Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 18:46:25 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (214) 1070 Value Destroyed (4637) 4637 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (586) 586 TOTAL SCORE: 8913 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 180 Cogmind --------- Core Integrity 343/550 Matter 174/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Treading (210) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher > --- INVENTORY (20) --- Fission Core Armored Treads Armored Treads Armored Treads Armored Treads High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (144) Advanced Targeting Computer Target Analyzer Improved Propulsion Shielding Reactive Plating Reflective Plating High-powered Tractor Beam Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Light Cannon Assault Cannon > --- INVENTORY -------- Fission Core Armored Treads Armored Treads Armored Treads Armored Treads High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Improved Propulsion Shielding Reactive Plating Reflective Plating High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 2 | . . . 2 . . . . Parts Attached 73 | 7 10 . 18 2 2 4 30 Power 8 | 1 1 . 2 . 1 1 2 Engine 6 | 1 1 . 2 . 1 1 . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 16 | 2 . . 7 1 . . 6 Treads 16 | 2 . . 7 1 . . 6 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 3 . 2 . 1 2 14 Device 5 | 1 . . . . . 1 3 Storage 4 | 1 1 . 1 . 1 . . Processor 5 | . 1 . . . . 1 3 Hackware 3 | . . . 1 . . . 2 Protection 7 | . 1 . . . . . 6 Artifact . | . . . . . . . . Weapon 25 | 2 6 . 7 1 . 1 8 Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 3 . 2 . . . 3 Ballistic Cannon 8 | . . . 4 . . 1 3 Launcher 5 | . 1 . 1 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . 1 Parts Lost 13 | . 1 . 1 . . 1 10 Power 3 | . . . 1 . . . 2 Propulsion . | . . . . . . . . Utility 4 | . . . . . . . 4 Weapon 6 | . 1 . . . . 1 4 Highest Loss Streak 5 | . 1 . 1 . . 1 5 To Critical Strikes . | . . . . . . . . Average Backups 15 | . 11 15 14 15 15 15 18 Power . | . . 1 . 1 1 1 1 Propulsion 3 | . 2 4 3 3 3 3 3 Utility 6 | . 4 5 5 5 5 7 10 Weapon 4 | . 4 5 6 6 5 3 3 Tool/Special . | . . . . . . . . Unused Backups 44 | . 5 . 5 3 1 6 24 Power 2 | . . . . . . 1 1 Propulsion 9 | . . . 1 . . . 8 Utility 16 | . 2 . 1 3 . 3 7 Weapon 17 | . 3 . 3 . 1 2 8 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 99 98 Engine 9 | . 14 14 10 11 11 11 6 Treads 21 | . 27 28 22 22 22 22 18 Device 2 | . 3 . . . . . 5 Storage 10 | . 14 14 11 11 11 11 9 Processor 6 | . 9 14 1 . . 6 11 Hackware 5 | . . . 9 11 11 3 2 Protection 2 | . . . . . . . 7 Ballistic Gun 5 | . 23 28 3 . . . 1 Ballistic Cannon 31 | . . . 40 43 44 43 32 Peak Build Rating 36 | 9 13 13 23 23 24 24 36 Average Rating 23 | 7 10 13 22 22 23 22 30 On Entrance 15 | . 9 13 13 23 23 24 20 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 75 | 15 34 34 48 48 68 69 75 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 16 | 7 14 15 15 15 16 20 20 Most Carried 20 | 1 15 15 15 15 15 17 20 Average Carried 15 | . 11 15 14 15 14 15 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 1 15 15 15 15 15 16 20 Class Distribution -------------------- 79% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 6212 | 260 1046 112 1608 213 . 674 2299 Remotely 162 | . . . . . . . 162 Salvage Created 5322 | 201 760 202 1326 88 . 750 1995 Parts 346 | 15 64 10 112 12 . 31 102 Haulers Intercepted 11 | . 2 . 6 . . . 3 Recyclers Shooed 6 | . 1 1 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 123 | . 13 2 33 5 . 19 51 Guns 14 | . 7 2 5 . . . . Cannons 70 | . . . 19 2 . 13 36 AOE 39 | . 6 . 9 3 . 6 15 Classes Destroyed 16 | 3 5 . 4 . . 1 3 Worker 25 | 2 10 2 4 . . . 7 Builder 10 | . 1 . 6 . . 1 2 Tunneler 8 | 5 1 . . . . . 2 Hauler 11 | . 2 . 6 . . . 3 Recycler 20 | 1 2 1 4 1 . 3 8 Mechanic 1 | . . . . . . . 1 Operator 5 | . . . 4 . . . 1 Watcher 11 | . 3 . 3 . . . 5 Swarmer 44 | . 6 . 12 5 . 4 17 Grunt 56 | . 7 2 13 . . 12 22 Brawler 2 | . . . . . . 