Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 02:45:46

Player: Toa of Guts

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (162)     810
Value Destroyed (4730)     4730
Prototype IDs (19)         380
Alien Tech Used (7)        1400
Bonus (6449)               6449
              TOTAL SCORE: 21469

 Bonus
-------
High Alert Combat Kills    424
Follower Combat Kills      25
Used Core Reset Matrix     3000
Win                        3000

 Cogmind 
---------
Core Integrity             1515/1600
Matter                     222/300
Energy                     456/460
System Corruption          0%
Temperature                Cool (31)
Movement                   Flying (31)
Location                   To Fleet Rendezvous

 Parts 
-------
>            --- POWER (2) --------
       Light Fission Core
       Micro Antimatter Reactor
>            --- PROPULSION (8) ---
             Xenon Bombardment Thruster
             Q-thruster
             Impulse Thruster Array
             Impulse Thruster Array
             Impulse Thruster Array
>            --- UTILITY (13) -----
      Medium Storage Unit
             Triangulator
    Enhanced Optical Array
    Advanced Signal Interpreter
    Advanced Terrain Scanner
    Advanced Terrain Scan Processor
             ECM Suite
    Advanced Reaction Control System
             Hacking Suite
    Improved Hacking Suite
    Improved Hacking Suite
             System Shield
    Improved System Shield
>            --- WEAPON (2) -------
    Enhanced Nova Cannon
       Heavy Gauss Cannon
>            --- INVENTORY (10) ---
       Light Antimatter Reactor
       Light Antimatter Reactor
       Micro Antimatter Reactor
  Long-range Terrain Scanner
    Improved Transmission Jammer
    Enhanced Nova Cannon
    Enhanced Nova Cannon
             Gamma Bomb Array
             Katana

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Q-thruster
           Q-thruster
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
    Medium Storage Unit
           Triangulator
  Enhanced Optical Array
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Transmission Jammer
  Advanced Reaction Control System
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
  Enhanced Nova Cannon
           Katana
>          --- INVENTORY --------
     Light Antimatter Reactor
     Light Antimatter Reactor
     Micro Antimatter Reactor
           Xenon Bombardment Thruster
  Improved Surge Thruster
  Advanced Heat Sink
           Machine Analyzer
           Transport Network Coupler
  Advanced Targeting Computer
     Heavy Gauss Cannon
[Rating: 151]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Surge Thruster
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Surge Thruster
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Variable Charge Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   .   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   1   .   1   .   .   1   .   1   .   .   .   1   
  Utility                  11   | .   .   .   1   .   1   2   1   .   .   .   2   1   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             241  | 6   7   8   27  4   55  25  21  2   1   17  5   6   3   17  18  19  
  Power                    15   | 1   1   .   5   1   1   2   2   .   .   1   .   1   .   .   .   .   
    Engine                 8    | 1   1   .   2   1   1   1   1   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   3   .   .   1   1   .   .   1   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               53   | 2   1   2   6   .   16  8   4   1   .   1   1   2   1   .   5   3   
    Treads                 12   | .   .   2   3   .   7   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   .   8   4   1   .   1   1   2   1   .   5   3   
  Utility                  95   | 1   1   3   6   1   13  9   11  1   1   6   3   3   2   16  4   14  
    Device                 63   | .   .   .   3   1   7   6   8   .   .   6   2   1   2   15  3   9   
    Storage                6    | 1   .   1   1   .   1   .   .   1   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   4   
    Hackware               9    | .   .   .   .   .   1   2   2   .   1   .   .   .   .   1   1   1   
    Protection             9    | .   1   2   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   4   3   10  2   25  6   4   .   .   9   1   .   .   1   9   2   
    Energy Gun             3    | 1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Energy Cannon          24   | .   .   .   1   .   9   1   1   .   .   3   1   .   .   1   6   1   
    Ballistic Gun          18   | 1   3   .   4   1   8   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   3   3   .   .   .   1   .   .   .   .   .   .   .   1   1   
    Launcher               19   | .   1   .   2   1   8   2   .   .   .   4   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   2   1   .   .   .   .   .   .   6   1   .   
