Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 02:45:46 Player: Toa of Guts Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (162) 810 Value Destroyed (4730) 4730 Prototype IDs (19) 380 Alien Tech Used (7) 1400 Bonus (6449) 6449 TOTAL SCORE: 21469 Bonus ------- High Alert Combat Kills 424 Follower Combat Kills 25 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1515/1600 Matter 222/300 Energy 456/460 System Corruption 0% Temperature Cool (31) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor ECM Suite Advanced Reaction Control System Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY (10) --- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Long-range Terrain Scanner Improved Transmission Jammer Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Katana Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Triangulator Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Katana > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Xenon Bombardment Thruster Improved Surge Thruster Advanced Heat Sink Machine Analyzer Transport Network Coupler Advanced Targeting Computer Heavy Gauss Cannon [Rating: 151] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Surge Thruster Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Surge Thruster Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 . 1 . 1 . . 1 . 1 . . . 1 Utility 11 | . . . 1 . 1 2 1 . . . 2 1 . . 2 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 241 | 6 7 8 27 4 55 25 21 2 1 17 5 6 3 17 18 19 Power 15 | 1 1 . 5 1 1 2 2 . . 1 . 1 . . . . Engine 8 | 1 1 . 2 1 1 1 1 . . . . . . . . . Core 6 | . . . 3 . . 1 1 . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 53 | 2 1 2 6 . 16 8 4 1 . 1 1 2 1 . 5 3 Treads 12 | . . 2 3 . 7 . . . . . . . . . . . Leg 7 | 2 1 . 3 . 1 . . . . . . . . . . . Wheel 8 | . . . . . 8 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . 8 4 1 . 1 1 2 1 . 5 3 Utility 95 | 1 1 3 6 1 13 9 11 1 1 6 3 3 2 16 4 14 Device 63 | . . . 3 1 7 6 8 . . 6 2 1 2 15 3 9 Storage 6 | 1 . 1 1 . 1 . . 1 . . . 1 . . . . Processor 8 | . . . . . . 1 1 . . . 1 1 . . . 4 Hackware 9 | . . . . . 1 2 2 . 1 . . . . 1 1 1 Protection 9 | . 1 2 2 . 4 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 78 | 2 4 3 10 2 25 6 4 . . 9 1 . . 1 9 2 Energy Gun 3 | 1 . . . . . . 1 . . 1 . . . . . . Energy Cannon 24 | . . . 1 . 9 1 1 . . 3 1 . . 1 6 1 Ballistic Gun 18 | 1 3 . 4 1 8 . . . . 1 . . . . . . Ballistic Cannon 9 | . . 3 3 . . . 1 . . . . . . . 1 1 Launcher 19 | . 1 . 2 1 8 2 . . . 4 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 2 1 . . . . . . 6 1 . Parts Lost 36 | . 1 . 3 . 17 4 1 . . . . . . 1 6 3 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 18 | . . . . . 11 1 1 . . . . . . . 3 2 Utility 10 | . 1 . . . 4 1 . . . . . . . 1 2 1 Weapon 7 | . . . 3 . 2 1 . . . . . . . . 1 . Highest Loss Streak 6 | . 1 . 1 . 6 4 1 . . . . . . 1 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 98 99 100 94 96 94 96 93 94 89 89 90 89 82 86 Engine 6 | . 14 14 7 11 9 1 2 . . . . . . . . . Core 2 | . . . 3 . . 4 3 6 6 11 10 5 4 4 4 4 Treads 11 | . . 27 2 33 24 . . . . . . . . . . . Leg 7 | . 28 . 30 . 3 . . . . . . . . . . . Wheel 1 | . . . . . 5 . . . . . . . . . . . Flight 8 | . . . . . . 29 30 29 26 29 23 22 23 23 18 19 Device 10 | . . . 10 11 14 26 19 10 6 5 10 9 9 7 9 15 Storage 8 | . 