Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 08:43:41 Player: f_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2303) 2303 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 5715 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 480/480 System Corruption 4% Temperature Cool (18) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Plasma Cannon Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Salvage Targeting Computer Improved Melee Analysis Suite Target Analyzer Microactuators Microactuators Improved Light Armor Plating Heavy Laser Gatling Laser Heavy Plasma Cannon Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Arc Projector Plasma Cannon > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Advanced Weight Redist. System Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Target Analyzer Microactuators Hacking Suite Hacking Suite Rocket Launcher Datajack [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Scrap Shield Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Slots Evolved 6 | . . . . . 6 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 84 | 6 9 . 2 15 39 13 Power 15 | 1 1 . . 2 10 1 Engine 12 | 1 1 . . 2 7 1 Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 17 | 2 2 . . 3 6 4 Treads . | . . . . . . . Leg 4 | . . . . . . 4 Wheel 13 | 2 2 . . 3 6 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 . 1 . 6 3 Device 4 | . 1 . . . 1 2 Storage 2 | 1 1 . . . . . Processor 3 | . . . 1 . 2 . Hackware 2 | . . . . . 2 . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 39 | 2 4 . 1 10 17 5 Energy Gun 12 | 2 2 . . 2 6 . Energy Cannon 8 | . . . . . 5 3 Ballistic Gun 15 | . 2 . . 6 5 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 3 | . . . 3 . . . Parts Lost 27 | . . . 1 . 22 4 Power 7 | . . . . . 7 . Propulsion 6 | . . . . . 3 3 Utility 2 | . . . . . 2 . Weapon 12 | . . . 1 . 10 1 Highest Loss Streak 6 | . . . 1 . 6 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 88 100 90 99 77 92 Engine 12 | . 14 14 14 14 7 15 Core 1 | . . . . . 4 . Leg 1 | . . . . . . 7 Wheel 20 | . 28 28 28 28 14 9 Device 5 | . 3 14 7 . 6 6 Storage 10 | . 14 14 14 14 7 7 Processor 12 | . . . 6 14 19 16 Hackware 3 | . . . . . 2 15 Energy Gun 8 | . 24 28 5 1 4 . Energy Cannon 2 | . . . . . 3 7 Ballistic Gun 6 | . 3 . . 23 3 5 Launcher 1 | . . . 14 1 . . Naked Turns . | . . . . . . . Heaviest Build 59 | 13 32 32 32 34 59 57 Greatest Support 42 | 32 32 24 24 24 42 42 Greatest Overweight (x) 17 | . 1 1 1 1 12 17 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 Average Carried 13 | 1 11 15 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 14 Scrap Engine Consumption 21 | . . . . . 21 . Constructs Created 7 | . . . . . 7 . Constructs Modified 1 | . . . . . 1 . Class Distribution -------------------- 69% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Matter Collected 1439 | 61 313 . 75 188 594 208 Remotely . | . . . . . . . Salvage Created 3300 | . 569 . 39 372 1706 614 Parts 160 | . 35 . 6 17 74 28 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Combat Hostiles Destroyed 47 | . 7 . 3 3 23 11 Guns 20 | . 7 . . 3 8 2 Cannons 19 | . . . . . 10 9 AOE 4 | . . . 3 . 1 . Classes Destroyed 12 | . 7 . 1 1 3 . Worker 6 | . 1 . . . 5 . Hauler 3 | . 2 . . . 1 . Recycler 8 | . 2 . . 2 4 . Operator 2 | . 1 . . . 1 . Watcher 3 | . 3 . . . . . Swarmer 5 | . 3 . 2 . . . Grunt 24 | . 4 . . . 11 9 Duelist 1 | . . . . . 1 . Sentry 8 | . . . . 3 4 1 Hunter 2 | . . . . . 2 . Programmer 6 | . . . . . 5 1 Subdweller 1 | . . . 1 . . . Best Kill Streak 8 | . 8 . 2 2 5 4 Combat Bots Only 5 | . 5 . 2 1 4 4 Max Kills in Single Turn 2 | . 2 . 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Gar Hostile Shots Fired 387 | . 