Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 21:44:37 Player: Sigil Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (1010) 1010 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (903) 903 TOTAL SCORE: 7763 Bonus ------- High Alert Combat Kills 103 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 92/300 Energy 170/170 System Corruption 25% Temperature Cool (21) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (3) -------- Mini Fusion Reactor > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (8) ------ Experimental Optical Array Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Force Field Advanced System Restoration Module Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Graviton Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Cloaking Device Advanced Force Field Advanced Force Field > --- WEAPON ----------- Spear > --- INVENTORY -------- Light Antimatter Reactor Improved Surge Thruster Advanced Surge Thruster Hacking Drone Bay Rocket Array [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Enhanced Optical Array Device Cloaking Device Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Spear Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Slots Evolved 14 | . . 2 . . . 6 2 . 2 2 Power 2 | . . . . . . 1 1 . . . Propulsion 6 | . . 2 . . . 2 . . 2 . Utility 6 | . . . . . . 3 1 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 102 | 7 . 10 . 7 3 16 1 . 15 43 Power 15 | . . 1 . . . 2 . . 3 9 Engine 5 | . . . . . . . . . 2 3 Core 3 | . . 1 . . . 2 . . . . Reactor 7 | . . . . . . . . . 1 6 Propulsion 37 | 2 . 5 . . 3 5 . . 3 19 Treads 4 | 2 . . . . . . . . . 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 31 | . . 5 . . 3 5 . . 3 15 Utility 33 | 2 . 3 . 1 . 8 1 . 7 11 Device 23 | 2 . 2 . 1 . 5 . . 5 8 Storage 1 | . . 1 . . . . . . . . Processor 6 | . . . . . . 2 . . 2 2 Hackware 2 | . . . . . . . 1 . . 1 Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 17 | 3 . 1 . 6 . 1 . . 2 4 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . 1 . 1 . . 1 2 Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . Piercing Weapon 3 | . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 1 . . 1 4 Parts Lost 40 | . . . . . 2 1 . 5 4 28 Power 5 | . . . . . . . . . 2 3 Propulsion 23 | . . . . . 2 1 . 3 2 15 Utility 10 | . . . . . . . . 2 . 8 Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 14 | . . . . . 1 1 . 5 3 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 71 | . 71 82 100 100 100 85 82 66 50 55 Core 5 | . . 5 11 11 11 12 11 9 1 . Reactor 1 | . . . . . . . . . . 3 Treads 1 | . 28 8 . . . . . . . . Flight 24 | . . 27 44 44 44 33 29 21 12 17 Device 14 | . 14 16 11 11 11 21 23 19 13 11 Storage 2 | . . 4 11 11 11 . . . . . Processor 8 | . . . . . . 7 5 5 13 16 Energy Gun 2 | . 14 11 11 1 . . . . . . Ballistic Gun 3 | . 14 8 11 11 11 . . . . . Slashing Weapon 2 | . . . . 9 11 6 5 3 . . Piercing Weapon 1 | . . . . . . . . . 3 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 4 4 13 13 16 16 25 18 18 22 52 Greatest Support 75 | 20 3 16 16 16 16 33 20 20 23 75 Greatest Overweight (x) 3 | 1 1 1 . . . . . 1 2 3 Average Overweight (x) . | . 1 . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 5 5 6 8 8 8 5 5 5 5 5 Most Carried 8 | 5 5 8 8 8 8 6 4 5 5 5 Average Carried 5 | 3 4 6 8 7 7 4 4 4 4 4 Final Capacity 8 | 5 5 8 8 8 8 5 5 5 5 5 Final Carried 8 | 5 5 8 8 8 7 5 4 5 5 4 Class Distribution -------------------- 42% | Scavenger-Sprinter 25% | Ninja 19% | Mutant 5% | Scout 4% | Sprinter 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/DSF Ninja | -4/Factory Ninja | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Matter Collected 1132 | 245 . 200 . 28 57 . . . 169 433 Remotely . | . . . . . . . . . . . Salvage Created 1121 | 15 . 126 . . . 82 . . 238 660 Parts 65 | 4 . 18 . . . 5 . . 15 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Combat Hostiles Destroyed 24 | . . 7 . . . 4 . . 7 6 Melee 2 | . . . . . . . . . . 2 Guns 7 | . . 7 . . . . . . . . AOE 15 | . . . . . . 4 . . 7 4 Classes Destroyed 7 | 1 . 2 . . . 1 . . 2 1 Worker 4 | . . 1 . . . 1 . . 1 1 Tunneler 1 | 1 . . . . . . . . . . Recycler 5 | . . . . . . . . . 1 4 Swarmer 13 | . . 7 . . . 3 . . . 3 Cutter 7 | . . . . . . . . . 7 . Sentry 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 7 | 1 . 