Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.31 @ 16:58:22 Player: Espresso Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (3947) 3947 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2215) 2215 TOTAL SCORE: 9867 Bonus ------- High Alert Combat Kills 615 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 588/600 Energy 290/290 System Corruption 10% Temperature Warm (198) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Huge Storage Unit Large Matter Pod Large Matter Pod Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Cryofiber Web Huge Storage Unit Improved Shield Generator Gatling Laser Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Shock Absorption System Shock Absorption System > --- WEAPON ----------- Gatling Laser Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Cryofiber Web Large Matter Pod Large Matter Pod Improved Shield Generator Gatling Laser Flak Gun Flak Gun [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Matter Pod Device Improved Heat Sink Storage Large Matter Pod Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . 2 2 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 110 | 6 5 7 1 23 . 7 9 48 4 Power 14 | 1 . . . 3 . 1 1 7 1 Engine 4 | 1 . . . 2 . . . . 1 Core 10 | . . . . 1 . 1 1 7 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 . . 5 . 2 3 14 1 Treads . | . . . . . . . . . . Leg 27 | . 2 . . 5 . 2 3 14 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 2 5 1 7 . 1 3 18 2 Device 13 | . . 2 . 2 . . 2 7 . Storage 12 | 1 1 2 . . . . 1 5 2 Processor 6 | . 1 . . 4 . 1 . . . Hackware . | . . . . . . . . . . Protection 9 | . . 1 1 1 . . . 6 . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 2 . 8 . 3 2 9 . Energy Gun 8 | . . . . 1 . . . 7 . Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 14 | 2 1 2 . 6 . 2 1 . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 49 | . . 3 . 11 . 6 . 28 1 Power 8 | . . 1 . 2 . . . 5 . Propulsion 18 | . . . . 3 . 3 . 12 . Utility 13 | . . 1 . 4 . 2 . 6 . Weapon 10 | . . 1 . 2 . 1 . 5 1 Highest Loss Streak 5 | . . 1 . 5 . 3 . 5 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 91 87 76 93 100 89 54 81 99 Engine 3 | . 14 10 . 3 . . . . 6 Core 4 | . . . . 2 9 8 5 6 . Leg 18 | . 1 22 18 17 18 16 21 19 22 Wheel 1 | . 26 . . . . . . . . Device 7 | . . 6 18 10 . . 11 11 . Storage 15 | . 13 11 9 9 9 8 1 24 22 Processor 10 | . 7 11 9 25 36 31 . . . Protection 7 | . . 4 4 5 9 7 . 6 30 Energy Gun 4 | . . . . 1 . . . 9 7 Ballistic Gun 9 | . 28 21 18 16 18 16 6 . . Naked Turns 65 | . . . . . . 47 18 . . Heaviest Build 123 | 11 26 31 29 41 41 49 99 118 123 Greatest Support 45 | 26 26 20 20 36 36 36 35 45 40 Greatest Overweight (x) 10 | . 1 1 1 1 1 2 2 10 3 Average Overweight (x) 1 | . . 1 1 . 1 . . 2 3 Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 25 25 25 Average Capacity 19 | 6 14 15 15 15 15 14 7 25 25 Most Carried 23 | 4 7 8 8 13 13 15 7 23 13 Average Carried 11 | 1 4 7 8 9 13 13 2 15 10 Final Capacity 25 | 8 15 15 15 15 15 5 25 25 25 Final Carried 13 | 4 5 8 8 13 13 5 7 13 9 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Matter Collected 2452 | 129 200 135 . 470 . 249 71 1161 37 Remotely . | . . . . . . . . . . Salvage Created 3122 | . 204 293 . 644 . 262 66 1626 27 Parts 162 | . 19 21 . 44 . 12 6 58 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Combat Hostiles Destroyed 75 | . 4 6 . 18 . 9 3 34 1 Guns 60 | . 4 6 . 14 . 7 1 28 . Cannons 7 | . . . . . . . 2 4 1 AOE 6 | . . . . 4 . 2 . . . Classes Destroyed 9 | . 3 1 . 2 . 1 . 2 . Worker 1 | . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 15 | . . . . 7 . 4 3 . 1 Grunt 34 | . 4 3 . 4 . 4 . 19 . Brawler 1 | . . . . . . . . 1 . Sentry 17 | . . 3 . 5 . . . 9 . Specialist 2 | . . . . 2 . . . . . Hunter 3 | . . . . . . 1 . 2 . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 7 | . 2 3 . 4 . 2 3 7 1 Combat Bots Only 7 | . 2 3 . 4 . 2 3 7 1 Max Kills in Single Turn 2 | . 