Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 23:15:40 Player: Wyvric Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2978) 2978 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1852) 1852 TOTAL SCORE: 9355 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 1053 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 33/100 System Corruption 15% Temperature Cool (9) Movement Core (2400) Ox47 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved VSS Leg Armored Wheel > --- UTILITY (6) ------ Cargo Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (30) --- Nuclear Core Light Nuclear Core Micro Fission Core Meta Core Improved Medium Treads Improved Cooling System High-capacity Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Targeting Computer Heavy Reactive Plating Enhanced Scrap Shield Graphene Brace Focal Shield Overtuned Pulse Rifle Overtuned Railgun CPS Tube (2) CPS Tube (2) CPS Tube (2) CPS Tube (2) CPS Tube (2) Multitool Flamer Flamer Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Cryofiber Web Cargo Storage Unit Active Sensor Suite > --- WEAPON ----------- Coil Gun Companion Sword > --- INVENTORY -------- Light Angular Momentum Engine Meta Core Improved Medium Treads Titanium Leg Overtuned Flexi-carbon Leg Overtuned Flexi-carbon Leg Scrap Suit High-capacity Storage Unit Gravity Neutralizer Advanced Sensor Array Heavy Reactive Plating Enhanced Scrap Shield Graphene Brace EM Shield Remote Shield Heavy Machine Gun Heavy Assault Cannon CPS Tube CPS Tube CPS Tube CPS Tube CPS Tube CPS Tube Multitool Large Botcube [Rating: 86] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Active Sensor Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Companion Sword Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon CPS Tube Slashing Weapon Companion Sword Build | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Slots Evolved 8 | . . . . . . 8 . . Power . | . . . . . . . . . Propulsion 4 | . . . . . . 4 . . Utility 4 | . . . . . . 4 . . Weapon . | . . . . . . . . . Parts Attached 113 | 6 10 1 19 1 3 51 18 4 Power 14 | 1 2 . 2 . 1 5 2 1 Engine 11 | 1 2 . 2 . 1 3 1 1 Core 3 | . . . . . . 2 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 . . 5 . 1 20 8 2 Treads 14 | 2 . . 1 . . 9 . 2 Leg 11 | . . . . . . 4 7 . Wheel 12 | . . . 4 . 1 6 1 . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 31 | 1 4 . 4 1 . 17 4 . Device 13 | . . . 1 . . 10 2 . Storage 5 | 1 2 . . . . 2 . . Processor 5 | . . . . . . 4 1 . Hackware 1 | . . . . . . 1 . . Protection 7 | . 2 . 3 1 . . 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 4 1 8 . 1 9 4 1 Energy Gun 7 | 1 3 . 1 . . 1 1 . Energy Cannon 2 | . . . 1 . . 1 . . Ballistic Gun 10 | 1 . . 4 . . 2 2 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . 1 1 2 . . 1 . . Special Weapon 4 | . . . . . . 3 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 1 . Parts Lost 41 | . 2 . 6 . . 16 8 9 Power 5 | . 1 . . . . 2 1 1 Propulsion 22 | . . . 3 . . 9 5 5 Utility 10 | . . . 2 . . 5 2 1 Weapon 4 | . 1 . 1 . . . . 2 Highest Loss Streak 8 | . 1 . 4 . . 6 3 8 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 5 17 20 18 18 14 20 26 27 Power 1 | . 2 3 1 1 . . 2 3 Propulsion 2 | 3 4 5 4 4 2 1 1 1 Utility 5 | . 5 5 4 4 4 5 8 9 Weapon 5 | 1 4 6 8 6 3 3 5 7 Tool/Special . | . . . . . . . . . Unused Backups 74 | . 4 . 8 . 25 10 4 23 Power 10 | . . . 4 . 1 1 1 3 Propulsion 9 | . 2 . 1 . 6 . . . Utility 28 | . 2 . 1 . 12 3 1 9 Weapon 21 | . . . 2 . 6 6 2 5 Tool/Special 6 | . . . . . . . . 6 Average Slot Usage (%) 87 | . 99 100 99 100 100 86 64 71 Engine 9 | . 14 14 14 14 14 4 2 5 Treads 8 | . 27 28 2 . . 16 . 11 Leg 8 | . . . . . . 3 25 19 Wheel 13 | . . . 25 28 28 13 3 6 Device 5 | . . . 4 7 . 16 7 6 Storage 10 | . 