1 1 Duelist 3 | . . . 1 . . 2 . Protector 1 | . . . 1 . . . . Sentry 15 | . . . 6 . . . 9 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | 6 5 3 7 3 . 4 7 Combat Bots Only 5 | . 4 2 5 3 . 4 5 Max Kills in Single Turn 4 | 2 2 1 3 3 . 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 2 3 . 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 366 | . 57 12 64 14 . 41 178 Missed 120 | . 20 . 19 7 . 13 61 Hits 246 | . 37 12 45 7 . 28 117 Projectile 246 | . 37 12 45 7 . 28 117 AOE 1 | . . . . . . . 1 Critical Strikes 11 | . 1 . 3 . . 1 6 Actively Blocked 1 | . . . . . . . 1 Damage Taken 4013 | . 612 184 597 74 . 443 2103 Core 483 | . 125 . 107 . . 44 207 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 142 | . . . . . . . 142 Ignored by Resistances 26 | . . . . . . . 26 Regen/Repaired (Parts) 756 | . 166 . 183 . . . 407 Core Remaining (%) 70 | 100 . 50 . . . 62 . Volleys Fired 309 | 16 66 14 73 6 . 29 105 Largest 4 | 2 2 2 4 4 . 4 4 Hottest 148 | 60 70 46 148 148 . 148 144 Shots Fired 931 | 32 131 28 267 13 . 101 359 Gun 229 | 32 125 28 44 . . . . Cannon 659 | . . . 217 11 . 94 337 Launcher 43 | . 6 . 6 2 . 7 22 Special . | . . . . . . . . Kinetic 865 | 16 118 28 261 11 . 94 337 Thermal 4 | . 4 . . . . . . Explosive 38 | . 6 . 6 2 . 7 17 Electromagnetic 24 | 16 3 . . . . . 5 Robot Hit Streak 12 | 9 11 8 8 3 . 8 12 Robot Miss Streak 5 | 1 5 2 5 1 . 3 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 481 | 23 76 17 107 4 . 48 206 Core Hits 282 | 9 38 7 65 6 . 39 118 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 19 | . 1 1 6 . . 4 7 Destroy 2 | . 1 1 . . . . . Blast 17 | . . . 6 . . 4 7 Melee Attacks 8 | . 8 . . . . . . Impact . | . . . . . . . . Slashing 8 | . 8 . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14225 | 357 1599 249 3613 269 . 1795 6343 Guns 1967 | 291 1041 249 386 . . . . Cannons 8345 | . . . 2522 101 . 1113 4609 Explosions 3907 | 66 558 . 705 168 . 682 1728 Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 10093 | 140 973 249 2908 101 . 1113 4609 Thermal 379 | 66 26 . . . . 107 180 Explosive 3554 | . 558 . 705 168 . 575 1548 Electromagnetic 193 | 151 42 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . . 25 Message Errors 3 | . . . . . . . 3 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 151 | . 27 . 50 . . 15 59 Projectiles 99 | . . . 50 . . 3 46 Explosions 52 | . 27 . . . . 12 13 Melee . | . . . . . . . . Knockbacks 79 | . . . 27 . . 10 42 Impact . | . . . . . . . . Kinetic 73 | . . . 25 . . 10 38 Secondary 6 | . . . 2 . . . 4 Self-Inflicted Damage 133 | . . . 37 27 . . 69 Shots 5 | . . . 1 1 . . 3 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 353 | . 68 22 338 90 . 325 353 Average Temperature 77 | . 7 8 82 46 . 128 78 Received Heat Transfer 1407 | . 96 108 201 . . 261 741 Effects 6 | . . . 3 . . 3 . Shutdowns 1 | . . . 1 . . . . Interference 5 | . . . 2 . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 . . . . . . 1 Heat Transferred 474 | 100 74 . . . . 150 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 4 | . 1 . 2 . . 1 4 Low Security (%) 42 | 100 71 100 4 100 . 95 17 Level 1 39 | . 28 . 60 . . 4 56 Level 2 11 | . . . 34 . . . 5 Level 3 2 | . . . . . . . 8 Level 4 3 | . . . . . . . 11 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 1127 | 15 271 84 620 136 . 287 1127 Initial 107 | . . 79 . 94 . . 107 Average 270 | 4 120 32 381 21 . 60 420 Influence Increases 4983 | 40 634 80 1583 131 . 622 1893 Destroy 0b10 Robot/C 2600 | . 260 40 800 100 . 380 1020 Destroy 0b10 Robot/NC 465 | 40 95 15 145 5 . 20 145 Destroy Leader 598 | . 60 10 202 10 . 60 256 Allied During Kill 100 | . . . 83 . . . 17 Successful Hack 151 | . 18 . 65 . . . 68 Select Force Hacks 240 | . 60 . 90 . . . 90 Disable Machine 285 | . 60 . 90 . . 60 75 Destroy Structure 424 | . 21 . 78 16 . 102 207 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 105 | . 45 15 30 . . . 15 Influence Decreases 3868 | 40 428 286 1341 373 . 347 1053 Entered New Map 443 | . . 127 . 148 . . 168 Time Decay 2595 | 40 418 159 671 225 . 