Parts Lost                 36   | .   1   .   3   .   17  4   1   .   .   .   .   .   .   1   6   3   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | .   .   .   .   .   11  1   1   .   .   .   .   .   .   .   3   2   
  Utility                  10   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   1   2   1   
  Weapon                   7    | .   .   .   3   .   2   1   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   1   .   1   .   6   4   1   .   .   .   .   .   .   1   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  98  99  100 94  96  94  96  93  94  89  89  90  89  82  86  
  Engine                   6    | .   14  14  7   11  9   1   2   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   3   .   .   4   3   6   6   11  10  5   4   4   4   4   
  Treads                   11   | .   .   27  2   33  24  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   28  .   30  .   3   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   29  30  29  26  29  23  22  23  23  18  19  
  Device                   10   | .   .   .   10  11  14  26  19  10  6   5   10  9   9   7   9   15  
  Storage                  8    | .   14  14  11  11  9   .   .   2   6   5   5   4   4   4   4   4   
  Processor                3    | .   .   .   .   .   .   6   6   6   6   5   10  14  14  14  9   8   
  Hackware                 7    | .   .   .   .   .   1   9   17  26  26  23  21  19  19  19  22  22  
  Protection               6    | .   8   12  11  11  9   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   4   11  13  3   3   6   6   .   2   4   4   4   2   4   
  Ballistic Gun            4    | .   25  .   6   10  4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   27  10  .   .   .   .   .   .   .   .   .   .   .   1   1   
  Slashing Weapon          1    | .   .   .   .   .   .   6   6   6   6   5   5   4   4   4   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 11  18  34  43  43  112 18  21  28  28  35  36  37  37  40  46  58  
  Greatest Support         92   | 20  20  40  69  69  92  20  25  29  29  39  39  49  49  49  56  64  
  Greatest Overweight (x)  3    | 3   .   1   1   .   3   3   1   .   .   1   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   15  15  15  25  25  5   10  10  10  10  10  10  10  10  10  
  Average Capacity         13   | 7   8   14  15  15  19  6   5   6   10  10  10  10  10  10  10  10  
  Most Carried             25   | 6   8   15  15  15  25  24  5   10  10  10  10  10  10  10  10  10  
  Average Carried          12   | 4   7   12  14  14  17  5   4   6   9   9   9   9   9   10  9   8   
  Final Capacity           25   | 8   8   15  15  15  25  5   5   10  10  10  10  10  10  10  10  10  
  Final Carried            24   | 6   8   14  15  15  24  4   5   10  10  10  10  10  10  10  8   9   

 Class Distribution 
--------------------
 50% | Mutant
 17% | Hacker-Scout
 16% | Scavenger-Mutant
  9% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -3/Section 7
     Hacker-Scout | -2/Research
     Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Sec  Res  Acc  
Matter Collected           4252 | 188  238  282  974  121  1023 243  159  90   .    26   .    244  15   159  261  229  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5572 | .    185  22   1525 241  1904 191  482  .    .    26   .    276  15   192  259  254  
  Parts                    336  | .    12   1    98   22   103  16   20   .    .    3    .    11   1    15   16   18   
Haulers Intercepted        8    | .    .    .    4    .    .    .    2    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           4    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Combat Hostiles Destroyed  100  | .   5   .   37  7   40  4   1   .   .   .   .   .   .   .   4   2   
  Melee                    2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Guns                     15   | .   3   .   4   1   7   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  50   | .   .   .   26  3   16  .   .   .   .   .   .   .   .   .   3   2   
  AOE                      33   | .   2   .   7   3   17  3   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          17   | .   3   1   6   1   5   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   1   .   1   .   3   2   .   .   .   .   .   .   .   .   1   .   
  Builder                  4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 8    | .   .   1   .   2   1   2   2   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   1   .   1   
  Recycler                 9    | .   .   .   1   .   4   .   1   .   .   .   .   2   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 14   | .   1   .   3   .   2   1   1   .   .   1   .   1   1   1   1   1   
  Watcher                  10   | .   .   .   3   .   3   1   1   .   .   .   .   .   .   2   .   .   
  Swarmer                  24   | .   .   .   6   3   7   4   .   .   .   .   .   .   .   .   4   .   