14 14 11 11 9 . . 2 6 5 5 4 4 4 4 4 Processor 3 | . . . . . . 6 6 6 6 5 10 14 14 14 9 8 Hackware 7 | . . . . . 1 9 17 26 26 23 21 19 19 19 22 22 Protection 6 | . 8 12 11 11 9 . . . . . . . . . . . Energy Cannon 6 | . . . 4 11 13 3 3 6 6 . 2 4 4 4 2 4 Ballistic Gun 4 | . 25 . 6 10 4 . . . . . . . . . . . Ballistic Cannon 4 | . . 27 10 . . . . . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . 6 6 6 6 5 5 4 4 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 112 | 11 18 34 43 43 112 18 21 28 28 35 36 37 37 40 46 58 Greatest Support 92 | 20 20 40 69 69 92 20 25 29 29 39 39 49 49 49 56 64 Greatest Overweight (x) 3 | 3 . 1 1 . 3 3 1 . . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 25 25 5 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 8 14 15 15 19 6 5 6 10 10 10 10 10 10 10 10 Most Carried 25 | 6 8 15 15 15 25 24 5 10 10 10 10 10 10 10 10 10 Average Carried 12 | 4 7 12 14 14 17 5 4 6 9 9 9 9 9 10 9 8 Final Capacity 25 | 8 8 15 15 15 25 5 5 10 10 10 10 10 10 10 10 10 Final Carried 24 | 6 8 14 15 15 24 4 5 10 10 10 10 10 10 10 8 9 Class Distribution -------------------- 50% | Mutant 17% | Hacker-Scout 16% | Scavenger-Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Hacker-Scout | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Matter Collected 4252 | 188 238 282 974 121 1023 243 159 90 . 26 . 244 15 159 261 229 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5572 | . 185 22 1525 241 1904 191 482 . . 26 . 276 15 192 259 254 Parts 336 | . 12 1 98 22 103 16 20 . . 3 . 11 1 15 16 18 Haulers Intercepted 8 | . . . 4 . . . 2 . . . . . . 1 . 1 Recyclers Shooed 4 | . . 1 1 . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 100 | . 5 . 37 7 40 4 1 . . . . . . . 4 2 Melee 2 | . . . . . . 1 1 . . . . . . . . . Guns 15 | . 3 . 4 1 7 . . . . . . . . . . . Cannons 50 | . . . 26 3 16 . . . . . . . . . 3 2 AOE 33 | . 2 . 7 3 17 3 . . . . . . . . 1 . Classes Destroyed 17 | . 3 1 6 1 5 . 1 . . . . . . . . . Worker 8 | . 1 . 1 . 3 2 . . . . . . . . 1 . Builder 4 | . . . 2 . 1 1 . . . . . . . . . . Tunneler 8 | . . 1 . 2 1 2 2 . . . . . . . . . Hauler 8 | . . . 4 . . . 2 . . . . . . 1 . 1 Recycler 9 | . . . 1 . 4 . 1 . . . . 2 . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 14 | . 1 . 3 . 2 1 1 . . 1 . 1 1 1 1 1 Watcher 10 | . . . 3 . 3 1 1 . . . . . . 2 . . Swarmer 24 | . . . 6 3 7 4 . . . . . . . . 4 . Grunt 47 | . 5 . 21 2 19 . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . 2 1 . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . Sentry 18 | . . . 10 . 8 . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . Programmer 3 | . . . . . . . 1 . . . . . . . . 2 Best Kill Streak 10 | . 4 1 8 3 10 7 2 . . 1 . 1 1 1 4 2 Combat Bots Only 8 | . 3 . 6 3 8 4 1 . . . . . . . 4 2 Max Kills in Single Turn 5 | . 3 1 4 2 2 5 1 . . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 2 2 3 . . . . . . . . 1 . Melee 1 | . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Hostile Shots Fired 557 | . 17 . 125 12 212 17 31 . . 26 . 3 6 35 34 39 Missed 179 | . 5 . 39 2 47 3 17 . . 12 . 1 4 22 11 16 Damage Taken 6507 | . 200 . 1138 179 2638 386 177 . . 266 . 63 63 328 693 376 Core 1174 | . 30 . 183 12 387 175 38 . . 16 . 45 . 89 114 85 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 99 | . . . . . . . 12 . . . . . . . . 