Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 18:33:13 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1734) 1734 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3919 Bonus ------- None Cogmind --------- Core Integrity 92/550 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Mace > --- INVENTORY (20) --- Compact Battery (200) High-capacity Matter Pod (200) Improved Terrain Scanner Seismic Detector Transport Network Coupler Shield Generator High-powered Tractor Beam Spread Laser Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Ion Burst Cannon > --- INVENTORY -------- Light Deuterium Engine Compact Battery High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Transport Network Coupler Improved Light Armor Plating Improved Light Armor Plating Shield Generator Tractor Beam Particle Gun Pulse Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Plasma Cutter Mace [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 56 | 1 12 14 6 23 Power 4 | . . 2 . 2 Engine 4 | . . 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | . 5 5 1 5 Treads 1 | . . . . 1 Leg 15 | . 5 5 1 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 2 4 1 9 Device 8 | 1 2 2 . 3 Storage 3 | . . 1 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 1 . 5 Artifact . | . . . . . Weapon 19 | . 5 3 4 7 Energy Gun 7 | . 1 2 1 3 Energy Cannon 4 | . 3 . 1 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 5 | . . . 1 4 Special Weapon 2 | . 1 . 1 . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 26 | . 1 2 1 22 Power 3 | . . 1 . 2 Propulsion 9 | . . . 1 8 Utility 7 | . 1 . . 6 Weapon 7 | . . 1 . 6 Highest Loss Streak 17 | . 1 2 1 17 To Critical Strikes 1 | . . . . 1 Average Backups 13 | 6 8 13 15 17 Power . | 1 1 . . . Propulsion 2 | 4 3 3 3 . Utility 5 | . 2 4 7 8 Weapon 4 | 1 2 4 4 6 Tool/Special . | . . . . . Unused Backups 26 | 7 5 3 2 9 Power 2 | 1 . 1 . . Propulsion 7 | 3 4 . . . Utility 7 | 1 . 1 . 5 Weapon 9 | 2 1 1 1 4 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 93 | . 99 98 100 82 Engine 10 | . 14 10 11 6 Leg 35 | . 28 43 44 31 Device 10 | . 13 9 11 9 Storage 11 | . 14 11 11 9 Protection 2 | . . 1 . 7 Energy Gun 5 | . . 7 10 6 Energy Cannon 11 | . 18 12 5 6 Ballistic Gun 1 | . 6 . . . Impact Weapon 1 | . . . 3 1 Peak Build Rating 37 | 8 10 17 25 37 Average Rating 17 | 6 8 15 19 27 On Entrance 13 | 6 8 10 16 25 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 66 | 14 17 36 55 66 Greatest Support 73 | 20 20 43 48 73 Greatest Overweight (x) 15 | . . . 1 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 Average Capacity 14 | 8 8 14 16 20 Most Carried 20 | 8 8 15 20 20 Average Carried 13 | 6 7 13 15 17 Final Capacity 20 | 8 8 15 20 20 Final Carried 20 | 8 8 15 20 12 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1327 | 238 149 170 76 694 Remotely 68 | 22 . 10 36 . Salvage Created 2196 | 151 364 814 203 664 Parts 132 | 17 24 37 16 38 Haulers Intercepted 6 | . 1 2 1 2 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 45 | . 9 13 5 18 Guns 12 | . 2 7 . 3 Cannons 22 | . 7 5 1 9 AOE 9 | . . . 4 5 Classes Destroyed 11 | 2 3 2 . 4 Builder 1 | . . . . 1 Tunneler 3 | 3 . . . . Hauler 6 | . 1 2 1 2 Recycler 5 | 1 . 3 1 . Mechanic 1 | . . . . 1 Watcher 4 | . . 3 1 . Swarmer 13 | . 2 3 4 4 Grunt 22 | . 7 6 . 9 Brawler 1 | . . . . 1 Sentry 8 | . . 4 1 3 Heavy 1 | . . . . 1 Best Kill Streak 8 | 2 2 8 6 6 Combat Bots Only 5 | . 2 5 4 5 Max Kills in Single Turn 6 | 1 1 1 6 2 Gunslinging . | . . . . . Exploded 4 | . . . 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 298 | . 44 75 8 171 Missed 70 | . 15 19 3 33 Hits 228 | . 29 56 5 138 Projectile 228 | . 29 56 5 138 Critical Strikes 14 | . 1 3 . 10 Damage Taken 4062 | . 432 662 159 2809 Core 616 | . 69 69 20 458 Absorbed by Shields 29 | . . . . 29 Core Remaining (%) 83 | 100 72 . 77 . Volleys Fired 147 | 7 32 57 3 48 Largest 2 | 2 2 2 2 2 Hottest 165 | 40 120 125 163 165 Shots Fired 257 | 14 57 103 5 78 Gun 114 | 14 22 45 2 31 Cannon 122 | . 28 58 2 34 Launcher 14 | . . . 1 13 Special 7 | . 7 . . . Kinetic 36 | 14 22 . . . Thermal 207 | . 35 103 4 65 Explosive 14 | . . . 1 13 Electromagnetic . | . . . . . Robot Hit Streak 14 | 8 7 14 4 10 Robot Miss Streak 8 | 1 3 8 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 186 | 9 34 75 6 62 Core Hits 130 | 5 14 62 9 40 Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . . 2 1 2 Burn 1 | . . . . 1 Meltdown 1 | . . 1 . . Smash 3 | . . 1 1 1 Melee Attacks 8 | . . 1 1 6 Impact 8 | . . 1 1 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 1 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4912 | 114 507 1254 464 2573 Guns 1252 | 114 170 541 35 392 Cannons 2123 | . 313 631 40 1139 Explosions 1234 | . . . 300 934 Melee 279 | . . 82 89 108 Ramming . | . . . . . Kinetic 284 | 114 170 . . . Thermal 3115 | . 337 1172 75 1531 Explosive 1234 | . . . 300 934 Electromagnetic . | . . . . . Impact 279 | . . 