Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 11:57:24 Player: f3-rnm Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (371) 371 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1071 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 22/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Subdweller Beam Cannon Light Assault Rifle > --- INVENTORY (5) ---- Flightbrick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cargo Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Subdweller Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Subdweller Monowheel Flightbrick Small Storage Unit Medium Matter Pod Scrap Shield Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Cargo Storage Unit Storage Cargo Storage Unit Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 6 4 14 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads 6 | 2 . 4 . Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 7 . Energy Gun 3 | 1 . 2 . Energy Cannon 2 | . 1 1 . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon . | . . . . Launcher 4 | . 1 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 10 1 Power 2 | . . 2 . Propulsion 4 | . . 4 . Utility . | . . . . Weapon 5 | . . 4 1 Highest Loss Streak 4 | . . 4 1 To Critical Strikes . | . . . . Average Backups 15 | 2 13 18 7 Power . | . 1 . . Propulsion 7 | . 6 8 3 Utility 1 | . . 2 1 Weapon 6 | . 5 7 2 Tool/Special . | . . . . Unused Backups 9 | . 1 . 8 Power . | . . . . Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 80 | . 85 78 57 Engine 13 | . 14 13 . Treads 17 | . 28 10 28 Wheel 7 | . . 13 . Storage 13 | . 14 14 2 Energy Gun 3 | . 2 3 . Energy Cannon 10 | . 11 9 11 Ballistic Gun 9 | . 6 11 11 Launcher 3 | . 7 1 2 Peak Build Rating 15 | 6 9 15 14 Average Rating 9 | 4 8 10 8 On Entrance 6 | . 6 9 12 Naked Turns . | . . . . Heaviest Build 154 | 10 150 154 144 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 14 | . 3 14 3 Average Overweight (x) 4 | . 1 6 . Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 26 | 7 24 30 8 Most Carried 23 | 4 18 23 21 Average Carried 16 | 2 14 20 6 Final Capacity 30 | 8 30 30 5 Final Carried 21 | 4 18 21 4 Class Distribution -------------------- 85% | Hauler-Mutant 14% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 608 | 181 158 269 . Remotely . | . . . . Salvage Created 317 | . 49 268 . Parts 33 | . 8 25 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . 9 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 18 | . 6 12 . Guns 5 | . . 5 . Cannons 3 | . . 3 . AOE 10 | . 6 4 . Classes Destroyed 4 | . 2 2 . Worker 1 | . 1 . . Turret 1 | . . 1 . Swarmer 13 | . 6 7 . Subdweller 5 | . . 5 . Best Kill Streak 5 | . 3 5 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 3 | . 3 2 . Gunslinging . | . . . . Exploded 3 | . 3 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 176 | . 8 105 63 Missed 59 | . . 32 27 Hits 117 | . 8 73 36 Projectile 117 | . 8 73 36 Damage Taken 1636 | . 65 1301 270 Core 250 | . 10 189 51 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 125 | . 5 120 . Largest 2 | . 2 2 . Hottest 125 | . 93 125 . Shots Fired 151 | . 7 144 . Gun 118 | . 1 117 . Cannon 16 | . 2 14 . Launcher 17 | . 4 13 . Special . | . . . . Kinetic 100 | . 1 99 . Thermal 16 | . 2 14 . Explosive 17 | . 4 13 . Electromagnetic 18 | . . 18 . Robot Hit Streak 32 | . 1 32 . Robot Miss Streak 5 | . . 5 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 43 | . 1 42 . Core Hits 31 | . 7 24 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1439 | . 373 1066 . Guns 339 | . . 339 . Cannons 182 | . 17 165 . Explosions 918 | . 356 562 . Melee . | . . . . Ramming . | . . . . Kinetic 124 | . . 124 . Thermal 182 | . 17 165 . Explosive 918 | . 356 562 . Electromagnetic 215 | . . 215 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . 22 . Projectiles . | . . . . Explosions 22 | . . 22 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . . 46 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 40 | . 40 33 . Average Temperature 12 | . 20 8 . Received Heat Transfer 462 | . . 366 96 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 333 | . 37 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 125 | . 125 . 49 Initial 49 | . . . 