Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 08:46:45 Player: Errormaker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1211) 1211 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-178) -178 TOTAL SCORE: 4468 Bonus ------- Follower Combat Kills 20 Friendly Fire -198 Cogmind --------- Core Integrity 374/850 Matter 250/300 Energy 199/200 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer Transmission Jammer Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Energy Filter Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Shock Rifle Shock Rifle Proton Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Structural Scanner Advanced Signal Interpreter Target Analyzer Transmission Jammer Utility Shielding System Shield [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 52 | 8 1 6 6 13 8 10 Power 7 | 1 . . 1 3 . 2 Engine 6 | 1 . . 1 2 . 2 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 10 | 2 . 2 1 . 2 3 Treads 9 | 2 . 2 1 . 2 2 Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 3 . 2 3 5 4 3 Device 7 | 1 . 1 . 2 2 1 Storage 2 | 1 . . 1 . . . Processor 6 | 1 . . 1 1 2 1 Hackware . | . . . . . . . Protection 5 | . . 1 1 2 . 1 Artifact . | . . . . . . . Weapon 15 | 2 1 2 1 5 2 2 Energy Gun 11 | . 1 2 1 4 1 2 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . 1 1 . 7 2 17 Power 4 | . . . . 2 . 2 Propulsion 7 | . . 1 . . . 6 Utility 7 | . . . . 2 1 4 Weapon 10 | . 1 . . 3 1 5 Highest Loss Streak 7 | . 1 1 . 5 2 7 Average Slot Usage (%) 94 | . 98 94 99 98 99 77 Engine 12 | . 14 11 18 12 13 9 Treads 22 | . 28 21 27 23 20 15 Device 13 | . 14 22 9 13 16 8 Storage 5 | . . . 7 7 6 5 Processor 14 | . 14 11 9 15 16 16 Protection 5 | . . 6 9 7 6 3 Energy Gun 11 | . 1 18 17 11 18 10 Energy Cannon 2 | . . . . 3 1 4 Ballistic Gun 3 | . 26 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 69 | 13 11 16 59 67 69 69 Greatest Support 62 | 40 40 40 60 60 62 62 Greatest Overweight (x) 1 | . . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 4 4 12 12 12 12 Average Capacity 9 | 5 4 4 10 12 12 11 Most Carried 12 | 5 4 4 12 12 12 12 Average Carried 8 | 3 3 3 8 11 10 9 Final Capacity 12 | 4 4 4 12 12 12 4 Final Carried 12 | 4 4 4 12 11 10 . Class Distribution -------------------- 55% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 830 | 300 144 118 44 115 64 45 Remotely . | . . . . . . . Salvage Created 1620 | 95 205 336 135 510 64 275 Parts 85 | 4 12 24 5 28 3 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 3 | . . . . . . 3 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 33 | . 5 7 5 9 1 6 Melee 1 | . . . . 1 . . Guns 20 | . 5 7 5 1 1 1 Cannons 1 | . . . . . . 1 AOE 8 | . . . . 5 . 3 Classes Destroyed 9 | 2 1 3 1 1 . 1 Tunneler 1 | 1 . . . . . . Recycler 3 | 1 . 1 . 1 . . Watcher 1 | . . 1 . . . . Swarmer 13 | . . 3 3 4 . 3 Grunt 10 | . 5 2 . . 1 2 Brawler 1 | . . . . . . 1 Sentry 6 | . . 2 1 3 . . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . 2 . . Thug 1 | . . . . 1 . . Best Kill Streak 6 | 1 3 6 3 5 1 3 Combat Bots Only 4 | . 3 4 3 4 1 3 Max Kills in Single Turn 4 | 1 1 2 1 4 1 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . 3 . 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 3546 | . 378 225 237 960 273 1473 Core 636 | . 41 34 16 69 16 460 Absorbed by Shields 470 | . . . . 366 79 25 Core Remaining (%) 92 | 100 83 91 97 90 . . Volleys Fired 117 | 9 27 16 15 32 5 13 Largest 3 | 2 2 2 2 2 3 3 Hottest 194 | 40 40 105 121 113 175 194 Shots Fired 231 | 18 45 32 30 58 15 33 Gun 195 | 18 45 32 30 36 13 21 Cannon 36 | . . . . 22 2 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 74 | 18 45 11 . . . . Thermal 55 | . . 21 30 . . 4 Explosive . | . . . . . . . Electromagnetic 102 | . . . . 58 15 29 Robot Hit Streak 17 | 5 12 12 13 17 8 9 Robot Miss Streak 3 | 2 2 2 3 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 166 | 11 35 23 21 40 12 24 Core Hits 69 | 3 11 13 7 20 6 9 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2901 | 121 418 326 283 922 183 648 Guns 1792 | 121 418 326 283 243 128 273 Cannons 483 | . . . . 254 55 174 Explosions 600 | . . . . 399 . 201 Melee . | . . . . . . . Ramming 26 | . . . . 26 . . Kinetic 635 | 121 418 96 . . . . Thermal 1189 | . . 230 283 399 . 277 Explosive . | . . . . . . . Electromagnetic 1051 | . . . . 497 183 371 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 2 1 8 Average Corruption 3 | . . . . 1 1 4 Corruption Purged . | . . . . . . . Effects 17 | . . . . 2 . 15 Message Errors 3 | . . . . 1 . 2 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . 3 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . 6 . 7 Projectiles 7 | . . . . . . 7 Explosions 6 | . . . . 6 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 108 | . . . . 49 . 59 Shots 3 | . . . . 2 . 1 Rammed 5 | . . . . 5 . . Targets Rammed 6 | . . . . 6 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 428 | . 9 7 198 309 264 428 Average Temperature 122 | . 3 3 88 124 100 169 Received Heat Transfer 806 | . 210 54 9 112 35 386 Effects 4 | . . . . . . 4 Shutdowns 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 2 . 1 Combat Hostiles 3 | . . . . 2 . 1 Parts Fried 5 | . . . . 4 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 2 1 . 