Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 13:07:53

Player: Mr Goldstein

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (619)      619
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1774

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     430/430
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1550) Ox30
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
   Cooled Ion Engine
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (4) ------
          Huge Storage Unit
   Medium Battery
          Signal Interpreter
>         --- WEAPON (2) -------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (25) ---
   Cooled Ion Engine
  Compact Wheel
          VTOL Module
          Heat Sink
          Visual Processing Unit
          Sensor Array
    Light Armor Plating
          Tractor Beam
    Small Laser
          Beam Rifle
    Light Assault Rifle
    Light Assault Rifle
          Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
   Cooled Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
>         --- UTILITY ----------
          Heat Sink
          Huge Storage Unit
   Medium Battery
          Signal Interpreter
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
  Compact Wheel
          VTOL Module
          Heat Sink
          Visual Processing Unit
          Sensor Array
    Light Armor Plating
          Tractor Beam
    Small Laser
          Beam Rifle
    Light Assault Rifle
    Light Assault Rifle
          Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 6   13  14  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 3    | .   2   1   
    Storage                3    | 1   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   10  7   
    Energy Gun             11   | 1   6   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   99  88  
  Engine                   12   | .   14  9   
  Wheel                    23   | .   28  15  
  Device                   11   | .   13  9   
  Storage                  16   | .   14  21  
  Processor                3    | .   .   10  
  Energy Gun               17   | .   18  16  
  Ballistic Gun            7    | .   9   4   
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 12  90  93  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  9    | .   4   9   
  Average Overweight (x)   2    | .   1   6   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         19   | 6   16  25  
  Most Carried             14   | 5   12  14  
  Average Carried          10   | 2   9   11  
  Final Capacity           25   | 8   25  25  
  Final Carried            13   | 4   12  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           669  | 267 172 230 
  Remotely                 26   | .   26  .   
Salvage Created            984  | 72  226 686 
  Parts                    65   | 3   16  46  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  21   | .   7   14  
  Guns                     18   | .   4   14  
  AOE                      3    | .   3   .   
Classes Destroyed          10   | 2   6   2   
  Builder                  3    | .   2   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   1   1   
  Recycler                 3    | 1   .   2   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   1   2   
  Swarmer                  11   | .   6   5   
  Grunt                    7    | .   1   6   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | 2   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1144 | .    155  989  
  Core                     448  | .    38   410  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  84   .    
Volleys Fired              154  | 7    73   74   
  Largest                  2    | 2    2    2    
  Hottest                  106  | 60   100  106  
Shots Fired                260  | 14   103  143  
  Gun                      256  | 14   100  142  
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    3    1    
  Special                  .    | .    .    .    
  Kinetic                  131  | 7    56   68   
  Thermal                  125  | 7    44   74   
  Explosive                4    | .    3    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 9    13   12   
  Robot Miss Streak        4    | 1    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           148  | 11   44   93   
  Core Hits                61   | 3    22   36   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    2    3    
    Burn                   5    | .    2    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1721 | 100  602  1019 
  Guns                     1548 | 100  429  1019 
  Cannons                  .    | .    .    .    
  Explosions               173  | .    173  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  613  | 36   199  378  
  Thermal                  935  | 64   230  641  
  Explosive                173  | .    173  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            8    | .    8    .    
  Projectiles              .    | .    .    .    
  Explosions               8    | .    8    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      16   | .    16   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        201  | 40   80   201  
  Average Temperature      34   | 18   30   39   
  Received Heat Transfer   276  | .    12   264  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             10   | .    .    10   
  Heat Transferred         2976 | 150  803  2023 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             263  | 10  263 211 
  Initial                  6    | .   6   .   
  Average                  83   | 3   92  77  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         89   | 100 84  97  