1 1 . 2 . 1 1 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Damage Taken 6866 | . 280 352 . 1484 . 997 211 3292 250 Core 1311 | . 110 15 . 237 . 222 15 643 69 Absorbed by Shields 117 | . . . . . . 31 . 86 . Regen/Repaired (Parts) 79 | . . . . . . . . . 79 Core Remaining (%) 67 | 100 56 96 . . . 16 . . . Volleys Fired 255 | . 18 23 . 64 . 37 3 107 3 Largest 2 | . 2 2 . 2 . 2 2 2 1 Hottest 160 | . 40 43 . 85 . 61 68 160 80 Shots Fired 430 | . 36 38 . 118 . 63 6 166 3 Gun 392 | . 36 38 . 113 . 60 3 142 . Cannon 30 | . . . . . . . 3 24 3 Launcher 8 | . . . . 5 . 3 . . . Special . | . . . . . . . . . . Kinetic 274 | . 36 38 . 112 . 60 6 22 . Thermal 147 | . . . . . . . . 144 3 Explosive 8 | . . . . 5 . 3 . . . Electromagnetic 1 | . . . . 1 . . . . . Robot Hit Streak 19 | . 15 17 . 19 . 10 7 14 2 Robot Miss Streak 8 | . 3 1 . 4 . 8 . 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 4 . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . Shots Hit Robots 303 | . 26 33 . 75 . 34 5 128 2 Core Hits 197 | . 14 14 . 41 . 19 4 103 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 3 | . . . . 1 . . 1 1 . Destroy 1 | . . . . 1 . . . . . Blast 2 | . . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5287 | . 236 330 . 1056 . 699 77 2835 54 Guns 4365 | . 236 317 . 885 . 566 25 2336 . Cannons 605 | . . . . . . . 52 499 54 Explosions 304 | . . . . 171 . 133 . . . Melee . | . . . . . . . . . . Ramming 13 | . . 13 . . . . . . . Kinetic 2375 | . 236 317 . 885 . 566 77 294 . Thermal 2595 | . . . . . . . . 2541 54 Explosive 304 | . . . . 171 . 133 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 10 Average Corruption 8 | . . . . . . . . 8 10 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . . . . . . 55 11 Message Errors 14 | . . . . . . . . 10 4 Matter Fused 10 | . . . . . . . . 8 2 Heat Flow Errors 6 | . . . . . . . . 6 . Energy Discharges 13 | . . . . . . . . 10 3 Parts Rejected 3 | . . . . . . . . 3 . Data Loss (minor) 8 | . . . . . . . . 7 1 Data Loss (major) 5 | . . . . . . . . 4 1 Misfires 1 | . . . . . . . . 1 . Alerts 3 | . . . . . . . . 3 . Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . . . . . . . . 31 . Projectiles . | . . . . . . . . . . Explosions 31 | . . . . . . . . 31 . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 151 | . . . . 21 . 17 . 113 . Shots 4 | . . . . 2 . 1 . 1 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 556 | . 19 6 . 32 . 49 22 556 198 Average Temperature 123 | . 8 5 . 18 . 19 16 141 115 Received Heat Transfer 2206 | . 156 120 . 495 . 255 . 1180 . Effects 26 | . . . . . . . . 26 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . . 3 . Interference 3 | . . . . . . . . 3 . Matter Decay 3 | . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 13 | . . . . . . . . 13 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 21 | . . . . . . . . 21 . Heat Transferred 5646 | . . . . . . . . 5546 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Peak Influence 1124 | . 157 158 45 482 234 492 357 1124 590 Initial 590 | . . 66 45 29 234 152 258 249 590 Average 423 | . 81 92 45 227 234 341 284 689 549 Maximum Alert Level 4 | . . . . 2 1 2 1 4 2 Low Security (%) 26 | 100 100 100 100 48 . 14 . . . Level 1 23 | . . . . 30 100 50 100 9 19 Level 2 35 | . . . . 21 . 35 . 50 80 Level 3 11 | . . . . . . . . 30 . Level 4 3 | . . . . . . . . 9 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 2 . . . . 1 . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 2 | . . 2 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 6 10 . 21 . 15 3 37 3 Peak Tracking Total 7 | . 2 4 . 4 . 5 3 7 3 Tactical Retreats 10 | . 1 . . 1 . 3 . 5 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Traps Triggered 16 | . . . . 1 . 6 . 8 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Machines Disabled 7 | . . . . 2 . 2 1 2 . Max in Single Turn 2 | . . . . 1 . 1 1 2 . Garrison Relay 3 | . . . . 