Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.03 @ 00:35:06 Player: WitherScout Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (3055) 3055 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 6382 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 274/280 System Corruption 2% Temperature Cool (9) Movement Treading (233) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Missile Launcher Missile Launcher > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Advanced Treads Flight Unit Flight Unit VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved Cooling System Large Battery (200) Large Matter Pod (150) Seismic Detector Heavy Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Advanced Treads Flight Unit Flight Unit VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved Cooling System Large Battery Large Matter Pod Seismic Detector Heavy Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 69 | 6 12 13 12 17 9 Power 12 | 1 1 3 2 4 1 Engine 8 | 1 1 3 . 2 1 Core 4 | . . . 2 2 . Reactor . | . . . . . . Propulsion 15 | 2 2 4 3 3 1 Treads 15 | 2 2 4 3 3 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 5 3 5 6 3 Device 5 | . . . . 4 1 Storage 7 | 1 4 1 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 10 | . 1 2 3 2 2 Artifact . | . . . . . . Weapon 19 | 2 4 3 2 4 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 3 3 2 4 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 11 | . . . 1 10 . Power 2 | . . . . 2 . Propulsion 2 | . . . . 2 . Utility 3 | . . . 1 2 . Weapon 4 | . . . . 4 . Highest Loss Streak 8 | . . . 1 8 . To Critical Strikes . | . . . . . . Average Backups 19 | . 8 22 24 22 24 Power 2 | . 1 2 4 4 3 Propulsion 6 | . 2 6 8 8 8 Utility 5 | . 2 10 7 5 6 Weapon 4 | . 2 3 4 4 6 Tool/Special . | . . . . . . Unused Backups 39 | . 5 2 5 2 25 Power 6 | . 1 1 . . 4 Propulsion 20 | . 2 1 2 1 14 Utility 9 | . . . 3 1 5 Weapon 4 | . 2 . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 99 97 92 92 Engine 5 | . 14 11 . 2 1 Core 4 | . . . 8 5 7 Treads 27 | . 28 32 27 26 27 Device 5 | . . . . 9 11 Storage 13 | . 22 11 15 9 9 Processor 1 | . . . 7 4 . Protection 7 | . 1 11 10 7 9 Ballistic Gun 27 | . 27 32 26 25 27 Peak Build Rating 36 | 6 10 14 32 32 36 Average Rating 22 | 5 7 13 25 27 33 On Entrance 14 | . 6 10 14 32 27 Naked Turns . | . . . . . . Heaviest Build 114 | 11 54 97 111 111 114 Greatest Support 66 | 40 40 60 66 66 66 Greatest Overweight (x) 3 | 3 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 21 | 7 10 23 25 25 25 Most Carried 25 | 1 16 25 25 25 25 Average Carried 20 | . 8 22 24 23 24 Final Capacity 25 | 8 20 25 25 25 25 Final Carried 25 | 1 15 24 25 25 25 Class Distribution -------------------- 39% | Tank 25% | Mutant 16% | Gunner 15% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2520 | 235 238 671 476 608 292 Remotely . | . . . . . . Salvage Created 3039 | . 255 815 712 593 664 Parts 204 | . 24 62 47 34 37 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 83 | . 11 24 18 17 13 Guns 67 | . 7 20 15 15 10 AOE 16 | . 4 4 3 2 3 Classes Destroyed 10 | . 3 3 2 1 1 Worker 1 | . . . . . 1 Builder 2 | . . . 1 . 1 Hauler 1 | . . 1 . . . Operator 1 | . 1 . . . . Swarmer 25 | . 5 8 4 7 1 Grunt 34 | . 6 10 5 5 8 Brawler 2 | . . . . 2 . Duelist 2 | . . 1 . 1 . Sentry 18 | . . 5 7 2 4 Specialist 2 | . . . 2 . . Best Kill Streak 9 | . 3 6 9 5 4 Combat Bots Only 8 | . 3 6 8 5 3 Max Kills in Single Turn 4 | . 2 4 2 2 4 Gunslinging 1 | . . . . 1 . Exploded 4 | . 1 4 2 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 446 | . 37 61 137 148 63 Missed 128 | . 11 19 51 31 16 Hits 318 | . 26 42 86 117 47 Melee 12 | . . . . 12 . Projectile 306 | . 26 42 86 105 47 Critical Strikes 12 | . . . 2 8 2 Damage Taken 4785 | . 338 509 1195 2026 717 Core 708 | . 62 85 124 417 20 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 225 | . 17 . . . 208 Core Remaining (%) 84 | 100 75 78 . . . Volleys Fired 157 | . 20 35 39 40 23 Largest 3 | . 2 3 3 3 3 Hottest 95 | . 50 76 76 76 95 Shots Fired 435 | . 