  Level 1                  10   | .   15  2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   26  25  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          7    | .   6   1   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   12  5   
  Successful               10   | .   7   3   
  Failed                   7    | .   5   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   9   2   
  Terminals                15   | .   10  5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   5   2   
  Prototype ID Bank        2    | .   2   .   
  Terminal Index           2    | .   1   1   
  Locate Traps             1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Registered Components    1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   1   1   
  Terminals                2    | .   1   1   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     4    | .   4   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               1952 | 78   1206 668  
Spaces Moved               975  | 59   671  245  
  Core                     15   | 15   .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   960  | 44   671  245  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   140  
  Average Speed            117  | 72   102  170  
  Slowest Speed            215  | 80   140  215  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       26   | 5    43   31   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 20   | .    11   9    
Terrain Destroyed          27   | .    18   9    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      27   | .    18   9    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      1538 | 81   1091 366  
  Wait                     346  | .    323  23   
  Move                     973  | 58   670  245  
  Hop                      .    | .    .    .    
  Pick Up                  30   | 10   10   10   
  Fast Attach              .    | .    .    .    
  Attach                   16   | 6    1    9    
  Detach                   .    | .    .    .    
  Swap                     17   | .    12   5    
  Drop                     2    | .    2    .    
  Fire                     154  | 7    73   74   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   31 | -11/Junkyard  | Discovered new exit (range 15)
   79 | -11/Junkyard  | Entered Materials
  328 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 6)
  527 | -10/Materials | Discovered new exit (range 14)
 1285 | -10/Materials | Entered another Materials area
 1285 | -9/Materials  | Evolved 2 slots: Utility x2
 1504 | -9/Materials  | Lost 3 parts (2n1u)
 1758 | -9/Materials  | Discovered new exit (range 15)
 1784 | -9/Materials  | Core integrity fell below 50%
 1819 | -9/Materials  | Lost 3 parts (1p2w)
 1898 | -9/Materials  | Core integrity fell below 20%
 1953 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01927_ Acquired 2 matter.
01929_ K-01 Serf collects debris.
01930_ Acquired 2 matter. <x2>
01933_ K-01 Serf collects debris.
01934_ G-34 Mercenary destroyed.
01934_ Switching to secondary target: G-34 Mercenary.
01935_ Acquired 2 matter.
01936_ K-01 Serf collects debris.
01938_ Acquired 2 matter.
01938_ Wheel destroyed.
01939_ K-01 Serf collects debris.
01939_ G-34 Mercenary destroyed.
01939_ Switching to secondary target: G-34 Mercenary.
01940_ Acquired 2 matter.
01942_ K-01 Serf collects debris.
01943_ Acquired 2 matter. <x2>
01947_ K-01 Serf collects debris.
01948_ Acquired 2 matter. <x2>
01951_ K-01 Serf collects debris.
01953_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
| ????????????# ???????????????????????????????????? |
| ????????????# ###????????????????????????????????? |
| ????????????#   #????????????????????????????????? |
| ????????????# < #????????????????????????????????? |
| ????????????#   #????????????????????????????????? |
| ????????????#   #???########?????????????????????? |
| ????????????# o #???#  """ #?????????????????????? |
| ???##########   #???#  """ #?????????????????????? |
| ???#        #   #???#  """ #?????????????????????? |
| ???#    ]   #   #???#     *#?????????????????????? |
| ???#        #   #???#   ![[#?????????????????????? |
| ???#        #   #???#   !@k#?????????????????????? |
| ???#       %+   ##########g# ####+???????????????? |
| ???#        #!!           %g=        #???????????? |
| ???#        #**            %         +???????????? |
| ???#        #% =     %               #???????????? |
| ???#        #*  ##################   #???????????? |
| ???##########*! #        #???????????#???????????? |
| ????????????#   #="""    #???????????????????????? |
| ????????????#   + "R"    #???????????????????????? |
| ????????????#= %# " "    #???????????????????????? |
| ?##########?#%  #        #???????????????????????? |
| ?#         ## ! #    """ #???????????????????????? |
| ?#         ##   #    """ #???????????????????????? |
| ?#     """ ##   #    """ ????????????????????????? |
| ?#     """ ##   #  [     ????????????????????????? |
| ?#     """ ##  %##########???????????????????????? |
| ?#!!!      ##%  #????????????????????????????????? |
| ?#!!!      ##   #????????????????????????????????? |
| ?#!        ##   ##???????????????????????????????? |
| ######+#####     #???????????????????????????????? |
|                  #???????????????????????????????? |
|                  #???????????????????????????????? |
|          """"    #???????????????????????????????? |
| #####    """"    #???????????????????????????????? |
| ??""" ^ ^""""% ###???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerPhysicsRay
  Manual?         0
Play Time         00:17:27
  Cumulative      47.8 hours
  Start           2023.03.30 @ 12:45:51
  End             2023.03.30 @ 13:07:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4439af9-5431-4974-ba36-6bb21f258371