5 . . . 5 . . 7 2 Combat Bots Only 7 | . . 4 . . . 4 . . 7 2 Max Kills in Single Turn 5 | 1 . 1 . . . 4 . . 5 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . . . . 3 . . 5 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Damage Taken 4937 | . 57 212 . . 195 65 . 327 316 3765 Core 1610 | . . 53 . . 68 16 . 68 93 1312 Absorbed by Shields 230 | . . . . . . . . 86 . 144 Regen/Repaired (Parts) 14 | . . . . . . 14 . . . . Core Remaining (%) 91 | 100 100 . . . 69 98 . 93 91 . Volleys Fired 39 | 1 . 28 . 1 . 1 . . 2 6 Largest 2 | 2 . 2 . 1 . 1 . . 1 1 Hottest 100 | 60 . 60 . 100 . 45 . . 45 45 Shots Fired 47 | 2 . 35 . 1 . 1 . . 2 6 Gun 37 | 2 . 35 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 9 | . . . . . . 1 . . 2 6 Special 1 | . . . . 1 . . . . . . Kinetic 25 | 1 . 24 . . . . . . . . Thermal 13 | 1 . 11 . 1 . . . . . . Explosive 9 | . . . . . . 1 . . 2 6 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 7 | 1 . 4 . . . 3 . . 6 7 Robot Miss Streak 3 | 1 . 3 . . . 1 . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 46 | 1 . 19 . . . 1 . . 4 21 Core Hits 58 | 1 . 8 . . . 7 . . 22 20 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . 1 Melee Attacks 51 | . . . . . . 9 . . 10 32 Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . 9 . . . . Piercing 42 | . . . . . . . . . 10 32 Sneak Attacks 6 | . . . . . . . . . 2 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3269 | 13 . 253 . . . 407 . . 752 1844 Guns 266 | 13 . 253 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1950 | . . . . . . 407 . . 578 965 Melee 1050 | . . . . . . . . . 174 876 Ramming 3 | . . . . . . . . . . 3 Kinetic 188 | 13 . 175 . . . . . . . . Thermal 277 | . . 78 . . . 199 . . . . Explosive 1751 | . . . . . . 208 . . 578 965 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1050 | . . . . . . . . . 174 876 Highest Corruption 25 | . . . . . . 2 . . 3 25 Average Corruption 8 | . . . . . . 2 . . 3 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . . . . . . 4 22 Message Errors 4 | . . . . . . . . . 2 2 Matter Fused 10 | . . . . . . . . . 2 8 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 248 | . . . . . . . . . . 248 Projectiles . | . . . . . . . . . . . Explosions 122 | . . . . . . . . . . 122 Melee 126 | . . . . . . . . . . 126 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 338 | . . . . . . . . . 154 184 Shots 16 | . . . . . . . . . 7 9 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 314 | . . 27 . 32 7 111 . . . 314 Average Temperature 52 | . . 13 . 18 4 15 . . . 87 Received Heat Transfer 145 | . 6 . . . 21 12 . . . 106 Effects 4 | . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred 275 | . . 175 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Peak Influence 599 | 5 3 240 93 . . 559 142 99 293 599 Initial 112 | . 3 . 93 . . 78 112 99 25 62 Average 234 | 1 3 111 93 . . 360 125 77 147 337 Maximum Alert Level 2 | . . 1 . . . 2 . . 1 2 Low Security (%) 48 | 100 100 73 100 . . 21 100 100 61 26 Level 1 19 | . . 26 . . . 8 . . 38 17 Level 2 32 | . . . . . . 69 . . . 56 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 1 5 . . 4 7 Investigation 4 | . . . . . . 2 . . 1 1 Extermination 2 | . . . . . . . . . . 2 Reinforcement 6 | . 1 . . . . 1 . . 3 1 Assault 2 | . . . . . 1 1 . . . . Garrison 4 | . . . . . . 1 . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Distress Signals 5 | . . 1 . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 2 12 . . 12 8 . 2 13 57 Peak Tracking Total 15 | . 2 7 . . 10 3 . 2 7 15 Tactical Retreats 19 | . . . . . 3 3 . . 1 12 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Traps Triggered 8 | . 1 . . . . 4 . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Machines Disabled 4 | . . . . . . 4 . . . . Max in Single Turn 4 | . . . . . . 4 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Machines Accessed 9 | . . . . . . 3 1 . 1 4 Terminals 1 | . . . . . . . 1 . . . Fabricators 3 | . . . . . . 1 . . 1 1 Repair Stations 3 | . . . . . . 1 . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 27 | . . . . . . 12 3 . 3 9 Successful 17 | . . . . . . 11 1 . 1 4 Failed 10 | . . . . . . 1 2 . 2 5 Catastrophic 2 | . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . . . . . . 3 . . . Fabricators 7 | . . . . . . 2 . . 