Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.14 @ 19:42:17 Player: EveningMars Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (749) 749 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 3901 Bonus ------- Pacifist 200 High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Makeshift Transmission Jammer Shock Absorption System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Melee Analysis Suite Armor Integrity Analyzer Heart of Steel > --- WEAPON ----------- Makeshift Shrapnel Gun Proton Missile Launcher > --- INVENTORY -------- Makeshift Transmission Jammer Medium Armor Plating Shock Absorption System [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Heart of Steel Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 32 | 6 2 6 7 6 3 2 Power 6 | 1 1 1 3 . . . Engine 6 | 1 1 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 1 3 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 . 2 1 . . . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 7 | 1 1 . 1 1 2 1 Device 2 | . 1 . . . 1 . Storage 1 | 1 . . . . . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 11 | 2 . 3 2 2 1 1 Energy Gun 3 | 1 . 1 . 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 3 | 1 . . 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 24 | . . . 15 . . 9 Power 4 | . . . 4 . . . Propulsion 7 | . . . 4 . . 3 Utility 7 | . . . 3 . . 4 Weapon 6 | . . . 4 . . 2 Highest Loss Streak 9 | . . . 9 . . 6 Average Slot Usage (%) 59 | . 98 89 59 21 47 46 Engine 7 | . 14 18 12 . . . Wheel 10 | . 28 26 17 . . . Flight 9 | . . . . 10 23 19 Device 6 | . 12 11 3 . 1 6 Storage 4 | . 14 11 6 . . . Processor 6 | . . . 2 2 14 13 Energy Gun 2 | . 14 7 . 6 1 . Ballistic Gun 6 | . 14 11 6 . 5 5 Launcher 2 | . . 3 6 . . . Slashing Weapon 1 | . . . 4 . . . Naked Turns 54 | . . . 8 12 . 34 Heaviest Build 26 | 12 14 23 26 9 12 19 Greatest Support 54 | 32 38 54 54 15 15 10 Greatest Overweight (x) 5 | . . . 3 2 2 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 Most Carried 6 | 1 4 5 6 3 4 4 Average Carried 3 | . 3 4 4 1 3 3 Final Capacity 6 | 6 6 6 4 4 4 4 Final Carried 5 | 1 4 5 3 3 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 763 | 189 . 191 103 58 102 120 Remotely . | . . . . . . . Salvage Created 540 | . . 301 181 58 . . Parts 43 | . . 29 11 3 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 27 | . . 16 9 2 . . Melee 3 | . . . 2 1 . . Guns 6 | . . 5 . 1 . . AOE 18 | . . 11 7 . . . Classes Destroyed 5 | . . 4 1 . . . Builder 1 | . . 1 . . . . Swarmer 16 | . . 10 4 2 . . Grunt 5 | . . 3 2 . . . Duelist 2 | . . . 2 . . . Sentry 4 | . . 3 1 . . . Best Kill Streak 9 | . . 9 4 2 . . Combat Bots Only 8 | . . 8 4 2 . . Max Kills in Single Turn 7 | . . 7 2 1 . . Gunslinging . | . . . . . . . Exploded 6 | . . 6 2 . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 3111 | . . 267 1364 131 . 1349 Core 1118 | . . 32 375 50 . 661 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 100 92 31 . . . Volleys Fired 36 | . . 17 15 2 . 2 Largest 2 | . . 2 2 2 . 2 Hottest 123 | . . 60 50 123 . 63 Shots Fired 60 | . . 34 19 4 . 3 Gun 37 | . . 26 7 2 . 2 Cannon 2 | . . . . 2 . . Launcher 21 | . . 8 12 . . 1 Special . | . . . . . . . Kinetic 26 | . . 17 7 . . 2 Thermal 13 | . . 9 . 4 . . Explosive 20 | . . 8 12 . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 16 | . . 16 12 15 . 1 Robot Miss Streak 3 | . . 2 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 43 | . . 19 19 3 . 2 Core Hits 47 | . . 21 16 4 . 6 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 6 | . . . 6 . . . Impact . | . . . . . . . Slashing 6 | . . . 6 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2225 | . . 951 1162 63 . 