82 89 108 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 141 | . . 3 . 138 Projectiles 5 | . . 3 . 2 Explosions 68 | . . . . 68 Melee 68 | . . . . 68 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 352 | . . . . 352 Shots 8 | . . . . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 669 | . 108 201 74 669 Average Temperature 113 | . 24 59 40 190 Received Heat Transfer 1479 | . 222 303 18 936 Effects 14 | . . . . 14 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . . 3 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . . 5 . 2 Heat Transferred 5132 | . 716 2017 124 2275 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 83 100 100 Level 1 4 | . . 16 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 225 | 10 136 225 153 176 Initial 80 | . 3 50 80 39 Average 67 | 2 23 82 108 79 Influence Increases 1524 | 20 274 410 163 657 Destroy 0b10 Robot/C 900 | . 180 260 100 360 Destroy 0b10 Robot/NC 100 | 20 5 40 15 20 Destroy Leader 260 | . 62 80 24 94 Successful Hack 12 | . 5 . . 7 Disable Machine 135 | . 15 15 15 90 Destroy Structure 87 | . 7 . 9 71 Lose Combat Pursuer 30 | . . 15 . 15 Influence Decreases 1382 | 15 159 338 262 608 Entered New Map 238 | . 2 70 112 54 Time Decay 894 | 15 157 248 140 334 Lost Part 250 | . . 20 10 220 Squads Dispatched 8 | . 3 2 . 3 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 6 | . 2 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 17 20 6 32 Peak Tracking Total 9 | . 4 6 5 9 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 8 | . 5 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . 1 1 1 6 Max in Single Turn 2 | . 1 1 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 12 | . 4 1 3 4 Terminals 10 | . 4 1 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 23 | . 10 1 4 8 Successful 5 | . 1 . 1 3 Failed 18 | . 9 1 3 5 Catastrophic 5 | . 3 . 1 1 Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 19 | . 10 1 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access 2 | . . . . 2 Terminal Hacks 4 | . 1 . 1 2 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Security Status 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 1 2 3 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 246 | . . 101 . 145 Seismic 246 | . . 101 . 145 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2305 | 73 587 617 285 743 Spaces Moved 1155 | 26 343 296 168 322 Core 3 | . . . . 3 Treads 31 | . . . . 31 Legs 1121 | 26 343 296 168 288 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 130 | 120 120 120 134 148 Slowest Speed 800 | 120 120 120 190 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 73 28 42 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 100 | . 6 . 8 86 Melee . | . . . . . Projectile 6 | . 6 . . . AOE 94 | . . . 8 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1646 | 55 452 455 204 480 Wait 190 | 17 51 62 1 59 Move 1151 | 25 342 295 167 322 Hop . | . . . . . Pick Up 41 | 4 4 14 10 9 Fast Attach 8 | . 2 1 1 4 Attach 20 | 1 . 3 1 15 Detach . | . . . . . Swap 38 | . 10 12 6 10 Drop 34 | 1 11 10 5 7 Fire 147 | 7 32 57 3 48 Melee 8 | . . 1 1 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous 8 | . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 74 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 535 | -10/Materials | Discovered new exit (range 12) 642 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x2 1165 | -9/Materials | Build established: Scavenger-Mutant 1172 | -9/Materials | Discovered new exit (range 5) 1278 | -9/Materials | Entered Storage 1464 | -9/Storage | Discovered new exit (range 16) 1563 | -9/Storage | Entered Materials 1563 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1919 | -8/Materials | Build established: Mutant 1980 | -8/Materials | Lost 3 parts (1n1u1w) 2148 | -8/Materials | Core integrity fell below 50% 2189 | -8/Materials | Lost 17 parts (2p5n5u5w) 2305 | -8/Materials | Core integrity fell below 20% 2306 | -8/Materials | Self-destructed Last Messages --------------- 02260_ Sneak attack on R-06 Scavenger. 02260_ Destroyed Tractor Beam. 02260_ R-06 Scavenger system corrupted by crushing effect. 02260_ R-06 Scavenger knocked back. 02262_ U-05 Engineer builds a Wall. 02288_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02293_ O-24 Administrator uses terminal to summon reinforcements. 02293_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 02293_ O-24 Administrator locks terminal. 02294_ G-50 Soldier suffers critical hit (Smash). 02294_ Destroyed Adv. Heat Sink. 02294_ G-50 Soldier system corrupted by crushing effect. 02295_ G-50 Soldier system terminally corrupted. 02295_ Lgt. Angular Momentum Engine fried. 02295_ Hvy. Laser fried. 02295_ Carbon-fiber Leg fried. 02297_ Acquired 49 matter. 02299_ Critical hit (Burn: +37). 02301_ R-06 Scavenger collects Corrupted Carbon-fiber Leg. 02304_ Critical hit (Burn: +37). 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