40 103 117 107 68 Gun 421 | . 36 102 111 106 66 Cannon . | . . . . . . Launcher 14 | . 4 1 6 1 2 Special . | . . . . . . Kinetic 421 | . 36 102 111 106 66 Thermal . | . . . . . . Explosive 14 | . 4 1 6 1 2 Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 7 9 24 12 12 Robot Miss Streak 5 | . 2 3 4 5 1 Penetration Max . | . . . . . . Secondary Targets 10 | . . 2 3 4 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 285 | . 29 52 85 72 47 Core Hits 153 | . 19 38 36 31 29 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5630 | . 572 1001 1766 1368 923 Guns 4271 | . 285 810 1293 1162 721 Cannons . | . . . . . . Explosions 1349 | . 281 187 473 206 202 Melee . | . . . . . . Ramming 10 | . 6 4 . . . Kinetic 4271 | . 285 810 1293 1162 721 Thermal . | . . . . . . Explosive 1349 | . 281 187 473 206 202 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 2 | . . . 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . 2 9 23 Message Errors 7 | . . . . 3 4 Matter Fused 10 | . . . . 2 8 Heat Flow Errors 3 | . . . 1 1 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 7 | . . . 1 3 3 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 17 | . 17 . . . . Projectiles . | . . . . . . Explosions 17 | . 17 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . 30 . . 9 . Shots 2 | . 1 . . 1 . Rammed 3 | . 1 1 . . 1 Targets Rammed 3 | . 1 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 678 | . 9 76 244 678 100 Average Temperature 108 | . 7 22 72 276 37 Received Heat Transfer 1695 | . 102 198 351 702 342 Effects 14 | . . . 2 12 . Energy Bleed 3 | . . . 2 1 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 66 | 100 100 21 81 . 83 Level 1 23 | . . 71 18 40 16 Level 2 9 | . . 6 . 59 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 624 | . 75 416 384 624 304 Initial 304 | . . . 152 237 304 Average 163 | . 19 262 177 431 115 Influence Increases 2488 | . 359 674 502 507 446 Destroy 0b10 Robot/C 1680 | . 220 480 360 360 260 Destroy 0b10 Robot/NC 25 | . 5 5 5 . 10 Destroy Leader 362 | . 60 102 110 30 60 Allied During Kill 1 | . . . . 1 . Successful Hack 70 | . 20 . 11 21 18 Disable Machine 105 | . 30 30 . . 45 Anti-Garrison Action 50 | . . . . 50 . Destroy Structure 90 | . 24 12 16 . 38 Lose Combat Pursuer 105 | . . 45 . 45 15 Influence Decreases 2321 | . 359 314 496 249 903 Entered New Map 657 | . . . 208 129 320 Time Decay 1481 | . 306 314 278 . 583 Lost Part 110 | . . . 10 100 . Lost Ally 20 | . . . . 20 . Purge Threat 53 | . 53 . . . . Squads Dispatched 15 | . 4 1 6 . 4 Investigation 4 | . 3 . . . 1 Extermination . | . . . . . . Reinforcement 7 | . 1 1 3 . 2 Assault . | . . . . . . Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . 2 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 23 26 20 18 29 Peak Tracking Total 10 | . 4 5 4 10 7 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 8 | . 2 . 1 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . 2 2 . 1 3 Max in Single Turn 2 | . 2 1 . 1 2 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 21 | . 8 . 3 2 8 Terminals 14 | . 5 . 2 2 5 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 59 | . 24 . 8 2 25 Successful 31 | . 13 . 4 2 12 Failed 28 | . 11 . 4 . 13 Catastrophic 7 | . 5 . 1 . 1 Database Lockouts . | . . . . . . Manual 6 | . 4 . 2 . . Terminals 37 | . 14 . 5 2 16 Fabricators . | . . . . . . Repair Stations 7 | . 2 . . . 5 Recycling Units 10 | . 8 . . . 2 Scanalyzers 2 | . . . . . 2 Garrison Access 3 | . . . 3 . . Terminal Hacks 18 | . 7 . 2 2 7 Record 1 | . . . 1 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 . . . 1 Disarm Traps 1 | . 1 . . . . Patrol Status 1 | . . . . . 1 Investigation Status 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Zone Layout 7 | . 3 . . . 4 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . . . 4 Scan Component 3 | . 1 . . . 2 Repair 3 | . 1 . . . 2 Recycling Unit Hacks 5 | . 4 . . . 1 Process 1 | . 1 . . . . Report Inventory 3 | . 2 . . . 1 Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 . 