1 . 2 . . . Phase Generator 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Machines Accessed 14 | . . 2 1 3 1 1 3 1 2 Terminals 10 | . . 2 . 3 . 1 2 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 26 | . . 7 2 3 1 2 7 1 3 Successful 24 | . . 6 2 3 1 1 7 1 3 Failed 2 | . . 1 . . . 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . . 7 . 3 . 2 5 1 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 2 . 1 . 2 . . Terminal Hacks 17 | . . 6 . 3 . 1 5 1 1 Record 3 | . . 3 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Emergency Access Points 3 | . . 2 . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . 1 . . Garrison Registry 1 | . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . 1 . Security Stations 2 | . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 5 | . . . 2 . 1 . 2 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Coupler Status 2 | . . . 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 1 1 1 . 1 2 . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 38 | . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . . 1 . Robot Detection 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . 4 . 8 . . . Machine Destruction 12 | . . . . 4 . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Turns Passed 5418 | 44 223 504 19 1186 14 657 274 1997 500 Spaces Moved 2039 | 36 165 207 10 532 8 286 206 453 136 Core 80 | 3 . . . . . 43 34 . . Treads . | . . . . . . . . . . Legs 1768 | . 7 207 10 532 8 243 172 453 136 Wheels 191 | 33 158 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 190 190 120 190 50 50 260 330 Average Speed 206 | 87 94 190 190 176 190 170 117 329 330 Slowest Speed 820 | 100 190 190 190 190 190 260 260 820 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 27 29 4 58 3 46 8 56 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 152 | . . . . 30 . 33 . 89 . Melee . | . . . . . . . . . . Projectile 4 | . . . . 1 . 3 . . . AOE 148 | . . . . 29 . 30 . 89 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Total 2792 | 45 202 284 10 666 7 393 233 766 186 Wait 238 | . 9 39 . 30 . 14 8 100 38 Move 2027 | 35 164 206 9 530 7 284 205 451 136 Hop . | . . . . . . . . . . Pick Up 69 | 4 3 5 . 10 . 7 8 31 1 Fast Attach 48 | 6 2 4 1 9 . 1 3 22 . Attach 49 | . 2 2 . 7 . 4 6 24 4 Detach 2 | . . 1 . . . 1 . . . Swap 13 | . 1 1 . 7 . 2 . 2 . Drop 29 | . 3 2 . 4 . 2 . 14 4 Fire 255 | . 18 23 . 64 . 37 3 107 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 46 | . . . . 5 . 41 . . . Rewire 15 | . . . . . . . . 15 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 7) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Utility x2 338 | -9/Materials | Build established: Mutant 764 | -9/Materials | Discovered new exit (range 6) 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Evolved 2 slots: Utility x2 780 | -8/Materials | Identified exit to Garrison 791 | -8/Materials | Entered Garrison 809 | -8/Garrison | Build established: Scavenger-Mutant 850 | -8/Garrison | Triggered checkpoint 962 | -8/Garrison | Discovered new exit (range 42) 962 | -8/Garrison | Discovered new exit (range 74) 962 | -8/Garrison | Discovered new exit (range 61) 962 | -8/Garrison | Discovered new exit (range 43) 1152 | -8/Garrison | Triggered checkpoint 1198 | -8/Garrison | Triggered checkpoint 1277 | -8/Garrison | Lost 5 parts (1p2u2w) 1608 | -8/Garrison | Installed Relay Interface Framework 1648 | -8/Garrison | Triggered checkpoint 1691 | -8/Garrison | Learned Materials security intel 1718 | -8/Garrison | Garrison Relay disabled 1862 | -8/Garrison | Triggered checkpoint 1870 | -8/Garrison | Triggered checkpoint 1977 | -8/Garrison | Entered Materials 1989 | -8/Materials | Identified exit to Garrison 1991 | -8/Materials | Entered Garrison 2016 | -8/Garrison | Learned Factory security intel 2032 | -8/Garrison | Core integrity fell below 50% 2085 | -8/Garrison | Garrison Relay disabled 2252 | -8/Garrison | Triggered checkpoint 2330 | -8/Garrison | Triggered checkpoint 2416 | -8/Garrison | Garrison Relay disabled 2554 | -8/Garrison | Triggered checkpoint 2598 | -8/Garrison | Triggered checkpoint 2601 | -8/Garrison | Released all parts (9) 2631 | -8/Garrison | Lost 3 parts (2n1u) 2636 | -8/Garrison | Core integrity fell below 20% 2642 | -8/Garrison | Discovered new exit (range 10) 2648 | -8/Garrison | Entered Factory 2648 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2907 | -7/Factory | Identified exit to Garrison 2922 | -7/Factory | Entered Garrison 3062 | -7/Garrison | Lost 4 parts (2n2w) 3118 | -7/Garrison | Phase Generator disabled 3234 | -7/Garrison | Triggered checkpoint 3258 | -7/Garrison | Build established: Mutant 3315 | -7/Garrison | Expanded RIF knowledge: Robot Detection 3422 | -7/Garrison | Triggered checkpoint 3575 | -7/Garrison | Build established: Scavenger-Mutant 3598 | -7/Garrison | Triggered checkpoint 3768 | -7/Garrison | Core integrity fell below 50% 3792 | -7/Garrison | System corruption reached 10% 3819 | -7/Garrison | Lost 5 parts (1p1n2u1w) 4360 | -7/Garrison | Triggered checkpoint 4472 | -7/Garrison | Lost 4 parts (1p2n1w) 4480 | -7/Garrison | Triggered checkpoint 4576 | -7/Garrison | Core integrity fell below 20% 4622 | -7/Garrison | Destroyed 7 combat bots 4630 | -7/Garrison | Lost 5 parts (1p2n1u1w) 4893 | -7/Garrison | Discovered new exit (range 10) 4919 | -7/Garrison | Entered Factory 5296 | -7/Factory | Repaired Carbon-fiber Leg 5419 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Ready to Repair: Carbon-fiber Leg Rating: 3 Time: 38 >>Repair Repairing Carbon-fiber Leg... ETC: 38 Repair station completes Carbon-fiber Leg repairs. Dropped Lgt. Angular Momentum Engine. System corrupted: Energy discharge (-98). System corrupted: Substantial component data lost. &J5HRGAOHI7SDXKJ/KWYUCAKNJYXV|L Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. L-41 Fighter emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Gatling Laser destroyed. Aluminum Leg severed. S-27 Virus destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 1Z. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????? ??? #???????????????????? | | ??????????????????# """ #???????????????????? | | ??????????????????# """ #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ! #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# //! #???????????????????? | | ??????????????????# /! #???????????????????? | | ???????????????????? /! #???????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????#####+#+##=l ###############?????? | | ??????????????# #%@b # """" # ???#?? | | ??????????????# #= # ""S"" #= """ #?? | | ??????????????# # # "" "" # """ #?? | | ??????????????# # # # """ |#?? | | ??????????????# # #] # #?? | | ??????????????# # # """ # """ #?? | | ??????????????# + # """ % # """ #?? | | ??????????????# # # """ # """ #?? | | ??????????????# # #! # #?? | | ?????????############### #####+######+######## | | ?????????# | | ?????????# | | ########## | | # = # ! | | # """ # * | | # *=R" # ############+################# ! | | # """ # ##????# #?????????# | | # # T#????# #?????????###### | | # """ + #????# """ """ #??????????????? | | # """ # ##????# """ """ #??????????????? | | # """ # ####### """ """ #??????????????? | | # # + #??????????????? | | ##########+#+######### """ """ #??????????????? | | ??????# #?# """ """ #??????????????? | | ??????# #?# """ """ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 1050 Matter Capacity 1050 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: EX 50 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator It's Just You Challenges ------------ None Game ------ Seed DataSpectralUnit Manual? 0 Play Time 00:40:02 Cumulative 4.4 hours Start 2022.07.31 @ 16:19:41 End 2022.07.31 @ 16:58:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44b3879f-abd2-4ed6-aef3-d1e28b9c245f