337 745 Lost Part 130 | . 10 . 10 . . 10 100 Lost Ally 100 | . . . 60 . . . 40 Purge Threat 600 | . . . 600 . . . . Squads Dispatched 19 | . 3 . 6 . . . 10 Investigation 10 | . 3 . 3 . . . 4 Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 . . . 3 Assault 1 | . . . 1 . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 11 | . 1 . 5 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 22 3 49 6 . 16 63 Peak Tracking Total 5 | . 4 2 5 3 . 3 5 Tactical Retreats 5 | . 1 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 10 | . 2 . 1 . . . 7 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 24 | . 4 . 6 . . 4 10 Max in Single Turn 5 | . 1 . 1 . . 3 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 38 | . 10 . 14 . . . 14 Terminals 25 | . 7 . 10 . . . 8 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 4 | . . . 2 . . . 2 Garrison Access 1 | . . . . . . . 1 Total Hacks 144 | . 33 . 64 . . . 47 Successful 101 | . 22 . 44 . . . 35 Failed 41 | . 10 . 19 . . . 12 Catastrophic 1 | . . . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 93 | . 24 . 40 . . . 29 Terminals 94 | . 22 . 46 . . . 26 Fabricators . | . . . . . . . . Repair Stations 25 | . 6 . 9 . . . 10 Recycling Units 7 | . 5 . 1 . . . 1 Scanalyzers 16 | . . . 8 . . . 8 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 17 | . 3 . 13 . . . 1 Robot Analysis 6 | . 3 . 3 . . . . Prototype ID Bank 4 | . . . 3 . . . 1 Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . . . 4 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 21 | . 6 . 7 . . . 8 Scan Component 11 | . 3 . 4 . . . 4 Repair 10 | . 3 . 3 . . . 4 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 4 . . . 6 Insert Component 3 | . . . 1 . . . 2 Analyze 3 | . . . 1 . . . 2 Retrieve Study 4 | . . . 2 . . . 2 Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks 51 | . 12 . 20 . . . 19 Terminals 40 | . 9 . 16 . . . 15 Track 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 13 | . 3 . 5 . . . 5 Disrupt 4 | . . . 2 . . . 2 Operators 3 | . 1 . 1 . . . 1 Skim 18 | . 5 . 6 . . . 7 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Mechanics 1 | . . . 1 . . . . Recycling Units 5 | . 3 . 1 . . . 1 Recyclers 1 | . 1 . . . . . . Tunnel 4 | . 2 . 1 . . . 1 Scanalyzers 4 | . . . 2 . . . 2 Extract 4 | . . . 2 . . . 2 Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 34 | . 8 . 13 . . . 13 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 26 | . . . 16 . . . 10 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . 2 Parts Repaired 10 | . 3 . 3 . . . 4 Time 332 | . 84 . 114 . . . 134 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 6 | . . 3 1 . . . 2 Largest Group 3 | . . 3 3 . . . 2 Highest-Rated Group 40 | . . 40 40 . . . 32 Highest-Rated Ally 16 | . . 16 16 . . . 16 Total Orders . | . . . . . . . . Ally Attacks 54 | . . . 45 . . . 9 Total Damage 555 | . . . 513 . . . 42 Kills 10 | . . . 10 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 1158 | 83 458 . . . . . 617 Terrain 541 | 83 458 . . . . . . Machine Analysis 617 | . . . . . . . 617 Robot Analysis Total 6 | . 3 . 3 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 13272 | 141 1815 433 3409 1343 481 1324 4326 Spaces Moved 5288 | 53 916 243 1268 550 199 502 1557 Core 2 | 2 . . . . . . . Treads 5286 | 51 916 243 1268 550 199 502 1557 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 210 Average Speed 219 | 155 160 160 232 240 240 240 238 Slowest Speed 250 | 160 160 160 240 240 240 240 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 71 | 3 97 46 95 96 55 89 94 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 9 | . 3 1 2 1 . . 2 Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched 4 | . . 2 . 1 . 1 . Spaces Dug 9 | . 4 . 5 . . . . Terrain Destroyed 500 | 5 20 . 90 21 . 134 230 Melee 4 | . 4 . . . . . . Projectile 135 | . . . 56 5 . 26 48 AOE 361 | 5 16 . 34 16 . 108 182 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 6313 | 76 1138 265 1577 567 206 554 1930 Wait 428 | . 93 9 169 . . . 