49 Guns 237 | . . 148 55 34 . . Cannons 23 | . . . . 23 . . Explosions 1766 | . . 803 935 . . 28 Melee 165 | . . . 165 . . . Ramming 34 | . . . 7 6 . 21 Kinetic 119 | . . 64 55 . . . Thermal 629 | . . 373 199 57 . . Explosive 1250 | . . 514 736 . . . Electromagnetic 28 | . . . . . . 28 Impact . | . . . . . . . Slashing 165 | . . . 165 . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 8 . . 3 Average Corruption 5 | . . . 6 . . 3 Corruption Purged . | . . . . . . . Effects 3 | . . . 3 . . . Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 195 | . . 5 190 . . . Projectiles . | . . . . . . . Explosions 195 | . . 5 190 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 188 | . . 93 87 1 . 7 Shots 10 | . . 4 6 . . . Rammed 22 | . . . 3 5 . 14 Targets Rammed 22 | . . . 3 5 . 14 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 198 | . . 42 198 42 . . Average Temperature 25 | . . 12 42 22 . . Received Heat Transfer 627 | . . 69 441 27 . 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 561 | . . 350 100 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 486 | . 4 486 395 188 . . Average Influence 200 | . . 220 290 170 . . Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 59 | 100 100 56 32 100 . . Level 1 35 | . . 28 67 . . . Level 2 4 | . . 14 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . . 19 17 6 4 15 Peak Tracking Total 12 | . . 5 6 3 4 12 Tactical Retreats 8 | . . . 1 1 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 8 | . . 5 3 . . . Max in Single Turn 2 | . . 2 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 6 | . 2 1 1 1 1 . Terminals 5 | . 2 1 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 5 3 1 2 1 . Successful 7 | . 2 1 1 2 1 . Failed 5 | . 3 2 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . . 1 . . Terminals 11 | . 5 3 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 1 1 2 1 . Record 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . . . 1 . Level Access Points 2 | . . . 1 1 . . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 1 . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 1407 | 43 106 243 304 69 117 525 Spaces Moved 1274 | 35 102 171 246 95 222 403 Core 184 | 4 . . 75 26 . 79 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 475 | 31 102 171 171 . . . Hover . | . . . . . . . Flight 615 | . . . . 69 222 324 Fastest Speed 34 | 50 100 100 50 34 34 50 Average Speed 88 | 94 100 100 95 47 49 108 Slowest Speed 300 | 100 100 100 200 150 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 24 | 2 20 22 26 3 45 55 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 140 | . . 91 49 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 140 | . . 91 49 . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 1447 | 41 105 206 283 110 228 474 Wait 70 | . . 11 4 1 1 53 Move 1266 | 34 101 170 245 94 219 403 Hop 1 | . . . . . 1 . Pick Up 9 | 1 2 1 2 1 2 . Fast Attach 20 | 6 1 2 4 4 3 . Attach 6 | . . . 2 2 . 2 Detach 1 | . . . . 1 . . Swap 6 | . 1 4 1 . . . Drop 4 | . . 1 1 . 2 . Fire 36 | . . 17 15 2 . 2 Melee 6 | . . . 6 . . . Ram 22 | . . . 3 5 . 14 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 4) 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 308 | -9/Materials | Destroyed 8 combat bots 376 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 5) 393 | -9/Materials | Entered another Materials area 393 | -8/Materials | Evolved 2 slots: Utility x2 523 | -8/Materials | Crushed by falling debris 565 | -8/Materials | Lost 4 parts (1p1n1u1w) 570 | -8/Materials | Identified exit to Factory 594 | -8/Materials | Crushed by falling debris 632 | -8/Materials | Core integrity fell below 50% 667 | -8/Materials | Lost 