3 2 Repair Stations 7 | . . . . . . 2 . . . 5 Recycling Units . | . . . . . . . . . . . Scanalyzers 10 | . . . . . . 8 . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . 2 . . 1 2 Load Schematic 3 | . . . . . . 1 . . 1 1 Build 2 | . . . . . . 1 . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . . . . 7 . . . 2 Insert Component 5 | . . . . . . 4 . . . 1 Analyze 4 | . . . . . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . . . 3 1 . 1 4 Full Trace Events 3 | . . . . . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . Part Schematics Acquired 20 | . . . . 16 . 3 . . . 1 Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . . . . 16 Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 3 . . . 1 Part Schematics Acquired 4 | . . . . . . 3 . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . Total Orders 6 | . . . . . . 4 . . 1 1 RETURN 6 | . . . . . . 4 . . 1 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . . Drone Launches 6 | . . . . . . 4 . . 1 1 Drone Recoveries 6 | . . . . . . 4 . . 1 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Turns Passed 2730 | 61 100 235 100 285 146 432 16 33 544 778 Spaces Moved 5444 | 75 99 279 315 862 455 885 52 31 1006 1385 Core 399 | 74 99 52 . . . . . . 4 170 Treads 11 | 1 . . . . . . . . . 10 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 21 | . . . . . . . . . . 21 Flight 5013 | . . 227 315 862 455 885 52 31 1002 1184 Fastest Speed 17 | 50 100 31 31 31 31 25 28 28 27 17 Average Speed 33 | 55 100 37 31 31 31 27 28 35 36 33 Slowest Speed 200 | 160 100 100 31 31 31 34 28 37 150 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 30 | . . 2 . . . 3 . . 4 21 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 22 27 65 74 78 36 3 50 22 33 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 2 2 2 . . . . . Spaces Dug 29 | . . . . . . 9 . . 5 15 Terrain Destroyed 175 | . . . . . . 58 . . 43 74 Melee 29 | . . . . . . 9 . . 5 15 Projectile . | . . . . . . . . . . . AOE 146 | . . . . . . 49 . . 38 59 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Res Total 6144 | 90 100 376 317 875 458 1051 52 53 1156 1616 Wait 390 | . . 36 1 . . 109 . . 116 128 Move 5375 | 74 98 274 314 861 454 878 51 30 997 1344 Hop 29 | . . 2 . . . 3 . . 4 20 Pick Up 44 | 5 1 12 1 1 1 7 . . 5 11 Fast Attach 57 | 7 . 7 . 2 . 8 . . 9 24 Attach 32 | . . 1 . . 2 8 1 . 4 16 Detach 14 | 1 . . . 1 . 2 . 1 2 7 Swap 14 | . . 2 . 5 1 . . . 3 3 Drop 52 | 2 1 14 1 4 . 8 . 2 4 16 Fire 39 | 1 . 28 . 1 . 1 . . 2 6 Melee 51 | . . . . . . 9 . . 10 32 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 46 | . . . . . . 18 . 20 . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 6) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x2 382 | -9/Materials | Discovered new exit (range 13) 397 | -9/Materials | Entered Mines 444 | -9/Mines | Discovered new exit (range 15) 460 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 495 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 497 | -9/Mines | Entered Zion 540 | -7/Zion | Build established: Scavenger-Sprinter 554 | -7/Zion | Learned Factory emergency access door positions 583 | -7/Zion | Found Prototype Launcher 583 | -7/Zion | Identified Rocket Array 635 | -7/Zion | Learned location of Quarantine (-3) 649 | -7/Zion | Given A8's code to call for help 695 | -7/Zion | Discovered new exit (range 14) 772 | -7/Zion | Given the Hacking Drone Bay 773 | -7/Zion | Found Prototype Device 774 | -7/Zion | Identified Hacking Drone Bay 782 | -7/Zion | Entered Proximity Caves 784 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 878 | -6/Proximity Caves | Learned 4 Factory zone layouts 894 | -6/Proximity Caves | Learned Factory interactive machine intel 927 | -6/Proximity Caves | Discovered new exit (range 3) 928 | -6/Proximity Caves | Entered Factory 928 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 929 | -6/Factory | Identified exit to Lower Caves 932 | -6/Factory | Loaded intel: 51 interactive machine locations 1000 | -6/Factory | Repaired Flight Unit 1131 | -6/Factory | Fabricated O-24 Administrator? 