14 14 14 14 14 6 6 6 Processor 2 | . . . . . . 5 3 6 Protection 7 | . 13 14 9 6 14 1 . . Energy Gun 4 | . 17 27 7 . . . . . Energy Cannon 4 | . . . 3 13 14 1 . . Ballistic Gun 2 | . 5 . 4 13 . 2 . . Ballistic Cannon 3 | . . . . . 13 . . . Launcher 1 | . 5 . 12 . . . . . Slashing Weapon 2 | . . . . . . 5 5 5 Peak Build Rating 86 | 6 11 11 16 19 22 70 86 80 Average Rating 38 | 5 9 10 13 17 19 55 70 74 On Entrance 24 | . 6 10 10 14 19 20 65 73 Avg Prop Armor Cover (%) 22 | . . . . . . 22 24 20 Naked Turns . | . . . . . . . . . Heaviest Build 170 | 11 58 56 64 65 68 167 170 166 Greatest Support 120 | 40 40 40 40 26 26 120 90 62 Greatest Overweight (x) 13 | 1 1 1 3 2 2 9 13 13 Average Overweight (x) 2 | . . 1 2 2 2 2 8 3 Largest Inventory Capacity 30 | 8 20 20 20 20 20 30 30 30 Average Capacity 23 | 7 18 20 20 20 20 24 30 30 Most Carried 30 | 8 20 20 20 20 20 30 30 30 Average Carried 22 | 5 17 19 19 19 16 23 28 29 Final Capacity 30 | 8 20 20 20 20 20 30 30 30 Final Carried 30 | 7 20 20 18 20 20 30 30 28 Class Distribution -------------------- 60% | Mutant 23% | Scavenger-Assassin 6% | Hauler-Assassin 4% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Matter Collected 3034 | 296 245 92 488 102 208 727 677 199 Remotely . | . . . . . . . . . Salvage Created 3715 | 98 555 282 309 102 . 1332 716 321 Parts 186 | 12 31 15 31 6 . 52 22 17 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 4 | . 1 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 61 | . . . 1 . . . 40 20 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Combat Hostiles Destroyed 67 | . 13 8 14 2 . 14 11 5 Melee 17 | . . . . . . 8 7 2 Guns 26 | . 10 4 2 . . 3 4 3 Cannons 4 | . . . 2 2 . . . . AOE 19 | . 3 4 9 . . 3 . . Classes Destroyed 17 | 1 3 1 3 1 . 3 3 2 Worker 2 | . . . . . . 2 . . Builder 3 | . 1 . . . . 2 . . Tunneler 7 | 4 . 1 . . . 2 . . Hauler 1 | . 1 . . . . . . . Recycler 5 | . . . . . . 5 . . Turret 2 | . . . 2 . . . . . Swarmer 12 | . . 5 4 . . 3 . . Grunt 37 | . 13 5 . . . 9 8 2 Brawler 2 | . . . . . . . 1 1 Protector 1 | . . . . . . . . 1 Sentry 3 | . . . . 2 . 1 . . Programmer 1 | . . . . . . 1 . . Artisan 1 | . . . 1 . . . . . Subdweller 10 | . . . 10 . . . . . Samaritan 1 | . . . . . . . 1 . Fireman 2 | . . . . . . . 2 . Mutant 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 4 3 6 1 . 9 3 3 Combat Bots Only 6 | . 4 3 4 1 . 6 3 3 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 2 . . 1 . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Hostile Shots Fired 677 | . 75 12 94 8 . 264 136 88 Missed 199 | . 17 5 34 . . 92 31 20 Hits 478 | . 58 7 60 8 . 172 105 68 Melee 16 | . . . . . . . 11 5 Projectile 462 | . 58 7 60 8 . 172 94 63 Critical Strikes 13 | . 1 . . 1 . 8 3 . Part Disruptions 3 | . . . . . . . 1 2 Damage Taken 7517 | . 706 73 929 117 . 2394 1950 1348 Core 1080 | . 86 30 92 17 . 353 307 195 Absorbed by Shields 269 | . . . . . . 140 124 5 Redirected to Shielding 3 | . 3 . . . . . . . Regen/Repaired (Parts) 60 | . 60 . . . . . . . Core Remaining (%) 55 | 100 . . . . 10 . . . Volleys Fired 197 | 12 53 12 55 6 . 30 14 15 Largest 2 | 2 2 2 2 2 . 1 2 2 Hottest 113 | 60 90 80 93 113 . 80 68 68 Shots Fired 319 | 24 101 21 86 12 . 30 25 20 Gun 253 | 24 96 18 46 6 . 20 23 20 Cannon 16 | . . . 10 6 . . . . Launcher 45 | . 5 3 30 . . 7 . . Special 5 | . . . . . . 3 2 . Kinetic 125 | 12 38 . 10 6 . 16 23 20 Thermal 97 | 12 48 . 27 6 . 4 . . Explosive 45 | . 5 3 30 . . 7 . . Electromagnetic 47 | . 10 18 19 . . . . . Robot Hit Streak 18 | 6 13 5 18 9 . 9 9 10 Robot Miss Streak 6 | 2 2 6 1 2 . 3 3 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 282 | 14 70 11 42 10 . 63 51 21 Core Hits 150 | 4 31 16 29 2 . 35 19 14 Critical Kills 4 | . . . . . . . 