87 Regen/Repaired (Parts) 165 | . . . . . . . . . . 165 . . . . . . Core Remaining (%) 82 | 100 . 88 . 51 29 75 . . 95 98 100 . . 80 92 94 Volleys Fired 443 | . 19 4 119 13 150 3 30 . 18 10 1 21 . 5 23 27 Largest 2 | . 2 2 2 2 2 1 1 . 1 1 1 1 . 1 1 2 Hottest 225 | . 40 74 98 98 150 75 85 . 85 225 85 85 . 105 120 181 Shots Fired 681 | . 35 8 216 25 254 3 30 . 18 10 1 21 . 5 23 32 Gun 173 | . 32 . 62 11 64 . . . . 4 . . . . . . Cannon 468 | . . 8 148 12 163 2 30 . 18 6 1 21 . 5 22 32 Launcher 40 | . 3 . 6 2 27 1 . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . Kinetic 289 | . 32 8 157 11 64 . . . . . . . . . 10 7 Thermal 352 | . . . 53 12 163 2 30 . 18 10 1 21 . 5 12 25 Explosive 40 | . 3 . 6 2 27 1 . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 8 3 9 6 14 . . . 1 . . . . 1 4 5 Robot Miss Streak 4 | . 2 3 3 4 4 . . . 1 . . . . 2 2 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 390 | . 20 4 130 11 148 10 15 . 3 4 1 3 2 5 13 21 Core Hits 220 | . 16 1 61 12 89 9 8 . . 1 . 3 . 5 8 7 Critical Kills 2 | . . . 1 . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . 1 . . . 3 . . . . . . . . . . . Critical Strikes 10 | . 1 . 3 . 3 . . . . . . . . 1 1 1 Meltdown 1 | . . . . . . . . . . . . . . . . 1 Destroy 5 | . 1 . 1 . 3 . . . . . . . . . . . Blast 3 | . . . 2 . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . . 1 . . Melee Attacks 169 | . . . . . . 23 37 . 3 22 8 20 23 10 10 13 Impact . | . . . . . . . . . . . . . . . . . Slashing 166 | . . . . . . 20 37 . 3 22 8 20 23 10 10 13 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . 7 9 . . . . 3 . 2 3 3 Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13379 | . 396 89 3193 390 4893 902 897 . 110 148 45 245 98 292 679 1002 Guns 1723 | . 236 . 567 56 864 . . . . . . . . . . . Cannons 5550 | . . 84 2029 179 2368 . . . 30 . . . . 37 257 566 Explosions 3147 | . 160 . 597 155 1661 499 . . . . . . . . 75 . Melee 2954 | . . . . . . 403 897 . 80 148 45 245 98 255 347 436 Ramming 5 | . . 5 . . . . . . . . . . . . . . Kinetic 3515 | . 236 84 1870 56 864 . . . . . . . . . 257 148 Thermal 3758 | . . . 726 179 2368 . . . 30 . . . . 37 . 418 Explosive 3147 | . 160 . 597 155 1661 499 . . . . . . . . 75 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2954 | . . . . . . 403 897 . 80 148 45 245 98 255 347 436 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 . . . . . . . . . . . Average Corruption 2 | . . . 2 2 2 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 62 | . . . 29 13 20 . . . . . . . . . . . Message Errors 12 | . . . 7 4 1 . . . . . . . . . . . Matter Fused 13 | . . . 6 2 5 . . . . . . . . . . . Heat Flow Errors 7 | . . . 2 1 4 . . . . . . . . . . . Energy Discharges 8 | . . . 4 2 2 . . . . . . . . . . . Parts Rejected 3 | . . . 1 . 2 . . . . . . . . . . . Parts Fused 3 | . . . . 1 2 . . . . . . . . . . . Data Loss (minor) 10 | . . . 6 2 2 . . . . . . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . . . . . Alerts 2 | . . . 1 . 1 . . . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . 4 . . . . . . Overflow Damage 651 | . . 8 66 4 77 199 113 . 23 9 10 . 23 . . 119 Projectiles 169 | . . 8 60 . 47 . . . . . . . . . . 54 Explosions 148 | . . . 6 4 30 108 . . . . . . . . . . Melee 334 | . . . . . . 91 113 . 23 9 10 . 23 . . 65 Knockbacks 23 | . . 1 20 . . . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . . . . . . . Kinetic 21 | . . 1 18 . . . . . . . . . . . 1 1 Secondary 2 | . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 453 | . 26 . 28 40 194 165 . . . . . . . . . . Shots 18 | . 1 . 2 2 11 2 . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 401 | . 10 42 192 271 372 56 304 . 239 401 44 313 51 323 294 395 Average Temperature 101 | . 4 15 35 56 122 32 68 . 109 129 17 128 41 109 101 126 Received Heat Transfer 1923 | . 102 . 510 30 1188 9 9 . . 27 . . 9 12 18 9 Effects 10 | . . . . . 3 . . . . 4 . . . . . 3 Shutdowns 5 | . . . . . 1 . . . . 2 . . . . . 2 Energy Bleed 4 | . . . . . 2 . . . . 1 . . . . . 1 Interference 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 2 . 13 . . . . . . . . . . 3 Heat Transferred 5154 | . . . 1036 259 3452 . . . 37 . . . . 37 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Peak Influence 760 | . 197 10 692 387 760 645 622 77 151 528 235 256 197 214 320 296 Initial 343 | . . . . 269 51 343 315 77 53 73 168 123 32 24 77 192 Average 276 | . 49 1 367 300 456 438 361 77 80 199 200 187 80 109 176 184 Maximum Alert Level 3 | . . . 2 1 3 2 2 . . 2 1 1 . 1 1 1 Low Security (%) 47 | 100 100 100 21 16 26 . 19 100 100 69 56 50 100 96 71 49 Level 1 24 | . . . 25 83 10 53 50 . . 21 43 49 . 3 28 50 Level 2 23 | . . . 53 . 41 46 30 . . 9 . . . . . . Level 3 5 | . . . . . 21 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 5 . 9 3 1 . . . . 1 1 1 1 2 Investigation 4 | . 1 . 1 . . 1 . . . . . . . . 1 . Extermination 3 | . . . . . . . 1 . . . . . 1 . . 1 Reinforcement 15 | . 1 . 4 . 5 2 . . . . . 1 . 1 . 1 Assault 1 | . . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Distress Signals 12 | . 1 . 1 . 2 1 3 . . . . . 1 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 258 | . 9 . 49 7 65 14 17 . 4 22 2 4 8 21 22 14 Peak Tracking Total 13 | . 3 . 6 3 8 5 10 . 4 6 1 3 6 13 12 6 Tactical Retreats 34 | . . . 1 . 4 4 5 . . 6 . . 1 5 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Traps Triggered 7 | . 1 . . . 1 2 2 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Machines Disabled 19 | . . . 2 1 9 1 . . . . . . 2 3 . 1 Max in Single Turn 1 | . . . 1 1 1 1 . . . . . . 1 1 . 1 Garrison Access 6 | . . . . . . . 2 . 1 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Machines Accessed 90 | . 5 . 8 1 11 5 8 . 5 3 3 9 7 14 6 5 Terminals 75 | . 5 . 7 . 9 4 5 . 3 1 3 8 6 14 5 5 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . 1 . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 3 . 1 1 . . 1 . 1 . Total Hacks 246 | . 16 . 30 1 30 13 22 . 12 8 17 29 15 27 14 12 Successful 128 | . 8 . 16 1 18 6 11 . 6 4 6 16 8 16 7 5 Failed 117 | . 8 . 13 . 12 7 11 . 6 4 11 13 7 11 7 7 Catastrophic 22 | . . . 1 . 3 2 3 . 1 1 . 1 2 . 4 4 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 120 | . 10 . 21 . 13 2 10 . 7 . 11 15 7 6 10 8 Terminals 224 | . 16 . 29 . 28 11 18 . 9 3 17 27 14 27 13 12 Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . Recycling Units 2 | . . . 1 . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 13 | . . . . . 1 2 4 . 2 2 . . 1 . 1 . Terminal Hacks 83 | . 5 . 12 1 14 4 5 . 3 1 3 11 3 14 4 3 Record 2 | . . . . . . . 1 . . . . . 1 . . . Part Schematic 6 | . . . 1 . . 1 . . . . 1 3 . . . . Robot Analysis 4 | . 1 . 2 . 1 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . 2 . . . . . . . . 1 . . Open Door 8 | . . . . 1 . . . . . . . 1 . 5 . 1 Level Access Points 8 | . . . 1 . . . . . 1 1 1 1 1 1 1 . Branch Access Points 6 | . 1 . 1 . . 1 1 . . . 1 1 . . . . Machine Index 4 | . . . . . . . . . 1 . . 1 . 1 1 . Terminal Index 5 | . . . . . 1 . . . . . . 1 . 1 1 1 Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . Unreport Threat 7 | . . . 1 . 1 . 1 . . . . . . 3 . 1 Locate Traps 9 | . . . 1 . 3 . 2 . 1 . . 1 1 . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 2 . . . . . . . . . . . Zone Layout 9 | . . . 3 . 4 . . . . . . 1 . 1 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 2 . 1 1 . . 1 . 1 . Seal Access 6 | . . . . . . . 2 . 1 1 . . 1 . 1 . Unauthorized Hacks 33 | . 3 . 3 . 3 2 4 . 1 . 3 4 4 2 2 2 Terminals 33 | . 3 . 3 . 3 2 4 . 1 . 3 4 4 2 2 2 Track 3 | . . . . . . . 1 . . . . 1 1 . . . Botnet 22 | . 3 . 2 . 2 2 2 . 1 . 2 2 2 1 1 2 Operators 8 | . . . 1 . 1 . 1 . . . 1 1 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . . . 1 . . 1 . 1 . 1 1 1 Used 3 | . . . . . . . 1 . . 1 . 1 . . . . Hacking Detections 72 | . 5 . 5 . 9 5 6 . 4 2 3 8 6 9 5 5 Full Trace Events 3 | . . . 1 . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . 1 . . . . 1 3 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . Time 47 | . . . . . . . . . . 47 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Total Allies 4 | . . 2 . . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . 2 . . . . . . . . . . Highest-Rated Group 61 | . . 41 41 . . 61 . . . . . . . . . . Highest-Rated Ally 40 | . . 31 31 . . 40 . . . . . . . . . . Total Orders 3 | . . . . . . 3 . . . . . . . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks 16 | . . . 9 . . 7 . . . . . . . . . . Total Damage 352 | . . . 170 . . 182 . . . . . . . . . . Kills 4 | . . . 2 . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Robot Analysis Total 4 | . 1 . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Turns Passed 10549 | 70 421 1113 1978 859 2543 353 545 77 232 404 125 408 412 393 269 347 Spaces Moved 11688 | 45 277 648 1050 472 1118 653 1331 323 653 669 393 971 755 1102 525 703 Core 16 | 15 . . . . . 1 . . . . . . . . . . Treads 1947 | . . 632 62 472 781 . . . . . . . . . . . Legs 1322 | 30 277 16 988 . 11 . . . . . . . . . . . Wheels 326 | . . . . . 326 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8077 | . . . . . . 652 1331 323 653 669 393 971 755 1102 525 703 Fastest Speed 11 | 50 120 120 130 160 100 26 12 19 26 11 22 12 12 12 23 29 Average Speed 63 | 122 120 160 131 160 169 27 21 20 26 21 24 25 25 22 29 30 Slowest Speed 330 | 200 120 190 200 160 330 200 109 26 26 78 27 27 27 23 87 31 Overloaded Moves 143 | . . . . . . . 20 . . 19 . 19 20 65 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . 2 . 7 3 1 3 7 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 4 59 98 91 55 89 21 40 97 16 21 9 25 55 73 21 26 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . Spaces Dug 300 | . . . 29 14 54 37 49 . 15 28 7 22 10 6 16 13 Terrain Destroyed 480 | . 15 1 66 19 165 37 49 . 15 28 7 22 10 6 22 18 Melee 84 | . . . . . . 10 19 . . 18 6 13 10 3 4 1 Projectile 192 | . . 1 27 5 60 . 30 . 15 10 1 9 . 3 14 17 AOE 204 | . 15 . 39 14 105 27 . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Total 13794 | 57 330 714 1435 552 1502 799 1502 331 687 872 410 1075 931 1222 598 777 Wait 1002 | . 