29 . 31 10 262 55 Missed 118 | . 5 . 12 1 86 14 Damage Taken 3756 | . 324 . 287 146 2507 492 Core 891 | . 93 . 65 31 576 126 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 . . . 24 . . Volleys Fired 224 | . 35 . 7 11 137 34 Largest 2 | . 2 . 1 2 2 2 Hottest 140 | . 90 . 45 68 140 118 Shots Fired 354 | . 70 . 7 21 203 53 Gun 216 | . 70 . 1 21 105 19 Cannon 127 | . . . . . 93 34 Launcher 11 | . . . 6 . 5 . Special . | . . . . . . . Kinetic 98 | . 6 . . 18 55 19 Thermal 149 | . 17 . . . 98 34 Explosive 11 | . . . 6 . 5 . Electromagnetic 96 | . 47 . 1 3 45 . Robot Hit Streak 18 | . 7 . 1 8 18 13 Robot Miss Streak 4 | . 3 . 1 1 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 251 | . 40 . 1 23 160 27 Core Hits 111 | . 20 . 4 8 61 18 Critical Kills 5 | . . . . 1 3 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 . . 1 4 1 Meltdown 3 | . . . . . 3 . Destroy 2 | . . . . 1 . 1 Corrupt 2 | . 1 . . . 1 . Melee Attacks 7 | . . . . 7 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5535 | . 827 . 177 294 3430 807 Guns 2450 | . 619 . . 261 1356 214 Cannons 2347 | . . . . . 1754 593 Explosions 702 | . 181 . 177 33 311 . Melee . | . . . . . . . Ramming 36 | . 27 . . . 9 . Kinetic 1267 | . 46 . . 232 775 214 Thermal 2814 | . 258 . . 33 1930 593 Explosive 359 | . . . 177 . 182 . Electromagnetic 1059 | . 496 . . 29 534 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 3 3 4 4 Average Corruption 3 | . . . 3 3 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . . . 2 15 22 15 Message Errors 14 | . . . 1 6 6 1 Matter Fused 10 | . . . . 1 6 3 Heat Flow Errors 12 | . . . 1 4 1 6 Energy Discharges 5 | . . . . . 2 3 Parts Fused 2 | . . . . 2 . . Data Loss (minor) 5 | . . . . 1 2 2 Data Loss (major) 3 | . . . . . 3 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 93 | . . . 12 . 81 . Projectiles 55 | . . . . . 55 . Explosions 38 | . . . 12 . 26 . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 160 | . 53 . . 10 97 . Shots 5 | . 2 . . 1 2 . Rammed 3 | . 2 . . . 1 . Targets Rammed 3 | . 2 . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 276 . 241 232 416 282 Average Temperature 107 | . 93 . 121 69 117 106 Received Heat Transfer 1200 | . 123 . 66 36 741 234 Effects 10 | . . . . . 10 . Shutdowns 4 | . . . . . 4 . Energy Bleed 2 | . . . . . 2 . Interference 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Melted 6 | . . . . . 6 . Heat Transferred 4773 | . 325 . . 50 3549 849 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . . 1 1 . Alert | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Peak Influence 503 | . 344 75 . 205 289 503 Initial 203 | . . 75 . 139 112 203 Average 202 | . 211 75 . 125 165 393 Maximum Alert Level 2 | . 1 . . 1 1 2 Low Security (%) 53 | 100 60 100 . 58 65 . Level 1 35 | . 39 . . 41 34 41 Level 2 10 | . . . . . . 58 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . . 9 . Investigation . | . . . . . . . Extermination 3 | . . . . . 3 . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 13 . 14 3 28 13 Peak Tracking Total 6 | . 4 . 6 2 4 4 Tactical Retreats 4 | . . . 1 . 3 . Traps | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Disabled 4 | . 2 . . . 1 1 Max in Single Turn 1 | . 1 . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Accessed 19 | . 6 . . 10 2 1 Terminals 11 | . 5 . . 4 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . . 6 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 40 | . 13 . . 22 4 1 Successful 20 | . 5 . . 12 2 1 Failed 20 | . 8 . . 10 2 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 12 . . 7 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 16 | . 