1 3 Critical Parts Destroyed 11 | . . . . . . . 4 7 Critical Strikes 19 | . 1 . 1 . . 2 5 10 Burn 1 | . 1 . . . . . . . Destroy 15 | . . . . . . . 5 10 Corrupt 1 | . . . 1 . . . . . Melee Attacks 128 | . . . . . . 61 59 8 Impact . | . . . . . . . . . Slashing 128 | . . . . . . 61 59 8 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . . . 11 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 1 Damage Inflicted 8944 | 167 1008 432 1986 242 . 3108 1547 454 Guns 2147 | 167 793 125 300 108 . 278 189 187 Cannons 351 | . . . 217 134 . . . . Explosions 2780 | . 215 282 1469 . . 814 . . Melee 3641 | . . . . . . 2016 1358 267 Ramming 25 | . . 25 . . . . . . Kinetic 1231 | 111 316 . 100 108 . 220 189 187 Thermal 914 | 56 397 52 217 134 . 58 . . Explosive 2728 | . 215 230 1469 . . 814 . . Electromagnetic 405 | . 80 125 200 . . . . . Impact . | . . . . . . . . . Slashing 3641 | . . . . . . 2016 1358 267 Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . 4 14 15 Average Corruption 11 | . . . . . . 3 13 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 228 | . . . . . . 26 134 68 Message Errors 60 | . . . . . . 9 28 23 Matter Fused 71 | . . . . . . 9 40 22 Heat Flow Errors 27 | . . . . . . 4 18 5 Energy Discharges 22 | . . . . . . 2 12 8 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . . . . . . 2 1 Data Loss (minor) 26 | . . . . . . 2 19 5 Data Loss (major) 10 | . . . . . . . 10 . Alerts 6 | . . . . . . . 4 2 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 371 | . . . 17 . . 218 136 . Projectiles . | . . . . . . . . . Explosions 34 | . . . 17 . . 17 . . Melee 337 | . . . . . . 201 136 . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 128 | . . . 128 . . . . . Shots 3 | . . . 3 . . . . . Rammed 4 | . . 4 . . . . . . Targets Rammed 5 | . . 5 . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 309 | . 300 114 48 309 . 116 257 247 Average Temperature 86 | . 87 52 23 146 . 30 85 99 Received Heat Transfer 2862 | . 411 15 204 54 . 878 802 498 Effects 3 | . 1 . . . . . . 2 Interference 3 | . 1 . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 3 . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . Heat Transferred 1837 | 125 1081 50 296 185 . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Maximum Alert Level 2 | . . . . . . 2 . . Low Security (%) 70 | 100 100 100 . 100 . 18 . . Level 1 10 | . . . . . . 29 . . Level 2 18 | . . . . . . 52 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 548 | 10 146 93 . 103 . 548 . . Initial 43 | . . 30 . 43 . . . . Average 154 | 1 70 21 . 17 . 361 . . Influence Increases 3019 | 20 536 298 120 123 . 1311 329 282 Destroy 0b10 Robot/C 1640 | . 260 200 120 40 . 600 280 140 Destroy 0b10 Robot/NC 105 | 20 10 5 . . . 65 . 5 Destroy Leader 276 | . 62 40 . . . 154 20 . Allied During Kill 148 | . . 32 . . . 85 14 17 Successful Hack 164 | . 57 . . 23 . 84 . . Select Force Hacks 150 | . 60 . . 60 . 30 . . Disable Machine 210 | . 15 . . . . 195 . . Destroy Structure 131 | . 42 21 . . . 68 . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 180 | . 30 . . . . 15 15 120 Influence Decreases 2878 | 20 457 377 28 215 . 785 855 141 Entered New Map 293 | . . 49 . 49 . . 195 . Time Decay 2135 | 20 437 328 8 166 . 575 560 41 Lost Part 360 | . 20 . 20 . . 160 80 80 Lost Ally 90 | . . . . . . 50 20 20 Squads Dispatched 14 | . 3 . . . . 10 . 1 Investigation 8 | . 3 . . . . 5 . . Extermination 3 | . . . . . . 3 . . Reinforcement 2 | . . . . . . 2 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Distress Signals 4 | . 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 20 10 12 1 . 37 19 27 Peak Tracking Total 13 | . 3 3 6 1 . 6 8 13 Tactical Retreats 6 | . 2 . . . . 1 1 2 Traps | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Machines Disabled 20 | . 