  Grunt                    47   | .   5   .   21  2   19  .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   10  .   8   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | .   4   1   8   3   10  7   2   .   .   1   .   1   1   1   4   2   
  Combat Bots Only         8    | .   3   .   6   3   8   4   1   .   .   .   .   .   .   .   4   2   
Max Kills in Single Turn   5    | .   3   1   4   2   2   5   1   .   .   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   2   2   3   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Sec  Res  Acc  
Hostile Shots Fired        557   | .    17   .    125  12   212  17   31   .    .    26   .    3    6    35   34   39   
  Missed                   179   | .    5    .    39   2    47   3    17   .    .    12   .    1    4    22   11   16   
Damage Taken               6507  | .    200  .    1138 179  2638 386  177  .    .    266  .    63   63   328  693  376  
  Core                     1174  | .    30   .    183  12   387  175  38   .    .    16   .    45   .    89   114  85   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   99    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    87   
  Regen/Repaired (Parts)   165   | .    .    .    .    .    .    .    .    .    .    165  .    .    .    .    .    .    
Core Remaining (%)         82    | 100  .    88   .    51   29   75   .    .    95   98   100  .    .    80   92   94   
Volleys Fired              443   | .    19   4    119  13   150  3    30   .    18   10   1    21   .    5    23   27   
  Largest                  2     | .    2    2    2    2    2    1    1    .    1    1    1    1    .    1    1    2    
  Hottest                  225   | .    40   74   98   98   150  75   85   .    85   225  85   85   .    105  120  181  
Shots Fired                681   | .    35   8    216  25   254  3    30   .    18   10   1    21   .    5    23   32   
  Gun                      173   | .    32   .    62   11   64   .    .    .    .    4    .    .    .    .    .    .    
  Cannon                   468   | .    .    8    148  12   163  2    30   .    18   6    1    21   .    5    22   32   
  Launcher                 40    | .    3    .    6    2    27   1    .    .    .    .    .    .    .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  289   | .    32   8    157  11   64   .    .    .    .    .    .    .    .    .    10   7    
  Thermal                  352   | .    .    .    53   12   163  2    30   .    18   10   1    21   .    5    12   25   
  Explosive                40    | .    3    .    6    2    27   1    .    .    .    .    .    .    .    .    1    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    8    3    9    6    14   .    .    .    1    .    .    .    .    1    4    5    
  Robot Miss Streak        4     | .    2    3    3    4    4    .    .    .    1    .    .    .    .    2    2    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           390   | .    20   4    130  11   148  10   15   .    3    4    1    3    2    5    13   21   
  Core Hits                220   | .    16   1    61   12   89   9    8    .    .    1    .    3    .    5    8    7    
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    1    .    3    .    3    .    .    .    .    .    .    .    .    1    1    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                5     | .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              169   | .    .    .    .    .    .    23   37   .    3    22   8    20   23   10   10   13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 166   | .    .    .    .    .    .    20   37   .    3    22   8    20   23   10   10   13   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            27    | .    .    .    .    .    .    7    9    .    .    .    .    3    .    2    3    3    
    Combat Hostiles        3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13379 | .    396  89   3193 390  4893 902  897  .    110  148  45   245  98   292  679  1002 
  Guns                     1723  | .    236  .    567  56   864  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  5550  | .    .    84   2029 179  2368 .    .    .    30   .    .    .    .    37   257  566  
  Explosions               3147  | .    160  .    597  155  1661 499  .    .    .    .    .    .    .    .    75   .    
  Melee                    2954  | .    .    .    .    .    .    403  897  .    80   148  45   245  98   255  347  436  
  Ramming                  5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3515  | .    236  84   1870 56   864  .    .    .    .    .    .    .    .    .    257  148  
  Thermal                  3758  | .    .    .    726  179  2368 .    .    .    30   .    .    .    .    37   .    418  
  Explosive                3147  | .    160  .    597  155  1661 499  .    .    .    .    .    .    .    .    75   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2954  | .    .    .    .    .    .    403  897  .    80   148  45   245  98   255  347  436  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       2     | .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    29   13   20   .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         12    | .    .    .    7    4    1    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           13    | .    .    .    6    2    5    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       7     | .    .    .    2    1    4    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    4    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    6    2    2    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Overflow Damage            651   | .    .    8    66   4    77   199  113  .    23   9    10   .    23   .    .    119  
  Projectiles              169   | .    .    8    60   .    47   .    .    .    .    .    .    .    .    .    .    54   
  Explosions               148   | .    .    .    6    4    30   108  .    .    .    .    .    .    .    .    .    .    