1358 | -6/Factory | Discovered new exit (range 7) 1360 | -6/Factory | Entered another Factory area 1360 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1376 | -5/Factory | Identified exit to DSF 1376 | -5/Factory | Entered DSF 1401 | -5/DSF | Discovered new exit (range 19) 1409 | -5/DSF | Entered Factory 1409 | -4/Factory | Evolved 2 slots: Propulsion x2 1434 | -4/Factory | Lost 5 parts (3n2u) 1491 | -4/Factory | Spotted B-86 Titan 1622 | -4/Factory | Destroyed 7 combat bots 1629 | -4/Factory | Lost 3 parts (1p2n) 1826 | -4/Factory | Build established: Ninja 1939 | -4/Factory | Discovered new exit (range 22) 1951 | -4/Factory | Identified exit to Research 1953 | -4/Factory | Entered Research 1953 | -3/Research | Evolved 2 slots: Utility x2 2175 | -3/Research | Spotted B-86 Titan 2257 | -3/Research | Spotted B-86 Titan 2318 | -3/Research | Found Prototype Launcher 2359 | -3/Research | Found Enh. Force Lance 2376 | -3/Research | Identified Adv. Micro-nuke Launcher 2401 | -3/Research | Fabricated Q-thruster? 2434 | -3/Research | System corruption reached 10% 2437 | -3/Research | Lost 14 parts (2p9n2u1w) 2489 | -3/Research | Search patrols dispatched 2521 | -3/Research | Lost 3 parts (2n1u) 2598 | -3/Research | Core integrity fell below 50% 2638 | -3/Research | Lost 4 parts (2n1u1w) 2689 | -3/Research | Core integrity fell below 20% 2703 | -3/Research | Search patrols dispatched 2709 | -3/Research | Lost 4 parts (1p2n1u) 2731 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 02688_ Knocked back. 02688_ Acquired 1 matter. 02692_ Slug penetrates Wall. 02700_ Acquired Impulse Thruster Array. 02703_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 02704_ System corrupted: Energy discharge (-6). 02712_ Terminal disabled. 02714_ U-05 Engineer builds a Wall. 02714_ Enh. Optical Array destroyed. 02714_ Critical hit (Blast). 02714_ Knocked back. 02715_ Slug penetrates Reinforced Barrier. 02724_ 0R 02730_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????# "" ## # #????????????????? | | ???????# ## # #????????????????? | | ???????# ## ###+#############+####?????? | | ???????########### #?????? | | ?????????????????# #?????? | | ?????????????????# ] #?????? | | ##+??????????????# #?????? | | ###########?# ######+###### #???? | | ### ##[ #?# "" "" #???? | | ## #?# ""F"" ###???? | | = ## ### """?????#????? | | ####### ## """" #?# ?? ??#??#? | | ???????????# ## """" #?# ? ????#????? | | ???????????# ^ # """" ### ????? ????#?# | | ?########### # """" #?# ###########??? | | ?# """ # # #?# ##???? | | ?# ""T"" # # #?# ####?# | | ?# "" "" # ####;####### #????# | | ?# + #?## ##??### "" "" #????? | | ?# # #?## #???#?# ""T"" #?#??? | | / # == #??# #??#??# """ ##???#? | | ## ##"F""# ###?# ##?#?## # ?? ?? | | ?# ##""""# #?### ####### + ?? ? | | ?################# ### #???? ? | | ????#????#???###?# ###g Y ######+###### # ? ?? | | ?????#??????#?##?#kkk%gg @ #### #??# #?? ? ? | | ?????#???#?#?#???# ### g #?## ##?# #???? ?? | | ???????#??#?####?# ### g #??# T !#### ##??#### | | ???????#??##?#?### ##### ###### !### #### | | ???#?#?#??#???#?## ##?## #?#### ! + # | | ?#??#?#????#??##?#+##### ###?## ### ## # | | ?????????####???## # #############?##+### # | | ?????#??###??##### # #?###########? ? ? / / | | #???#??##??###???# # ############## ? ?# # ! | | ???##??????#?#??## # + #? # # | | ???###??##??###??# # # [#? ?# # | | ???###?#?##??????# # # ##? ? # # | | ????????###??#???# # # ## ? # #### | | ???????#???####### + # ] ## # ##?# | | ???############### # # ########+#### | | #??# ## # # "####" | | #??# ## # # # # | | ??## ## # # # # """" | | ?#?# [ ####/### ######+### # """" | | ?#?# # + """" | | #### " # """" | | ??## # # " | | ?#?# + # | | ?#?# ####+###########+##### # | | ?### # ### # ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 59 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 75 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Chainsword | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Energy Well | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Imp. System Shield | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Q-thruster | -3/Research | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ O-24 Administrator | x1 | -6/Factory Q-thruster | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalUtilityHammer Manual? 0 Play Time 01:20:41 Cumulative 60.7 hours Start 2022.07.11 @ 20:19:19 End 2022.07.11 @ 21:44:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20dda1eb-4dfc-4cbb-9b02-3aa0551624e5