19 35 200 57 136 56 59 . 15 136 . 49 155 67 11 7 Move 11623 | 44 276 647 1049 471 1117 652 1327 322 639 662 390 965 740 1101 523 698 Hop 23 | . . . . . . . 2 . 6 3 1 2 7 . . 2 Pick Up 107 | 7 4 11 15 3 26 2 9 5 3 3 1 5 1 1 5 6 Fast Attach 85 | 5 1 3 6 . 16 7 9 1 . 1 1 1 2 21 6 5 Attach 51 | 1 . . 6 . 11 11 . . . 2 3 3 1 . 7 6 Detach 12 | . . . 1 . 3 1 2 . . . 2 . . . 1 2 Swap 112 | . 6 5 15 4 28 7 12 1 1 14 1 2 . 3 5 8 Drop 134 | . 5 8 24 4 15 24 15 2 2 1 2 7 2 14 6 3 Fire 443 | . 19 4 119 13 150 3 30 . 18 10 1 21 . 5 23 27 Melee 169 | . . . . . . 23 37 . 3 22 8 20 23 10 10 13 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 13 . . . 18 . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 492 | -10/Materials | Entered Mines 657 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 657 | -10/Mines | Discovered new exit (range 5) 956 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1214 | -10/Mines | Discovered new exit (range 10) 1324 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1595 | -10/Mines | Discovered new exit (range 5) 1605 | -10/Mines | Entered Materials 1605 | -9/Materials | Accompanied by 2 allies 1605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1610 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2045 | -9/Materials | Discovered new exit (range 8) 2380 | -9/Materials | Identified exit to Mines 2380 | -9/Materials | Identified exit to Materials 3071 | -9/Materials | Central database locked down 3583 | -9/Materials | Entered Mines 3618 | -9/Mines | Met a Derelict bent on vengeance 3674 | -9/Mines | Discovered exit to Materials (range 8) 3945 | -9/Mines | Found the Drone Emporium 3958 | -9/Mines | Found Prototype Device 4330 | -9/Mines | Assembled infested the area 4442 | -9/Mines | Entered Materials 4442 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5273 | -8/Materials | Lost 5 parts (4n1u) 5405 | -8/Materials | Lost 6 parts (2n3u1w) 5407 | -8/Materials | Destroyed 8 combat bots 5538 | -8/Materials | Discovered new exit (range 5) 5615 | -8/Materials | Build established: Scavenger-Mutant 5642 | -8/Materials | First assault squad dispatched 5711 | -8/Materials | Core integrity fell below 50% 6606 | -8/Materials | Garrison activated, responded to threat 6639 | -8/Materials | Lost 3 parts (2n1w) 6702 | -8/Materials | Discovered new exit (range 8) 6985 | -8/Materials | Entered Factory 6985 | -7/Factory | Evolved 2 slots: Utility x2 7009 | -7/Factory | Identified Sensor Drone Bay 7074 | -7/Factory | Identified exit to Storage 7074 | -7/Factory | Identified exit to Lower Caves 7321 | -7/Factory | Lost 4 parts (1p1n1u1w) 7331 | -7/Factory | Discovered new exit (range 17) 7338 | -7/Factory | Entered another Factory area 7338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7594 | -6/Factory | Discovered new exit (range 5) 7648 | -6/Factory | Identified exit to Lower Caves 7648 | -6/Factory | Identified exit to Extension 7688 | -6/Factory | Search patrols dispatched 7880 | -6/Factory | Discovered new exit (range 4) 7883 | -6/Factory | Sucked down chute 7883 | -6/Factory | Entered Waste 7883 | -6/Waste | The area was eerily silent 7912 | -6/Waste | Discovered new exit (range 12) 7960 | -6/Waste | Entered Factory 8008 | -6/Factory | Discovered new exit (range 18) 8068 | -6/Factory | Build established: Hacker-Sprinter 8082 | -6/Factory | Spotted B-75 Beast 8173 | -6/Factory | Identified exit to Factory 8192 | -6/Factory | Entered another Factory area 8192 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8235 | -5/Factory | Identified exit to Factory 8395 | -5/Factory | Repaired Broken Hyp. Railgun? 