48 Critical Hits 2 | . 1 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 4 | . . . 4 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8625 | . 484 321 5524 2296 Guns 3954 | . 484 . 2473 997 Cannons 1107 | . . . . 1107 Explosions 2994 | . . . 2825 169 Melee 192 | . . . 192 . Ramming 57 | . . . 34 23 Kinetic 1650 | . 201 . 1088 361 Thermal 3439 | . . 321 1842 1276 Explosive . | . . . . . Electromagnetic 3287 | . 283 . 2368 636 Impact . | . . . . . Slashing 192 | . . . 192 . Piercing . | . . . . . Highest Corruption 6 | . . . 4 6 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 19 | . . . 10 9 Message Errors 6 | . . . 4 2 Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . . 2 Data Loss (minor) 4 | . . . 2 2 Targeting Errors 5 | . . . 2 3 Overload Shots . | . . . . . Overflow Damage 135 | . . . 89 46 Projectiles 46 | . . . . 46 Explosions 89 | . . . 89 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 161 | . . . 154 7 Shots 16 | . . . 16 . Rammed 24 | . . . 13 11 Targets Rammed 24 | . . . 13 11 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 580 | . 120 395 288 580 Average Temperature 180 | . 51 109 117 208 Received Heat Transfer 2040 | . 177 42 1236 585 Effects 77 | . . 3 4 70 Shutdowns 38 | . . 2 . 36 Energy Bleed 9 | . . 1 . 8 Interference 12 | . . . 4 8 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 6 | . . . . 6 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Fried 9 | . . . 3 6 Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 6 | . . . 6 . Heat Transferred 6297 | . . 711 3795 1791 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 15 | . . . 13 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 629 | . 230 309 629 181 Average Influence 184 | . 123 211 296 70 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 69 | 100 76 49 43 100 Level 1 16 | . 23 50 24 . Level 2 14 | . . . 32 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 1 1 14 9 Investigation 11 | . 1 . 5 5 Extermination 3 | . . . . 3 Reinforcement 8 | . . 1 6 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 131 | . 14 10 75 32 Peak Tracking Total 11 | . 4 3 6 11 Tactical Retreats 10 | . 1 1 6 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . . 3 2 Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed 3 | . 3 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . . . 9 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 1 1 5 5 Terminals 8 | . 1 . 4 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 38 | . 3 2 18 15 Successful 21 | . 2 2 11 6 Failed 17 | . 1 . 7 9 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 27 | . 3 . 15 9 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units 3 | . . . 3 . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 13 | . 2 . 8 3 Part Schematic 3 | . . . . 3 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Reprogram Traps 2 | . 2 . . . Security Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 2 . 1 Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . . . 1 Recycling Unit Hacks 3 | . . . 3 . Process 3 | . . . 3 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 1 5 5 Full Trace Events 11 | . 1 . 5 5 Feedback Events 2 | . . . . 2 Corruption 2 | . . . . 2 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 104 | . . . 104 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4593 | 63 183 423 2031 1893 Spaces Moved 2195 | 57 109 248 900 881 Core 204 | 7 . . 103 94 Treads 1149 | . . 40 404 705 Legs 337 | . . . 337 . Wheels 403 | 50 109 208 . 36 Hover 94 | . . . 56 38 Flight 8 | . . . . 8 Fastest Speed 40 | 50 90 90 50 40 Average Speed 152 | 87 90 106 158 171 Slowest Speed 450 | 100 90 160 350 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 23 | 4 23 16 56 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . 5 . . Terrain Destroyed 35 | . . 7 19 9 Melee . | . . . . . Projectile 10 | . . 7 . 3 AOE 25 | . . . 19 6 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2899 | 67 145 333 1213 1141 Wait 215 | . 4 40 50 121 Move 2187 | 56 108 247 899 877 Hop 2 | . . . . 2 Pick Up 33 | 5 2 8 11 7 Fast Attach 62 | 5 1 5 24 27 Attach 22 | 1 . 2 13 6 Detach 4 | . . 2 1 1 Swap 25 | . 3 5 14 3 Drop 52 | . 3 10 24 15 Fire 267 | . 24 14 158 71 Melee 6 | . . . 6 . Ram 10 | . . . . 10 Kick . | . . . . . Crush 14 | . . . 