  Melee                    334   | .    .    .    .    .    .    91   113  .    23   9    10   .    23   .    .    65   
Knockbacks                 23    | .    .    1    20   .    .    .    .    .    .    .    .    .    .    .    1    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    1    18   .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      453   | .    26   .    28   40   194  165  .    .    .    .    .    .    .    .    .    .    
  Shots                    18    | .    1    .    2    2    11   2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        401   | .    10   42   192  271  372  56   304  .    239  401  44   313  51   323  294  395  
  Average Temperature      101   | .    4    15   35   56   122  32   68   .    109  129  17   128  41   109  101  126  
  Received Heat Transfer   1923  | .    102  .    510  30   1188 9    9    .    .    27   .    .    9    12   18   9    
  Effects                  10    | .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    3    
    Shutdowns              5     | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    2    
    Energy Bleed           4     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    2    .    13   .    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         5154  | .    .    .    1036 259  3452 .    .    .    37   .    .    .    .    37   .    333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Peak Influence             760  | .   197 10  692 387 760 645 622 77  151 528 235 256 197 214 320 296 
  Initial                  343  | .   .   .   .   269 51  343 315 77  53  73  168 123 32  24  77  192 
  Average                  276  | .   49  1   367 300 456 438 361 77  80  199 200 187 80  109 176 184 
Maximum Alert Level        3    | .   .   .   2   1   3   2   2   .   .   2   1   1   .   1   1   1   
  Low Security (%)         47   | 100 100 100 21  16  26  .   19  100 100 69  56  50  100 96  71  49  
  Level 1                  24   | .   .   .   25  83  10  53  50  .   .   21  43  49  .   3   28  50  
  Level 2                  23   | .   .   .   53  .   41  46  30  .   .   9   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   .   5   .   9   3   1   .   .   .   .   1   1   1   1   2   
  Investigation            4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Reinforcement            15   | .   1   .   4   .   5   2   .   .   .   .   .   1   .   1   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Distress Signals           12   | .   1   .   1   .   2   1   3   .   .   .   .   .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              258  | .   9   .   49  7   65  14  17  .   4   22  2   4   8   21  22  14  
  Peak Tracking Total      13   | .   3   .   6   3   8   5   10  .   4   6   1   3   6   13  12  6   
  Tactical Retreats        34   | .   .   .   1   .   4   4   5   .   .   6   .   .   1   5   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Traps Triggered            7    | .   1   .   .   .   1   2   2   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Machines Disabled          19   | .   .   .   2   1   9   1   .   .   .   .   .   .   2   3   .   1   
  Max in Single Turn       1    | .   .   .   1   1   1   1   .   .   .   .   .   .   1   1   .   1   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Machines Accessed          90   | .   5   .   8   1   11  5   8   .   5   3   3   9   7   14  6   5   
  Terminals                75   | .   5   .   7   .   9   4   5   .   3   1   3   8   6   14  5   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   1   3   .   1   1   .   .   1   .   1   .   
Total Hacks                246  | .   16  .   30  1   30  13  22  .   12  8   17  29  15  27  14  12  
  Successful               128  | .   8   .   16  1   18  6   11  .   6   4   6   16  8   16  7   5   
  Failed                   117  | .   8   .   13  .   12  7   11  .   6   4   11  13  7   11  7   7   
    Catastrophic           22   | .   .   .   1   .   3   2   3   .   1   1   .   1   2   .   4   4   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   120  | .   10  .   21  .   13  2   10  .   7   .   11  15  7   6   10  8   
  Terminals                224  | .   16  .   29  .   28  11  18  .   9   3   17  27  14  27  13  12  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   2   4   .   2   2   .   .   1   .   1   .   
Terminal Hacks             83   | .   5   .   12  1   14  4   5   .   3   1   3   11  3   14  4   3   
  Record                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Part Schematic           6    | .   .   .   1   .   .   1   .   .   .   .   1   3   .   .   .   .   
  Robot Analysis           4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                8    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   5   .   1   
  Level Access Points      8    | .   .   .   1   .   .   .   .   .   1   1   1   1   1   1   1   .   
  Branch Access Points     6    | .   1   .   1   .   .   1   1   .   .   .   1   1   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   
  Terminal Index           5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          7    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   3   .   1   
  Locate Traps             9    | .   .   .   1   .   3   .   2   .   1   .   .   1   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   .   3   .   4   .   .   .   .   .   .   1   .   1   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   1   .   