1 . 3 . . 13 2 1 Max in Single Turn 2 | . 1 . 2 . . . . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Machines Accessed 49 | . 10 . 2 10 8 19 . . Terminals 25 | . 7 . . 6 . 12 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 7 | . 2 . . 2 . 3 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 154 | . 28 . 5 41 44 36 . . Successful 121 | . 16 . 5 33 44 23 . . Failed 32 | . 11 . . 8 . 13 . . Catastrophic 3 | . . . . 2 . 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 67 | . 24 . . 14 . 29 . . Terminals 62 | . 22 . . 14 . 26 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 3 | . 3 . . . . . . . Recycling Units 9 | . 3 . . 3 . 3 . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 77 | . 2 . 5 25 44 1 . . Record 70 | . . . 4 24 42 . . . Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . Proto ID Catalog 2 | . . . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 38 | . 12 . . 8 . 18 . . Terminals 29 | . 10 . . 6 . 13 . . Track 1 | . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 9 | . 3 . . 1 . 5 . . Operators 1 | . 1 . . . . . . . Skim 17 | . 6 . . 5 . 6 . . Fabricators 2 | . . . . . . 2 . . Report 1 | . . . . . . 1 . . Prioritize 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . . 2 . 3 . . Tunnel 5 | . 2 . . 2 . 1 . . Fedlink 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 7 . . 7 . 13 . . Full Trace Events 3 | . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 25 | . . . . . . 25 . . Total Part Build Rating 1 | . . . . . . 1 . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . . 1 . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Total Allies 14 | . . 5 . . 1 3 1 4 Largest Group 5 | . . 5 1 . 1 2 1 5 Highest-Rated Group 230 | . . 89 26 . 97 171 111 230 Highest-Rated Ally 111 | . . 31 26 . 97 97 111 111 Total Orders 11 | . . . . . . 6 2 3 STAY 6 | . . . . . . 3 1 2 FOLLOW 5 | . . . . . . 3 1 1 Ally Attacks 129 | . . 22 3 . . 71 20 13 Total Damage 4237 | . . 240 44 . . 2336 1103 514 Kills 32 | . . 2 . . . 18 7 5 Allies Corrupted . | . . . . . . . . . Allies Melted 3 | . . . . . . 1 1 1 Intel | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Active Infowar (turns) 7108 | . . . 466 474 . 1638 3095 1435 Sensors 1129 | . . . . . . 1112 17 . A.S.S. 4513 | . . . . . . . 3078 1435 Seismic 1466 | . . . 466 474 . 526 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 10 | . . 2 1 . 5 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Turns Passed 16244 | 165 1230 1300 1339 891 4108 2051 3602 1558 Spaces Moved 8534 | 73 461 516 925 434 3337 1147 1215 426 Core 8 | 8 . . . . . . . . Treads 1125 | 65 461 516 30 . . 46 7 . Legs 851 | . . . . . . . 430 421 Wheels 6550 | . . . 895 434 3337 1101 778 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 110 120 115 105 184 265 Average Speed 166 | 152 213 240 118 120 119 136 269 335 Slowest Speed 470 | 160 240 240 240 120 120 320 470 341 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 5 77 100 42 90 95 35 96 46 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 13 | . 3 . 1 4 . 5 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 16 | . . 1 4 . 6 . 4 1 Spaces Dug 48 | . . . 31 . . 10 7 . Terrain Destroyed 251 | . 71 23 134 . . 14 8 1 Melee 16 | . . . . . . 9 7 . Projectile 4 | . . . 2 . . 1 1 . AOE 230 | . 71 23 132 . . 4 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Total 10085 | 101 609 551 1076 791 3479 1516 1442 520 Wait 670 | 1 49 13 33 337 50 108 69 10 Move 8526 | 72 460 515 924 433 3336 1146 1214 426 Hop . | . . . . . . . . . Pick Up 176 | 10 22 2 17 6 43 45 31 . Fast Attach 41 | 3 3 . 1 . 1 23 5 5 Attach 38 | 3 2 . 6 . 2 14 9 2 Detach 4 | . . . . . . 1 3 . Swap 86 | . 9 2 25 5 5 28 11 1 Drop 147 | . 