157 Move 5281 | 52 915 242 1267 549 198 501 1557 Hop . | . . . . . . . . Pick Up 83 | 1 23 . 16 3 2 8 30 Fast Attach 28 | 7 5 . 5 . . . 11 Attach 16 | . 2 . 2 . . 1 11 Detach 6 | . 2 . 1 . . . 3 Swap 81 | . 12 . 22 5 2 9 31 Drop 72 | . 12 . 22 4 4 6 24 Fire 309 | 16 66 14 73 6 . 29 105 Melee 8 | . 8 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Crushed by falling debris 317 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 967 | -10/Materials | Discovered new exit (range 13) 1065 | -10/Materials | Discovered new exit (range 6) 1208 | -10/Materials | Repaired Lgt. Treads 1235 | -10/Materials | Repaired Lgt. Treads 1269 | -10/Materials | Repaired Autogun 1379 | -10/Materials | Discovered new exit (range 16) 1393 | -10/Materials | Central database locked down 1532 | -10/Materials | Learned 2 Mines zone layouts 1587 | -10/Materials | Identified exit to Subcaves 1587 | -10/Materials | Learned location of 2 exits from Materials 1634 | -10/Materials | Learned location of 2 exits from Mines 1695 | -10/Materials | Learned Storage emergency access door positions 1709 | -10/Materials | Learned 4 Recycling zone layouts 1731 | -10/Materials | Learned Storage garrison access intel 1762 | -10/Materials | Learned 4 Recycling zone layouts 1801 | -10/Materials | Learned location of 2 exits from Subcaves 1851 | -10/Materials | Learned Storage stockpile data 1957 | -10/Materials | Entered Mines 1958 | -10/Mines | Learned location of Storage (-9) 1958 | -10/Mines | Identified exit to Materials 2129 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2269 | -10/Mines | Discovered exit to Materials (range 5) 2390 | -10/Mines | Entered Materials 2390 | -9/Materials | Accompanied by 3 allies 2390 | -9/Materials | Evolved 2 slots: Weapon x2 2391 | -9/Materials | Identified exit to Storage 2391 | -9/Materials | Identified exit to Materials 2663 | -9/Materials | Discovered new exit (range 13) 2719 | -9/Materials | Build established: Gunner 2913 | -9/Materials | Discovered new exit (range 12) 2939 | -9/Materials | Lost 3 allies 3190 | -9/Materials | First assault squad dispatched 3259 | -9/Materials | Central database locked down 3441 | -9/Materials | Learned Storage interactive machine intel 3477 | -9/Materials | Loaded intel: 10 trap records 3503 | -9/Materials | Learned location of Zion (-7) 3544 | -9/Materials | Learned location of 1 exit from Recycling 3898 | -9/Materials | Repaired Assault Cannon+ 3938 | -9/Materials | Repaired Assault Cannon+ 3977 | -9/Materials | Repaired Assault Cannon+ 5189 | -9/Materials | Discovered exit to Materials (range 15) 5240 | -9/Materials | Identified exit to Mines 5427 | -9/Materials | Discovered exit to Materials (range 8) 5799 | -9/Materials | Entered Mines 5893 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6182 | -9/Mines | Found a hidden stash of uninstalled traps 6204 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6379 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6425 | -9/Mines | Discovered exit to Materials (range 6) 6802 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6804 | -9/Mines | Discovered exit to Materials (range 3) 7132 | -9/Mines | Discovered new exit (range 5) 7142 | -9/Mines | Entered Exiles 7142 | -9/Exiles | Found Exiles lab abandoned 7599 | -9/Exiles | Discovered new exit (range 10) 7623 | -9/Exiles | Entered Mines 8188 | -8/Mines | Discovered exit to Materials (range 9) 8885 | -8/Mines | Discovered exit to Materials (range 8) 8947 | -8/Mines | Entered Materials 8947 | -8/Materials | Evolved 2 slots: Utility x2 9061 | -8/Materials | Repaired Assault Cannon+ 9821 | -8/Materials | Discovered new exit (range 3) 9873 | -8/Materials | Learned 2 Storage zone layouts 9936 | -8/Materials | Learned Storage security intel 9988 | -8/Materials | Learned Storage interactive machine intel 10032 | -8/Materials | Learned 4 Lower Caves zone layouts 10084 | -8/Materials | Learned location of 1 exit from Recycling 10515 | -8/Materials | Discovered new exit (range 4) 11181 | -8/Materials | Repaired Assault Cannon+ 11215 | -8/Materials | Repaired Imp. Light Cannon 12093 | -8/Materials | Discovered new exit (range 3) 12153 | -8/Materials | Lost 5 parts (1p2u2w) 12229 | -8/Materials | Identified exit to Garrison 12285 | -8/Materials | Garrison activated, responded to threat 12477 | -8/Materials | Repaired Lgt. Cannon+ 12512 | -8/Materials | Watched by a mysterious "MATRIX" hacker 12796 | -8/Materials | Sterilization system engaged 12796 | -8/Materials | Non-combat units ordered to evacuate 12896 | -8/Materials | Combat units ordered to evacuate 13096 | -8/Materials | Ambient heat levels rising (+10) 13246 | -8/Materials | Ambient heat levels rising (+10) 13273 | -8/Materials | Self-destructed Last Messages --------------- 13043_ Dropped Lgt. Cannon+. 13045_ Fusion Modulator explodes. 13045_ Terminal disabled. 13059_ > <1>5RSQJNUIF62ZZIYULD 13096_ ALERT: Ambient heat levels +10. 13138_ System corrupted: Matter fused (-5). 13173_ Acquired Shotgun. Heat Sink melts. 13210_ Acquired 3 matter. 13246_ ALERT: Ambient heat levels +10. 13260_ System corrupted: Component data lost. 13268_ Acquired 37 matter. 13273_ Garrison Access disabled. 13273_ Relay Coupler [Grunt] tumbles out of Garrison Access. 13273_ Relay Coupler [Brawler] tumbles out of Garrison Access. Garrison Access melts. 13273_ Atomic Centrifuge disabled. Atomic Centrifuge melts. Map ----- +----------------------------------------------------+ | ????????????# ""S # # ???? | | ???????????????""" "" + + "" "??????? | | ???????????????""" # %# " """"??????? | | ?????????????? 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[ ##[ ##??#=!% """ # | | #### #????########### =# ??# #= """ # | | + #?############## #???# # """ # | | ### #?# # #???#%# # | | #?# #?# * ^#####%# / # | | ##### ###?# ![[ # #####+####### # | | ##??# #???# ![[ + %= #??## | | ##### #???#! ![ =# %%"" #???? | | + #???############ # """ #???? | | ## #???????# #= " #???? | | ## ##+#######?# "" # " #???? | | ## # #?# "T ## @% *"G" #???? | | + = ! #?# "" ??# # " #???? | | ## *# #?# ??# ! #???? | | ?## ############ ???# ###########???? | | ?## ###### ###+###### #####?????????? | | ??# ##??????????? | | ??######## " < ##??????????? | | ?????????# ##??????????? | | ?????????# ##########+####???????????? | | ?????????## ### " #????????????? | | ??????????# #?## " #????????????? | | ??????????# #?# " #????????????? | | ??????????# #?# " #????????????? | | ??????????# #?## " #????????????? | | ??????????# #??# " #????????????? | | ??????????# #??### Y" #????????????? | | ??????????# #????# =""" #????????????? | | ??????????# #????"[ #????????????? | | ??????##### #???###"###+####???????????? | | ??????#// ########### ######?????????? | | ??????#// %%! !##????????? | | ??????#!! %% !#????????? | | ??????#!! ^ % !#????????? | | ??????#!! ############# !#????????? | | ??????#!! #???????????#! !#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Targeting Computer | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Hammer | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Scythe | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Hcp. Storage Unit | -8/Materials | Extracted Fission Core | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Extracted Blade Saw | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Ion Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 57% | -10/Materials Lgt. Treads | 47% | -10/Materials Autogun | 70% | -10/Materials Assault Cannon | 68% | -9/Materials Assault Cannon | 54% | -9/Materials Assault Cannon | 54% | -9/Materials Assault Cannon | 19% | -8/Materials Assault Cannon | 25% | -8/Materials Imp. Light Cannon | 54% | -8/Materials Lgt. Cannon | 6% | -8/Materials Studied --------- Assault Cannon | -9/Materials | Hacked Autogun | -9/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumChaosPick Manual? 0 Play Time 00:49:52 Cumulative 800.0 hours Start 2026.09.14 @ 17:57:49 End 2026.09.14 @ 18:46:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 87 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 92645803-1210-4ad8-b089-888e40fb1696