8522 | -5/Factory | Discovered new exit (range 16) 8596 | -5/Factory | Entered another Factory area 8596 | -4/Factory | Evolved 2 slots: Utility x2 8617 | -4/Factory | Discovered new exit (range 9) 8647 | -4/Factory | Identified exit to Research 8647 | -4/Factory | Identified exit to Upper Caves 8721 | -4/Factory | Entered Research 8721 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8736 | -3/Research | Identified exit to Research 8736 | -3/Research | Identified exit to Armory 8736 | -3/Research | Identified exit to Quarantine 8889 | -3/Research | Build established: Hacker-Scout 9129 | -3/Research | Entered Quarantine 9523 | -3/Quarantine | Spotted Fortress 9540 | -3/Quarantine | Discovered new exit (range 6) 9541 | -3/Quarantine | Identified exit to Section 7 9541 | -3/Quarantine | Entered Section 7 9546 | -3/Section 7 | Found Alien Artifact 9546 | -3/Section 7 | Identified Integrated Reactor 9546 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9553 | -3/Section 7 | Spotted S7 Guard 9558 | -3/Section 7 | Found Alien Artifact 9558 | -3/Section 7 | Identified Core Membrane 9558 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 9608 | -3/Section 7 | Spotted Executioner 9608 | -3/Section 7 | Spotted Executioner 9625 | -3/Section 7 | Spotted Executioner 9643 | -3/Section 7 | Spotted B-99 Colossus 9693 | -3/Section 7 | Spotted Striker 9693 | -3/Section 7 | Spotted Striker 9706 | -3/Section 7 | Found Alien Artifact 9706 | -3/Section 7 | Identified Transdimensional Reconstructor 9706 | -3/Section 7 | Warped through subspace 9719 | -3/Section 7 | Found Alien Artifact 9719 | -3/Section 7 | Identified Terrabomb 9719 | -3/Section 7 | Used Terrabomb 9763 | -3/Section 7 | Found Alien Artifact 9763 | -3/Section 7 | Identified Core Reset Matrix 9763 | -3/Section 7 | Used Core Reset Matrix 9767 | -3/Section 7 | Sensed 16 artifacts in vicinity 9776 | -3/Section 7 | Found LRC Insulator 9776 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 9781 | -3/Section 7 | Found LRC Energy Well 9781 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 9837 | -3/Section 7 | Spotted Alpha 7 9838 | -3/Section 7 | Spotted Alpha 7 9876 | -3/Section 7 | Spotted B-86 Titan 9897 | -3/Section 7 | Spotted S7 Guard 9934 | -3/Section 7 | Entered Research 9934 | -2/Research | Evolved 2 slots: Utility x2 10060 | -2/Research | Discovered new exit (range 21) 10068 | -2/Research | Lost 4 parts (2n1u1w) 10127 | -2/Research | Identified exit to Access 10182 | -2/Research | Crushed by falling debris 10197 | -2/Research | Spotted B-90 Cyclops 10203 | -2/Research | Entered Access 10203 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10410 | -1/Access | Spotted B-99 Colossus 10410 | -1/Access | Spotted B-99 Colossus 10460 | -1/Access | Spotted B-99 Colossus 10475 | -1/Access | Found Unknown Launcher 10518 | -1/Access | Spotted B-99 Colossus 10518 | -1/Access | Spotted B-99 Colossus 10543 | -1/Access | Discovered new exit (range 18) 10550 | -1/Access | Identified exit to Surface 10550 | *** | Heading to fleet! Last Messages --------------- 10477_ Connecting with Terminal... 