3 1 6 Full Trace Events 6 | . 4 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . . 2 Time 90 | . 26 . . . 64 Parts Recycled . | . . . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter 2 | . 2 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 105 | . . . . 105 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 871 | . . . . 368 503 Seismic 862 | . . . . 359 503 ECM 113 | . . . . 113 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5258 | 89 1262 742 609 750 1806 Spaces Moved 2084 | 53 671 242 191 246 681 Core 13 | 13 . . . . . Treads 2071 | 40 671 242 191 246 681 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 225 225 225 Average Speed 206 | 150 165 217 231 225 232 Slowest Speed 240 | 200 240 240 240 225 233 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 95 29 17 33 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 84 | . 22 8 15 . 39 Melee . | . . . . . . Projectile . | . . . . . . AOE 84 | . 22 8 15 . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2750 | 59 793 384 282 360 872 Wait 253 | . 46 67 8 23 109 Move 2078 | 52 670 241 190 244 681 Hop . | . . . . . . Pick Up 79 | 1 24 13 9 14 18 Fast Attach 13 | 6 . . 2 2 3 Attach 20 | . 2 2 3 13 . Detach 6 | . 1 . 2 1 2 Swap 53 | . 14 13 12 6 8 Drop 78 | . 15 12 17 7 27 Fire 157 | . 20 35 39 40 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 1 . . 1 Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 11) 274 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 364 | -10/Materials | Repaired Grenade Launcher 814 | -10/Materials | Discovered new exit (range 15) 1172 | -10/Materials | Discovered new exit (range 15) 1352 | -10/Materials | Entered another Materials area 1352 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1801 | -9/Materials | Build established: Tank 1950 | -9/Materials | Discovered new exit (range 16) 2094 | -9/Materials | Entered another Materials area 2094 | -8/Materials | Evolved 2 slots: Utility x2 2621 | -8/Materials | Build established: Gunner 2673 | -8/Materials | Destroyed 8 combat bots 2698 | -8/Materials | Identified exit to Garrison 2703 | -8/Materials | Entered Garrison 2728 | -8/Garrison | Installed Relay Interface Framework 2781 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Garrison Relay disabled 2869 | -8/Garrison | Rescued a captive Derelict 2969 | -8/Garrison | Triggered checkpoint 3048 | -8/Garrison | Core integrity fell below 50% 3059 | -8/Garrison | Triggered checkpoint 3066 | -8/Garrison | Core integrity fell below 20% 3096 | -8/Garrison | Lost 8 parts (1p2n2u3w) 3293 | -8/Garrison | Triggered checkpoint 3408 | -8/Garrison | Discovered new exit (range 10) 3453 | -8/Garrison | Entered Materials 3519 | -8/Materials | Build established: Scavenger-Tank 3673 | -8/Materials | Repaired Hvy. Assault Rifle 3707 | -8/Materials | Repaired Hvy. Assault Rifle 4088 | -8/Materials | Build established: Tank 5259 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Downloaded map data. >>Traps(Locate) Found 16 traps in 3 arrays: 6x Alarm Trap 6x Alarm Trap 4x Blade Trap Map updated. >>Access(Branch) No branch access points found. ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Terminal disabled. G-47 Trooper destroyed. K-01 Serf destroyed. G-47 Trooper destroyed. Nuclear Reactor explodes. Y-45 Defender emerges from the garrison. 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""" #?????? | | [ #??# """ # # # """ #?????? | | #??# """ ###+##+# # #?????? | | #####??# """ + + ! ! #?????? | | ???????# # ##########################?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 450 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 71% | -10/Materials Hvy. Assault Rifle | 7% | -8/Materials Hvy. Assault Rifle | 11% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructBoreMask Manual? 0 Play Time 00:48:00 Cumulative 36.9 hours Start 2025.10.02 @ 23:42:16 End 2025.10.03 @ 00:35:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 805b94b9-d197-499a-b654-4896c557301e