  Seal Access              6    | .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   1   .   
Unauthorized Hacks         33   | .   3   .   3   .   3   2   4   .   1   .   3   4   4   2   2   2   
  Terminals                33   | .   3   .   3   .   3   2   4   .   1   .   3   4   4   2   2   2   
    Track                  3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Botnet                 22   | .   3   .   2   .   2   2   2   .   1   .   2   2   2   1   1   2   
    Operators              8    | .   .   .   1   .   1   .   1   .   .   .   1   1   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   1   1   
  Used                     3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
Hacking Detections         72   | .   5   .   5   .   9   5   6   .   4   2   3   8   6   9   5   5   
  Full Trace Events        3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   1   .   .   .   .   1   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     47   | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Total Allies               4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      61   | .   .   41  41  .   .   61  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   31  31  .   .   40  .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   9   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Total Damage             352  | .   .   .   170 .   .   182 .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc 
Robot Analysis Total       4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Sec  Res  Acc  
Turns Passed               10549 | 70   421  1113 1978 859  2543 353  545  77   232  404  125  408  412  393  269  347  
Spaces Moved               11688 | 45   277  648  1050 472  1118 653  1331 323  653  669  393  971  755  1102 525  703  
  Core                     16    | 15   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Treads                   1947  | .    .    632  62   472  781  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1322  | 30   277  16   988  .    11   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   326   | .    .    .    .    .    326  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8077  | .    .    .    .    .    .    652  1331 323  653  669  393  971  755  1102 525  703  
  Fastest Speed            11    | 50   120  120  130  160  100  26   12   19   26   11   22   12   12   12   23   29   
  Average Speed            63    | 122  120  160  131  160  169  27   21   20   26   21   24   25   25   22   29   30   
  Slowest Speed            330   | 200  120  190  200  160  330  200  109  26   26   78   27   27   27   23   87   31   
  Overloaded Moves         143   | .    .    .    .    .    .    .    20   .    .    19   .    19   20   65   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    2    .    7    3    1    3    7    .    .    2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       47    | 4    59   98   91   55   89   21   40   97   16   21   9    25   55   73   21   26   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    1    1    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 300   | .    .    .    29   14   54   37   49   .    15   28   7    22   10   6    16   13   
Terrain Destroyed          480   | .    15   1    66   19   165  37   49   .    15   28   7    22   10   6    22   18   
  Melee                    84    | .    .    .    .    .    .    10   19   .    .    18   6    13   10   3    4    1    
  Projectile               192   | .    .    1    27   5    60   .    30   .    15   10   1    9    .    3    14   17   
  AOE                      204   | .    15   .    39   14   105  27   .    .    .    .    .    .    .    .    4    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  Sec  Res  Acc  
Total                      13794 | 57   330  714  1435 552  1502 799  1502 331  687  872  410  1075 931  1222 598  777  
  Wait                     1002  | .    19   35   200  57   136  56   59   .    15   136  .    49   155  67   11   7    
  Move                     11623 | 44   276  647  1049 471  1117 652  1327 322  639  662  390  965  740  1101 523  698  
  Hop                      23    | .    .    .    .    .    .    .    2    .    6    3    1    2    7    .    .    2    
  Pick Up                  107   | 7    4    11   15   3    26   2    9    5    3    3    1    5    1    1    5    6    