9 parts (3p3n2u1w) 697 | -8/Materials | Entered Factory 697 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 748 | -7/Factory | Identified exit to Factory 761 | -7/Factory | Discovered new exit (range 9) 766 | -7/Factory | Entered Lower Caves 774 | -7/Lower Caves | Encountered a Warlord checkpoint 852 | -7/Lower Caves | Found Prototype Device 852 | -7/Lower Caves | Identified Heart of Steel 865 | -7/Lower Caves | Discovered new exit (range 16) 883 | -7/Lower Caves | Entered another Lower Caves area 1334 | -7/Lower Caves | Core integrity fell below 50% 1351 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1359 | -7/Lower Caves | Lost 6 parts (3n1u2w) 1374 | -7/Lower Caves | Core integrity fell below 20% 1405 | -7/Lower Caves | Lost 3 parts (3u) 1408 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01349_ Slammed into S-27 Virus. 01351_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01351_ Slammed into S-27 Virus. 01355_ Y-64 Sentinel: "REQUESTING BACKUP." 01355_ Slammed into S-27 Virus. 01355_ Imp. Melee Analysis Suite permanently disabled. 01355_ Destabilizing: Short circuit. 01357_ Slammed into S-27 Virus. 01360_ Broken Imp. Melee Analysis Suite destroyed. 01360_ System corrupted by crushing effect (+3). 01362_ Slammed into S-27 Virus. 01365_ Knocked back. 01365_ Slammed into S-27 Virus. 01366_ Slug penetrates Wall. 01371_ Heart of Steel destroyed. 01371_ Penetrated by Slug. 01374_ S-27 Virus destroyed. 01374_ Med. Armor Plating destroyed. 01403_ Acquired 70 matter. 01406_ Acquired 26 matter. Map ----- +----------------------------------------------------+ | ?# # # ##?## #???????????????????????????? | | ?# # # #### #??????##???????????????????? | | ?# ## # ##?????# #???????????????????? | | ## # #?# # # #????? ????????????????????? | | #?# #???? ?##??????????????????? | | ### # # ##??? ## #??????????????????? | | # #### ## # #### ##?????????????????? | | #### # # # ### # #?????????????????? | | ???## # ##?## #?????????????????? | | ###?#### ##???## # #?????????????????? | | # #????## ###?????# # ##?????????????????? | | #?##### ##??##???# # # #??????????????????? | | #?# #??## ??## s # #??????????????????? | | ### # # ##?# ??# #???????????????????? | | #?## ?# #???????????????????? | | # ### # # ##???????????????????? | | ### # ##???????????????????? | | ### ####?# # ##??????????????????? | | ??# # ##????# ## ## #??????????????????? | | ?## #?????????## #?# ###?????????????????? | | ?# # ##?????????###??# #?????????????????? | | ?## # #??????????????# #?????????????????? | | ### ## #??????????????##% # #?????????????????? | | ##???????????????# %# ###?????????????????? | | # # #????????????????# #??????????????????? | | #????????????????#@ ####??????????????????? | | ###??????????????? #?????????????????????? | | #??????????????### %#?????????????????????? | | # #???????????????? %?????????????????????? | | # ##???????????????? ????????????????????? | | ###???????????????? ???????????????????? | | ##??????????????????### ???????????????????? | | ###?????????????????????# b??????????????????? | | ##???????????????????????? M ?????????????????? | | #????????????????????????? g ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? $ #???????????????? | | ??????????????????????????########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Melee Accuracy 6 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed GuidanceHoverBeamcaster Manual? 0 Play Time 00:25:03 Cumulative 15.1 hours Start 2020.05.14 @ 19:20:59 End 2020.05.14 @ 19:42:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 32 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0c1f301-ac30-4c33-8e5a-d4ebe798f089