49 Average 22 | . 24 . 34 Influence Increases 421 | . 191 230 . Destroy 0b10 Robot/C 280 | . 120 160 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 30 | . 20 10 . Disable Machine 15 | . 15 . . Destroy Structure 31 | . 31 . . Lose Combat Pursuer 60 | . . 60 . Influence Decreases 402 | . 191 126 85 Entered New Map 55 | . . . 55 Time Decay 297 | . 191 86 20 Lost Part 50 | . . 40 10 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 10 14 2 Peak Tracking Total 4 | . 3 4 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 5 | . 1 4 . Max in Single Turn 3 | . 1 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 2391 | 112 895 1342 42 Spaces Moved 782 | 68 283 408 23 Core 8 | 8 . . . Treads 475 | 60 283 109 23 Legs . | . . . . Wheels 299 | . . 299 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 165 160 Average Speed 262 | 147 299 260 170 Slowest Speed 400 | 160 400 400 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 6 32 20 5 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 21 | . 4 17 . Terrain Destroyed 123 | . 32 91 . Melee . | . . . . Projectile 5 | . . 5 . AOE 118 | . 32 86 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 978 | 77 324 551 26 Wait 12 | . 12 . . Move 779 | 67 282 407 23 Hop . | . . . . Pick Up 29 | 4 18 7 . Fast Attach 8 | 6 2 . . Attach 10 | . . 8 2 Detach . | . . . . Swap 11 | . 2 9 . Drop 4 | . 3 . 1 Fire 125 | . 5 120 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -7/Recycling History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 266 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Build established: Hauler-Mutant 1008 | -10/Materials | Entered Subcaves 1009 | -10/Subcaves | Approached by a straggling Scientist 1295 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1919 | -10/Subcaves | Discovered new exit (range 8) 1925 | -10/Subcaves | A Subdweller sparked back to life 1925 | -10/Subcaves | A Subdweller sparked back to life 1925 | -10/Subcaves | A Subdweller sparked back to life 1950 | -10/Subcaves | Core integrity fell below 50% 1976 | -10/Subcaves | Lost 3 parts (1n2w) 1998 | -10/Subcaves | Found Prototype Flight Unit 2294 | -10/Subcaves | Discovered new exit (range 15) 2320 | -10/Subcaves | Lost 4 parts (1p2n1w) 2350 | -10/Subcaves | Entered Recycling 2351 | -7/Recycling | Met a Zionite searching for Scraptown 2353 | -7/Recycling | Core integrity fell below 20% 2370 | -7/Recycling | Scanned before Scraplab entrance 2392 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02351_ Q4-Y7I(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 02351_ Y-54 Guardian springs to life. 02352_ Q4-Y7I(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02353_ Q4-Y7I(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02355_ Rocket Launcher destroyed. 02356_ Dropped Cargo Storage Unit. 02370_ LOCAL NARROWCAST: You may approach the wall. 02373_ The wall retracts into the floor. 03-SFD(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 02376_ The floor rises up to form a wall. 02386_ The wall retracts into the floor. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????######?????????? | | ????????????????# #?????????? | | ???????????###??# #??###????? | | ??????######T#### ####j##???? | | ??????+ []! /Y @ #???? | | ??????##==]######Y ##### #???? | | ???????#=!!#????# #???? #???? | | ???????#=[=#????# #?????#???? | | ???????#=!!#????######?????????? | | ?????? #???????????????????? | | ????? #???????????????????? | | ???? ???????????????????? | | ?? #???????????????????? | | ? #???????????????????? | | #???????????????????? | | #???????????????????? | | ######## #???????????????????? | | ???????# #???????????????????? | | ???????# ???????????????????? | | ???????#### ???????????????????? | | ??????????? ???????????????????? | | ??????????? ???????????????????? | | ??????????? ???????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeElectronBlaster Manual? 0 Play Time 00:09:49 Cumulative 343.3 hours Start 2025.07.12 @ 11:48:03 End 2025.07.12 @ 11:57:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 295 Adventurer 36 Explorer 0 Win Type - Total 13 Types 5/0/8/0/0/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: f93a90dd-7c6d-4520-9076-a99991777712