1 Heat Transferred 1907 | . . 556 703 400 . 248 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 4 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 187 | 10 141 187 181 131 30 . Initial 78 | . 6 . 78 42 . . Average 59 | 2 33 114 98 64 6 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . . 3 1 . Investigation 2 | . 1 . . . 1 . Extermination 3 | . . . . 3 . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 3 | . 1 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 8 10 7 11 3 20 Peak Tracking Total 7 | . 5 4 3 4 1 7 Tactical Retreats 5 | . . . . . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 4 | . 1 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 9 | . 3 3 2 1 . . Terminals 7 | . 2 3 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 5 8 6 3 . . Successful 13 | . 2 5 4 2 . . Failed 9 | . 3 3 2 1 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 4 | . 2 1 1 . . . Terminals 18 | . 4 8 3 3 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 5 2 2 . . Record 4 | . . 3 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 3 | . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 3 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 32 | . . . . . 32 32 Highest-Rated Ally 32 | . . . . . 32 32 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . . 9 Total Damage 302 | . . . . . . 302 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3709 | 168 411 303 470 1282 389 686 Spaces Moved 1849 | 80 198 144 205 630 196 396 Core 22 | 7 . . . . . 15 Treads 1782 | 73 198 144 205 630 196 336 Legs . | . . . . . . . Wheels 45 | . . . . . . 45 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 50 Average Speed 165 | 150 160 160 160 176 169 156 Slowest Speed 180 | 160 160 160 160 180 175 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 35 18 22 19 7 72 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . . 5 . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 17 | . . . . 5 . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 2281 | 109 249 186 316 745 242 434 Wait 186 | 2 16 12 78 39 27 12 Move 1843 | 79 197 143 204 629 195 396 Hop . | . . . . . . . Pick Up 54 | 11 4 5 12 15 5 2 Fast Attach 5 | . 1 2 . 1 . 1 Attach 40 | 7 . 4 3 11 6 9 Detach . | . . . . . . . Swap 7 | 1 . . 3 1 2 . Drop 20 | . 4 4 1 9 1 1 Fire 117 | 9 27 16 15 32 5 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . 6 . . Escape Stasis 2 | . . . . 2 . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 11) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Discovered new exit (range 10) 883 | -9/Materials | Build established: Scavenger-Mutant 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 938 | -8/Materials | Repaired Particle Gun 1290 | -8/Materials | Discovered new exit (range 15) 1349 | -8/Materials | Identified exit to Factory 1353 | -8/Materials | Entered Factory 1353 | -7/Factory | Evolved 2 slots: Utility x2 2371 | -7/Factory | Discovered new exit (range 15) 2465 | -7/Factory | Lost 5 parts (1p2u2w) 2467 | -7/Factory | Identified exit to Factory 2635 | -7/Factory | Entered another Factory area 2635 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2947 | -6/Factory | Build established: Scavenger-Tank 2964 | -6/Factory | Discovered new exit (range 6) 2998 | -6/Factory | Identified exit to Lower Caves 3024 | -6/Factory | Entered Lower Caves 3024 | -6/Lower Caves | Accompanied by 1 ally 3422 | -6/Lower Caves | Lost 5 parts (1n3u1w) 3509 | -6/Lower Caves | Spotted B-75 Beast 3565 | -6/Lower Caves | Lost 4 parts (2p1u1w) 3615 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3642 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3671 | -6/Lower Caves | Core integrity fell below 50% 3687 | -6/Lower Caves | Lost 7 parts (4n3w) 3710 | -6/Lower Caves | Self-destructed Last Messages --------------- 03614_ Penetrated by Slug. 03614_ G-50 Soldier springs to life. 03615_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03616_ Penetrated by Slug. 03617_ Shock Rifle destroyed. 03619_ Y-64 Sentinel: "REQUESTING BACKUP." 03619_ Adv. Treads destroyed. 03622_ Hvy. Laser destroyed. 03639_ System corrupted: Component data lost. 03642_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03650_ Lgt. Treads destroyed. 03654_ Dropped Hcp. Storage Unit. 03656_ Hvy. Laser destroyed. 03656_ Penetrated by Slug. 03662_ Acquired 10 matter. 03663_ Acquired Wheel. 03666_ Acquired 1 matter. 03672_ System corrupted: Heat flow error (+198). 03677_ Acquired 4 matter. 03710_ Wheel destroyed. 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""? | | ??????????????????#####?###### ##????????? ? | | ?????????????????????????????# ##??????????### | | ?????????????????????????????## ##??????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 375 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Crack Shot Made in Tau Ceti IV Omniscient Cartographer Part-time Mechanic Power Corrupts Challenges ------------ None Game ------ Seed ReflectiveImpulseChip Manual? 0 Play Time 00:52:15 Cumulative 33.1 hours Start 2021.02.21 @ 07:50:38 End 2021.02.21 @ 08:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 31 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9839aba9-f891-4a51-903d-cd8d1ccb045b