13 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 7) 189 | -10/Materials | Discovered new exit (range 15) 237 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Power x2 326 | -9/Materials | Build established: Mutant 343 | -9/Materials | Repaired Com. Wheel 412 | -9/Materials | Discovered new exit (range 13) 670 | -9/Materials | Entered another Materials area 670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 693 | -8/Materials | Identified exit to Storage 1065 | -8/Materials | Core integrity fell below 50% 1127 | -8/Materials | Lost 15 parts (5p3n4u3w) 1520 | -8/Materials | Build established: Scavenger-Mutant 1845 | -8/Materials | Destroyed 11 combat bots 2054 | -8/Materials | Garrison activated, responded to threat 2077 | -8/Materials | Core integrity fell below 20% 2078 | -8/Materials | Destroyed 9 combat bots 2695 | -8/Materials | Discovered new exit (range 3) 2701 | -8/Materials | Entered Factory 2701 | -7/Factory | Evolved 2 slots: Power x2 2703 | -7/Factory | Lost 8 parts (2p1n2u3w) 3180 | -7/Factory | Build established: Generator-Mutant 4359 | -7/Factory | Lost 3 parts (3p) 4460 | -7/Factory | Crushed by falling debris 4491 | -7/Factory | Lost 11 parts (2p3n3u3w) 4535 | -7/Factory | Core integrity fell below 50% 4577 | -7/Factory | Core integrity fell below 20% 4594 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04571_ S-27 Virus destroyed. 04573_ Acquired Lgt. Nuclear Core. 04574_ 4NB<><8KNVTSAUSIB80HMXHG0# 04574_ Acquired 10 matter. 04575_ Slammed into S-27 Virus. 04576_ Destabilizing: Core damaged (-21). 04577_ Slammed into S-27 Virus. 04577_ Broken Imp. Heat Sink destroyed. 04577_ System corrupted by crushing effect (+3). 04578_ Slammed into S-27 Virus. 04579_ S-27 Virus destroyed. 04581_ Slammed into S-27 Virus. 04581_ R-06 Scavenger collects Lgt. Nuclear Core. 04582_ Slammed into P-60 Hacker. 04583_ Lgt. Nuclear Core destroyed. 04584_ Acquired VTOL Module. 04585_ Acquired 5 matter. 04588_ VTOL Module destroyed. 04588_ Slammed into G-47 Trooper. 04589_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###+###????????????????????????? | | ??????????????????# +????????????????????????? | | ??????############# #???????????????#????????? | | ??????# # #???????????????# ???????? | | ??????# "" /gg +???????????????# ??? ? | | ??????# "" # g #???????????????# | | ??????# """ T"=# % #???????????????# """""" | | ??????# """% ""%# ########????????# """""" | | ??????# """%%""%# g #????????# """""" | | ??????#! %%%=%%# #????????# """""" | | ??????############# #????????# | | ??????????????????# + "??????# | | ??????????????????# # ?????# | | ??????????????????###### #??############+### | | ???????????????????????#r t #### | | ???????????????????????# | | ???????????????????????#k@ | | ???????????????????????# """ """ """ ""% """ """ | | ???????????????????????# "G% """ """ """ """ """ | | ???????????????????????# """ """ """ """ """ """ | | ???????????????????????# """ """ """ """ """ | | ???????????????????????# ^ ^ | | ???????????????????????# """ """ """ """ """ """ | | ???????????????????????# """ """ """ """ """ """ | | ?????????????????????? """ """ """ """ """ """ | | ???????????????????? """ """ ""% """ """ """ | | ??????????????????? | | ?????????????????? | | ????????????????? | | ???????????????? % #"" " | | ???????????????? ####+##" | | ???????????????? #################### % | | ???????????????????????? "% | | ???????????????????????? " % | | ???????????????????????? # | | ????????????????????????? ?# | | ????????????????????????? ???# % | | ?????????????????????????? ????###+# ##+## " | | ?????????????????????????? ??????# ##### | | ????????????????????????????????????# | | ????????????????????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 54 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 15 Evasion (%) 53 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Pick | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Hacked Ion Cannon | -7/Factory | Scanalyzed Plasma Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed EnergyDerelictCleaver Manual? 0 Play Time 00:52:22 Cumulative 18.7 hours Start 2020.07.11 @ 07:27:56 End 2020.07.11 @ 17:22:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25fe40e0-3d50-4680-845d-b5a09e938b48