  Fast Attach              85    | 5    1    3    6    .    16   7    9    1    .    1    1    1    2    21   6    5    
  Attach                   51    | 1    .    .    6    .    11   11   .    .    .    2    3    3    1    .    7    6    
  Detach                   12    | .    .    .    1    .    3    1    2    .    .    .    2    .    .    .    1    2    
  Swap                     112   | .    6    5    15   4    28   7    12   1    1    14   1    2    .    3    5    8    
  Drop                     134   | .    5    8    24   4    15   24   15   2    2    1    2    7    2    14   6    3    
  Fire                     443   | .    19   4    119  13   150  3    30   .    18   10   1    21   .    5    23   27   
  Melee                    169   | .    .    .    .    .    .    23   37   .    3    22   8    20   23   10   10   13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    13   .    .    .    18   .    .    .    .    1    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 15)
    71 | -11/Scrapyard | Entered Materials
   141 | -10/Materials | Identified exit to Mines
   307 | -10/Materials | Discovered new exit (range 10)
   311 | -10/Materials | Build established: Mutant
   492 | -10/Materials | Entered Mines
   657 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   657 | -10/Mines     | Discovered new exit (range 5)
   956 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1214 | -10/Mines     | Discovered new exit (range 10)
  1324 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1595 | -10/Mines     | Discovered new exit (range 5)
  1605 | -10/Mines     | Entered Materials
  1605 | -9/Materials  | Accompanied by 2 allies
  1605 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1610 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  2045 | -9/Materials  | Discovered new exit (range 8)
  2380 | -9/Materials  | Identified exit to Mines
  2380 | -9/Materials  | Identified exit to Materials
  3071 | -9/Materials  | Central database locked down
  3583 | -9/Materials  | Entered Mines
  3618 | -9/Mines      | Met a Derelict bent on vengeance
  3674 | -9/Mines      | Discovered exit to Materials (range 8)
  3945 | -9/Mines      | Found the Drone Emporium
  3958 | -9/Mines      | Found Prototype Device
  4330 | -9/Mines      | Assembled infested the area
  4442 | -9/Mines      | Entered Materials
  4442 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5273 | -8/Materials  | Lost 5 parts (4n1u)
  5405 | -8/Materials  | Lost 6 parts (2n3u1w)
  5407 | -8/Materials  | Destroyed 8 combat bots
  5538 | -8/Materials  | Discovered new exit (range 5)
  5615 | -8/Materials  | Build established: Scavenger-Mutant
  5642 | -8/Materials  | First assault squad dispatched
  5711 | -8/Materials  | Core integrity fell below 50%
  6606 | -8/Materials  | Garrison activated, responded to threat
  6639 | -8/Materials  | Lost 3 parts (2n1w)
  6702 | -8/Materials  | Discovered new exit (range 8)
  6985 | -8/Materials  | Entered Factory
  6985 | -7/Factory    | Evolved 2 slots: Utility x2
  7009 | -7/Factory    | Identified Sensor Drone Bay
  7074 | -7/Factory    | Identified exit to Storage
  7074 | -7/Factory    | Identified exit to Lower Caves
  7321 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  7331 | -7/Factory    | Discovered new exit (range 17)
  7338 | -7/Factory    | Entered another Factory area
  7338 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7594 | -6/Factory    | Discovered new exit (range 5)
  7648 | -6/Factory    | Identified exit to Lower Caves
  7648 | -6/Factory    | Identified exit to Extension
  7688 | -6/Factory    | Search patrols dispatched
  7880 | -6/Factory    | Discovered new exit (range 4)
  7883 | -6/Factory    | Sucked down chute
  7883 | -6/Factory    | Entered Waste
  7883 | -6/Waste      | The area was eerily silent
  7912 | -6/Waste      | Discovered new exit (range 12)
  7960 | -6/Waste      | Entered Factory
  8008 | -6/Factory    | Discovered new exit (range 18)
  8068 | -6/Factory    | Build established: Hacker-Sprinter
  8082 | -6/Factory    | Spotted B-75 Beast
  8173 | -6/Factory    | Identified exit to Factory
  8192 | -6/Factory    | Entered another Factory area
  8192 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  8235 | -5/Factory    | Identified exit to Factory
  8395 | -5/Factory    | Repaired Broken Hyp. Railgun?