11 2 15 4 42 43 28 2 Fire 197 | 12 53 12 55 6 . 30 14 15 Melee 125 | . . . . . . 61 57 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 5 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 68 | . . . . . . 16 . 52 Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . 1 1 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 377 | -10/Materials | Repaired Lgt. Treads 509 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Learned 4 Recycling zone layouts 603 | -10/Materials | Identified exit to Materials 626 | -10/Materials | Learned Storage terminal intel 639 | -10/Materials | Learned location of Mines (-9) 643 | -10/Materials | Learned location of 1 exit from Recycling 644 | -10/Materials | Learned 2 Storage zone layouts 645 | -10/Materials | Learned 4 Subcaves zone layouts 646 | -10/Materials | Learned 2 Storage zone layouts 904 | -10/Materials | Discovered new exit (range 9) 1254 | -10/Materials | Discovered new exit (range 4) 1356 | -10/Materials | Central database locked down 1396 | -10/Materials | Entered Mines 1408 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1521 | -10/Mines | Discovered exit to Materials (range 3) 1792 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1831 | -10/Mines | Learned location of 1 exit from Materials 2286 | -10/Mines | Learned Materials non-interactive machine intel 2451 | -10/Mines | Discovered exit to Materials (range 5) 2674 | -10/Mines | Discovered new exit (range 11) 2696 | -10/Mines | Entered Subcaves 2696 | -10/Subcaves | Accompanied by 1 ally 2697 | -10/Subcaves | Approached by a straggling Scientist 2697 | -10/Subcaves | Identified exit to Recycling 2701 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2724 | -10/Subcaves | Learned location of Zion (-7) 2829 | -10/Subcaves | Lost 4 parts (2n1u1w) 2850 | -10/Subcaves | Core integrity fell below 50% 3035 | -10/Subcaves | Visited Clippyterm 3116 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 3186 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3257 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3422 | -10/Subcaves | Visited 4L-MR0's lab 3433 | -10/Subcaves | Found Meta Core 3989 | -10/Subcaves | Core integrity fell below 20% 4035 | -10/Subcaves | Entered Recycling 4036 | -8/Recycling | Identified exit to Factory 4037 | -8/Recycling | Identified exit to Scraptown 4563 | -8/Recycling | Scanned before Scraplab entrance 4580 | -8/Recycling | Entered Scraplab 4586 | -8/Recycling | Learned 8 Factory zone layouts 4643 | -8/Recycling | Learned Factory trap positions 4691 | -8/Recycling | Learned location of 1 exit from Recycling 4755 | -8/Recycling | Learned Storage emergency access door positions 4840 | -8/Recycling | Learned Factory trap positions 4898 | -8/Recycling | Learned Storage terminal intel 4926 | -8/Recycling | Entered Scraptown 5374 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 5377 | -8/Scraptown | Learned location of 2 exits from Upper Caves 5378 | -8/Scraptown | Learned Research security intel 5379 | -8/Scraptown | Learned 12 Factory zone layouts 5380 | -8/Scraptown | Learned Factory emergency access door positions 5381 | -8/Scraptown | Learned location of 1 exit from Research 5515 | -8/Scraptown | Visited CPS Storage 5548 | -8/Scraptown | Visited Assassins FH 5577 | -8/Scraptown | Visited The Evicted 5602 | -8/Scraptown | Visited Junk Repository 5838 | -8/Scraptown | Visited CR-KLE's Repair Center 5854 | -8/Scraptown | Visited SPCMW 5883 | -8/Scraptown | Visited Cave Peace 5930 | -8/Scraptown | Visited UFD Registry 5930 | -8/Scraptown | Registered with UFD as "Zeroface" 5955 | -8/Scraptown | Visited Sword Containment 5967 | -8/Scraptown | Found Prototype Slashing Weapon 5996 | -8/Scraptown | Visited Science Guys 6042 | -8/Scraptown | Visited Derelict Rescue Squad 6050 | -8/Scraptown | Found DRS Beacon 6070 | -8/Scraptown | Visited Research Penetration Think Tank 6095 | -8/Scraptown | Visited Scrap Suit Storage 6130 | -8/Scraptown | Visited Abandonware Association 6139 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6161 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 6186 | -8/Scraptown | Visited Modified Component R&D 6241 | -8/Scraptown | Visited Chapter 10 6282 | -8/Scraptown | Visited Botcube Research 6288 | -8/Scraptown | Found Lrg. Botcube 6311 | -8/Scraptown | Visited Curators Association 6421 | -8/Scraptown | Delivered Scrap Shield to a Scientist 7369 | -8/Scraptown | Found Scrap Suit 8433 | -8/Scraptown | Lrg. Botcube activated 8467 | -8/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 4 guns. 8957 | -8/Scraptown | Met Optimus 8957 | -8/Scraptown | Accepted into 0bPrime 9034 | -8/Scraptown | Entered Factory 9034 | -6/Factory | Accompanied by 1 ally 9034 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 9035 | -6/Factory | Identified exit to Factory 9035 | -6/Factory | Identified exit to Lower Caves 9036 | -6/Factory | Loaded intel: 119 trap records 9036 | -6/Factory | Attached CPS modules to *Tricube. 9039 | -6/Factory | Identified Companion Sword 9339 | -6/Factory | Discovered exit to Factory (range 15) 9395 | -6/Factory | Loaded intel: 8 recycling unit locations 9490 | -6/Factory | Learned location of Protoforge (-2) 9588 | -6/Factory | Lrg. Botcube activated 9616 | -6/Factory | Lrg. Botcube completed mutation into legged form, armed with 2 guns, 1 cannon. 9617 | -6/Factory | Attached CPS modules to Large Mutated Botcube. 9650 | -6/Factory | Lost 6 parts (3n3u) 9754 | -6/Factory | Learned location of Upper Caves (-4) 9876 | -6/Factory | Fabricated Cargo Storage Unit (x1) 10004 | -6/Factory | Lost 3 parts (1p1n1u) 10024 | -6/Factory | Attached CPS modules to Shepherd 5a. 10286 | -6/Factory | Found Hvy. Reactive Plating 10291 | -6/Factory | Found Hvy. Reactive Plating 10348 | -6/Factory | Lost 4 parts (4n) 10383 | -6/Factory | Found Prototype Device 10506 | -6/Factory | Build established: Hauler-Mutant 10984 | -6/Factory | Build established: Scavenger-Mutant 11085 | -6/Factory | Entered Lower Caves 11085 | -6/Lower Caves | Accompanied by 1 ally 11086 | -6/Lower Caves | Activated DRS Beacon 11087 | -6/Lower Caves | UFD Scientist delivered a prototype 11132 | -6/Lower Caves | Core integrity fell below 50% 11177 | -6/Lower Caves | Identified Active Sensor Suite 11180 | -6/Lower Caves | Lost 3 parts (2n1u) 11187 | -6/Lower Caves | Found Prototype Protection 11224 | -6/Lower Caves | Found Lrg. Botcube 11325 | -6/Lower Caves | System corruption reached 10% 11610 | -6/Lower Caves | Build established: Hauler-Assassin 11830 | -6/Lower Caves | Lrg. Botcube activated 11864 | -6/Lower Caves | Lrg. Botcube completed mutation into legged form, armed with 2 guns, 1 cannon. 11865 | -6/Lower Caves | Attached CPS modules to Large Mutated Botcube. 12042 | -6/Lower Caves | Attracted the attention of an 0b10 base 12276 | -6/Lower Caves | Ambushed by wild Derelicts 12374 | -6/Lower Caves | Attached CPS modules to *Third Time Charm. 12616 | -6/Lower Caves | Build established: Scavenger-Assassin 13950 | -6/Lower Caves | Encountered a Warlord checkpoint 14213 | -6/Lower Caves | Discovered new exit (range 15) 14275 | -6/Lower Caves | Learned location of 1 exit from Factory 14324 | -6/Lower Caves | Learned Factory stockpile data 14678 | -6/Lower Caves | Identified exit to Lower Caves 14687 | -6/Lower Caves | Entered another Lower Caves area 14687 | -6/Lower Caves | Accompanied by 1 ally 14755 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 14931 | -6/Lower Caves | Discovered exit to Factory (range 14) 15736 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16154 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16157 | -6/Lower Caves | Encountered a Warlord checkpoint 16194 | -6/Lower Caves | Core integrity fell below 20% 16245 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 16233_ Destroyed Flexi-carbon Leg. 16233_ HV Slug penetrates Wall. 16233_ RR-S6W(M) destroyed. 