1 . . 15 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 9 | . 4 . . 4 . 1 Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 2 | . 2 . . . . . Dispatch Records 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 9 | . 1 . . 8 . . Report Inventory 7 | . 1 . . 6 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . . 4 2 . Full Trace Events 4 | . 2 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . 6 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Turns Passed 3879 | 44 753 235 245 610 1323 669 Spaces Moved 2201 | 35 586 85 110 508 565 312 Core 18 | 9 . . . . 3 6 Treads 2 | . . . . . 2 . Legs 117 | . . . . . . 117 Wheels 2055 | 26 586 85 110 508 551 189 Hover 9 | . . . . . 9 . Flight . | . . . . . . . Fastest Speed 50 | 50 100 105 105 105 93 108 Average Speed 115 | 87 103 105 105 105 116 162 Slowest Speed 900 | 100 110 105 105 105 650 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 79 26 5 98 10 44 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . 16 . 29 5 45 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 95 | . 16 . 29 5 45 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Gar Total 3196 | 48 667 230 233 559 1038 421 Wait 559 | . 11 146 110 5 244 43 Move 2196 | 34 585 84 109 507 565 312 Hop . | . . . . . . . Pick Up 74 | 8 18 . 2 7 33 6 Fast Attach 6 | . 1 . . 1 4 . Attach 42 | 6 1 . 1 2 27 5 Detach 4 | . . . . . 4 . Swap 36 | . 7 . 1 12 8 8 Drop 37 | . 7 . 3 7 15 5 Fire 224 | . 35 . 7 11 137 34 Melee 7 | . . . . 7 . . Ram 3 | . 2 . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines -10/Subcaves -9/Recycling -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 5) 687 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Discovered new exit (range 9) 798 | -10/Materials | Entered Mines 805 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1022 | -10/Mines | Discovered new exit (range 6) 1033 | -10/Mines | Entered Subcaves 1070 | -10/Subcaves | Discovered new exit (range 16) 1112 | -10/Subcaves | Core integrity fell below 50% 1275 | -10/Subcaves | Identified exit to Recycling 1278 | -10/Subcaves | Entered Recycling 1284 | -9/Recycling | Found Scrap Engine 1863 | -9/Recycling | Discovered new exit (range 9) 1880 | -9/Recycling | Identified exit to Factory 1888 | -9/Recycling | Entered Factory 1888 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2383 | -7/Factory | Lost 4 parts (1p3w) 2571 | -7/Factory | Core integrity fell below 50% 2599 | -7/Factory | Lost 6 parts (1p2n3w) 3027 | -7/Factory | Build established: Scavenger-Mutant 3054 | -7/Factory | Lost 5 parts (2p1u2w) 3142 | -7/Factory | Core integrity fell below 20% 3211 | -7/Factory | Identified exit to Garrison 3211 | -7/Factory | Entered Garrison 3366 | -7/Garrison | Triggered checkpoint 3596 | -7/Garrison | Lost 3 parts (2n1w) 3731 | -7/Garrison | Discovered new exit (range 14) 3880 | -7/Garrison | Triggered checkpoint 3880 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03572_ G-50 Soldier destroyed. 03574_ G-47 Trooper destroyed. 03602_ System corrupted: Component data lost. 03630_ Acquired Aluminum Leg. 03641_ Acquired 15 matter. 03651_ Acquired Aluminum Leg. 03667_ Acquired Hvy. Laser. 03670_ Dropped Aluminum Leg. 03672_ Acquired 30 matter. 03680_ System corrupted: Matter fused (-7). 03700_ System corrupted: Matter fused (-8). 03701_ Acquired 35 matter. 03718_ System corrupted: Heat flow error (+180). 03731_ EXIT=FOUND 03734_ System corrupted: Heat flow error (+286). 03756_ System corrupted: Energy discharge (-115). 03840_ System corrupted: Heat flow error (+112). 03880_ Beams of light sweep through the air. An alarm sounds. 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