  8522 | -5/Factory    | Discovered new exit (range 16)
  8596 | -5/Factory    | Entered another Factory area
  8596 | -4/Factory    | Evolved 2 slots: Utility x2
  8617 | -4/Factory    | Discovered new exit (range 9)
  8647 | -4/Factory    | Identified exit to Research
  8647 | -4/Factory    | Identified exit to Upper Caves
  8721 | -4/Factory    | Entered Research
  8721 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  8736 | -3/Research   | Identified exit to Research
  8736 | -3/Research   | Identified exit to Armory
  8736 | -3/Research   | Identified exit to Quarantine
  8889 | -3/Research   | Build established: Hacker-Scout
  9129 | -3/Research   | Entered Quarantine
  9523 | -3/Quarantine | Spotted Fortress
  9540 | -3/Quarantine | Discovered new exit (range 6)
  9541 | -3/Quarantine | Identified exit to Section 7
  9541 | -3/Quarantine | Entered Section 7
  9546 | -3/Section 7  | Found Alien Artifact
  9546 | -3/Section 7  | Identified Integrated Reactor
  9546 | -3/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
  9553 | -3/Section 7  | Spotted S7 Guard
  9558 | -3/Section 7  | Found Alien Artifact
  9558 | -3/Section 7  | Identified Core Membrane
  9558 | -3/Section 7  | Installed Core Membrane, gained immunity to corruption
  9608 | -3/Section 7  | Spotted Executioner
  9608 | -3/Section 7  | Spotted Executioner
  9625 | -3/Section 7  | Spotted Executioner
  9643 | -3/Section 7  | Spotted B-99 Colossus
  9693 | -3/Section 7  | Spotted Striker
  9693 | -3/Section 7  | Spotted Striker
  9706 | -3/Section 7  | Found Alien Artifact
  9706 | -3/Section 7  | Identified Transdimensional Reconstructor
  9706 | -3/Section 7  | Warped through subspace
  9719 | -3/Section 7  | Found Alien Artifact
  9719 | -3/Section 7  | Identified Terrabomb
  9719 | -3/Section 7  | Used Terrabomb
  9763 | -3/Section 7  | Found Alien Artifact
  9763 | -3/Section 7  | Identified Core Reset Matrix
  9763 | -3/Section 7  | Used Core Reset Matrix
  9767 | -3/Section 7  | Sensed 16 artifacts in vicinity
  9776 | -3/Section 7  | Found LRC Insulator
  9776 | -3/Section 7  | Installed LRC Insulator, gained EM resistance (25)
  9781 | -3/Section 7  | Found LRC Energy Well
  9781 | -3/Section 7  | Installed LRC Energy Well, increased energy storage capacity (+250)
  9837 | -3/Section 7  | Spotted Alpha 7
  9838 | -3/Section 7  | Spotted Alpha 7
  9876 | -3/Section 7  | Spotted B-86 Titan
  9897 | -3/Section 7  | Spotted S7 Guard
  9934 | -3/Section 7  | Entered Research
  9934 | -2/Research   | Evolved 2 slots: Utility x2
 10060 | -2/Research   | Discovered new exit (range 21)
 10068 | -2/Research   | Lost 4 parts (2n1u1w)
 10127 | -2/Research   | Identified exit to Access
 10182 | -2/Research   | Crushed by falling debris
 10197 | -2/Research   | Spotted B-90 Cyclops
 10203 | -2/Research   | Entered Access
 10203 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 10410 | -1/Access     | Spotted B-99 Colossus
 10410 | -1/Access     | Spotted B-99 Colossus
 10460 | -1/Access     | Spotted B-99 Colossus
 10475 | -1/Access     | Found Unknown Launcher
 10518 | -1/Access     | Spotted B-99 Colossus
 10518 | -1/Access     | Spotted B-99 Colossus
 10543 | -1/Access     | Discovered new exit (range 18)
 10550 | -1/Access     | Identified exit to Surface
 10550 | ***           | Heading to fleet!

 Last Messages 
---------------
10477_ Connecting with Terminal... <x2>
10499_ W-44 Eye knocked back.
10502_ Destroyed Unknown Hover Unit.
10502_ Adv. Heat Sink destroyed.
10502_ Core Membrane filtered system corruption (1).
10516_ Imp. Surge Thruster destroyed.
10516_ Penetrated by Slug.
10516_ Slug penetrates Wall.
10516_ Identified Xenon Bombardment Thruster.
10519_ Slug penetrates Wall. <x4>
10533_ Acquired Adv. Signal Interpreter.
10538_ Connecting with Terminal...
10543_ EXIT=FOUND
10543_ Drone sends a signal.
10547_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
10548_ The Access Shell folds into the floor.
10550_ EXIT=IDENTIFIED: SURFACE
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          42
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             300
Resistance: EM             25
Power Shielding            33
Evasion (%)                76
Recoil Reduction           4
Offensive Hacking          54
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Membrane
Transdimensional Reconstructor
Terrabomb
Core Reset Matrix
LRC Insulator
LRC Energy Well

 Achievements 
--------------
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              ResetLaserMantle
  Manual?         0
Play Time         04:37:22
  Cumulative      180.3 hours
  Start           2024.06.14 @ 21:38:15
  End             2024.06.15 @ 02:45:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          2
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          60
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ba0eee4-f764-4313-be56-89a5b0b7fa13