16234_ Unknown Storage fries itself beyond repair. 16235_ HV Slug penetrates G-50 Soldier. 16235_ G-50 Soldier suffers critical hit (Destroy). 16235_ Destroyed Lgt. Angular Momentum Engine. 16236_ Med. Treads destroyed. 16236_ Hyp. Gauss Rifle destroyed. 16238_ Hvy. Laser self-destruct mechanism malfunctions. 16240_ Companion Sword surprise attacks B-48 Gladiator. Companion Sword: "They can tag team, but so can we! I mean me." 16240_ B-48 Gladiator destroyed. 16241_ Active Sensor Suite destroyed. 16244_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????? ???# # #?????##???# # | | ?????????????? #??#%* % ##????## #### # | | ?????????????? #??##% # # ###????## | | ?????????????# #???#%% ## ##??????# | | ?????????????#%#???# #### ?????# | | ?????????????# #???#%!#??# #????#### | | ?????????????# #??## ##?## #????#### | | ?????????????# #??# #??## ## #???## | | ?????????????#%#?## ##???##### ##### | | ????????????## ### ##??????# | | ???????????##% ###????####### # | | ??????????## ##?????????# ## | | ?????????## % % #?????????# ### | | ?????????# % % % ##?????????# #?##### | | ?????????# ### % ###??????????# #?????## | | ?????????## #?# #### ##???????????## #??????# | | ??????????###?# #??####????????????# ######## | | ??????????????# ##???#######??????"## | | ??????????????####????# #?????X ## | | ????????????##????????# #??### ## ####### | | ???????????? ##?????# #??# ## #????# | | ??????????? ??## [#### ### ##??# | | ??????????? ## gg!%== " #??## | | ?????????? =b%g%!=!"%" #???#### | | ?????????? !l/%###[%## ###??????? | | ?????????? @=#??#!%## #????????? | | ?????????? ##??#=!# #????????? | | ?????????? ##???#/!##### #????????? | | ??????????? ## #?????#=%"??## ###??????? | | ??????????? ??##??????#!=/#?# ##??#### | | ???????????? ???????????#%*% ?## #### # | | ???????????? ## ?????????????! = %?#### ## | | ??????????????# ?????????????? % ????# | | ?????????????????????????????? ???## | | ??????????????????????????????% "????# | | ?????????????????????????????? # ####### | | ????????????????????????????? ##? #??# | | ????????????????????????????? ??? #??# | | ?????????????????????????????? ???????# ### | | ??????????????????????????????????????# #?## | | ??????????????????????????????????????# #??# # | | ??????????????????????????????????????# #??## # | | ??????????????????????????????????????# ##?## ## | | ?????????????????????????????????????## ### | | ?????????????????????????????????????# | | ?????????????????????????????????????# # ### | | ?????????????????????????????????????## ## ###?? | | ????????????????????????????????????### # ####???? | | ???????????????????????????????????## # #?????? | | ???????????????????????????????????# ####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -6/Factory Repaired ---------- Lgt. Treads | 57% | -10/Materials Studied --------- Hvy. Machine Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Art Critic Frankenstein Low-level Research Mistaken Identity Challenges ------------ None Game ------ Seed MomentumMinesnifferMonowheel Manual? 0 Play Time 02:00:42 Cumulative 807.6 hours Start 2025.11.10 @ 22:29:57 End 2025.11.11 @ 23:15:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 49 Types 13/9/10/2/1/1/9/2/1/1 Lore% 80 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f7474d1-58ac-4de6-b98a-23dfad521b34