10499_ W-44 Eye knocked back. 10502_ Destroyed Unknown Hover Unit. 10502_ Adv. Heat Sink destroyed. 10502_ Core Membrane filtered system corruption (1). 10516_ Imp. Surge Thruster destroyed. 10516_ Penetrated by Slug. 10516_ Slug penetrates Wall. 10516_ Identified Xenon Bombardment Thruster. 10519_ Slug penetrates Wall. 10533_ Acquired Adv. Signal Interpreter. 10538_ Connecting with Terminal... 10543_ EXIT=FOUND 10543_ Drone sends a signal. 10547_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10548_ The Access Shell folds into the floor. 10550_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?# # #???????#????????##??? ?????????? | | ?# # """""" #?#????????##?#?????????????????? | | ## # """""" #?##?????????#??????????????????? | | ?^ # """""" ##??????#???????????#???????????? | | ? + """""" #????#?#???#?#?#????????????????? | | ## # """""" #???##???#??#?#?????? ??????? ??? | | ?# #?? #??#????????????????# ??????? ??? | | ?# #??? #???#???????????????????##??? ??? | | ?# # ? ??? #???#?????##??#?????? #????? ??? | | ## ####???##+#?#?#?##??##?#????##?#?#???????? #?? | | # ######## ######################## #????? ??? | | "" n ?? #?? | | T" A ?? ? +?? | | # ###+############ ""#####+#?###???? #?? | | ###### #????# ""#?#??? ????#?? #?? | | ??# #????# ""### ?????? ???# #?? | | ? ???# ###??# T#?????? ????#?# #?# | | ? ???# #????# ""#?? ?? ??????# #?? | | ? #?# |!= ##???# ""##? ? ?? ???## #?? | | ???#?# = #?#?## ""##??? ?? ?? ### #?? | | ? ??## != ##??# #? ? ?? ? ?## #?? | | ???#?# ! #?#### ##? ? ????## #?# | | ?? #?# ##?### #???##?##??#?## ### | | ?????# """"" #????# #?##?#??#?#?## | | ?#?#?# """"" #?#?## #?#??##?#?? ?# | | ###### """"" ##?### @" ##?##?? #?? ## | | + """"" ##???# "" #??##???##??## | | # #### """"" #??### ############## " | | # #??# ##???# ### # # | | # #?## #??#?# ### # % " | | # ##?#############?##""""""""""### * # # | | # ###############?????"??????"???# # # | | # ##?#?????"?""""""#?# # # | | # ##### #??#??#?"""""""""### !] # # | | # #?#?# #?#???#? BB ### != # # | | # #???# #??#??#? BB #?# != # # | | # ##??# ##### #?##?## #?# # # | | #+#??##+#???# #??##?# #?# # # | | ? ??? ### ####?## #?# # # | | ??? / ### ###???# ### # # | | ? ### ######?? #?# + + | | #!]! * + ###### ##??## # # | | #!!! ####### ##?#?# # # | | #!!! #???#?# ##########"###### # | | # #??#??# ^ % | | # #??#??# ^ | | ###########???#?# | | ????????????##?## | | ???#?#???#?#?#??####"####"######"################# | | ???##???????????#??# ###???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 42 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 300 Resistance: EM 25 Power Shielding 33 Evasion (%) 76 Recoil Reduction 4 Offensive Hacking 54 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Membrane Transdimensional Reconstructor Terrabomb Core Reset Matrix LRC Insulator LRC Energy Well Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed ResetLaserMantle Manual? 0 Play Time 04:37:22 Cumulative 180.3 hours Start 2024.06.14 @ 21:38:15 End 2024.06.15 @ 02:45:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type 2 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 60 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ba0eee4-f764-4313-be56-89a5b0b7fa13